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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84.  
  85. --[[SCRIPT NAME]]--
  86. --[[
  87.  
  88. Move List
  89.  
  90.  
  91. --]]
  92. local plr = game.Players.owner
  93. local char = plr.Character
  94. local torso = char.Torso
  95. local rs = torso["Right Shoulder"]
  96. local ls = torso["Left Shoulder"]
  97. local rh = torso["Right Hip"]
  98. local lh = torso["Left Hip"]
  99. local rj = char.HumanoidRootPart.RootJoint
  100. local neck = torso.Neck
  101. local animpose = "Idle"
  102. local attacking = false
  103. local cananim = true
  104. local rage = false
  105. local shield = nil
  106. local deb = false
  107. local sprint = false
  108. local canrage = true
  109. local legs = false
  110. local powers = false
  111. local bc = char:WaitForChild("Body Colors")
  112. local multiplier = 1
  113. local lac = char["Body Colors"].LeftArmColor
  114. local rac = char["Body Colors"].RightArmColor
  115. local rlc = char["Body Colors"].RightArmColor
  116. local llc = char["Body Colors"].LeftLegColor
  117. local hc = char["Body Colors"].HeadColor
  118. local tc = char["Body Colors"].TorsoColor
  119. local humanoid = char:FindFirstChildOfClass("Humanoid")
  120. local huge = Vector3.new(math.huge,math.huge,math.huge)
  121. local mobs = Instance.new("Sound", char)
  122. mobs.SoundId = "rbxassetid://soundid"
  123. mobs.Looped = true
  124. mobs.Volume = 3
  125. mobs:Play()
  126. function legsonly()
  127. spawn(function()
  128. for i = 0, 10 do
  129. wait(0.001)
  130. if attacking then break end
  131. end
  132. if not attacking then
  133. legs = false
  134. end
  135. end)
  136. end
  137. function swait(t)
  138. if t == nil or t == 0 then
  139. game:service('RunService').Stepped:wait(0)
  140. return true
  141. else
  142. for i = 0, t do
  143. game:service('RunService').Stepped:wait(0)
  144. end
  145. return true
  146. end
  147. end
  148. function hurt(hit, dmg)
  149. if hit.Parent then
  150. if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
  151. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  152. if hum then
  153. if hum.Parent.Name ~= plr.Name then
  154. if dmg == "Kill" or hum.Health > 100000 then
  155. hit.Parent:BreakJoints()
  156. return true
  157. else
  158. if math.random(0, 100) == 50 then
  159. hum.Health = hum.Health - dmg*multiplier*2.5
  160. else
  161. hum.Health = hum.Health -dmg*multiplier
  162. end
  163. return true
  164. end
  165. end
  166. end
  167. end
  168. end
  169. function soundeffect(id, volume, speed, parent)
  170. spawn(function()
  171. local s = Instance.new("Sound")
  172. s.SoundId = id
  173. s.Volume = volume
  174. s.PlaybackSpeed = speed
  175. s.Parent = parent
  176. s:Play()
  177. repeat wait() until not s.Playing
  178. s:Destroy()
  179. end)
  180. end
  181. function gethum(obj)
  182. if obj.Parent then
  183. if obj.Parent:FindFirstChild("Humanoid") then
  184. if obj.Parent.Name ~= plr.Name then
  185. return obj.Parent:FindFirstChildOfClass("Humanoid")
  186. end
  187. end
  188. end
  189. end
  190. function smooth(obj)
  191. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  192. for i,v in pairs(sides) do
  193. obj[v.."Surface"] = "SmoothNoOutlines"
  194. end
  195. end
  196. function fade(obj, dest, grow)
  197. spawn(function()
  198. local oldcf = obj.CFrame
  199. for i = 0, 10 do
  200. if grow then
  201. obj.Size = obj.Size +Vector3.new(1,1,1)
  202. obj.CFrame = oldcf
  203. end
  204. obj.Transparency = obj.Transparency +0.1
  205. swait()
  206. end
  207. if dest then
  208. obj:Destroy()
  209. end
  210. end)
  211. end
  212. function replacejoint(name)
  213. local j = torso:FindFirstChild(name)
  214. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  215. if j then
  216. if true then
  217. local new = Instance.new("Weld")
  218. new.Part0 = j.Part0
  219. j.Part0 = nil
  220. new.Name = j.Name.." Replacement"
  221. new.Parent = j.Parent
  222. new.Part1 = j.Part1
  223. new.C0 = j.C0
  224. new.C1 = j.C1
  225. return new
  226. end
  227. end
  228. end
  229. function removejoint(name)
  230. local j = torso:FindFirstChild(name.." Replacement")
  231. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  232. if j then
  233. local p0 = j.Part0
  234. local c0 = j.C0
  235. local c1 = j.C1
  236. j:Destroy()
  237. local new = p0:FindFirstChild(name)
  238. local ac0 = new.C0
  239. local ac1 = new.C1
  240. new.Part0 = p0
  241. new.C0 = c0
  242. new.C1 = c1
  243. spawn(function()
  244. for i = 0, 1, 0.1 do
  245. new.C0 = new.C0:Lerp(ac0, 0.7)
  246. new.C1 = new.C1:lerp(ac1, 0.7)
  247. wait()
  248. end
  249. end)
  250. end
  251. end
  252. function fixalljoints()
  253. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  254. removejoint(v)
  255. end
  256. end
  257. function getnewjoints()
  258. local rs = replacejoint("Right Shoulder")
  259. local ls = replacejoint("Left Shoulder")
  260. local rh = replacejoint("Right Hip")
  261. local lh = replacejoint("Left Hip")
  262. local neck = replacejoint("Neck")
  263. local rj = replacejoint("RootJoint")
  264. return rs,ls,rh,lh,neck,rj
  265. end
  266. local keyamount = 0
  267. mouse.KeyDown:connect(function(key)
  268. if key == "w" or key == "a" or key == "s" or key == "d" then
  269. keyamount = keyamount + 1
  270. if animpose ~= "Falling" then
  271. animpose = "Walking"
  272. if keyamount > 3 then keyamount = 0 end
  273. end
  274. end
  275. end)
  276. mouse.KeyUp:connect(function(key)
  277. if key == "w" or key == "a" or key == "s" or key == "d" then
  278. keyamount = keyamount - 1
  279. if keyamount < 0 then keyamount = 0 end
  280. if keyamount == 0 then
  281. animpose = "Idle"
  282. end
  283. end
  284. end)
  285. item1 = Instance.new('Model')
  286. item1.Name = [[Great_ball]]
  287. item1.Parent = workspace
  288. item2 = Instance.new('Part')
  289. item2.Name = [[Part]]
  290. item2.BrickColor = BrickColor.new('Black')
  291. item2.Material = Enum.Material.Plastic
  292. item2.Reflectance = 0
  293. item2.Transparency = 0
  294. item2.Size = Vector3.new(187, 1, 57)
  295. item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  296. item2.RotVelocity = Vector3.new(0, 0, 0)
  297. item2.Velocity = Vector3.new(0, 0, 0)
  298. item2.Anchored = true
  299. item2.CanCollide = true
  300. item2.Locked = true
  301. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
  302. item2.Parent = workspace.Great_ball
  303. item3 = Instance.new('Part')
  304. item3.Name = [[Part]]
  305. item3.BrickColor = BrickColor.new('Black')
  306. item3.Material = Enum.Material.Plastic
  307. item3.Reflectance = 0
  308. item3.Transparency = 0
  309. item3.Size = Vector3.new(187, 47, 1)
  310. item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  311. item3.RotVelocity = Vector3.new(0, 0, 0)
  312. item3.Velocity = Vector3.new(0, 0, 0)
  313. item3.Anchored = true
  314. item3.CanCollide = true
  315. item3.Locked = true
  316. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
  317. item3.Parent = workspace.Great_ball
  318. item4 = Instance.new('Part')
  319. item4.Name = [[Part]]
  320. item4.BrickColor = BrickColor.new('Black')
  321. item4.Material = Enum.Material.Plastic
  322. item4.Reflectance = 0
  323. item4.Transparency = 0
  324. item4.Size = Vector3.new(55, 47, 1)
  325. item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  326. item4.RotVelocity = Vector3.new(0, 0, 0)
  327. item4.Velocity = Vector3.new(0, 0, 0)
  328. item4.Anchored = true
  329. item4.CanCollide = true
  330. item4.Locked = true
  331. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
  332. item4.Parent = workspace.Great_ball
  333. item5 = Instance.new('Part')
  334. item5.Name = [[Part]]
  335. item5.BrickColor = BrickColor.new('Black')
  336. item5.Material = Enum.Material.Plastic
  337. item5.Reflectance = 0
  338. item5.Transparency = 0
  339. item5.Size = Vector3.new(55, 47, 1)
  340. item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  341. item5.RotVelocity = Vector3.new(0, 0, 0)
  342. item5.Velocity = Vector3.new(0, 0, 0)
  343. item5.Anchored = true
  344. item5.CanCollide = true
  345. item5.Locked = true
  346. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
  347. item5.Parent = workspace.Great_ball
  348. item6 = Instance.new('Part')
  349. item6.Name = [[Part]]
  350. item6.BrickColor = BrickColor.new('Black')
  351. item6.Material = Enum.Material.Plastic
  352. item6.Reflectance = 0
  353. item6.Transparency = 0
  354. item6.Size = Vector3.new(187, 47, 1)
  355. item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  356. item6.RotVelocity = Vector3.new(0, 0, 0)
  357. item6.Velocity = Vector3.new(0, 0, 0)
  358. item6.Anchored = true
  359. item6.CanCollide = true
  360. item6.Locked = true
  361. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
  362. item6.Parent = workspace.Great_ball
  363. item7 = Instance.new('Part')
  364. item7.Name = [[Part]]
  365. item7.BrickColor = BrickColor.new('Black')
  366. item7.Material = Enum.Material.Plastic
  367. item7.Reflectance = 0
  368. item7.Transparency = 0
  369. item7.Size = Vector3.new(187, 1, 57)
  370. item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  371. item7.RotVelocity = Vector3.new(0, 0, 0)
  372. item7.Velocity = Vector3.new(0, 0, 0)
  373. item7.Anchored = true
  374. item7.CanCollide = true
  375. item7.Locked = true
  376. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
  377. item7.Parent = workspace.Great_ball
  378. item8 = Instance.new('Part')
  379. item8.Name = [[Part]]
  380. item8.BrickColor = BrickColor.new('Maroon')
  381. item8.Material = Enum.Material.Plastic
  382. item8.Reflectance = 0
  383. item8.Transparency = 0
  384. item8.Size = Vector3.new(1, 1, 57)
  385. item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  386. item8.RotVelocity = Vector3.new(0, 0, 0)
  387. item8.Velocity = Vector3.new(0, 0, 0)
  388. item8.Anchored = true
  389. item8.CanCollide = true
  390. item8.Locked = true
  391. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
  392. item8.Parent = workspace.Great_ball
  393. item9 = Instance.new('Part')
  394. item9.Name = [[Part]]
  395. item9.BrickColor = BrickColor.new('Maroon')
  396. item9.Material = Enum.Material.Plastic
  397. item9.Reflectance = 0
  398. item9.Transparency = 0
  399. item9.Size = Vector3.new(1, 1, 57)
  400. item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  401. item9.RotVelocity = Vector3.new(0, 0, 0)
  402. item9.Velocity = Vector3.new(0, 0, 0)
  403. item9.Anchored = true
  404. item9.CanCollide = true
  405. item9.Locked = true
  406. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
  407. item9.Parent = workspace.Great_ball
  408. item10 = Instance.new('Part')
  409. item10.Name = [[Part]]
  410. item10.BrickColor = BrickColor.new('Maroon')
  411. item10.Material = Enum.Material.Plastic
  412. item10.Reflectance = 0
  413. item10.Transparency = 0
  414. item10.Size = Vector3.new(1, 1, 57)
  415. item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  416. item10.RotVelocity = Vector3.new(0, 0, 0)
  417. item10.Velocity = Vector3.new(0, 0, 0)
  418. item10.Anchored = true
  419. item10.CanCollide = true
  420. item10.Locked = true
  421. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
  422. item10.Parent = workspace.Great_ball
  423. item11 = Instance.new('Part')
  424. item11.Name = [[Part]]
  425. item11.BrickColor = BrickColor.new('Maroon')
  426. item11.Material = Enum.Material.Plastic
  427. item11.Reflectance = 0
  428. item11.Transparency = 0
  429. item11.Size = Vector3.new(1, 1, 57)
  430. item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  431. item11.RotVelocity = Vector3.new(0, 0, 0)
  432. item11.Velocity = Vector3.new(0, 0, 0)
  433. item11.Anchored = true
  434. item11.CanCollide = true
  435. item11.Locked = true
  436. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
  437. item11.Parent = workspace.Great_ball
  438. item12 = Instance.new('Part')
  439. item12.Name = [[Part]]
  440. item12.BrickColor = BrickColor.new('Maroon')
  441. item12.Material = Enum.Material.Plastic
  442. item12.Reflectance = 0
  443. item12.Transparency = 0
  444. item12.Size = Vector3.new(1, 1, 57)
  445. item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  446. item12.RotVelocity = Vector3.new(0, 0, 0)
  447. item12.Velocity = Vector3.new(0, 0, 0)
  448. item12.Anchored = true
  449. item12.CanCollide = true
  450. item12.Locked = true
  451. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
  452. item12.Parent = workspace.Great_ball
  453. item13 = Instance.new('Part')
  454. item13.Name = [[Part]]
  455. item13.BrickColor = BrickColor.new('Maroon')
  456. item13.Material = Enum.Material.Plastic
  457. item13.Reflectance = 0
  458. item13.Transparency = 0
  459. item13.Size = Vector3.new(1, 1, 57)
  460. item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  461. item13.RotVelocity = Vector3.new(0, 0, 0)
  462. item13.Velocity = Vector3.new(0, 0, 0)
  463. item13.Anchored = true
  464. item13.CanCollide = true
  465. item13.Locked = true
  466. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
  467. item13.Parent = workspace.Great_ball
  468. item14 = Instance.new('Part')
  469. item14.Name = [[Part]]
  470. item14.BrickColor = BrickColor.new('Maroon')
  471. item14.Material = Enum.Material.Plastic
  472. item14.Reflectance = 0
  473. item14.Transparency = 0
  474. item14.Size = Vector3.new(1, 1, 57)
  475. item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  476. item14.RotVelocity = Vector3.new(0, 0, 0)
  477. item14.Velocity = Vector3.new(0, 0, 0)
  478. item14.Anchored = true
  479. item14.CanCollide = true
  480. item14.Locked = true
  481. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
  482. item14.Parent = workspace.Great_ball
  483. item15 = Instance.new('Part')
  484. item15.Name = [[Part]]
  485. item15.BrickColor = BrickColor.new('Maroon')
  486. item15.Material = Enum.Material.Plastic
  487. item15.Reflectance = 0
  488. item15.Transparency = 0
  489. item15.Size = Vector3.new(1, 1, 57)
  490. item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  491. item15.RotVelocity = Vector3.new(0, 0, 0)
  492. item15.Velocity = Vector3.new(0, 0, 0)
  493. item15.Anchored = true
  494. item15.CanCollide = true
  495. item15.Locked = true
  496. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
  497. item15.Parent = workspace.Great_ball
  498. item16 = Instance.new('Part')
  499. item16.Name = [[Part]]
  500. item16.BrickColor = BrickColor.new('Maroon')
  501. item16.Material = Enum.Material.Plastic
  502. item16.Reflectance = 0
  503. item16.Transparency = 0
  504. item16.Size = Vector3.new(1, 1, 57)
  505. item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  506. item16.RotVelocity = Vector3.new(0, 0, 0)
  507. item16.Velocity = Vector3.new(0, 0, 0)
  508. item16.Anchored = true
  509. item16.CanCollide = true
  510. item16.Locked = true
  511. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
  512. item16.Parent = workspace.Great_ball
  513. item17 = Instance.new('Part')
  514. item17.Name = [[Part]]
  515. item17.BrickColor = BrickColor.new('Maroon')
  516. item17.Material = Enum.Material.Plastic
  517. item17.Reflectance = 0
  518. item17.Transparency = 0
  519. item17.Size = Vector3.new(1, 1, 57)
  520. item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  521. item17.RotVelocity = Vector3.new(0, 0, 0)
  522. item17.Velocity = Vector3.new(0, 0, 0)
  523. item17.Anchored = true
  524. item17.CanCollide = true
  525. item17.Locked = true
  526. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
  527. item17.Parent = workspace.Great_ball
  528. item18 = Instance.new('Part')
  529. item18.Name = [[Part]]
  530. item18.BrickColor = BrickColor.new('Maroon')
  531. item18.Material = Enum.Material.Plastic
  532. item18.Reflectance = 0
  533. item18.Transparency = 0
  534. item18.Size = Vector3.new(1, 1, 57)
  535. item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  536. item18.RotVelocity = Vector3.new(0, 0, 0)
  537. item18.Velocity = Vector3.new(0, 0, 0)
  538. item18.Anchored = true
  539. item18.CanCollide = true
  540. item18.Locked = true
  541. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
  542. item18.Parent = workspace.Great_ball
  543. item19 = Instance.new('Part')
  544. item19.Name = [[Part]]
  545. item19.BrickColor = BrickColor.new('Maroon')
  546. item19.Material = Enum.Material.Plastic
  547. item19.Reflectance = 0
  548. item19.Transparency = 0
  549. item19.Size = Vector3.new(1, 1, 57)
  550. item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  551. item19.RotVelocity = Vector3.new(0, 0, 0)
  552. item19.Velocity = Vector3.new(0, 0, 0)
  553. item19.Anchored = true
  554. item19.CanCollide = true
  555. item19.Locked = true
  556. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
  557. item19.Parent = workspace.Great_ball
  558. item20 = Instance.new('Part')
  559. item20.Name = [[Part]]
  560. item20.BrickColor = BrickColor.new('Maroon')
  561. item20.Material = Enum.Material.Plastic
  562. item20.Reflectance = 0
  563. item20.Transparency = 0
  564. item20.Size = Vector3.new(1, 1, 57)
  565. item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  566. item20.RotVelocity = Vector3.new(0, 0, 0)
  567. item20.Velocity = Vector3.new(0, 0, 0)
  568. item20.Anchored = true
  569. item20.CanCollide = true
  570. item20.Locked = true
  571. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
  572. item20.Parent = workspace.Great_ball
  573. item21 = Instance.new('Part')
  574. item21.Name = [[Part]]
  575. item21.BrickColor = BrickColor.new('Maroon')
  576. item21.Material = Enum.Material.Plastic
  577. item21.Reflectance = 0
  578. item21.Transparency = 0
  579. item21.Size = Vector3.new(1, 1, 57)
  580. item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  581. item21.RotVelocity = Vector3.new(0, 0, 0)
  582. item21.Velocity = Vector3.new(0, 0, 0)
  583. item21.Anchored = true
  584. item21.CanCollide = true
  585. item21.Locked = true
  586. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
  587. item21.Parent = workspace.Great_ball
  588. item22 = Instance.new('Part')
  589. item22.Name = [[Part]]
  590. item22.BrickColor = BrickColor.new('Maroon')
  591. item22.Material = Enum.Material.Plastic
  592. item22.Reflectance = 0
  593. item22.Transparency = 0
  594. item22.Size = Vector3.new(1, 1, 57)
  595. item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  596. item22.RotVelocity = Vector3.new(0, 0, 0)
  597. item22.Velocity = Vector3.new(0, 0, 0)
  598. item22.Anchored = true
  599. item22.CanCollide = true
  600. item22.Locked = true
  601. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
  602. item22.Parent = workspace.Great_ball
  603. item23 = Instance.new('Part')
  604. item23.Name = [[Part]]
  605. item23.BrickColor = BrickColor.new('Maroon')
  606. item23.Material = Enum.Material.Plastic
  607. item23.Reflectance = 0
  608. item23.Transparency = 0
  609. item23.Size = Vector3.new(1, 1, 57)
  610. item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  611. item23.RotVelocity = Vector3.new(0, 0, 0)
  612. item23.Velocity = Vector3.new(0, 0, 0)
  613. item23.Anchored = true
  614. item23.CanCollide = true
  615. item23.Locked = true
  616. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
  617. item23.Parent = workspace.Great_ball
  618. item24 = Instance.new('Part')
  619. item24.Name = [[Part]]
  620. item24.BrickColor = BrickColor.new('Maroon')
  621. item24.Material = Enum.Material.Plastic
  622. item24.Reflectance = 0
  623. item24.Transparency = 0
  624. item24.Size = Vector3.new(1, 1, 57)
  625. item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  626. item24.RotVelocity = Vector3.new(0, 0, 0)
  627. item24.Velocity = Vector3.new(0, 0, 0)
  628. item24.Anchored = true
  629. item24.CanCollide = true
  630. item24.Locked = true
  631. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
  632. item24.Parent = workspace.Great_ball
  633. item25 = Instance.new('Part')
  634. item25.Name = [[Part]]
  635. item25.BrickColor = BrickColor.new('Maroon')
  636. item25.Material = Enum.Material.Plastic
  637. item25.Reflectance = 0
  638. item25.Transparency = 0
  639. item25.Size = Vector3.new(1, 1, 57)
  640. item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  641. item25.RotVelocity = Vector3.new(0, 0, 0)
  642. item25.Velocity = Vector3.new(0, 0, 0)
  643. item25.Anchored = true
  644. item25.CanCollide = true
