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Tawil At'Umr, Careing about Deities

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  1. Tawil At'Umr, Caretaker of Stethelos
  2. CN Great Old One
  3. Domains: Chaos, Knowledge, Travel, Void
  4. Subdomains: Dark Tapestry, Exploration, Night, Stars
  5. Favored Weapon: Dagger
  6. Symbol: Black Spiral Inside a Hexagon
  7. Sacred Animal: None
  8. Sacred Colors: None
  9. Centers of Worship: None
  10. Nationality: Great Old One
  11.  
  12. Obedience: Kneel before a mirror, doorway, window, or other similar portal and verbally recall every detail possible of your most recent dream. Meditate upon the possible meanings and ramifications of the dream.
  13. Gain a +4 sacred or unholy bonus on saves to resist sleep effects or spells that affect sleeping creatures such as nightmare.
  14.  
  15. _______________________
  16. EVANGELIST BOONS
  17. 1.Dream Weaver (Sp): Sleep 3/day, Dream Shield 2/day, Deep Slumber 1/day
  18.  
  19. 2.Dream Walker (Su): 1/day you can enter a sleeping creature's dreams as per the rules for a psychic mindscape that is subject to slowed time. In this state you are an impercievable observer who can watch but cannot interact with the dreamscape. As a free action you can transport yourself through this dream to it's physical dreamscape in the Dimension of Dreams. This acts as Dream Travel that can affect only you and up to 6 allies within 5 feet and is always precisely on target.
  20. While within the Dimension of Dreams you can travel freely between dreamscapes as though you were a native creature, however this does not extend to allies you may or may not have brought along.
  21. You and up to 6 allies within 5 feet can return to the material plane by interacting with a dreaming creature in the dreamscapes, transporting you back to the physical location of the dreamer.
  22.  
  23. 3.Master of the Dreamlands (Su): Your knowledge of the Dimension of Dreams leads to a tipping point, a breakthrough that causes you to become more than just a mortal creature, but a dreamer made animate.
  24. You gain DR 10/Mindglass and Cold Resistance 30 and as well as no longer needing sleep and immunity to sleep effects. While within the Dimension of Dreams you can affect any mortal dreamscape as if you were a lucid dreamer of the present dreamscape. While within the Dimension of Dreams you benefit from True Seeing and can never become lost. You automatically know the direction to travel to reach domains such as Alazhra's dominion or other specific locations of the Dimension of Dreams. You never age while within the Dimension of Dreams (but you can still accrue the mental benefits of old age) and if you return to the material plane, the accumulated age does not apply.
  25.  
  26. EXALTED BOONS
  27. 1.Knower of Many (Sp): Burst of Insight 3/day, Locate Portal 2/day, Clauradiance/Clairvoyance 1/day
  28.  
  29. 2.Unknowable (Sp): 1/day you can cast True Seeing as a spell-like ability and 3/day you can affect all selected targets within 40ft as if by Modify Memory elevated as an 8th level spell.
  30.  
  31. 3.Dimensional Epiphany (Su): Like the All in One itself, you've discovered the secrets to dimensional travel and can weave teleportations like tapestries. 3/day you can cast Plane Shift except that you are always on-target and don't need to know about your destination. You cannot be forced to travel by teleportation effects unless you choose to. When a creature is about to teleport into or out of your vicinity (100ft), they must succeed at a caster level check (DC 10+ your HD + your Intelligence Modifier) or the teleportation fails. You are made aware of the telportation attempt and with a successful opposed caster level check you can alter the course of the teleportation to instead place the teleporting party anywhere within 300ft of you. This altered course cannot place a target within solid material.
  32.  
  33. SENTINEL BOONS
  34. 1.Grasp Reality (Sp): Twisted Futures 3/day, Ally Across Time 2/day, Aura of the Unremarkable 1/day
  35.  
