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  1. WElcome to my complete Guide for Resident Evil 3 Nemesis
  2. Please use Courier new Font size 10 at screen 1028x786
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  22.  
  23. _ _____ _ _____ ____ _ ____
  24. / \ /|/ __// \__/|/ __// ___\/ \/ ___\
  25. | |\ ||| \ | |\/||| \ | \| || \
  26. | | \||| /_ | | ||| /_ \___ || |\___ |
  27. \_/ \|\____\\_/ \|\____\\____/\_/\____/
  28.  
  29.  
  30.  
  31.  
  32.  
  33.  
  34. RESIDENT EVIL 3 NEMESIS / BIOHAZARD 3 LAST ESCAPE
  35. FAQ / Walkthrough
  36. By Adnan Javed
  37. Alias AJ
  38. ChandooG on gamefaqs.com message boards
  39. Returnofthemaniac@hotmail.com
  40. AJ@rebiohazard.com
  41. Updated on May/2/05
  42. Original version 08/5/03
  43.  
  44. www.planetdreamcast.com/residentevil
  45. www.rebiohazard.com *under repairs*
  46.  
  47.  
  48.  
  49. Resident Evil 3 : Nemesis
  50. FAQ / Walkthrough
  51. By Adnan Javed - AJ
  52. Alias ChandooG
  53.  
  54. This walkthrough for Resident evil 3 has been written by Adnan javed,
  55. better known as ChandooG on the gamefaqs.com message boards and as AJ
  56. among is dearly beloved friends. Peace.
  57.  
  58. This walkthrough works for all different systems which have RE3, so
  59. use as you will, currently working for
  60.  
  61. PSX, GC, DC, PC
  62.  
  63.  
  64. ENJOYY !!
  65.  
  66.  
  67.  
  68.  
  69.  
  70. /) /) /)
  71. _/_ _ (/_ // _ ___// _ _____ _/_ _ __ _/_ _
  72. (__(_(_/_) (/__(/_ (_)/(_ (__(_) / (_(___(/_/ (_(__/_)_
  73. /)
  74. (/
  75.  
  76.  
  77.  
  78. * Version History (re3nem1)
  79.  
  80. * Guide Information (re3nem2)
  81.  
  82. * Introduction to Resident Evil 3 (re3nem3)
  83.  
  84. * Story (re3nem4)
  85.  
  86. * Characters (re3nem5)
  87.  
  88. * Controls (re3nem6)
  89.  
  90. * Enemies/Boss battles (re3nem7)
  91.  
  92. * Weapons (re3nem8)
  93.  
  94. * Full walkthrough (re3nem9)
  95. # Resident Evil 3
  96. # OP : Mad jackal
  97.  
  98. * Speed Walkthrough (NEW) (re3nem10)
  99.  
  100. * Item Lists and locations (re3nem11)
  101.  
  102. * Files list and contents (re3nem12)
  103.  
  104. * Misc Information (re3nem13)
  105. # Epilogues
  106. # Getting the A rank
  107. # Herb Mixing chart
  108. # Gun powder chart
  109. # Mercenaries rewards
  110.  
  111. * Maps (re3nem14)
  112.  
  113. * Tips and Cheats (re3nem15)
  114. # Tips
  115. # In game secrets
  116. # Cheat codes
  117.  
  118. * Series Story Suff ** NEW ** (re3nem16)
  119. # Official Timeline
  120. # Wesker's Report 1
  121. # Wesker's Report 2
  122.  
  123. * Game Review (re3nem17)
  124. # Review at IGN (( reduced ))
  125.  
  126. * Fun Stuff (re3nem18)
  127. # Game mistakes
  128. # Memorable quotes
  129.  
  130.  
  131. * Legal things (re3nem19)
  132. # The allowed - unallowed lists.
  133. # Legal mumbo jumbo
  134. # Contacting information
  135. # Credits and thanks
  136.  
  137.  
  138.  
  139. For any questions reguarding this walkthrough email me at this address
  140. returnofthemaniac@hotmail.com or
  141. aj@rebiohazard.com
  142.  
  143.  
  144.  
  145.  
  146.  
  147. (`'·.¸ ¸.·'´)¸.·'´)
  148.  
  149. VERSION
  150. 1. HISTORY
  151.  
  152. ·.¸)`'·.¸)`'·.¸)
  153. (re3nem1)
  154.  
  155.  
  156. First draft
  157. -----------
  158.  
  159. The first draft was complete, it had all the stuff that the walkthrough
  160. needed and a lot more. That was in 2003, i thought it wont get updated.
  161.  
  162.  
  163. MAY 2, 2005
  164. -----------
  165.  
  166. After Edd Myhill started sending me some speed walkthrough's he had done
  167. I asked his permission if I could add them to my walkthrough and thankfully
  168. he allowed it and therefore the walkthrough has to be updated again to make
  169. room for Edd's speed walkthrough's. All credit for these go to him.
  170.  
  171.  
  172.  
  173.  
  174. (`'·.¸ ¸.·'´)¸.·'´)
  175.  
  176. GUIDE
  177. 2. INFORMATION
  178.  
  179. ·.¸)`'·.¸)`'·.¸)
  180. (re3nem2)
  181.  
  182.  
  183. GAME : Resident Evil 3 : Nemesis
  184. SYSTEM : All formats
  185. Guide size : 320 kb
  186. Guide author : Adnan Javed
  187. Author's Email : Returnofthemaniac@hotmail.com
  188.  
  189. Author's comments : Awesome game dude !!
  190.  
  191.  
  192.  
  193.  
  194.  
  195. (`'·.¸ ¸.·'´)¸.·'´)
  196.  
  197. INTRODUCTION
  198. 3. TO
  199. RE 3: NEMESIS
  200.  
  201. ·.¸)`'·.¸)`'·.¸)
  202. (re3nem3)
  203.  
  204.  
  205. Well here it is, Resident Evil 3 in all its glory, this game was released
  206. for the sony playstation in 1999, but it has already been ported to other
  207. consoles like the DC and the new version on the GC. Resident evil 3 is the
  208. true final Resident evil for the pS 1, cause i dont count Survivor as one
  209. of the games. This is one helluva game i must say, even though it still
  210. contains the fixed backgrounds like the previous game it still rocks and
  211. is one of the best looking games for the 32 bit machine.
  212.  
  213. For those of you who dont know at first RE3 was supposed to be what
  214. Code : Veronica is right now, but at the time DC was newly released so
  215. Capcom scrapped that project, but since capcom had made a deal with
  216. sony , they had to make a game for them, and i must admit that they
  217. did quiet a job with the game, the graphics are alot better then any
  218. RE game on the PS1, but thats not all, capcom have made the game more
  219. challenging and the enemy counts have been increased greatly, this was
  220. something which gamers have been asking capcom to do for a long long time.
  221.  
  222. But the only flaw that nemesis has in my opinion is that it is a bit
  223. short, but if you count all the live decisions and alot of other factors
  224. then RE3 is the RE game with the most replay value then any other RE game.
  225. This is the only RE game which has a mini game which is useful for the
  226. main game. You can buy new weaponry from the game and use them in the
  227. main game.
  228.  
  229. Capcom have done something completly new and original in Nemesis and
  230. that is the inclusion of a boss which follows you throughout the whole
  231. game, this is an excellent thing and the nemesis factor really spices
  232. up the game, cause its always making you worry like where is he where
  233. will he come from ?!.
  234.  
  235. This Resident evil has improved in more then one way from the normal
  236. resi games, voice acting is one more of those factors, nemesis see's
  237. more serious and better one liners from characters , improved dialogues
  238. which really shine at the right moments, jill's voice actress is
  239. amazing at sometimes as she can do emotional as well as action packed
  240. dialogues. The best voice however is of nicholai in the game, his
  241. russian accent is excellent.
  242.  
  243. Thats enough for the introduction i guess, read on...
  244.  
  245.  
  246. From Capcom
  247.  
  248. Join Jill Valentine, the heroine and amazing survivor of the notorious
  249. disaster at the mansion, as her nightmare continues. After resigning
  250. from S.T.A.R.S. Jill now prepares to head out of Raccoon City...but it's
  251. not going to be easy. Caught in a town crawling with flesh eating zombies,
  252. more than ever she must rely on brute force and cunning to find a way to
  253. escape alive. This unique adventure intricately reveals more of Umbrella
  254. Corporation's nightmarish plot and picks up just hours before the events
  255. from Resident Evil™ 2.
  256.  
  257. Game Features:
  258.  
  259. * More zombies, more terror, and even more evil.
  260. * More challenging enemies that come back to life at any time.
  261. * Face off against the most terrifying mutations stalking the streets of
  262. Raccoon City.
  263. * More detailed character actions: Try the dodgemove to avoid an enemy's attack.
  264. * Interact withthe environment like never before: Use background objects
  265. defensively.
  266. * A unique new drama which reveals more details of Umbrella Corporation's
  267. devious activities from the ResidentEvilseries.
  268.  
  269.  
  270.  
  271.  
  272.  
  273. From The Survivor's Guide
  274.  
  275. After nearly 2 years of nothing. Capcom releases Resident Evil 3. The
  276. last RE title to grace the PS1 (except for Gun Survivor which will remain
  277. nameless). Featuring a ton of new features it made its place as one of
  278. the favorites.
  279.  
  280. Lots of new features graced this title including the dodging system,
  281. which allowed players to shove zombies out of the way and escape from
  282. attacks. The other feature was the ability for enemies to follow you
  283. from room to room, no more ducking through doors to avoid attack. This
  284. brings into the best feature, Nemesis. The star of the game is a huge
  285. terminator like monster that stalks you throughout the game, this adds
  286. a huge amount of tension to the gameplay. The final feature was unlike
  287. the other games you don't have the option of playing as another character
  288. from the beginning. Instead you take control of the second character later
  289. in the game when the first is injured.
  290.  
  291. Starting just before the events of Resident Evil 2; Jill Valentine is
  292. planning her last escape. Raccoon City has been overrun, there was no
  293. one coming to get her. The surviving S.T.A.R.S have already evacuated.
  294. She had to get out of the city on her own.
  295.  
  296.  
  297.  
  298.  
  299.  
  300.  
  301. (`'·.¸ ¸.·'´)¸.·'´)
  302.  
  303. GAME
  304. 4. STORY
  305.  
  306. ·.¸)`'·.¸)`'·.¸)
  307. (re3nem4)
  308.  
  309.  
  310.  
  311. "" It all began as an ordinary day in September. An ordinary day in Raccoon
  312. City. A city controlled by Umbrella. No one dared to oppose them. That and
  313. the lack of strength would ultimately lead to their destruction. I suppose
  314. they had to suffer the consequences of their actions, but there would be no
  315. forgiveness. Ifonly they had had the courage to fight...
  316.  
  317. But it's true that once the wheels of justice began to turn, nothing
  318. could stop them. Nothing! It was Raccoon City's last chance...
  319.  
  320. And my last chance, my last escape... ""
  321.  
  322. With these words jill valentine starts her last escape, no one believed the
  323. STARS when they told everyone about the mansion incident, the media just
  324. made fun of them and even their own chief, mr Irons disallowed the STARS
  325. to do anything about the case further more, they decided that if they
  326. wanted to do something they would have to do it themselves, the members
  327. of the STARS travelled to europe to find out more information about the
  328. umbrella inc and to go to their main HQ in europe.
  329.  
  330. Jill voluntared to stay back in raccoon city to continue her investigation
  331. on the umbrella facilities here, but soon afterwards strange occourances
  332. started and zombie like creatures were spotted outside of town, no one took
  333. serious note of that and it was termed off as the canibal disease.
  334.  
  335. and then it happened... suddenly out of nowhere a strange plague started
  336. to catch the towns people and they started to turn into mindless droans
  337. no control of their own and a hunger for flesh now filled their heads,
  338. these zombies were now everywhere and if anyone was left out of the plague
  339. then these zombies would eat him.
  340.  
  341. In her apartment jill watches as the city turns into a nightmare, somehow
  342. she has been safe from the plague and she thinks that now is the time for
  343. her to make her final escape, she loads her gun and heads out the building
  344. with a bang...
  345.  
  346.  
  347. ********
  348. Nemesis is somewhat awkward when it comes to the story point because this
  349. is more like a side story , rather then advancing the main plot further
  350. this takes us back 1 day to RE2 and tells us more about jill valentine's
  351. escape from raccoon city. Capcom have done a good job by showing most
  352. of the city in this game and we can see that the T virus caused alot of
  353. damage everywhere.
  354.  
  355. Nemesis is a completely new thing story wise, according to this game
  356. nemesis was sent out to kill only the STARS members, and we can see
  357. that it sticks to its plan through out the entire game. All in all
  358. this is a fun story and a fun game .
  359.  
  360.  
  361.  
  362.  
  363. (`'·.¸ ¸.·'´)¸.·'´)
  364.  
  365. 5. CHARACTERS
  366.  
  367. ·.¸)`'·.¸)`'·.¸)
  368. (re3nem5)
  369.  
  370.  
  371. ** Jill valentine
  372.  
  373. Age : 23
  374. Blood : B
  375. Weight : 111 lbs
  376. Height : 5'5
  377.  
  378. Capcom says :
  379. Jill is a member of S.T.A.R.S., a special
  380. task force in the Raccoon City Police Department. She is a specialist
  381. in disarming explosive traps. With her experience training in the U.S.
  382. Delta Force, she is one of the survivors of the original incident that
  383. occurred in the Arclay Mountains. Cheerful and independent, Jill has a
  384. strong sense of justice. Though she has a healthy emotional side, she
  385. is a talented woman with a strong will and excellent judgement
  386.  
  387. I says :
  388. Now jill is a character who is loved by all and
  389. she should be because she is shown a good person by nature and she would
  390. do anything to save her friends, but some people may complain that jill
  391. is a little too young to be ex delta force, i mean she's only 23. Well
  392. what can we say, i guessthat is something capcom should have improvised
  393. on. After the mansion incidentjill along with chris and barry thought of
  394. heading towards europe but she stayedbehind to check on the umbrella
  395. labs in raccoon city.
  396.  
  397.  
  398. ** Carlos oliveira
  399.  
  400. Age : 21
  401. Blood : O
  402. Weight : 208 lbs
  403. Height : 5'9
  404.  
  405.  
  406. Capcom says :
  407. Carlos is from South America. His exact
  408. nationality is unknown but he carries Indian blood. He is a U.B.C.S.
  409. soldier, in charge of heavy firearms, security and mission back-up.
  410. He is also responsible for weapons maintenance. At first sight he may
  411. appear inexperienced and immature.He is actually warm-hearted, with a
  412. strong sense of right and wrong.
  413.  
  414. I says :
  415. Carlos is your partner throughout this game,
  416. from the accent he sounds south american, he seems to like his accent
  417. alot and thinks that the ladies cant resist him, but jill shuts him
  418. up when they first meet in the hotel, carlos knows that to survive
  419. this horror they would need any allythey can find, and that is why he
  420. always sticks with jill and saves her when ever the occasion calls for
  421. it. A good side character i might add.
  422.  
  423.  
  424. ** Nicholai Givoneaf :
  425.  
  426. Age : 35
  427. Blood : A
  428. weight : 208 lbs
  429. Height : 5' 11
  430.  
  431. Nicholai is the bad man of the game, he was one of
  432. the members of the umbrella team sent out to save their executives, but
  433. he is very clever and knows that the less members who return, the more
  434. money they would get, so nicholai is killing off his partners whenever
  435. he gets the chance, he is a russian fellow by accent, he uses jill to
  436. get to the exit in the end of the game and then and only then he kills
  437. her, he is the only one who seem's to know that there is a special
  438. reward on the death of jill, however he escapes according to the story
  439. line, his wareabouts now are unknown.
  440.  
  441.  
  442. ** Mikhail Victor :
  443.  
  444. Age : 45
  445. Blood : A
  446. Weigh : 216 lbs
  447. Height : 5' 8
  448.  
  449. Mikhail is a good soldier and he was the leader of the
  450. team sent in by umbrlla, but after his team was killed and he was seriously
  451. injured mikhail got very frustrated and yelled at zombies, as shown the
  452. first time you meet him, mikhail would do anything to save his partners
  453. and even if it mean sacrifising his life, he killed himself for the sake
  454. of stopping the nemesis but failed to do so. All in all mikhail is a nice
  455. dude.
  456.  
  457.  
  458. ** Dario Russo :
  459. The first person you meet in the game, dario is a wannabe
  460. novelestwho just lost his daughter in the zombie onslaught of raccoon city,
  461. he now fearsthe zombies alot and thinks that its much better to die of
  462. hunger then it is todie from one of those things, jill tries to help him
  463. but he locks himself in the truck, later on he is killed by what he feared
  464. the most, zombies.
  465.  
  466. ** Tyrell :
  467. Tyrell is the black guy you meet in the hospital as carlos, he is
  468. one of the supervisors just like nicholai, but he knows that nich is looking
  469. to kill off all others so he is being very very cautious, but eventually
  470. nicholai wins and he dies.
  471.  
  472. Murphy :
  473. Seen in the sales office, this person has a very small role, he
  474. is either shot by nicholai or he forces carlos to shoot him because he was
  475. infected and about to become a zombie, when nicholai shoots him he says one
  476. of the coldest lines ever
  477. " It wouldve taken more bullets to kill him if he had transformed "
  478.  
  479.  
  480. ** Brad vickers :
  481.  
  482. Age : 35
  483. Blood : O
  484. Height : 5'9
  485. Weigh : 134 lbs
  486.  
  487. The infamous chicken heart makes his final appearence
  488. in Nemesis, jill finds him in the start of the game but he is too
  489. terrified to tell anything clearly and he warns jill taht someone is
  490. coming to get them, later on jill finds him badle beaten up and then
  491. he gets killed by what he told jill about,the nemesis, all in all
  492. brad was just a scared cop who didnt wanted to do anything with the
  493. STARS, all he wanted to do was go back to his home town as proved in
  494. his note in RE2, but the nemesis didnt even let him grant his final wish.
  495.  
  496.  
  497.  
  498. (`'·.¸ ¸.·'´)¸.·'´)
  499.  
  500. 6. CONTROLS
  501.  
  502. ·.¸)`'·.¸)`'·.¸)
  503. (re3nem6)
  504.  
  505. These are the default controls for the version of
  506. Resident Evil 3. Change in control type only changes
  507. a few buttons, so nothing big.
  508.  
  509.  
  510.  
  511. A. PLAYSTATION
  512.  
  513. X: Action, opens doors, shoot,pick up items, dodge
  514. SQUARE: Run, cancel decisions, head back in items menu
  515. TRIANGLE: Open up the inventory screen
  516. CIRCLE: Open up the inventory screen
  517. R1: Raise weapon, it will be raised to closest enemy if auto aim on
  518. L1: Change target, only if auto aim is enabled
  519. D Pad: Move the character around in the given direction of the key
  520. Start: Pauses the game
  521. Select: Show options menu
  522.  
