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a guest Jun 18th, 2019 64 Never
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  1.  
  2. void SearchForDeadWood(location lLoc)
  3. {
  4.  
  5.     float fDir = GetFacingFromLocation(lLoc);
  6.     location lSearchLoc = GenerateNewLocationFromLocation(lLoc, 5.0, fDir, fDir);
  7.     int nPodpalka = GetLocalInt(OBJECT_SELF, "podpalka");
  8.     object oArea = GetArea(OBJECT_SELF);
  9.     string sTileset = GetTilesetResRef(oArea);
  10.     int DCWood;
  11.  
  12.     if (sTileset == TILESET_RESREF_FOREST || sTileset == "ztf01" || sTileset == "ttw01" || sTileset == "tfm01")
  13.     {
  14.      DCWood = 1;
  15.     }
  16.     if (sTileset == "trm01")
  17.     {
  18.     DCWood = 10;
  19.     }
  20.     if (sTileset == "tcm01" && GetIsAreaNatural(oArea))
  21.     {
  22.     DCWood = 5;
  23.     }
  24.     else if(sTileset == "tcr10" && GetIsAreaNatural(oArea))
  25.     {
  26.      DCWood = 5;
  27.     }
  28.     else if(sTileset == "tno01" && GetIsAreaNatural(oArea))
  29.     {
  30.      DCWood = 5;
  31.     }
  32.     else
  33.      {
  34.       DCWood = 20;
  35.      }
  36.  
  37.     int iRoll = d20(1);
  38.  
  39.  
  40.     if (nPodpalka == TRUE || iRoll >= DCWood)
  41.  
  42.     {
  43.             ActionDoCommand(DisplayText("Szukam..."));
  44.             ActionPlayAnimation(ANIMATION_LOOPING_LOOK_FAR, 1.0, 3.0);
  45.             ActionMoveToLocation(lSearchLoc, FALSE);
  46.             ActionDoCommand(CreateWood());
  47.             ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 2.0);
  48.             ActionDoCommand(GiveWood());
  49.             return;
  50.     }
  51.  
  52.    else
  53.    {
  54.     ActionDoCommand(DisplayText("Szukam..."));
  55.     ActionPlayAnimation(ANIMATION_LOOPING_LOOK_FAR, 1.0, 3.0);
  56.     ActionDoCommand(DisplayText("Nie znajdujesz suchego drewna w pobliżu."));
  57.    }
  58.    }
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