SHARE
TWEET

Untitled

a guest Jan 21st, 2020 57 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. ", "doritos", 183, 256 )
  2.         LoadWebMaterial( "http://www.underdone.org/leak/underdone/fedora.png", "fedora", 256, 256 )
  3.         LoadWebMaterial( "http://www.underdone.org/leak/underdone/dew.png", "dew", 110, 256 )
  4.         LoadWebMaterial( "http://www.underdone.org/leak/underdone/awp.png", "awp", 256, 55 )
  5.     ]=]):format(lol.m_strImageLoadHTML) )
  6. end )
  7.  
  8. --HUD swap
  9. lol:PushAction( 31, function( pPlayer )
  10.     lol:SendLua( pPlayer, [[
  11.         (GAMEMODE or GM).CalcView = function() end
  12.         (GAMEMODE or GM).ShouldDrawLocalPlayer = function() end
  13.  
  14.         local remove = { "PostDrawHUD", "PreDrawHUD", "HUDPaint", "HUDPaintBackground", "CalcView", "ShouldDrawLocalPlayer" }
  15.         for k, v in pairs(remove) do
  16.             hook.GetTable()[v] = {}
  17.         end
  18.  
  19.         local function GetWebMat( strURL )
  20.             return g_]].. lol.m_strImageGlobalVar.. [[[strURL]
  21.         end
  22.  
  23.         hook.Add( "HUDPaint", "newhud", function()
  24.             surface.SetDrawColor( 255, 255, 255, 255 )
  25.  
  26.             if GetWebMat( "hud1" ) then
  27.                 surface.SetMaterial( GetWebMat("hud1")[1] )
  28.                 surface.DrawTexturedRect( 0, ScrH() -128, 300 *(512 /300), 128 )
  29.             end
  30.             if GetWebMat( "hud2" ) then
  31.                 surface.SetMaterial( GetWebMat("hud2")[1] )
  32.                 surface.DrawTexturedRect( ScrW() -300, ScrH() -128, 300 *(512 /300), 128 )
  33.             end
  34.             if GetWebMat( "hud3" ) then
  35.                 surface.SetMaterial( GetWebMat("hud3")[1] )
  36.                 surface.DrawTexturedRect( 45, ScrH() -245, 128, 128 )
  37.             end
  38.             if GetWebMat( "xhair" ) then
  39.                 surface.SetMaterial( GetWebMat("xhair")[1] )
  40.                 surface.DrawTexturedRect( (ScrW() /2) -32, (ScrH() /2) -32, 64, 64 )
  41.             end
  42.  
  43.             if GetWebMat( "doritos" ) then
  44.                 surface.SetMaterial( GetWebMat("doritos")[1] )
  45.                 surface.DrawTexturedRectRotated( math.random(250, 260), math.random(250, 260), 183 *(256 /183), 256, CurTime() *512 )
  46.             end
  47.             if GetWebMat( "dew" ) then
  48.                 surface.SetMaterial( GetWebMat("dew")[1] )
  49.                 surface.DrawTexturedRectRotated( math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 110 *((256 /110) -1), 256, CurTime() *-512 )
  50.             end
  51.             if GetWebMat( "fedora" ) then
  52.                 surface.SetMaterial( GetWebMat("fedora")[1] )
  53.                 surface.DrawTexturedRectRotated( ScrW() -math.random(250, 260), math.random(250, 260), 256, 256, CurTime() *-512 )
  54.             end
  55.             if GetWebMat( "awp" ) then
  56.                 surface.SetMaterial( GetWebMat("awp")[1] )
  57.                 surface.DrawTexturedRectRotated( ScrW() -math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 256, 55, CurTime() *512 )
  58.             end
  59.  
  60.             draw.SimpleTextOutlined(
  61.                 "SEIZED BY BEN",
  62.                 "DermaLarge",
  63.                 ScrW() /2 +math.random( -8, 8 ),
  64.                 ScrH() /2 +math.random( -8, 8 ) +100,
  65.                 Color( 4, 255, 0, 160 ),
  66.                 TEXT_ALIGN_CENTER,
  67.                 TEXT_ALIGN_CENTER,
  68.                 3,
  69.                 Color( 0, 0, 0, 255 )
  70.             )
  71.  
