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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\spiderslasher\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.vmf
- Patching WVT material: maps/quitefuckingshitupdammit/harvest/blendgrassground001_nosprites_wvt_patch
- Patching WVT material: maps/quitefuckingshitupdammit/swamp/nature/blendswampmudtodirt001_wvt_patch
- Patching WVT material: maps/quitefuckingshitupdammit/egypt/sand_floor_blend_04_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5Brush 89218: WARNING, microbrush
- .Brush 112484: WARNING, microbrush
- ..6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5Brush 89218: WARNING, microbrush
- .Brush 112484: WARNING, microbrush
- ..6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_halloween to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_halloween to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (73663 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 374 texinfos to 281
- Reduced 34 texdatas to 28 (1033 bytes to 768)
- Writing C:\Program Files (x86)\Steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\spiderslasher\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit"
- Valve Software - vvis.exe (Jul 7 2010)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp
- reading c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.prt
- 391 portalclusters
- 1082 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Optimized: 565 visible clusters (0.00%)
- Total clusters visible: 46344
- Average clusters visible: 118
- Building PAS...
- Average clusters audible: 327
- visdatasize:39005 compressed from 43792
- writing c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\spiderslasher\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp
- Setting up ray-trace acceleration structure... Done (0.12 seconds)
- 2269 faces
- 1262684 square feet [181826608.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2269 patches before subdivision
- 108659 patches after subdivision
- sun extent from map=0.000000
- sun extent from map=0.017452
- 44 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
- transfers 16700556, max 698
- transfer lists: 127.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(40023, 39124, 32792)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(6008, 4715, 2986)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1577, 950, 430)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(503, 248, 86)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(178, 73, 20)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(66, 22, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(25, 7, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(10, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(4, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0569 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 25/1024 1200/49152 ( 2.4%)
- brushes 200/8192 2400/98304 ( 2.4%)
- brushsides 1352/65536 10816/524288 ( 2.1%)
- planes 1470/65536 29400/1310720 ( 2.2%)
- vertexes 3556/65536 42672/786432 ( 5.4%)
- nodes 1025/65536 32800/2097152 ( 1.6%)
- texinfos 281/12288 20232/884736 ( 2.3%)
- texdata 28/2048 896/65536 ( 1.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2269/65536 127064/3670016 ( 3.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 586/65536 32816/3670016 ( 0.9%)
- leaves 1051/65536 33632/2097152 ( 1.6%)
- leaffaces 2529/65536 5058/131072 ( 3.9%)
- leafbrushes 715/65536 1430/131072 ( 1.1%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 12884/512000 51536/2048000 ( 2.5%)
- edges 6871/256000 27484/1024000 ( 2.7%)
- LDR worldlights 43/8192 3784/720896 ( 0.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 231/32768 2310/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3171/65536 6342/131072 ( 4.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 6877528/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 39005/16777216 ( 0.2%)
- entdata [variable] 71245/393216 (18.1%)
- LDR ambient table 1051/65536 4204/262144 ( 1.6%)
- HDR ambient table 1051/65536 4204/262144 ( 1.6%)
- LDR leaf ambient 3644/65536 102032/1835008 ( 5.6%)
- HDR leaf ambient 1051/65536 29428/1835008 ( 1.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2548/0 ( 0.0%)
- physics [variable] 73663/4194304 ( 1.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 6007
- Writing c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp
- 30 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp
- Setting up ray-trace acceleration structure... Done (0.10 seconds)
- 2269 faces
- 1262684 square feet [181826608.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2269 patches before subdivision
- 108659 patches after subdivision
- sun extent from map=0.000000
- sun extent from map=0.017452
- 44 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
- transfers 16700556, max 698
- transfer lists: 127.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(40023, 39124, 32792)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(6008, 4715, 2986)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1577, 950, 430)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(503, 248, 86)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(178, 73, 20)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(66, 22, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(25, 7, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(10, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(4, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0630 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 25/1024 1200/49152 ( 2.4%)
- brushes 200/8192 2400/98304 ( 2.4%)
- brushsides 1352/65536 10816/524288 ( 2.1%)
- planes 1470/65536 29400/1310720 ( 2.2%)
- vertexes 3556/65536 42672/786432 ( 5.4%)
- nodes 1025/65536 32800/2097152 ( 1.6%)
- texinfos 281/12288 20232/884736 ( 2.3%)
- texdata 28/2048 896/65536 ( 1.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2269/65536 127064/3670016 ( 3.5%)
- hdr faces 2269/65536 127064/3670016 ( 3.5%)
- origfaces 586/65536 32816/3670016 ( 0.9%)
- leaves 1051/65536 33632/2097152 ( 1.6%)
- leaffaces 2529/65536 5058/131072 ( 3.9%)
- leafbrushes 715/65536 1430/131072 ( 1.1%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 12884/512000 51536/2048000 ( 2.5%)
- edges 6871/256000 27484/1024000 ( 2.7%)
- LDR worldlights 43/8192 3784/720896 ( 0.5%)
- HDR worldlights 43/8192 3784/720896 ( 0.5%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 231/32768 2310/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3171/65536 6342/131072 ( 4.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 6877528/0 ( 0.0%)
- HDR lightdata [variable] 6877528/0 ( 0.0%)
- visdata [variable] 39005/16777216 ( 0.2%)
- entdata [variable] 71245/393216 (18.1%)
- LDR ambient table 1051/65536 4204/262144 ( 1.6%)
- HDR ambient table 1051/65536 4204/262144 ( 1.6%)
- LDR leaf ambient 3644/65536 102032/1835008 ( 5.6%)
- HDR leaf ambient 3642/65536 101976/1835008 ( 5.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2548/0 ( 0.0%)
- physics [variable] 73663/4194304 ( 1.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 6007
- Writing c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp
- 28 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp" "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp"
- ** Executing...
- ** Command: c:\program files (x86)\steam\steam.exe
- ** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf" +map "quitefuckingshitupdammit"
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