  645. item25.Locked = true
  646. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
  647. item25.Parent = workspace.Great_ball
  648. item26 = Instance.new('Part')
  649. item26.Name = [[Part]]
  650. item26.BrickColor = BrickColor.new('Deep orange')
  651. item26.Material = Enum.Material.Plastic
  652. item26.Reflectance = 0
  653. item26.Transparency = 0
  654. item26.Size = Vector3.new(29, 1, 57)
  655. item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  656. item26.RotVelocity = Vector3.new(0, 0, 0)
  657. item26.Velocity = Vector3.new(0, 0, 0)
  658. item26.Anchored = true
  659. item26.CanCollide = true
  660. item26.Locked = true
  661. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
  662. item26.Parent = workspace.Great_ball
  663. item27 = Instance.new('Part')
  664. item27.Name = [[Spawn]]
  665. item27.BrickColor = BrickColor.new('Black')
  666. item27.Material = Enum.Material.Slate
  667. item27.Reflectance = 0
  668. item27.Transparency = 0.5
  669. item27.Size = Vector3.new(1, 1, 1)
  670. item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  671. item27.RotVelocity = Vector3.new(0, 0, 0)
  672. item27.Velocity = Vector3.new(0, 0, 0)
  673. item27.Anchored = true
  674. item27.CanCollide = false
  675. item27.Locked = true
  676. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
  677. item27.Parent = workspace.Great_ball
  678. item28 = Instance.new('Model')
  679. item28.Name = [[Love_ball]]
  680. item28.Parent = workspace
  681. item29 = Instance.new('Part')
  682. item29.Name = [[Part]]
  683. item29.BrickColor = BrickColor.new('Pastel orange')
  684. item29.Material = Enum.Material.Plastic
  685. item29.Reflectance = 0
  686. item29.Transparency = 0
  687. item29.Size = Vector3.new(187, 1, 57)
  688. item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  689. item29.RotVelocity = Vector3.new(0, 0, 0)
  690. item29.Velocity = Vector3.new(0, 0, 0)
  691. item29.Anchored = true
  692. item29.CanCollide = true
  693. item29.Locked = true
  694. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
  695. item29.Parent = workspace.Love_ball
  696. item30 = Instance.new('Part')
  697. item30.Name = [[Part]]
  698. item30.BrickColor = BrickColor.new('Pastel orange')
  699. item30.Material = Enum.Material.Plastic
  700. item30.Reflectance = 0
  701. item30.Transparency = 0
  702. item30.Size = Vector3.new(55, 47, 1)
  703. item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  704. item30.RotVelocity = Vector3.new(0, 0, 0)
  705. item30.Velocity = Vector3.new(0, 0, 0)
  706. item30.Anchored = true
  707. item30.CanCollide = true
  708. item30.Locked = true
  709. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
  710. item30.Parent = workspace.Love_ball
  711. item31 = Instance.new('Part')
  712. item31.Name = [[Part]]
  713. item31.BrickColor = BrickColor.new('Pastel orange')
  714. item31.Material = Enum.Material.Plastic
  715. item31.Reflectance = 0
  716. item31.Transparency = 0
  717. item31.Size = Vector3.new(55, 47, 1)
  718. item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  719. item31.RotVelocity = Vector3.new(0, 0, 0)
  720. item31.Velocity = Vector3.new(0, 0, 0)
  721. item31.Anchored = true
  722. item31.CanCollide = true
  723. item31.Locked = true
  724. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
  725. item31.Parent = workspace.Love_ball
  726. item32 = Instance.new('Part')
  727. item32.Name = [[Part]]
  728. item32.BrickColor = BrickColor.new('Pastel orange')
  729. item32.Material = Enum.Material.Plastic
  730. item32.Reflectance = 0
  731. item32.Transparency = 0
  732. item32.Size = Vector3.new(187, 1, 57)
  733. item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  734. item32.RotVelocity = Vector3.new(0, 0, 0)
  735. item32.Velocity = Vector3.new(0, 0, 0)
  736. item32.Anchored = true
  737. item32.CanCollide = true
  738. item32.Locked = true
  739. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
  740. item32.Parent = workspace.Love_ball
  741. item33 = Instance.new('Part')
  742. item33.Name = [[Part]]
  743. item33.BrickColor = BrickColor.new('Pastel orange')
  744. item33.Material = Enum.Material.Plastic
  745. item33.Reflectance = 0
  746. item33.Transparency = 0
  747. item33.Size = Vector3.new(187, 47, 1)
  748. item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  749. item33.RotVelocity = Vector3.new(0, 0, 0)
  750. item33.Velocity = Vector3.new(0, 0, 0)
  751. item33.Anchored = true
  752. item33.CanCollide = true
  753. item33.Locked = true
  754. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
  755. item33.Parent = workspace.Love_ball
  756. item34 = Instance.new('Part')
  757. item34.Name = [[Part]]
  758. item34.BrickColor = BrickColor.new('Pastel orange')
  759. item34.Material = Enum.Material.Plastic
  760. item34.Reflectance = 0
  761. item34.Transparency = 0
  762. item34.Size = Vector3.new(187, 47, 1)
  763. item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  764. item34.RotVelocity = Vector3.new(0, 0, 0)
  765. item34.Velocity = Vector3.new(0, 0, 0)
  766. item34.Anchored = true
  767. item34.CanCollide = true
  768. item34.Locked = true
  769. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
  770. item34.Parent = workspace.Love_ball
  771. item35 = Instance.new('Part')
  772. item35.Name = [[Part]]
  773. item35.BrickColor = BrickColor.new('Maroon')
  774. item35.Material = Enum.Material.Plastic
  775. item35.Reflectance = 0
  776. item35.Transparency = 0
  777. item35.Size = Vector3.new(1, 1, 57)
  778. item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  779. item35.RotVelocity = Vector3.new(0, 0, 0)
  780. item35.Velocity = Vector3.new(0, 0, 0)
  781. item35.Anchored = true
  782. item35.CanCollide = true
  783. item35.Locked = true
  784. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
  785. item35.Parent = workspace.Love_ball
  786. item36 = Instance.new('Part')
  787. item36.Name = [[Part]]
  788. item36.BrickColor = BrickColor.new('Maroon')
  789. item36.Material = Enum.Material.Plastic
  790. item36.Reflectance = 0
  791. item36.Transparency = 0
  792. item36.Size = Vector3.new(1, 1, 57)
  793. item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  794. item36.RotVelocity = Vector3.new(0, 0, 0)
  795. item36.Velocity = Vector3.new(0, 0, 0)
  796. item36.Anchored = true
  797. item36.CanCollide = true
  798. item36.Locked = true
  799. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
  800. item36.Parent = workspace.Love_ball
  801. item37 = Instance.new('Part')
  802. item37.Name = [[Part]]
  803. item37.BrickColor = BrickColor.new('Maroon')
  804. item37.Material = Enum.Material.Plastic
  805. item37.Reflectance = 0
  806. item37.Transparency = 0
  807. item37.Size = Vector3.new(1, 1, 57)
  808. item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  809. item37.RotVelocity = Vector3.new(0, 0, 0)
  810. item37.Velocity = Vector3.new(0, 0, 0)
  811. item37.Anchored = true
  812. item37.CanCollide = true
  813. item37.Locked = true
  814. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
  815. item37.Parent = workspace.Love_ball
  816. item38 = Instance.new('Part')
  817. item38.Name = [[Part]]
  818. item38.BrickColor = BrickColor.new('Maroon')
  819. item38.Material = Enum.Material.Plastic
  820. item38.Reflectance = 0
  821. item38.Transparency = 0
  822. item38.Size = Vector3.new(1, 1, 57)
  823. item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  824. item38.RotVelocity = Vector3.new(0, 0, 0)
  825. item38.Velocity = Vector3.new(0, 0, 0)
  826. item38.Anchored = true
  827. item38.CanCollide = true
  828. item38.Locked = true
  829. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
  830. item38.Parent = workspace.Love_ball
  831. item39 = Instance.new('Part')
  832. item39.Name = [[Part]]
  833. item39.BrickColor = BrickColor.new('Maroon')
  834. item39.Material = Enum.Material.Plastic
  835. item39.Reflectance = 0
  836. item39.Transparency = 0
  837. item39.Size = Vector3.new(1, 1, 57)
  838. item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  839. item39.RotVelocity = Vector3.new(0, 0, 0)
  840. item39.Velocity = Vector3.new(0, 0, 0)
  841. item39.Anchored = true
  842. item39.CanCollide = true
  843. item39.Locked = true
  844. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
  845. item39.Parent = workspace.Love_ball
  846. item40 = Instance.new('Part')
  847. item40.Name = [[Part]]
  848. item40.BrickColor = BrickColor.new('Maroon')
  849. item40.Material = Enum.Material.Plastic
  850. item40.Reflectance = 0
  851. item40.Transparency = 0
  852. item40.Size = Vector3.new(1, 1, 57)
  853. item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  854. item40.RotVelocity = Vector3.new(0, 0, 0)
  855. item40.Velocity = Vector3.new(0, 0, 0)
  856. item40.Anchored = true
  857. item40.CanCollide = true
  858. item40.Locked = true
  859. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
  860. item40.Parent = workspace.Love_ball
  861. item41 = Instance.new('Part')
  862. item41.Name = [[Part]]
  863. item41.BrickColor = BrickColor.new('Maroon')
  864. item41.Material = Enum.Material.Plastic
  865. item41.Reflectance = 0
  866. item41.Transparency = 0
  867. item41.Size = Vector3.new(1, 1, 57)
  868. item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  869. item41.RotVelocity = Vector3.new(0, 0, 0)
  870. item41.Velocity = Vector3.new(0, 0, 0)
  871. item41.Anchored = true
  872. item41.CanCollide = true
  873. item41.Locked = true
  874. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
  875. item41.Parent = workspace.Love_ball
  876. item42 = Instance.new('Part')
  877. item42.Name = [[Part]]
  878. item42.BrickColor = BrickColor.new('Maroon')
  879. item42.Material = Enum.Material.Plastic
  880. item42.Reflectance = 0
  881. item42.Transparency = 0
  882. item42.Size = Vector3.new(1, 1, 57)
  883. item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  884. item42.RotVelocity = Vector3.new(0, 0, 0)
  885. item42.Velocity = Vector3.new(0, 0, 0)
  886. item42.Anchored = true
  887. item42.CanCollide = true
  888. item42.Locked = true
  889. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
  890. item42.Parent = workspace.Love_ball
  891. item43 = Instance.new('Part')
  892. item43.Name = [[Part]]
  893. item43.BrickColor = BrickColor.new('Maroon')
  894. item43.Material = Enum.Material.Plastic
  895. item43.Reflectance = 0
  896. item43.Transparency = 0
  897. item43.Size = Vector3.new(1, 1, 57)
  898. item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  899. item43.RotVelocity = Vector3.new(0, 0, 0)
  900. item43.Velocity = Vector3.new(0, 0, 0)
  901. item43.Anchored = true
  902. item43.CanCollide = true
  903. item43.Locked = true
  904. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
  905. item43.Parent = workspace.Love_ball
  906. item44 = Instance.new('Part')
  907. item44.Name = [[Part]]
  908. item44.BrickColor = BrickColor.new('Maroon')
  909. item44.Material = Enum.Material.Plastic
  910. item44.Reflectance = 0
  911. item44.Transparency = 0
  912. item44.Size = Vector3.new(1, 1, 57)
  913. item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  914. item44.RotVelocity = Vector3.new(0, 0, 0)
  915. item44.Velocity = Vector3.new(0, 0, 0)
  916. item44.Anchored = true
  917. item44.CanCollide = true
  918. item44.Locked = true
  919. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
  920. item44.Parent = workspace.Love_ball
  921. item45 = Instance.new('Part')
  922. item45.Name = [[Part]]
  923. item45.BrickColor = BrickColor.new('Maroon')
  924. item45.Material = Enum.Material.Plastic
  925. item45.Reflectance = 0
  926. item45.Transparency = 0
  927. item45.Size = Vector3.new(1, 1, 57)
  928. item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  929. item45.RotVelocity = Vector3.new(0, 0, 0)
  930. item45.Velocity = Vector3.new(0, 0, 0)
  931. item45.Anchored = true
  932. item45.CanCollide = true
  933. item45.Locked = true
  934. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
  935. item45.Parent = workspace.Love_ball
  936. item46 = Instance.new('Part')
  937. item46.Name = [[Part]]
  938. item46.BrickColor = BrickColor.new('Maroon')
  939. item46.Material = Enum.Material.Plastic
  940. item46.Reflectance = 0
  941. item46.Transparency = 0
  942. item46.Size = Vector3.new(1, 1, 57)
  943. item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  944. item46.RotVelocity = Vector3.new(0, 0, 0)
  945. item46.Velocity = Vector3.new(0, 0, 0)
  946. item46.Anchored = true
  947. item46.CanCollide = true
  948. item46.Locked = true
  949. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
  950. item46.Parent = workspace.Love_ball
  951. item47 = Instance.new('Part')
  952. item47.Name = [[Part]]
  953. item47.BrickColor = BrickColor.new('Maroon')
  954. item47.Material = Enum.Material.Plastic
  955. item47.Reflectance = 0
  956. item47.Transparency = 0
  957. item47.Size = Vector3.new(1, 1, 57)
  958. item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  959. item47.RotVelocity = Vector3.new(0, 0, 0)
  960. item47.Velocity = Vector3.new(0, 0, 0)
  961. item47.Anchored = true
  962. item47.CanCollide = true
  963. item47.Locked = true
  964. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
  965. item47.Parent = workspace.Love_ball
  966. item48 = Instance.new('Part')
  967. item48.Name = [[Part]]
  968. item48.BrickColor = BrickColor.new('Maroon')
  969. item48.Material = Enum.Material.Plastic
  970. item48.Reflectance = 0
  971. item48.Transparency = 0
  972. item48.Size = Vector3.new(1, 1, 57)
  973. item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  974. item48.RotVelocity = Vector3.new(0, 0, 0)
  975. item48.Velocity = Vector3.new(0, 0, 0)
  976. item48.Anchored = true
  977. item48.CanCollide = true
  978. item48.Locked = true
  979. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
  980. item48.Parent = workspace.Love_ball
  981. item49 = Instance.new('Part')
  982. item49.Name = [[Part]]
  983. item49.BrickColor = BrickColor.new('Maroon')
  984. item49.Material = Enum.Material.Plastic
  985. item49.Reflectance = 0
  986. item49.Transparency = 0
  987. item49.Size = Vector3.new(1, 1, 57)
  988. item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  989. item49.RotVelocity = Vector3.new(0, 0, 0)
  990. item49.Velocity = Vector3.new(0, 0, 0)
  991. item49.Anchored = true
  992. item49.CanCollide = true
  993. item49.Locked = true
  994. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
  995. item49.Parent = workspace.Love_ball
  996. item50 = Instance.new('Part')
  997. item50.Name = [[Part]]
  998. item50.BrickColor = BrickColor.new('Maroon')
  999. item50.Material = Enum.Material.Plastic
  1000. item50.Reflectance = 0
  1001. item50.Transparency = 0
  1002. item50.Size = Vector3.new(1, 1, 57)
  1003. item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1004. item50.RotVelocity = Vector3.new(0, 0, 0)
  1005. item50.Velocity = Vector3.new(0, 0, 0)
  1006. item50.Anchored = true
  1007. item50.CanCollide = true
  1008. item50.Locked = true
  1009. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
  1010. item50.Parent = workspace.Love_ball
  1011. item51 = Instance.new('Part')
  1012. item51.Name = [[Part]]
  1013. item51.BrickColor = BrickColor.new('Maroon')
  1014. item51.Material = Enum.Material.Plastic
  1015. item51.Reflectance = 0
  1016. item51.Transparency = 0
  1017. item51.Size = Vector3.new(1, 1, 57)
  1018. item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1019. item51.RotVelocity = Vector3.new(0, 0, 0)
  1020. item51.Velocity = Vector3.new(0, 0, 0)
  1021. item51.Anchored = true
  1022. item51.CanCollide = true
  1023. item51.Locked = true
  1024. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
  1025. item51.Parent = workspace.Love_ball
  1026. item52 = Instance.new('Part')
  1027. item52.Name = [[Part]]
  1028. item52.BrickColor = BrickColor.new('Maroon')
  1029. item52.Material = Enum.Material.Plastic
  1030. item52.Reflectance = 0
  1031. item52.Transparency = 0
  1032. item52.Size = Vector3.new(1, 1, 57)
  1033. item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1034. item52.RotVelocity = Vector3.new(0, 0, 0)
  1035. item52.Velocity = Vector3.new(0, 0, 0)
  1036. item52.Anchored = true
  1037. item52.CanCollide = true
  1038. item52.Locked = true
  1039. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
  1040. item52.Parent = workspace.Love_ball
  1041. item53 = Instance.new('Part')
  1042. item53.Name = [[Part]]
  1043. item53.BrickColor = BrickColor.new('Deep orange')
  1044. item53.Material = Enum.Material.Plastic
  1045. item53.Reflectance = 0
  1046. item53.Transparency = 0
  1047. item53.Size = Vector3.new(29, 1, 57)
  1048. item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1049. item53.RotVelocity = Vector3.new(0, 0, 0)
  1050. item53.Velocity = Vector3.new(0, 0, 0)
  1051. item53.Anchored = true
  1052. item53.CanCollide = true
  1053. item53.Locked = true
  1054. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
  1055. item53.Parent = workspace.Love_ball
  1056. item54 = Instance.new('Part')
  1057. item54.Name = [[Spawn]]
  1058. item54.BrickColor = BrickColor.new('Black')
  1059. item54.Material = Enum.Material.Slate
  1060. item54.Reflectance = 0
  1061. item54.Transparency = 0.5
  1062. item54.Size = Vector3.new(1, 1, 1)
  1063. item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1064. item54.RotVelocity = Vector3.new(0, 0, 0)
  1065. item54.Velocity = Vector3.new(0, 0, 0)
  1066. item54.Anchored = true
  1067. item54.CanCollide = false
  1068. item54.Locked = true
  1069. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
  1070. item54.Parent = workspace.Love_ball
  1071. item55 = Instance.new('Model')
  1072. item55.Name = [[Master_ball]]
  1073. item55.Parent = workspace
  1074. item56 = Instance.new('Part')
  1075. item56.Name = [[Part]]
  1076. item56.BrickColor = BrickColor.new('Magenta')
  1077. item56.Material = Enum.Material.Slate
  1078. item56.Reflectance = 0
  1079. item56.Transparency = 0
  1080. item56.Size = Vector3.new(55, 47, 1)
  1081. item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1082. item56.RotVelocity = Vector3.new(0, 0, 0)
  1083. item56.Velocity = Vector3.new(0, 0, 0)
  1084. item56.Anchored = true
  1085. item56.CanCollide = true
  1086. item56.Locked = true
  1087. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
  1088. item56.Parent = workspace.Master_ball
  1089. item57 = Instance.new('Part')
  1090. item57.Name = [[Part]]
  1091. item57.BrickColor = BrickColor.new('Magenta')
  1092. item57.Material = Enum.Material.Slate
  1093. item57.Reflectance = 0
  1094. item57.Transparency = 0
  1095. item57.Size = Vector3.new(60, 1, 57)
  1096. item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1097. item57.RotVelocity = Vector3.new(0, 0, 0)
  1098. item57.Velocity = Vector3.new(0, 0, 0)
  1099. item57.Anchored = true
  1100. item57.CanCollide = true
  1101. item57.Locked = true
  1102. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
  1103. item57.Parent = workspace.Master_ball
  1104. item58 = Instance.new('Part')
  1105. item58.Name = [[Part]]
  1106. item58.BrickColor = BrickColor.new('Magenta')
  1107. item58.Material = Enum.Material.Slate
  1108. item58.Reflectance = 0
  1109. item58.Transparency = 0
  1110. item58.Size = Vector3.new(60, 47, 1)
  1111. item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1112. item58.RotVelocity = Vector3.new(0, 0, 0)
  1113. item58.Velocity = Vector3.new(0, 0, 0)
  1114. item58.Anchored = true
  1115. item58.CanCollide = true
  1116. item58.Locked = true
  1117. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
  1118. item58.Parent = workspace.Master_ball
  1119. item59 = Instance.new('Part')
  1120. item59.Name = [[Part]]
  1121. item59.BrickColor = BrickColor.new('Magenta')
  1122. item59.Material = Enum.Material.Slate
  1123. item59.Reflectance = 0
  1124. item59.Transparency = 0
  1125. item59.Size = Vector3.new(55, 47, 1)
  1126. item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1127. item59.RotVelocity = Vector3.new(0, 0, 0)
  1128. item59.Velocity = Vector3.new(0, 0, 0)
  1129. item59.Anchored = true
  1130. item59.CanCollide = true
  1131. item59.Locked = true
  1132. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
  1133. item59.Parent = workspace.Master_ball
  1134. item60 = Instance.new('Part')
  1135. item60.Name = [[Part]]
  1136. item60.BrickColor = BrickColor.new('Magenta')
  1137. item60.Material = Enum.Material.Slate
  1138. item60.Reflectance = 0
  1139. item60.Transparency = 0