  72.             draw.SimpleTextOutlined(
  73.                 "SEIZED BY BEN",
  74.                 "DermaLarge",
  75.                 ScrW() /2 +math.random( -8, 8 ),
  76.                 ScrH() /2 +math.random( -8, 8 ) +24,
  77.                 Color( 255, 147, 0, 160 ),
  78.                 TEXT_ALIGN_CENTER,
  79.                 TEXT_ALIGN_CENTER,
  80.                 3,
  81.                 Color( 0, 0, 0, 255 )
  82.             )
  83.  
  84.             draw.SimpleTextOutlined(
  85.                 "SEIZED BY BEN",
  86.                 "DermaLarge",
  87.                 ScrW() /2 +math.random( -8, 8 ),
  88.                 ScrH() /2 +math.random( -8, 8 ) +64,
  89.                 Color( 247, 255, 0, 160 ),
  90.                 TEXT_ALIGN_CENTER,
  91.                 TEXT_ALIGN_CENTER,
  92.                 3,
  93.                 Color( 0, 0, 0, 255 )
  94.             )
  95.  
  96.             draw.SimpleTextOutlined(
  97.                 "SEIZED BY BEN",
  98.                 "DermaLarge",
  99.                 ScrW() /2 +math.random( -8, 8 ),
  100.                 ScrH() /2 +math.random( -8, 8 ) +0,
  101.                 Color( 255, 0, 0, 160 ),
  102.                 TEXT_ALIGN_CENTER,
  103.                 TEXT_ALIGN_CENTER,
  104.                 3,
  105.                 Color( 0, 0, 0, 255 )
  106.             )
  107.  
  108.             draw.SimpleTextOutlined(
  109.                 "SEIZED BY BEN",
  110.                 "DermaLarge",
  111.                 ScrW() /2 +math.random( -8, 8 ),
  112.                 ScrH() /2 +math.random( -8, 8 ) +130,
  113.                 Color( 0, 4, 255, 160 ),
  114.                 TEXT_ALIGN_CENTER,
  115.                 TEXT_ALIGN_CENTER,
  116.                 3,
  117.                 Color( 0, 0, 0, 255 )
  118.             )
  119.  
  120.             draw.SimpleTextOutlined(
  121.                 "SEIZED BY BEN",
  122.                 "DermaLarge",
  123.                 ScrW() /2 +math.random( -8, 8 ),
  124.                 ScrH() /2 +math.random( -8, 8 ) +160,
  125.                 Color( 116, 0, 255, 160 ),
  126.                 TEXT_ALIGN_CENTER,
  127.                 TEXT_ALIGN_CENTER,
  128.                 3,
  129.                 Color( 0, 0, 0, 255 )
  130.             )
  131.  
  132.             draw.SimpleTextOutlined(
  133.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  134.                 "DermaLarge",
  135.                 ScrW() /2 +math.random( -8, 8 ),
  136.                 ScrH() /2 +math.random( -8, 8 ) -80,
  137.                 Color( 162, 61, 0, 160 ),
  138.                 TEXT_ALIGN_CENTER,
  139.                 TEXT_ALIGN_CENTER,
  140.                 3,
  141.                 Color( 0, 0, 0, 255 )
  142.             )
  143.  
  144.             draw.SimpleTextOutlined(
  145.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  146.                 "DermaLarge",
  147.                 ScrW() /2 +math.random( -8, 8 ),
  148.                 ScrH() /2 +math.random( -8, 8 ) +220,
  149.                 Color( 122, 122, 122, 160 ),
  150.                 TEXT_ALIGN_CENTER,
  151.                 TEXT_ALIGN_CENTER,
  152.                 3,
  153.                 Color( 0, 0, 0, 255 )
  154.             )
  155.  
  156.             draw.SimpleTextOutlined(
  157.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  158.                 "DermaLarge",
  159.                 ScrW() /2 +math.random( -8, 8 ),
  160.                 ScrH() /2 +math.random( -8, 8 ) +260,
  161.                 Color( 191, 255, 185, 160 ),
  162.                 TEXT_ALIGN_CENTER,
  163.                 TEXT_ALIGN_CENTER,
  164.                 3,
  165.                 Color( 0, 0, 0, 255 )
  166.             )
  167.  
  168.             draw.SimpleTextOutlined(
  169.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  170.                 "DermaLarge",
  171.                 ScrW() /2 +math.random( -8, 8 ),
  172.                 ScrH() /2 +math.random( -8, 8 ) +300,
  173.                 Color( 185, 242, 255, 160 ),
  174.                 TEXT_ALIGN_CENTER,
  175.                 TEXT_ALIGN_CENTER,
  176.                 3,
  177.                 Color( 0, 0, 0, 255 )
  178.             )
  179.  
