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  1.  
  2. ** Executing...
  3. ** Command: "e:\program files\steam\steamapps\odd_balls05\sourcesdk\bin\source2009\bin\vbsp.exe"
  4. ** Parameters: -game "e:\program files\steam\steamapps\odd_balls05\half-life 2\hl2" "E:\Program Files\Steam\steamapps\odd_balls05\sourcesdk_content\hl2\mapsrc\sdk_d1_trainstation_01.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 15 2011)
  7. 4 threads
  8. materialPath: e:\program files\steam\steamapps\odd_balls05\half-life 2\hl2\materials
  9. Loading E:\Program Files\Steam\steamapps\odd_balls05\sourcesdk_content\hl2\mapsrc\sdk_d1_trainstation_01.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in e:\program files\steam\steamapps\odd_balls05\half-life 2\hl2\gameinfo.txt
  12. Patching WVT material: maps/sdk_d1_trainstation_01/nature/red_grass_thin_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...
  20. Merged 890 detail faces...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (1)
  26. writing E:\Program Files\Steam\steamapps\odd_balls05\sourcesdk_content\hl2\mapsrc\sdk_d1_trainstation_01.prt...Building visibility clusters...
  27. done (0)
  28. WARNING: node without a volume
  29. WARNING: node without a volume
  30. WARNING: node without a volume
  31. WARNING: node without a volume
  32. WARNING: node without a volume
  33. WARNING: node without a volume
  34. WARNING: node without a volume
  35. WARNING: node without a volume
  36. WARNING: node without a volume
  37. WARNING: node without a volume
  38. WARNING: node without a volume
  39. WARNING: node without a volume
  40. WARNING: node without a volume
  41. Creating default LDR cubemaps for env_cubemap using skybox materials:
  42. skybox/sky_day01_01*.vmt
  43. ! Run buildcubemaps in the engine to get the correct cube maps.
  44. Creating default HDR cubemaps for env_cubemap using skybox materials:
  45. skybox/sky_day01_01*.vmt
  46. ! Run buildcubemaps in the engine to get the correct cube maps.
  47. Finding displacement neighbors...
  48. Finding lightmap sample positions...
  49. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  50. Building Physics collision data...
  51. done (1) (1020662 bytes)
  52. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  53. Compacting texture/material tables...
  54. Reduced 6608 texinfos to 2846
  55. Reduced 682 texdatas to 466 (38255 bytes to 25404)
  56. Writing E:\Program Files\Steam\steamapps\odd_balls05\sourcesdk_content\hl2\mapsrc\sdk_d1_trainstation_01.bsp
  57. 5 seconds elapsed
  58.  
  59. ** Executing...
  60. ** Command: "e:\program files\steam\steamapps\odd_balls05\sourcesdk\bin\source2009\bin\vvis.exe"
  61. ** Parameters: -game "e:\program files\steam\steamapps\odd_balls05\half-life 2\hl2" "E:\Program Files\Steam\steamapps\odd_balls05\sourcesdk_content\hl2\mapsrc\sdk_d1_trainstation_01"
  62.  
  63. Valve Software - vvis.exe (Sep 15 2011)
  64. 4 threads
  65. reading e:\program files\steam\steamapps\odd_balls05\sourcesdk_content\hl2\mapsrc\sdk_d1_trainstation_01.bsp
  66. reading e:\program files\steam\steamapps\odd_balls05\sourcesdk_content\hl2\mapsrc\sdk_d1_trainstation_01.prt
  67. 1082 portalclusters
  68. 2946 numportals
  69. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  70. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (9)
  71. Optimized: 379 visible clusters (0.00%)
  72. Total clusters visible: 122985
  73. Average clusters visible: 113
  74. Building PAS...
  75. Average clusters audible: 201
  76. visdatasize:85580 compressed from 294304
  77. writing e:\program files\steam\steamapps\odd_balls05\sourcesdk_content\hl2\mapsrc\sdk_d1_trainstation_01.bsp
  78. 9 seconds elapsed
  79.  
  80. ** Executing...
