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Arma 3 Linux Beta

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Sep 1st, 2015
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  1. System Information:
  2. OS Version:
  3. Linux Distribution: Gentoo/Linux
  4. Kernel Version: 4.0.5-gentoo #3 SMP Sun Aug 16 18:35:27 EDT 2015
  5.  
  6. Hardware Info:
  7. Machine Type Gigabyte Technology Co., Ltd. M720-US3
  8. CPU Type AuthenticAMD x86_64
  9. CPU Info AMD Phenom(tm) II X4 965 Processor
  10. CPU Speed 3400 MHz
  11. CPU Physical Cores 4
  12. CPU Logical Cores 4
  13. Physical Memory 8176112 KiB
  14. Virtual Memory 2097148 KiB
  15.  
  16. Crash Dump:
  17. 5cb07d03-c314-48d4-06529b1a-06eb2d00.dmp (358088 bytes)
  18.  
  19. Application Log:
  20. [thread ffffffff][I][0]: Log system initialised
  21. [thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 2448.
  22. [thread ffffffff][I][0]: Current memlock limit is 65536.
  23. [thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
  24. [thread ffffffff][I][1]: setup_teb_register() - using LDT entry 13
  25. [thread 00000001][I][27]: Forcing OpenGL Core context usage
  26. [thread 00000001][I][33]: OpenGL Core context version 4.1 detected
  27. [thread 00000001][I][35]: OpenGL information:
  28. [thread 00000001][I][35]: renderer: GeForce GTX 550 Ti/PCIe/SSE2
  29. [thread 00000001][I][35]: vendor: NVIDIA Corporation
  30. [thread 00000001][I][35]: version: 4.1.0 NVIDIA 352.30
  31. [thread 00000001][I][35]: GLSL version: 4.10 NVIDIA via Cg compiler
  32. [thread 00000001][I][35]: Detected NVidia card
  33. [thread 00000001][I][35]: Max surface size: 16384
  34. [thread 00000001][I][35]: Supported and usable: texture_mirror_clamp_to_edge: yes
  35. [thread 00000001][I][35]: Supported and usable: texture_storage: yes
  36. [thread 00000001][I][35]: Supported and usable: copy_image: yes
  37. [thread 00000001][I][35]: Supported and usable: texture_storage_multisample: yes
  38. [thread 00000001][I][35]: Supported and usable: texture_view: yes
  39. [thread 00000001][I][35]: Supported and usable: ATI_separate_stencil: yes
  40. [thread 00000001][I][35]: Supported and usable: EXT_stencil_two_side: no
  41. [thread 00000001][I][35]: Supported and usable: texture_filter_anisotropic: yes
  42. [thread 00000001][I][35]: Supported and usable: explicit_attrib_location: yes
  43. [thread 00000001][I][35]: Supported and usable: compressed 3D textures (VTC): yes
  44. [thread 00000001][I][35]: Available texture memory (from NVidia extension): 1048576 kB
  45. [thread 00000001][I][35]: NVidia card: restricting reporting of available memory to 768 MB
  46. [thread 00000001][I][35]: Multisample textures test:
  47. [thread 00000001][I][35]: GL_RGBA8 (0x8058): 8 samples
  48. [thread 00000001][I][35]: GL_RGBA8UI (0x8d7c): 8 samples
  49. [thread 00000001][I][36]: GL_RGBA8I (0x8d8e): 8 samples
  50. [thread 00000001][I][36]: GL_RGBA12 (0x805a): 8 samples
  51. [thread 00000001][I][36]: GL_RGBA16 (0x805b): 8 samples
  52. [thread 00000001][I][36]: GL_RGBA16F (0x881a): 8 samples
  53. [thread 00000001][I][36]: GL_RGBA32 (0x8814): 8 samples
  54. [thread 00000001][I][36]: GL_RGBA16I (0x8d88): 8 samples
  55. [thread 00000001][I][36]: GL_RGBA16UI (0x8d76): 8 samples
  56. [thread 00000001][I][36]: GL_RGBA32I (0x8d82): 8 samples
  57. [thread 00000001][I][36]: GL_RGBA32UI (0x8d70): 8 samples
  58. [thread 00000001][I][36]: GL_RGB8 (0x8051): 8 samples
  59. [thread 00000001][I][36]: GL_RGB32F (0x8815): 8 samples
  60. [thread 00000001][I][36]: GL_RGB32I (0x8d83): 8 samples
  61. [thread 00000001][I][36]: GL_RGB32UI (0x8d71): 8 samples
  62. [thread 00000001][I][36]: GL_RG8 (0x822b): 8 samples
  63. [thread 00000001][I][36]: GL_RG16 (0x822c): 8 samples
  64. [thread 00000001][I][36]: GL_RG16F (0x822f): 8 samples
  65. [thread 00000001][I][36]: GL_RG32F (0x8230): 8 samples
  66. [thread 00000001][I][36]: GL_RG8I (0x8237): 8 samples
  67. [thread 00000001][I][36]: GL_RG8UI (0x8238): 8 samples
  68. [thread 00000001][I][36]: GL_RG16I (0x8239): 8 samples
  69. [thread 00000001][I][36]: GL_RG16UI (0x823a): 8 samples
  70. [thread 00000001][I][36]: GL_RG32I (0x823b): 8 samples
  71. [thread 00000001][I][36]: GL_RG32UI (0x823c): 8 samples
  72. [thread 00000001][I][36]: GL_R8 (0x8229): 8 samples
  73. [thread 00000001][I][36]: GL_R16 (0x822a): 8 samples
  74. [thread 00000001][I][36]: GL_R16F (0x822d): 8 samples
  75. [thread 00000001][I][36]: GL_R32F (0x822e): 8 samples
  76. [thread 00000001][I][36]: GL_R8I (0x8231): 8 samples
  77. [thread 00000001][I][36]: GL_R8UI (0x8232): 8 samples
  78. [thread 00000001][I][36]: GL_R16I (0x8233): 8 samples
