Saryn

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Jun 19th, 2015
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  1. *Walkable
  2. (0:1) Whenever somebody moves,
  3. (1:105) and they were blocked from moving (or stood still),
  4. (5:351) set variable %movPos to the X,Y position the triggering furre moved to.
  5. (5:381) set variable %movObj to the object type at (%movPos).
  6. (5:380) set variable %movFlo to the floor type at (%movPos).
  7. (5:41) place object type 0 at (%movPos).
  8. (5:40) set the floor to type 0 at (%movPos).
  9. (5:14) move the triggering furre to (%movPos) if there's nobody already there.
  10. (5:41) place object type %movObj at (%movPos).
  11. (5:40) set the floor to type %movFlo at (%movPos).
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