  1140. item60.Size = Vector3.new(60, 47, 1)
  1141. item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1142. item60.RotVelocity = Vector3.new(0, 0, 0)
  1143. item60.Velocity = Vector3.new(0, 0, 0)
  1144. item60.Anchored = true
  1145. item60.CanCollide = true
  1146. item60.Locked = true
  1147. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
  1148. item60.Parent = workspace.Master_ball
  1149. item61 = Instance.new('Part')
  1150. item61.Name = [[Part]]
  1151. item61.BrickColor = BrickColor.new('Magenta')
  1152. item61.Material = Enum.Material.Slate
  1153. item61.Reflectance = 0
  1154. item61.Transparency = 0
  1155. item61.Size = Vector3.new(60, 1, 57)
  1156. item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1157. item61.RotVelocity = Vector3.new(0, 0, 0)
  1158. item61.Velocity = Vector3.new(0, 0, 0)
  1159. item61.Anchored = true
  1160. item61.CanCollide = true
  1161. item61.Locked = true
  1162. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
  1163. item61.Parent = workspace.Master_ball
  1164. item62 = Instance.new('Part')
  1165. item62.Name = [[Spawn]]
  1166. item62.BrickColor = BrickColor.new('Black')
  1167. item62.Material = Enum.Material.Slate
  1168. item62.Reflectance = 0
  1169. item62.Transparency = 0.5
  1170. item62.Size = Vector3.new(1, 1, 1)
  1171. item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1172. item62.RotVelocity = Vector3.new(0, 0, 0)
  1173. item62.Velocity = Vector3.new(0, 0, 0)
  1174. item62.Anchored = true
  1175. item62.CanCollide = false
  1176. item62.Locked = true
  1177. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
  1178. item62.Parent = workspace.Master_ball
  1179. item63 = Instance.new('Model')
  1180. item63.Name = [[Timer_ball]]
  1181. item63.Parent = workspace
  1182. item64 = Instance.new('Part')
  1183. item64.Name = [[Part]]
  1184. item64.BrickColor = BrickColor.new('Ghost grey')
  1185. item64.Material = Enum.Material.Plastic
  1186. item64.Reflectance = 0
  1187. item64.Transparency = 0
  1188. item64.Size = Vector3.new(187, 47, 1)
  1189. item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1190. item64.RotVelocity = Vector3.new(0, 0, 0)
  1191. item64.Velocity = Vector3.new(0, 0, 0)
  1192. item64.Anchored = true
  1193. item64.CanCollide = true
  1194. item64.Locked = true
  1195. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
  1196. item64.Parent = workspace.Timer_ball
  1197. item65 = Instance.new('Part')
  1198. item65.Name = [[Part]]
  1199. item65.BrickColor = BrickColor.new('Ghost grey')
  1200. item65.Material = Enum.Material.Plastic
  1201. item65.Reflectance = 0
  1202. item65.Transparency = 0
  1203. item65.Size = Vector3.new(187, 1, 57)
  1204. item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1205. item65.RotVelocity = Vector3.new(0, 0, 0)
  1206. item65.Velocity = Vector3.new(0, 0, 0)
  1207. item65.Anchored = true
  1208. item65.CanCollide = true
  1209. item65.Locked = true
  1210. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
  1211. item65.Parent = workspace.Timer_ball
  1212. item66 = Instance.new('Part')
  1213. item66.Name = [[Part]]
  1214. item66.BrickColor = BrickColor.new('Ghost grey')
  1215. item66.Material = Enum.Material.Plastic
  1216. item66.Reflectance = 0
  1217. item66.Transparency = 0
  1218. item66.Size = Vector3.new(187, 1, 57)
  1219. item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1220. item66.RotVelocity = Vector3.new(0, 0, 0)
  1221. item66.Velocity = Vector3.new(0, 0, 0)
  1222. item66.Anchored = true
  1223. item66.CanCollide = true
  1224. item66.Locked = true
  1225. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
  1226. item66.Parent = workspace.Timer_ball
  1227. item67 = Instance.new('Part')
  1228. item67.Name = [[Part]]
  1229. item67.BrickColor = BrickColor.new('Ghost grey')
  1230. item67.Material = Enum.Material.Plastic
  1231. item67.Reflectance = 0
  1232. item67.Transparency = 0
  1233. item67.Size = Vector3.new(187, 47, 1)
  1234. item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1235. item67.RotVelocity = Vector3.new(0, 0, 0)
  1236. item67.Velocity = Vector3.new(0, 0, 0)
  1237. item67.Anchored = true
  1238. item67.CanCollide = true
  1239. item67.Locked = true
  1240. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
  1241. item67.Parent = workspace.Timer_ball
  1242. item68 = Instance.new('Part')
  1243. item68.Name = [[Part]]
  1244. item68.BrickColor = BrickColor.new('Ghost grey')
  1245. item68.Material = Enum.Material.Plastic
  1246. item68.Reflectance = 0
  1247. item68.Transparency = 0
  1248. item68.Size = Vector3.new(55, 47, 1)
  1249. item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1250. item68.RotVelocity = Vector3.new(0, 0, 0)
  1251. item68.Velocity = Vector3.new(0, 0, 0)
  1252. item68.Anchored = true
  1253. item68.CanCollide = true
  1254. item68.Locked = true
  1255. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
  1256. item68.Parent = workspace.Timer_ball
  1257. item69 = Instance.new('Part')
  1258. item69.Name = [[Part]]
  1259. item69.BrickColor = BrickColor.new('Ghost grey')
  1260. item69.Material = Enum.Material.Plastic
  1261. item69.Reflectance = 0
  1262. item69.Transparency = 0
  1263. item69.Size = Vector3.new(55, 47, 1)
  1264. item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1265. item69.RotVelocity = Vector3.new(0, 0, 0)
  1266. item69.Velocity = Vector3.new(0, 0, 0)
  1267. item69.Anchored = true
  1268. item69.CanCollide = true
  1269. item69.Locked = true
  1270. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
  1271. item69.Parent = workspace.Timer_ball
  1272. item70 = Instance.new('Part')
  1273. item70.Name = [[Part]]
  1274. item70.BrickColor = BrickColor.new('Maroon')
  1275. item70.Material = Enum.Material.Plastic
  1276. item70.Reflectance = 0
  1277. item70.Transparency = 0
  1278. item70.Size = Vector3.new(1, 1, 57)
  1279. item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1280. item70.RotVelocity = Vector3.new(0, 0, 0)
  1281. item70.Velocity = Vector3.new(0, 0, 0)
  1282. item70.Anchored = true
  1283. item70.CanCollide = true
  1284. item70.Locked = true
  1285. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
  1286. item70.Parent = workspace.Timer_ball
  1287. item71 = Instance.new('Part')
  1288. item71.Name = [[Part]]
  1289. item71.BrickColor = BrickColor.new('Maroon')
  1290. item71.Material = Enum.Material.Plastic
  1291. item71.Reflectance = 0
  1292. item71.Transparency = 0
  1293. item71.Size = Vector3.new(1, 1, 57)
  1294. item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1295. item71.RotVelocity = Vector3.new(0, 0, 0)
  1296. item71.Velocity = Vector3.new(0, 0, 0)
  1297. item71.Anchored = true
  1298. item71.CanCollide = true
  1299. item71.Locked = true
  1300. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
  1301. item71.Parent = workspace.Timer_ball
  1302. item72 = Instance.new('Part')
  1303. item72.Name = [[Part]]
  1304. item72.BrickColor = BrickColor.new('Maroon')
  1305. item72.Material = Enum.Material.Plastic
  1306. item72.Reflectance = 0
  1307. item72.Transparency = 0
  1308. item72.Size = Vector3.new(1, 1, 57)
  1309. item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1310. item72.RotVelocity = Vector3.new(0, 0, 0)
  1311. item72.Velocity = Vector3.new(0, 0, 0)
  1312. item72.Anchored = true
  1313. item72.CanCollide = true
  1314. item72.Locked = true
  1315. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
  1316. item72.Parent = workspace.Timer_ball
  1317. item73 = Instance.new('Part')
  1318. item73.Name = [[Part]]
  1319. item73.BrickColor = BrickColor.new('Maroon')
  1320. item73.Material = Enum.Material.Plastic
  1321. item73.Reflectance = 0
  1322. item73.Transparency = 0
  1323. item73.Size = Vector3.new(1, 1, 57)
  1324. item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1325. item73.RotVelocity = Vector3.new(0, 0, 0)
  1326. item73.Velocity = Vector3.new(0, 0, 0)
  1327. item73.Anchored = true
  1328. item73.CanCollide = true
  1329. item73.Locked = true
  1330. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
  1331. item73.Parent = workspace.Timer_ball
  1332. item74 = Instance.new('Part')
  1333. item74.Name = [[Part]]
  1334. item74.BrickColor = BrickColor.new('Maroon')
  1335. item74.Material = Enum.Material.Plastic
  1336. item74.Reflectance = 0
  1337. item74.Transparency = 0
  1338. item74.Size = Vector3.new(1, 1, 57)
  1339. item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1340. item74.RotVelocity = Vector3.new(0, 0, 0)
  1341. item74.Velocity = Vector3.new(0, 0, 0)
  1342. item74.Anchored = true
  1343. item74.CanCollide = true
  1344. item74.Locked = true
  1345. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
  1346. item74.Parent = workspace.Timer_ball
  1347. item75 = Instance.new('Part')
  1348. item75.Name = [[Part]]
  1349. item75.BrickColor = BrickColor.new('Maroon')
  1350. item75.Material = Enum.Material.Plastic
  1351. item75.Reflectance = 0
  1352. item75.Transparency = 0
  1353. item75.Size = Vector3.new(1, 1, 57)
  1354. item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1355. item75.RotVelocity = Vector3.new(0, 0, 0)
  1356. item75.Velocity = Vector3.new(0, 0, 0)
  1357. item75.Anchored = true
  1358. item75.CanCollide = true
  1359. item75.Locked = true
  1360. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
  1361. item75.Parent = workspace.Timer_ball
  1362. item76 = Instance.new('Part')
  1363. item76.Name = [[Part]]
  1364. item76.BrickColor = BrickColor.new('Maroon')
  1365. item76.Material = Enum.Material.Plastic
  1366. item76.Reflectance = 0
  1367. item76.Transparency = 0
  1368. item76.Size = Vector3.new(1, 1, 57)
  1369. item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1370. item76.RotVelocity = Vector3.new(0, 0, 0)
  1371. item76.Velocity = Vector3.new(0, 0, 0)
  1372. item76.Anchored = true
  1373. item76.CanCollide = true
  1374. item76.Locked = true
  1375. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
  1376. item76.Parent = workspace.Timer_ball
  1377. item77 = Instance.new('Part')
  1378. item77.Name = [[Part]]
  1379. item77.BrickColor = BrickColor.new('Deep orange')
  1380. item77.Material = Enum.Material.Plastic
  1381. item77.Reflectance = 0
  1382. item77.Transparency = 0
  1383. item77.Size = Vector3.new(29, 1, 57)
  1384. item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1385. item77.RotVelocity = Vector3.new(0, 0, 0)
  1386. item77.Velocity = Vector3.new(0, 0, 0)
  1387. item77.Anchored = true
  1388. item77.CanCollide = true
  1389. item77.Locked = true
  1390. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
  1391. item77.Parent = workspace.Timer_ball
  1392. item78 = Instance.new('Part')
  1393. item78.Name = [[Part]]
  1394. item78.BrickColor = BrickColor.new('Maroon')
  1395. item78.Material = Enum.Material.Plastic
  1396. item78.Reflectance = 0
  1397. item78.Transparency = 0
  1398. item78.Size = Vector3.new(1, 1, 57)
  1399. item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1400. item78.RotVelocity = Vector3.new(0, 0, 0)
  1401. item78.Velocity = Vector3.new(0, 0, 0)
  1402. item78.Anchored = true
  1403. item78.CanCollide = true
  1404. item78.Locked = true
  1405. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
  1406. item78.Parent = workspace.Timer_ball
  1407. item79 = Instance.new('Part')
  1408. item79.Name = [[Part]]
  1409. item79.BrickColor = BrickColor.new('Maroon')
  1410. item79.Material = Enum.Material.Plastic
  1411. item79.Reflectance = 0
  1412. item79.Transparency = 0
  1413. item79.Size = Vector3.new(1, 1, 57)
  1414. item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1415. item79.RotVelocity = Vector3.new(0, 0, 0)
  1416. item79.Velocity = Vector3.new(0, 0, 0)
  1417. item79.Anchored = true
  1418. item79.CanCollide = true
  1419. item79.Locked = true
  1420. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
  1421. item79.Parent = workspace.Timer_ball
  1422. item80 = Instance.new('Part')
  1423. item80.Name = [[Part]]
  1424. item80.BrickColor = BrickColor.new('Maroon')
  1425. item80.Material = Enum.Material.Plastic
  1426. item80.Reflectance = 0
  1427. item80.Transparency = 0
  1428. item80.Size = Vector3.new(1, 1, 57)
  1429. item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1430. item80.RotVelocity = Vector3.new(0, 0, 0)
  1431. item80.Velocity = Vector3.new(0, 0, 0)
  1432. item80.Anchored = true
  1433. item80.CanCollide = true
  1434. item80.Locked = true
  1435. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
  1436. item80.Parent = workspace.Timer_ball
  1437. item81 = Instance.new('Part')
  1438. item81.Name = [[Part]]
  1439. item81.BrickColor = BrickColor.new('Maroon')
  1440. item81.Material = Enum.Material.Plastic
  1441. item81.Reflectance = 0
  1442. item81.Transparency = 0
  1443. item81.Size = Vector3.new(1, 1, 57)
  1444. item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1445. item81.RotVelocity = Vector3.new(0, 0, 0)
  1446. item81.Velocity = Vector3.new(0, 0, 0)
  1447. item81.Anchored = true
  1448. item81.CanCollide = true
  1449. item81.Locked = true
  1450. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
  1451. item81.Parent = workspace.Timer_ball
  1452. item82 = Instance.new('Part')
  1453. item82.Name = [[Part]]
  1454. item82.BrickColor = BrickColor.new('Maroon')
  1455. item82.Material = Enum.Material.Plastic
  1456. item82.Reflectance = 0
  1457. item82.Transparency = 0
  1458. item82.Size = Vector3.new(1, 1, 57)
  1459. item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1460. item82.RotVelocity = Vector3.new(0, 0, 0)
  1461. item82.Velocity = Vector3.new(0, 0, 0)
  1462. item82.Anchored = true
  1463. item82.CanCollide = true
  1464. item82.Locked = true
  1465. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
  1466. item82.Parent = workspace.Timer_ball
  1467. item83 = Instance.new('Part')
  1468. item83.Name = [[Part]]
  1469. item83.BrickColor = BrickColor.new('Maroon')
  1470. item83.Material = Enum.Material.Plastic
  1471. item83.Reflectance = 0
  1472. item83.Transparency = 0
  1473. item83.Size = Vector3.new(1, 1, 57)
  1474. item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1475. item83.RotVelocity = Vector3.new(0, 0, 0)
  1476. item83.Velocity = Vector3.new(0, 0, 0)
  1477. item83.Anchored = true
  1478. item83.CanCollide = true
  1479. item83.Locked = true
  1480. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
  1481. item83.Parent = workspace.Timer_ball
  1482. item84 = Instance.new('Part')
  1483. item84.Name = [[Part]]
  1484. item84.BrickColor = BrickColor.new('Maroon')
  1485. item84.Material = Enum.Material.Plastic
  1486. item84.Reflectance = 0
  1487. item84.Transparency = 0
  1488. item84.Size = Vector3.new(1, 1, 57)
  1489. item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1490. item84.RotVelocity = Vector3.new(0, 0, 0)
  1491. item84.Velocity = Vector3.new(0, 0, 0)
  1492. item84.Anchored = true
  1493. item84.CanCollide = true
  1494. item84.Locked = true
  1495. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
  1496. item84.Parent = workspace.Timer_ball
  1497. item85 = Instance.new('Part')
  1498. item85.Name = [[Part]]
  1499. item85.BrickColor = BrickColor.new('Maroon')
  1500. item85.Material = Enum.Material.Plastic
  1501. item85.Reflectance = 0
  1502. item85.Transparency = 0
  1503. item85.Size = Vector3.new(1, 1, 57)
  1504. item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1505. item85.RotVelocity = Vector3.new(0, 0, 0)
  1506. item85.Velocity = Vector3.new(0, 0, 0)
  1507. item85.Anchored = true
  1508. item85.CanCollide = true
  1509. item85.Locked = true
  1510. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
  1511. item85.Parent = workspace.Timer_ball
  1512. item86 = Instance.new('Part')
  1513. item86.Name = [[Part]]
  1514. item86.BrickColor = BrickColor.new('Maroon')
  1515. item86.Material = Enum.Material.Plastic
  1516. item86.Reflectance = 0
  1517. item86.Transparency = 0
  1518. item86.Size = Vector3.new(1, 1, 57)
  1519. item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1520. item86.RotVelocity = Vector3.new(0, 0, 0)
  1521. item86.Velocity = Vector3.new(0, 0, 0)
  1522. item86.Anchored = true
  1523. item86.CanCollide = true
  1524. item86.Locked = true
  1525. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
  1526. item86.Parent = workspace.Timer_ball
  1527. item87 = Instance.new('Part')
  1528. item87.Name = [[Part]]
  1529. item87.BrickColor = BrickColor.new('Maroon')
  1530. item87.Material = Enum.Material.Plastic
  1531. item87.Reflectance = 0
  1532. item87.Transparency = 0
  1533. item87.Size = Vector3.new(1, 1, 57)
  1534. item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1535. item87.RotVelocity = Vector3.new(0, 0, 0)
  1536. item87.Velocity = Vector3.new(0, 0, 0)
  1537. item87.Anchored = true
  1538. item87.CanCollide = true
  1539. item87.Locked = true
  1540. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
  1541. item87.Parent = workspace.Timer_ball
  1542. item88 = Instance.new('Part')
  1543. item88.Name = [[Part]]
  1544. item88.BrickColor = BrickColor.new('Maroon')
  1545. item88.Material = Enum.Material.Plastic
  1546. item88.Reflectance = 0
  1547. item88.Transparency = 0
  1548. item88.Size = Vector3.new(1, 1, 57)
  1549. item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1550. item88.RotVelocity = Vector3.new(0, 0, 0)
  1551. item88.Velocity = Vector3.new(0, 0, 0)
  1552. item88.Anchored = true
  1553. item88.CanCollide = true
  1554. item88.Locked = true
  1555. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
  1556. item88.Parent = workspace.Timer_ball
  1557. item89 = Instance.new('Part')
  1558. item89.Name = [[Spawn]]
  1559. item89.BrickColor = BrickColor.new('Black')
  1560. item89.Material = Enum.Material.Slate
  1561. item89.Reflectance = 0
  1562. item89.Transparency = 0.5
  1563. item89.Size = Vector3.new(1, 1, 1)
  1564. item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1565. item89.RotVelocity = Vector3.new(0, 0, 0)
  1566. item89.Velocity = Vector3.new(0, 0, 0)
  1567. item89.Anchored = true
  1568. item89.CanCollide = false
  1569. item89.Locked = true
  1570. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
  1571. item89.Parent = workspace.Timer_ball
  1572. item90 = Instance.new('Model')
  1573. item90.Name = [[Ultra_ball]]
  1574. item90.Parent = workspace
  1575. item91 = Instance.new('Part')
  1576. item91.Name = [[Part]]
  1577. item91.BrickColor = BrickColor.new('Black')
  1578. item91.Material = Enum.Material.Plastic
  1579. item91.Reflectance = 0
  1580. item91.Transparency = 0
  1581. item91.Size = Vector3.new(187, 47, 1)
  1582. item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1583. item91.RotVelocity = Vector3.new(0, 0, 0)
  1584. item91.Velocity = Vector3.new(0, 0, 0)
  1585. item91.Anchored = true
  1586. item91.CanCollide = true
  1587. item91.Locked = true
  1588. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
  1589. item91.Parent = workspace.Ultra_ball
  1590. item92 = Instance.new('Part')
  1591. item92.Name = [[Part]]
  1592. item92.BrickColor = BrickColor.new('Black')
  1593. item92.Material = Enum.Material.Plastic
  1594. item92.Reflectance = 0
  1595. item92.Transparency = 0
  1596. item92.Size = Vector3.new(187, 1, 57)
  1597. item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1598. item92.RotVelocity = Vector3.new(0, 0, 0)
  1599. item92.Velocity = Vector3.new(0, 0, 0)
  1600. item92.Anchored = true
  1601. item92.CanCollide = true
  1602. item92.Locked = true
  1603. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
  1604. item92.Parent = workspace.Ultra_ball
  1605. item93 = Instance.new('Part')
  1606. item93.Name = [[Part]]
  1607. item93.BrickColor = BrickColor.new('Maroon')
  1608. item93.Material = Enum.Material.Plastic
  1609. item93.Reflectance = 0
  1610. item93.Transparency = 0
  1611. item93.Size = Vector3.new(1, 1, 57)
  1612. item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1613. item93.RotVelocity = Vector3.new(0, 0, 0)
  1614. item93.Velocity = Vector3.new(0, 0, 0)
  1615. item93.Anchored = true
  1616. item93.CanCollide = true
  1617. item93.Locked = true
  1618. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
  1619. item93.Parent = workspace.Ultra_ball
  1620. item94 = Instance.new('Part')
  1621. item94.Name = [[Part]]
  1622. item94.BrickColor = BrickColor.new('Maroon')
  1623. item94.Material = Enum.Material.Plastic
  1624. item94.Reflectance = 0
  1625. item94.Transparency = 0
  1626. item94.Size = Vector3.new(1, 1, 57)