  523.  
  524.  
  525. B. DREAMCAST
  526.  
  527. X: Action, opens doors, shoot, pick up items, dodge
  528. A: Run, cancel decisions, head back in items menu
  529. B: Open up the inventory screen
  530. Y: Open up the map
  531. R: Raise weapon, if auto aim on it will target the closest enemy
  532. L: Change target, only if auto aim is enabled
  533. Analog Stick: Move the character around in the given direction
  534. Control Pad: Move the character around in the given direction
  535. C Stick: Quick 180
  536. Start: Pause the game and open up the options menu
  537.  
  538.  
  539.  
  540. C. GAMECUBE
  541.  
  542. A: Action, opens doors, shoot , pick up items, dodge
  543. B: Run, cancel decisions, head back in items menu
  544. Y: Open up the inventory screen
  545. Z: Open up the map screen
  546. R: Raise weapon, if auto aim on it will target the closest enemy
  547. L: Change target, only if auto aim is enabled
  548. Control Stick: Move the character around in the given direction
  549. Control Pad: Move the character around in the given direction
  550. Start: Open up the options menu and pauses the game
  551.  
  552.  
  553.  
  554. D. PC VERSION
  555.  
  556. UP: Forward/Up
  557. DOWN: Backward/Down
  558. LEFT: Left
  559. RIGHT: Right
  560. X: Raise weapon, if auto aim on it will target the closest enemy
  561. C: Action, opens doors, shoots with R1 held, pick up and check items
  562. V: Run, cancel decisions, head back in items menu
  563. Z: Open up the inventory screen
  564. A: Open up the map screen
  565. Ctrl: Open up the options menu
  566.  
  567.  
  568.  
  569.  
  570.  
  571. (`'·.¸ ¸.·'´)¸.·'´)
  572.  
  573. ENEMIES
  574. 7. AND
  575. BOSS BATTLES
  576.  
  577. ·.¸)`'·.¸)`'·.¸)
  578. (re3nem7)
  579.  
  580. ###################
  581.  
  582. ## Basic Enemies ##
  583.  
  584. ###################
  585.  
  586.  
  587. Zombies
  588.  
  589. These are the regular enemies you find in any RE game, in this case
  590. these are the people of the Raccoon city who have turned into zombies due
  591. to the T virus, zombies basically bite you from front or behind, if a
  592. zombie falls down they sometimes grab you're legs and have a bite out of
  593. them. Pretty easy to kill but its just best to avoid zombies if they are
  594. less and the area is wide enough to escape. Along the game you will find
  595. various kinds of zombies, there are zombies later who can only spit acid
  596. at you and can't bite, and later you'll even find the famous naked
  597. zombies.
  598.  
  599. Cerberus
  600.  
  601. This is proof that the T virus also affects animals, these are the
  602. dogs which have turned vicious due to the virus, their flesh is hanging
  603. over their bodies, they move pretty quick but their attacks wont do a lot
  604. of damage, easily killable by the knife if there are only 1 or 2 around,
  605. otherwise use you're gun.
  606.  
  607.  
  608. Crows
  609.  
  610. These are the once beloved crows of raccoon, they have also turned
  611. into more vicious things due to the virus, they fly around and hit you on
  612. the head whenever they have the chance, its really hard to shoot at them
  613. because they are too fast, but they wont take more then 1 handgun shot to
  614. kill.
  615.  
  616. Drain deimos
  617.  
  618. These are the replacements for the lickers from RE2, much like them these
  619. things cant see jill, they only react to sound, so its good to stay hush
  620. hush when ever these things are around, combat wise they are no where as
  621. agile as the lickers, they are slower actually and there hits cant cause
  622. much damage, to fight them off usually the best gun is the shotgun, 2
  623. shells and there history, most of the time i would prefer to run away
  624. from them because they arent just too big of a threat.
  625.  
  626. Brain suckers
  627.  
  628. Another variation for the drain deimos, these are almost exactly like
  629. there counterparts, the only thing which separated them is that they
  630. have a unique attack and they can also throw poison at you so its best
  631. to stay away from them when in combat, otherwise they are just the same
  632. as the drain deimos so use the same skills here.
  633.  
  634. Worms
  635.  
  636. Just like the crows these are small nuisances, they always attack in
  637. a large group and are only found in 2 places in the game at the max,
  638. its no use even fighting them because they are so hopeless, there
  639. attacks dont even do the slightest of damages and its quiet easy to
  640. run away from them even though they seem to slide so fast, my opinion
  641. avoid.
  642.  
  643. Spiders :
  644.  
  645. Once the small spiders now turned into the large spit throwing
  646. spiders due to the T virus, these can attack you normally as well
  647. as throw poison causing spit at you, its just best to shoot them
  648. from a distance.
  649.  
  650. Hunter Beta's :
  651.  
  652. Hunters are back in this game, not those one's from RE1, but
  653. there smaller black counter parts, well whatever they are...
  654. But in this game they are back.... a little reduced of their power
  655. though but still they take more then 1 shotgun shell to kill and
  656. they can give you that instant death attack here too. The best
  657. method against dealing with hunters is to take a powerful weapon
  658. and keep them in your sight, and shoot them, if they jump towards you
  659. just move back a little and it will land in front of you avoiding you,
  660. Or if your not one of those radical types then its highly adviced
  661. that you keep a high distance whenever fighting them and shoot
  662. with something fast.
  663.  
  664.  
  665. Hunter Gama's :
  666.  
  667. These are the new strand of hunters in this game, looking more like
  668. frog men then anything else, these are found later on in the game,
  669. they retain all the skills of the beta's but look far more scarier
  670. and they have an instant death attack in which they can swallow
  671. your character whole. Combat wise they are the same as the beta's
  672. and the same method should be used when dealing with them.
  673.  
  674.  
  675.  
  676. ##################
  677.  
  678. ## BOSS BATTLES ##
  679.  
  680. ##################
  681.  
  682.  
  683. **
  684. Grave digger First :
  685.  
  686. This is the basic layout of the area your in right now.
  687. _____
  688. |= _*|
  689. | |
  690. | |
  691. | | = ladder
  692. | | * switches
  693. ___| |
  694. |_*____|
  695.  
  696. Now what you have to do here is to avoid the grave digger as best as you
  697. can and press the 2 switches , it sounds easy but its ass hard and the
  698. digger can cause alot of damage sometimes, so its best to be as quick as you
  699. can in this place, quickly press the 2 switches and the one besides
  700. the ladder and it shall come down, quickly climb the ladder
  701.  
  702.  
  703.  
  704.  
  705. **
  706. Grave digger Second :
  707.  
  708. When your finally in control of jill head 2 steps forward so the screen
  709. displays more area and wait there, the gravedigger will come out at
  710. a distance from you, start shooting at it with the magnum, you should
  711. be able to get quiet a few rounds at it. Now he'll come close to you
  712. and raise to hit you, that is the time to run, you'll stil get hit
  713. though, i can guarantee you that. Once he is going down shoot some
  714. more and you'll hit more. Now its a simple task, run and wait for
  715. it to show itself, sometimes the gravedigger makes quick lunges
  716. comes out for a quick bite then goes back down quickly. Dont shoot
  717. when he does taht, instead run. When he finally comes out for a
  718. long time again this is the time to shoot its ass off. If you manage
  719. to get some rounds off with the magnum then this battle will end
  720. now and the grave digger will wither in pain and fall down and DIE.
  721.  
  722. ALTERNATE method..
  723.  
  724. There is an alternate method of killing mr digger if your less on
  725. ammo, all you need to do now is run away from it, no need to shoot
  726. at it, not a single shot, run away from it for about 3 or 4 minutes
  727. and you'll see a small cutscene in which one of the electrical light
  728. posts will get weak and bend in the small puddle of water at the corner.
  729.  
  730. Now head near the water, donot enter it yourself or you'll also feel
  731. the pain, wait for the digger to come out in the water, and when he
  732. does it quickly aim at the 2 light posts and fire away, they will
  733. electrocute mr digger for a quick and painless kill, and your as good
  734. as go.
  735.  
  736.  
  737.  
  738. **
  739. Nemesis normal form :
  740.  
  741. ya see the trick is that nemesis is right handed, so i think you can figure
  742. out what i mean, take out your handgun, yes handgun, now fire 2 shots at
  743. nemesis, he should be running by now, quickly turn to his right and run 2
  744. steps, he'll miss you with his left hand, fire 2 more shots and when he
  745. turns to face you run 2 steps to his right again, keep on doing this and
  746. eventually nemesis will fall.
  747.  
  748.  
  749. **
  750. Nemesis Clock tower fight :
  751.  
  752. The fight begins, the simplest method to get through this fight is
  753. that as soon as the fight begins shoot off 1 or 2 shots from the magnum
  754. towards the nemesis, if he has the launcher then he'll ready it. Otherwise
  755. just come charging. Dodge him or the rocket quickly and run a little away
  756. then shoot some more rounds, now force him to fire off all the rounds
  757. of his rocket launcher and when its empty nemesis will break it in half.
  758.  
  759. Now when he's hand to hand with you, run away from him if he's charging
  760. at you, shoot whenever your clear for a shot, after 5 or 6 shots he'll
  761. fall down, but its not over, as soon as he falls down start shooting
  762. at it again, get a few shots off when he gets up and roars. Shoot some
  763. more, dont worry about getting minor hits, just shoot at his ass now
  764. and soon its gonna be over and the nemesis will walk in the fire
  765. and fall down IN it.
  766.  
  767.  
  768.  
  769.  
  770. **
  771. Nemesis Treatment plant fight :
  772.  
  773. If you have plenty of ammo to waste then just aim at nemesis with the
  774. magnum and start off , you should get a few rounds off before he gets
  775. close to you, as soon as he gets a little close, run like hell to the
  776. other corner of the room, wait for nemesis to show himself and start
  777. shooting again, if your quick then the nemesis will go down to his
  778. knees, now is the time to shoot some more, get 3 shots to the max at
  779. him while he is on his knees, when he gets up continue shooting now, he will
  780. probably use his remaining tenticle and beat the hell outta jill now, as
  781. soon as you get up quickly run back to the other end, dont wait for him to
  782. damage jill and run quick, shoot more nonstop and keep on shooting
  783. even if he gets close, soon enough nemesis's head will fall clean
  784. off his shoulders, TAKE THAT SUCKAA !!!..
  785.  
  786. -------------
  787. Now this is the method if you dont have much ammo to waste here, remember
  788. how the acid caused nemesis so much damage ? well that is how were
  789. gong to get even with him, as soon as the battle starts wait till
  790. he is exactly besides the valve and shoot, if you shoot even a bit
  791. early or late then he'll just step back and avoid the acid. If you
  792. did it right then the acid will hit him hard and one of his hands
  793. should fall off. AWESOME.
  794.  
  795. Dont let that stop you, run to the other end of the trash room, and
  796. use your smashy dodge moves and lure him near any other valve, there
  797. are alot of them so choice shouldnt be a problem. Once he's near them
  798. and about to attack you, quickly dodge, auto aim and fire again. If you
  799. hit him he'll get even more weaker then before, do this same thing
  800. just one more time and the fight is over, this just took 3 bullets
  801. from any gun of your choice.
  802.  
  803. PS... keep this in mind that the acid can also hurt jill so you
  804. better be careful where and when your shooting.
  805.  
  806.  
  807.  
  808. **
  809. Final mutation :
  810.  
  811. Run towards the battery marked 1 and push it inside the hole, sometimes people
  812. may get a bit confused here what to do, push it inside the machine like you are
  813. pushing any stool or desk, ok when your done with the first battery a cutscene
  814. starts in which you'll see your final enemy for the game, its NEMESIS !! but
  815. what the hell happened to him, well i can tell you for sure that the chemicals
  816. mutated him outta his ass.
  817.  
  818. Nemesis will start chewing on the mr X, and after a little more mutation he
  819. will turn towards you, ok now is the tricky part, if you had the rocket launcher
  820. with you then this would end right here for you. Quickly take out the rocket
  821. launcher from where your standing , and shoot all 4 rounds into nemesis, if done
  822. correctly nemesis will shreaik and then he will slowly turn back and head for
  823. the tyrant again, if he doesnt shreak with the 4 rounds, then its time to take
  824. out the magnum.
  825.  
  826. Run towards the second battery and push it in, now quickly to the third one and
  827. push it in too. Now nemesis should be very close to you if it isnt already eating
  828. the tyrant, start shooting at it with the magnum, if he gets a little close run
  829. to the the opposite end of the room and get some space, he can mess you
  830. up pretty bad if your too close, check your health after every hit you
  831. take, and keep on shooting from a distance. Soon enough the nemesis will
  832. make a loud shreak then head back to the tyrant's corpse in the corner and
  833. start eating it.
  834.  
  835. DUring all this time the rail cannon should be charging if you placed in
  836. all the three batteries, after a while the cannon will shoot its first
  837. round which will clear the path to the nemesis, now head to nemesis
  838. while its reloading again and shoot at it just for fun. When the rail
  839. cannon is ready again it will fire, this time straight through nemesis ripping
  840. him in half.
  841.  
  842.  
  843.  
  844. (`'·.¸ ¸.·'´)¸.·'´)
  845.  
  846. 8. WEAPONS
  847.  
  848. ·.¸)`'·.¸)`'·.¸)
  849. (re3nem8)
  850.  
  851. Combat knife :
  852.  
  853. The knife is probably the most useless weapon in the game, both Jill
  854. and Carlos start off with it, only and only use it when you're completely
  855. out of ammo or you have a death wish or you just want to kill a lone
  856. zombie, put this thing in the item box as soon as you can and make it stay
  857. there, using the knife means certain death.
  858.  
  859. STARS Handgun :
  860.  
  861. Jill starts off with this handgun in her inventory, this is a standard
  862. issued gun for all stars members, its awesome compared to the handguns
  863. in other Rese games, its accuracy is amazing and it can fire off rounds
  864. at a quick pace, there is a little secret with which you can make jill
  865. shoot faster.
  866.  
  867. Merc Handgun:
  868.  
  869. This is the handgun which carlos starts off with, this is a lightweight
  870. handgun with accuracy as good as the STARS custom made, it can carry
  871. the same amount of rounds and has the same power. The same as the
  872. handgun jill has
  873.  
  874.  
  875. Shotgun :
  876.  
  877. This is just like any other shotgun is RE games, shotguns are best suited
  878. for unfriendly close encounters, they can multiple zombies at the same
  879. time which is really awesome, the shotgun is a good weapon and can be used
  880. on every kind of enemy, even the bosses, i mostly use this to shoot at
  881. nemesis in his normal form, the shotgun is one of the few guns which
  882. can make headshots, taking their heads clean off their bodies, there have
  883. also been rare cases in which 1 shot from the shotgun are able to take down
  884. hunters, probably when your too close, this is a overall good weapon.
  885.  
  886. Grenade launcher :
  887.  
  888. As in most of the Resi games, the launcher makes its return in this game
  889. too, jill can use it very nicely and the launcher has been turned into
  890. one of the best weapons for this game, compared to RE2 this time its
  891. got a much bigger pay roll, this time it comes with 4 different rounds
  892. the regular grenade rounds which can be used to kill of alot of zombies
  893. at a same time, the flame rounds which are alot more powerful and can
  894. burn its enemy, the acid rounds which are too strong and they can kill
  895. any hunters and deimos in 1 shots, and the new and improved freeze rounds
  896. you heard it, freeze rounds, killing off any normal enemies in 1 shot
  897. it is useful for fighting against nemesis, the best alternate if your
  898. short on magnum bulets , the freeze rounds offer the same power with
  899. a different twist.
  900.  
  901. Magnum :
  902.  
  903. As with all the other games magnum is the power house gun in the game
  904. this gun should be only saved for bosses and such because its power
  905. is unmatched and it can kill nemesis in less then 2 clips which is
  906. awesome. For this game they didnt use the magnum like RE2, but they
  907. used the revolver model like the one in the original RE, this gun looks
  908. cool and the reloading stance for it is also awesome, an overall winner
  909. which should be saved for the bosses.
  910.  
  911. Mine launcher :
  912.  
  913. This is a completly new weapon to the RE series, and a cool one i might
  914. add, it shoots off mines at the enemy which stick to the enemy for a while
  915. then explode taking the enemy down for good, this is an awesome weapon
  916. and gets even better if you get the mine launcer E. Then it fires homing
  917. mines, amazing.
  918.  
  919. Assault Rifle :
  920.  
  921. This is much like the sub machine gun from RE2, the only difference is
  922. that it looks cooler, carlos starts off with this and if your playing
  923. the game in easy then you also start off with it, it can also be bought
  924. from the mercenaries game with infinite ammo, a cool gun which can stop
  925. anything in its tracks but the nemesis, hunters and deimos even fall
  926. back if you keep shooting at them. Zombies are no match for it, the
  927. only flaw is that its ammo flies rather quickly.
  928.  
  929. Gattling Gun :
  930.  
  931. First seen in RE2 as a secret gun it returns here again, this time again
  932. as a secret gun, but a little compact then the one in RE2, this one fits
  933. in one hand and jill looks really cool when she's runnin with this
  934. gun in her hand, just like before it takes about 3 seconds for it to
  935. start firing but once it starts nothing can stand in its path, the only
  936. thing which can actually walk throug its fire is nemesis itself, but even
  937. he cant do it for more then 7 seconds. This is a true gem of a weapon
  938. and should be used if you want a fun game. It can only be unlocked
  939. in the mercenaries game.
  940.  
  941. Rocket launcher
  942.  
  943. Found near the very end of the game this is the bomb of em all, the
  944. rocket launcher, the poweful thing, but this time it wont kill the
  945. final boss in one shot, this can still finish the boss from attacking
  946. you, but wont kill him with one shot, you can also buy this to use it
  947. in the whole game from the mercenaries game. The normal nemesis will
  948. take no more then 2 rockets to die, same goes for the bosses, but
  949. the final mutation doesnt die like that.
  950.  
  951.  
  952.  
  953.  
  954.  
  955. (`'·.¸ ¸.·'´)¸.·'´)
  956.  
  957. 9. FULL
  958. WALKTHROUGH
  959.  
  960. ·.¸)`'·.¸)`'·.¸)
  961. (re3nem9)
  962.  
  963. ########################
  964.  
  965. ## Jill's Last escape ##
  966.  
  967. ########################
  968.  
  969.  
  970. The game starts, you see the inevitable demise of the once loved by all
  971. raccon city, the zombies were everywhere, and not even the police were
  972. able to do anything, but one question remains, who were those other guys
  973. oh well, you'll find out later, but they still got their asses kicked too.
