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  1. Albany Harris
  2. Level 1 Sylph of Blood
  3. Human
  4. Weaponkind Abstractus: 2-Handed finessekind
  5. Speed: 6
  6. Initiative Modifier: ACM/IMG Mod+2+Level 1+1=2
  7. HP: 28/28
  8. Hitpoints Per Level: 2+MGT = 7
  9. Sylladex Hand Size: 1
  10.  
  11. Attributes
  12. Mangrit: 20 Mod: +5
  13. Acumen: 12 Mod: +1
  14. Pulchritude: 8 Mod: -2
  15. Imagination: 10 Mod: +0
  16.  
  17. Class/Aspect Skill Bonuses
  18. Mysterious Informant: +4 to Skaian Lore.
  19. BEEP BEEP MEOW: +4 to Trolling.
  20.  
  21. Skills (Mod+Level+Training+Other)
  22. Acrobatics (ACU):+1+1+4+1 =7
  23. Athletics (MGT):+5+1+0+0 =5
  24. Chumming (PLC):-1+1+0+0 =0
  25. Insight (PLC):-1+1+0+0 =0
  26. Mysteries (ACU):+1+1+0+0 =2
  27. Perception (IMG): 0+1+0+0 =1
  28. Science (IMG): 0+1+0+0 =1
  29. Skaian Lore(IMG): 0+1+4+0 =5
  30. Stealth (ACU):+1+1+0+0 =2
  31. Trolling (PLC):-1+1+4+0 =5
  32.  
  33. Traits:
  34. Sylvan Reflexes - Gain a +2 bonus to reflex
  35.  
  36. Find Another Way To Help - If an ally you can communicate with suffers a Grave Blunder, you
  37. may choose to either grant them Hit Points equal to your level + 2, or give them a bonus to their
  38. next skill roll equal to your level + 2.
  39.  
  40. Exsanguine - Whenever you deal damage to a bloodied target, you may re-roll a single
  41. damage die of your choosing and take the better of the two results.
  42.  
  43. Auto-Coagulation - Whenever you first gain ongoing damage from an attack or effect, you
  44. may make an immediate saving throw. If you pass the saving throw you are no longer
  45. effected by the ongoing damage, though any other effects still apply.
  46.  
  47.  
  48.  
  49. Defense
  50. Fortitude(MGT) :10+1+5 =16
  51. Reflex (ACM/IMG):10+1+3 =14
  52. Will (PLC) :10+1-1 =10
  53. Armor (Light) :10+1+3 =14
  54.  
  55.  
  56.  
  57. Aggrievements
  58.  
  59. Dual Attack
  60. Standard action – At Will - Melee-kind
  61. Target: Two creatures
  62. Hit: 1[w] + level
  63. Effect: If your attacks miss both targets or you suffer a Grave Blunder, you are slowed until the end of your next turn as you recover your balance.
  64.  
  65. Passing Cuts
  66. Standard action - Encounter Melee-kind
  67. Primary Target: One creature
  68. Attack: Mgt + your level + weapon precision vs. AC
  69. Hit: 1[W] + Mgt modifier + twice your level damage.
  70. Effect: You shift up to 2 spaces and make a secondary attack.
  71. Secondary Attack: One creature other then the primary
  72. target; Mgt + your level + weapon precision vs. AC
  73. Hit: 1[W] + Mgt modifier + twice your level damage.
  74.  
  75.  
  76. Weapon:
  77. Two-Handed - Precision +3 - Damage: 2d4/2d6 Acu/Img
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