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Apr 28th, 2017
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  1. #define SAFETY_ZONES [["Safe_Kav", 100], ["Save_Reb", 750], ["Save_Sohq", 500], ["Save_Jail", 50]]
  2.  
  3. if (isDedicated) exitWith {};
  4. waitUntil {!isNull player};
  5.  
  6. _side = playerSide;
  7. if (_side isEqualTo sideEnemy) then
  8. {
  9.     _side = civilian;
  10. };
  11.  
  12. switch (_side) do
  13. {
  14.     case west: {};
  15.     case civilian:
  16.     {
  17.         player addEventHandler ["Fired", {
  18.             if ({(_this select 0) distance getMarkerPos (_x select 0) < _x select 1} count SAFETY_ZONES > 0) then
  19.             {
  20.                 deleteVehicle (_this select 6);
  21.             };
  22.         }];
  23.     };
  24.     case independent:
  25.     {
  26.         player addEventHandler ["Fired", {
  27.             if ({(_this select 0) distance getMarkerPos (_x select 0) < _x select 1} count SAFETY_ZONES > 0) then
  28.             {
  29.                 deleteVehicle (_this select 6);
  30.             };
  31.         }];
  32.     };
  33.     case east: {};
  34. };
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