  79. [thread 00000001][I][36]: GL_R16UI (0x8234): 8 samples
  80. [thread 00000001][I][36]: GL_R32I (0x8235): 8 samples
  81. [thread 00000001][I][36]: GL_R32UI (0x8236): 8 samples
  82. [thread 00000001][I][36]: GL_R8_SNORM (0x8f94): 8 samples
  83. [thread 00000001][I][37]: GL_R16_SNORM (0x8f98): 8 samples
  84. [thread 00000001][I][37]: GL_RG8_SNORM (0x8f95): 8 samples
  85. [thread 00000001][I][37]: GL_RG16_SNORM (0x8f99): 8 samples
  86. [thread 00000001][I][37]: GL_RGBA8_SNORM (0x8f97): 8 samples
  87. [thread 00000001][I][37]: GL_RGBA16_SNORM (0x8f9b): 8 samples
  88. [thread 00000001][I][37]: GL_SRGB8 (0x8c41): 8 samples
  89. [thread 00000001][I][37]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
  90. [thread 00000001][I][37]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
  91. [thread 00000001][I][37]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
  92. [thread 00000001][I][37]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
  93. [thread 00000001][I][37]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
  94. [thread 00000001][I][37]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
  95. [thread 00000001][I][37]: GL_RGB10_A2 (0x8059): 8 samples
  96. [thread 00000001][I][37]: GL_RGB10_A2UI (0x906f): 8 samples
  97. [thread 00000001][I][37]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
  98. [thread 00000001][I][37]: GL_RGB565 (0x8d62): 8 samples
  99. [thread 00000001][I][37]: GL_RGB5_A1 (0x8057): 8 samples
  100. [thread 00000001][I][37]: GL_RGB9_E5 (0x8c3d): 8 samples
  101. [thread 00000001][I][39]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
  102. [thread 00000001][I][39]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
  103. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
  104. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
  105. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
  106. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
  107. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
  108. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
  109. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
  110. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
  111. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
  112. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
  113. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
  114. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
  115. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
  116. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
  117. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
  118. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
  119. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
  120. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
  121. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
  122. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
  123. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
  124. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
  125. [thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
  126. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
  127. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
  128. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
  129. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
  130. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
  131. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
  132. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
  133. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
  134. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
  135. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
  136. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
  137. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
  138. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
  139. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
  140. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
  141. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
  142. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
  143. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
  144. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
  145. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
  146. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
  147. [thread 00000001][I][41]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
  148. [thread 00000001][I][49]: Command line: '"C:\home\james\.local\share\Steam\SteamApps\common\Arma 3\Arma3Retail_DX11.exe" -nosplash'
  149. [thread 00000001][I][122]: TomCrypt initializing...