  81. ** Command: "e:\program files\steam\steamapps\odd_balls05\sourcesdk\bin\source2009\bin\vrad.exe"
  82. ** Parameters: -game "e:\program files\steam\steamapps\odd_balls05\half-life 2\hl2" "E:\Program Files\Steam\steamapps\odd_balls05\sourcesdk_content\hl2\mapsrc\sdk_d1_trainstation_01"
  83.  
  84. Valve Software - vrad.exe SSE (Sep 15 2011)
  85.  
  86. Valve Radiosity Simulator
  87. 4 threads
  88. [Reading texlights from 'lights.rad']
  89. [45 texlights parsed from 'lights.rad']
  90.  
  91. Loading e:\program files\steam\steamapps\odd_balls05\sourcesdk_content\hl2\mapsrc\sdk_d1_trainstation_01.bsp
  92. Setting up ray-trace acceleration structure... Done (1.76 seconds)
  93. 9090 faces
  94. 12 degenerate faces
  95. 3185452 square feet [458705184.00 square inches]
  96. 3 Displacements
  97. 23751 Square Feet [3420160.00 Square Inches]
  98. 9078 patches before subdivision
  99. 87166 patches after subdivision
  100. 535 direct lights
  101. BuildFacelights: 0...1..
  102. WARNING: Too many light styles on a face at (-12225.415039, -10904.909180, -1522.000000)
  103.  
  104. WARNING: Too many light styles on a face at (-12157.089844, -11339.415039, -1522.000000)
  105.  
  106. WARNING: Too many light styles on a face at (-11722.584961, -11271.090820, -1522.000000)
  107.  
  108. WARNING: Too many light styles on a face at (-11790.910156, -10836.583984, -1522.000000)
  109. .2...3
  110. WARNING: Too many light styles on a face at (-11798.880859, -11292.846680, -1524.668823)
  111. .
  112. WARNING: Too many light styles on a face at (-11797.401367, -11294.299805, -1524.000000)
  113.  
  114. WARNING: Too many light styles on a face at (-12184.302734, -11260.593750, -1524.000000)
  115.  
  116. WARNING: Too many light styles on a face at (-12188.824219, -10919.927734, -1524.000000)
  117.  
  118. WARNING: Too many light styles on a face at (-11798.533203, -10880.567383, -1524.000000)
  119.  
  120. WARNING: Too many light styles on a face at (-11810.501953, -11278.801758, -1537.753540)
  121.  
  122. WARNING: Too many light styles on a face at (-11812.793945, -11283.591797, -1537.288086)
  123.  
  124. WARNING: Too many light styles on a face at (-11771.144531, -11248.869141, -1534.067749)
  125.  
  126. WARNING: Too many light styles on a face at (-11773.299805, -11243.175781, -1536.076294)
  127.  
  128. WARNING: Too many light styles on a face at (-11813.168945, -11278.542969, -1538.163818)
  129.  
  130. WARNING: Too many light styles on a face at (-11815.041992, -11284.916992, -1536.029053)
  131.  
  132. WARNING: Too many light styles on a face at (-12182.847656, -11259.112305, -1524.669800)
  133.  
  134. WARNING: Too many light styles on a face at (-12171.068359, -11249.756836, -1535.631104)
  135.  
  136. WARNING: Too many light styles on a face at (-12174.733398, -11246.347656, -1536.208618)
  137.  
  138. WARNING: Too many light styles on a face at (-12135.418945, -11283.404297, -1537.322021)
  139.  
  140. WARNING: Too many light styles on a face at (-12133.175781, -11284.698242, -1536.077148)
  141.  
  142. WARNING: Too many light styles on a face at (-12168.547852, -11244.827148, -1538.163086)
  143.  
  144. WARNING: Too many light styles on a face at (-12174.916992, -11242.957031, -1536.029541)
  145.  
  146. WARNING: Too many light styles on a face at (-12187.368164, -10921.410156, -1524.671875)
  147.  
  148. WARNING: Too many light styles on a face at (-12172.196289, -10925.108398, -1534.571533)
  149.  
  150. WARNING: Too many light styles on a face at (-12177.035156, -10927.350586, -1534.039917)
  151.  
