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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. #  FeatherBoard 3
  4. #  Runs like a feather on your server
  5. #  (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. #              featherboard.group.<group>
  11. #              Make sure to remove them from the other groups
  12. #              when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. #            of both the header as the footer.
  16. #            
  17. #            {PLAYER}       - Player name
  18. #            {PLAYERNICK}   - Player nickname
  19. #            {SERVER}       - Server name
  20. #            {PLAYERCOUNT}  - Server player count
  21. #            {BUNGEECOUNT}  - Bungee network player count
  22. #            4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. #             or placeholders.
  26. #
  27. #             Substring: This allows you to split a word (even a placeholder) in parts
  28. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. #               usage: This can be used to split placeholders when creating a typewriter
  30. #                      or to split the colors in a placeholder.
  31. #
  32. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. #                     two arguments (the length and space between scrolls).
  34. #               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. #             PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53.   enabled: true
  54.   # Reset log on startup
  55.   reset: false
  56.  
  57. ## Update checking
  58. update:
  59.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67.   # logs the memory usage of placeholders on startup
  68.   log-memory: false
  69.   # Clear unused placeholders that are not enabled.
  70.   clear-unused: true
  71.   # Config cache only
  72.   # This will only use placeholders in the config
  73.   # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74.   # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75.   config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79.   # This option does not send scoreboard remove packets
  80.   # to the client on quit. This can increase performance on servers
  81.   # where players quit a lot (hubs, ...)
  82.   #
  83.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84.   # /data folder
  85.   #
  86.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87.   keepScoreboardOnQuit: false
  88.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  89.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90.   # separate from the sending. But can slow down the animation because it has to wait
  91.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  92.   # the information about the placeholders you put below it, this can cause problems.
  93.   # Enabling this will output a message in the console and ingame to operators
  94.   # saying when a placeholder is causing delays.
  95.   detect-placeholderdelay: false
  96.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  97.   # refresh. Used for debugging purposes.
  98.   # This requires detect-placeholderdelay to true
  99.   verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103.   # If you want the toggle to stay even when your users
  104.   # log off you can enable this. Keep in mind that this requires a
  105.   # MySQL or SQLite database.
  106.   # If you are configuring the plugin for the first time it is advised
  107.   # to stay away from these settings until you managed the scoreboard
  108.   # set up.
  109.   persistent: false
  110.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111.   # with isolation, url, driver, ...
  112.   # Database name
  113.   database: "featherboard"
  114.   # Database username
  115.   username: bukkit
  116.   # Database isolation type
  117.   isolation: SERIALIZABLE
  118.   # Database driver
  119.   driver: org.sqlite.JDBC
  120.   # Database password
  121.   password: walrus
  122.   # Database driver URL
  123.   # {DIR} will be replaced with the plugin directory
  124.   # {NAME} will be replaced wit the plugin name
  125.   url: jdbc:sqlite:{DIR}{NAME}.db
  126.   # Save interval in ticks
  127.   save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146.   # Default FeatherBoard comes with a board called "default". All players have the permission
  147.   # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  148.   # the permission is negated.
  149.   #
  150.   # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151.   # names such as "vip-board", "mcmmo-levelup", ...
  152.   default:
  153.     # Every section here are different lines. The first section will be used as the title
  154.     # the following sections will be used as the lines on the scoreboard (max 15)
  155.     # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156.     # things simple I will use logical names such as "title", "spacer", "header", ...
  157.     title:
  158.       # Every line has its own frames. The animation will loop through these frames on intervals
  159.       # that you configure below.
  160.       # Put all your frames under 'text:'. You can make as many lines as you want and use
  161.       # placeholders and preset effects.
  162.       # Keep in mind that there is a limit in line width!
  163.       text:
  164.       # To create cool looking animations you create yourself
  165.       # you can use the graphical tool AnimationCreator
  166.       # https://www.spigotmc.org/resources/animationcreator.6001/
  167.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  168.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  169.       - '&6&lKrypticMC &F&LNetwork'
  170.       # Interval is the animation interval in TICKS (20 ticks is one second).
  171.       # Every X ticks the animation goes to the next frame (see above)
  172.       # Once all frames are finished it will start over from the first one
  173.       interval: 2
  174.       # If you don't want a static order of the frames and want to show each frame at random
  175.       # you can enable this option.
  176.       random: false
  177.     # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  178.     # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  179.     # These lines (usually a header or footer) are also good for decoration.
  180.     header:
  181.       text:
  182.       - ''
  183.       interval: 10
  184.       random: true
  185.     player-line1:
  186.       text:
  187.       - '&6Kit PvP &8> &f{bungeecount@KitPvP}'
  188.       interval: 2
  189.       random: false
  190.     player-line2:
  191.       text:
  192.       - '&6Prison &8> &f{bungeecount@Prison}'
  193.       interval: 2
  194.       random: false
  195.     # For empty lines just add another 'section' but just don't put any text
  196.     # in it so it acts like an empty line.
  197.     news-info:
  198.       text:
  199.       - ''
  200.       interval: 100
  201.       random: false
  202.     news1:
  203.       text:
  204.       - '&6Rank &8> &f{group}'
  205.       interval: 2
  206.       random: false
  207.     news2:
  208.       text:
  209.       - '&6Server &8> &fHub'
  210.       interval: 2
  211.     news3:
  212.       text:
  213.       - ''
  214.       interval: 2
  215.       random: false
  216.     footer:
  217.       text:
  218.       - '&6Site &8> &fkrypticmc.net'
  219.       interval: 2
  220.       random: false
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