  150. [thread 00000001][I][122]: TomCrypt initialized
  151. [thread 00000001][I][122]: DLL_PROCESS_ATTACH start.
  152. [thread 00000001][I][124]: DLL_PROCESS_ATTACH done.
  153. [thread 00000004][W][126]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
  154. [thread 00000004][W][126]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
  155. [thread 00000004][W][127]: eON_LoadLibraryEx() couldn't load 'secur32.dll', returning NULL!
  156. [thread 00000004][E][128]: Error EINVAL in lseek in fs_SetFilePointer!
  157. [thread 00000004][E][128]: VPFS_Seek() - SetFilePointer failed on handle 13
  158. [thread 00000004][I][133]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.
  159. [thread 00000004][W][137]: eON_LoadLibraryEx() couldn't load 'BIDebugEngine', returning NULL!
  160. [thread 00000004][W][168]: Ignoring splash screen creation command
  161. [thread 00000004][I][170]: Enumerating COM libraries...
  162. [thread 00000004][W][179]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
  163. [thread 00000004][W][180]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
  164. [thread 00000004][W][7179]: Refreshing folder '/home/james/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3ZNO9JX\'.
  165. [thread 00000004][I][7787]: Raw Input: mouse device wanted, legacy messages: on
  166. [thread 00000004][W][7787]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it.
  167. [thread 00000004][I][7787]: Raw Input: keyboard device wanted, legacy messages: on
  168. [thread 00000004][E][7787]: Attempt to change COM threading model to multithreaded after initialization!
  169. [thread 00000004][W][7791]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
  170. [thread 00000004][W][7793]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient
  171. [thread 00000004][I][7912]: D3D11CreateDeviceAndSwapChain( pAdapter = 0xf1d61670, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0xe830109c, ppSwapChain = 0xf26fecc8, ppDevice = 0xf26fecc4, pFeatureLevel = 0xe83010e0, ppImmediateContext = 0xf26feccc )
  172. [thread 00000004][I][7912]: swap chain desc: width 1920, height 1080
  173. [thread 00000004][I][7912]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf1d74020 and immediate context 0xefe5bae8
  174. [thread 0000000f][I][7912]: D3D11: OpenGL thread start
  175. [thread 0000000f][I][7944]: Direct3D -> OpenGL context information:
  176. [thread 0000000f][I][7944]: renderer: GeForce GTX 550 Ti/PCIe/SSE2
  177. [thread 0000000f][I][7944]: vendor: NVIDIA Corporation
  178. [thread 0000000f][I][7944]: version: 4.1.0 NVIDIA 352.30
  179. [thread 0000000f][I][7944]: GLSL version: 4.10 NVIDIA via Cg compiler
  180. [thread 0000000f][I][7944]: max color attachment and draw buffers: 8
  181. [thread 0000000f][I][7944]: max texture image units: 192
  182. [thread 0000000f][I][7944]: max vertex shader uniform blocks: 14
  183. [thread 0000000f][I][7944]: max geometry shader uniform blocks: 14
  184. [thread 0000000f][I][7944]: max fragment shader uniform blocks: 14
  185. [thread 0000000f][I][7944]: max hull shader uniform blocks: 14
  186. [thread 0000000f][I][7944]: max domain shader uniform blocks: 14
  187. [thread 0000000f][I][7944]: max compute shader uniform blocks: 14
  188. [thread 0000000f][I][7944]: max viewports: 16
  189. [thread 0000000f][I][7944]: max uniform buffer bindings: 84
  190. [thread 0000000f][I][7944]: uniform buffer offset alignment: 256
  191. [thread 0000000f][I][7944]: shader storage buffer offset alignment: 32
  192. [thread 0000000f][I][7944]: max pixel shader UAVs: 8
  193. [thread 0000000f][I][7944]: max compute shader UAVs: 8
  194. [thread 0000000f][I][7944]: max UAVs: 8
  195. [thread 0000000f][I][7944]: buffer_storage support: yes
  196. [thread 0000000f][I][7944]: compressed_texture_pixel_storage support: yes
  197. [thread 00000004][W][7994]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0xf1d66260. Ignoring.
