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UE4 Crash 2-12-2015

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Feb 12th, 2015
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  1. Assertion failed: &Swarm != NULL [File:F:\Dev\Unreal\UnrealTournament\Engine\Source\Editor\UnrealEd\Private\Lightmass\Lightmass.cpp] [Line: 2245]
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  5. KERNELBASE.dll!UnknownFunction (0x00007ffa06ff8384) + 0 bytes [UnknownFile:0]
  6. UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ff9f16f3954) + 0 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
  7. UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ff9f1577168) + 159 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
  8. UE4Editor-Core.dll!FDebug::AssertFailed() (0x00007ff9f15583d7) + 62 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
  9. UE4Editor-UnrealEd.dll!FLightmassProcessor::FLightmassProcessor() (0x00007ff9db5f31a5) + 55 bytes [f:\dev\unreal\unrealtournament\engine\source\editor\unrealed\private\lightmass\lightmass.cpp:2245]
  10. UE4Editor-UnrealEd.dll!FStaticLightingSystem::CreateLightmassProcessor() (0x00007ff9db69fa2a) + 40 bytes [f:\dev\unreal\unrealtournament\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:1696]
  11. UE4Editor-UnrealEd.dll!FStaticLightingSystem::BeginLightmassProcess() (0x00007ff9db6959a8) + 8 bytes [f:\dev\unreal\unrealtournament\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:573]
  12. UE4Editor-UnrealEd.dll!FStaticLightingManager::CreateStaticLightingSystem() (0x00007ff9db69ff20) + 0 bytes [f:\dev\unreal\unrealtournament\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:216]
  13. UE4Editor-UnrealEd.dll!UEditorEngine::BuildLighting() (0x00007ff9db695ca1) + 79 bytes [f:\dev\unreal\unrealtournament\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:2145]
  14. UE4Editor-UnrealEd.dll!FEditorBuildUtils::EditorBuild() (0x00007ff9dae335af) + 0 bytes [f:\dev\unreal\unrealtournament\engine\source\editor\unrealed\private\editorbuildutils.cpp:333]
  15. UE4Editor-LevelEditor.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() (0x00007ff9d3ca5ee7) + 0 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
  16. UE4Editor-Slate.dll!FUICommandList::ExecuteAction() (0x00007ff9e8434ce6) + 60 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:73]
  17. UE4Editor-Slate.dll!SToolBarButtonBlock::OnClicked() (0x00007ff9e852734d) + 0 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:296]
  18. UE4Editor-Slate.dll!TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64>::operator()<>() (0x00007ff9e84a6977) + 16 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
  19. UE4Editor-Slate.dll!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64> >() (0x00007ff9e84a7bc9) + 19 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\core\public\delegates\tuple.h:113]
  20. UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void)>::Execute() (0x00007ff9e850dad9) + 36 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
  21. UE4Editor-Slate.dll!TBaseDelegate<FReply>::Execute() (0x00007ff9e85bff7a) + 6 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:439]
  22. UE4Editor-Slate.dll!SButton::OnMouseButtonUp() (0x00007ff9e85ee793) + 17 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:228]
  23. UE4Editor-Slate.dll!<lambda_de96dc3471181973108233c6db1f9843>::operator()() (0x00007ff9e840c9ac) + 24 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3992]
  24. UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_de96dc3471181973108233c6db1f9843> >() (0x00007ff9e83c74e7) + 21 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
  25. UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() (0x00007ff9e84739d9) + 75 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3995]
  26. UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() (0x00007ff9e84634c6) + 16 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3956]
  27. UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() (0x00007ff9f16502e5) + 12 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\core\private\windows\windowsapplication.cpp:1373]
  28. UE4Editor-Core.dll!FWindowsApplication::DeferMessage() (0x00007ff9f1642abe) + 74 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\core\private\windows\windowsapplication.cpp:1669]
  29. UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() (0x00007ff9f16516c0) + 41 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
  30. UE4Editor-Core.dll!FWindowsApplication::AppWndProc() (0x00007ff9f163ff42) + 0 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\core\private\windows\windowsapplication.cpp:604]
  31. USER32.dll!UnknownFunction (0x00007ffa095f2524) + 0 bytes [UnknownFile:0]
  32. USER32.dll!UnknownFunction (0x00007ffa095f2387) + 0 bytes [UnknownFile:0]
  33. UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() (0x00007ff9f16ef7a6) + 48 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:774]
  34. UE4Editor.exe!FEngineLoop::Tick() (0x00007ff7b2d7c4c9) + 8 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\launch\private\launchengineloop.cpp:2216]
  35. UE4Editor.exe!GuardedMain() (0x00007ff7b2d704fe) + 0 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\launch\private\launch.cpp:131]
  36. UE4Editor.exe!GuardedMainWrapper() (0x00007ff7b2d7056a) + 5 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  37. UE4Editor.exe!WinMain() (0x00007ff7b2d7dd49) + 17 bytes [f:\dev\unreal\unrealtournament\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  38. UE4Editor.exe!__tmainCRTStartup() (0x00007ff7b2d7ed09) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  39. KERNEL32.DLL!UnknownFunction (0x00007ffa07631611) + 0 bytes [UnknownFile:0]
  40. ntdll.dll!UnknownFunction (0x00007ffa09ac64ad) + 0 bytes [UnknownFile:0]
  41. ntdll.dll!UnknownFunction (0x00007ffa09ac64ad) + 0 bytes [UnknownFile:0]
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