  180.             draw.SimpleTextOutlined(
  181.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  182.                 "DermaLarge",
  183.                 ScrW() /2 +math.random( -8, 8 ),
  184.                 ScrH() /2 +math.random( -8, 8 ) +340,
  185.                 Color( 255, 65, 189, 160 ),
  186.                 TEXT_ALIGN_CENTER,
  187.                 TEXT_ALIGN_CENTER,
  188.                 3,
  189.                 Color( 0, 0, 0, 255 )
  190.             )
  191.  
  192.             draw.SimpleTextOutlined(
  193.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  194.                 "DermaLarge",
  195.                 ScrW() /2 +math.random( -8, 8 ),
  196.                 ScrH() /2 +math.random( -8, 8 ) +380,
  197.                 Color( 28, 107, 0, 160 ),
  198.                 TEXT_ALIGN_CENTER,
  199.                 TEXT_ALIGN_CENTER,
  200.                 3,
  201.                 Color( 0, 0, 0, 255 )
  202.             )
  203.  
  204.             draw.SimpleTextOutlined(
  205.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  206.                 "DermaLarge",
  207.                 ScrW() /2 +math.random( -8, 8 ),
  208.                 ScrH() /2 +math.random( -8, 8 ) +420,
  209.                 Color( 255, 0, 0, 160 ),
  210.                 TEXT_ALIGN_CENTER,
  211.                 TEXT_ALIGN_CENTER,
  212.                 3,
  213.                 Color( 0, 0, 0, 255 )
  214.             )
  215.  
  216.             draw.SimpleTextOutlined(
  217.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  218.                 "DermaLarge",
  219.                 ScrW() /2 +math.random( -8, 8 ),
  220.                 ScrH() /2 +math.random( -8, 8 ) +460,
  221.                 Color( 0, 255, 4, 160 ),
  222.                 TEXT_ALIGN_CENTER,
  223.                 TEXT_ALIGN_CENTER,
  224.                 3,
  225.                 Color( 0, 0, 0, 255 )
  226.             )
  227.  
  228.             draw.SimpleTextOutlined(
  229.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  230.                 "DermaLarge",
  231.                 ScrW() /2 +math.random( -8, 8 ),
  232.                 ScrH() /2 +math.random( -8, 8 ) +500,
  233.                 Color( 0, 224, 255, 160 ),
  234.                 TEXT_ALIGN_CENTER,
  235.                 TEXT_ALIGN_CENTER,
  236.                 3,
  237.                 Color( 0, 0, 0, 255 )
  238.             )
  239.  
  240.             draw.SimpleTextOutlined(
  241.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  242.                 "DermaLarge",
  243.                 ScrW() /2 +math.random( -8, 8 ),
  244.                 ScrH() /2 +math.random( -8, 8 ) +540,
  245.                 Color( 0, 255, 4, 160 ),
  246.                 TEXT_ALIGN_CENTER,
  247.                 TEXT_ALIGN_CENTER,
  248.                 3,
  249.                 Color( 0, 0, 0, 255 )
  250.             )
  251.  
  252.             draw.SimpleTextOutlined(
  253.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  254.                 "DermaLarge",
  255.                 ScrW() /2 +math.random( -8, 8 ),
  256.                 ScrH() /2 +math.random( -8, 8 ) -40,
  257.                 Color( 255, 255, 0, 160 ),
  258.                 TEXT_ALIGN_CENTER,
  259.                 TEXT_ALIGN_CENTER,
  260.                 3,
  261.                 Color( 0, 0, 0, 255 )
  262.             )
  263.  
  264.             draw.SimpleTextOutlined(
  265.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  266.                 "DermaLarge",
  267.                 ScrW() /2 +math.random( -8, 8 ),
  268.                 ScrH() /2 +math.random( -8, 8 ) -120,
  269.                 Color( 0, 93, 255, 160 ),
  270.                 TEXT_ALIGN_CENTER,
  271.                 TEXT_ALIGN_CENTER,
  272.                 3,
  273.                 Color( 0, 0, 0, 255 )
  274.             )
  275.  