  36. 2.Temporal Displacement (Su): 1/day as an immediate action you can infuse a weapon or part of your body with temporal power. The next for struck with an attack from this weapon or limb must succeed at a Fortitude save (DC = 10+ 1/2 your HD + your Charisma Modifier) or enter a state of suspended animation like that created by Temporal Stasis. This condition cannot be removed by Dispel Magic and Freedom of Movement does not offer protection. The spell 'Freedom' can immediately end this effect, as can your touch. Once every 24 hours, a displaced creature can attempt a new Fortitude save to end the effect, but otherwise the effect is permanent.
  37.  
  38. 3.Guise of Yog-Sothoth (Ex): Your dedication to the mysteries of reality have changed you forever. You become something no longer entirely mortal. You gain two size appropriate slam attacks, you no longer age (but still gain bonuses from aging), your type changes to Aberration, and you become immune to sneak attacks and critical hits as your anatomy shifts into something indescribably alien. You gain a fear aura (DC 10+ half your HD + your Charisma Modifier) but you can turn the aura off to interact with others by hiding your visage beneath a hooded robe or similar outfit much like your master Tawil At'Umr.
  39.  
  40. ________________________
  41. TAWIL AT'UMR's ANTIPALADIN CODE
  42. Antipaladins of Tawil At'Umr are beholden to few adages and restrictions. They travel the planes using and abusing whomever they need in pursuit of eldritch knowledge. They heed few rules and are allowed any method to pursue their personal goals.
  43. The Antipaladin code of Tawil At'Umr contains only the following adages.
  44. - Dreams are the gateways into reality. Only those loyal to the Gate and Key may see into my dreams. All others who try must die.
  45. - Time is continual and flows omnidirectional. It is vital to existance and those whom would cause it harm must die.
  46.  
  47.  
  48.  
  49. UNDERSTANDING TAWIL AT'UMR
  50. None understand the mysteries of reality as Tawil At'Umr. It's unfathomable mind is a font to the knowledge of all things.
  51. Tawil At'Umr is unusual among the Great Old Ones, for it is a physical projection of the will of one of the most powerful of the Outer Gods: Yog-Sothoth. As a sort of avatar of this deity, Tawil At'Umr pursues it's own goals throughout the planes and dimensions that intersect eachother in ways that mortals will never fully understand.
  52.  
  53. Tawil At'Umr's will is inscrutable, as are it's plans for reality. It is just as likely to react to an attacker with formidable combat as it is to ignore the threat entirely or just relocate to another point in the multiverse.
  54. In matters that call Tawil At'Umr's attention, their reasons for intercession are likewise inscrutable. Even events that entirely call to Yog-Sothoth's attention could be entirely ignored by the Great Old One.
  55.  
  56. Some theorize that Tawil At'Umr isn't a direct extension of Yog-Sothoth, but rather a side effect of Yog-Sothoth's presence upon reality when the Outer God brushes up against this universe. Even if this is the case, Tawil At'Umr's knowledge of reality is indescribable. Their control over the pathways of reality are unshakeable, and even the gods themselves cannot prevent Tawil At'Umr's passage.
  57. Indeed, Tawil At'Umr's transitory powers stretch not just through location, but through time and alternate reality alike. The All in One has seen countless destructions of reality, and many more unimaginable shifts of the cosmos.
  58.  
  59. Tawil At'Umr appears as a cloaked figure of approximately the same shape as the observer, yet larger: when viewed by a humanoid, it stands 12 feet tall. When it casts it's cloak aside, it is revealed as a seething mass of protoplasm capable of taking shapes and forms of which should never be able to exist.
  60.  
  61. TAWIL AT'UMR'S CHURCH
  62. Very few even know about the existence of Tawil At'Umr, much less worship this Great Old One. Most whom would venerate it instead worship it in it's true form, Yog-Sothoth. Those who choose to worship this less-powerful but highly-focused being do so as individuals, and no organized cult to Tawil At'Umr is known to exist.
  63. Those who specifically seek to devote themselves to Tawil At'Umr typically do so to gain insights of reality's mysteries, though they have a mistaken impression that worship is something that matters to the One in All.
  64.  
