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- init()
- {
- game["menu_quickcommands"] = "quickcommands";
- game["menu_quickstatements"] = "quickstatements";
- game["menu_quickresponses"] = "quickresponses";
- precacheMenu(game["menu_quickcommands"]);
- precacheMenu(game["menu_quickstatements"]);
- precacheMenu(game["menu_quickresponses"]);
- precacheHeadIcon("talkingicon");
- precacheString( &"QUICKMESSAGE_FOLLOW_ME" );
- precacheString( &"QUICKMESSAGE_MOVE_IN" );
- precacheString( &"QUICKMESSAGE_FALL_BACK" );
- precacheString( &"QUICKMESSAGE_SUPPRESSING_FIRE" );
- precacheString( &"QUICKMESSAGE_ATTACK_LEFT_FLANK" );
- precacheString( &"QUICKMESSAGE_ATTACK_RIGHT_FLANK" );
- precacheString( &"QUICKMESSAGE_HOLD_THIS_POSITION" );
- precacheString( &"QUICKMESSAGE_REGROUP" );
- precacheString( &"QUICKMESSAGE_ENEMY_SPOTTED" );
- precacheString( &"QUICKMESSAGE_ENEMIES_SPOTTED" );
- precacheString( &"QUICKMESSAGE_IM_IN_POSITION" );
- precacheString( &"QUICKMESSAGE_AREA_SECURE" );
- precacheString( &"QUICKMESSAGE_GRENADE" );
- precacheString( &"QUICKMESSAGE_SNIPER" );
- precacheString( &"QUICKMESSAGE_NEED_REINFORCEMENTS" );
- precacheString( &"QUICKMESSAGE_HOLD_YOUR_FIRE" );
- precacheString( &"QUICKMESSAGE_YES_SIR" );
- precacheString( &"QUICKMESSAGE_NO_SIR" );
- precacheString( &"QUICKMESSAGE_IM_ON_MY_WAY" );
- precacheString( &"QUICKMESSAGE_SORRY" );
- precacheString( &"QUICKMESSAGE_GREAT_SHOT" );
- precacheString( &"QUICKMESSAGE_TOOK_LONG_ENOUGH" );
- precacheString( &"QUICKMESSAGE_ARE_YOU_CRAZY" );
- precacheString( &"QUICKMESSAGE_WATCH_SIX" );
- precacheString( &"QUICKMESSAGE_COME_ON" );
- }
- quickcommands(response)
- {
- self endon ( "disconnect" );
- if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
- return;
- self.spamdelay = true;
- switch(response)
- {
- case "1":
- soundalias = "mp_cmd_followme";
- saytext = &"QUICKMESSAGE_FOLLOW_ME";
- //saytext = "Follow Me!";
- break;
- case "2":
- soundalias = "mp_cmd_movein";
- saytext = &"QUICKMESSAGE_MOVE_IN";
- //saytext = "Move in!";
- break;
- case "3":
- soundalias = "mp_cmd_fallback";
- saytext = &"QUICKMESSAGE_FALL_BACK";
- //saytext = "Fall back!";
- break;
- case "4":
- soundalias = "mp_cmd_suppressfire";
- saytext = &"QUICKMESSAGE_SUPPRESSING_FIRE";
- //saytext = "Suppressing fire!";
- break;
- case "5":
- soundalias = "mp_cmd_attackleftflank";
- saytext = &"QUICKMESSAGE_ATTACK_LEFT_FLANK";
- //saytext = "Attack left flank!";
- break;
- case "6":
- soundalias = "mp_cmd_attackrightflank";
- saytext = &"QUICKMESSAGE_ATTACK_RIGHT_FLANK";
- //saytext = "Attack right flank!";
- break;
- case "7":
- soundalias = "mp_cmd_holdposition";
- saytext = &"QUICKMESSAGE_HOLD_THIS_POSITION";
- //saytext = "Hold this position!";
- break;
- default:
- assert(response == "8");
- soundalias = "mp_cmd_regroup";
- saytext = &"QUICKMESSAGE_REGROUP";
- //saytext = "Regroup!";
- break;
- }
- self saveHeadIcon();
- self doQuickMessage(soundalias, saytext);
- wait 2;
- self.spamdelay = undefined;
- self restoreHeadIcon();
- }
- quickstatements(response)
- {
- if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
- return;
- self.spamdelay = true;
- switch(response)