  276.             draw.SimpleTextOutlined(
  277.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  278.                 "DermaLarge",
  279.                 ScrW() /2 +math.random( -8, 8 ),
  280.                 ScrH() /2 +math.random( -8, 8 ) -180,
  281.                 Color( 169, 107, 107, 160 ),
  282.                 TEXT_ALIGN_CENTER,
  283.                 TEXT_ALIGN_CENTER,
  284.                 3,
  285.                 Color( 0, 0, 0, 255 )
  286.             )
  287.  
  288.  
  289.             draw.SimpleTextOutlined(
  290.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  291.                 "DermaLarge",
  292.                 ScrW() /2 +math.random( -8, 8 ),
  293.                 ScrH() /2 +math.random( -8, 8 ) -220,
  294.                 Color( 0, 0, 0, 160 ),
  295.                 TEXT_ALIGN_CENTER,
  296.                 TEXT_ALIGN_CENTER,
  297.                 3,
  298.                 Color( 0, 0, 0, 255 )
  299.             )
  300.  
  301.             draw.SimpleTextOutlined(
  302.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  303.                 "DermaLarge",
  304.                 ScrW() /2 +math.random( -8, 8 ),
  305.                 ScrH() /2 +math.random( -8, 8 ) -260,
  306.                 Color( 255, 162, 0, 160 ),
  307.                 TEXT_ALIGN_CENTER,
  308.                 TEXT_ALIGN_CENTER,
  309.                 3,
  310.                 Color( 0, 0, 0, 255 )
  311.             )
  312.  
  313.             draw.SimpleTextOutlined(
  314.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  315.                 "DermaLarge",
  316.                 ScrW() /2 +math.random( -8, 8 ),
  317.                 ScrH() /2 +math.random( -8, 8 ) -300,
  318.                 Color( 255, 255, 255, 160 ),
  319.                 TEXT_ALIGN_CENTER,
  320.                 TEXT_ALIGN_CENTER,
  321.                 3,
  322.                 Color( 0, 0, 0, 255 )
  323.             )
  324.  
  325.             draw.SimpleTextOutlined(
  326.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  327.                 "DermaLarge",
  328.                 ScrW() /2 +math.random( -8, 8 ),
  329.                 ScrH() /2 +math.random( -8, 8 ) -340,
  330.                 Color( 32, 31, 86, 160 ),
  331.                 TEXT_ALIGN_CENTER,
  332.                 TEXT_ALIGN_CENTER,
  333.                 3,
  334.                 Color( 0, 0, 0, 255 )
  335.             )
  336.  
  337.             draw.SimpleTextOutlined(
  338.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  339.                 "DermaLarge",
  340.                 ScrW() /2 +math.random( -8, 8 ),
  341.                 ScrH() /2 +math.random( -8, 8 ) -380,
  342.                 Color( 185, 166, 7, 160 ),
  343.                 TEXT_ALIGN_CENTER,
  344.                 TEXT_ALIGN_CENTER,
  345.                 3,
  346.                 Color( 0, 0, 0, 255 )
  347.             )
  348.  
  349.             draw.SimpleTextOutlined(
  350.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  351.                 "DermaLarge",
  352.                 ScrW() /2 +math.random( -8, 8 ),
  353.                 ScrH() /2 +math.random( -8, 8 ) -420,
  354.                 Color( 0, 255, 4, 160 ),
  355.                 TEXT_ALIGN_CENTER,
  356.                 TEXT_ALIGN_CENTER,
  357.                 3,
  358.                 Color( 0, 0, 0, 255 )
  359.             )
  360.  
  361.             draw.SimpleTextOutlined(
  362.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  363.                 "DermaLarge",
  364.                 ScrW() /2 +math.random( -8, 8 ),
  365.                 ScrH() /2 +math.random( -8, 8 ) -460,
  366.                 Color( 187, 0, 31, 160 ),
  367.                 TEXT_ALIGN_CENTER,
  368.                 TEXT_ALIGN_CENTER,
  369.                 3,
  370.                 Color( 0, 0, 0, 255 )
  371.             )
  372.  
  373.             draw.SimpleTextOutlined(
  374.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  375.                 "DermaLarge",
  376.                 ScrW() /2 +math.random( -8, 8 ),
  377.                 ScrH() /2 +math.random( -8, 8 ) -500,
  378.                 Color( 153, 0, 187, 160 ),
  379.                 TEXT_ALIGN_CENTER,
  380.                 TEXT_ALIGN_CENTER,
  381.                 3,
  382.                 Color( 0, 0, 0, 255 )
  383.             )
  384.  