  1627. item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1628. item94.RotVelocity = Vector3.new(0, 0, 0)
  1629. item94.Velocity = Vector3.new(0, 0, 0)
  1630. item94.Anchored = true
  1631. item94.CanCollide = true
  1632. item94.Locked = true
  1633. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
  1634. item94.Parent = workspace.Ultra_ball
  1635. item95 = Instance.new('Part')
  1636. item95.Name = [[Part]]
  1637. item95.BrickColor = BrickColor.new('Maroon')
  1638. item95.Material = Enum.Material.Plastic
  1639. item95.Reflectance = 0
  1640. item95.Transparency = 0
  1641. item95.Size = Vector3.new(1, 1, 57)
  1642. item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1643. item95.RotVelocity = Vector3.new(0, 0, 0)
  1644. item95.Velocity = Vector3.new(0, 0, 0)
  1645. item95.Anchored = true
  1646. item95.CanCollide = true
  1647. item95.Locked = true
  1648. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
  1649. item95.Parent = workspace.Ultra_ball
  1650. item96 = Instance.new('Part')
  1651. item96.Name = [[Part]]
  1652. item96.BrickColor = BrickColor.new('Maroon')
  1653. item96.Material = Enum.Material.Plastic
  1654. item96.Reflectance = 0
  1655. item96.Transparency = 0
  1656. item96.Size = Vector3.new(1, 1, 57)
  1657. item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1658. item96.RotVelocity = Vector3.new(0, 0, 0)
  1659. item96.Velocity = Vector3.new(0, 0, 0)
  1660. item96.Anchored = true
  1661. item96.CanCollide = true
  1662. item96.Locked = true
  1663. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
  1664. item96.Parent = workspace.Ultra_ball
  1665. item97 = Instance.new('Part')
  1666. item97.Name = [[Part]]
  1667. item97.BrickColor = BrickColor.new('Maroon')
  1668. item97.Material = Enum.Material.Plastic
  1669. item97.Reflectance = 0
  1670. item97.Transparency = 0
  1671. item97.Size = Vector3.new(1, 1, 57)
  1672. item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1673. item97.RotVelocity = Vector3.new(0, 0, 0)
  1674. item97.Velocity = Vector3.new(0, 0, 0)
  1675. item97.Anchored = true
  1676. item97.CanCollide = true
  1677. item97.Locked = true
  1678. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
  1679. item97.Parent = workspace.Ultra_ball
  1680. item98 = Instance.new('Part')
  1681. item98.Name = [[Part]]
  1682. item98.BrickColor = BrickColor.new('Maroon')
  1683. item98.Material = Enum.Material.Plastic
  1684. item98.Reflectance = 0
  1685. item98.Transparency = 0
  1686. item98.Size = Vector3.new(1, 1, 57)
  1687. item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1688. item98.RotVelocity = Vector3.new(0, 0, 0)
  1689. item98.Velocity = Vector3.new(0, 0, 0)
  1690. item98.Anchored = true
  1691. item98.CanCollide = true
  1692. item98.Locked = true
  1693. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
  1694. item98.Parent = workspace.Ultra_ball
  1695. item99 = Instance.new('Part')
  1696. item99.Name = [[Part]]
  1697. item99.BrickColor = BrickColor.new('Maroon')
  1698. item99.Material = Enum.Material.Plastic
  1699. item99.Reflectance = 0
  1700. item99.Transparency = 0
  1701. item99.Size = Vector3.new(1, 1, 57)
  1702. item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1703. item99.RotVelocity = Vector3.new(0, 0, 0)
  1704. item99.Velocity = Vector3.new(0, 0, 0)
  1705. item99.Anchored = true
  1706. item99.CanCollide = true
  1707. item99.Locked = true
  1708. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
  1709. item99.Parent = workspace.Ultra_ball
  1710. item100 = Instance.new('Part')
  1711. item100.Name = [[Part]]
  1712. item100.BrickColor = BrickColor.new('Deep orange')
  1713. item100.Material = Enum.Material.Plastic
  1714. item100.Reflectance = 0
  1715. item100.Transparency = 0
  1716. item100.Size = Vector3.new(29, 1, 57)
  1717. item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1718. item100.RotVelocity = Vector3.new(0, 0, 0)
  1719. item100.Velocity = Vector3.new(0, 0, 0)
  1720. item100.Anchored = true
  1721. item100.CanCollide = true
  1722. item100.Locked = true
  1723. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
  1724. item100.Parent = workspace.Ultra_ball
  1725. item101 = Instance.new('Part')
  1726. item101.Name = [[Part]]
  1727. item101.BrickColor = BrickColor.new('Maroon')
  1728. item101.Material = Enum.Material.Plastic
  1729. item101.Reflectance = 0
  1730. item101.Transparency = 0
  1731. item101.Size = Vector3.new(1, 1, 57)
  1732. item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1733. item101.RotVelocity = Vector3.new(0, 0, 0)
  1734. item101.Velocity = Vector3.new(0, 0, 0)
  1735. item101.Anchored = true
  1736. item101.CanCollide = true
  1737. item101.Locked = true
  1738. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
  1739. item101.Parent = workspace.Ultra_ball
  1740. item102 = Instance.new('Part')
  1741. item102.Name = [[Part]]
  1742. item102.BrickColor = BrickColor.new('Maroon')
  1743. item102.Material = Enum.Material.Plastic
  1744. item102.Reflectance = 0
  1745. item102.Transparency = 0
  1746. item102.Size = Vector3.new(1, 1, 57)
  1747. item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1748. item102.RotVelocity = Vector3.new(0, 0, 0)
  1749. item102.Velocity = Vector3.new(0, 0, 0)
  1750. item102.Anchored = true
  1751. item102.CanCollide = true
  1752. item102.Locked = true
  1753. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
  1754. item102.Parent = workspace.Ultra_ball
  1755. item103 = Instance.new('Part')
  1756. item103.Name = [[Part]]
  1757. item103.BrickColor = BrickColor.new('Black')
  1758. item103.Material = Enum.Material.Plastic
  1759. item103.Reflectance = 0
  1760. item103.Transparency = 0
  1761. item103.Size = Vector3.new(187, 47, 1)
  1762. item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1763. item103.RotVelocity = Vector3.new(0, 0, 0)
  1764. item103.Velocity = Vector3.new(0, 0, 0)
  1765. item103.Anchored = true
  1766. item103.CanCollide = true
  1767. item103.Locked = true
  1768. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
  1769. item103.Parent = workspace.Ultra_ball
  1770. item104 = Instance.new('Part')
  1771. item104.Name = [[Part]]
  1772. item104.BrickColor = BrickColor.new('Maroon')
  1773. item104.Material = Enum.Material.Plastic
  1774. item104.Reflectance = 0
  1775. item104.Transparency = 0
  1776. item104.Size = Vector3.new(1, 1, 57)
  1777. item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1778. item104.RotVelocity = Vector3.new(0, 0, 0)
  1779. item104.Velocity = Vector3.new(0, 0, 0)
  1780. item104.Anchored = true
  1781. item104.CanCollide = true
  1782. item104.Locked = true
  1783. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
  1784. item104.Parent = workspace.Ultra_ball
  1785. item105 = Instance.new('Part')
  1786. item105.Name = [[Part]]
  1787. item105.BrickColor = BrickColor.new('Maroon')
  1788. item105.Material = Enum.Material.Plastic
  1789. item105.Reflectance = 0
  1790. item105.Transparency = 0
  1791. item105.Size = Vector3.new(1, 1, 57)
  1792. item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1793. item105.RotVelocity = Vector3.new(0, 0, 0)
  1794. item105.Velocity = Vector3.new(0, 0, 0)
  1795. item105.Anchored = true
  1796. item105.CanCollide = true
  1797. item105.Locked = true
  1798. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
  1799. item105.Parent = workspace.Ultra_ball
  1800. item106 = Instance.new('Part')
  1801. item106.Name = [[Part]]
  1802. item106.BrickColor = BrickColor.new('Black')
  1803. item106.Material = Enum.Material.Plastic
  1804. item106.Reflectance = 0
  1805. item106.Transparency = 0
  1806. item106.Size = Vector3.new(55, 47, 1)
  1807. item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1808. item106.RotVelocity = Vector3.new(0, 0, 0)
  1809. item106.Velocity = Vector3.new(0, 0, 0)
  1810. item106.Anchored = true
  1811. item106.CanCollide = true
  1812. item106.Locked = true
  1813. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
  1814. item106.Parent = workspace.Ultra_ball
  1815. item107 = Instance.new('Part')
  1816. item107.Name = [[Part]]
  1817. item107.BrickColor = BrickColor.new('Black')
  1818. item107.Material = Enum.Material.Plastic
  1819. item107.Reflectance = 0
  1820. item107.Transparency = 0
  1821. item107.Size = Vector3.new(55, 47, 1)
  1822. item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1823. item107.RotVelocity = Vector3.new(0, 0, 0)
  1824. item107.Velocity = Vector3.new(0, 0, 0)
  1825. item107.Anchored = true
  1826. item107.CanCollide = true
  1827. item107.Locked = true
  1828. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
  1829. item107.Parent = workspace.Ultra_ball
  1830. item108 = Instance.new('Part')
  1831. item108.Name = [[Part]]
  1832. item108.BrickColor = BrickColor.new('Maroon')
  1833. item108.Material = Enum.Material.Plastic
  1834. item108.Reflectance = 0
  1835. item108.Transparency = 0
  1836. item108.Size = Vector3.new(1, 1, 57)
  1837. item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1838. item108.RotVelocity = Vector3.new(0, 0, 0)
  1839. item108.Velocity = Vector3.new(0, 0, 0)
  1840. item108.Anchored = true
  1841. item108.CanCollide = true
  1842. item108.Locked = true
  1843. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
  1844. item108.Parent = workspace.Ultra_ball
  1845. item109 = Instance.new('Part')
  1846. item109.Name = [[Part]]
  1847. item109.BrickColor = BrickColor.new('Black')
  1848. item109.Material = Enum.Material.Plastic
  1849. item109.Reflectance = 0
  1850. item109.Transparency = 0
  1851. item109.Size = Vector3.new(187, 1, 57)
  1852. item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1853. item109.RotVelocity = Vector3.new(0, 0, 0)
  1854. item109.Velocity = Vector3.new(0, 0, 0)
  1855. item109.Anchored = true
  1856. item109.CanCollide = true
  1857. item109.Locked = true
  1858. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
  1859. item109.Parent = workspace.Ultra_ball
  1860. item110 = Instance.new('Part')
  1861. item110.Name = [[Part]]
  1862. item110.BrickColor = BrickColor.new('Maroon')
  1863. item110.Material = Enum.Material.Plastic
  1864. item110.Reflectance = 0
  1865. item110.Transparency = 0
  1866. item110.Size = Vector3.new(1, 1, 57)
  1867. item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1868. item110.RotVelocity = Vector3.new(0, 0, 0)
  1869. item110.Velocity = Vector3.new(0, 0, 0)
  1870. item110.Anchored = true
  1871. item110.CanCollide = true
  1872. item110.Locked = true
  1873. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
  1874. item110.Parent = workspace.Ultra_ball
  1875. item111 = Instance.new('Part')
  1876. item111.Name = [[Part]]
  1877. item111.BrickColor = BrickColor.new('Maroon')
  1878. item111.Material = Enum.Material.Plastic
  1879. item111.Reflectance = 0
  1880. item111.Transparency = 0
  1881. item111.Size = Vector3.new(1, 1, 57)
  1882. item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1883. item111.RotVelocity = Vector3.new(0, 0, 0)
  1884. item111.Velocity = Vector3.new(0, 0, 0)
  1885. item111.Anchored = true
  1886. item111.CanCollide = true
  1887. item111.Locked = true
  1888. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
  1889. item111.Parent = workspace.Ultra_ball
  1890. item112 = Instance.new('Part')
  1891. item112.Name = [[Part]]
  1892. item112.BrickColor = BrickColor.new('Maroon')
  1893. item112.Material = Enum.Material.Plastic
  1894. item112.Reflectance = 0
  1895. item112.Transparency = 0
  1896. item112.Size = Vector3.new(1, 1, 57)
  1897. item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1898. item112.RotVelocity = Vector3.new(0, 0, 0)
  1899. item112.Velocity = Vector3.new(0, 0, 0)
  1900. item112.Anchored = true
  1901. item112.CanCollide = true
  1902. item112.Locked = true
  1903. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
  1904. item112.Parent = workspace.Ultra_ball
  1905. item113 = Instance.new('Part')
  1906. item113.Name = [[Part]]
  1907. item113.BrickColor = BrickColor.new('Maroon')
  1908. item113.Material = Enum.Material.Plastic
  1909. item113.Reflectance = 0
  1910. item113.Transparency = 0
  1911. item113.Size = Vector3.new(1, 1, 57)
  1912. item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1913. item113.RotVelocity = Vector3.new(0, 0, 0)
  1914. item113.Velocity = Vector3.new(0, 0, 0)
  1915. item113.Anchored = true
  1916. item113.CanCollide = true
  1917. item113.Locked = true
  1918. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
  1919. item113.Parent = workspace.Ultra_ball
  1920. item114 = Instance.new('Part')
  1921. item114.Name = [[Part]]
  1922. item114.BrickColor = BrickColor.new('Maroon')
  1923. item114.Material = Enum.Material.Plastic
  1924. item114.Reflectance = 0
  1925. item114.Transparency = 0
  1926. item114.Size = Vector3.new(1, 1, 57)
  1927. item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1928. item114.RotVelocity = Vector3.new(0, 0, 0)
  1929. item114.Velocity = Vector3.new(0, 0, 0)
  1930. item114.Anchored = true
  1931. item114.CanCollide = true
  1932. item114.Locked = true
  1933. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
  1934. item114.Parent = workspace.Ultra_ball
  1935. item115 = Instance.new('Part')
  1936. item115.Name = [[Part]]
  1937. item115.BrickColor = BrickColor.new('Maroon')
  1938. item115.Material = Enum.Material.Plastic
  1939. item115.Reflectance = 0
  1940. item115.Transparency = 0
  1941. item115.Size = Vector3.new(1, 1, 57)
  1942. item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1943. item115.RotVelocity = Vector3.new(0, 0, 0)
  1944. item115.Velocity = Vector3.new(0, 0, 0)
  1945. item115.Anchored = true
  1946. item115.CanCollide = true
  1947. item115.Locked = true
  1948. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
  1949. item115.Parent = workspace.Ultra_ball
  1950. item116 = Instance.new('Part')
  1951. item116.Name = [[Part]]
  1952. item116.BrickColor = BrickColor.new('Maroon')
  1953. item116.Material = Enum.Material.Plastic
  1954. item116.Reflectance = 0
  1955. item116.Transparency = 0
  1956. item116.Size = Vector3.new(1, 1, 57)
  1957. item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1958. item116.RotVelocity = Vector3.new(0, 0, 0)
  1959. item116.Velocity = Vector3.new(0, 0, 0)
  1960. item116.Anchored = true
  1961. item116.CanCollide = true
  1962. item116.Locked = true
  1963. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
  1964. item116.Parent = workspace.Ultra_ball
  1965. item117 = Instance.new('Part')
  1966. item117.Name = [[Part]]
  1967. item117.BrickColor = BrickColor.new('Maroon')
  1968. item117.Material = Enum.Material.Plastic
  1969. item117.Reflectance = 0
  1970. item117.Transparency = 0
  1971. item117.Size = Vector3.new(1, 1, 57)
  1972. item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1973. item117.RotVelocity = Vector3.new(0, 0, 0)
  1974. item117.Velocity = Vector3.new(0, 0, 0)
  1975. item117.Anchored = true
  1976. item117.CanCollide = true
  1977. item117.Locked = true
  1978. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
  1979. item117.Parent = workspace.Ultra_ball
  1980. item118 = Instance.new('Part')
  1981. item118.Name = [[Part]]
  1982. item118.BrickColor = BrickColor.new('Maroon')
  1983. item118.Material = Enum.Material.Plastic
  1984. item118.Reflectance = 0
  1985. item118.Transparency = 0
  1986. item118.Size = Vector3.new(1, 1, 57)
  1987. item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1988. item118.RotVelocity = Vector3.new(0, 0, 0)
  1989. item118.Velocity = Vector3.new(0, 0, 0)
  1990. item118.Anchored = true
  1991. item118.CanCollide = true
  1992. item118.Locked = true
  1993. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
  1994. item118.Parent = workspace.Ultra_ball
  1995. item119 = Instance.new('Part')
  1996. item119.Name = [[Part]]
  1997. item119.BrickColor = BrickColor.new('Maroon')
  1998. item119.Material = Enum.Material.Plastic
  1999. item119.Reflectance = 0
  2000. item119.Transparency = 0
  2001. item119.Size = Vector3.new(1, 1, 57)
  2002. item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2003. item119.RotVelocity = Vector3.new(0, 0, 0)
  2004. item119.Velocity = Vector3.new(0, 0, 0)
  2005. item119.Anchored = true
  2006. item119.CanCollide = true
  2007. item119.Locked = true
  2008. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
  2009. item119.Parent = workspace.Ultra_ball
  2010. item120 = Instance.new('Part')
  2011. item120.Name = [[Part]]
  2012. item120.BrickColor = BrickColor.new('Maroon')
  2013. item120.Material = Enum.Material.Plastic
  2014. item120.Reflectance = 0
  2015. item120.Transparency = 0
  2016. item120.Size = Vector3.new(1, 1, 57)
  2017. item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2018. item120.RotVelocity = Vector3.new(0, 0, 0)
  2019. item120.Velocity = Vector3.new(0, 0, 0)
  2020. item120.Anchored = true
  2021. item120.CanCollide = true
  2022. item120.Locked = true
  2023. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
  2024. item120.Parent = workspace.Ultra_ball
  2025. item121 = Instance.new('Part')
  2026. item121.Name = [[Part]]
  2027. item121.BrickColor = BrickColor.new('Maroon')
  2028. item121.Material = Enum.Material.Plastic
  2029. item121.Reflectance = 0
  2030. item121.Transparency = 0
  2031. item121.Size = Vector3.new(1, 1, 57)
  2032. item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2033. item121.RotVelocity = Vector3.new(0, 0, 0)
  2034. item121.Velocity = Vector3.new(0, 0, 0)
  2035. item121.Anchored = true
  2036. item121.CanCollide = true
  2037. item121.Locked = true
  2038. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
  2039. item121.Parent = workspace.Ultra_ball
  2040. item122 = Instance.new('Part')
  2041. item122.Name = [[Part]]
  2042. item122.BrickColor = BrickColor.new('Maroon')
  2043. item122.Material = Enum.Material.Plastic
  2044. item122.Reflectance = 0
  2045. item122.Transparency = 0
  2046. item122.Size = Vector3.new(1, 1, 57)
  2047. item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2048. item122.RotVelocity = Vector3.new(0, 0, 0)
  2049. item122.Velocity = Vector3.new(0, 0, 0)
  2050. item122.Anchored = true
  2051. item122.CanCollide = true
  2052. item122.Locked = true
  2053. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
  2054. item122.Parent = workspace.Ultra_ball
  2055. item123 = Instance.new('Part')
  2056. item123.Name = [[Part]]
  2057. item123.BrickColor = BrickColor.new('Maroon')
  2058. item123.Material = Enum.Material.Plastic
  2059. item123.Reflectance = 0
  2060. item123.Transparency = 0
  2061. item123.Size = Vector3.new(1, 1, 57)
  2062. item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2063. item123.RotVelocity = Vector3.new(0, 0, 0)
  2064. item123.Velocity = Vector3.new(0, 0, 0)
  2065. item123.Anchored = true
  2066. item123.CanCollide = true
  2067. item123.Locked = true
  2068. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
  2069. item123.Parent = workspace.Ultra_ball
  2070. item124 = Instance.new('Part')
  2071. item124.Name = [[Part]]
  2072. item124.BrickColor = BrickColor.new('Maroon')
  2073. item124.Material = Enum.Material.Plastic
  2074. item124.Reflectance = 0
  2075. item124.Transparency = 0
  2076. item124.Size = Vector3.new(1, 1, 57)
  2077. item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2078. item124.RotVelocity = Vector3.new(0, 0, 0)
  2079. item124.Velocity = Vector3.new(0, 0, 0)
  2080. item124.Anchored = true
  2081. item124.CanCollide = true
  2082. item124.Locked = true
  2083. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
  2084. item124.Parent = workspace.Ultra_ball
  2085. item125 = Instance.new('Part')
  2086. item125.Name = [[Part]]
  2087. item125.BrickColor = BrickColor.new('Maroon')
  2088. item125.Material = Enum.Material.Plastic
  2089. item125.Reflectance = 0
  2090. item125.Transparency = 0
  2091. item125.Size = Vector3.new(1, 1, 57)
  2092. item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2093. item125.RotVelocity = Vector3.new(0, 0, 0)
  2094. item125.Velocity = Vector3.new(0, 0, 0)
  2095. item125.Anchored = true
  2096. item125.CanCollide = true
  2097. item125.Locked = true
  2098. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
  2099. item125.Parent = workspace.Ultra_ball
  2100. item126 = Instance.new('Part')
  2101. item126.Name = [[Part]]
  2102. item126.BrickColor = BrickColor.new('Maroon')
  2103. item126.Material = Enum.Material.Plastic
  2104. item126.Reflectance = 0
  2105. item126.Transparency = 0
