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May 20th, 2019
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  1. Core was generated by `./otserv'.
  2. Program terminated with signal SIGSEGV, Segmentation fault.
  3. #0 GameState::onAttack (this=this@entry=0x7fef36d6c980,
  4. attacker=attacker@entry=0x7feec80050d0, pos=..., me=me@entry=
  5. 0x7fef36d6cc20) at game.cpp:224
  6. 224 targetPlayer = targetCreature->getPlayer();
  7. (gdb) bt full
  8. #0 GameState::onAttack (this=this@entry=0x7fef36d6c980,
  9. attacker=attacker@entry=0x7feec80050d0, pos=...,
  10. me=me@entry=0x7fef36d6cc20) at game.cpp:224
  11. targetIsSummon = <optimized out>
  12. manaDamage = 0
  13. pvpArena = <optimized out>
  14. summonVsPlayer = <optimized out>
  15. damage = 0
  16. tile = 0x15813e00
  17. arenaLosers = std::vector of length 0, capacity 0
  18. targetCreature = 0x7e00000007
  19. targetMonster = <optimized out>
  20. targetPlayer = <optimized out>
  21. newmagicItem = <optimized out>
  22. cit =
  23. attackPlayer = <optimized out>
  24. attackMonster = 0x0
  25. #1 0x000000000045bd56 in Game::creatureMakeMagic (
  26. this=this@entry=0x74dc80 <g_game>, creature=creature@entry=0x7feec80050d0,
  27. centerpos=..., me=me@entry=0x7fef36d6cc20) at game.cpp:4803
  28. tlIt = {x = 124, y = 67, z = 7}
  29. topLeft = {x = 123, y = 65, z = 7}
  30. isBlocking = false
  31. ---Type <return> to continue, or q <return> to quit---
  32. poslist = std::vector of length 9, capacity 16 = {{x = 123, y = 65,
  33. z = 7}, {x = 124, y = 65, z = 7}, {x = 125, y = 65, z = 7}, {
  34. x = 123, y = 66, z = 7}, {x = 124, y = 66, z = 7}, {x = 125,
  35. y = 66, z = 7}, {x = 123, y = 67, z = 7}, {x = 124, y = 67,
  36. z = 7}, {x = 125, y = 67, z = 7}}
  37. bSuccess = true
  38. spectatorlist = std::vector of length 0, capacity 3221225475
  39. lockClass = {mutex = 0x74dde0 <g_game+352>}
  40. frompos = {x = <optimized out>, y = <optimized out>, z = 7}
  41. tmpMagicAreaVec = std::vector of length 9, capacity 16 = {{x = 123,
  42. y = 65, z = 7}, {x = 124, y = 65, z = 7}, {x = 125, y = 65,
  43. z = 7}, {x = 123, y = 66, z = 7}, {x = 124, y = 66, z = 7}, {
  44. x = 125, y = 66, z = 7}, {x = 123, y = 67, z = 7}, {x = 124,
  45. y = 67, z = 7}, {x = 125, y = 67, z = 7}}
  46. bottomRight = {x = 125, y = 67, z = 7}
  47. gamestate = {game = 0x74dc80 <g_game>,
  48. spectatorlist = std::vector of length 18, capacity 32 = {0x6713530,
  49. 0x4955d90, 0x4baf560, 0x4959910, 0x4958290, 0x6718680, 0x6718ac0,
  50. 0x6718e70, 0x6719240, 0x7feec80050d0, 0x4957e90, 0x4959560,
  51. 0x4958ac0, 0x4958640, 0x4958e50, 0x49591b0, 0x4bb82e0,
  52. 0x7fef2c005050}, creaturestates = std::map with 8 elements = {
  53. [0x1580b480] = std::vector of length 0, capacity 0,
  54. [0x1580b5a0] = std::vector of length 0, capacity 0,
  55. ---Type <return> to continue, or q <return> to quit---
  56. [0x1580b6c0] = std::vector of length 0, capacity 0,
  57. [0x15813b00] = std::vector of length 0, capacity 0,
  58. [0x15813c20] = std::vector of length 1, capacity 1 = {{
  59. first = 0x4958640, second = {damage = 50, manaDamage = 0,
  60. drawBlood = true,
  61. attackerlist = std::vector of length 0, capacity 0}}},
  62. [0x15813e00] = std::vector of length 1, capacity 1 = {{
  63. first = 0x7feec80050d0, second = {damage = 0, manaDamage = 0,
  64. drawBlood = true,
  65. attackerlist = std::vector of length 0, capacity 0}}},
  66. [0x15814040] = std::vector of length 0, capacity 0,
  67. [0x15814160] = std::vector of length 1, capacity 1 = {{
  68. first = 0x4958e50, second = {damage = 75, manaDamage = 0,