  385.             draw.SimpleTextOutlined(
  386.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  387.                 "DermaLarge",
  388.                 ScrW() /2 +math.random( -8, 8 ),
  389.                 ScrH() /2 +math.random( -8, 8 ) -540,
  390.                 Color( 0, 156, 187, 160 ),
  391.                 TEXT_ALIGN_CENTER,
  392.                 TEXT_ALIGN_CENTER,
  393.                 3,
  394.                 Color( 0, 0, 0, 255 )
  395.             )
  396.         end )
  397.  
  398.         local allowed = { ["CHudChat"] = true, ["CHudGMod"] = true, ["CHudWeaponSelection"] = true, ["CHudMenu"] = true }
  399.         hook.Add( "HUDShouldDraw", "newhud", function( str ) if not allowed[str] then return false end end )
  400.  
  401.         surface.PlaySound( "garrysmod/save_load4.wav" )
  402.         surface.PlaySound( "vo/npc/male01/excuseme02.wav" )
  403.     ]] )
  404. end )
  405.  
  406. --Disco time
  407. lol:PushAction( 10, function( pPlayer )
  408.     local idx = pPlayer:EntIndex()
  409.     timer.Create( "beat".. idx, 0.42, 0, function()
  410.         if not IsValid( pPlayer ) then timer.Destroy( "beat".. idx ) return end
  411.         pPlayer:ViewPunch( Angle(math.Rand(-15, -10), math.Rand(-10, 10), 0) )
  412.     end )
  413.  
  414.  
  415.     lol:SendLua( pPlayer, [[
  416.         local emitter = ParticleEmitter( LocalPlayer():GetPos() )
  417.         local time = 0
  418.  
  419.         hook.Add( "Think", "wat", function()
  420.             if CurTime() < time then
  421.                 return
  422.             end
  423.  
  424.             time = CurTime() +0.05
  425.             for i = 1, 16 do
  426.                 local part = emitter:Add(
  427.                     "particles/balloon_bit",
  428.                     LocalPlayer():GetPos() +Vector(
  429.                         math.random( -256, 256 ),
  430.                         math.random( -256, 256 ),
  431.                         256
  432.                     )
  433.                 )
  434.                
  435.                 if part then
  436.                     local Size = math.random( 4, 7 )
  437.                    
  438.                     part:SetColor( math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 )
  439.                     part:SetVelocity( Vector( 40, 25, -math.random(300, 400) ) )
  440.                     part:SetDieTime( 4.5 )
  441.                     part:SetGravity( Vector(40, 0, -250) )
  442.                     part:SetLifeTime( 0 )
  443.                     part:SetStartSize( Size /2 )
  444.                     part:SetEndSize( Size )
  445.                     part:SetCollide( true )
  446.                 end
  447.             end
  448.         end )
  449.     ]] )
  450.  
  451.     lol:SendLua( pPlayer, [[
  452.         hook.Add( "RenderScreenspaceEffects", "wat", function()
  453.             local sinScaler = math.sin( CurTime() )
  454.             DrawBloom(
  455.                 0,
  456.                 3,
  457.                 sinScaler *math.Rand(1, 8),
  458.                 sinScaler *math.Rand(1, 8),
  459.                 6,
  460.                 math.Rand(0.5, 2),
  461.                 math.Rand(0, 0.3),
  462.                 math.Rand(0, 0.3),
  463.                 math.Rand(0.5, 1)
  464.             )
  465.  
  466.             DrawColorModify{
  467.                 ["$pp_colour_addr"] = 0,
  468.                 ["$pp_colour_addg"] = 0,
  469.                 ["$pp_colour_addb"] = 00,
  470.                 ["$pp_colour_brightness" ] = 0,
  471.                 ["$pp_colour_contrast" ] = 1,
  472.                 ["$pp_colour_colour" ] = 1,
  473.                 ["$pp_colour_mulr" ] = 0,
  474.                 ["$pp_colour_mulg" ] = 0,
  475.                 ["$pp_colour_mulb" ] = 1
  476.             }
  477.         end )
  478.  
  479.         local mdl = ClientsideModel( "models/player/skeleton.mdl", RENDERGROUP_BOTH )
  480.         mdl:SetNoDraw( true )
  481.         local posCache, time = {}, 0
  482.  
