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DexStewart

GoT draft pool

Apr 28th, 2018
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  1. [4] Doran Martell: For each House Card in your hand, this card gains a Fortification icon and a Sword icon, and suffers a -1 penalty to combat strength (to a minimum of 0)
  2. [4] Eddard Stark: 2 Swords
  3. [4] Euron Crow's Eye: 1 Sword
  4. xx [4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
  5. [4] Mace Tyrell: 1 Sword, 1 Fortification
  6. xx [4] Mace Tyrell: Immediately destroy one of your opponent's attacking or defending Footmen units.
  7. [4] Roose Bolton: 1 Sword
  8. [4] Ser Jaime Lannister: 1 Sword, 1 Fortification
  9. xx [4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
  10. xx [4] Stannis Baratheon: If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength.
  11. xx [4] The Red Viper: 2 Swords, 1 Fortification
  12. [4] Tywin Lannister: If you win this combat, gain two Power tokens.
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  15. [3] Areo Hotah: 1 Fortification
  16. [3] Areo Hotah: 2 Fortifications
  17. [3] Jon Snow: If you win this combat, you may decrease or increase the Wildling track by one space (to a minimum of 0 and a maximum of 10).
  18. xx [3] Ramsay Bolton: If your [0] house card is still in your hand, this card gains +1 combat strength and three sword icons.
  19. [3] Randyll Tarly: 2 Swords
  20. [3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting own Footman) to a Knight.
  21. [3] Robb Stark: If you win this combat, you may choose the area to which your opponent retreats. You must choose a legal area where your opponent loses the fewest units.
  22. xx [3] Ser Gregor Clegane: 3 Swords
  23. [3] Ser Kevan Lannister: 1 Fortification
  24. xx [3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round.
  25. [3] Victarion Greyjoy: 2 Swords
  26. xx [3] Victarion Greyjoy: If you are attacking, all of your participating Ships (including supporting own Ships) add +2 to combat strength instead of +1.
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  29. [2] Asha Greyjoy: 1 Fortification
  30. xx [2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0.
  31. [2] Bastard of Godsgrace: 1 Fortification
  32. [2] Bastard of Nightsong: 1 Fortification
  33. [2] Big Man: 1 Sword
  34. [2] Black Walder: 1 Sword
  35. xx [2] Brienne of Tarth: 1 Sword, 1 Fortification
  36. [2] Darkstar: 1 Sword
  37. [2] Daven Lannister: 1 Sword
  38. [2] Greatjon Umber: 1 Sword
  39. xx [2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
  40. [2] Obara Sand: 1 Sword
  41. [2] Randyll Tarly: 1 Sword
  42. xx [2] Rodrik the Reader: If you win this combat, you may search and Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
  43. xx [2] Roose Bolton: If you lose this combat, return your entire House card discard pile into your hand (including this card).
  44. xx [2] Ser Davos Seaworth: If your [4] card is in your discard pile, this card gains +1 combat strength and a sword icon
  45. xx [2] Ser Garlan Tyrell: 2 Swords
  46. xx [2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
  47. [2] Ser Jaime Lannister: 1 Sword
  48. [2] Ser Jon Fossoway: 1 Sword
  49. [2] Steelshanks Walton: 1 Fortification
  50. xx [2] The Hound: 2 Fortifications
  51. xx [2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon.
  52. [2] Willas Tyrell: 1 Fortification
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  55. [1] Alester Florent: 1 Fortification
  56. xx [1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat.
  57. xx [1] Asha Greyjoy: If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon.
  58. [1] Cersei Lannister: 1 Fortification
  59. [1] Dagmar Cleftjaw: 1 Sword, 1 Fortification
  60. [1] Damon Dance-For-Me: 1 Sword
  61. [1] Margaery Tyrell: 1 Fortification
  62. [1] Melisandre: 1 Sword
  63. [1] Nymeria Sand: If you are defending, this card gains a fortification icon. If you are attacking, this card gains a sword icon.
  64. xx [1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting own ships) add +2 combat strength instead of +1.
  65. [1] Qarl the Maid: If you are attacking and lose this combat, gain three Power Tokens.
  66. xx [1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
  67. xx [1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
  68. xx [1] Salladhor Saan: If you are being supported in this combat, the combat strength of all Ships not your own is reduced to 0.
  69. xx [1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting own Knights) add +3 combat strength instead of +2.
  70. [1] Ser Axell Florent: 1 Sword
  71. xx [1] Ser Davos Seaworth: 1 Sword, 1 Fortification
  72. xx [1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
  73. [1] Ser Harras Harlaw: 1 Sword
  74. [1] Ser Kevan Lannister: If you are attacking, all of your participating Footman (including supporting own footmen) add +2 combat strength instead of +1.
  75. [1] Ser Rodrik Cassel: 2 Fortifications
  76. xx [1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards.
  77. [1] Tyrion Lannister: You may cancel your opponent's chosen House card and return it to his hand. He must choose a different House card to reveal. If he has no other House cards in his hand, he cannot use a House card this combat.
  78. xx [1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
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  81. xx [0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.
  82. [0] Aeron Damphair: You may immediately discard two Power tokens to discard Aeron Damphair and choose a different House Card from your hand (if able).
  83. [0] Catelyn Stark: If you have a Defense Order token in the embattled area, its value is doubled.
  84. [0] Cersei Lannister: If you win this combat, you may remove one of your opponent's Order tokens from anywhere on the board.
  85. xx [0] Doran Martell: Immediately move your opponent to the bottom of one Influence track of your choice.
  86. [0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.
  87. xx [0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.
  88. [0] Nymeria Sand: 1 Sword, 1 Fortification
  89. xx [0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice.
  90. [0] Queen of Thorns: Immediately remove one of your opponent's Order tokens in any area adjacent to the embattled area other than the March Order token used to start this combat.
  91. [0] Qyburn: You may discard two of your available Power Tokens to choose a House card in any player's discard pile. Qyburn gains the printed combat strength and combat icons of that card, ignoring its text ability.
  92. xx [0] Reek: If your [3] House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.
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