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- [] spawn {
- if (!hasInterface) exitWith {};
- while {true} do {
- if ("I_UavTerminal" in assignedItems player) then {
- {player disableUAVConnectability [_x,true];} forEach ["I_UAV_01_F","I_UAV_06_F","C_IDAP_UAV_01_F","C_IDAP_UAV_06_F","C_IDAP_UAV_06_antimine_F","I_UGV_02_Demining_F","I_UGV_02_Science_F"];
- while {("I_UavTerminal" in assignedItems player)} do {sleep 3;};
- //{deleteMarker _x} forEach playableUnits;
- };
- sleep 3;
- };
- };
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