- {
- case "1":
- soundalias = "mp_stm_enemyspotted";
- saytext = &"QUICKMESSAGE_ENEMY_SPOTTED";
- //saytext = "Enemy spotted!";
- break;
- case "2":
- soundalias = "mp_stm_enemiesspotted";
- saytext = &"QUICKMESSAGE_ENEMIES_SPOTTED";
- //saytext = "Enemy down!";
- break;
- case "3":
- soundalias = "mp_stm_iminposition";
- saytext = &"QUICKMESSAGE_IM_IN_POSITION";
- //saytext = "I'm in position.";
- break;
- case "4":
- soundalias = "mp_stm_areasecure";
- saytext = &"QUICKMESSAGE_AREA_SECURE";
- //saytext = "Area secure!";
- break;
- case "5":
- soundalias = "mp_stm_watchsix";
- saytext = &"QUICKMESSAGE_WATCH_SIX";
- //saytext = "Grenade!";
- break;
- case "6":
- soundalias = "mp_stm_sniper";
- saytext = &"QUICKMESSAGE_SNIPER";
- //saytext = "Sniper!";
- break;
- default:
- assert(response == "7");
- soundalias = "mp_stm_needreinforcements";
- saytext = &"QUICKMESSAGE_NEED_REINFORCEMENTS";
- //saytext = "Need reinforcements!";
- break;
- }
- self saveHeadIcon();
- self doQuickMessage(soundalias, saytext);
- wait 2;
- self.spamdelay = undefined;
- self restoreHeadIcon();
- }
- quickresponses(response)
- {
- if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
- return;
- self.spamdelay = true;
- switch(response)
- {
- case "1":
- soundalias = "mp_rsp_yessir";
- saytext = &"QUICKMESSAGE_YES_SIR";
- //saytext = "Yes Sir!";
- break;
- case "2":
- soundalias = "mp_rsp_nosir";
- saytext = &"QUICKMESSAGE_NO_SIR";
- //saytext = "No Sir!";
- break;
- case "3":
- soundalias = "mp_rsp_onmyway";
- saytext = &"QUICKMESSAGE_IM_ON_MY_WAY";
- //saytext = "On my way.";
- break;
- case "4":
- soundalias = "mp_rsp_sorry";
- saytext = &"QUICKMESSAGE_SORRY";
- //saytext = "Sorry.";
- break;
- case "5":
- soundalias = "mp_rsp_greatshot";
- saytext = &"QUICKMESSAGE_GREAT_SHOT";
- //saytext = "Great shot!";
- break;
- default:
- assert(response == "6");
- soundalias = "mp_rsp_comeon";
- saytext = &"QUICKMESSAGE_COME_ON";
- //saytext = "Took long enough!";
- break;
- }
- self saveHeadIcon();
- self doQuickMessage(soundalias, saytext);
- wait 2;
- self.spamdelay = undefined;
- self restoreHeadIcon();
- }
- doQuickMessage( soundalias, saytext )
- {
- if(self.sessionstate != "playing")
- return;
- prefix = maps\mp\gametypes\_teams::getTeamVoicePrefix( self.team );
- if(isdefined(level.QuickMessageToAll) && level.QuickMessageToAll)
- {
- self.headiconteam = "none";
- self.headicon = "talkingicon";
- self playSound( prefix+soundalias );
- self sayAll(saytext);
- }
- else
- {
- if(self.sessionteam == "allies")
- self.headiconteam = "allies";
- else if(self.sessionteam == "axis")
- self.headiconteam = "axis";
- self.headicon = "talkingicon";
- self playSound( prefix+soundalias );
- self sayTeam( saytext );
- self pingPlayer();
- }
- }
- saveHeadIcon()
- {
- if(isdefined(self.headicon))
- self.oldheadicon = self.headicon;
- if(isdefined(self.headiconteam))
- self.oldheadiconteam = self.headiconteam;
- }
- restoreHeadIcon()
- {
- if(isdefined(self.oldheadicon))
- self.headicon = self.oldheadicon;
- if(isdefined(self.oldheadiconteam))
- self.headiconteam = self.oldheadiconteam;
- }
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