  2106. item126.Size = Vector3.new(1, 1, 57)
  2107. item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2108. item126.RotVelocity = Vector3.new(0, 0, 0)
  2109. item126.Velocity = Vector3.new(0, 0, 0)
  2110. item126.Anchored = true
  2111. item126.CanCollide = true
  2112. item126.Locked = true
  2113. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
  2114. item126.Parent = workspace.Ultra_ball
  2115. item127 = Instance.new('Part')
  2116. item127.Name = [[Part]]
  2117. item127.BrickColor = BrickColor.new('Maroon')
  2118. item127.Material = Enum.Material.Plastic
  2119. item127.Reflectance = 0
  2120. item127.Transparency = 0
  2121. item127.Size = Vector3.new(1, 1, 57)
  2122. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2123. item127.RotVelocity = Vector3.new(0, 0, 0)
  2124. item127.Velocity = Vector3.new(0, 0, 0)
  2125. item127.Anchored = true
  2126. item127.CanCollide = true
  2127. item127.Locked = true
  2128. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2129. item127.Parent = workspace.Ultra_ball
  2130. item128 = Instance.new('Part')
  2131. item128.Name = [[Part]]
  2132. item128.BrickColor = BrickColor.new('Maroon')
  2133. item128.Material = Enum.Material.Plastic
  2134. item128.Reflectance = 0
  2135. item128.Transparency = 0
  2136. item128.Size = Vector3.new(1, 1, 57)
  2137. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2138. item128.RotVelocity = Vector3.new(0, 0, 0)
  2139. item128.Velocity = Vector3.new(0, 0, 0)
  2140. item128.Anchored = true
  2141. item128.CanCollide = true
  2142. item128.Locked = true
  2143. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2144. item128.Parent = workspace.Ultra_ball
  2145. item129 = Instance.new('Part')
  2146. item129.Name = [[Part]]
  2147. item129.BrickColor = BrickColor.new('Maroon')
  2148. item129.Material = Enum.Material.Plastic
  2149. item129.Reflectance = 0
  2150. item129.Transparency = 0
  2151. item129.Size = Vector3.new(1, 1, 57)
  2152. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2153. item129.RotVelocity = Vector3.new(0, 0, 0)
  2154. item129.Velocity = Vector3.new(0, 0, 0)
  2155. item129.Anchored = true
  2156. item129.CanCollide = true
  2157. item129.Locked = true
  2158. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2159. item129.Parent = workspace.Ultra_ball
  2160. item130 = Instance.new('Part')
  2161. item130.Name = [[Part]]
  2162. item130.BrickColor = BrickColor.new('Maroon')
  2163. item130.Material = Enum.Material.Plastic
  2164. item130.Reflectance = 0
  2165. item130.Transparency = 0
  2166. item130.Size = Vector3.new(1, 1, 57)
  2167. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2168. item130.RotVelocity = Vector3.new(0, 0, 0)
  2169. item130.Velocity = Vector3.new(0, 0, 0)
  2170. item130.Anchored = true
  2171. item130.CanCollide = true
  2172. item130.Locked = true
  2173. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2174. item130.Parent = workspace.Ultra_ball
  2175. item131 = Instance.new('Part')
  2176. item131.Name = [[Part]]
  2177. item131.BrickColor = BrickColor.new('Maroon')
  2178. item131.Material = Enum.Material.Plastic
  2179. item131.Reflectance = 0
  2180. item131.Transparency = 0
  2181. item131.Size = Vector3.new(1, 1, 57)
  2182. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2183. item131.RotVelocity = Vector3.new(0, 0, 0)
  2184. item131.Velocity = Vector3.new(0, 0, 0)
  2185. item131.Anchored = true
  2186. item131.CanCollide = true
  2187. item131.Locked = true
  2188. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2189. item131.Parent = workspace.Ultra_ball
  2190. item132 = Instance.new('Part')
  2191. item132.Name = [[Part]]
  2192. item132.BrickColor = BrickColor.new('Maroon')
  2193. item132.Material = Enum.Material.Plastic
  2194. item132.Reflectance = 0
  2195. item132.Transparency = 0
  2196. item132.Size = Vector3.new(1, 1, 57)
  2197. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2198. item132.RotVelocity = Vector3.new(0, 0, 0)
  2199. item132.Velocity = Vector3.new(0, 0, 0)
  2200. item132.Anchored = true
  2201. item132.CanCollide = true
  2202. item132.Locked = true
  2203. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2204. item132.Parent = workspace.Ultra_ball
  2205. item133 = Instance.new('Part')
  2206. item133.Name = [[Part]]
  2207. item133.BrickColor = BrickColor.new('Maroon')
  2208. item133.Material = Enum.Material.Plastic
  2209. item133.Reflectance = 0
  2210. item133.Transparency = 0
  2211. item133.Size = Vector3.new(1, 1, 57)
  2212. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2213. item133.RotVelocity = Vector3.new(0, 0, 0)
  2214. item133.Velocity = Vector3.new(0, 0, 0)
  2215. item133.Anchored = true
  2216. item133.CanCollide = true
  2217. item133.Locked = true
  2218. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2219. item133.Parent = workspace.Ultra_ball
  2220. item134 = Instance.new('Part')
  2221. item134.Name = [[Spawn]]
  2222. item134.BrickColor = BrickColor.new('Black')
  2223. item134.Material = Enum.Material.Slate
  2224. item134.Reflectance = 0
  2225. item134.Transparency = 0.5
  2226. item134.Size = Vector3.new(1, 1, 1)
  2227. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2228. item134.RotVelocity = Vector3.new(0, 0, 0)
  2229. item134.Velocity = Vector3.new(0, 0, 0)
  2230. item134.Anchored = true
  2231. item134.CanCollide = false
  2232. item134.Locked = true
  2233. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2234. item134.Parent = workspace.Ultra_ball
  2235. item135 = Instance.new('Model')
  2236. item135.Name = [[Pokeball]]
  2237. item135.Parent = workspace
  2238. item136 = Instance.new('Part')
  2239. item136.Name = [[Part]]
  2240. item136.BrickColor = BrickColor.new('Black')
  2241. item136.Material = Enum.Material.Plastic
  2242. item136.Reflectance = 0
  2243. item136.Transparency = 0
  2244. item136.Size = Vector3.new(187, 1, 57)
  2245. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2246. item136.RotVelocity = Vector3.new(0, 0, 0)
  2247. item136.Velocity = Vector3.new(0, 0, 0)
  2248. item136.Anchored = true
  2249. item136.CanCollide = true
  2250. item136.Locked = true
  2251. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2252. item136.Parent = workspace.Pokeball
  2253. item137 = Instance.new('Part')
  2254. item137.Name = [[Part]]
  2255. item137.BrickColor = BrickColor.new('Black')
  2256. item137.Material = Enum.Material.Plastic
  2257. item137.Reflectance = 0
  2258. item137.Transparency = 0
  2259. item137.Size = Vector3.new(187, 47, 1)
  2260. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2261. item137.RotVelocity = Vector3.new(0, 0, 0)
  2262. item137.Velocity = Vector3.new(0, 0, 0)
  2263. item137.Anchored = true
  2264. item137.CanCollide = true
  2265. item137.Locked = true
  2266. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2267. item137.Parent = workspace.Pokeball
  2268. item138 = Instance.new('Part')
  2269. item138.Name = [[Part]]
  2270. item138.BrickColor = BrickColor.new('Black')
  2271. item138.Material = Enum.Material.Plastic
  2272. item138.Reflectance = 0
  2273. item138.Transparency = 0
  2274. item138.Size = Vector3.new(187, 47, 1)
  2275. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2276. item138.RotVelocity = Vector3.new(0, 0, 0)
  2277. item138.Velocity = Vector3.new(0, 0, 0)
  2278. item138.Anchored = true
  2279. item138.CanCollide = true
  2280. item138.Locked = true
  2281. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2282. item138.Parent = workspace.Pokeball
  2283. item139 = Instance.new('Part')
  2284. item139.Name = [[Part]]
  2285. item139.BrickColor = BrickColor.new('Black')
  2286. item139.Material = Enum.Material.Plastic
  2287. item139.Reflectance = 0
  2288. item139.Transparency = 0
  2289. item139.Size = Vector3.new(187, 1, 57)
  2290. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2291. item139.RotVelocity = Vector3.new(0, 0, 0)
  2292. item139.Velocity = Vector3.new(0, 0, 0)
  2293. item139.Anchored = true
  2294. item139.CanCollide = true
  2295. item139.Locked = true
  2296. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2297. item139.Parent = workspace.Pokeball
  2298. item140 = Instance.new('Part')
  2299. item140.Name = [[Part]]
  2300. item140.BrickColor = BrickColor.new('Black')
  2301. item140.Material = Enum.Material.Plastic
  2302. item140.Reflectance = 0
  2303. item140.Transparency = 0
  2304. item140.Size = Vector3.new(55, 47, 1)
  2305. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2306. item140.RotVelocity = Vector3.new(0, 0, 0)
  2307. item140.Velocity = Vector3.new(0, 0, 0)
  2308. item140.Anchored = true
  2309. item140.CanCollide = true
  2310. item140.Locked = true
  2311. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2312. item140.Parent = workspace.Pokeball
  2313. item141 = Instance.new('Part')
  2314. item141.Name = [[Part]]
  2315. item141.BrickColor = BrickColor.new('Black')
  2316. item141.Material = Enum.Material.Plastic
  2317. item141.Reflectance = 0
  2318. item141.Transparency = 0
  2319. item141.Size = Vector3.new(55, 47, 1)
  2320. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2321. item141.RotVelocity = Vector3.new(0, 0, 0)
  2322. item141.Velocity = Vector3.new(0, 0, 0)
  2323. item141.Anchored = true
  2324. item141.CanCollide = true
  2325. item141.Locked = true
  2326. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2327. item141.Parent = workspace.Pokeball
  2328. item142 = Instance.new('Part')
  2329. item142.Name = [[Part]]
  2330. item142.BrickColor = BrickColor.new('Maroon')
  2331. item142.Material = Enum.Material.Plastic
  2332. item142.Reflectance = 0
  2333. item142.Transparency = 0
  2334. item142.Size = Vector3.new(1, 1, 57)
  2335. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2336. item142.RotVelocity = Vector3.new(0, 0, 0)
  2337. item142.Velocity = Vector3.new(0, 0, 0)
  2338. item142.Anchored = true
  2339. item142.CanCollide = true
  2340. item142.Locked = true
  2341. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2342. item142.Parent = workspace.Pokeball
  2343. item143 = Instance.new('Part')
  2344. item143.Name = [[Part]]
  2345. item143.BrickColor = BrickColor.new('Maroon')
  2346. item143.Material = Enum.Material.Plastic
  2347. item143.Reflectance = 0
  2348. item143.Transparency = 0
  2349. item143.Size = Vector3.new(1, 1, 57)
  2350. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2351. item143.RotVelocity = Vector3.new(0, 0, 0)
  2352. item143.Velocity = Vector3.new(0, 0, 0)
  2353. item143.Anchored = true
  2354. item143.CanCollide = true
  2355. item143.Locked = true
  2356. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2357. item143.Parent = workspace.Pokeball
  2358. item144 = Instance.new('Part')
  2359. item144.Name = [[Part]]
  2360. item144.BrickColor = BrickColor.new('Maroon')
  2361. item144.Material = Enum.Material.Plastic
  2362. item144.Reflectance = 0
  2363. item144.Transparency = 0
  2364. item144.Size = Vector3.new(1, 1, 57)
  2365. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2366. item144.RotVelocity = Vector3.new(0, 0, 0)
  2367. item144.Velocity = Vector3.new(0, 0, 0)
  2368. item144.Anchored = true
  2369. item144.CanCollide = true
  2370. item144.Locked = true
  2371. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2372. item144.Parent = workspace.Pokeball
  2373. item145 = Instance.new('Part')
  2374. item145.Name = [[Part]]
  2375. item145.BrickColor = BrickColor.new('Maroon')
  2376. item145.Material = Enum.Material.Plastic
  2377. item145.Reflectance = 0
  2378. item145.Transparency = 0
  2379. item145.Size = Vector3.new(1, 1, 57)
  2380. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2381. item145.RotVelocity = Vector3.new(0, 0, 0)
  2382. item145.Velocity = Vector3.new(0, 0, 0)
  2383. item145.Anchored = true
  2384. item145.CanCollide = true
  2385. item145.Locked = true
  2386. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2387. item145.Parent = workspace.Pokeball
  2388. item146 = Instance.new('Part')
  2389. item146.Name = [[Part]]
  2390. item146.BrickColor = BrickColor.new('Maroon')
  2391. item146.Material = Enum.Material.Plastic
  2392. item146.Reflectance = 0
  2393. item146.Transparency = 0
  2394. item146.Size = Vector3.new(1, 1, 57)
  2395. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2396. item146.RotVelocity = Vector3.new(0, 0, 0)
  2397. item146.Velocity = Vector3.new(0, 0, 0)
  2398. item146.Anchored = true
  2399. item146.CanCollide = true
  2400. item146.Locked = true
  2401. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2402. item146.Parent = workspace.Pokeball
  2403. item147 = Instance.new('Part')
  2404. item147.Name = [[Part]]
  2405. item147.BrickColor = BrickColor.new('Maroon')
  2406. item147.Material = Enum.Material.Plastic
  2407. item147.Reflectance = 0
  2408. item147.Transparency = 0
  2409. item147.Size = Vector3.new(1, 1, 57)
  2410. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2411. item147.RotVelocity = Vector3.new(0, 0, 0)
  2412. item147.Velocity = Vector3.new(0, 0, 0)
  2413. item147.Anchored = true
  2414. item147.CanCollide = true
  2415. item147.Locked = true
  2416. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2417. item147.Parent = workspace.Pokeball
  2418. item148 = Instance.new('Part')
  2419. item148.Name = [[Part]]
  2420. item148.BrickColor = BrickColor.new('Deep orange')
  2421. item148.Material = Enum.Material.Plastic
  2422. item148.Reflectance = 0
  2423. item148.Transparency = 0
  2424. item148.Size = Vector3.new(17, 1, 57)
  2425. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2426. item148.RotVelocity = Vector3.new(0, 0, 0)
  2427. item148.Velocity = Vector3.new(0, 0, 0)
  2428. item148.Anchored = true
  2429. item148.CanCollide = true
  2430. item148.Locked = true
  2431. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2432. item148.Parent = workspace.Pokeball
  2433. item149 = Instance.new('Part')
  2434. item149.Name = [[Spawn]]
  2435. item149.BrickColor = BrickColor.new('Black')
  2436. item149.Material = Enum.Material.Slate
  2437. item149.Reflectance = 0
  2438. item149.Transparency = 0.5
  2439. item149.Size = Vector3.new(1, 1, 1)
  2440. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2441. item149.RotVelocity = Vector3.new(0, 0, 0)
  2442. item149.Velocity = Vector3.new(0, 0, 0)
  2443. item149.Anchored = true
  2444. item149.CanCollide = false
  2445. item149.Locked = true
  2446. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2447. item149.Parent = workspace.Pokeball
  2448.  
  2449. mouse.KeyDown:connect(function(key)
  2450. if key == "z" then
  2451. mobs.SoundId = "rbxassetid://143994596"
  2452. mobs:Play()
  2453. end
  2454. if key == "x" then
  2455. mobs.SoundId = "rbxassetid://197819141"
  2456. mobs:Play()
  2457. end
  2458. if key == "c" then
  2459. mobs.SoundId = "rbxassetid://315131669"
  2460. mobs:Play()
  2461. end
  2462. if key == "v" then
  2463. mobs.SoundId = "rbxassetid://161643878"
  2464. mobs:Play()
  2465. end
  2466. if key == "b" then
  2467. mobs.SoundId = "rbxassetid://304111314"
  2468. mobs:Play()
  2469. end
  2470. if key == "l" then
  2471. mobs:Stop()
  2472. end
  2473. if key == "q" and not attacking then
  2474. attacking = true
  2475. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2476. local p = Instance.new("Part")
  2477. p.Anchored = false
  2478. p.CanCollide = false
  2479. p.Name = "Pokeballsack"
  2480. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2481. local m = Instance.new("SpecialMesh")
  2482. m.MeshId = "rbxassetid://430070470"
  2483. m.TextureId = "rbxassetid://430070478"
  2484. m.Scale = Vector3.new(1,1,1)/6
  2485. m.Parent = p
  2486. p.Parent = workspace
  2487. local w = Instance.new("Weld")
  2488. w.Part0 = p
  2489. w.Part1 = char["Right Arm"]
  2490. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2491. w.Parent = p
  2492. local pe = Instance.new("ParticleEmitter")
  2493. pe.Enabled = false
  2494. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2495. pe.Size = NumberSequence.new(0.5)
  2496. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2497. pe.Lifetime = NumberRange.new(1)
  2498. pe.Rate = 500
  2499. pe.Rotation = NumberRange.new(5)
  2500. pe.RotSpeed = NumberRange.new(100)
  2501. pe.Speed = NumberRange.new(5)
  2502. pe.SpreadAngle = Vector2.new(360,360)
  2503. pe.Parent = p
  2504. for i = 0, 2, 0.1 do
  2505. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2506. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2507. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2508. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2509. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2510. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2511. swait()
  2512. end
  2513. swait(15)
  2514. for i = 0, 2, 0.1 do
  2515. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2516. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2517. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2518. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2519. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2520. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2521. if i == 0.5 then
  2522. w:Destroy()
  2523. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2524. local bv = Instance.new("BodyVelocity")
  2525. bv.MaxForce = huge
  2526. bv.Velocity = p.CFrame.lookVector*150
  2527. bv.Parent = p
  2528. p.CanCollide = true
  2529. game.Debris:AddItem(bv, 0.1)
  2530. game.Debris:AddItem(p, 60)
  2531. local con
  2532. con = p.Touched:connect(function(hit)
  2533. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2534. con:disconnect()
  2535. swait(5)
  2536. p.Anchored = true
  2537. local e = Instance.new("Part")
  2538. e.Name = "Effect"
  2539. e.BrickColor = BrickColor.new("Really red")
  2540. e.Material = "Neon"
  2541. smooth(e)
  2542. e.Anchored = true
  2543. e.CanCollide = false
  2544. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2545. hit.Parent.Head.Anchored = true
  2546. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2547. e.Size = Vector3.new(0.2,0.2,mag)
  2548. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2549. e.Parent = workspace
  2550. for i,v in pairs(hit.Parent:children()) do
  2551. if v:IsA("BasePart") then
  2552. local p = Instance.new("Part")
  2553. p.Anchored = true
  2554. p.CanCollide = false
  2555. p.Material = "Neon"
  2556. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2557. p.CFrame = v.CFrame
  2558. p.Name = "notbody"
  2559. p.BrickColor = BrickColor.new("Really red")
  2560. p.Transparency = 0.6
  2561. p.Parent = hit.Parent
  2562. end
  2563. end
  2564. swait(90)
  2565. local poke = workspace.Pokeball
  2566. hit.Parent:MoveTo(poke.Spawn.Position)
  2567. --char:MoveTo(poke.Spawn.Position)
  2568. hit.Parent.Head.Anchored = false
  2569. for i,v in pairs(hit.Parent:children()) do
  2570. if v.Name == "notbody" then
  2571. v:Destroy()
  2572. end
  2573. end
  2574. local done = false
  2575. e:Destroy()
  2576. local hurtz = {}
  2577. local cons = {}
  2578. local finish
  2579. for i,v in pairs(poke:children()) do
  2580. if tostring(v.BrickColor) == "Deep orange" then
  2581. print("found end")
  2582. finish = v
  2583. end
  2584. if tostring(v.BrickColor) == "Maroon" then
  2585. table.insert(hurtz, v)
  2586. end
  2587. end
  2588. for i,v in pairs(hurtz) do
  2589. local con = v.Touched:connect(function(hit)
  2590. if gethum(hit) then
  2591. finish = true
  2592. end
  2593. end)
  2594. table.insert(cons, con)
  2595. end
  2596. for i,v in pairs(hurtz) do
  2597. local con = finish.Touched:connect(function(hit)
  2598. if gethum(hit) then
  2599. gethum(hit).WalkSpeed = 0
  2600. hit.Parent.Head.Anchored = true
  2601. end
  2602. end)
  2603. table.insert(cons, con)
  2604. end
  2605. if finish then
  2606. local con = finish.Touched:connect(function(hit)
  2607. local ok = false
  2608. pcall(function()
  2609. if hit.Parent.Name == plr.Name then
  2610. ok = true
  2611. end
  2612. end)
  2613. if gethum(hit) or ok then
  2614. done = true
  2615. end
  2616. end)
  2617. table.insert(cons, con)
  2618. end
  2619. for i = 1, 3 do
  2620. local before = p.CFrame
  2621. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2622. print("shake "..i)
  2623. for i = 0, 1.5, 0.1 do
  2624. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2625. end
  2626. if done then break end
  2627. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2628. end
  2629. if done then
  2630. print("they escaped!")