  974.  
  975. After the action packed FMV jill's final escape begins with a bang,
  976. literally. When your finally in control of jill check out what capcom
  977. did with her, move her around a bit to check every inch and then head
  978. forward quickly cause there are zombies coming from the burning hotel.
  979. Head forward and you'll see a zombie in front of you, shoot it down or
  980. just run into it and push it down, head forward and up the crate, when
  981. you drop on the other side a small cutscene in which jill barely escapes
  982. from a horde of angry zombies.
  983.  
  984.  
  985. # # # # # # # #
  986.  
  987. # UPTOWN AREA #
  988.  
  989. # # # # # # # #
  990.  
  991.  
  992. Another one of jill's mini speech's and after that you'll see another
  993. cutscene in which you'll be introduced to mr Dario russo. He is the first NPC
  994. you'll see in the game, after some emotional dialogue in which dario tells us
  995. about his daughters death, Dario runs off and locks himself, jill tried but
  996. failed. Once your in control of her head to the back part of this large
  997. warehouse, take the first aid spray lying there and check the red light in
  998. the back for a handgun ammo box. Take it and head up the small stairs and
  999. head to jill's right and to the end of the walkway, enter the door.
  1000.  
  1001. Once inside take the shining key besides jill, its the warehouse key, then
  1002. take the 2 gun powder A's from the locker and use your handy reloading tool
  1003. to make handgun ammo out of them. Once done use the item box and put the
  1004. reloading tool in it. Save your game if you wish and exit the room. Once
  1005. out head back to the small stairs but head forward and open the door at the
  1006. end with the warehouse key.
  1007.  
  1008. Outside again head to the door at the end of this straight hall, in the next
  1009. alley head to jill's left and enter the door at the top, ignore the shuffling
  1010. sounds for now. Now you'll be in a reddish room. Head forward and open the
  1011. first door you see, someone will run out screaming and then few zombies will
  1012. come after him. But dont worry about that person he's far off. KIll the zombies
  1013. if your confident enough or knock them down and head to the open door now and
  1014. head down the stairs, kill the zombie down here, take the lighter and the shotgun
  1015. from the dead body in the same place, now head back out, ignore any standing
  1016. zombies cause you wont be coming to this place anymore. Head to the same alley
  1017. where the running man went, take the two green herbs you see along the way and
  1018. head down the small stairs and to the door at the end of the alley.
  1019.  
  1020. Your in the streets of raccoon again. Run forward and you'll see zombies, its
  1021. really easy to avoid all the zombies in this alley so ignore them. Run forward
  1022. in the street and you'll come across two locked doors, one for the bar jack and
  1023. the other for the botique. Ignore them both and head forwad to head an innocent
  1024. civilians scream, ignore it and climb up the crate. Take the map off the wall
  1025. and climb up the small stairs, up there take the 2 green herbs and then head down
  1026. and down the crate again, head to jill's left now, avoid the 2 zombies eating
  1027. the poor civilian and enter the door at the very end of the street.
  1028.  
  1029. Here run forward and you'll start hearing some one fire off rounds, now who could
  1030. that be ? run forward and down the street and you'll see that man for about a
  1031. second before he runs off into the small alley, avoid both the zombies here and
  1032. head to the small alley after him, enter the door at the end.
  1033.  
  1034. Once inside a small cutscene will start in which you'll see the man, its good old
  1035. chicken heart but he's under attack by a zombie right now, its your choice now
  1036. either help him take down the zombie or just stand their save your ammo and watch
  1037. brad kill the zombie, anywho when he's finally killed it another scene starts in
  1038. which jill and brad have a nice friendly chat, at the end brad warns jill that "HE"
  1039. is coming then he runs out the other door of bar jack. Once your in control of
  1040. jill again take the lighter oil near the other door, and take the picture file near
  1041. the door you entered from, now head to the counter and check it for some handgun
  1042. ammo. Once your done in here exit through the same door you entered from.
  1043.  
  1044. You'll notice that the music has turned all spooky all of a sudden, head back up
  1045. the small stairs and head through the hall in jill's front, ignore the alley to
  1046. the right side, just to jill's front. Dodge any zombies here and run to the
  1047. end of the hall and enter the door here.
  1048.  
  1049. You will start hearing sounds of zombies charging at a fence as soon as you enter
  1050. the door. Now either one of the two things will happen, either the zombies will
  1051. break through all of a sudden, if that doesnt happen then run forward and combine
  1052. the lighter with the lighter oil, then use the lighter on the door with the rope
  1053. around it, ok now the zombies will definetly break through. See the red barrel
  1054. time to use it. Run back and get some distance, wait until most of the zombies are
  1055. near it , then shoot at the barrel. A massive explosion should take care of
  1056. most of the zombies, kill any remaining and head to the place where they were.
  1057. Take the red herb and the hidden picture file from the dead corpse and enter
  1058. the door you used the lighter oil on.
  1059.  
  1060. In this room run forward and you'll see fire, run more and you'll see a err dog
  1061. on fire... hmm.. ignore it and the other dog too and run forward, enter the
  1062. gray door at the left side you see. Once in use the item box and take out your
  1063. ammo making thingy, use it on the 2 gun powders in this room to make handgun
  1064. and shotgun ammo respectively. Equip your shotgun full with shells, save your
  1065. game if you wish and exit this room . Ignore the two dogs again and this time
  1066. enter the door at the top side. Once here run forward and head left, run down
  1067. the wide street and you'll come across large doors.
  1068.  
  1069. An FMV starts and you'l see who was the he brad mentioned, and dont worry this
  1070. he will haunt you through out the game, its NEMESIS. Killing off brad was
  1071. no sinch for nemesis, but is jill gonna be an easy target too ?. That is up
  1072. to the players, now you'll come across the first live selection of the game.
  1073. To fight or not to fight. That is the
  1074.  
  1075. Fight the monster
  1076. Enter the Police station.
  1077.  
  1078. If you choose to run then jill will automatically avoid the monster and enter
  1079. the police station, but i highly advice against it, chose the option to fight
  1080. the monster, .. DONT LOOK AT ME LIKE THAT !!!... YOu'LL THANK ME !.
  1081.  
  1082. Once your in control of jill , nemesis will charge in for a strike immediately
  1083. if you are hunting for the items nemesis drops in hard mode, then run to his
  1084. right side and shoot with the shotgun. Wait and when he's near you run to his
  1085. right side again, nemesis is left handed and he cant punch or grab you with
  1086. his right hand so take full advantage, out of shotgun shells, then use handgun
  1087. ammo and when nemesis is finally down take the item he drops and then check the
  1088. body of brad and take his wallet. Check his wallet and you'll get brad's STARS
  1089. card. Enter the RPD.
  1090.  
  1091. If you dont feel like wasting ammo on Brad then just ignore the nemesis and
  1092. quickly head to brad's body, take the wallet quicly, check it even quicker
  1093. and enter the RPD.
  1094.  
  1095.  
  1096.  
  1097. # # # # # # # # # # # # # # #
  1098.  
  1099. # RACCOON POLICE DEPARTMENT #
  1100.  
  1101. # # # # # # # # # # # # # # #
  1102.  
  1103. Once your in here and if you have played RE2 then you will immediately recognize
  1104. the place where you are right now. Head forward and if you didnt kill nemesis
  1105. then you'll get a small scare, dont worry cause he wont be able to enter the
  1106. RPD through this door. To your right are some herbs but you dont need em right
  1107. now so ignore em and head forward. Head to the central computer where you used
  1108. the blue card key in RE2 and use the card of brad on the same computer. You will
  1109. get a code now, remember it well then enter the door where you found marvin.
  1110.  
  1111. For those of you who havent played RE2 its the only door unlocked, enter it. In
  1112. here you'll see a few zombies, dodge them if you are able to or shoot them
  1113. and enter the small office with marvin in it. He seems to be dead but he
  1114. wont be dead until RE2 so just take the shotgun shells from the table and
  1115. take the file in marvin's hand. Then head for the evidence room.
  1116.  
  1117. In here check the lockers to the left of jill, rememer the one's where claire
  1118. found the plastic explosice, that one, check it and you'll find a blue gem now
  1119. check the lockers right in front of jill and you'll find one which is
  1120. locked, now head to the back lockers, and use the code you found with the
  1121. computer on the locker with the red light. When you use it you'll find the
  1122. emblem key, check it and its the STARS key.
  1123.  
  1124. If you didnt remember the code or if you didnt take the card from brad's body
  1125. then one of these will be the code to use.
  1126.  
  1127. 0131
  1128. 4011
  1129. 0513
  1130. 4312
  1131.  
  1132. Once your done here and you have the key with you exit through the other door
  1133. in the evidence room. Just ignore the zombies here and head straight to the
  1134. dark room. For those of you who arent familiar with the term dark room head
  1135. to the door which is right besides the stairs. Enter this door, take the
  1136. gun powder A from the locker which holds the secret things in RE2, take the
  1137. ink ribbon too, save your game if you want to and put anything you wish in
  1138. the item box. Exit this room and head straight up the stairs.
  1139.  
  1140. Once up the stairs you'll see zombies, or a single fat zombie, this can sometimes
  1141. randomize and the zombies can be in 2 diff formations. Anyway whatever you do
  1142. ignore the zombies, no need to waste ammo on them so head forward, you'll see
  1143. that the 2 small statues are missing, hmm.. who took them ? Enter the door at the
  1144. end.
  1145.  
  1146. Once here head forward and use the emblem key or the STARS key on the door to
  1147. the STARS office and enter it. This brings back memories, there are alot of
  1148. things which can be done here actually so do take your time if you want to
  1149. bring back ol' memories. Check each of the individual desks if you want and
  1150. jill will tell you the name of the desks owner. Take the ammo from barry's
  1151. desk and the lockpick from jill's own desk. Her barret from RE1 is here too but
  1152. you cant take it. Check the first aid back near becky's desk and you'll get
  1153. a first aid kit. Now search the locker and you'll find a weapon, either a
  1154. magnum or a grenade launcher, they are both awesome. Whatever you find here
  1155. take it and take the file on the fax machine, then exit the room and you'll
  1156. see another cutscene in which someone desperate will try to contcat via
  1157. radio. But you wont be able to respond. Exit the STARS office.
  1158.  
  1159. Head back to the statues room and head to the stairs, you'll hear a window
  1160. crash and after that the music will change all of a sudden and you should
  1161. also start getting scared. Head down the stairs. Head past the window and..
  1162. NEMESIS !!! ARGH !! RUN !!. HE's GOT A ROCKET LAUNCHER !!! No.. wait. If
  1163. your hunting for the nemesis items then wait here and equip the weapon you
  1164. found in the STARS room, hope to god that you found the magnum, equip it and
  1165. take down nemesis with quick shots, dont worry he wont fire the launcher unless
  1166. your too far away from him to stay a little close. Once he's down take the
  1167. item he drops, its the handgun parts B. Combine them with the A parts and you
  1168. just got yourself an awesome handgun.
  1169.  
  1170. Head back through the evidence room, Here use the lockpick on one of the lockers
  1171. and you wil get a gunpowder B. Take it and head back to marvin's room. If you
  1172. killed nemesis back there then its fine, otherwise quickly head to the door
  1173. to the main hall of the RPD. If nemesis isnt dead then he's gonna come after
  1174. you in this room and it will be waay close. Once your back in the main hall
  1175. of the RPD head to the main exit. Remember the green herbs, take them and use
  1176. them if you want to then exit the main door. Head to the metal door and your
  1177. back in the streets of RPD. Now if your a noticer then you'll notice that the
  1178. sky just went pitch black, meaning that its night already. Did we take THAT
  1179. long in the police station.
  1180.  
  1181.  
  1182.  
  1183.  
  1184. # # # # # #
  1185.  
  1186. # DOWNTOWN #
  1187.  
  1188. # # # # # #
  1189.  
  1190.  
  1191.  
  1192. Back in the streets head down the only way, head down to the burning fire
  1193. truck and pick the lock of the door to jill's left and enter it. This is
  1194. a nice and quiet hallway so head forward in it. You'll see a dead body, run
  1195. close to it and you'll see a small glimpse of a creature going through a
  1196. window, the creature somewhat resembles the lickers from RE2 but not quiet.
  1197. Search the dead mercenaries body now and take the handgum ammo. Check him
  1198. again and you'll find his file. Take it and head down the hall and enter the
  1199. door at the end .
  1200.  
  1201. Now head to jill's right and you'll see a firehose but your gonna need more
  1202. then jill's hands to open it, ignore it for now and head to the other end
  1203. of the straight hall, take the herbs if they are present and enter the metalic
  1204. door. You'll hear someone firing but its already too late for that person, run
  1205. forward and run past the dogs, you'll see a city bus but its crashed, run forward
  1206. and head to the left side of the bus, check the body and take the gunpowder B
  1207. from it and enter the only other door in this area. Now your in the garage
  1208. area, head forward and again dodge the dogs, no need to shoo them at al, head
  1209. forward and take the cable sparking from the car. Take it and head forward
  1210. in the garage and enter the door at the end. This is the save room, take the
  1211. gunpowder A and save your game if you wish. Dispose of all the useless items
  1212. in the item box and exit through the door at the other end. Here you'll see
  1213. some dogs, again. Ignore them again, run zigzag around them and enter the
  1214. door at the end of the street.
  1215.  
  1216.  
  1217. Head a little forward and take the map of the downtown from the wall, once
  1218. taken head forward and you'll reach a fork with a small cutscene in which
  1219. you'll be introduced to the drain deimos, much like the lickers from RE2
  1220. i see. Kill the one which lands in front of you. Dont worry they aint as
  1221. agile as the lickers, kill this one and head to the left side of the fork
  1222. and enter the door at the end. Your in another open street now. You will
  1223. hear some gunshots now,head to jill's right and you'll see a mercenarie
  1224. shooting at a zombie, and he quickly runs off.
  1225.  
  1226. His name is carlos in advance and you'll be with him for a duration of the
  1227. game, now its your choice wether you want to meet carlos inside the hotel
  1228. or inside the press office.
  1229.  
  1230. # # # # # # # # # #
  1231.  
  1232. # CARLOS IN HOTEL #
  1233.  
  1234. # # # # # # # # # #
  1235.  
  1236.  
  1237. If you want to meet carlos in the hotel then simply head to the direction
  1238. where he was shooting the zombie, take the 2 green herbs if you wish and
  1239. head down the street and enter the hotel door at the end. Some of you may
  1240. think that this is the diner from claire's opening FMV but its not. Head
  1241. to the right side and if your lucky you'll find some gunpowder. Head to
  1242. the left side of the tables and take the file off one of the table. head
  1243. to the kitchen area and run to the very end of the kitchen. You'll see
  1244. a locker , use the lockpick on it and you'll see a lid opener, head back
  1245. a little and you'll see the lid . Use the opener on the lid and you'll
  1246. see a small cutscene in which you'll be introduced to mr carlos. He brags
  1247. a bit about himself, but to jill's shock the nemesis enters the kitchen and
  1248. you'll have another live decision.
  1249.  
  1250. Run to the Basement
  1251. Hide in the Kitchen
  1252.  
  1253. If you choose the first one then jill and carlos will head to the basement
  1254. once down here some pipes will explode and you'll be forced to find an alternate
  1255. exit, either head back up and fight the nemesis or just go forward and exit
  1256. through the vents.
  1257.  
  1258. If you chose the other option then carlos and jill will hide behind the kitchen
  1259. counter and jill will act smart and use a light and literally blow the nemesis
  1260. away. After your back in control head to nemesis and if you are item hunting
  1261. take the item he drops. Its the first aid kit . Take them and quickly head
  1262. to the exit near the locker you saw. If you stay here for a long while then
  1263. the nemesis will get up eventually.
  1264.  
  1265. No matter which of the two choices you chose back there you'll end up back in
  1266. the same alley. You'll have a cutscene in which carlos tells her about why
  1267. umbrella sent the mercenaries here, jill doesnt trust her ofcourse but the
  1268. roar of the nemesis makes her think otherwise, carlos runs off and jill's
  1269. alone agian, when your back in control of jill again head down the street
  1270. and turn right at the fork. Nemesis will come in this room now, dont stop
  1271. for anything, he can run twice as fast as jill can so quickly head forward
  1272. and enter the first door you see to jill's right.
  1273.  
  1274. This is a save room so take your time, take the shotgun shells here, and the
  1275. crank you see, oh no not the crank again. ! Use the itembox if you wish and
  1276. Save your game if your feeling like it, then exit the room. Nemesis will be
  1277. here randomly, sometimes he's right in front of you, and sometimes he's not
  1278. there atall. Whatever the case just head to jill's right and enter the door
  1279. at the end of the hall. If nemesis wasnt in the last hall then he'll be here
  1280. waiting to kick jill's hiney. Quickly ignore it and run forward and to the
  1281. right of jill through the wide street. You cant outrun nemesis so try to zigzag
  1282. your way around him. You will probably eat a punch or two, ignore the pain
  1283. and enter the double wooden doors you see. These are the doors to the press
  1284. office.
  1285.  
  1286. Once in here take the first aid spray off the table, now take the picture
  1287. file off the vending machine, then push the ladder right under the red switch
  1288. board and climb it. Use the switch board and the power shall restore. Now head
  1289. to the shutters and use the switch by it to open em. A gust of fire later you'll
  1290. be able to enter the forthcoming area. Head forward and climb the stairs. Half
  1291. way through them you'll face a burning door which will explode, nothing big so
  1292. just head up the stairs and enter the door at the end. This place hasnt cought
  1293. fire yet. Once in here run forward and enter the small joint office. There is a
  1294. lone zombie here, kill it quickly and take the green jewl from the table. Then
  1295. take the 2 files in this room. If your lucky then there should also be gunpowders
  1296. in this room. Take all of this stuff and head back to the door but you'll see
  1297. NEMESIS . !!! DAMN he wont leave jill alone.
  1298.  
  1299. Run past him quickly through his right hand side and enter the door to the
  1300. burning staircase again. Head down it again and exit the press office all
  1301. togather. Once down here nemesis will either jump down from the heavens
  1302. and chase your ass again or nothing at all will happen. Head to the
  1303. previously unknown large metal bar blocked doors and use the 2 gems you
  1304. have with you on the big sundial besides it. The door shall open.
  1305.  
  1306.  
  1307. # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
  1308.  
  1309. # ALTERNATELY IF YOU WANT TO MEET CARLOS IN THE PRESS OFFICE #
  1310.  
  1311. # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
  1312.  
  1313.  
  1314. Or if you want to meet carlos in the press office alltogather then its
  1315. almost pretty much the same as before, only this time what you should
  1316. do is that do nothing in the hotel and head to the press office alltogather
  1317. ignore the hotel like it was never there. Once you reach the press office
  1318. its the same old thing, head up to the upper floor and this time you'll
  1319. find carlos here, after some chit chat nemesis will enter this room
  1320. and you'll have a live decision.