  69. drawBlood = true,
  70. attackerlist = std::vector of length 0, capacity 0}}}}}
  71. targettile = 0x15813c20
  72. hasTarget = true
  73. it = <optimized out>
  74. #2 0x000000000045ca15 in Game::creatureThrowRune (
  75. this=this@entry=0x74dc80 <g_game>, creatureID=<optimized out>,
  76. centerpos=..., me=..., rune=rune@entry=0x0) at game.cpp:5034
  77. tile = <optimized out>
  78. lockClass = {mutex = 0x74dde0 <g_game+352>}
  79. ---Type <return> to continue, or q <return> to quit---
  80. dist_y = <optimized out>
  81. creature = 0x7feec80050d0
  82. dist_x = <optimized out>
  83. #3 0x000000000045cdeb in Game::burstArrow (this=this@entry=0x74dc80 <g_game>,
  84. c=c@entry=0x7feec80050d0, pos=...) at game.cpp:8897
  85. lockClass = {mutex = 0x74dde0 <g_game+352>}
  86. col = std::vector of length 3, capacity 4 = {1 '\001', 1 '\001',
  87. 1 '\001'}
  88. runeAreaSpell = {<MagicEffectAreaClass> = {<MagicEffectClass> = {
  89. _vptr.MagicEffectClass = 0x507550 <vtable for MagicEffectAreaNoExhaustionClass+16>, minDamage = 40, maxDamage = 81, offensive = true,
  90. drawblood = true, manaCost = 0, attackType = ATTACK_PHYSICAL,
  91. animationColor = 198 '\306', animationEffect = 6 '\006',
  92. hitEffect = 5 '\005', damageEffect = 255 '\377'},
  93. direction = 1 '\001', areaEffect = 4 '\004',
  94. areaVec = std::vector of length 3, capacity 4 = {
  95. std::vector of length 3, capacity 3 = {1 '\001', 1 '\001',
  96. 1 '\001'}, std::vector of length 3, capacity 3 = {1 '\001',
  97. 1 '\001', 1 '\001'}, std::vector of length 3, capacity 3 = {
  98. 1 '\001', 1 '\001', 1 '\001'}}}, <No data fields>}
  99. #4 0x000000000045f4ab in Game::checkCreatureAttacking (
  100. this=0x74dc80 <g_game>, id=268451458) at game.cpp:6168
  101. magicid = <optimized out>
  102. ---Type <return> to continue, or q <return> to quit---
  103. wandid = <optimized out>
  104. player = 0x7feec80050d0
  105. fromtile = <optimized out>
  106. player = <optimized out>
  107. speed = <optimized out>
  108. attackedCreature = 0x4958640
  109. attacker = <optimized out>
  110. attackedPlayer = <optimized out>
  111. player = <optimized out>
  112. monster = 0x0
  113. lockClass = {mutex = 0x74dde0 <g_game+352>}
  114. creature = 0x7feec80050d0
  115. #5 0x000000000044dcd3 in operator() (a0=<optimized out>, this=<optimized out>)
  116. at /usr/include/boost/function/function_template.hpp:767
  117. No locals.
  118. #6 operator() (arg=<optimized out>, this=<optimized out>) at scheduler.h:93
  119. No locals.
  120. #7 Game::eventThread (p=0x74dc80 <g_game>) at game.cpp:1450
  121. task = 0x7feec8006d60
  122. ret = 671952952
  123. #8 0x00007fef38ca3064 in start_thread (arg=0x7fef36d6d700)
  124. at pthread_create.c:309
  125. __res = <optimized out>
  126. ---Type <return> to continue, or q <return> to quit---
  127. pd = 0x7fef36d6d700
  128. now = <optimized out>
  129. unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140665393960704,
  130. 7730449753516766693, 0, 140665440067680, 7659432,
  131. 140665393960704, -7739859571084134939, -7739890591722015259},
  132. mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0},
  133. data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
  134. not_first_call = <optimized out>
  135. pagesize_m1 = <optimized out>
  136. sp = <optimized out>
  137. freesize = <optimized out>
  138. __PRETTY_FUNCTION__ = "start_thread"
  139. #9 0x00007fef3728162d in clone ()
  140. at ../sysdeps/unix/sysv/linux/x86_64/clone.S:111
  141. No locals.
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