  2631. else
  2632. print("they were caught!")
  2633. local sv = Instance.new("StringValue")
  2634. sv.Name = "Caught"
  2635. sv.Parent = hit.Parent
  2636. end
  2637. local ope = pe:Clone()
  2638. pe.Enabled = true
  2639. swait(5)
  2640. pe.Enabled = false
  2641. local t = Instance.new("Tool")
  2642. t.Name = hit.Parent.Name
  2643. t.Parent = plr.Backpack
  2644. local hand = Instance.new("Part")
  2645. hand.Transparency = 0
  2646. hand.CanCollide = false
  2647. hand.Size = Vector3.new(1,1,1)
  2648. hand.Name = "Handle"
  2649. local m = p.Mesh:Clone()
  2650. m.Parent = hand
  2651. hand.Parent = t
  2652. local out = true
  2653. local new = p:Clone()
  2654. t.Activated:connect(function()
  2655. if not deb and not attacking then
  2656. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2657. deb = true
  2658. hand.Transparency = 1
  2659. local p = new:Clone()
  2660. p.Anchored = false
  2661. p.CanCollide = false
  2662. p.Parent = workspace
  2663. local w = Instance.new("Weld")
  2664. w.Part0 = p
  2665. w.Part1 = char["Right Arm"]
  2666. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2667. w.Parent = p
  2668. local pe = ope:Clone()
  2669. pe.Enabled = false
  2670. pe.Parent = p
  2671. --[[local pe = Instance.new("ParticleEmitter")
  2672. pe.Enabled = false
  2673. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2674. pe.Size = NumberSequence.new(0.5)
  2675. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2676. pe.Lifetime = NumberRange.new(1)
  2677. pe.Rate = 500
  2678. pe.Rotation = NumberRange.new(5)
  2679. pe.RotSpeed = NumberRange.new(100)
  2680. pe.Speed = NumberRange.new(5)
  2681. pe.SpreadAngle = Vector2.new(360,360)
  2682. pe.Parent = p]]
  2683. if not out then
  2684. out = true
  2685. for i = 0, 2, 0.1 do
  2686. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2687. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2688. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2689. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2690. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2691. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2692. swait()
  2693. end
  2694. swait(7)
  2695. for i = 0,2, 0.1 do
  2696. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2697. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2698. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2699. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2700. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2701. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2702. if i == 0.5 then
  2703. w:Destroy()
  2704. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2705. local bv = Instance.new("BodyVelocity")
  2706. bv.MaxForce = huge
  2707. bv.Velocity = p.CFrame.lookVector*150
  2708. bv.Parent = p
  2709. p.CanCollide = true
  2710. game.Debris:AddItem(bv, 0.1)
  2711. swait(15)
  2712. p.Anchored = true
  2713. a = function(b, t)
  2714. for i,v in pairs(b:children()) do
  2715. if v:IsA("Decal") then
  2716. v.Transparency = t
  2717. end
  2718. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2719. v.Transparency = t
  2720. end
  2721. a(v, t)
  2722. end
  2723. end
  2724. a(hit.Parent, 0)
  2725. for i,v in pairs(hit.Parent:children()) do
  2726. if v:IsA("BasePart") then
  2727. v.Anchored = false
  2728. if v.Name ~= "HumanoidRootPart" then
  2729. v.Transparency = 0
  2730. end
  2731. end
  2732. end
  2733. hit.Parent:MoveTo(p.Position)
  2734. pe.Enabled = true
  2735. swait(5)
  2736. pe.Enabled = false
  2737. game.Debris:AddItem(p, 1)
  2738. end
  2739. swait()
  2740. end
  2741. else
  2742. out = false
  2743. humanoid.WalkSpeed = 0
  2744. for i,v in pairs(hit.Parent:children()) do
  2745. if v:IsA("BasePart") then
  2746. v.Anchored = true
  2747. v.Transparency = 1
  2748. end
  2749. end
  2750. for i = 0, 2, 0.1 do
  2751. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2752. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2753. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2754. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2755. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2756. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2757. swait()
  2758. end
  2759. local e = Instance.new("Part")
  2760. e.Name = "Effect"
  2761. e.BrickColor = BrickColor.new("Really red")
  2762. e.Material = "Neon"
  2763. smooth(e)
  2764. e.Anchored = true
  2765. e.CanCollide = false
  2766. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2767. hit.Parent.Head.Anchored = true
  2768. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2769. e.Size = Vector3.new(0.2,0.2,mag)
  2770. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2771. e.Parent = workspace
  2772. a = function(b, t)
  2773. for i,v in pairs(b:children()) do
  2774. if v:IsA("Decal") then
  2775. v.Transparency = t
  2776. end
  2777. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2778. v.Transparency = t
  2779. end
  2780. a(v, t)
  2781. end
  2782. end
  2783. a(hit.Parent, 1)
  2784. for i,v in pairs(hit.Parent:children()) do
  2785. if v:IsA("BasePart") then
  2786. local p = Instance.new("Part")
  2787. p.Anchored = true
  2788. p.CanCollide = false
  2789. p.Material = "Neon"
  2790. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2791. p.CFrame = v.CFrame
  2792. p.Name = "notbody"
  2793. p.BrickColor = BrickColor.new("Really red")
  2794. p.Transparency = 0.6
  2795. p.Parent = hit.Parent
  2796. end
  2797. end
  2798. humanoid.WalkSpeed = 16
  2799. swait(20)
  2800. for i,v in pairs(hit.Parent:children()) do
  2801. if v.Name == "notbody" then
  2802. v:Destroy()
  2803. end
  2804. end
  2805. e:Destroy()
  2806. end
  2807. p:Destroy()
  2808. hand.Transparency = 0
  2809. fixalljoints()
  2810. deb = false
  2811. end
  2812. end)
  2813. game.Debris:AddItem(p, 1)
  2814. hit.Parent:MoveTo(p.Position)
  2815. for i,v in pairs(cons) do
  2816. v:disconnect()
  2817. end
  2818. hit.Parent.Head.Anchored = false
  2819. end
  2820. end)
  2821. end
  2822. swait()
  2823. end
  2824. attacking = false
  2825. fixalljoints()
  2826.  
  2827. end
  2828. if key == "e" and not attacking then
  2829. attacking = true
  2830. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2831. local p = Instance.new("Part")
  2832. p.Anchored = false
  2833. p.CanCollide = false
  2834. p.Name = "Pokeballsack"
  2835. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2836. local m = Instance.new("SpecialMesh")
  2837. m.MeshId = "rbxassetid://433356448"
  2838. m.TextureId = "rbxassetid://433356453"
  2839. m.Scale = Vector3.new(1,1,1)/6
  2840. m.Parent = p
  2841. p.Parent = workspace
  2842. local w = Instance.new("Weld")
  2843. w.Part0 = p
  2844. w.Part1 = char["Right Arm"]
  2845. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2846. w.Parent = p
  2847. local pe = Instance.new("ParticleEmitter")
  2848. pe.Enabled = false
  2849. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2850. pe.Size = NumberSequence.new(0.5)
  2851. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2852. pe.Lifetime = NumberRange.new(1)
  2853. pe.Rate = 500
  2854. pe.Rotation = NumberRange.new(5)
  2855. pe.RotSpeed = NumberRange.new(100)
  2856. pe.Speed = NumberRange.new(5)
  2857. pe.SpreadAngle = Vector2.new(360,360)
  2858. pe.Parent = p
  2859. for i = 0, 2, 0.1 do
  2860. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2861. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2862. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2863. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2864. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2865. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2866. swait()
  2867. end
  2868. swait(15)
  2869. for i = 0, 2, 0.1 do
  2870. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2871. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2872. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2873. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2874. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2875. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2876. if i == 0.5 then
  2877. w:Destroy()
  2878. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2879. local bv = Instance.new("BodyVelocity")
  2880. bv.MaxForce = huge
  2881. bv.Velocity = p.CFrame.lookVector*150
  2882. bv.Parent = p
  2883. p.CanCollide = true
  2884. game.Debris:AddItem(bv, 0.1)
  2885. game.Debris:AddItem(p, 60)
  2886. local con
  2887. con = p.Touched:connect(function(hit)
  2888. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2889. con:disconnect()
  2890. swait(5)
  2891. p.Anchored = true
  2892. local e = Instance.new("Part")
  2893. e.Name = "Effect"
  2894. e.BrickColor = BrickColor.new("Really red")
  2895. e.Material = "Neon"
  2896. smooth(e)
  2897. e.Anchored = true
  2898. e.CanCollide = false
  2899. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2900. hit.Parent.Head.Anchored = true
  2901. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2902. e.Size = Vector3.new(0.2,0.2,mag)
  2903. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2904. e.Parent = workspace
  2905. for i,v in pairs(hit.Parent:children()) do
  2906. if v:IsA("BasePart") then
  2907. local p = Instance.new("Part")
  2908. p.Anchored = true
  2909. p.CanCollide = false
  2910. p.Material = "Neon"
  2911. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2912. p.CFrame = v.CFrame
  2913. p.Name = "notbody"
  2914. p.BrickColor = BrickColor.new("Really red")
  2915. p.Transparency = 0.6
  2916. p.Parent = hit.Parent
  2917. end
  2918. end
  2919. swait(90)
  2920. local poke = workspace.Great_ball
  2921. hit.Parent:MoveTo(poke.Spawn.Position)
  2922. --char:MoveTo(poke.Spawn.Position)
  2923. hit.Parent.Head.Anchored = false
  2924. for i,v in pairs(hit.Parent:children()) do
  2925. if v.Name == "notbody" then
  2926. v:Destroy()
  2927. end
  2928. end
  2929. local done = false
  2930. e:Destroy()
  2931. local hurtz = {}
  2932. local cons = {}
  2933. local finish
  2934. for i,v in pairs(poke:children()) do
  2935. if tostring(v.BrickColor) == "Deep orange" then
  2936. print("found end")
  2937. finish = v
  2938. end
  2939. if tostring(v.BrickColor) == "Maroon" then
  2940. table.insert(hurtz, v)
  2941. end
  2942. end
  2943. for i,v in pairs(hurtz) do
  2944. local con = v.Touched:connect(function(hit)
  2945. if gethum(hit) then
  2946. finish = true
  2947. end
  2948. end)
  2949. table.insert(cons, con)
  2950. end
  2951. for i,v in pairs(hurtz) do
  2952. local con = finish.Touched:connect(function(hit)
  2953. if gethum(hit) then
  2954. gethum(hit).WalkSpeed = 0
  2955. hit.Parent.Head.Anchored = true
  2956. end
  2957. end)
  2958. table.insert(cons, con)
  2959. end
  2960. if finish then
  2961. local con = finish.Touched:connect(function(hit)
  2962. local ok = false
  2963. pcall(function()
  2964. if hit.Parent.Name == plr.Name then
  2965. ok = true
  2966. end
  2967. end)
  2968. if gethum(hit) or ok then
  2969. done = true
  2970. end
  2971. end)
  2972. table.insert(cons, con)
  2973. end
  2974. for i = 1, 3 do
  2975. local before = p.CFrame
  2976. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2977. print("shake "..i)
  2978. for i = 0, 1.5, 0.1 do
  2979. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2980. end
  2981. if done then break end
  2982. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2983. end
  2984. if done then
  2985. print("they escaped!")
  2986. else
  2987. print("they were caught!")
  2988. local sv = Instance.new("StringValue")
  2989. sv.Name = "Caught"
  2990. sv.Parent = hit.Parent
  2991. end
  2992. local ope = pe:Clone()
  2993. pe.Enabled = true
  2994. swait(5)
  2995. pe.Enabled = false
  2996. local t = Instance.new("Tool")
  2997. t.Name = hit.Parent.Name
  2998. t.Parent = plr.Backpack
  2999. local hand = Instance.new("Part")
  3000. hand.Transparency = 0
  3001. hand.CanCollide = false
  3002. hand.Size = Vector3.new(1,1,1)
  3003. hand.Name = "Handle"
  3004. local m = p.Mesh:Clone()
  3005. m.Parent = hand
  3006. hand.Parent = t
  3007. local out = true
  3008. local new = p:Clone()
  3009. t.Activated:connect(function()
  3010. if not deb and not attacking then
  3011. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3012. deb = true
  3013. hand.Transparency = 1
  3014. local p = new:Clone()
  3015. p.Anchored = false
  3016. p.CanCollide = false
  3017. p.Parent = workspace
  3018. local w = Instance.new("Weld")
  3019. w.Part0 = p
  3020. w.Part1 = char["Right Arm"]
  3021. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3022. w.Parent = p
  3023. local pe = ope:Clone()
  3024. pe.Enabled = false
  3025. pe.Parent = p
  3026. --[[local pe = Instance.new("ParticleEmitter")
  3027. pe.Enabled = false
  3028. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3029. pe.Size = NumberSequence.new(0.5)
  3030. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3031. pe.Lifetime = NumberRange.new(1)
  3032. pe.Rate = 500
  3033. pe.Rotation = NumberRange.new(5)
  3034. pe.RotSpeed = NumberRange.new(100)
  3035. pe.Speed = NumberRange.new(5)
  3036. pe.SpreadAngle = Vector2.new(360,360)
  3037. pe.Parent = p]]
  3038. if not out then
  3039. out = true
  3040. for i = 0, 2, 0.1 do
  3041. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3042. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3043. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3044. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3045. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3046. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3047. swait()
  3048. end
  3049. swait(7)
  3050. for i = 0,2, 0.1 do
  3051. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3052. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3053. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3054. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3055. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3056. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3057. if i == 0.5 then
  3058. w:Destroy()
  3059. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3060. local bv = Instance.new("BodyVelocity")
  3061. bv.MaxForce = huge
  3062. bv.Velocity = p.CFrame.lookVector*150
  3063. bv.Parent = p
  3064. p.CanCollide = true
  3065. game.Debris:AddItem(bv, 0.1)
  3066. swait(15)
  3067. p.Anchored = true
  3068. a = function(b, t)
  3069. for i,v in pairs(b:children()) do
  3070. if v:IsA("Decal") then
  3071. v.Transparency = t
  3072. end
  3073. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3074. v.Transparency = t
  3075. end
  3076. a(v, t)
  3077. end
  3078. end
  3079. a(hit.Parent, 0)
  3080. for i,v in pairs(hit.Parent:children()) do
  3081. if v:IsA("BasePart") then
  3082. v.Anchored = false
  3083. if v.Name ~= "HumanoidRootPart" then
  3084. v.Transparency = 0
  3085. end
  3086. end
  3087. end
  3088. hit.Parent:MoveTo(p.Position)
  3089. pe.Enabled = true
  3090. swait(5)
  3091. pe.Enabled = false
  3092. game.Debris:AddItem(p, 1)
  3093. end
  3094. swait()
  3095. end
  3096. else
  3097. out = false
  3098. humanoid.WalkSpeed = 0
  3099. for i,v in pairs(hit.Parent:children()) do
  3100. if v:IsA("BasePart") then
  3101. v.Anchored = true
  3102. v.Transparency = 1
  3103. end
  3104. end
  3105. for i = 0, 2, 0.1 do
  3106. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3107. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3108. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3109. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3110. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3111. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3112. swait()
  3113. end
  3114. local e = Instance.new("Part")
  3115. e.Name = "Effect"
  3116. e.BrickColor = BrickColor.new("Really red")
  3117. e.Material = "Neon"
  3118. smooth(e)
  3119. e.Anchored = true
  3120. e.CanCollide = false
  3121. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3122. hit.Parent.Head.Anchored = true
  3123. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3124. e.Size = Vector3.new(0.2,0.2,mag)
  3125. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3126. e.Parent = workspace
  3127. a = function(b, t)
  3128. for i,v in pairs(b:children()) do
  3129. if v:IsA("Decal") then
  3130. v.Transparency = t
  3131. end
  3132. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3133. v.Transparency = t
  3134. end
  3135. a(v, t)
  3136. end
  3137. end
  3138. a(hit.Parent, 1)
  3139. for i,v in pairs(hit.Parent:children()) do
  3140. if v:IsA("BasePart") then
  3141. local p = Instance.new("Part")
  3142. p.Anchored = true
  3143. p.CanCollide = false
  3144. p.Material = "Neon"
  3145. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3146. p.CFrame = v.CFrame
  3147. p.Name = "notbody"
  3148. p.BrickColor = BrickColor.new("Really red")
  3149. p.Transparency = 0.6
  3150. p.Parent = hit.Parent
  3151. end
  3152. end
  3153. humanoid.WalkSpeed = 16
  3154. swait(20)
  3155. for i,v in pairs(hit.Parent:children()) do
  3156. if v.Name == "notbody" then
  3157. v:Destroy()
  3158. end
  3159. end
  3160. e:Destroy()
  3161. end
  3162. p:Destroy()
  3163. hand.Transparency = 0
  3164. fixalljoints()
  3165. deb = false
  3166. end
  3167. end)
  3168. game.Debris:AddItem(p, 1)
  3169. hit.Parent:MoveTo(p.Position)
  3170. for i,v in pairs(cons) do
  3171. v:disconnect()
  3172. end
  3173. hit.Parent.Head.Anchored = false
  3174. end
  3175. end)
  3176. end
  3177. swait()
  3178. end
  3179. attacking = false
  3180. fixalljoints()
  3181.  
  3182. end
  3183. if key == "r" and not attacking then
  3184. attacking = true
  3185. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3186. local p = Instance.new("Part")
  3187. p.Anchored = false
  3188. p.CanCollide = false
  3189. p.Name = "Pokeballsack"
  3190. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3191. local m = Instance.new("SpecialMesh")
  3192. m.MeshId = "rbxassetid://430075463"
  3193. m.TextureId = "rbxassetid://430075468"
  3194. m.Scale = Vector3.new(1,1,1)/6
  3195. m.Parent = p
  3196. p.Parent = workspace
  3197. local w = Instance.new("Weld")
  3198. w.Part0 = p
  3199. w.Part1 = char["Right Arm"]
  3200. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3201. w.Parent = p
  3202. local pe = Instance.new("ParticleEmitter")
  3203. pe.Enabled = false
  3204. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3205. pe.Size = NumberSequence.new(0.5)
  3206. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3207. pe.Lifetime = NumberRange.new(1)
  3208. pe.Rate = 500
  3209. pe.Rotation = NumberRange.new(5)
  3210. pe.RotSpeed = NumberRange.new(100)
  3211. pe.Speed = NumberRange.new(5)
  3212. pe.SpreadAngle = Vector2.new(360,360)
  3213. pe.Parent = p
  3214. for i = 0, 2, 0.1 do
  3215. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3216. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3217. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3218. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3219. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3220. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3221. swait()
  3222. end
  3223. swait(15)
  3224. for i = 0, 2, 0.1 do
  3225. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3226. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3227. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3228. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3229. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3230. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3231. if i == 0.5 then
  3232. w:Destroy()
  3233. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3234. local bv = Instance.new("BodyVelocity")
  3235. bv.MaxForce = huge
  3236. bv.Velocity = p.CFrame.lookVector*150
  3237. bv.Parent = p
  3238. p.CanCollide = true
  3239. game.Debris:AddItem(p, 60)
  3240. game.Debris:AddItem(bv, 0.1)
  3241. local con
  3242. con = p.Touched:connect(function(hit)
  3243. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3244. con:disconnect()
  3245. swait(5)
  3246. p.Anchored = true
  3247. local e = Instance.new("Part")
  3248. e.Name = "Effect"
  3249. e.BrickColor = BrickColor.new("Really red")
  3250. e.Material = "Neon"
  3251. smooth(e)
  3252. e.Anchored = true
  3253. e.CanCollide = false
  3254. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3255. hit.Parent.Head.Anchored = true
  3256. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3257. e.Size = Vector3.new(0.2,0.2,mag)
  3258. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3259. e.Parent = workspace
  3260. for i,v in pairs(hit.Parent:children()) do
  3261. if v:IsA("BasePart") then
  3262. local p = Instance.new("Part")
  3263. p.Anchored = true
  3264. p.CanCollide = false
  3265. p.Material = "Neon"
  3266. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3267. p.CFrame = v.CFrame
  3268. p.Name = "notbody"
  3269. p.BrickColor = BrickColor.new("Really red")
  3270. p.Transparency = 0.6
  3271. p.Parent = hit.Parent
  3272. end
  3273. end
  3274. swait(90)
  3275. local poke = workspace.Ultra_ball
  3276. hit.Parent:MoveTo(poke.Spawn.Position)
  3277. --char:MoveTo(poke.Spawn.Position)
  3278. hit.Parent.Head.Anchored = false
  3279. for i,v in pairs(hit.Parent:children()) do
  3280. if v.Name == "notbody" then
  3281. v:Destroy()
  3282. end
  3283. end
  3284. local done = false
  3285. e:Destroy()
  3286. local hurtz = {}
  3287. local cons = {}
  3288. local finish
  3289. for i,v in pairs(poke:children()) do
  3290. if tostring(v.BrickColor) == "Deep orange" then
  3291. print("found end")
  3292. finish = v
  3293. end
  3294. if tostring(v.BrickColor) == "Maroon" then
  3295. table.insert(hurtz, v)
  3296. end
  3297. end
  3298. for i,v in pairs(hurtz) do
  3299. local con = v.Touched:connect(function(hit)
  3300. if gethum(hit) then
  3301. finish = true
  3302. end
  3303. end)
  3304. table.insert(cons, con)
  3305. end
  3306. for i,v in pairs(hurtz) do
  3307. local con = finish.Touched:connect(function(hit)
  3308. if gethum(hit) then
  3309. gethum(hit).WalkSpeed = 0
  3310. hit.Parent.Head.Anchored = true
  3311. end
  3312. end)
  3313. table.insert(cons, con)
  3314. end
  3315. if finish then
  3316. local con = finish.Touched:connect(function(hit)
  3317. local ok = false
  3318. pcall(function()
  3319. if hit.Parent.Name == plr.Name then
  3320. ok = true
  3321. end
  3322. end)
  3323. if gethum(hit) or ok then
  3324. done = true
  3325. end
  3326. end)
  3327. table.insert(cons, con)
  3328. end
  3329. for i = 1, 3 do
  3330. local before = p.CFrame
  3331. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3332. print("shake "..i)
  3333. for i = 0, 1.5, 0.1 do
  3334. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3335. end
  3336. if done then break end
  3337. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3338. end
  3339. if done then
  3340. print("they escaped!")