  1321.  
  1322.  
  1323. Jump out the Window
  1324. Hide in the Back
  1325.  
  1326. If you choose the first one then jill and carlos will chicken out and
  1327. jump through the windows and you'll end up in a back alley, enter the
  1328. only door in it and your back in the street with the main entrance to
  1329. the press office.
  1330.  
  1331. If you choose the other option then you'll see a cutscene in which
  1332. jill and carlos will hide in the office and one of the gas pipes will
  1333. blow up causing the nemesis to knock out. Once he's down take any
  1334. items he drops, the first aid kit, i guess and exit quickly, then head
  1335. back outside the press office through the main entrance.
  1336.  
  1337. No matter which one you chose you'll be back in the street with carlos
  1338. and after a cutscene he will leave jill alone again. Now head to the
  1339. hotel and use the lockpick on the locker in the back part of the kitchen.
  1340. Take the lid opener and use it on the locked lid. Head down the basement
  1341. and check the corpse for a gem, then quickly head out the same path you came
  1342. in and head to the main street with the door to the press office again.
  1343. This time head to the previously unknown metal bar locked door with
  1344. the big sun dial in front of it and use the 2 gems you have on it. Now
  1345. you'll unlock the doors to the city hall.
  1346.  
  1347. No matter where you met carlos your gonna end up in the city hall, the previous
  1348. part wont make a impact on the progress of the story so dont get confused
  1349. already.
  1350.  
  1351.  
  1352. CITY HALL
  1353.  
  1354.  
  1355. Once your in the city hall take note of the destruction around you and
  1356. look at the statue in the background and run forward and ignore the first
  1357. door you see to the right, head forward more and at the fork turn to jill's
  1358. left and continue down the hall, enter the door at the end. You will come in
  1359. a zombie infested room now, usually the zombies will be in either of the 2 formations
  1360. either they will be all down making it easy for you to run to the door at the other
  1361. end of the alley, or sometimes they are up and walking towards you making it a litle
  1362. harder, but whatever the case its still simple and just enter the door at the end.
  1363.  
  1364. Now your in a grassy room, run forward and you'll see 2 herbs, but dont take
  1365. em for now. Enter the door at the end. You'll see either zombies or dogs, whatever
  1366. the case just wait for a second then aim at the red barrel and shoot away, zombies
  1367. or dogs, they'll die immediately. Run forwrad and climb the crate and drop down
  1368. the other side and you'll be attacked by some more enemies, use the other crate
  1369. if you wish of just enter the second door of the trolly. Ignore the first door
  1370. cause its locked.
  1371.  
  1372. When you enter the trolly take the file off the machine and if you still
  1373. have the cable with you then use it right now on the machine, now head forward
  1374. and a cutscene will start in which jill will be introduced to the remaining
  1375. mercenaries, the wacky russian and the other one who's injured , his name
  1376. is mikhail. When your done with the scene in this room head to the other door
  1377. in the trolly. You'll come to the second car now and another cutscene in which
  1378. you'll see carlos was there before you, after some chitchat in which carlos and
  1379. nickolai dont agree with each other at start, but nick agrees and carlos
  1380. gives you a sidepack in return. If you were playing in hard mode then your
  1381. inventory will get bigger, now take the wrench off the trolly seat and exit through
  1382. the other door and your back out again.
  1383.  
  1384. Now head back to the previous room and use any of the herbs here if you were
  1385. injured in any way, ok when your done here just head back to the room with
  1386. the fork, when your passing through the zombie infested alley a zombie
  1387. will break through a car, search the car he came from for a gunpowder B.
  1388. When your at the fork again head to the other direction and enter the metallic
  1389. door at the end. You'll see some car wrecks, head forward and you'll see a
  1390. gas station, head to its door and its locked. You have the crank with you
  1391. right ?
  1392.  
  1393. First use the crank on the hole but it breaks in mid way forcing jill to find
  1394. something else, well what do we do ? Use the wrench on it and you'll see. Jill
  1395. will slowly open the shutter with the help of the wrench, when the door is open
  1396. enter the gas station.
  1397.  
  1398. Inside if your lucky enough there will be three gunpowders lying there. From now
  1399. on start collection gunpowder A's cause we'll need em to make the C kind. Take
  1400. and gunpowders present and then head around the counter and either nicholai or
  1401. carlos will run in, it depends on your luck actually. for a first aid spray. The
  1402. other joined room has nothing but a car and some oil spilled in it. Check the
  1403. cabinet and you'll come across a small puzzle.
  1404.  
  1405. If carlos came here then he should already be out of the gas staion by now
  1406. cause there wll be zombies coming in, if nicholai came in then he'll just go
  1407. in the garage and check the wrecks. The puzzle looks kinda like this ...
  1408. _ _ _ _
  1409. |_| |_| |_| |_|
  1410.  
  1411. and it will be marked with A B C and D, now what you have to do in this small puzzle
  1412. is that the button which are red need to be pressed, now is your smart enough
  1413. then you'll figure out how to do it, but if your not so smart then there is also
  1414. another solution, just start pressing buttons in random and sooner or later the
  1415. right one will be on, do this three times and you'll open the cabinet. What kinda
  1416. puzzle was that ! ?
  1417.  
  1418. When your done with the puzzle check the cabinet for your reward and you'll see that
  1419. its some machine oil. Try to exit the gas station now and you'll see another cutscene
  1420. in which the oil in the garage explodes and if nicholai was in tehre he'll go
  1421. to bits, quickly head out the station cause it can blow at any second.
  1422. Once your out if carlos came in then you'll see a small cutscene in which carlos
  1423. plays dead for a while but gets up , when your in control run forwrad and
  1424. you'll hear an explosion, head more forward and an FMV starts in which you'll
  1425. see some good shots of jill and how she jumps....... oh yeah the station explodes too.
  1426.  
  1427. When that is over another cutscene starts in which jill and carlos have a little
  1428. chat and carlos says taht his ears are ringing, but he still runs off leaving poor
  1429. old jill alone. When your finally in control of jill again run back to the
  1430. previous door and head to the fork.
  1431.  
  1432. Now at the fork again this time head to the direction where you originally
  1433. came from along the way when your passing through the door it will break
  1434. open and some zombies will charge at you. Kill them all quickly and enter
  1435. the area where they came from, if your lucky and there is no randomness
  1436. then you'll find some herbs on the top, now head to the down side of this
  1437. new area and you'll find a statue of the mayor of raccoon city. Press the
  1438. switch besides it and take the book of wisdom from his hand. Now head out the
  1439. city hall entirely through the main doors.
  1440.  
  1441. Head through the small hotel backalley and head through the hotel again.
  1442. There should be zombies here but no problem, now exit the hotel through
  1443. the main doors and your in the road where you saw carlos for the first
  1444. time shooting a zombie, head to the place where there were 2 herbs
  1445. and in that same area you'll see 2 slots, one of them is empty so go and use
  1446. the book of wisdome on it. Once done head to the other one and take the
  1447. time pendent, if you try to take it before putting the book of wisdome
  1448. then you'll get trapped by electrocuted water so its best not to do
  1449. try anything silly. Just use the book in the right hole and get
  1450. the other medal from the other hole.
  1451.  
  1452. Once you have the item head back to the city hall through the same
  1453. paths, now head back to the mayor's statue again and use the item on
  1454. it and the statue will turn around revealing a battery.
  1455.  
  1456. Damn we have to do this much to get a battery in raccoon city. Oh well. Once
  1457. you have the battery in your posession head back out the city hall and back
  1458. through the hotel alley ways, now head to the room where you fought
  1459. the first drain deimos. The room where you got the downtown map from
  1460. remember ? Once there head forward ignore the 2 drain deimos and run
  1461. straight forward. Climb the stairs and see the lift ? use the battery
  1462. you just found on it and the life will be operational now.
  1463.  
  1464.  
  1465. # # # # # # #
  1466.  
  1467. # SUBSTATION #
  1468.  
  1469. # # # # # # #
  1470.  
  1471.  
  1472.  
  1473. Use the lift and take it down, your in the substation area's now. This
  1474. part can randomize, sometimes the zombies will start close off to you
  1475. and sometimes they will be far off making it easier to shoot. There is a
  1476. red bomb on the wall, it works in the same way as a barrl so use it if you
  1477. can and enter the far side door to enter the substation, cause the other
  1478. door is locked.
  1479.  
  1480. If your lucky then there will be some herbs here, take em and enter
  1481. the other door to enter the real substaion area. This is a not so large
  1482. room, walk forward and use the big machine to turn the power to manual
  1483. controls, now head to the other machine in the corner and you will be
  1484. asked to press either blue or green buttons in the right order and make
  1485. the right voltage to open the right door respectively.
  1486.  
  1487. If your lucky enough then there will be some gunpowder B's here , take
  1488. em, dont worry if they arent here then they will surely be in the sales
  1489. office. Your collecting them arent you ? no cause if your not then your
  1490. really gonna pay later on in the game, tis for your own good.
  1491.  
  1492. One of the two shutters will contain a weapon and the other one will
  1493. contain a fuse, now it is up to you which one you want to open first
  1494. but i would rather go for the weapon first then for the fuse .
  1495. Here are the correct combinations.
  1496.  
  1497. WEAPON ROOM : Blue Red Blue Red
  1498. FUSE ROOM : Red blue blue blue.
  1499.  
  1500. First open the weapon room and head inside, search the locker for a
  1501. weapon, this one depends on the one you found in the police station
  1502. locker room, if you got the magnum there then there should be a
  1503. grenade launcher here, or vice versa. Whatever you get take it and
  1504. exit this room for a small cutscene in which you'll see that the zombies
  1505. are getting restless and almost about to break in. You will be presented
  1506. with another live decision. Make it quick cause if you dont then the
  1507. zombies will break in and you'll have to fight them.
  1508.  
  1509. Head to the emergency exit.
  1510. Increase enegy output.
  1511.  
  1512.  
  1513. # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
  1514.  
  1515. # FOR THOSE OF YOU WHO ARE IN HARD MODE SEARCHING FOR NEMESIS ITEMS #
  1516.  
  1517. # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
  1518.  
  1519.  
  1520. If you are hunting for the nemesis items then chose the second option
  1521. and you'll have a cutscene in which jill will run out the emergency
  1522. door but nemesis will be waiting outside the substation, kill it
  1523. with the technique's you used in the RPD courtyard, run through
  1524. its right side when ever its about to attack and shoot with the
  1525. best things you got. Soon it should be dead, take the thing it dropped
  1526. if its the shotgun parts A then take them immediately.
  1527.  
  1528.  
  1529. # # # # # # # # # # # # # # # # # # # # # # # # # #
  1530.  
  1531. # FOR THOSE OF YOU WHO DONT WANT THE NEMESIS ITEMS #
  1532.  
  1533. # # # # # # # # # # # # # # # # # # # # # # # # # #
  1534.  
  1535.  
  1536. Just select the second choice at the live decision and you'll see
  1537. another cutscene in which jill messes up with the power switch
  1538. and the door will electrify blowing the zombies heads off .
  1539.  
  1540.  
  1541. Whatever you chose up there head back to the substation and head to
  1542. the power terminal again and its time to get the fuse. Enter the
  1543. fuse combination and open the other shutter with it. Head inside
  1544. and take the fuse from the shelf and head back out the substation
  1545. again. Head back to the lift and take it up to be in downtown again.
  1546.  
  1547.  
  1548.  
  1549. # # # # # #
  1550.  
  1551. # DOWNTOWN #
  1552.  
  1553. # # # # # #
  1554.  
  1555.  
  1556. Now your back in the same place, ignore the drain deimos if you
  1557. left them here, but if you chose the escape from emergency exit
  1558. back there and didnt kill nemesis then there is a high chance that
  1559. he will follow you in here so its time to get really really quick.
  1560. Head back to the door which you originally came to take here, the one
  1561. besides the downtown map. Were going back to downtown.
  1562.  
  1563. Enter the door and you'll see some zombies in place of the doggies
  1564. and you'll also hear a familiar voice sayinh " Get away from me " Run
  1565. forward avoiding all the zombies and enter the door to the parking
  1566. lot save room. Save your game if you want to right now and make sure
  1567. you have the wrench in your inventory. Once your done here exit
  1568. through the other door back to the parking lot. Exit to the crashed
  1569. bus room agian, if there are no dogs here then you'll see some crows
  1570. crashing through the bus windows and they'll give chase to you.
  1571.  
  1572. Quickly take the door to the alley with the fire hose, now head to
  1573. the fire hose and use the wrench on it. Once done you'll see a small
  1574. cutscene at the end of which jill will get the fire hose, now that you
  1575. have it time to head a long long way back. Head back to the alley
  1576. where you saw a little glimpse of the drain deimos for the first
  1577. time.
  1578.  
  1579. Enter it and you'll face 2 drain deimos, kill them quickly and enter
  1580. the door at the end of the hall leading back to the road with the
  1581. RPD main gates and ...
  1582.  
  1583.  
  1584. # # # # #
  1585.  
  1586. # UPTOWN #
  1587.  
  1588. # # # # #
  1589.  
  1590.  
  1591. We dont have to go to the RPD now, just ignore any enemies you may
  1592. find here, like dogs and zombies and enter the door leading to the
  1593. burning alley. Once in here save your game at the small save room
  1594. and this time use the fire hose on the hydrant near the fire and a
  1595. cutscene will start in which fire girl jill will wash out the fire.
  1596. Slow down jilly..
  1597.  
  1598. Now if you feel like reading a new file or getting some gunpowders
  1599. then head back all the way to where the game started, in the warehouse
  1600. and check dario's trailer, you'll see that the fat bastard eventually
  1601. had to come out but what he feared happend to him. Zombies ate him. Check
  1602. inside the trailer for a file and some gunpowders. Head all the way back
  1603. to the fire alley now.
  1604.  
  1605. Once the fire is out head through the still dripping alley and enter
  1606. the new door beyong the burning fire area. Enter the door at the end.
  1607. You'll come to a sngle alley now , there's a zombie staring jill
  1608. through the window but he wont be able to do anything so just ignore
  1609. his existance and enter the door at the end of the straight hall. Once
  1610. in here if you feel like it take the square crank quickly and run forward
  1611. cause there will be either 2 drain deimo's or 2 brain suckers waiting
  1612. here to kill you. Use the bomb on the wall wisely and when you've dealt
  1613. with the 2 enemies enter the double doors to enter the..
  1614.  
  1615.  
  1616. # # # # # # # #
  1617.  
  1618. # SALES OFFICE #
  1619.  
  1620. # # # # # # # #
  1621.  
  1622. Once you enter the sales office you'll see another cutscene with either
  1623. carlos or nicholai. The scene with carlos may seem a little emotional
  1624. and the one with nicholai seems a little evil. Whatever, when your
  1625. done with the talking part check the locker right in front of
  1626. jill for a file .Take it, now head back to the computer terminal
  1627. and take the file besides it. You have to enter a password in the
  1628. computer terminal . To find out what the password is simply pick
  1629. up the remote and you'll see another cutscene in which jill turns
  1630. on the TV and you'll see a umbrella commercial. Note the name of
  1631. the product and use that name on the PC and the door locks to the
  1632. storage room will open.
  1633.  
  1634. For those of you who are too damn lazy to go and check the commercial
  1635. the correct password is any one of these
  1636.  
  1637. AQUACURE
  1638. SAFSPRIN
  1639. ADRAVIL
  1640.  
  1641. Once your done with all the password crap head to the door you just
  1642. opened and enter it. Once inside head forward and you'll see alot
  1643. of umbrella products lined up, but the one we want is the oil additive
  1644. and its in the end of the shelves, if you didnt find the gunpowder B's
  1645. in the substation then they should be here, take em if they are here
  1646. and head to the exit of the storage room. Half way and a FMV will start
  1647. in which you'll see alot of zombies heading towards the sales office
  1648. and they will come in breaking through the windows. Cool.
  1649.  
  1650. Once the FMV is over you'll hear nicholai's scream and the door will
  1651. burst open and alot of zombies will run in towards you. See those steam
  1652. pipe valves, wait til the zombies get near em and shoot at the valve. It
  1653. will break off and the steam should get rid of some of the zombies. Kill
  1654. or dodge any remaining zombies and exit through the door to the sales office.
  1655.  
  1656. Once your back in here you'll see that this place has also been infested
  1657. by zombies, head directly towards the exitk, only shoot at those zombies
  1658. who are directly in your path, we dont have time to waste ammo here so
  1659. quickly exit the sales office. Now head back out to the alley where you
  1660. used the fire hose .
  1661.  
  1662.  
  1663. # # # # #
  1664.  
  1665. # UPTOWN #
  1666.  
  1667. # # # # #
  1668.  
  1669.  
  1670.  
  1671. Nemesis will come out now, randomly, not allways, and try to kick jill's
  1672. butt with the rocket launcher in his hand but he blows the hydrant. Run
  1673. forward and quickly avoid it and head back towards the door with the
  1674. police station.
  1675.  
  1676.  
  1677.  
  1678. # # # # # #
  1679.  
  1680. # DOWNTOWN #
  1681.  
  1682. # # # # # #
  1683.  
  1684.  
  1685. Now what we have to do is head all the way back to the trolly where
  1686. the others will be waiting for jill. When your heading through
  1687. the room with the 2 drain deimos nemesis will open the door and come
  1688. charing behind, dont stop for anything and enter the door at the end.
  1689. Back at the fire hose alley, run towards the bus crash area and nemesis
  1690. will again come charging behind you, quickly as quick as jill can enter
  1691. the door. Now nemesis wont bother you for a little while. Enter the parking
  1692. lot again.
  1693.  
  1694. Walk forward and take the power cable if you didnt before and head forward,
  1695. you'll see a cutscene in which the earth breaks and jill's trapped. Now you
  1696. have a very quick live decision to make
  1697.  
  1698. Climb up.
  1699. Jump down.
  1700.  
  1701. Just choose climb up, i wont even explain the other decision, jill will
  1702. quickly climb up before the inevitable happens, now your back in control
  1703. of jill so head as normal, continue your path to the trolley.
  1704.  
  1705. Once you have reached the city hall, head forwar and at the fork you'll
  1706. see a cutscene in which nemesis will again charge towards jill, now if
  1707. your hunting for the nemesis items then lure him to the little opening
  1708. room and use the same old trick on him, the right hand rule i presume.
  1709. Use it again and shoot nemesis, be sure to save some ammo for your
  1710. big guns for later on, shoot the nemesis and when its down take the
  1711. item it drops, it should be the shotgun parts B. Combine them with
  1712. the A parts and you'll get an awesome shotgun, quickly get rid of the
  1713. old one and equip the new one, it is stronger and it can fire off
  1714. rounds much quicker. It also looks cool too.
