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  1. Core was generated by `./otserv'.
  2. Program terminated with signal SIGSEGV, Segmentation fault.
  3. #0  GameState::onAttack (this=this@entry=0x7fef36d6c980,
  4.     attacker=attacker@entry=0x7feec80050d0, pos=..., me=me@entry=
  5.     0x7fef36d6cc20) at game.cpp:224
  6. 224             targetPlayer = targetCreature->getPlayer();
  7. (gdb) bt full
  8. #0  GameState::onAttack (this=this@entry=0x7fef36d6c980,
  9.     attacker=attacker@entry=0x7feec80050d0, pos=...,
  10.     me=me@entry=0x7fef36d6cc20) at game.cpp:224
  11.         targetIsSummon = <optimized out>
  12.         manaDamage = 0
  13.         pvpArena = <optimized out>
  14.         summonVsPlayer = <optimized out>
  15.         damage = 0
  16.         tile = 0x15813e00
  17.         arenaLosers = std::vector of length 0, capacity 0
  18.         targetCreature = 0x7e00000007
  19.         targetMonster = <optimized out>
  20.         targetPlayer = <optimized out>
  21.         newmagicItem = <optimized out>
  22.         cit =
  23.         attackPlayer = <optimized out>
  24.         attackMonster = 0x0
  25. #1  0x000000000045bd56 in Game::creatureMakeMagic (
  26.     this=this@entry=0x74dc80 <g_game>, creature=creature@entry=0x7feec80050d0,
  27.     centerpos=..., me=me@entry=0x7fef36d6cc20) at game.cpp:4803
  28.         tlIt = {x = 124, y = 67, z = 7}
  29.         topLeft = {x = 123, y = 65, z = 7}
  30.         isBlocking = false
  31. ---Type <return> to continue, or q <return> to quit---
  32.         poslist = std::vector of length 9, capacity 16 = {{x = 123, y = 65,
  33.             z = 7}, {x = 124, y = 65, z = 7}, {x = 125, y = 65, z = 7}, {
  34.             x = 123, y = 66, z = 7}, {x = 124, y = 66, z = 7}, {x = 125,
  35.             y = 66, z = 7}, {x = 123, y = 67, z = 7}, {x = 124, y = 67,
  36.             z = 7}, {x = 125, y = 67, z = 7}}
  37.         bSuccess = true
  38.         spectatorlist = std::vector of length 0, capacity 3221225475
  39.         lockClass = {mutex = 0x74dde0 <g_game+352>}
  40.         frompos = {x = <optimized out>, y = <optimized out>, z = 7}
  41.         tmpMagicAreaVec = std::vector of length 9, capacity 16 = {{x = 123,
  42.             y = 65, z = 7}, {x = 124, y = 65, z = 7}, {x = 125, y = 65,
  43.             z = 7}, {x = 123, y = 66, z = 7}, {x = 124, y = 66, z = 7}, {
  44.             x = 125, y = 66, z = 7}, {x = 123, y = 67, z = 7}, {x = 124,
  45.             y = 67, z = 7}, {x = 125, y = 67, z = 7}}
  46.         bottomRight = {x = 125, y = 67, z = 7}
  47.         gamestate = {game = 0x74dc80 <g_game>,
  48.           spectatorlist = std::vector of length 18, capacity 32 = {0x6713530,
  49.             0x4955d90, 0x4baf560, 0x4959910, 0x4958290, 0x6718680, 0x6718ac0,
  50.             0x6718e70, 0x6719240, 0x7feec80050d0, 0x4957e90, 0x4959560,
  51.             0x4958ac0, 0x4958640, 0x4958e50, 0x49591b0, 0x4bb82e0,
  52.             0x7fef2c005050}, creaturestates = std::map with 8 elements = {
  53.             [0x1580b480] = std::vector of length 0, capacity 0,
  54.             [0x1580b5a0] = std::vector of length 0, capacity 0,
  55. ---Type <return> to continue, or q <return> to quit---
  56.             [0x1580b6c0] = std::vector of length 0, capacity 0,
  57.             [0x15813b00] = std::vector of length 0, capacity 0,
  58.             [0x15813c20] = std::vector of length 1, capacity 1 = {{
  59.                 first = 0x4958640, second = {damage = 50, manaDamage = 0,
  60.                   drawBlood = true,
  61.                   attackerlist = std::vector of length 0, capacity 0}}},
  62.             [0x15813e00] = std::vector of length 1, capacity 1 = {{
  63.                 first = 0x7feec80050d0, second = {damage = 0, manaDamage = 0,
  64.                   drawBlood = true,
  65.                   attackerlist = std::vector of length 0, capacity 0}}},
  66.             [0x15814040] = std::vector of length 0, capacity 0,
  67.             [0x15814160] = std::vector of length 1, capacity 1 = {{
  68.                 first = 0x4958e50, second = {damage = 75, manaDamage = 0,
