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  1. Assert
  2. Build time: Nov 12 2019 19:11:04
  3. Assertion time: 2019-11-13 12:26:24
  4.  
  5. The root has not contain LanguagePopUpPropsBehaviour!
  6. false
  7. /Volumes/buildAgent/work/a1ce3524bcdb48be/work/townscapes/src/UIWindows/LanguagePopUpWindow.cpp(65)
  8. Commit id: e2bbdff0cc501d4485743da921e49371a4a1c068
  9.  
  10. Stack trace:
  11. 1 0xf5f2fc AssertionFailed(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, char const*, int)
  12. 2 0xa3d1e0 Visual::UI::LanguagePopUpWindow::OnWindowInitialized()
  13. 3 0x1361eec Game::UI::CommonWindow::OnWindowInitializedImpl()
  14. 4 0x11ca538 std::__1::enable_if<true, bool>::type Visual::Signal<Visual::UI::ButtonEventType, Visual::UI::ButtonEvent, std::__1::map>::BroadcastMessage<bool>(Visual::UI::ButtonEvent const&)
  15. 5 0x11ca9b0 Visual::UI::ButtonBehaviour::OnTap(Visual::UI::PointerEvent const&)
  16. 6 0x11ca90c Visual::UI::ButtonBehaviour::OnPointerUp(Visual::UI::PointerEvent&)
  17. 7 0x11fb694 void Visual::Broadcaster::PropagateUp<(Visual::EventIds)4, Visual::UI::PointerEvent&>(Visual::NodeImpl*, Visual::UI::PointerEvent&&&)
  18. 8 0x11f9e60 std::__1::enable_if<EventCallDetails::IsConvertiblePack<Visual::UI::PointerEvent&>::ToPack<Visual::FunctionSignatyreByType<(Visual::EventIds)4>::TFuncArgs>::value, void>::type Visual::Broadcaster::BroadcastEventInNode<(Visual::EventIds)4, Visual::UI::PointerEvent&>(Visual::NodeImpl*, Visual::PropagationController::PropagationDirection, Visual::UI::PointerEvent&&&)
  19. 9 0x11fcc34 std::__1::__function::__func<Visual::UI::InputManager::UpdateInputForTouches(Visual::UI::TouchData const&)::$_11, std::__1::allocator<Visual::UI::InputManager::UpdateInputForTouches(Visual::UI::TouchData const&)::$_11>, void (Visual::UI::PointerEvent::NodeWithPriority const&, boost::intrusive_ptr<Visual::NodeImpl> const&)>::operator()(Visual::UI::PointerEvent::NodeWithPriority const&, boost::intrusive_ptr<Visual::NodeImpl> const&)
  20. 10 0x11d87c4 Visual::UI::PointerEvent::ForeachTopmostNodesUnderPointWithSaveIndex(std::__1::function<void (Visual::UI::PointerEvent::NodeWithPriority const&, boost::intrusive_ptr<Visual::NodeImpl> const&)> const&, int*) const
  21. 11 0x11d8900 Visual::UI::PointerEvent::ForeachTopmostNodesUnderPointWithSaveIndex(Passkey<Visual::UI::InputManager, false>, std::__1::function<void (Visual::UI::PointerEvent::NodeWithPriority const&, boost::intrusive_ptr<Visual::NodeImpl> const&)> const&) const
  22. 12 0x11df168 Visual::UI::InputManager::UpdateInputForTouches(Visual::UI::TouchData const&)
  23. 13 0x11de200 Visual::UI::InputManager::ForceUpdateInput()
  24. 14 0x1170ec4 Visual::Scene::Update(float, Passkey<Visual::SceneManager, false>)
  25. 15 0x11758e4 Visual::SceneManager::OnUpdateImpl(Visual::SceneManager::ActiveSceneInfo&, float)
  26. 16 0x11760c0 Visual::SceneManager::OnUpdate(float, Passkey<Visual::Integration, true>)
  27. 17 0x11525cc Visual::Integration::UpdateInternal(float)
  28. 18 0x115234c Visual::IntegrationDetails::InternalUpdater::Update(float)
  29. 19 0xce4ca8 Core::ControllerManager::Update(float)
  30. 20 0xce4104 Core::ApplicationBase::MainLoopContent(Core::MainLoopMode)
  31. 21 0x1061a24 -[EAGLView drawView:]
  32. 22 0x10f90 <redacted>
  33. 23 0x54b0 IODispatchCalloutFromCFMessage
  34. 24 0x83a8c <redacted>
  35. 25 0xaa690 <redacted>
  36. 26 0xa9ddc <redacted>
  37. 27 0xa4c00 <redacted>
  38. 28 0xa40b0 CFRunLoopRunSpecific
  39. 29 0xa79c GSEventRunModal
  40. 30 0x8bc978 UIApplicationMain
  41. 31 0x105ffd4 Core::RunApplicationWithDelegate(int, char**, Core::EngineAppDelegate*)
  42. 32 0x7bf4ec main
  43. 33 0x18e0 <redacted>
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