  65. A PRIEST'S ROLE
  66. Worshippers of Tawil At'Umr are seekers of knowledge acquirable nowhere else. A worshipper, cultist, priest, or any other type of follower is not expected to do anything by Tawil At'Umr, yet understanding the insignificance of mortality, and even the gods at large, is thought of as a divine truth.
  67. Followers of Tawil At'Umr travel the planes and byways of reality, unwraveling the mysteries that lie hidden between the lines of the universe. They glean maddening knowledge and what they do with it is theirs to decide.
  68.  
  69. ADVENTURERS
  70. As Tawil At'Umr is a being of mystery and exploration, most, if not all, of it's followers can be harkened to adventurers. Travelers across the boundaries of existence whom seek ever more knowledge of what should never be unearthed.
  71.  
  72. CLOTHING
  73. Tawil At'Umr's faith has no set guidelines for the attire of it's followers, yet individuals may think to follow suit in the hooded and robed guise that the Gate and Key resembles.
  74.  
  75. HOLY TEXT
  76. Tawil At'Umr cares not for recording knowledge for others, as all will eventually pass and only it's own knowings will remain unimaginably vast. Those texts written about Tawil At'Umr are typically little more than journalistic pieces attempting to make sense of the indecipherable truths of reality.
  77.  
  78. HOLIDAYS
  79. The faithful of Tawil At'Umr hold no particular days as special, for indeed what use is remembrance to a being that knows all realities and is in all times at once?
  80.  
  81. APHORISMS
  82. As a faith of individual and inscrutable knowledge, sayings of Tawil At'Umr's followers are often esoteric in the extreme, pertaining to individual revelations that only the deeply entangled of madness may ever realize the implications of.
  83.  
  84. All is One, One is All: Referring to Tawil At'Umr's presence at all stages of every universe to ever exist, this saying is a reminder that reality is infinite, that mortality is finite, and that Tawil At'Umr is dizzyingly above whatever lofty ken mortals might ever think to place it upon.
  85.  
  86. RELATIONS WITH OTHER RELIGIONS
  87. Tawil At'Umr cares nothing for the wills and designs of the multiverses many deities, and cares even less how it's sparse followers interact with these faiths. If Tawil At'Umr can be said to align with the purpose of any other deities, it would be Yog-Sothoth and them alone, for Tawil At'Umr is an extension of that unfathomable entity.
  88.  
  89. REALM
  90. Tawil At'Umr is a traveler of reality beyond the ken of any being's scrutiny, yet there is one place that the Great Old One considers it's domain: The Stethelos.
  91. Deep within a hidden corner of the Dimension of Time, the largely unknowable realm that infuses all of the Great Beyond and overlaps all realities in which time flows lays a city upon the shores of a green meadow. Stethelos is said to be the key to time itself. A place where strange and esoteric creatures live in the gathering place at the edge of reality, using it as a base of operations when they travel through the inaccessible outer reaches of time.
  92. Traveling merchants and artisans of countless worlds can be found on the mossy streets or hawking from overgrown buildings, which scholars of countless disciplines explore the Green Meadow in search of secrets the rest of reality cannot reveal. An equal number of Stethelos's residents, though, are themselves forever lost, with no memories of their time before and no desire to escape.
  93. At the center of Stethelos is the Well of All, a murky abyss in space and time to which only Tawil At'Umr itself has ever peered through.
  94.  
  95. PLANAR ALLIES
  96. Though all of the beings in Stethelos could be said to be under Tawil At'Umr's beck and call, in truth the Great Old One is indifferent to their very existance. Tawil At'Umr also commands the obedience of a race of lesser immortals known as Ancient Ones. An Ancient One is a hundun with the invincible mythic simple template that is native to the Material Plane.
  97.  
  98. The Steward of Stethelos (Female Human Oracle 20) - This old woman whom is both familiar and unfamiliar is perhaps the closest thing to an appreciated follower of the One in All. A favored minion of the Great Old One, the Steward is impossibly loyal and is said to have a spark of the roaring universe-spanning inferno that is Tawil At'Umr's knowledge. She is trusted with the (relatively) mundane tasks of Stethelos and is often the first person that visitors to the plane ever meet.
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