  1715.  
  1716. Now if your not hunting for the nemesis items and just wanna get out then
  1717. the best thing to do here is to run towards him and quikly dodge him from
  1718. his right side then enter the door at the end. Once here just run forwrad
  1719. cause he wont come back for a whie now. When your in the room with the 2
  1720. green herbs remember ? TAKE EM NOW.
  1721.  
  1722. Walk forward and a cutscene will start in which *again* the earth will fall
  1723. under jill and this time there is no live decision and jill falls underground.
  1724. Jill wakes up and after a cutscene you'll be attacked by a giant worm and
  1725. its time to quickly press some switches. This is the basic layout of the
  1726. area your in right now.
  1727. _____
  1728. |= _*|
  1729. | |
  1730. | |
  1731. | | = ladder
  1732. | | * switches
  1733. ___| |
  1734. |_*____|
  1735.  
  1736. Now what you have to do here is to avoid the grave digger as best as you
  1737. can and press the 2 switches , it sounds easy but its ass hard and the
  1738. digger can cause alot of damage sometimes, so its best to be as quick as you
  1739. can in this place, quickly press the 2 switches and the one besides
  1740. the ladder and it shall come down, quickly climb the ladder and you'll
  1741. be very near the trolly. Use the 2 green herbs if your hurt and enter
  1742. the trolly. Combine the oil with the oil additive and use the fuse
  1743. the oil and the power cable on the machine. A cutscene will start in
  1744. which jill will tell carlos that nicholai wont be coming back,
  1745. but carlos in return gives jill some flame rounds for the
  1746. grenade launcher, accept his generous offer and take em. Now
  1747. head for the front car of the trolley.
  1748.  
  1749. Another cutscene starts in which first carlos will start the cable car
  1750. and it runs fine, but then something breaks in and you hear mikhail
  1751. screaming, the nemesis music starts playing. Carlos is too busy
  1752. controlling the cable car to its up to jill to go and check out
  1753. what was back there.
  1754.  
  1755. Once back here you'll see a cutscene in which mikhail will be down
  1756. but not dead and the nemesis has entered the cable car, if you wish
  1757. you can shoot the nemesis, but it wont do anything so its just
  1758. best to head back to the car in whih carlos is. When you open the
  1759. door another cutscene in which mikhail gains some unknown energy
  1760. and he asks jill to run away and starts firing with his assault
  1761. rifle towards the nemesis.
  1762.  
  1763. One of the best FMV's in the game starts now and you will see mikhail
  1764. waste his life on stopping the nemesis, the explosion
  1765. knocks nemesis out of the tram but doesnt kill him. A cutscene starts
  1766. and the train's breaks are gone, a quick live decision time.
  1767.  
  1768.  
  1769. Use emergency breaks
  1770. Jump outta the window
  1771.  
  1772.  
  1773. # # # # # # # #
  1774.  
  1775. # CLOCK TOWER #
  1776.  
  1777. # # # # # # # #
  1778.  
  1779.  
  1780. _________________________________________
  1781.  
  1782. IF YOU CHOOSE TO USE THE EMERGENCY BREAKS
  1783. _________________________________________
  1784.  
  1785.  
  1786. If you chose the first choice then jill will press the emergency breaks
  1787. and a FMV will start in which the trolly will crash in front of the
  1788. clock tower. When jill wakes up run forward for a sinister cutscne showing
  1789. off the clock tower, ignore the crows now, and head for the only open door
  1790. in the courtyard, the main entrance is locked. Once you enter the small door
  1791. quickly head to the door on jill's left and enter it. This is some sort of
  1792. a chappel. Take the key from the chappel and sometimes there should be
  1793. gunpowders A and B here. Take em all and put em in the itembox. Save your
  1794. game if you wish and exit the room. Head towards the third door and some
  1795. zombies will break through the windows, quickly ignore them and run forward
  1796. into the door. A cutscene will start here in which jill will meet up with
  1797. carlos. After some controversial chat jill will slap carlos and he will
  1798. regain his senses. He will leave jill alone and when your back in control
  1799. of her run forwrad and enter the double doors.
  1800.  
  1801. In the main hall of the clock tower now, if your in hard mode take the
  1802. mine thrower off the dead body and take the first aid spray from the
  1803. table, take the map of the clock tower too and listen to the 2 mucis boxes
  1804. on either side of the stairs, remember each mucis, one will be creepy
  1805. and the other will be nicer.
  1806.  
  1807. Now head to the only other door in this place, not up the stairs yet.
  1808. When you enter the other door you'll be either attacked by zombies
  1809. or small spiders, whatever you have here ignore and head to jill's right
  1810. and enter the door at the end of the hall. Its another save game room.
  1811. Save your game if you wish and enter the other door. In here you'll see
  1812. the picture move a bit, search it and you'll find a key . Take it
  1813. and exit back to the previous room, back one more room and take the picture
  1814. file and the grenade rounds this time. Now head back up to the main hall
  1815. of the clock tower....
  1816.  
  1817.  
  1818. ______________________________________
  1819.  
  1820. IF YOU CHOSE TO JUMP OUT OF THE WINDOW
  1821. ______________________________________
  1822.  
  1823. If you chose the other option at the live decision at the trolly then
  1824. jill will jump out of the trolly and you'll see a FMV in whcih the trolly
  1825. will crash into the grounds of the clock tower. Jill wake up inside
  1826. some bedrooms, your in the clock tower now, run forward and you'll see
  1827. some zombies coming behind you, run to the picture and check it to
  1828. get a key, take it and enter the door, its a save game room, use the item
  1829. box or save your game if you wish and enter the other door. Run forward
  1830. and you'll have a cutscene in which carlos will come out of suddena and he
  1831. and jill will have some nice chat compared to the chat in the other choice.
  1832.  
  1833. One the chat is over carlos will hand you some freeze rounds, these babies
  1834. are awesome, take em immediately and thank carlos, when he's gone take
  1835. the grenade ammo and the picture file too and exit through the same door
  1836. carlos used, your in the main hall of the clock tower now, take the mine
  1837. thrower if your playing the game in hard mode. Once taken take the first
  1838. aid spray off the table and also the map from the table, then listen to the
  1839. 2 music boxes on either side of the staircase, make sure that you remember
  1840. the musics, one will be creepy and the other will be nicer.
  1841.  
  1842. Once your done here enter the only other doors in the main hall, some double
  1843. doors, once inside you'll see some zombies or drain deimos, but ignore them
  1844. and quickly enter the other door in the room. Run forward quickly and enter
  1845. the door right straight from the one you came from. Once in here you'll
  1846. see that its another save game rooom, head forward and take the key from
  1847. the cabinet, then save your game if you wish and exit the room again.
  1848. Head back to the main hall of the clock tower....
  1849.  
  1850. ===============
  1851.  
  1852.  
  1853. _________
  1854.  
  1855. CONTINUED
  1856. _________
  1857.  
  1858.  
  1859. No matter which choice you took earlier you'll gonna end up here at the main
  1860. hall of the clock tower and you have to go up now, taking the previous
  1861. choices wont affect the game from now on so dont worry and just play.
  1862.  
  1863. When your in the main hall again head up the stairs, when your about to
  1864. go up the stairs you'll hear nemesis growl and jill looks up worried.
  1865. When your up the stairs there are a few spiders here, just ignore them
  1866. there is a bomb on the wall you can blow, but its just better to run
  1867. and ignore the spiders and enter the door at the end. You will come to
  1868. the balcony of the clock tower, here take the herbs in the back part of
  1869. the balcony and then check the panel in the middle of it, jill will use
  1870. the key automatically and a staircase will come down allowing you to
  1871. climb up. Take the ladder and go up.
  1872.  
  1873. In the machinery room all you need to do right now is turn to jill's left
  1874. and you'll see a music box, check it and you'll be at another puzzle and
  1875. in this one you have to arrange the music notes in the right order and
  1876. make the music, you've probably heard the music before, remember the
  1877. boxes besides the staircase in the first floor, this is a very very
  1878. easy puzzle and i wont even explain it. So do it yourself.
  1879.  
  1880. Once your done with the ultra simple puzzle you will be in posession of
  1881. the cronos chain, combine this chain with the winder key and you'll get
  1882. one time key complete. Once this is done take note of the shining silver
  1883. item on the shelf and head back down to the clock tower balcony.
  1884.  
  1885. Run towards the 2F clock tower door and nemesis will pop up again, he growls
  1886. and its time for another live decision, quite easy one actually.
  1887.  
  1888. Use the cord
  1889. Use the light.
  1890.  
  1891. Now here if you are hunting for the nemesis items then i would rather advice
  1892. you to use the cord, once used a cutscene will start in which you'll see
  1893. jill elektrocuting nemesis and he falls unconscious and drops another item.
  1894. This time its another first aid kit. Take it and exit to the 2F clock tower.
  1895.  
  1896. If you choose the other choice in the live decision and use the light then
  1897. you'll see a cutscene in which jill outsmarts nemesis and pushed him down
  1898. and out. You wont get any items with this choice so do be careful what your
  1899. choosing.
  1900.  
  1901. __________
  1902.  
  1903. CONTINUED
  1904. __________
  1905.  
  1906. Once your done here and back in the 2F clock tower run to the staircase and
  1907. take em down, if you choosed the cord thing then nemesis will chase you
  1908. in that room, once your down at the first floor head to the door on jill's
  1909. left, the single door not the double doors. Enter it and use the key to
  1910. open the only locked door here. Once done discard the key and enter the
  1911. room.
  1912.  
  1913. This looks like a creepy hallway, here you will either find some drain
  1914. deimos or 2 spiders, it its the spiders run quickly and enter the door
  1915. at the other end of the hall cause they can poison you, or if its the
  1916. deimos then wait and kill the first one you see cause it can cause some
  1917. problems, run away from the other one's and enter the door at the end of
  1918. the hall.
  1919.  
  1920. Now your in a spooky room, turn to jill's left and search the dead
  1921. mercenary for a file, read it and see how the poor man lived, then
  1922. walk forward and you'll see three portraits lined togather, check
  1923. them from left to right and you'll see that they are the portraits
  1924. of a goddess in its past, present and future respectively, and each
  1925. one has a small tray in front of it. Now check in the middle area
  1926. of the room and you'll see 3 statues and they shall have 3 shining
  1927. balls on them, take em all, these balls are :
  1928.  
  1929. Crystal
  1930. Obsidian
  1931. Amber
  1932.  
  1933. Now the basic idea of this puzzle is that you have to put the balls
  1934. on the paintings and they will shift the clock in the middle painting
  1935. your aim here is to make the clock go at 12 in the central portrait
  1936. these are the times altred by the balls when used on the respective
  1937. painting.
  1938.  
  1939. Past Present Future
  1940. Crystal -1 +1 +2
  1941. Obsidian -2 +2 +4
  1942. Amber -3 +3 +6
  1943.  
  1944.  
  1945. If you are too dumb to find the right timings even still then here
  1946. is the easy answer chart. Use the chart below, check the time on
  1947. the clock then use the balls as given in right order.
  1948.  
  1949.  
  1950. Time past present future
  1951.  
  1952. V o-clock crystal obsidian amber
  1953. VI 0-clock crystal amber obsidian
  1954. VII 0-clock obsidian crystal amber
  1955. IX o-clock obsidian amber crystal
  1956. X o-clock amber crystal obsidian
  1957. XI o-clock amber obsidian crystal
  1958.  
  1959.  
  1960. Note : The roman numbers refer to the time on the clock, check what is
  1961. the time on the clock before attempting the puzzle, then use the right
  1962. time given here for the right combination, these are the fixed times
  1963. and nothing outside of them should come.
  1964.  
  1965.  
  1966. ***************
  1967.  
  1968.  
  1969. When your finally done with this godforsaken puzzle the middle
  1970. clock will open revealing the gold wheel, take it quickly and
  1971. head back to the main hall of the clock tower, head back up the
  1972. stairs and to the balcony again, now again head up to the machinery
  1973. room and this time pick up the silver shining thing, its the silver
  1974. wheel, combine both the wheels and you will get a complete wheel.
  1975. Now head to the back part of the machine room and use the wheel
  1976. on the machine besides the item box. The machine will start moving
  1977. and you'll start hearing the clock tower bells.
  1978.  
  1979. Dont be so happy yet, remember i asked you to collect all those
  1980. gunpowder A's and B's, now is the time to use em. Combine 1 A with
  1981. 1 B to get C. Do so with three different sets if you have 3 sets
  1982. and you'll get 3 gunpowder C's . Combine all 3 and use the reloading
  1983. tool on them to get alot of magnum bullets. If you can manage up
  1984. to 2 C's then its ok too, cause 2 will combine with the reloading
  1985. tool to make a few freeze rounds which are equally good as magnum
  1986. rounds.
  1987.  
  1988. Now take the magnum or grenade launcher (depends on the ammo you just
  1989. made) from the item box and equip it. SAVE YOUR GAME NOW !!! and head
  1990. down the ladder. Now enter the door and you'll see a beautiful FMV.
  1991. Jill runs in slow mo (((( drooooools ))) OHhhhhhhHHHhhhHhhHhh.
  1992.  
  1993. Jill's running is quickly interrupted by a rocket fired at the oncoming
  1994. choper, jill gets almost crazy and when she looks back its the nemesis
  1995. who shot the chopper down. Now a cutscene begins and he jumps down
  1996. and shoots a vine at jill. It hits jill and immediately she gets
  1997. weak. Jill is infected with the T virus now.
  1998.  
  1999. The next scene depends on the choice you made on the train. The first
  2000. thing that can happen is that carlos will jump out now and start
  2001. shooting at the nemesis causing its rocket launcher to break but
  2002. carlos will also go unconscious after this scene, the other thing
  2003. that could happen here is nothing. Nemesis will keep his rocket
  2004. launcher in his hand.
  2005.  
  2006. The fight begins, the simplest method to get through this fight is
  2007. that as soon as the fight begins shoot off 1 or 2 shots from the magnum
  2008. towards the nemesis, if he has the launcher then he'll ready it. Otherwise
  2009. just come charging. Dodge him or the rocket quickly and run a little away
  2010. then shoot some more rounds, now force him to fire off all the rounds
  2011. of his rocket launcher and when its empty nemesis will break it in half.
  2012.  
  2013. Now when he's hand to hand with you, run away from him if he's charging
  2014. at you, shoot whenever your clear for a shot, after 5 or 6 shots he'll
  2015. fall down, but its not over, as soon as he falls down start shooting
  2016. at it again, get a few shots off when he gets up and roars. Shoot some
  2017. more, dont worry about getting minor hits, just shoot at his ass now
  2018. and soon its gonna be over and the nemesis will walk in the fire
  2019. and fall down IN it.
  2020.  
  2021. Jill also goes down, carlos comes now and see's that jill is down, he
  2022. gets very emotional and yells out jill's name. The screen goes black.
  2023. After that another one of jill's short speeches in which she claims
  2024. that she cant believe she's still alive. Then a cutscene starts in
  2025. which jill wakes up at the chappel 2 days later and see's that carlos
  2026. was guarding her all this time. Now jill gets really worried because
  2027. she can feel the T virus inside her. Carlos promises her that he will
  2028. do something and your now in control of carlos.
  2029.  
  2030.  
  2031. # # # # # # # # # # # #
  2032.  
  2033. # CARLOS UNDER CONTROL #
  2034.  
  2035. # # # # # # # # # # # #
  2036.  
  2037. Carlos has a assault rifle with him, it is a truely amazing weapon
  2038. and it can fire off a lot of rounds quickly and can stop most of the
  2039. enemies in their tracks. When your done looking at carlos's movement
  2040. then head to the itembox, put the knife in and keep the ink ribbon
  2041. with you. When your done here make sure that carlos's assault rifle is equipped
  2042. and exit the chappel. Run straight forward and enter the door right in front.
  2043. Now your in the table room, here you get a little test, if you are able to
  2044. enter the double doors without getting bitten any once then your are a good
  2045. master of movement. Enter the double doors and your in the main hall of the
  2046. Clock tower.
  2047.  
  2048. Now head towards the single door and once in here enter the door where you
  2049. used the cronos key. If you killed the spiders or drain deimos with jill
  2050. here they will be here again. Just avoid them and enter the door at the
  2051. end of the hall. Your in the painting room now. Head forward and to the
  2052. other end of this room, there is a bell here, if you tried to push it with
  2053. jill then she wouldve said that its too heavy for her, but carlos can push
  2054. it, push it to the end and now enter the door which was unaccessable due
  2055. to the bell. Enter it and your outside the clock tower again.
  2056.  
  2057. Its raining here, run forward and you'll see more then 1 door here, and
  2058. a few zombies, ignore the other doors for now and head up the screen to
  2059. the north side, there are zombies here but you can easily zigzag around
  2060. them, do this and head towards the hospital. Enter the glass doors
  2061. of the hospital .
  2062.  
  2063.  
  2064. # # # # # #
  2065.  
  2066. # HOSPITAL #
  2067.  
  2068. # # # # # #
  2069.  
  2070. Once your in the hospital run forward and a cutscene will start in which carlos
  2071. will hear a zombie walking, but its so slow that carlos shakes his hand. But
  2072. when it comes in sight something else jumps behind it and slashes its head
  2073. clean off the shoulder, its a HUNTER !! NOooooooooooooo. They're back.
  2074. Those damned hunters, but they look different from those in Resident evil 1.
  2075. They are still the same bad ass things and they can slash you quicker then
  2076. before and again they have the head removing death blow so its always a worry
  2077. while fighting them.
  2078.  
  2079. After the cutscene when you finally come back in control of carlos quickly
  2080. forget the damn hunter and enter the door to your right. Its a small office
  2081. or some sort, there is a type writer and a itembox here, also there is a first
  2082. aid spray on the shelf, take the item and save your game if you wish and exit
  2083. through the other door.
  2084.  
  2085. This is a doctor's lounge of some sort, walk forward and take the file of
  2086. the table, then head to the locker behind the file area and take the handgun
  2087. ammo from it, then head to the central desk and take the tape recorder from
  2088. the desk, now take the map off the wall then head to the lift in the corner
  2089. of the room. Once here press the button and you will be asked to enter your
  2090. voice. Use the tape recorder right now and you'll hear a doctor's autopsy
  2091. the computer will recognize this voice and the lift will open up and now
  2092. you can use it.
  2093.  
  2094. Now inside you have a choice to either go to the 4th floor or to the B1.
  2095. The next cutscene will depend on the choice you make, but since it wont
  2096. make any lasting effects on the story so i would really like you to take
  2097. the path i tell you..
  2098.  
  2099. ok ?
  2100.  