  152. WARNING: Too many light styles on a face at (-12137.715820, -10890.300781, -1535.155396)
  153.  
  154. WARNING: Too many light styles on a face at (-12134.304688, -10890.166992, -1535.007202)
  155.  
  156. WARNING: Too many light styles on a face at (-12173.075195, -10935.687500, -1538.157104)
  157.  
  158. WARNING: Too many light styles on a face at (-12176.476563, -10932.328125, -1534.964600)
  159.  
  160. WARNING: Too many light styles on a face at (-11800.012695, -10882.022461, -1524.669312)
  161.  
  162. WARNING: Too many light styles on a face at (-11807.103516, -10893.799805, -1534.567749)
  163.  
  164. WARNING: Too many light styles on a face at (-11810.500977, -10890.115234, -1535.123291)
  165.  
  166. WARNING: Too many light styles on a face at (-11773.450195, -10929.435547, -1536.239136)
  167.  
  168. WARNING: Too many light styles on a face at (-11771.970703, -10929.641602, -1533.964478)
  169.  
  170. WARNING: Too many light styles on a face at (-11814.299805, -10896.323242, -1538.162354)
  171.  
  172. WARNING: Too many light styles on a face at (-11812.777344, -10888.812500, -1533.886475)
  173. ..4...5...6...
  174. WARNING: Too many light styles on a face at (-12135.676758, -10691.282227, -1539.000000)
  175.  
  176. WARNING: Too many light styles on a face at (-12030.000000, -10820.000000, -1539.000000)
  177.  
  178. WARNING: Too many light styles on a face at (-11902.000000, -11012.000000, -1539.000000)
  179.  
  180. WARNING: Too many light styles on a face at (-11902.848633, -11122.649414, -1539.000000)
  181.  
  182. WARNING: Too many light styles on a face at (-12055.599609, -11111.384766, -1539.000000)
  183.  
  184. WARNING: Too many light styles on a face at (-11962.000000, -11168.000000, -1539.000000)
  185.  
  186. WARNING: Too many light styles on a face at (-12286.443359, -11161.111328, -1539.000000)
  187.  
  188. WARNING: Too many light styles on a face at (-12040.666016, -10773.333984, -1539.000000)
  189.  
  190. WARNING: Too many light styles on a face at (-11962.000000, -10820.000000, -1539.000000)
  191.  
  192. WARNING: Too many light styles on a face at (-11902.000000, -10692.000000, -1539.000000)
  193.  
  194. WARNING: Too many light styles on a face at (-12283.474609, -10964.285156, -1539.000000)
  195.  
  196. WARNING: Too many light styles on a face at (-12287.000000, -11016.500000, -1539.000000)
  197.  
  198. WARNING: Too many light styles on a face at (-12139.333008, -11024.512695, -1539.000000)
  199.  
  200. WARNING: Too many light styles on a face at (-12281.522461, -11160.952148, -1539.000000)
  201.  
  202. WARNING: Too many light styles on a face at (-12287.000000, -11156.500000, -1539.000000)
  203.  
  204. WARNING: Too many light styles on a face at (-11594.953125, -10933.960938, -1539.000000)
  205.  
  206. WARNING: Too many light styles on a face at (-11902.000000, -11088.000000, -1539.000000)
  207.  
  208. WARNING: Too many light styles on a face at (-12054.721680, -10914.444336, -885.000000)
  209.  
  210. WARNING: Too many light styles on a face at (-12150.774414, -11170.273438, -883.172913)
  211.  
  212. WARNING: Too many light styles on a face at (-11888.055664, -11262.704102, -881.971313)
  213.  
  214. WARNING: Too many light styles on a face at (-12170.065430, -10977.075195, -847.215088)
  215.  
  216. WARNING: Too many light styles on a face at (-11874.681641, -10873.410156, -842.026550)
  217.  
  218. WARNING: Too many light styles on a face at (-12178.707031, -11114.000000, -856.707092)
  219.  
  220. WARNING: Too many light styles on a face at (-12058.000000, -10867.291992, -840.706116)
  221.  
  222. WARNING: Too many light styles on a face at (-11737.292969, -11048.000000, -824.707092)
  223. 7
  224. WARNING: Too many light styles on a face at (-12187.291016, -11257.292969, -1532.000000)
  225.  
