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Jan 19th, 2018
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  1. on entering of region "spawn":
  2. if {liniapvp.%player%} is true:
  3. cancel event
  4. push the player upwards at speed 0.5
  5. push the player horizontally forward at speed -2
  6. on entering of region "spawn1":
  7. if {liniapvp.%player%} is true:
  8. cancel event
  9. push the player upwards at speed 0.5
  10. push the player horizontally forward at speed 3
  11. on damage:
  12. attacker is a player
  13. victim is a player
  14. set {liniapvp.%attacker%} to true
  15. set {liniapvp.%victim%} to true
  16. wait 30 seconds
  17. set {liniapvp.%victim%} to false
  18. set {liniapvp.%attacker%} to false
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