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- Vampire Savior Documentation
- Character RAM Map
- P1 Base: 0xFF8400
- P2 Base: 0xFF8800
- 0x00: Active Flag
- 0x01: Visibility
- 0x05: Status 1 *1
- 0x06: Status 2 *2
- 0x07: Action Counter
- 0x0A: Jump Type *3
- 0x0B: Direction/Flip *4
- 0x0E-0F: Palette?
- 0x10-11: X Position
- 0x12-13: X Position Float
- 0x14-15: Y Position
- 0x16-17: Y Position Float
- 0x18: Graphic Bank
- 0x1A: Priority/Masking?
- 0x1C-1F: Animation Pointer
- 0x20: Animation Timer
- 0x26: Action timer
- 0x38: Midair Flag
- 0x39: Attack Hit Flag
- 0x40-41: X Velocity
- 0x42-43: X Velocity Float
- 0x44-45: Y Velocity
- 0x46-47: Y Velocity Float
- 0x48-49: X Acceleration
- 0x4A-4B: X Acceleration Float
- 0x4C-4D: Y Acceleration
- 0x4E-4F: Y Acceleration Float
- 0x50-51: Recoverable Health
- 0x52-53: Health
- 0x54: Gethit Type
- 0x56: Received Hit Strength(?)
- 0x59: Received Hit Strength
- 0x5C: Hitpause Timer
- 0x60-63: Hitbox Table Pointer
- 0x64-67: Hitbox Scheme Table Pointer
- 0x68-6B: Hitbox Scheme Pointer
- 0x6D: Received Hit Flag
- 0x80-83: Head Box Table Pointer
- 0x84-87: Body Box Table Pointer
- 0x88-8B: Foot Box Table Pointer
- 0x8C-8F: Attack Box Table Pointer
- 0x90-93: Push Box Table Pointer
- 0x94: Head Box ID
- 0x95: Body Box ID
- 0x96: Foot Box ID
- 0x97: Push Box ID
- 0xB2: Damage Multipler Flag *5
- 0x109: Super Stock
- 0x10B: Super Meter
- 0x119: Chain Flag
- 0x11A: Renda Flag
- 0x11F: KO'ed Flag
- 0x130-131: X Distance from Opponent (Minus $10?)
- 0x132-133: Minumum Allowable Distance from Corner
- 0x13A: Health Recovery Timer?
- 0x143: Throw Invulnerability Timer
- 0x144: Received Combo Hits
- 0x145: Received Midair Combo Hits
- 0x146: Dizzy/Poison Timer
- 0x147: Invulnerability Timer
- 0x14E: Palette Effects (ES/EX, etc.)
- 0x164-165: Pushback Timer
- 0x167: Cancel Timer
- 0x168: EX Cancel Timer
- 0x169: Chain Timer
- 0x170: Pushblock Input Counter
- 0x174: ??? Timer (Reversal)
- 0x1A4: Air Combo Vulnerability Timer
- 0x1B0-1B1: Pushblock Pushback Timer
- 0x382: Character ID
- 0x3A4-3A7: Palette Pointer
- 0x3AE: Costume Color
- 0x3B3: Handicap?
- 0x3B4: AI Switch
- *1 Status 1 Values
- $00: Normal
- $02: Gethit
- $04: Throw
- $08: Winpose
- $0A: Time Up Lose
- $0C: Trigger Opponent Winpose
- $0E: Intro
- *2 Status 2 Values
- $00: Normal
- $02: Stand/Crouch Transition
- $04: Walk
- $06: Jump
- $0A: Ground Normal Attack
- $0E: Special Attack
- $10: ES Attack
- $12: EX Attack
- *3 Jump Type Values
- $00: Facing Left
- $01: Facing Right
- *4 Direction Values
- $00: Facing Left
- $01: Facing Right
- *5 Damage Multiplier Flag
- $00: Default
- $02: 1.25
- $04: 0.5
- $06: 0.25
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