Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Albany Harris
- Level 1 Sylph of Blood
- Human
- Weaponkind Abstractus: 2-Handed finessekind
- Speed: 6
- Initiative Modifier: ACM/IMG Mod+2+Level 1+1=2
- HP: 28/28
- Hitpoints Per Level: 2+MGT = 7
- Sylladex Hand Size: 1
- Attributes
- Mangrit: 20 Mod: +5
- Acumen: 12 Mod: +1
- Pulchritude: 8 Mod: -2
- Imagination: 10 Mod: +0
- Class/Aspect Skill Bonuses
- Mysterious Informant: +4 to Skaian Lore.
- BEEP BEEP MEOW: +4 to Trolling.
- Skills (Mod+Level+Training+Other)
- Acrobatics (ACU):+1+1+4+1 =7
- Athletics (MGT):+5+1+0+0 =5
- Chumming (PLC):-1+1+0+0 =0
- Insight (PLC):-1+1+0+0 =0
- Mysteries (ACU):+1+1+0+0 =2
- Perception (IMG): 0+1+0+0 =1
- Science (IMG): 0+1+0+0 =1
- Skaian Lore(IMG): 0+1+4+0 =5
- Stealth (ACU):+1+1+0+0 =2
- Trolling (PLC):-1+1+4+0 =5
- Traits:
- Sylvan Reflexes - Gain a +2 bonus to reflex
- Find Another Way To Help - If an ally you can communicate with suffers a Grave Blunder, you
- may choose to either grant them Hit Points equal to your level + 2, or give them a bonus to their
- next skill roll equal to your level + 2.
- Exsanguine - Whenever you deal damage to a bloodied target, you may re-roll a single
- damage die of your choosing and take the better of the two results.
- Auto-Coagulation - Whenever you first gain ongoing damage from an attack or effect, you
- may make an immediate saving throw. If you pass the saving throw you are no longer
- effected by the ongoing damage, though any other effects still apply.
- Defense
- Fortitude(MGT) :10+1+5 =16
- Reflex (ACM/IMG):10+1+3 =14
- Will (PLC) :10+1-1 =10
- Armor (Light) :10+1+3 =14
- Aggrievements
- Dual Attack
- Standard action – At Will - Melee-kind
- Target: Two creatures
- Hit: 1[w] + level
- Effect: If your attacks miss both targets or you suffer a Grave Blunder, you are slowed until the end of your next turn as you recover your balance.
- Passing Cuts
- Standard action - Encounter Melee-kind
- Primary Target: One creature
- Attack: Mgt + your level + weapon precision vs. AC
- Hit: 1[W] + Mgt modifier + twice your level damage.
- Effect: You shift up to 2 spaces and make a secondary attack.
- Secondary Attack: One creature other then the primary
- target; Mgt + your level + weapon precision vs. AC
- Hit: 1[W] + Mgt modifier + twice your level damage.
- Weapon:
- Two-Handed - Precision +3 - Damage: 2d4/2d6 Acu/Img
Add Comment
Please, Sign In to add comment