  226. WARNING: Too many light styles on a face at (-12192.460938, -11260.470703, -1523.000000)
  227.  
  228. WARNING: Too many light styles on a face at (-12283.386719, -11214.584961, -1531.000000)
  229.  
  230. WARNING: Too many light styles on a face at (-11708.707031, -11205.291016, -1531.999756)
  231.  
  232. WARNING: Too many light styles on a face at (-11605.065430, -11240.224609, -1523.000000)
  233.  
  234. WARNING: Too many light styles on a face at (-11575.000000, -11246.500000, -1514.000000)
  235.  
  236. WARNING: Too many light styles on a face at (-11575.000000, -11246.352539, -1531.000000)
  237.  
  238. WARNING: Too many light styles on a face at (-11577.619141, -11250.133789, -1532.000000)
  239.  
  240. WARNING: Too many light styles on a face at (-11856.708984, -10822.706055, -1531.999390)
  241.  
  242. WARNING: Too many light styles on a face at (-11902.000000, -10689.000000, -1531.000000)
  243.  
  244. WARNING: Too many light styles on a face at (-11575.000000, -11067.999023, -1514.000000)
  245.  
  246. WARNING: Too many light styles on a face at (-11822.000000, -10689.000000, -1498.000000)
  247.  
  248. WARNING: Too many light styles on a face at (-11809.281250, -10688.090820, -1523.000000)
  249.  
  250. WARNING: Too many light styles on a face at (-11811.866211, -10691.619141, -1532.000000)
  251.  
  252. WARNING: Too many light styles on a face at (-11574.935547, -10923.478516, -1531.000000)
  253.  
  254. WARNING: Too many light styles on a face at (-11576.207031, -10922.207031, -1513.999878)
  255.  
  256. WARNING: Too many light styles on a face at (-12046.000000, -10689.000000, -1514.000000)
  257.  
  258. WARNING: Too many light styles on a face at (-12030.000000, -10726.447266, -1494.105591)
  259.  
  260. WARNING: Too many light styles on a face at (-12268.531250, -10965.035156, -1523.000000)
  261.  
  262. WARNING: Too many light styles on a face at (-12239.292969, -10970.707031, -1532.000122)
  263.  
  264. WARNING: Too many light styles on a face at (-12030.000000, -11009.000000, -1544.000000)
  265.  
  266. WARNING: Too many light styles on a face at (-12030.000000, -11159.000000, -1544.000000)
  267.  
  268. WARNING: Too many light styles on a face at (-12037.000000, -11136.000000, -1572.000000)
  269.  
  270. WARNING: Too many light styles on a face at (-12037.000000, -11056.000000, -1544.000000)
  271.  
  272. WARNING: Too many light styles on a face at (-12037.000000, -11152.000000, -1572.000000)
  273.  
  274. WARNING: Too many light styles on a face at (-12037.000000, -11152.000000, -1544.000000)
  275.  
  276. WARNING: Too many light styles on a face at (-12037.000000, -11020.000000, -1544.000000)
  277.  
  278. WARNING: Too many light styles on a face at (-12031.000000, -11009.000000, -1643.000000)
  279.  
  280. WARNING: Too many light styles on a face at (-11911.000000, -11152.000000, -1544.000000)
  281.  
  282. WARNING: Too many light styles on a face at (-12287.500000, -11138.000000, -1563.000000)
  283.  
  284. WARNING: Too many light styles on a face at (-12283.500000, -11143.000000, -1561.000000)
  285.  
  286. WARNING: Too many light styles on a face at (-12283.000000, -11025.000000, -1544.000000)
  287.  
  288. WARNING: Too many light styles on a face at (-12138.359375, -11026.471680, -1544.000000)
  289.  
  290. WARNING: Too many light styles on a face at (-12134.359375, -11139.990234, -1556.000000)
  291.  
  292. WARNING: Too many light styles on a face at (-12347.713867, -10935.059570, -1539.000000)
  293.  
  294. WARNING: Too many light styles on a face at (-12406.000000, -11016.500000, -1539.000000)
  295.  
