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- on entering of region "spawn":
- if {liniapvp.%player%} is true:
- cancel event
- push the player upwards at speed 0.5
- push the player horizontally forward at speed -2
- on entering of region "spawn1":
- if {liniapvp.%player%} is true:
- cancel event
- push the player upwards at speed 0.5
- push the player horizontally forward at speed 3
- on damage:
- attacker is a player
- victim is a player
- set {liniapvp.%attacker%} to true
- set {liniapvp.%victim%} to true
- wait 30 seconds
- set {liniapvp.%victim%} to false
- set {liniapvp.%attacker%} to false
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