  3341. else
  3342. print("they were caught!")
  3343. local sv = Instance.new("StringValue")
  3344. sv.Name = "Caught"
  3345. sv.Parent = hit.Parent
  3346. end
  3347. local ope = pe:Clone()
  3348. pe.Enabled = true
  3349. swait(5)
  3350. pe.Enabled = false
  3351. local t = Instance.new("Tool")
  3352. t.Name = hit.Parent.Name
  3353. t.Parent = plr.Backpack
  3354. local hand = Instance.new("Part")
  3355. hand.Transparency = 0
  3356. hand.CanCollide = false
  3357. hand.Size = Vector3.new(1,1,1)
  3358. hand.Name = "Handle"
  3359. local m = p.Mesh:Clone()
  3360. m.Parent = hand
  3361. hand.Parent = t
  3362. local out = true
  3363. local new = p:Clone()
  3364. t.Activated:connect(function()
  3365. if not deb and not attacking then
  3366. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3367. deb = true
  3368. hand.Transparency = 1
  3369. local p = new:Clone()
  3370. p.Anchored = false
  3371. p.CanCollide = false
  3372. p.Parent = workspace
  3373. local w = Instance.new("Weld")
  3374. w.Part0 = p
  3375. w.Part1 = char["Right Arm"]
  3376. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3377. w.Parent = p
  3378. local pe = ope:Clone()
  3379. pe.Enabled = false
  3380. pe.Parent = p
  3381. --[[local pe = Instance.new("ParticleEmitter")
  3382. pe.Enabled = false
  3383. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3384. pe.Size = NumberSequence.new(0.5)
  3385. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3386. pe.Lifetime = NumberRange.new(1)
  3387. pe.Rate = 500
  3388. pe.Rotation = NumberRange.new(5)
  3389. pe.RotSpeed = NumberRange.new(100)
  3390. pe.Speed = NumberRange.new(5)
  3391. pe.SpreadAngle = Vector2.new(360,360)
  3392. pe.Parent = p]]
  3393. if not out then
  3394. out = true
  3395. for i = 0, 2, 0.1 do
  3396. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3397. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3398. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3399. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3400. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3401. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3402. swait()
  3403. end
  3404. swait(7)
  3405. for i = 0,2, 0.1 do
  3406. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3407. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3408. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3409. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3410. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3411. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3412. if i == 0.5 then
  3413. w:Destroy()
  3414. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3415. local bv = Instance.new("BodyVelocity")
  3416. bv.MaxForce = huge
  3417. bv.Velocity = p.CFrame.lookVector*150
  3418. bv.Parent = p
  3419. p.CanCollide = true
  3420. game.Debris:AddItem(bv, 0.1)
  3421. swait(15)
  3422. p.Anchored = true
  3423. a = function(b, t)
  3424. for i,v in pairs(b:children()) do
  3425. if v:IsA("Decal") then
  3426. v.Transparency = t
  3427. end
  3428. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3429. v.Transparency = t
  3430. end
  3431. a(v, t)
  3432. end
  3433. end
  3434. a(hit.Parent, 0)
  3435. for i,v in pairs(hit.Parent:children()) do
  3436. if v:IsA("BasePart") then
  3437. v.Anchored = false
  3438. if v.Name ~= "HumanoidRootPart" then
  3439. v.Transparency = 0
  3440. end
  3441. end
  3442. end
  3443. hit.Parent:MoveTo(p.Position)
  3444. pe.Enabled = true
  3445. swait(5)
  3446. pe.Enabled = false
  3447. game.Debris:AddItem(p, 1)
  3448. end
  3449. swait()
  3450. end
  3451. else
  3452. out = false
  3453. humanoid.WalkSpeed = 0
  3454. for i,v in pairs(hit.Parent:children()) do
  3455. if v:IsA("BasePart") then
  3456. v.Anchored = true
  3457. v.Transparency = 1
  3458. end
  3459. end
  3460. for i = 0, 2, 0.1 do
  3461. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3462. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3463. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3464. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3465. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3466. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3467. swait()
  3468. end
  3469. local e = Instance.new("Part")
  3470. e.Name = "Effect"
  3471. e.BrickColor = BrickColor.new("Really red")
  3472. e.Material = "Neon"
  3473. smooth(e)
  3474. e.Anchored = true
  3475. e.CanCollide = false
  3476. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3477. hit.Parent.Head.Anchored = true
  3478. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3479. e.Size = Vector3.new(0.2,0.2,mag)
  3480. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3481. e.Parent = workspace
  3482. a = function(b, t)
  3483. for i,v in pairs(b:children()) do
  3484. if v:IsA("Decal") then
  3485. v.Transparency = t
  3486. end
  3487. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3488. v.Transparency = t
  3489. end
  3490. a(v, t)
  3491. end
  3492. end
  3493. a(hit.Parent, 1)
  3494. for i,v in pairs(hit.Parent:children()) do
  3495. if v:IsA("BasePart") then
  3496. local p = Instance.new("Part")
  3497. p.Anchored = true
  3498. p.CanCollide = false
  3499. p.Material = "Neon"
  3500. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3501. p.CFrame = v.CFrame
  3502. p.Name = "notbody"
  3503. p.BrickColor = BrickColor.new("Really red")
  3504. p.Transparency = 0.6
  3505. p.Parent = hit.Parent
  3506. end
  3507. end
  3508. humanoid.WalkSpeed = 16
  3509. swait(20)
  3510. for i,v in pairs(hit.Parent:children()) do
  3511. if v.Name == "notbody" then
  3512. v:Destroy()
  3513. end
  3514. end
  3515. e:Destroy()
  3516. end
  3517. p:Destroy()
  3518. hand.Transparency = 0
  3519. fixalljoints()
  3520. deb = false
  3521. end
  3522. end)
  3523. game.Debris:AddItem(p, 1)
  3524. hit.Parent:MoveTo(p.Position)
  3525. for i,v in pairs(cons) do
  3526. v:disconnect()
  3527. end
  3528. hit.Parent.Head.Anchored = false
  3529. end
  3530. end)
  3531. end
  3532. swait()
  3533. end
  3534. attacking = false
  3535. fixalljoints()
  3536.  
  3537. end
  3538. if key == "t" and not attacking then
  3539. attacking = true
  3540. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3541. local p = Instance.new("Part")
  3542. p.Anchored = false
  3543. p.CanCollide = false
  3544. p.Name = "Pokeballsack"
  3545. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3546. local m = Instance.new("SpecialMesh")
  3547. m.MeshId = "rbxassetid://442019812"
  3548. m.TextureId = "rbxassetid://442019839"
  3549. m.Scale = Vector3.new(1,1,1)/6
  3550. m.Parent = p
  3551. p.Parent = workspace
  3552. local w = Instance.new("Weld")
  3553. w.Part0 = p
  3554. w.Part1 = char["Right Arm"]
  3555. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3556. w.Parent = p
  3557. local pe = Instance.new("ParticleEmitter")
  3558. pe.Enabled = false
  3559. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3560. pe.Size = NumberSequence.new(0.5)
  3561. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3562. pe.Lifetime = NumberRange.new(1)
  3563. pe.Rate = 500
  3564. pe.Rotation = NumberRange.new(5)
  3565. pe.RotSpeed = NumberRange.new(100)
  3566. pe.Speed = NumberRange.new(5)
  3567. pe.SpreadAngle = Vector2.new(360,360)
  3568. pe.Parent = p
  3569. for i = 0, 2, 0.1 do
  3570. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3571. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3572. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3573. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3574. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3575. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3576. swait()
  3577. end
  3578. swait(15)
  3579. for i = 0, 2, 0.1 do
  3580. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3581. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3582. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3583. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3584. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3585. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3586. if i == 0.5 then
  3587. w:Destroy()
  3588. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3589. local bv = Instance.new("BodyVelocity")
  3590. bv.MaxForce = huge
  3591. bv.Velocity = p.CFrame.lookVector*150
  3592. bv.Parent = p
  3593. p.CanCollide = true
  3594. game.Debris:AddItem(bv, 0.1)
  3595. game.Debris:AddItem(p, 60)
  3596. local con
  3597. con = p.Touched:connect(function(hit)
  3598. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3599. con:disconnect()
  3600. swait(5)
  3601. p.Anchored = true
  3602. local e = Instance.new("Part")
  3603. e.Name = "Effect"
  3604. e.BrickColor = BrickColor.new("Really red")
  3605. e.Material = "Neon"
  3606. smooth(e)
  3607. e.Anchored = true
  3608. e.CanCollide = false
  3609. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3610. hit.Parent.Head.Anchored = true
  3611. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3612. e.Size = Vector3.new(0.2,0.2,mag)
  3613. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3614. e.Parent = workspace
  3615. for i,v in pairs(hit.Parent:children()) do
  3616. if v:IsA("BasePart") then
  3617. local p = Instance.new("Part")
  3618. p.Anchored = true
  3619. p.CanCollide = false
  3620. p.Material = "Neon"
  3621. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3622. p.CFrame = v.CFrame
  3623. p.Name = "notbody"
  3624. p.BrickColor = BrickColor.new("Really red")
  3625. p.Transparency = 0.6
  3626. p.Parent = hit.Parent
  3627. end
  3628. end
  3629. swait(90)
  3630. local poke = workspace.Master_ball
  3631. hit.Parent:MoveTo(poke.Spawn.Position)
  3632. --char:MoveTo(poke.Spawn.Position)
  3633. hit.Parent.Head.Anchored = false
  3634. for i,v in pairs(hit.Parent:children()) do
  3635. if v.Name == "notbody" then
  3636. v:Destroy()
  3637. end
  3638. end
  3639. local done = false
  3640. e:Destroy()
  3641. local hurtz = {}
  3642. local cons = {}
  3643. local finish
  3644. for i,v in pairs(poke:children()) do
  3645. if tostring(v.BrickColor) == "Deep orange" then
  3646. print("found end")
  3647. finish = v
  3648. end
  3649. if tostring(v.BrickColor) == "Maroon" then
  3650. table.insert(hurtz, v)
  3651. end
  3652. end
  3653. for i,v in pairs(hurtz) do
  3654. local con = v.Touched:connect(function(hit)
  3655. if gethum(hit) then
  3656. finish = true
  3657. end
  3658. end)
  3659. table.insert(cons, con)
  3660. end
  3661. for i,v in pairs(hurtz) do
  3662. local con = finish.Touched:connect(function(hit)
  3663. if gethum(hit) then
  3664. gethum(hit).WalkSpeed = 0
  3665. hit.Parent.Head.Anchored = true
  3666. end
  3667. end)
  3668. table.insert(cons, con)
  3669. end
  3670. if finish then
  3671. local con = finish.Touched:connect(function(hit)
  3672. local ok = false
  3673. pcall(function()
  3674. if hit.Parent.Name == plr.Name then
  3675. ok = true
  3676. end
  3677. end)
  3678. if gethum(hit) or ok then
  3679. done = true
  3680. end
  3681. end)
  3682. table.insert(cons, con)
  3683. end
  3684. for i = 1, 3 do
  3685. local before = p.CFrame
  3686. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3687. print("shake "..i)
  3688. for i = 0, 1.5, 0.1 do
  3689. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3690. end
  3691. if done then break end
  3692. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3693. end
  3694. if done then
  3695. print("they escaped!")
  3696. else
  3697. print("they were caught!")
  3698. local sv = Instance.new("StringValue")
  3699. sv.Name = "Caught"
  3700. sv.Parent = hit.Parent
  3701. end
  3702. local ope = pe:Clone()
  3703. pe.Enabled = true
  3704. swait(5)
  3705. pe.Enabled = false
  3706. local t = Instance.new("Tool")
  3707. t.Name = hit.Parent.Name
  3708. t.Parent = plr.Backpack
  3709. local hand = Instance.new("Part")
  3710. hand.Transparency = 0
  3711. hand.CanCollide = false
  3712. hand.Size = Vector3.new(1,1,1)
  3713. hand.Name = "Handle"
  3714. local m = p.Mesh:Clone()
  3715. m.Parent = hand
  3716. hand.Parent = t
  3717. local out = true
  3718. local new = p:Clone()
  3719. t.Activated:connect(function()
  3720. if not deb and not attacking then
  3721. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3722. deb = true
  3723. hand.Transparency = 1
  3724. local p = new:Clone()
  3725. p.Anchored = false
  3726. p.CanCollide = false
  3727. p.Parent = workspace
  3728. local w = Instance.new("Weld")
  3729. w.Part0 = p
  3730. w.Part1 = char["Right Arm"]
  3731. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3732. w.Parent = p
  3733. local pe = ope:Clone()
  3734. pe.Enabled = false
  3735. pe.Parent = p
  3736. --[[local pe = Instance.new("ParticleEmitter")
  3737. pe.Enabled = false
  3738. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3739. pe.Size = NumberSequence.new(0.5)
  3740. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3741. pe.Lifetime = NumberRange.new(1)
  3742. pe.Rate = 500
  3743. pe.Rotation = NumberRange.new(5)
  3744. pe.RotSpeed = NumberRange.new(100)
  3745. pe.Speed = NumberRange.new(5)
  3746. pe.SpreadAngle = Vector2.new(360,360)
  3747. pe.Parent = p]]
  3748. if not out then
  3749. out = true
  3750. for i = 0, 2, 0.1 do
  3751. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3752. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3753. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3754. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3755. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3756. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3757. swait()
  3758. end
  3759. swait(7)
  3760. for i = 0,2, 0.1 do
  3761. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3762. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3763. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3764. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3765. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3766. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3767. if i == 0.5 then
  3768. w:Destroy()
  3769. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3770. local bv = Instance.new("BodyVelocity")
  3771. bv.MaxForce = huge
  3772. bv.Velocity = p.CFrame.lookVector*150
  3773. bv.Parent = p
  3774. p.CanCollide = true
  3775. game.Debris:AddItem(bv, 0.1)
  3776. swait(15)
  3777. p.Anchored = true
  3778. a = function(b, t)
  3779. for i,v in pairs(b:children()) do
  3780. if v:IsA("Decal") then
  3781. v.Transparency = t
  3782. end
  3783. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3784. v.Transparency = t
  3785. end
  3786. a(v, t)
  3787. end
  3788. end
  3789. a(hit.Parent, 0)
  3790. for i,v in pairs(hit.Parent:children()) do
  3791. if v:IsA("BasePart") then
  3792. v.Anchored = false
  3793. if v.Name ~= "HumanoidRootPart" then
  3794. v.Transparency = 0
  3795. end
  3796. end
  3797. end
  3798. hit.Parent:MoveTo(p.Position)
  3799. pe.Enabled = true
  3800. swait(5)
  3801. pe.Enabled = false
  3802. game.Debris:AddItem(p, 1)
  3803. end
  3804. swait()
  3805. end
  3806. else
  3807. out = false
  3808. humanoid.WalkSpeed = 0
  3809. for i,v in pairs(hit.Parent:children()) do
  3810. if v:IsA("BasePart") then
  3811. v.Anchored = true
  3812. v.Transparency = 1
  3813. end
  3814. end
  3815. for i = 0, 2, 0.1 do
  3816. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3817. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3818. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3819. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3820. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3821. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3822. swait()
  3823. end
  3824. local e = Instance.new("Part")
  3825. e.Name = "Effect"
  3826. e.BrickColor = BrickColor.new("Really red")
  3827. e.Material = "Neon"
  3828. smooth(e)
  3829. e.Anchored = true
  3830. e.CanCollide = false
  3831. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3832. hit.Parent.Head.Anchored = true
  3833. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3834. e.Size = Vector3.new(0.2,0.2,mag)
  3835. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3836. e.Parent = workspace
  3837. a = function(b, t)
  3838. for i,v in pairs(b:children()) do
  3839. if v:IsA("Decal") then
  3840. v.Transparency = t
  3841. end
  3842. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3843. v.Transparency = t
  3844. end
  3845. a(v, t)
  3846. end
  3847. end
  3848. a(hit.Parent, 1)
  3849. for i,v in pairs(hit.Parent:children()) do
  3850. if v:IsA("BasePart") then
  3851. local p = Instance.new("Part")
  3852. p.Anchored = true
  3853. p.CanCollide = false
  3854. p.Material = "Neon"
  3855. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3856. p.CFrame = v.CFrame
  3857. p.Name = "notbody"
  3858. p.BrickColor = BrickColor.new("Really red")
  3859. p.Transparency = 0.6
  3860. p.Parent = hit.Parent
  3861. end
  3862. end
  3863. humanoid.WalkSpeed = 16
  3864. swait(20)
  3865. for i,v in pairs(hit.Parent:children()) do
  3866. if v.Name == "notbody" then
  3867. v:Destroy()
  3868. end
  3869. end
  3870. e:Destroy()
  3871. end
  3872. p:Destroy()
  3873. hand.Transparency = 0
  3874. fixalljoints()
  3875. deb = false
  3876. end
  3877. end)
  3878. game.Debris:AddItem(p, 1)
  3879. hit.Parent:MoveTo(p.Position)
  3880. for i,v in pairs(cons) do
  3881. v:disconnect()
  3882. end
  3883. hit.Parent.Head.Anchored = false
  3884. end
  3885. end)
  3886. end
  3887. swait()
  3888. end
  3889. attacking = false
  3890. fixalljoints()
  3891.  