  2101. Now head in the lift and take the 4th floor, you'll come to the 4th floor
  2102. now either you will be attacked by alot of zombies or there will be nothing
  2103. here. If you are attacked then just use the automatic rifle and kick their
  2104. asses. Once they are all dead or if they didnt show up at all, head out the
  2105. lift and head down the hall, dont turn at the fork and head straight and
  2106. enter the door at the end. Once in here you'll see a cutscene in which carlos
  2107. will see the true side of nicholai. Nick will kill a member of his team and
  2108. after that he will raise his gun at carlos. But the not so dead member pulls
  2109. out a grenade and nick is forced to jump down the hospitals window.
  2110.  
  2111. Once you get back in control of carlos after the scene just head to the
  2112. left side of the room to the back part, where you see unknown things
  2113. in jars, take the file and the key off the desk and exit this room again.
  2114. Now head to the fork and turn in it. You will see 2 doors here, enter the
  2115. first door and your in a patients room. Notice 2 things here.
  2116.  
  2117. First take note of the cabinet and remember its position in the room, then
  2118. take a look at the doctors body and remember the number you see, you'll usually
  2119. find some worms of zombies in this room, head out. Now head to the far door
  2120. and use the sickroom key you just found on the door and enter it. Its an
  2121. identical room to the other room, remember the position of the cabinet in
  2122. the last room, move the cabinet in this room to its alternate position.
  2123.  
  2124. example if the cabinet is in the top right of the previous rooom then push
  2125. it to the top left of this room. Once you figure it and push it to the right
  2126. place the painting on the wall falls down revealing a safe. Remember the
  2127. combo you found on the doc's body and use it on the safe. Once you used it
  2128. the safe will open up and reveal the vaccine base.
  2129.  
  2130. Once your done here exit and head back to the lift, now take it to B1. If you
  2131. didnt found the zombies up there then they will either be here or either 2
  2132. hunters will be here, whatever it is take them down and head forward. Hunters
  2133. are easy target if you use the assault rifle. Once your done here run forward
  2134. and enter the only door at the end of the hall.
  2135.  
  2136. In this room you'll find 2 hunters, kill the one near you quickly, and wait for
  2137. the other hunter to show itself, then just shoot the bomb on the wall and its
  2138. gone. Enter the only other door here. Once here you'll see some weird looking
  2139. hunters in some status tubes. These are the gamma hunters. Run forward and take
  2140. the medium base. Take the file which will somewhat explain what you are about
  2141. to do now, then go and press the switch besides the tanks and the water will
  2142. drain. Now you can access the panel. Use the base medium on it and its
  2143. time for a small puzzle.
  2144.  
  2145. Here you have to press levers marked with I II III A B. You have to press them
  2146. and make the 2 bars allign togather. The answer to this puzzle is to
  2147. press them in this order.
  2148.  
  2149. I, III, A
  2150.  
  2151. Now you shall get the vaccine medium, combine it with the base vaccine and
  2152. you got a full vaccine for jill. Time to head back to her. Once
  2153. you get half way through this room the two gamma's will break through
  2154. their tubes and try to kick your ass. Run quickly and enter the door.
  2155. No need to shoot at them. Now head back to the elevator and enter it
  2156. Take it back to the first floor.
  2157.  
  2158. If you fought the zombies down there then there will be 2 hunters here,
  2159. or vice versa. Whatever you fight here kill it and head back to the
  2160. main entrance of the hospital. A cutscene will start in which carlos
  2161. will see some time based bombs all over the main hall of the hospital.
  2162. The time will vary according to the difficulty mode. Once your back
  2163. in control of carlos head quickly to the main entrance of the hospital
  2164. cause there is no time to waste. As soon as you open the door another
  2165. FMV starts in which you will see mr foxy-accent running and trying to
  2166. get away from the hospital. He is able to do so and the hospital blows
  2167. behind him in a large explosion. When its over and your back in control
  2168. of carlos head to the clock tower door.
  2169.  
  2170.  
  2171. # # # # # # # #
  2172.  
  2173. # CLOCK TOWER #
  2174.  
  2175. # # # # # # # #
  2176.  
  2177. Once you enter the clock tower again carlos will look up and some dust
  2178. will start falling, with the nemesis music. No it cant be !! Run forward
  2179. and enter the door to the spooky hall, the dust will continue to fall.
  2180. head to the main hall of the clock tower, when you are abou to enter
  2181. the double doors which lead to the chapel a cutscene starts in which
  2182. the wall on the second floor begins to buckle. and suddenly it breaks
  2183. and out jumps nemesis . HORRIBALLY INJURED, and he has alot of veins
  2184. hanging out of his hand now.
  2185.  
  2186. Turn around and run, dont even think of fighting him, run straight to
  2187. the chappel. Nemesis will come 1 more time but dont even stop for it
  2188. quickly enter the chapel. Head towards jill and press action on her
  2189. and a cutscene stats in which carlos administers her with the vaccine.
  2190. Jill will be up and running now, she just got cured from the T virus
  2191. thanks to carlos. Now you'll have some chitchat and carlos warns her
  2192. about nicholai aswell as the fact that the nemmesis is still alive.
  2193.  
  2194. Carlos will run off leaving jill alone, when your in control of jill
  2195. again you would notice that her health is full agian, equip the shotgun
  2196. now and take the shells with you, save your game if you wish and
  2197. make SURE that you have the lockpick with you no matter what. When
  2198. your done here exit this room and head for the main hall of the clock
  2199. tower, along the way nemesis will bust in through a door with his
  2200. veins and he's after jill again. Now its your choice if you
  2201. want to kill him for the final rare item.
  2202.  
  2203. If you want to kill him make sure this time you STILL go for his right side
  2204. even though he has all those veins with him all you need to do is
  2205. be quick so he cant hit . Go to his right, shoot once or twice
  2206. then to his right agian, shoot more, do like this and he will fall
  2207. down soon and give you the final rare item. An assault rifle, similar
  2208. to the one carlos has.
  2209.  
  2210. If you DO get the assault rifle then equip it immediately and keep it
  2211. with you for the duration of the game now, but if you didnt then just
  2212. run to the door which leads to the main hall of the clock tower.
  2213.  
  2214. If you killed nemsis back there then he wont chase you through the
  2215. clock tower anymore, otherwise when you get out and run a bit he'll
  2216. come after you in every room now. Head to the room where you used
  2217. the cronos key. Enter that door and quickly run to the clock puzzle
  2218. room. Nemesis will follow you in this tight hall too so be very fast
  2219. and careful.
  2220.  
  2221. Once your back in the clock puzzle room head to the back area, the
  2222. same door carlos took to get out, you'll see some mine launcher
  2223. ammo here, or shotgun shells if your in easy mode. Take it and
  2224. exit the clock tower.
  2225.  
  2226. (((( A short note for those of you who are concerned with the RE
  2227. story line, during the time that jill was knocked out cold
  2228. that was the time when the events of RE2 happened)))))
  2229.  
  2230. Once your outside of the clock tower head forward and you'll see the
  2231. remains of the hospital in the background and some burning zombies
  2232. coming from it, ignore them all and head straight for the first door.
  2233. You couldnt open it if you came as carlos. Now open it with the help
  2234. of the lockpick and if you have used the lockpick in all the places
  2235. then you will be asked to discard it. Do so and enter the door. Your
  2236. in the park security office now. In here take the file off the table
  2237. and check the key rack for the key to the park entrance. Make sure
  2238. that you have the lighter in your inventory now. Save your game if
  2239. you wish and exit the office.
  2240.  
  2241. Now head down the screen, kill the 2 zombies in your path cause they
  2242. wont allow you to pass through, now head up the small stairs and use
  2243. the park key to open the rather large park doors and enter them.
  2244.  
  2245.  
  2246. # # # # # # # #
  2247.  
  2248. # RACCON PARk #
  2249.  
  2250. # # # # # # # #
  2251.  
  2252.  
  2253. Your in the park now, this place is completely random as sometimes
  2254. you will face zombies here, sometimes you will get some worms and
  2255. sometimes you even get the hunter beta's. Whatever you have, you can
  2256. use the light lamp to your advantage to make the task easier . Once
  2257. your done here head to the right side of the left side of the SCREEn
  2258. not jill and climb down the stairs.
  2259.  
  2260. You will be in a walkway with the pond beyond it now. This room is
  2261. completely awesome if you look at it. The rain drops will bounce off
  2262. the water, oh well. Run forward, this area is also completele random
  2263. you will either face some zombies here or 2 hunter gama's whatever
  2264. you face KILL IT and head to the door at the other end of the walkway.
  2265.  
  2266. When your in this room quickly aim for the oncomming enemy, again some
  2267. randomness here as you will face either some dogs or some hunters, again
  2268. kill whatever you find here, no choice to leave them here, once you
  2269. have cleared the area head forward and check the first body on the
  2270. ground you see, its a mercenarie, shot , probably by nicholai. Take
  2271. the file off it and you'll also get a key. Now head forward in this area
  2272. and you'll see a door but its locked with chains, check the other body
  2273. here and you'll find a magnum ammo clip. This is very rare. Take it
  2274. and head back to the main rooom of the park.
  2275.  
  2276. Once your back at the main entrace head to the other end this time enter
  2277. the other door. Once you enter this door take the park map off the wall
  2278. besides you and run forward and take the herbs you see, dont leave em
  2279. for now, cause you'll be needing them in a little while. Once done with
  2280. this head to the other end of the open area and you'll see a fountain
  2281. and a panel, now what you need to do is arrange the panel in such
  2282. a way that the panel actually drains itself.
  2283.  
  2284. Besides the panel there will be a board which will show you some combo's
  2285. but these will only make more water come out of the fountain in different
  2286. arrangements. Really cool i might add. If you have time to waste then do
  2287. try this.
  2288.  
  2289. If you want to find out the real solution then just drop down in the
  2290. water and head to the sewer gate. Check it and jill will see the small
  2291. board with the right answer herself, this is quiet simple, it should
  2292. look something like this.
  2293.  
  2294. _____________
  2295. \ * B B /
  2296. \ W W / B= black
  2297. \_______/ W= white
  2298.  
  2299. Once you check the panel it will look something like this :
  2300.  
  2301. _____________
  2302. \ * W W /
  2303. \ B B / B= black
  2304. \_______/ W= white
  2305.  
  2306.  
  2307. Now do these moves in the right order. To make a move just press action
  2308. with the box lever you want to move and it will move itself to the
  2309. empty area.
  2310.  
  2311. _____________
  2312. \ B W W /
  2313. \ * B / B= black Press the first black lever
  2314. 1. \_______/ W= white
  2315.  
  2316.  
  2317. _____________
  2318. \ B * W /
  2319. \ W B / B= black Press the first white lever
  2320. 2. \_______/ W= white
  2321.  
  2322.  
  2323.  
  2324. _____________
  2325. \ B B W /
  2326. \ W * / B= black Press the second black lever
  2327. 3. \_______/ W= white
  2328.  
  2329.  
  2330. _____________
  2331. \ B B * /
  2332. \ W W / B= black Press the second white lever
  2333. 4. \_______/ W= white
  2334.  
  2335.  
  2336. _____________
  2337. \ * B B /
  2338. \ W W / B= black Press the 2 black levers to
  2339. 5. \_______/ W= white get them in the right place.
  2340.  
  2341.  
  2342.  
  2343. and your done. Once your done you'll see a small cutscene in which
  2344. the water will drain out and the sewer entrance will now be clear
  2345. for you to enter it. Head down again whilst admiring the rain drops
  2346. and head down the ladder. You'll come to a sewer now, argh and jill
  2347. had to wear a mini skirt today. Run forward and you'll see something
  2348. moving in the water, but surprsingly it will give off dust rather
  2349. then water, you dont get to see it so climb up the ledge you see
  2350. avoiding the worms here and climb up the ladder to the other side.
  2351.  
  2352. Your in a graveyard now, head forward and turn at the forks, this is
  2353. a little maze of graves, and zombies also start coming out of the
  2354. grounds, take action if you must and head for the door. Its the only
  2355. door in the graveyard, enter it.
  2356.  
  2357. You will be in a shack of some sort, if your lucky enough then there
  2358. are gunpowder A's and B's here for you to take, if they are there take
  2359. em and combine for 3 C's combine the 3 C's now and use the reloading
  2360. tool to get loadsa magnum ammo. Go to the small door first, it has
  2361. an itembox, take the magnum with you and equip it. Now take the first
  2362. aid spray and head back to the previous rooom again. This time check
  2363. the sheds and you'll find a large metallic pipe jill can use. Do you
  2364. have the lighter with you ?
  2365.  
  2366. Check the fire place, first use the ligher on it and watch the fire
  2367. take out the woods quickly. Now use the metallic pipe on the same place
  2368. and you'll have a small cutscene in which jill will take out the
  2369. wall with the metallic pipe, now you can head back there. Once your
  2370. in the area you'll find out that this is actually a small meeting
  2371. room, and there's a mercenaries corpse here too.
  2372.  
  2373. Take the 2 files present in the room and take the park key too, take
  2374. note of the radio besides the dead body and try to exit the area, you
  2375. will have a cutscene in which someone will radio in and tell you taht
  2376. the mission is over !! WHAT mission ? Now head back to the previous
  2377. room. Another cutscene starts in which nicholai and jill have
  2378. a nice friendly chat. Jill will discover nick's evil plans and nick
  2379. will run out of fear when the whole shack shakes...
  2380.  
  2381. Nicholai says " Another mutant " before running so you can guess what's
  2382. coming up. Head out the shack, AFTER SAVING YOUR GAME. Head forward and
  2383. you'll start an FMV in which something shakes the whole graveyard out
  2384. of its bases and jill drops down to a small canyon like place. Actually
  2385. this is the graveyard, turned upside down. You'll see the large worm
  2386. in full motion for the first time now. The same worm which tried to
  2387. kill you at the city hall, remember ?
  2388.  
  2389. When your finally in control of jill head 2 steps forward so the screen
  2390. displays more area and wait there, the gravedigger will come out at
  2391. a distance from you, start shooting at it with the magnum, you should
  2392. be able to get quiet a few rounds at it. Now he'll come close to you
  2393. and raise to hit you, that is the time to run, you'll stil get hit
  2394. though, i can guarantee you that. Once he is going down shoot some
  2395. more and you'll hit more. Now its a simple task, run and wait for
  2396. it to show itself, sometimes the gravedigger makes quick lunges
  2397. comes out for a quick bite then goes back down quickly. Dont shoot
  2398. when he does taht, instead run. When he finally comes out for a
  2399. long time again this is the time to shoot its ass off. If you manage
  2400. to get some rounds off with the magnum then this battle will end
  2401. now and the grave digger will wither in pain and fall down and DIE.
  2402.  
  2403. ALTERNATE method..
  2404.  
  2405. There is an alternate method of killing mr digger if your less on
  2406. ammo, all you need to do now is run away from it, no need to shoot
  2407. at it, not a single shot, run away from it for about 3 or 4 minutes
  2408. and you'll see a small cutscene in which one of the electrical light
  2409. posts will get weak and bend in the small puddle of water at the corner.
  2410.  
  2411. Now head near the water, donot enter it yourself or you'll also feel
  2412. the pain, wait for the digger to come out in the water, and when he
  2413. does it quickly aim at the 2 light posts and fire away, they will
  2414. electrocute mr digger for a quick and painless kill, and your as good
  2415. as go.
  2416.  
  2417. __________
  2418.  
  2419. CONTINUED
  2420. __________
  2421.  
  2422. When the fight is finally over you'll see a small scene in which a metal
  2423. fence will fall down, head over to the fence and jill will tell you that
  2424. she can climb it to escape. Do so and you'll end up back in the sewer area.
  2425. Run back to the fountain again, Once your back at the fountain head
  2426. to the main park room again. No matter what kind of enemy you had here
  2427. before this time there will be loads of zombies here, the easy thing
  2428. to do here is to kill the one's on the central bridge and run over it
  2429. and quickly head over to the stairs and climb down them.
  2430.  
  2431. You might have noticed that the rain fall has stoped and the atmosphere
  2432. just got a whole lot creepier. Run to the other end of the pond walkway
  2433. and enter the door at the end. Run forward past the 2 corpses and use
  2434. the new park key on the chain fence and jill will unlock it, now you
  2435. can enter the door. Enter it. You'r in the base of a small staircase
  2436. now, climb them and a rickety rackety bridge appears, head on it
  2437. and a cutscene will start in which to jill's shock and horror
  2438. the nemesis will come up and threaten to kill jill.
  2439.  
  2440. Now is the time for the final live decision and this one will choose
  2441. the ending you get. Make your choice wisely..
  2442.  
  2443. I will chose one path at a time and lead them to the ending.
  2444.  
  2445. Push him off
  2446. Jump off
  2447.  
  2448.  
  2449. *************
  2450.  
  2451. Push him off
  2452.  
  2453. *************
  2454.  
  2455. If you choose this choice then you'll have a cutscene in which jill
  2456. will dodge nemesis's wild blows and push it into the water below
  2457. and enter the doors to the Factory.
  2458.  
  2459.  
  2460. # # # # # #
  2461.  
  2462. # FACTORY #
  2463.  
  2464. # # # # # #
  2465.  
  2466. In here just run forward, take note of the bomb of the wall, and know
  2467. that there is only 1 open door at this time, head to the third and
  2468. last door and enter it. A cutscene will start now in which a tired
  2469. carlos will tell jill that a nuclear bomb is heading towards the
  2470. city and if they dont find a method of escaping before dawn they're
  2471. toasy with the city.
  2472.  
  2473. Once carlos is gone after his yapping, take the several items in
  2474. this room, like the first aid spray and the key on the shelf in the
  2475. back part of the room, this is the facility key, take it save your
  2476. game if you wish and enter the other door in this room. You will
  2477. come to a room with alot of steam pipes. This puzzle is quiet
  2478. simple as you have to press the switches besides each jet of steam
  2479. to make it on or off.
  2480.  
  2481. If you are a person with common sense you would have already started
  2482. doing this puzzle yourself, it is really hard to put it in words
  2483. but i shall try for all the people's sake , here goes.
  2484.  
  2485. From where you enter the room go to jill's right and press the first
  2486. switch, now go forward around the turn and press the furthest steam
  2487. switch, then press the steam switch right besides it, now head to
  2488. the entirely other part of the room, to the left of the place
  2489. where you started in this room, only 2 switches here, press them
  2490. in the alternate of the order they come in, means press the farther
  2491. one first then the right side one,and now head back to the previous
  2492. part of the room with the 3 switches, press the switches in the
  2493. correct way as before and the machine behind it will be revealed.
  2494.  
