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Spartanius

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Jul 10th, 2020
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SQF 0.49 KB | None | 0 0
  1. [] spawn {
  2.     if (!hasInterface) exitWith {};
  3.     while {true} do {
  4.         if ("I_UavTerminal" in assignedItems player) then {
  5.             {player disableUAVConnectability [_x,true];} forEach ["I_UAV_01_F","I_UAV_06_F","C_IDAP_UAV_01_F","C_IDAP_UAV_06_F","C_IDAP_UAV_06_antimine_F","I_UGV_02_Demining_F","I_UGV_02_Science_F"];
  6.             while {("I_UavTerminal" in assignedItems player)} do {sleep 3;};
  7.             //{deleteMarker _x} forEach playableUnits;
  8.            
  9.         };
  10.         sleep 3;
  11.     };
  12. };
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