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  1. MAFIA ROLES
  2.  
  3. * - denotes day/night action is not mandatory
  4.  
  5. Alien
  6.  
  7.     Alignment:  Alien
  8.     Night Action:   ---
  9.     Description:    Becomes enraged if attacked successfully during the night. Wins if lynched during the day while
  10.             "active". Appears Mafia to Inspector while active. Always appears Innocent to Spy. Flips Innocent upon death.
  11.  
  12.  
  13. Attorney
  14.  
  15.     Alignment:  Chosen
  16.     Day Action:     Argue*
  17.     Description:    Master of rhetoric can make their vote count double or render another's vote worthless. One use.
  18.  
  19.  
  20. Bodyguard
  21.  
  22.     Alignment:  Innocents
  23.     Night Action:   Cover
  24.     Description:    If their chosen protectee should be attacked during the night, they intercept the strike.
  25.             Also counterattacks half the time, surviving the ambush and killing the attacker.
  26.  
  27.  
  28. Doctor
  29.  
  30.     Alignment:  Innocents
  31.     Night Action:   Heal
  32.     Description:    A benevolent being with remedial properties. Remember, too much of a good thing is a bad thing.
  33.  
  34.  
  35. Drug Dealer
  36.  
  37.     Alignment:  Mafia
  38.     Night Action:   Heal
  39.     Description:    A peddler of strange, prescription-strength 'medicines'. Don't overdo it.
  40.  
  41.  
  42. Inspector
  43.  
  44.     Alignment:  Innocents
  45.     Night Action:   Inspect
  46.     Description:    The greatest P.I. in the world. Well, not really, but close enough. Can only distinguish if killer or not.
  47.             Mafia aligned players besides the Don and Goon(s) turn up innocent, as does alien unless it's activated.
  48.  
  49.  
  50. Lover
  51.  
  52.     Alignment:  Variable
  53.     Initial Action: Love
  54.     Description:    Chooses a player at the beginning to fall in love with. Adopts that player's alignment.
  55.             Allowed to discuss privately with their lover. Always shows up as innocent to Inspector and Spy.
  56.             If they are killed, their lover commits suicide and vice-versa.
  57.             Receives a special win if they are the last players standing.
  58.  
  59.  
  60. Mafia Don
  61.  
  62.     Alignment:  Mafia
  63.     Night Action:   Kill
  64.     Description:    The guy in charge of the entire mafia side. Allowed to communicate with their colleagues.
  65.  
  66.  
  67. Mafia Goon
  68.  
  69.     Alignment:  Mafia
  70.     Night Action:   ---
  71.     Description:    Heir to the mafia crown. Assumes position of Don once the original Don is dead.
  72.             Allowed to communicate with their colleagues.
  73.  
  74.  
  75. Magician
  76.  
  77.     Alignment:  Innocents
  78.     Night Action:   ---
  79.     Description:    Using sleight-of-hand parlor tricks, generates an incredibly realistic decoy to take a hit for them once.
  80.             After their decoy is destroyed, they spend the next night preparing the materials to conjure a new one
  81.             which will activate the night after.
  82.  
  83.  
  84. Martyr
  85.  
  86.     Alignment:  Innocents
  87.     Day Action: Explode*
  88.     Description:    A fanatic willing to die for the innocents' cause. Appears innocent always.
  89.             Use Explode by saying: "Explode: $name" in bold or asterisks.
  90.             Martyr dies first.
  91.  
  92.  
  93. Mortician
  94.  
  95.     Alignment:  Innocents
  96.     Night Action:   Research
  97.     Description:    The mortician does research on the deceased to learn of their profession.
  98.  
  99.  
  100. Ninja
  101.  
  102.     Alignment:  Ninja
  103.     Night Action:   Utsusemi
  104.     Description:    Master of agility and silence. If mafia and ninja are the only players left in the game, Ninja will activate
  105.             and emerge as the sole victor of the game. Shadow clones protect them from being stabbed during the night just once.
  106.             (They do not need to be hit during the night to win.)
  107.  
  108.  
  109. Oracle
  110.  
  111.     Aligment:   Innocents
  112.     Night Action:   Inquire
  113.     Description:    A psychic with the ability to delve into the realm of knowledge for an answer to a simple yes/no question every night.
  114.             Can not ask questions that directly reveal a player's role or alignment. Unless otherwise specified in the question, answers
  115.             to all questions are current as of the end of that night.
  116.  
  117.             Examples of OK questions:
  118.  
  119.             "Is there an alien present?"
  120.             "Are there duplicates of any role?"
  121.             "Are there at least three mafia-aligned players?"
  122.             "Is $playerA targeting $playerB tonight?"
  123.  
  124.             Examples of NOT OK questions:
  125.  
  126.             "Is $player a $role?"
  127.             "Is $player innocent?"
  128.             "Does $player have a night action?"
  129.             "Did player $lie during the day phase?"
  130.  
  131.  
  132. Party Host
  133.  
  134.     Alignment:  Innocents
  135.     Night Action:   Life of the party*
  136.     Description:    Life's a box of chocolates. Shuffles all night actions. One use.
  137.  
  138.  
  139. Party Pooper
  140.  
  141.     Alignment:  Innocents
  142.     Night Action:   In the doldrums*
  143.     Description:    Innocent, but still a jerk for ruining everyone's mood. Disables all night actions. One use.
  144.  
  145.  
  146. Rigger
  147.  
  148.     Aligment:   Mafia
  149.     Night Action:   Delay
  150.     Description:    Ruffian of questionable honesty with a love for pranks.
  151.             Delays their target's night action by a turn if they have one.
  152.  
  153.  
  154. Scientist
  155.  
  156.     Alignment:  Variable
  157.     Night Action:   Potion
  158.     Description:    Developer of a secret brew distributed nightly that renders the drinker's role null for 24 hours.
  159.             (effectively becomes innocent vanilla citizen for the night and following day phase.)
  160.             Regular Scientist is innocent, Mad Scientist variant aims for mafia win.
  161.  
  162.  
  163. Spy
  164.  
  165.     Alignment:  Mafia
  166.     Night Action:   Inspect
  167.     Description:    Like Inspector, but wears black instead of brown. It's just a formality.
  168.  
  169.  
  170. Terrorist
  171.  
  172.     Alignment:  Mafia
  173.     Day Action: Explode*
  174.     Description:    You won't know until it hits you. Appears innocent to Inspector, mafia to Spy.
  175.             Use Explode by saying: "Explode: $name" in bold or asterisks.
  176.             Terrorist dies first.
  177.  
  178.  
  179. Vigilante
  180.  
  181.     Alignment:  Innocents
  182.     Night Action:   Kill*
  183.     Description:    World-renowned bounty hunter famous for their perfect record as a marksman.
  184.             Commits suicide upon breaking said perfect record.
  185.  
  186.  
  187. Voodoo Artist
  188.  
  189.     Alignment:  Mafia
  190.     Night Action:   Manipulate
  191.     Description:    A dark shaman with friends on the other side. Can redirect a player's night action to someone else using voodoo dolls.
  192.             May not redirect one's night action to oneself.
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