  2495. Use it and the power will be restored, you'll see a cutscene of
  2496. the power coming to a door yet unseen. Now head back to the previous
  2497. room and back to the main hallway of the factory, take the first
  2498. door you see and use the facility key to open it. The door will
  2499. now open but the key remains.
  2500.  
  2501. Once your inside this room take the map off the wall quickly and
  2502. start runnin to the left of the screen, take the SYSTEM disk
  2503. and head to the other corner of the room, kill the zombies if you
  2504. wish and take the 2 green herbs in the corner, then head downwards
  2505. in this large room and take the elevator quickly. Take it down.
  2506.  
  2507. When you get off your at another completely random area, this
  2508. area can have ANY enemy in the game, zombies, drain deimos
  2509. brain suckers, hunter alpha's hunter gamma's, worms. This is
  2510. the most random room in the game, whatever you have run away
  2511. if its the hunters kill them and head forward and take the
  2512. shotgun shells, now head down the small stairs and enter
  2513. the door at the end.
  2514.  
  2515. This room also has some randomness as there can be either
  2516. worms here or 2 hunter beta's, kill the hunters from where
  2517. your standing and drop down in the water, run to the other
  2518. side and climb the ledge, now enter the door you see, another save
  2519. game room now, save the game if you wish and use the itembox
  2520. at your will, head forward and take the file off the table
  2521. and check the blue thingy on the wall, you'll get the water
  2522. sample, take it and enter the door at the other end.
  2523.  
  2524. You will start in front of stairs heading down, go down and
  2525. take any items you see here, there shall be a first aid spray
  2526. on the table and if your damned lucky there will be 3 gunpowder A's
  2527. and B's here, do the usual thing and make some magnum ammo out of
  2528. them. Once your done here walk forward to the larg machine, before
  2529. you do anything use the facility key on the slot to your right.
  2530. You will get the improved key now and you'll know what good it
  2531. does later on.
  2532.  
  2533. Now use the water sample on the machine in the center and your
  2534. at the start of the BADDEST puzzle in the entire RE series.
  2535. This one is easily the hardest puzzle in ANY resident evil
  2536. game, but you dont need to worry me fellows cause i got the
  2537. answer for you people right here.
  2538.  
  2539. When the puzzle starts you'll see some rows and columns, you'll
  2540. understand how to move them in a short time, and when you know
  2541. that you have to match the uppper columns with the result the
  2542. computer gives you at the bottom lines, not as easy as it sounds.
  2543.  
  2544. Use any of the threee combo's one by one and one of them should
  2545. be right, oh and make one thing sure, if you use a combo and if
  2546. fails then exit the puzzle and restart it, dont start entering
  2547. codes immediately after one and other or you'll mess it up badly.
  2548.  
  2549. The central screen should look something like this..
  2550. ___________________________
  2551. | **| | | * | | |
  2552. |***| ***| | ** | ** | * |
  2553. |___|____|____|____|____|___|
  2554.  
  2555. Ok i said it should look something like this, im not good at ascii
  2556. so dont get up my face. Use any of these combos. This really is
  2557. a hard puzzle, but just use one of these combo one at a time and
  2558. your hard shall be turned into simple as a pie
  2559.  
  2560.  
  2561. Combo 1
  2562.  
  2563. A - right once
  2564. B - right once
  2565. C - left twice
  2566.  
  2567. Combo 2
  2568.  
  2569. A - right once
  2570. B - right three times
  2571. C - left three times
  2572.  
  2573.  
  2574. Combo 3
  2575.  
  2576. A - left four times
  2577. B - right twice
  2578. C - left twice
  2579.  
  2580.  
  2581. Combo 4
  2582.  
  2583. A - left once
  2584. B - left twice
  2585. C - right twice
  2586.  
  2587. Now if any of these combo's does not work then i give you full permission
  2588. to do whatever you want to do with me, once your done you'll see a cutscene
  2589. in which you'll see the same mystery door again and this time its completely
  2590. unlocked.
  2591.  
  2592. Now head back to the previous room and make a save right now, equip yourself
  2593. with the magnum and all of its ammo, your about to get down and dirst in
  2594. a little while, head back to the elevator room and take it back up again.
  2595. When you get out head to jill's left and enter the door, so this is the
  2596. mystery door. Enter it and run forward and a cutscene starts in which
  2597. jill and nicholai have a little showdown, jill tries to talk some sense
  2598. into him but he's so blind for the money, but nick is soon silenced when
  2599. something grabs him from the vents, and jill hears his final gunshots.
  2600.  
  2601. When you come back in control of jill listen to the dripping and head
  2602. round the corner where nick was, you'll see a cutscene in which jill
  2603. spots the dead mauled body of nick, quiet an aweful sight i must
  2604. add. Use the SYSTEM disk on the machine and jill will enter the door
  2605. automatically.
  2606.  
  2607. A cutscene will start in which jill will get stuck in the trash room
  2608. but guess what ?! she's not alone, nemesis is in there with her , you
  2609. shall get a timer which indicated that this is the time you must
  2610. kill him under, nemesis will swing his veins but miss jill and accidentally
  2611. burn off his tenticles with the acid from the valve, when jill is finally
  2612. in control again the judgement battle starts, its now or never.
  2613.  
  2614. If you have plenty of ammo to waste then just aim at nemesis with the
  2615. magnum and start off , you should get a few rounds off before he gets
  2616. close to you, as soon as he gets a little close, run like hell to the
  2617. other corner of the room, wait for nemesis to show himself and start
  2618. shooting again, if your quick then the nemesis will go down to his
  2619. knees, now is the time to shoot some more, get 3 shots to the max at
  2620. him while he is on his knees, when he gets up continue shooting now, he will
  2621. probably use his remaining tenticle and beat the hell outta jill now, as
  2622. soon as you get up quickly run back to the other end, dont wait for him to
  2623. damage jill and run quick, shoot more nonstop and keep on shooting
  2624. even if he gets close, soon enough nemesis's head will fall clean
  2625. off his shoulders, TAKE THAT SUCKAA !!!..
  2626.  
  2627.  
  2628.  
  2629. Now this is the method if you dont have much ammo to waste here, remember
  2630. how the acid caused nemesis so much damage ? well that is how were
  2631. gong to get even with him, as soon as the battle starts wait till
  2632. he is exactly besides the valve and shoot, if you shoot even a bit
  2633. early or late then he'll just step back and avoid the acid. If you
  2634. did it right then the acid will hit him hard and one of his hands
  2635. should fall off. AWESOME.
  2636.  
  2637. Dont let that stop you, run to the other end of the trash room, and
  2638. use your smashy dodge moves and lure him near any other valve, there
  2639. are alot of them so choice shouldnt be a problem. Once he's near them
  2640. and about to attack you, quickly dodge, auto aim and fire again. If you
  2641. hit him he'll get even more weaker then before, do this same thing
  2642. just one more time and the fight is over, this just took 3 bullets
  2643. from any gun of your choice.
  2644.  
  2645. PS... keep this in mind that the acid can also hurt jill so you
  2646. better be careful where and when your shooting.
  2647.  
  2648. _________
  2649.  
  2650. CONTINUED
  2651. _________
  2652.  
  2653. No matter which method you used to kill him, make sure you were quick
  2654. at that cause there is a time going on remember ? anyway when the battle
  2655. ends the whole room shakes and a key card falls out of one of the bodies
  2656. in the corner, take it quickly and use it on the machine near the door
  2657. and exit.
  2658.  
  2659. An FMV will start now in which you'll see the headless body of the nemesis
  2660. fall down in the chemicals, but still there are bubbles, hmmmm...
  2661.  
  2662. When you get out of the room another cutscene will start in which you'll
  2663. find out that the missle launch is confirmed, and the computer so generously
  2664. asks you to evacuate the place at once. Once your back in control of jill
  2665. its time to make sure of what the computer said and head back to the previous
  2666. room. Your in the elevator room now, take the further doo, kill the zombies
  2667. along the way or just push them down and enter the door to the main hall
  2668. of the facility.
  2669.  
  2670. Now head to the door of the save room, quickly head to the other door, your
  2671. back in the steam puzzle room remember ? use the brand new key card on
  2672. the elevator and it shall work now, use it to go down, ocne down run forward
  2673. and use the improved facility key on the locker and it shall open, if you
  2674. forgot to upgrade it then its already too late, forget it. But if you
  2675. DID get it upgradeed then you shall open the locker. Inside it you will find
  2676. THE ROCKET LAUNCHer !!!. Take it and quicly head back to the save room.
  2677.  
  2678. Save your game immediately and head back to the main halls, now head to the
  2679. shutteres and use the card key on the reader besides them and the shutters
  2680. rise revealing 3 zombies, kill them with any weapon, take the herbs here
  2681. and enter the door up the stairs. Now a cutscene will start in which carlos
  2682. will inform you over the radio that he's found a ride, and he neeeds jill
  2683. to bring the radar, jill will pick it up automatically and a small radar
  2684. now comes on top of your screen.
  2685.  
  2686. Now before you do anything else check the dustbin near the entrance of this
  2687. room and you'll find some magnum bullets. Now head to the ladder in the centre
  2688. of the room and try to use it. A cutscene will start in which the computer
  2689. confirms that the missle has been launched and all the doors close and the
  2690. ladder is revealed for you . Head down it, alot of downed zombies, take the
  2691. file off the wall and use the item box if you wish, make sure you have
  2692. the rocket launcher with you and kill the standing zombies, there is also
  2693. a zombie on the floor but ignore it and head to the door at the end and enter
  2694. it.
  2695.  
  2696.  
  2697. (( continued down ))
  2698.  
  2699.  
  2700.  
  2701. *************
  2702.  
  2703. JUMP OFF
  2704.  
  2705. *************
  2706.  
  2707.  
  2708. OK NOW i'll continue with the other choice if you took it at the bridge live
  2709. decision, if you choose jump off then jill will dodge one of nemesis's wild
  2710. blows and jump down in the water, nemesis will walk towards the factory
  2711. and jill will get out of the wter and climb a ledge. When your in control of
  2712. jill after this scene run forward and climb the ladder, you'll find yourself
  2713. inside the factory, walk forward and climb the nearest ledge and enter the
  2714. door you see in here, its a save game room, save your game if you wish and
  2715. use the itembox to set up your inventory, make sure you have the magnum
  2716. and alot of ammo for it. Now take the water sample and the file and exit to the
  2717. other room.
  2718.  
  2719. You will start in front of stairs heading down, go down and
  2720. take any items you see here, there shall be a first aid spray
  2721. on the table and if your damned lucky there will be 3 gunpowder A's
  2722. and B's here, do the usual thing and make some magnum ammo out of
  2723. them. Once your done here walk forward to the larg machine, .
  2724.  
  2725. Now use the water sample on the machine in the center and your
  2726. at the start of the BADDEST puzzle in the entire RE series.
  2727. This one is easily the hardest puzzle in ANY resident evil
  2728. game, but you dont need to worry me fellows cause i got the
  2729. answer for you people right here.
  2730.  
  2731. When the puzzle starts you'll see some rows and columns, you'll
  2732. understand how to move them in a short time, and when you know
  2733. that you have to match the uppper columns with the result the
  2734. computer gives you at the bottom lines, not as easy as it sounds.
  2735.  
  2736. Use any of the threee combo's one by one and one of them should
  2737. be right, oh and make one thing sure, if you use a combo and if
  2738. fails then exit the puzzle and restart it, dont start entering
  2739. codes immediately after one and other or you'll mess it up badly.
  2740.  
  2741. The central screen should look something like this..
  2742. ___________________________
  2743. | **| | | * | | |
  2744. |***| ***| | ** | ** | * |
  2745. |___|____|____|____|____|___|
  2746.  
  2747. Ok i said it should look something like this, im not good at ascii
  2748. so dont get up my face. Use any of these combos.
  2749.  
  2750.  
  2751. Combo 1
  2752.  
  2753. A - right once
  2754. B - right once
  2755. C - left twice
  2756.  
  2757. Combo 2
  2758.  
  2759. A - right once
  2760. B - right three times
  2761. C - left three times
  2762.  
  2763.  
  2764. Combo 3
  2765.  
  2766. A - left four times
  2767. B - right twice
  2768. C - left twice
  2769.  
  2770.  
  2771. Combo 4
  2772.  
  2773. A - left once
  2774. B - left twice
  2775. C - right twice
  2776.  
  2777. Now if any of these combo's does not work then i give you full permission
  2778. to do whatever you want to do with me. Once your done here you'll see
  2779. a scene of a door partially opening, now head back to the previous
  2780. room and to the room you started in. Head forward and you'll see another
  2781. scene.
  2782.  
  2783. You'll see poor old jill being ambushed by alot of zombies, she gets worried
  2784. and almost gets eaten until carlos comes to the rescue, carlos kill em for jill
  2785. and tells jill that a misile is heading towards the city and that they need to
  2786. get out as soon as they can, and he also warns her about nick. That nicholai is
  2787. getting to be a pain in the ass.
  2788.  
  2789. once your back in control of jill run forward and enter the other door, here
  2790. you'll face any kind of enemies in the game, this is the most random
  2791. room, you can face from zombies to hunters, but whatever you get here ignore
  2792. it and quickly make your way to the elevator, once your in the elevator
  2793. take it to the upper floor. Get out of the elevator and head to jill's left,
  2794. taht is the door which partially opened, you need power to open that door
  2795. and that's what we shall get.
  2796.  
  2797. Head to the other direction in this rather large room and kill any zombies
  2798. you wish, take the green herbs on the floor and take the SYSTEM disk off
  2799. the desk, now head to the other wall and take the map off the wall then
  2800. enter the door. You will have another cutscene in which nick will walk
  2801. and close the shutters behind him after shooting off a few rounds at jill.
  2802.  
  2803. Once your back in control head to the door to jill's right and enter it, take
  2804. the facility key from the shelf and take the first aid spray too, save your
  2805. game if you wish and make sure you have a magnum with alot of ammo now.
  2806. Head to the other door in this room. Once inside you'll come across another
  2807. puzzle.
  2808.  
  2809. This puzzle is quiet simple as you have to press the switches besides
  2810. each jet of steam to make it on or off. This is quiet simple actually
  2811. if you look at it like i do.
  2812.  
  2813. If you are a person with common sense you would have already started
  2814. doing this puzzle yourself, it is really hard to put it in words
  2815. but i shall try for all the people's sake , here goes.
  2816.  
  2817. From where you enter the room go to jill's right and press the first
  2818. switch, now go forward around the turn and press the furthest steam
  2819. switch, then press the steam switch right besides it, now head to
  2820. the entirely other part of the room, to the left of the place
  2821. where you started in this room, only 2 switches here, press them
  2822. in the alternate of the order they come in, means press the farther
  2823. one first then the right side one,and now head back to the previous
  2824. part of the room with the 3 switches, press the switches in the
  2825. correct way as before and the machine behind it will be revealed.
  2826.  
  2827. Use it and you'll see that the power has been restored to that door
  2828. and you can enter it now, so that is what were about to do, head back
  2829. to the previous room, save your game now, and head back to the elevator
  2830. room, But we have to do something important first, ride the elevator
  2831. down again.
  2832.  
  2833. Head back all the way to the room with the water puzzle and use
  2834. the facility key on the small panel to the right of the puzzle
  2835. machine, once you used it you'll get the new improved facility
  2836. key, head back up the elevator now.
  2837.  
  2838.  
  2839. Enter the door at the end, run forward and use the SYSTEM disk
  2840. on the machine on the wall, jill will automatically enter the trash
  2841. room door herself.
  2842.  
  2843. A cutscene will start in which jill will get stuck in the trash room
  2844. but guess what ?! she's not alone, nemesis is in there with her , you
  2845. shall get a timer which indicated that this is the time you must
  2846. kill him under, nemesis will swing his veins but miss jill and accidentally
  2847. burn off his tenticles with the acid from the valve, when jill is finally
  2848. in control again the judgement battle starts, its now or never.
  2849.  
  2850. If you have plenty of ammo to waste then just aim at nemesis with the
  2851. magnum and start off , you should get a few rounds off before he gets
  2852. close to you, as soon as he gets a little close, run like hell to the
  2853. other corner of the room, wait for nemesis to show himself and start
  2854. shooting again, if your quick then the nemesis will go down to his
  2855. knees, now is the time to shoot some more, get 3 shots to the max at
  2856. him while he is on his knees, when he gets up continue shooting now, he will
  2857. probably use his remaining tenticle and beat the hell outta jill now, as
  2858. soon as you get up quickly run back to the other end, dont wait for him to
  2859. damage jill and run quick, shoot more nonstop and keep on shooting
  2860. even if he gets close, soon enough nemesis's head will fall clean
  2861. off his shoulders, TAKE THAT SUCKAA !!!..
  2862.  
  2863. ----------
  2864.  
  2865. Now this is the method if you dont have much ammo to waste here, remember
  2866. how the acid caused nemesis so much damage ? well that is how were
  2867. gong to get even with him, as soon as the battle starts wait till
  2868. he is exactly besides the valve and shoot, if you shoot even a bit
  2869. early or late then he'll just step back and avoid the acid. If you
  2870. did it right then the acid will hit him hard and one of his hands
  2871. should fall off. AWESOME.
  2872.  
  2873. Dont let that stop you, run to the other end of the trash room, and
  2874. use your smashy dodge moves and lure him near any other valve, there
  2875. are alot of them so choice shouldnt be a problem. Once he's near them
  2876. and about to attack you, quickly dodge, auto aim and fire again. If you
  2877. hit him he'll get even more weaker then before, do this same thing
  2878. just one more time and the fight is over, this just took 3 bullets
  2879. from any gun of your choice.
  2880.  
  2881. PS... keep this in mind that the acid can also hurt jill so you
  2882. better be careful where and when your shooting.
  2883.  
  2884. __________
  2885.  
  2886. CONTINUED
  2887. __________
  2888.  
  2889. OK no matter which method you used to kill the boss, once your done with
  2890. it you'll see a cutscene in which one of the bodies will move revealing
  2891. a red key card, once your back in control of jill head over and pick it
  2892. up, then use it on the machine besides the trash room door and your
  2893. out of it. Once your out a FMV starts in which you'll see what wouldve
  2894. hapened to jill if you didnt escape in time, the bodies and nemesis
  2895. fall down in the chemicals, but still there are bubbles.. hmm..
  2896.  
  2897. Immediately after that a cutscene will start in which a computer will
  2898. tell you that the missile launch has been confirmed and they anyone should
  2899. evacuate immediately. WHen your back in control its time to do what the
  2900. computer said, so step on it back to the elevator room. Now back to the
  2901. main hall of the factory and enter the save room which led to the steam
  2902. room, head to the steam room and use your key card on the elevator to
  2903. activate it, now take it down .
  2904.  