  69.                   drawBlood = true,
  70.                   attackerlist = std::vector of length 0, capacity 0}}}}}
  71.         targettile = 0x15813c20
  72.         hasTarget = true
  73.         it = <optimized out>
  74. #2  0x000000000045ca15 in Game::creatureThrowRune (
  75.     this=this@entry=0x74dc80 <g_game>, creatureID=<optimized out>,
  76.     centerpos=..., me=..., rune=rune@entry=0x0) at game.cpp:5034
  77.         tile = <optimized out>
  78.         lockClass = {mutex = 0x74dde0 <g_game+352>}
  79. ---Type <return> to continue, or q <return> to quit---
  80.         dist_y = <optimized out>
  81.         creature = 0x7feec80050d0
  82.         dist_x = <optimized out>
  83. #3  0x000000000045cdeb in Game::burstArrow (this=this@entry=0x74dc80 <g_game>,
  84.     c=c@entry=0x7feec80050d0, pos=...) at game.cpp:8897
  85.         lockClass = {mutex = 0x74dde0 <g_game+352>}
  86.         col = std::vector of length 3, capacity 4 = {1 '\001', 1 '\001',
  87.           1 '\001'}
  88.         runeAreaSpell = {<MagicEffectAreaClass> = {<MagicEffectClass> = {
  89.               _vptr.MagicEffectClass = 0x507550 <vtable for MagicEffectAreaNoExhaustionClass+16>, minDamage = 40, maxDamage = 81, offensive = true,
  90.               drawblood = true, manaCost = 0, attackType = ATTACK_PHYSICAL,
  91.               animationColor = 198 '\306', animationEffect = 6 '\006',
  92.               hitEffect = 5 '\005', damageEffect = 255 '\377'},
  93.             direction = 1 '\001', areaEffect = 4 '\004',
  94.             areaVec = std::vector of length 3, capacity 4 = {
  95.               std::vector of length 3, capacity 3 = {1 '\001', 1 '\001',
  96.                 1 '\001'}, std::vector of length 3, capacity 3 = {1 '\001',
  97.                 1 '\001', 1 '\001'}, std::vector of length 3, capacity 3 = {
  98.                 1 '\001', 1 '\001', 1 '\001'}}}, <No data fields>}
  99. #4  0x000000000045f4ab in Game::checkCreatureAttacking (
  100.     this=0x74dc80 <g_game>, id=268451458) at game.cpp:6168
  101.         magicid = <optimized out>
  102. ---Type <return> to continue, or q <return> to quit---
  103.         wandid = <optimized out>
  104.         player = 0x7feec80050d0
  105.         fromtile = <optimized out>
  106.         player = <optimized out>
  107.         speed = <optimized out>
  108.         attackedCreature = 0x4958640
  109.         attacker = <optimized out>
  110.         attackedPlayer = <optimized out>
  111.         player = <optimized out>
  112.         monster = 0x0
  113.         lockClass = {mutex = 0x74dde0 <g_game+352>}
  114.         creature = 0x7feec80050d0
  115. #5  0x000000000044dcd3 in operator() (a0=<optimized out>, this=<optimized out>)
  116.     at /usr/include/boost/function/function_template.hpp:767
  117. No locals.
  118. #6  operator() (arg=<optimized out>, this=<optimized out>) at scheduler.h:93
  119. No locals.
  120. #7  Game::eventThread (p=0x74dc80 <g_game>) at game.cpp:1450
  121.         task = 0x7feec8006d60
  122.         ret = 671952952
  123. #8  0x00007fef38ca3064 in start_thread (arg=0x7fef36d6d700)
  124.     at pthread_create.c:309
  125.         __res = <optimized out>
  126. ---Type <return> to continue, or q <return> to quit---
  127.         pd = 0x7fef36d6d700
  128.         now = <optimized out>
  129.         unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140665393960704,
  130.                 7730449753516766693, 0, 140665440067680, 7659432,
  131.                 140665393960704, -7739859571084134939, -7739890591722015259},
  132.               mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0},
  133.             data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
  134.         not_first_call = <optimized out>
  135.         pagesize_m1 = <optimized out>
  136.         sp = <optimized out>
  137.         freesize = <optimized out>
  138.         __PRETTY_FUNCTION__ = "start_thread"
  139. #9  0x00007fef3728162d in clone ()
  140.     at ../sysdeps/unix/sysv/linux/x86_64/clone.S:111
  141. No locals.
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