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  1. #include "..\..\script_macros.hpp"
  2. /*
  3. File: fn_vInteractionMenu.sqf
  4. Author: Bryan "Tonic" Boardwine
  5.  
  6. Description:
  7. Replaces the mass add actions for various vehicle actions.
  8. */
  9. #define Btn1 37450
  10. #define Btn2 37451
  11. #define Btn3 37452
  12. #define Btn4 37453
  13. #define Btn5 37454
  14. #define Btn6 37455
  15. #define Title 37401
  16. private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
  17. if (!dialog) then {
  18. createDialog "vInteraction_Menu";
  19. };
  20. disableSerialization;
  21.  
  22. _curTarget = param [0,objNull,[objNull]];
  23. if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
  24. _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
  25. if (!_isVehicle) exitWith {closeDialog 0;};
  26.  
  27. _display = findDisplay 37400;
  28. _Btn1 = _display displayCtrl Btn1;
  29. _Btn2 = _display displayCtrl Btn2;
  30. _Btn3 = _display displayCtrl Btn3;
  31. _Btn4 = _display displayCtrl Btn4;
  32. _Btn5 = _display displayCtrl Btn5;
  33. _Btn6 = _display displayCtrl Btn6;
  34. life_vInact_curTarget = _curTarget;
  35. _id = getObjectDLC _curTarget;
  36.  
  37. //Set Repair Action
  38. _Btn1 ctrlSetText localize "STR_vInAct_Repair";
  39. _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
  40.  
  41. if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
  42.  
  43. _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
  44. _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
  45. if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
  46.  
  47. if (playerSide isEqualTo west) then {
  48. _Btn2 ctrlSetText localize "STR_vInAct_Registration";
  49. _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
  50.  
  51. _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
  52. _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
  53.  
  54. _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
  55. _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
  56. if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
  57.  
  58. _Btn5 ctrlSetText localize "STR_vInAct_Impound";
  59. _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
  60.  
  61. if (_curTarget isKindOf "Ship") then {
  62. _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
  63. _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
  64. if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
  65. } else {
  66. if (!isNil "_id") then {
  67. if !(_id in getDLCs 1) then {
  68. _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
  69. _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
  70. if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
  71. };
  72. } else {
  73. _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
  74. _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
  75. if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
  76. };
  77. };
  78.  
  79. } else {
  80.  
  81. if (_curTarget isKindOf "Ship") then {
  82. _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
  83. _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
  84. if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
  85. } else {
  86. if (!isNil "_id") then {
  87. if !(_id in getDLCs 1) then {
  88. _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
  89. _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
  90. if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
  91. };
  92. } else {
  93. _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
  94. _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
  95. if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
  96. };
  97. };
  98. if (typeOf _curTarget == "O_Truck_03_device_F") then {
  99. _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
  100. _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
  101. if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
  102. _Btn3 ctrlEnable false;
  103. } else {
  104. _Btn3 ctrlEnable true;
  105. };
  106. } else {
  107. _Btn3 ctrlShow false;
  108. if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
  109. if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
  110. _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
  111. _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
  112. _Btn3 ctrlShow true;
  113. } else {
  114. if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
  115. _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
  116. _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
  117. _Btn3 ctrlShow true;
  118. }else{
  119. {
  120. if (player distance (getMarkerPos _x) < 20) exitWith {
  121. _Btn3 ctrlSetText localize "STR_FuelTank_Store";
  122. _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
  123. _Btn3 ctrlShow true;
  124. };
  125. } forEach ["fuel_storage_1","fuel_storage_2"];
  126. };
  127. };
  128. };
  129. };
  130.  
  131. _Btn4 ctrlShow false;
  132. _Btn5 ctrlShow false;
  133. _Btn6 ctrlShow false;
  134. };
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