  198. [thread 00000004][W][7994]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle.
  199. [thread 0000000f][I][8360]: Precompiled shader cache loaded: binary shaders: 252, GLSL shaders: 476, GLSL pipelines: 238
  200. [thread 00000004][W][9227]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D
  201. [thread 00000004][W][9448]: eON_LoadLibraryExA() for 'PhysX3Common_x86.dll' has non-zero flags ( 0x1 ), probably unhandled functionality!
  202. [thread 00000004][W][9448]: Refreshing folder '/tmp/arma3ZNO9JX/', temp folder is 'C:\tmp\arma3ZNO9JX\'.
  203. [thread 00000004][W][9449]: eON_LoadLibraryExA() for 'PhysX3Common_x86.dll' has non-zero flags ( 0x1 ), probably unhandled functionality!
  204. [thread 00000004][I][13247]: eON_WindowEvent: SetFullscreenState true 0xf1d616a0
  205. [thread 00000004][I][13557]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
  206. [thread 00000004][I][13557]: Game stdout/err:
  207.  
  208. [thread 00000004][I][13575]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
  209. [thread 00000004][I][13575]: Game stdout/err:
  210.  
  211. [thread 00000004][I][13575]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
  212. [thread 00000004][I][13575]: Game stdout/err:
  213.  
  214. [thread 00000004][W][22397]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings
  215. [thread 00000004][I][22417]: Found libcurl: libcurl.so.4
  216. [thread 00000004][I][22417]: libcurl.so.4: loaded functions.
  217. [thread 00000004][I][22419]: Loaded libcurl: libcurl.so.4. Version: libcurl/7.22.0 OpenSSL/1.0.1 zlib/1.2.8 libidn/1.23 librtmp/2.3
  218. [thread 00000005][E][23312]: VPFS_Open() warning - trying to open disk folder with asynchronous access!
  219. [thread 00000004][W][35805]: Refreshing folder '/tmp/arma3ZNO9JX/', temp folder is 'C:\tmp\arma3ZNO9JX\'.
  220. [thread 0000000f][W][36116]: No resource data for resource 0xc9b43148, subresource 1, skipping copy!
  221. [thread 0000000f][W][36116]: No resource data for resource 0xc9b43148, subresource 2, skipping copy!
  222. [thread 0000000f][W][36116]: No resource data for resource 0xc9b43148, subresource 3, skipping copy!
  223. [thread 0000000f][W][36116]: No resource data for resource 0xc9b7fdc0, subresource 1, skipping copy!
  224. [thread 0000000f][W][36116]: No resource data for resource 0xc9b7fdc0, subresource 2, skipping copy!
  225. [thread 0000000f][W][36116]: No resource data for resource 0xc9b7fdc0, subresource 3, skipping copy!
  226. [thread 00000005][W][46651]: Refreshing folder '/home/james/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3ZNO9JX\'.
  227. [thread 00000004][W][46866]: eON_WideCharToMultiByte() - WC_COMPOSITECHECK not supported
  228. [thread 00000004][W][46866]: eON_WideCharToMultiByte() - WC_COMPOSITECHECK not supported
  229. [thread 00000004][W][46866]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Intel Corporation\PLSuite\IJLib
  230. [thread 00000004][W][46866]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Intel Corporation\PLSuite\IJLib
  231. [thread 0000000f][W][52195]: No resource data for resource 0xc9b59f58, subresource 1, skipping copy!
  232. [thread 0000000f][W][52195]: No resource data for resource 0xc9b59f58, subresource 2, skipping copy!
  233. [thread 0000000f][W][52195]: No resource data for resource 0xc9b59f58, subresource 3, skipping copy!
  234. [thread 0000000f][W][52196]: No resource data for resource 0xc9b43148, subresource 1, skipping copy!
  235. [thread 0000000f][W][52196]: No resource data for resource 0xc9b43148, subresource 2, skipping copy!
  236. [thread 0000000f][W][52196]: No resource data for resource 0xc9b43148, subresource 3, skipping copy!
  237. [thread 00000004][I][52279]: ===enforcing log flush===
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