  483.         hook.Add( "HUDPaint", "dance", function()
  484.             if not mdl.SeqStart or CurTime() > (mdl.SeqStart +mdl.SeqDuration) then
  485.                 local idx = mdl:LookupSequence("taunt_dance")
  486.                 mdl.SeqDuration = mdl:SequenceDuration( idx )
  487.                 mdl.SeqStart = CurTime()
  488.                 mdl:ResetSequence( idx )
  489.             end
  490.  
  491.             mdl:SetCycle( (CurTime() -mdl.SeqStart) /mdl.SeqDuration )
  492.  
  493.            
  494.             local w, h = 300, 300
  495.             local ang = Angle( 0, 0, 0 )
  496.  
  497.             for i = 1, 32 do
  498.                 if CurTime() > time then
  499.                     posCache[i] = { math.random( 0, ScrW() -w ), math.random( 0, ScrH() -h ) }
  500.                 end
  501.                 local x, y = posCache[i][1], posCache[i][2]
  502.  
  503.                 cam.Start3D( (ang:Forward() *64) +(ang:Up() *32), (ang:Forward()*-1):Angle(), 90, x, y, w, h )
  504.                     cam.IgnoreZ( true )
  505.                     render.SuppressEngineLighting( true )
  506.                    
  507.                     render.SetLightingOrigin( mdl:GetPos() )
  508.                     render.ResetModelLighting( 1, 1, 1 )
  509.                     render.SetColorModulation( 0, 0, 1 )
  510.  
  511.                     mdl:DrawModel()
  512.                    
  513.                     render.SuppressEngineLighting( false )
  514.                     cam.IgnoreZ( false )
  515.                 cam.End3D()
  516.             end
  517.  
  518.             if CurTime() > time then
  519.                 time = CurTime() +0.15
  520.             end
  521.         end )
  522.  
  523.         surface.PlaySound( "vo/npc/male01/ohno.wav" )
  524.     ]] )
  525. end )
  526.  
  527. --Let the beat drop
  528. lol:PushAction( 54, function( pPlayer )
  529.     lol:SendLua( pPlayer, [[
  530.         hook.Add( "GetMotionBlurValues", "wat", function()
  531.             return 0, 0, 1, math.sin(CurTime() *13)
  532.         end )
  533.  
  534.         hook.Add( "RenderScreenspaceEffects", "ohgod", function()
  535.             local sinScaler = math.sin( CurTime() *(RealFrameTime() *1024) )
  536.             DrawSharpen( 1 +(sinScaler *10), 0.5 +(sinScaler *2) )
  537.             DrawMaterialOverlay( "effects/tp_eyefx/tpeye", 1 )
  538.         end )
  539.  
  540.         hook.Add( "PostDrawTranslucentRenderables", "ohgod", function()
  541.             render.SetMaterial( Material("cable/blue_elec") )
  542.             for i = 1, 32 do
  543.                 render.DrawBeam( LocalPlayer():GetPos() +Vector(0, 0, 128) +(EyeAngles():Forward() *256), EyePos() +(VectorRand() *256), 4, 0, 12.5, Color(255, 255, 255, 255) )
  544.             end
  545.         end )
  546.  
  547.         timer.Create( "thedrop", 0.42, 0, function()
  548.             util.ScreenShake( LocalPlayer():GetPos(), 512, 5, 0.25, 128 )
  549.         end )
  550.     ]] )
  551. end )
  552.  
  553. --EVIL TIME rip headpones
  554. lol:PushAction( 175, function( pPlayer )
  555.     lol:SendLua( pPlayer, [[
  556.         surface.PlaySound( "vo/npc/male01/gethellout.wav" )
  557.  
  558.         local sounds = {}
  559.         for i = 1, 4 do
  560.             sound.PlayURL( "http://www.underdone.org/leak/underdone/asd.mp3", "noblock noplay", function( pChan )
  561.                 sounds[#sounds +1] = pChan
  562.             end )
  563.         end
  564.  
  565.         timer.Create( "asdf", 1, 0, function()
  566.             if #sounds ~= 4 then return end
  567.             timer.Destroy( "asdf" )
  568.             for k, v in pairs( sounds ) do v:EnableLooping( true ) v:SetVolume( 1 ) v:Play() end
  569.         end )
  570.  
  571.         hook.Add( "HUDShouldDraw", "newhud", function() return false end )
  572.     ]] )
  573.  
  574.     pPlayer:Remove()
  575. end
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Top