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May 20th, 2018
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  1. Player: Soulless
  2.  
  3. Position: Burned Through Anti-Memetic Researcher
  4.  
  5. Demeanor: Twitchy, shy, stuttery, oblivious.
  6.  
  7. Nature: Wants to be ok.
  8.  
  9. Description: Pretty normal, significant racoon eyes, messy bed hair. East Asian in appearance, kind of thin.
  10.  
  11. Stats:
  12.  
  13. Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a field.
  14. Health
  15.  
  16. Physical Health: 10
  17. Mental Health: 13
  18.  
  19. Strength:
  20. Athletics
  21. Melee
  22. Ranged (heavy)
  23.  
  24. Toughness: 3
  25. Resilience
  26. **Determination**
  27. **Antipsychic**
  28.  
  29. Speed: 3
  30. Acrobatics
  31. **Stealth**
  32. Ranged
  33.  
  34. Charm:
  35. Persuasion
  36. Bluff
  37. Intimidation
  38.  
  39. Intelligence: 2
  40. Perception
  41. Insight
  42. **Logic**
  43.  
  44. Education: 2
  45. **Science**
  46. Engineering
  47. History
  48. Survival
  49. Medicine
  50.  
  51. Specialties
  52.  
  53. You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.
  54.  
  55. Burnt Clean: 3. Avery's been utterly destroyed by his experiences with the anomalous in the past. He has survived the flames of possession only to discover himself much worse. However, it is difficult for fire to relight where the land is charred black. +3 whenever he is targeted my a mind-affecting anomaly.
  56. PhD in Anomalies 3. Avery's entire academic life has been studying the anomalous in all his forms. Even though so much of his personhood has been lost, he still clings to the small shreds of pride that his wit is still quick, and he can still observe well and strongly, just in anomalies. +3 to Perception or Insight when dealing with the anomalous in particular.
  57. Spent A Long Time Silent: 2. Avery spent an entire year isolated, alone, and broken. He learned how to find tranquility in it. When the world is still, he is clear. +2 in Intelligence or Education rolls when in complete silence.
  58.  
  59. Gear:
  60.  
  61. What your character brings with them on a normal day when out adventuring.
  62. Possessions:
  63.  
  64. Things your character has at home or their base of operations.
  65. Personal History:
  66.  
  67. Normal guy that got fucked over by anomalous events. Now he's kind of burned through of mind-affecting anomalies and is hyper-resistant at great, great cost.
  68.  
  69. Miscellaneous:
  70.  
  71. Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.
  72. Loot
  73. Contacts
  74. Training
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