  3892. end
  3893. if key == "y" and not attacking then
  3894. attacking = true
  3895. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3896. local p = Instance.new("Part")
  3897. p.Anchored = false
  3898. p.CanCollide = false
  3899. p.Name = "Pokeballsack"
  3900. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3901. local m = Instance.new("SpecialMesh")
  3902. m.MeshId = "rbxassetid://430977397"
  3903. m.TextureId = "rbxassetid://430977402"
  3904. m.Scale = Vector3.new(1,1,1)/6
  3905. m.Parent = p
  3906. p.Parent = workspace
  3907. local w = Instance.new("Weld")
  3908. w.Part0 = p
  3909. w.Part1 = char["Right Arm"]
  3910. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3911. w.Parent = p
  3912. local pe = Instance.new("ParticleEmitter")
  3913. pe.Enabled = false
  3914. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3915. pe.Size = NumberSequence.new(0.5)
  3916. pe.Texture = "rbxassetid://152671819"
  3917. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3918. pe.Lifetime = NumberRange.new(1)
  3919. pe.Rate = 500
  3920. pe.Rotation = NumberRange.new(5)
  3921. pe.RotSpeed = NumberRange.new(100)
  3922. pe.Speed = NumberRange.new(5)
  3923. pe.SpreadAngle = Vector2.new(360,360)
  3924. pe.Parent = p
  3925. for i = 0, 2, 0.1 do
  3926. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3927. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3928. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3929. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3930. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3931. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3932. swait()
  3933. end
  3934. swait(15)
  3935. for i = 0, 2, 0.1 do
  3936. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3937. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3938. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3939. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3940. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3941. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3942. if i == 0.5 then
  3943. w:Destroy()
  3944. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3945. local bv = Instance.new("BodyVelocity")
  3946. bv.MaxForce = huge
  3947. bv.Velocity = p.CFrame.lookVector*150
  3948. bv.Parent = p
  3949. p.CanCollide = true
  3950. game.Debris:AddItem(p, 60)
  3951. game.Debris:AddItem(bv, 0.1)
  3952. local con
  3953. con = p.Touched:connect(function(hit)
  3954. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3955. con:disconnect()
  3956. swait(5)
  3957. p.Anchored = true
  3958. local e = Instance.new("Part")
  3959. e.Name = "Effect"
  3960. e.BrickColor = BrickColor.new("Really red")
  3961. e.Material = "Neon"
  3962. smooth(e)
  3963. e.Anchored = true
  3964. e.CanCollide = false
  3965. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3966. hit.Parent.Head.Anchored = true
  3967. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3968. e.Size = Vector3.new(0.2,0.2,mag)
  3969. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3970. e.Parent = workspace
  3971. for i,v in pairs(hit.Parent:children()) do
  3972. if v:IsA("BasePart") then
  3973. local p = Instance.new("Part")
  3974. p.Anchored = true
  3975. p.CanCollide = false
  3976. p.Material = "Neon"
  3977. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3978. p.CFrame = v.CFrame
  3979. p.Name = "notbody"
  3980. p.BrickColor = BrickColor.new("Really red")
  3981. p.Transparency = 0.6
  3982. p.Parent = hit.Parent
  3983. end
  3984. end
  3985. swait(90)
  3986. local poke = workspace.Timer_ball
  3987. hit.Parent:MoveTo(poke.Spawn.Position)
  3988. --char:MoveTo(poke.Spawn.Position)
  3989. hit.Parent.Head.Anchored = false
  3990. for i,v in pairs(hit.Parent:children()) do
  3991. if v.Name == "notbody" then
  3992. v:Destroy()
  3993. end
  3994. end
  3995. local done = false
  3996. e:Destroy()
  3997. local hurtz = {}
  3998. local cons = {}
  3999. local finish
  4000. for i,v in pairs(poke:children()) do
  4001. if tostring(v.BrickColor) == "Deep orange" then
  4002. print("found end")
  4003. finish = v
  4004. end
  4005. if tostring(v.BrickColor) == "Maroon" then
  4006. table.insert(hurtz, v)
  4007. end
  4008. end
  4009. for i,v in pairs(hurtz) do
  4010. local con = v.Touched:connect(function(hit)
  4011. if gethum(hit) then
  4012. finish = true
  4013. end
  4014. end)
  4015. table.insert(cons, con)
  4016. end
  4017. for i,v in pairs(hurtz) do
  4018. local con = finish.Touched:connect(function(hit)
  4019. if gethum(hit) then
  4020. gethum(hit).WalkSpeed = 0
  4021. hit.Parent.Head.Anchored = true
  4022. end
  4023. end)
  4024. table.insert(cons, con)
  4025. end
  4026. if finish then
  4027. local con = finish.Touched:connect(function(hit)
  4028. local ok = false
  4029. pcall(function()
  4030. if hit.Parent.Name == plr.Name then
  4031. ok = true
  4032. end
  4033. end)
  4034. if gethum(hit) or ok then
  4035. done = true
  4036. end
  4037. end)
  4038. table.insert(cons, con)
  4039. end
  4040. for i = 1, 3 do
  4041. local before = p.CFrame
  4042. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4043. print("shake "..i)
  4044. for i = 0, 1.5, 0.1 do
  4045. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4046. end
  4047. if done then break end
  4048. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4049. end
  4050. if done then
  4051. print("they escaped!")
  4052. else
  4053. print("they were caught!")
  4054. local sv = Instance.new("StringValue")
  4055. sv.Name = "Caught"
  4056. sv.Parent = hit.Parent
  4057. end
  4058. local ope = pe:Clone()
  4059. pe.Enabled = true
  4060. swait(5)
  4061. pe.Enabled = false
  4062. local t = Instance.new("Tool")
  4063. t.Name = hit.Parent.Name
  4064. t.Parent = plr.Backpack
  4065. local hand = Instance.new("Part")
  4066. hand.Transparency = 0
  4067. hand.CanCollide = false
  4068. hand.Size = Vector3.new(1,1,1)
  4069. hand.Name = "Handle"
  4070. local m = p.Mesh:Clone()
  4071. m.Parent = hand
  4072. hand.Parent = t
  4073. local out = true
  4074. local new = p:Clone()
  4075. t.Activated:connect(function()
  4076. if not deb and not attacking then
  4077. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4078. deb = true
  4079. hand.Transparency = 1
  4080. local p = new:Clone()
  4081. p.Anchored = false
  4082. p.CanCollide = false
  4083. p.Parent = workspace
  4084. local w = Instance.new("Weld")
  4085. w.Part0 = p
  4086. w.Part1 = char["Right Arm"]
  4087. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4088. w.Parent = p
  4089. local pe = ope:Clone()
  4090. pe.Enabled = false
  4091. pe.Parent = p
  4092. --[[local pe = Instance.new("ParticleEmitter")
  4093. pe.Enabled = false
  4094. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4095. pe.Size = NumberSequence.new(0.5)
  4096. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4097. pe.Lifetime = NumberRange.new(1)
  4098. pe.Rate = 500
  4099. pe.Rotation = NumberRange.new(5)
  4100. pe.RotSpeed = NumberRange.new(100)
  4101. pe.Speed = NumberRange.new(5)
  4102. pe.SpreadAngle = Vector2.new(360,360)
  4103. pe.Parent = p]]
  4104. if not out then
  4105. out = true
  4106. for i = 0, 2, 0.1 do
  4107. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4108. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4109. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4110. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4111. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4112. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4113. swait()
  4114. end
  4115. swait(7)
  4116. for i = 0,2, 0.1 do
  4117. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4118. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4119. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4120. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4121. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4122. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4123. if i == 0.5 then
  4124. w:Destroy()
  4125. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4126. local bv = Instance.new("BodyVelocity")
  4127. bv.MaxForce = huge
  4128. bv.Velocity = p.CFrame.lookVector*150
  4129. bv.Parent = p
  4130. p.CanCollide = true
  4131. game.Debris:AddItem(bv, 0.1)
  4132. swait(15)
  4133. p.Anchored = true
  4134. a = function(b, t)
  4135. for i,v in pairs(b:children()) do
  4136. if v:IsA("Decal") then
  4137. v.Transparency = t
  4138. end
  4139. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4140. v.Transparency = t
  4141. end
  4142. a(v, t)
  4143. end
  4144. end
  4145. a(hit.Parent, 0)
  4146. for i,v in pairs(hit.Parent:children()) do
  4147. if v:IsA("BasePart") then
  4148. v.Anchored = false
  4149. if v.Name ~= "HumanoidRootPart" then
  4150. v.Transparency = 0
  4151. end
  4152. end
  4153. end
  4154. hit.Parent:MoveTo(p.Position)
  4155. pe.Enabled = true
  4156. swait(5)
  4157. pe.Enabled = false
  4158. game.Debris:AddItem(p, 1)
  4159. end
  4160. swait()
  4161. end
  4162. else
  4163. out = false
  4164. humanoid.WalkSpeed = 0
  4165. for i,v in pairs(hit.Parent:children()) do
  4166. if v:IsA("BasePart") then
  4167. v.Anchored = true
  4168. v.Transparency = 1
  4169. end
  4170. end
  4171. for i = 0, 2, 0.1 do
  4172. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4173. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4174. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4175. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4176. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4177. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4178. swait()
  4179. end
  4180. local e = Instance.new("Part")
  4181. e.Name = "Effect"
  4182. e.BrickColor = BrickColor.new("Really red")
  4183. e.Material = "Neon"
  4184. smooth(e)
  4185. e.Anchored = true
  4186. e.CanCollide = false
  4187. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4188. hit.Parent.Head.Anchored = true
  4189. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4190. e.Size = Vector3.new(0.2,0.2,mag)
  4191. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4192. e.Parent = workspace
  4193. a = function(b, t)
  4194. for i,v in pairs(b:children()) do
  4195. if v:IsA("Decal") then
  4196. v.Transparency = t
  4197. end
  4198. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4199. v.Transparency = t
  4200. end
  4201. a(v, t)
  4202. end
  4203. end
  4204. a(hit.Parent, 1)
  4205. for i,v in pairs(hit.Parent:children()) do
  4206. if v:IsA("BasePart") then
  4207. local p = Instance.new("Part")
  4208. p.Anchored = true
  4209. p.CanCollide = false
  4210. p.Material = "Neon"
  4211. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4212. p.CFrame = v.CFrame
  4213. p.Name = "notbody"
  4214. p.BrickColor = BrickColor.new("Really red")
  4215. p.Transparency = 0.6
  4216. p.Parent = hit.Parent
  4217. end
  4218. end
  4219. humanoid.WalkSpeed = 16
  4220. swait(20)
  4221. for i,v in pairs(hit.Parent:children()) do
  4222. if v.Name == "notbody" then
  4223. v:Destroy()
  4224. end
  4225. end
  4226. e:Destroy()
  4227. end
  4228. p:Destroy()
  4229. hand.Transparency = 0
  4230. fixalljoints()
  4231. deb = false
  4232. end
  4233. end)
  4234. game.Debris:AddItem(p, 1)
  4235. hit.Parent:MoveTo(p.Position)
  4236. for i,v in pairs(cons) do
  4237. v:disconnect()
  4238. end
  4239. hit.Parent.Head.Anchored = false
  4240. end
  4241. end)
  4242. end
  4243. swait()
  4244. end
  4245. attacking = false
  4246. fixalljoints()
  4247.  
  4248. end
  4249. if key == "u" and not attacking then
  4250. attacking = true
  4251. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4252. local p = Instance.new("Part")
  4253. p.Anchored = false
  4254. p.CanCollide = false
  4255. p.Name = "Pokeballsack"
  4256. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4257. local m = Instance.new("SpecialMesh")
  4258. m.MeshId = "rbxassetid://433356792"
  4259. m.TextureId = "rbxassetid://433356797"
  4260. m.Scale = Vector3.new(1,1,1)/6
  4261. m.Parent = p
  4262. p.Parent = workspace
  4263. local w = Instance.new("Weld")
  4264. w.Part0 = p
  4265. w.Part1 = char["Right Arm"]
  4266. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4267. w.Parent = p
  4268. local pe = Instance.new("ParticleEmitter")
  4269. pe.Enabled = false
  4270. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4271. pe.Size = NumberSequence.new(0.5)
  4272. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4273. pe.Lifetime = NumberRange.new(1)
  4274. pe.Rate = 500
  4275. pe.Texture = "rbxassetid://264486777"
  4276. pe.Rotation = NumberRange.new(5)
  4277. pe.RotSpeed = NumberRange.new(100)
  4278. pe.Speed = NumberRange.new(5)
  4279. pe.SpreadAngle = Vector2.new(360,360)
  4280. pe.Parent = p
  4281. for i = 0, 2, 0.1 do
  4282. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4283. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4284. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4285. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4286. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4287. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4288. swait()
  4289. end
  4290. swait(15)
  4291. for i = 0, 2, 0.1 do
  4292. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4293. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4294. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4295. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4296. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4297. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4298. if i == 0.5 then
  4299. w:Destroy()
  4300. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4301. local bv = Instance.new("BodyVelocity")
  4302. bv.MaxForce = huge
  4303. bv.Velocity = p.CFrame.lookVector*150
  4304. bv.Parent = p
  4305. p.CanCollide = true
  4306. game.Debris:AddItem(bv, 0.1)
  4307. game.Debris:AddItem(p, 60)
  4308. local con
  4309. con = p.Touched:connect(function(hit)
  4310. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4311. con:disconnect()
  4312. swait(5)
  4313. p.Anchored = true
  4314. local e = Instance.new("Part")
  4315. e.Name = "Effect"
  4316. e.BrickColor = BrickColor.new("Really red")
  4317. e.Material = "Neon"
  4318. smooth(e)
  4319. e.Anchored = true
  4320. e.CanCollide = false
  4321. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4322. hit.Parent.Head.Anchored = true
  4323. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4324. e.Size = Vector3.new(0.2,0.2,mag)
  4325. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4326. e.Parent = workspace
  4327. for i,v in pairs(hit.Parent:children()) do
  4328. if v:IsA("BasePart") then
  4329. local p = Instance.new("Part")
  4330. p.Anchored = true
  4331. p.CanCollide = false
  4332. p.Material = "Neon"
  4333. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4334. p.CFrame = v.CFrame
  4335. p.Name = "notbody"
  4336. p.BrickColor = BrickColor.new("Really red")
  4337. p.Transparency = 0.6
  4338. p.Parent = hit.Parent
  4339. end
  4340. end
  4341. swait(90)
  4342. local poke = workspace.Love_ball
  4343. hit.Parent:MoveTo(poke.Spawn.Position)
  4344. --char:MoveTo(poke.Spawn.Position)
  4345. hit.Parent.Head.Anchored = false
  4346. for i,v in pairs(hit.Parent:children()) do
  4347. if v.Name == "notbody" then
  4348. v:Destroy()
  4349. end
  4350. end
  4351. local done = false
  4352. e:Destroy()
  4353. local hurtz = {}
  4354. local cons = {}
  4355. local finish
  4356. for i,v in pairs(poke:children()) do
  4357. if tostring(v.BrickColor) == "Deep orange" then
  4358. print("found end")
  4359. finish = v
  4360. end
  4361. if tostring(v.BrickColor) == "Maroon" then
  4362. table.insert(hurtz, v)
  4363. end
  4364. end
  4365. for i,v in pairs(hurtz) do
  4366. local con = v.Touched:connect(function(hit)
  4367. if gethum(hit) then
  4368. finish = true
  4369. end
  4370. end)
  4371. table.insert(cons, con)
  4372. end
  4373. for i,v in pairs(hurtz) do
  4374. local con = finish.Touched:connect(function(hit)
  4375. if gethum(hit) then
  4376. gethum(hit).WalkSpeed = 0
  4377. hit.Parent.Head.Anchored = true
  4378. end
  4379. end)
  4380. table.insert(cons, con)
  4381. end
  4382. if finish then
  4383. local con = finish.Touched:connect(function(hit)
  4384. local ok = false
  4385. pcall(function()
  4386. if hit.Parent.Name == plr.Name then
  4387. ok = true
  4388. end
  4389. end)
  4390. if gethum(hit) or ok then
  4391. done = true
  4392. end
  4393. end)
  4394. table.insert(cons, con)
  4395. end
  4396. for i = 1, 3 do
  4397. local before = p.CFrame
  4398. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4399. print("shake "..i)
  4400. for i = 0, 1.5, 0.1 do
  4401. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4402. end
  4403. if done then break end
  4404. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4405. end
  4406. if done then
  4407. print("they escaped!")
  4408. else
  4409. print("they were caught!")
  4410. local sv = Instance.new("StringValue")
  4411. sv.Name = "Caught"
  4412. sv.Parent = hit.Parent
  4413. end
  4414. local ope = pe:Clone()
  4415. pe.Enabled = true
  4416. swait(5)
  4417. pe.Enabled = false
  4418. local t = Instance.new("Tool")
  4419. t.Name = hit.Parent.Name
  4420. t.Parent = plr.Backpack
  4421. local hand = Instance.new("Part")
  4422. hand.Transparency = 0
  4423. hand.CanCollide = false
  4424. hand.Size = Vector3.new(1,1,1)
  4425. hand.Name = "Handle"
  4426. local m = p.Mesh:Clone()
  4427. m.Parent = hand
  4428. hand.Parent = t
  4429. local out = true
  4430. local new = p:Clone()
  4431. t.Activated:connect(function()
  4432. if not deb and not attacking then
  4433. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4434. deb = true
  4435. hand.Transparency = 1
  4436. local p = new:Clone()
  4437. p.Anchored = false
  4438. p.CanCollide = false
  4439. p.Parent = workspace
  4440. local w = Instance.new("Weld")
  4441. w.Part0 = p
  4442. w.Part1 = char["Right Arm"]
  4443. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4444. w.Parent = p
  4445. local pe = ope:Clone()
  4446. pe.Enabled = false
  4447. pe.Parent = p
  4448. --[[local pe = Instance.new("ParticleEmitter")
  4449. pe.Enabled = false
  4450. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4451. pe.Size = NumberSequence.new(0.5)
  4452. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4453. pe.Lifetime = NumberRange.new(1)
  4454. pe.Rate = 500
  4455. pe.Rotation = NumberRange.new(5)
  4456. pe.RotSpeed = NumberRange.new(100)
  4457. pe.Speed = NumberRange.new(5)
  4458. pe.SpreadAngle = Vector2.new(360,360)
  4459. pe.Parent = p]]
  4460. if not out then
  4461. out = true
  4462. for i = 0, 2, 0.1 do
  4463. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4464. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4465. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4466. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4467. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4468. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4469. swait()
  4470. end
  4471. swait(7)
  4472. for i = 0,2, 0.1 do
  4473. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4474. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4475. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4476. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4477. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4478. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4479. if i == 0.5 then
  4480. w:Destroy()
  4481. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4482. local bv = Instance.new("BodyVelocity")
  4483. bv.MaxForce = huge
  4484. bv.Velocity = p.CFrame.lookVector*150
  4485. bv.Parent = p
  4486. p.CanCollide = true
  4487. game.Debris:AddItem(bv, 0.1)
  4488. swait(15)
  4489. p.Anchored = true
  4490. a = function(b, t)
  4491. for i,v in pairs(b:children()) do
  4492. if v:IsA("Decal") then
  4493. v.Transparency = t
  4494. end
  4495. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4496. v.Transparency = t
  4497. end
  4498. a(v, t)
  4499. end
  4500. end
  4501. a(hit.Parent, 0)
  4502. for i,v in pairs(hit.Parent:children()) do
  4503. if v:IsA("BasePart") then
  4504. v.Anchored = false
  4505. if v.Name ~= "HumanoidRootPart" then
  4506. v.Transparency = 0
  4507. end
  4508. end
  4509. end
  4510. hit.Parent:MoveTo(p.Position)
  4511. pe.Enabled = true
  4512. swait(5)
  4513. pe.Enabled = false
  4514. game.Debris:AddItem(p, 1)
  4515. end
  4516. swait()
  4517. end
  4518. else
  4519. out = false
  4520. humanoid.WalkSpeed = 0
  4521. for i,v in pairs(hit.Parent:children()) do
  4522. if v:IsA("BasePart") then
  4523. v.Anchored = true
  4524. v.Transparency = 1
  4525. end
  4526. end
  4527. for i = 0, 2, 0.1 do
  4528. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4529. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4530. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4531. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4532. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4533. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4534. swait()
  4535. end
  4536. local e = Instance.new("Part")
  4537. e.Name = "Effect"
  4538. e.BrickColor = BrickColor.new("Really red")
  4539. e.Material = "Neon"
  4540. smooth(e)
  4541. e.Anchored = true
  4542. e.CanCollide = false
  4543. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4544. hit.Parent.Head.Anchored = true
  4545. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4546. e.Size = Vector3.new(0.2,0.2,mag)
  4547. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4548. e.Parent = workspace
  4549. a = function(b, t)
  4550. for i,v in pairs(b:children()) do
  4551. if v:IsA("Decal") then
  4552. v.Transparency = t
  4553. end
  4554. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4555. v.Transparency = t
  4556. end
  4557. a(v, t)
  4558. end
  4559. end
  4560. a(hit.Parent, 1)
  4561. for i,v in pairs(hit.Parent:children()) do
  4562. if v:IsA("BasePart") then
  4563. local p = Instance.new("Part")
  4564. p.Anchored = true
  4565. p.CanCollide = false
  4566. p.Material = "Neon"
  4567. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4568. p.CFrame = v.CFrame
  4569. p.Name = "notbody"
  4570. p.BrickColor = BrickColor.new("Really red")
  4571. p.Transparency = 0.6
  4572. p.Parent = hit.Parent
  4573. end
  4574. end
  4575. humanoid.WalkSpeed = 16
  4576. swait(20)
  4577. for i,v in pairs(hit.Parent:children()) do
  4578. if v.Name == "notbody" then
  4579. v:Destroy()
  4580. end
  4581. end
  4582. e:Destroy()
  4583. end
  4584. p:Destroy()
  4585. hand.Transparency = 0
  4586. fixalljoints()
  4587. deb = false
  4588. end
  4589. end)
  4590. game.Debris:AddItem(p, 1)
  4591. hit.Parent:MoveTo(p.Position)
  4592. for i,v in pairs(cons) do
  4593. v:disconnect()
  4594. end
  4595. hit.Parent.Head.Anchored = false
  4596. end
  4597. end)
  4598. end
  4599. swait()
  4600. end
  4601. attacking = false
  4602. fixalljoints()
  4603.  
  4604. end
  4605. end)
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