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- #define SAFETY_ZONES [["Safe_Kav", 100], ["Save_Reb", 750], ["Save_Sohq", 500], ["Save_Jail", 50]]
- if (isDedicated) exitWith {};
- waitUntil {!isNull player};
- _side = playerSide;
- if (_side isEqualTo sideEnemy) then
- {
- _side = civilian;
- };
- switch (_side) do
- {
- case west: {};
- case civilian:
- {
- player addEventHandler ["Fired", {
- if ({(_this select 0) distance getMarkerPos (_x select 0) < _x select 1} count SAFETY_ZONES > 0) then
- {
- deleteVehicle (_this select 6);
- };
- }];
- };
- case independent:
- {
- player addEventHandler ["Fired", {
- if ({(_this select 0) distance getMarkerPos (_x select 0) < _x select 1} count SAFETY_ZONES > 0) then
- {
- deleteVehicle (_this select 6);
- };
- }];
- };
- case east: {};
- };
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