  296. WARNING: Too many light styles on a face at (-12406.000000, -11156.500000, -1539.000000)
  297.  
  298. WARNING: Too many light styles on a face at (-12352.000000, -11000.799805, -1539.000000)
  299.  
  300. WARNING: Too many light styles on a face at (-12346.000000, -11161.000000, -1539.000000)
  301.  
  302. WARNING: Too many light styles on a face at (-12368.115234, -11250.389648, -1539.000000)
  303.  
  304. WARNING: Too many light styles on a face at (-12394.738281, -11261.254883, -1530.999756)
  305.  
  306. WARNING: Too many light styles on a face at (-12453.178711, -10862.242188, -1523.000000)
  307.  
  308. WARNING: Too many light styles on a face at (-12289.259766, -11262.695313, -1523.000000)
  309.  
  310. WARNING: Too many light styles on a face at (-12414.000000, -11025.000000, -1544.000000)
  311.  
  312. WARNING: Too many light styles on a face at (-12463.000000, -11143.000000, -1550.000000)
  313.  
  314. WARNING: Too many light styles on a face at (-12310.000000, -11138.000000, -1563.000000)
  315.  
  316. WARNING: Too many light styles on a face at (-12470.405273, -11024.509766, -1563.000000)
  317. .
  318. WARNING: Too many light styles on a face at (-12171.876953, -11268.242188, -1539.000000)
  319.  
  320. WARNING: Too many light styles on a face at (-11962.000000, -11268.000000, -1539.000000)
  321.  
  322. WARNING: Too many light styles on a face at (-12043.332031, -11269.326172, -1539.000000)
  323.  
  324. WARNING: Too many light styles on a face at (-11864.667969, -11365.333008, -1539.000000)
  325.  
  326. WARNING: Too many light styles on a face at (-11934.000000, -11268.000000, -1539.000000)
  327.  
  328. WARNING: Too many light styles on a face at (-11850.000000, -11545.599609, -1539.000000)
  329.  
  330. WARNING: Too many light styles on a face at (-12053.361328, -11266.874023, -882.539490)
  331.  
  332. WARNING: Too many light styles on a face at (-11772.707031, -11269.291016, -1531.999756)
  333.  
  334. WARNING: Too many light styles on a face at (-11535.071289, -11341.609375, -1523.000000)
  335.  
  336. WARNING: Too many light styles on a face at (-12116.638672, -11430.458984, -1523.000000)
  337.  
  338. WARNING: Too many light styles on a face at (-12091.291992, -11353.291992, -1532.000000)
  339.  
  340. WARNING: Too many light styles on a face at (-12369.698242, -11425.302734, -1523.000000)
  341. ..8...9..
  342. WARNING: Too many light styles on a face at (-11758.000000, -11076.000000, -853.000000)
  343.  
  344. WARNING: Too many light styles on a face at (-11982.000000, -10868.000000, -853.000000)
  345. .10 (26)
  346. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11)
  347. transfers 11696542, max 941
  348. transfer lists: 89.2 megs
  349. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  350. Bounce #1 added RGB(203784, 234395, 174448)
  351. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  352. Bounce #2 added RGB(45563, 41366, 21958)
  353. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  354. Bounce #3 added RGB(11188, 8150, 3065)
  355. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  356. Bounce #4 added RGB(3036, 1801, 482)
  357. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  358. Bounce #5 added RGB(851, 411, 78)
  359. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  360. Bounce #6 added RGB(246, 97, 13)
  361. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  362. Bounce #7 added RGB(73, 24, 2)
  363. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  364. Bounce #8 added RGB(22, 6, 0)
  365. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  366. Bounce #9 added RGB(7, 1, 0)
  367. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  368. Bounce #10 added RGB(2, 0, 0)
  369. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  370. Bounce #11 added RGB(1, 0, 0)
  371. Build Patch/Sample Hash Table(s).....Done<0.0239 sec>
  372. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  373. FinalLightFace Done
  374. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  375. 304 of 465 (65% of) surface lights went in leaf ambient cubes.
  376. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (30)
  377. Writing leaf ambient...done
  378. Ready to Finish
  379.  
