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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. ------------
  88.  
  89. local p = owner
  90. local weld = Instance.new("Weld",p.Torso)
  91. weld.Part0 = p.Torso
  92.  
  93. local train = Instance.new("Part",p.Torso)
  94. train.Anchored = true
  95. train.CanCollide = false
  96. train.Size = Vector3.new(3,2,6)
  97. train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  98. weld.Part1 = train
  99. weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
  100. train.Anchored = false
  101. local TrainMesh = Instance.new("SpecialMesh",train)
  102. TrainMesh.MeshType = Enum.MeshType.FileMesh
  103. TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
  104. TrainMesh.MeshId = "rbxassetid://430210147"
  105. TrainMesh.TextureId = "rbxassetid://430210159"
  106.  
  107.  
  108. local weld2 = Instance.new("Weld",p.Torso)
  109. weld2.Part0 = p.Torso
  110. local Smoke = Instance.new("Part",p.Torso)
  111. Smoke.Anchored = true
  112. Smoke.CanCollide = false
  113. Smoke.Size = Vector3.new(1,1,1)
  114. Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  115. weld2.Part1 = Smoke
  116. weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
  117. Smoke.Anchored = false
  118. Smoke.Transparency = 1;
  119.  
  120. local Particle = Instance.new("ParticleEmitter",Smoke)
  121. Particle.Rate = 50;
  122. Particle.Speed = NumberRange.new(30,60);
  123. Particle.VelocitySpread = 4;
  124. Particle.Texture = "http://www.roblox.com/asset/?id=50607824"
  125.  
  126. local Light = Instance.new("SpotLight",train)
  127. Light.Angle = 45;
  128. Light.Brightness = 100;
  129. Light.Face = Enum.NormalId.Back;
  130. Light.Range = 30;
  131.  
  132. p.Humanoid.WalkSpeed = 60;
  133.  
  134.  
  135. for i,v in pairs(p:GetChildren()) do
  136. if v:IsA("Part") then
  137. v.Transparency = 1;
  138. elseif v:IsA("Hat") then
  139. v:Destroy()
  140. elseif v:IsA("Model") then
  141. v:Destroy()
  142. end
  143. end
  144.  
  145. local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
  146. train.Touched:connect(function(p)
  147. if p.Parent then
  148. if p.Parent:IsA("Model") then
  149. if game.Players:FindFirstChild(p.Parent.Name) then
  150. if p.Parent.Name ~= owner then
  151. game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
  152. local Whistle = SFX(428593644)
  153. Whistle:Play()
  154. end
  155. end
  156. end
  157. end
  158. end)
  159.  
  160. local Music = SFX(222274242)
  161. Music.Looped = true;
  162. wait(1)
  163. Music:Play();
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