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- TRIGGER:
- targetname: zombie_debris
- target: debris#
- zombie_cost:#
- script_flag: enter_zone#
- script_brushmodel {clip}:
- targetname: debris#
- script_noteworthy: clip
- script_model {door}:
- targetname: debris#
- target: struct#
- script_struct {location where the model and clip move to}
- targetname: struct#
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