  380. Object names Objects/Maxobjs Memory / Maxmem Fullness
  381. ------------ --------------- --------------- --------
  382. models 163/1024 7824/49152 (15.9%)
  383. brushes 2673/8192 32076/98304 (32.6%)
  384. brushsides 21747/65536 173976/524288 (33.2%)
  385. planes 18362/65536 367240/1310720 (28.0%)
  386. vertexes 15737/65536 188844/786432 (24.0%)
  387. nodes 5296/65536 169472/2097152 ( 8.1%)
  388. texinfos 2846/12288 204912/884736 (23.2%)
  389. texdata 466/2048 14912/65536 (22.8%)
  390. dispinfos 3/0 528/0 ( 0.0%)
  391. disp_verts 243/0 4860/0 ( 0.0%)
  392. disp_tris 384/0 768/0 ( 0.0%)
  393. disp_lmsamples 17324/0 17324/0 ( 0.0%)
  394. faces 9090/65536 509040/3670016 (13.9%)
  395. hdr faces 0/65536 0/3670016 ( 0.0%)
  396. origfaces 6834/65536 382704/3670016 (10.4%)
  397. leaves 5460/65536 174720/2097152 ( 8.3%)
  398. leaffaces 11211/65536 22422/131072 (17.1%)
  399. leafbrushes 5889/65536 11778/131072 ( 9.0%)
  400. areas 12/256 96/2048 ( 4.7%)
  401. surfedges 70863/512000 283452/2048000 (13.8%)
  402. edges 43789/256000 175156/1024000 (17.1%)
  403. LDR worldlights 530/8192 46640/720896 ( 6.5%)
  404. HDR worldlights 0/8192 0/720896 ( 0.0%)
  405. leafwaterdata 0/32768 0/393216 ( 0.0%)
  406. waterstrips 751/32768 7510/327680 ( 2.3%)
  407. waterverts 0/65536 0/786432 ( 0.0%)
  408. waterindices 14769/65536 29538/131072 (22.5%)
  409. cubemapsamples 76/1024 1216/16384 ( 7.4%)
  410. overlays 29/512 10208/180224 ( 5.7%)
  411. LDR lightdata [variable] 4364740/0 ( 0.0%)
  412. HDR lightdata [variable] 0/0 ( 0.0%)
  413. visdata [variable] 85580/16777216 ( 0.5%)
  414. entdata [variable] 373554/393216 (95.0%) VERY FULL!
  415. LDR ambient table 5460/65536 21840/262144 ( 8.3%)
  416. HDR ambient table 5460/65536 21840/262144 ( 8.3%)
  417. LDR leaf ambient 13229/65536 370412/1835008 (20.2%)
  418. HDR leaf ambient 5460/65536 152880/1835008 ( 8.3%)
  419. occluders 3/0 120/0 ( 0.0%)
  420. occluder polygons 3/0 36/0 ( 0.0%)
  421. occluder vert ind 12/0 48/0 ( 0.0%)
  422. detail props [variable] 1/18176 ( 0.0%)
  423. dtl prp lght [variable] 1/4 (25.0%)
  424. HDR dtl prp lght [variable] 1/4 (25.0%)
  425. static props [variable] 1/31948 ( 0.0%)
  426. pakfile [variable] 8321676/0 ( 0.0%)
  427. physics [variable] 1020662/4194304 (24.3%)
  428. physics terrain [variable] 203/1048576 ( 0.0%)
  429.  
  430. Level flags = 0
  431.  
  432. Total triangle count: 24961
  433. Writing e:\program files\steam\steamapps\odd_balls05\sourcesdk_content\hl2\mapsrc\sdk_d1_trainstation_01.bsp
  434. 1 minute, 24 seconds elapsed
  435.  
  436. ** Executing...
  437. ** Command: Copy File
  438. ** Parameters: "E:\Program Files\Steam\steamapps\odd_balls05\sourcesdk_content\hl2\mapsrc\sdk_d1_trainstation_01.bsp" "e:\program files\steam\steamapps\odd_balls05\half-life 2\hl2\maps\sdk_d1_trainstation_01.bsp"
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