  2905. Down here, take the 2 grenade launcher ammo and head forward, use the
  2906. facility key on the big locker, if you got your key improved at the
  2907. terminal then it should open the locker, inside is A ROCKET LAUNCHER !!
  2908. BLIMEY !.
  2909.  
  2910. Take it and quickly head back to the save room, save your game for
  2911. the final time and reset your inventory, make sure you have the launcher
  2912. and magnum with you with alot of ammo. Head back to the main halls, and
  2913. head to the door where nicholai went. Use the key card on the reader
  2914. besides the door and the shutters will rise revealing 3 zombies, kill
  2915. them and take the 2 herbs, then enter the door at the end. First off
  2916. take the magnum ammo from the dust bin right by the door.
  2917.  
  2918. Now head forward and take the small radar from the machinery, once done
  2919. another cutscene will start in which you'll see that nick found a chopper.
  2920. He will give a long speech and you'll come to a live decision now.
  2921.  
  2922. Negociate with nicholai
  2923. Return fire to the chopper.
  2924.  
  2925. -------
  2926.  
  2927. This one is purely your choice, if you want to negociate then you'll
  2928. have another cutscene in which nick and jil have a chat, then nick
  2929. will leave in the chopper because he thinks jill is just about to die
  2930. anyway.
  2931.  
  2932. If you chose to return fire to the chopper then the fight starts, use
  2933. the rocket launcher and just one fire and the chopper will go down. Just
  2934. like nemesis took down the chopper, you can take it down with 1 shot too.
  2935. Once you do this you'll see another cutscene of the chopper going doing.
  2936. Laugh maniacly .
  2937.  
  2938. _________
  2939.  
  2940. CONTINUED
  2941. _________
  2942.  
  2943.  
  2944. Once your done with this part carlos will run in and you'll have another
  2945. cutscene in which he will frantically try to find any other chopper, leave
  2946. him with his tries and just try to head down the ladder in the centre
  2947. of the room. After the scene you know that the missile is coming so its
  2948. time to step up on it. HEad down the ladder quickly.
  2949.  
  2950. Once down here, take the file off the wall, and use the item box if you
  2951. wish and kill the standing zombie and enter the large door at the end.
  2952.  
  2953. (( continued down ))
  2954.  
  2955.  
  2956. # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
  2957.  
  2958. # NO MATTER WHAT CHOICE YOU MADE AT THE BRIDGE, THIS IS WHERE IT ENDS UP #
  2959.  
  2960. # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
  2961.  
  2962.  
  2963. Your in the open finally, its a strange place as there are car wrecks everywher.
  2964. Once your done looking at the scraps, run forward and the whole place shakes
  2965. take the picture file off the floor, look at it and enter the large door at the
  2966. end. Once in here a small scene later you'll find out that there is no escape
  2967. cause the door crushed behind you , there is a large machine here in the center
  2968. of this room, look at jill's left and you'll see something large crashed in the
  2969. wall, its a similar model to the mutated MR X from RE2.
  2970.  
  2971. *** SOme people may think that its a tyrant like the one in RE1, BUT OPEN
  2972. YOUR EYES PEOPLE, ITS THE MUTATED MR X, ITS GOT 2 CLAWS AND LOOK AT ITS
  2973. HEART *****
  2974.  
  2975. *** There are also a few MR x's with their trench coats on as well in the
  2976. room if you look, one is right under the rail cannon, and another is
  2977. blown into the wall next to where you start, the coated one. ****
  2978.  
  2979. Once your done looking quickly head to the other end of the room and check
  2980. the blue screened computer, it will turn on and inform you that you need to
  2981. put the batteries back in place and 3 batteries will light up for you to use.
  2982. Keep in mind that the radar is heading for you all this time so you better be
  2983. quick while doing this stuff.
  2984.  
  2985. Run towards the battery marked 1 and push it inside the hole, sometimes people
  2986. may get a bit confused here what to do, push it inside the machine like you are
  2987. pushing any stool or desk, ok when your done with the first battery a cutscene
  2988. starts in which you'll see your final enemy for the game, its NEMESIS !! but
  2989. what the hell happened to him, well i can tell you for sure that the chemicals
  2990. mutated him outta his ass.
  2991.  
  2992. Nemesis will start chewing on the mr X, and after a little more mutation he
  2993. will turn towards you, ok now is the tricky part, if you had the rocket launcher
  2994. with you then this would end right here for you. Quickly take out the rocket
  2995. launcher from where your standing , and shoot all 4 rounds into nemesis, if done
  2996. correctly nemesis will shreaik and then he will slowly turn back and head for
  2997. the tyrant again, if he doesnt shreak with the 4 rounds, then its time to take
  2998. out the magnum.
  2999.  
  3000. Run towards the second battery and push it in, now quickly to the third one and
  3001. push it in too. Now nemesis should be very close to you if it isnt already eating
  3002. the tyrant, start shooting at it with the magnum, if he gets a little close run
  3003. to the the opposite end of the room and get some space, he can mess you
  3004. up pretty bad if your too close, check your health after every hit you
  3005. take, and keep on shooting from a distance. Soon enough the nemesis will
  3006. make a loud shreak then head back to the tyrant's corpse in the corner and
  3007. start eating it.
  3008.  
  3009. DUring all this time the rail cannon should be charging if you placed in
  3010. all the three batteries, after a while the cannon will shoot its first
  3011. round which will clear the path to the nemesis, now head to nemesis
  3012. while its reloading again and shoot at it just for fun. When the rail
  3013. cannon is ready again it will fire, this time straight through nemesis ripping
  3014. him in half.
  3015.  
  3016. A cutscene later you'll find out that the door is open and you should escape
  3017. at this time, but when you reach the door another scene starts in which the
  3018. upper half part of the final form comes crawling and its time to make the final
  3019. live decision of the game.
  3020.  
  3021. Exterminate the monster
  3022. Ignore it and evacuate
  3023.  
  3024.  
  3025. If you choose the first option then you'll see a good scene in which jill will
  3026. avoid one of his acid spits and crawl over to one of the dead soldiers, jill
  3027. will then take the magnum from his hands and start shooting whilst walking towards
  3028. nemesis. REALLY awesome.
  3029.  
  3030. Then a cheesy one liner " you weant STARS... i'll give you STARS" and the
  3031. final shot to the head finishes the job. Nemesis is done for now, so head
  3032. for the door.This is the coolest cutscene in the game so i would rather
  3033. advice you to take this choice, damn its good.
  3034.  
  3035.  
  3036. If you choose the other choice in the live decision then jill will
  3037. simply evacuate, if you dont choose anything then the nemesis will throw
  3038. acid at jill and kill her instantly, so you should choose quickly.
  3039.  
  3040. _________
  3041.  
  3042. CONTINUED
  3043. _________
  3044.  
  3045.  
  3046. Anyway, whatever you choes back there you'll end up in front of a small
  3047. elevator, take it down and run forward, now depending on the choice you
  3048. made you'll get a cutscene.
  3049.  
  3050.  
  3051. If you jumped off the bridge then carlos will come behind you and he'll
  3052. get all sad cause there about to die, but at the same time another chopper
  3053. comes flying in and rescues carlos and jill in the nick of time. The ending
  3054. FMV will see the return of barry burton , after the nice nuclear explosion
  3055. jill will swear that she would take umbrella down.
  3056.  
  3057. If you chose to push nemesis off at the bridge then when you run forward
  3058. carlos will be waiting with a chopper for you, the ending FMV will show
  3059. carlos flying the chopper and they'll just make it out of the blast zone
  3060. Jill will exclaim that this time umbrella has gone too far.
  3061.  
  3062. After one of the 2 FMV's you'll get a small epilogue and the top
  3063. news will be narrated. Check your time in the end and save your game. If
  3064. you were playing hard then read the epilogue and exit the game.
  3065.  
  3066.  
  3067. _______ ______
  3068. | __ | _
  3069. | | | |__ |___ |\ | | \
  3070. | |___| | | | \ | | /
  3071. | | | |__ |______ | \| |_/
  3072.  
  3073.  
  3074. Save your game if you want to play the mad jackal game. You should get
  3075. the botique key now, so its better to start off a new game from the
  3076. save you make after the end of the game. The botique shall have some
  3077. sassy clothes for jill to have, if you want all the clothes then
  3078. play the game in hard and get an A rank.
  3079.  
  3080.  
  3081.  
  3082.  
  3083.  
  3084.  
  3085.  
  3086.  
  3087. ############################
  3088.  
  3089. ## OPERATION : MAD JACKAL ##
  3090.  
  3091. ############################
  3092.  
  3093.  
  3094. Mercenaries Minigame Walkthrough
  3095.  
  3096.  
  3097.  
  3098. Introduction :
  3099.  
  3100. The mercenaries is a small minigame which can be unlocked by finishing
  3101. the main RE game in hard mode with any rank . This is the only minigame
  3102. in the RE series which can actually do you some benifit as you can buy
  3103. weapons from this game and use them in the main game, this is a really
  3104. cool minigame, and there are more then one characters for you to choose
  3105. from the easy one mikhail to the tough as nail hard one nicholai.
  3106. This game has nothing to do with the story line of the main game so
  3107. dont go and talk about how you did something or anything else. This
  3108. game is alot like the Ex battle from the RE2 dual shock version, so if
  3109. you have played that game you should have some idea of what the mercenaries
  3110. looks like, the gameplay is same as any normal RE games, but the only
  3111. difference is taht you have a timer running over your head and if it
  3112. runs out then the game is over.
  3113.  
  3114. To increase the timer you can kill zombies and other enemies, the bigger
  3115. the size of the enemy youm killed the more time it increases, killing
  3116. the enemies also increases the money you get in the end of the game, same
  3117. as before, kill larger enemies to get more points, keep in mind that nemesis
  3118. is also present in this game and if you kill hiim you will get some major
  3119. points.
  3120.  
  3121. There are bonus civilians in this game too, save them at the right time
  3122. and they will give you some more time and a personal reward which ranges
  3123. from ammo to first aid sprays. If you fail to save a civilian in a certain
  3124. period of time then they would be already dead if you reach them, saving
  3125. them also results in a big boost in your end game bonus.
  3126.  
  3127. If you happen to die during the game then you'll get the money you've
  3128. earned up to the poin of your death. There are weapons to be bought
  3129. with the money you earn in the main game so it is a good idea to
  3130. play it through few times.
  3131.  
  3132.  
  3133.  
  3134. Characters
  3135.  
  3136.  
  3137.  
  3138. Mikhail Victor :
  3139.  
  3140. Difficulty : Easy
  3141. Age : 45
  3142. Blood : A+
  3143. Height : 5 ft 8 inches
  3144. Weigh : 216 lbs
  3145.  
  3146. Starts with : Shotgun Shotgun shells
  3147. Magnum magnum ammo
  3148. Rocket launcher mixed herb
  3149. empty empty
  3150.  
  3151.  
  3152. Mikhail is the obvious character if you want to play an easy game
  3153. or if you want get some good money, he has alot of good weapons
  3154. and equally balanced, but the only problem he has is that he is
  3155. a bit fat and it can sometimes not help while your running away
  3156. from zombies. His speed is still the same as others, the choice
  3157. for easy going players.
  3158.  
  3159.  
  3160.  
  3161. Carlos Oliveira :
  3162.  
  3163.  
  3164. Difficulty : Normal
  3165. Age : 21
  3166. Blood : O+
  3167. Height : 5 ft 9 inches
  3168. Weigh : 208 lbs
  3169.  
  3170. Starts with :
  3171. Assault rifle mixed herb
  3172. Handgun mixer herb
  3173. Handgun ammo mixed herb
  3174. empty empty
  3175.  
  3176.  
  3177. Carlos is more like the medium person, he is a thin person so its
  3178. easy for the player to do a dodge game, but his equipment isnt
  3179. all that impressive, his machine gun is good for every kind of enemy
  3180. but the nemesis, if you even try to get him with this gun then he'll
  3181. get you first, the best startergy with carlos is to kill zombies and
  3182. hunters, and dodge the other things.
  3183.  
  3184.  
  3185.  
  3186. Nicholai Givoneaf :
  3187.  
  3188. Difficulty : Hard
  3189. Age : 35
  3190. Blood : A+
  3191. Height : 5ft 11 inches
  3192. weight : 208 lbs
  3193.  
  3194. Starts with :
  3195. Handgun First aid spray
  3196. Knife First aid spray
  3197. Blue herb First aid spray
  3198.  
  3199. Nicholai is more like the bad ass of the group, his weapons are the worst
  3200. of em all, and he is average when it comes to body mass, the best thing
  3201. to do when your playing as nick is to do a full on dodge game, avoid
  3202. everyhing you see and make a quick run for the exit, no chance of even
  3203. stopping if nemesis comes, only shoot freely if there are barrels around
  3204. you.
  3205.  
  3206.  
  3207.  
  3208. # # # # # # # #
  3209.  
  3210. # Walkthrough #
  3211.  
  3212. # # # # # # # #
  3213.  
  3214. Ok here i have for you people a small walkthrough for the mercenaries
  3215. minigame, dont ask me for anything detaied cause there are alot of these
  3216. on the net, and one more thing that this walkthrough will only cover
  3217. one of the mercenaries, which is mikhail. The reason i wont do anyone
  3218. else is cause they are too hard to explain and taht mikhail is the best
  3219. armed of the three. Anyone sane enough would go for mikhail on the first
  3220. go.
  3221.  
  3222. The area's have been divided by numbers so its easier for you to read
  3223. one area at a time. ok ? Once you start the game and choose your
  3224. character you will have a small intro and someone's voice will tell
  3225. you what you need to do, and then you'll be shown a map.
  3226.  
  3227. Remember to quickly keep your finger on the run button at all times.
  3228.  
  3229.  
  3230. Start
  3231.  
  3232. Welcome...
  3233.  
  3234. The rules are simple... In order to dispose of the bomb implanted in your
  3235. body, you must reach the target point. Keep in mind that there will be
  3236. various obstacles in your way. So do not be afraid to use whatever means
  3237. necessary to reach your goal. Good luck...
  3238. Hahahahahaha
  3239.  
  3240.  
  3241.  
  3242.  
  3243. 1. Head for the trolly door. Nothing in here.
  3244.  
  3245. 2. Quickly press auto aim and mikhail aims to his left, let one shot go
  3246. and then head to the other direction, climb the crate, there are three
  3247. zombies on the other side of the crate, ignore them and quickly enter
  3248. the door.
  3249.  
  3250. 3. Run forward one screen and make a head shot to get the first zombie, get
  3251. the fat one with a head shot for 7 seconds and run forward, now go with
  3252. the corner to avoid the downed zombie, once your round the corner, take
  3253. aim and quickly fire, if your lucky 2 zombies will go down with 1 shot.
  3254. Otherwise shoot them both down and enter the door at the end of the hall.
  3255.  
  3256. 4. Lotsa crows here, ignore them and head to the door at the end and enter.
  3257.  
  3258. 5. Run forward and get the cop zombie with a head shot, then run to the next
  3259. screen so you can see the barrel, take aim at it and wait, wait until you
  3260. get atleast 5 or 7 zombies near the barrel then shoot, 70 seconds here. Now
  3261. run to the door leading to the gas station and enter it.
  3262.  
  3263. 6. Avoid all 3 dogs and enter the station, go with the right wall to miss the
  3264. first one, the second will jump towards you, and the third will just sit there
  3265. so its easy. Enter the gas station.
  3266.  
  3267. 7. Inside the shop, shoot for the first head shot, let the crawling zombie bite
  3268. you for a head kill , then head to the oil area, and kill the first one at
  3269. the door, then head in and shoot the other 2 with dario, kill them and save
  3270. dario, 20 seconds and 14 shells in the bag. Quickly exit the gas station.
  3271.  
  3272. 8. Avoid the 3 dogs again with the same method, stick with the wall while
  3273. they jump and head back to the previous room.
  3274.  
  3275. 9. Head south the fork and exit through the large double doors.
  3276.  
  3277. 10 . Head up the screen with shotgun in hand, 8 zombies here will be coming
  3278. for you, fire 3 shells at the most to take down alot of them for some
  3279. good time, kill any of the remaining with headshots and get your magnum
  3280. ready, now enter the news paper office.
  3281.  
  3282. 11. Auto aim and fire for the first hunter, head to the stairs and run up
  3283. right at the face of the next hunter, while he gets ready for his jump
  3284. slash move take quick aim and fire again, second one gone, take out the
  3285. shotgun again and enter the door at the top.
  3286.  
  3287. 12. Head forward and kill the first zombie, then stand in the door way till
  3288. about 2 or 3 zombies come togather, kill them for some time, and head inside
  3289. the office, kill any remaining zombies and save the girl , 20 seconds and 14
  3290. more shells in the bag, now quickly exit back all the way out of the press
  3291. office.
  3292.  
  3293. 13. Once back here head for the alley with the restaurent
  3294.  
  3295. 14. 3 doggies here, the best way to get rid of them is to run forward and take
  3296. a right at the fork , when you pass the dog, quickly auto aim and fire with
  3297. the shotgun, this should get all 3 dogs, if they dont die at once, fire off
  3298. one more time and enter the hotel through the back door, after you equip
  3299. the magnum.
  3300.  
  3301. 15. Once in here take quick auto aim and fire for the first hunter, then quickly
  3302. ignore anything else and head for the basement lid. Enter it before the hunter
  3303. can do anything.
  3304.  
  3305. 16. Once down here take out your shotgun and get the cop zombie quickly, then head
  3306. to the corner and fire off once to get the two zombies, head around the corner
  3307. and fire once more to get the 2 zombies besides brad, once they are dead go
  3308. and save brad, keep in mind that if you reach this place after a certain time
  3309. then brad would have dies, so be quick, 20 seconds and 12 magnum bullets in
  3310. the bag. Head back up.
  3311.  
  3312. 17. Head back out the back door of the hote.
  3313.  
  3314. 18. There should be no dogs here now, so time to head to the exit at the far
  3315. corner, which leads to the uptown area.
  3316.  
  3317. 19. Head towards the door where you first fough the 2 drain deimos in the game,
  3318. but auto aim and fire off 2 or 3 shots with the shotgun to kill a few
  3319. of the zombies who are coming from the far side and enter the door after
  3320. equipping the rocket launcher.
  3321.  
  3322. 20. Run forward down the stairs, and to the next scene you will see nemesis
  3323. walking towards you, aim the launcher and wait till he gets close, then
  3324. fire off, if it hits then he'll go down for 10 secs, if he dodges it
  3325. quickly fire another which will definetly hit him. Then go and stand
  3326. directly behind him, he'll get up again, and while he's roaring fire off
  3327. another to put him down for good. Take hold of your magnum and head to
  3328. the elevator leading to the substation.
  3329.  
  3330. 21. Head forward and kill the first spider with one shot, ignore the other
  3331. and enter the substaiton.
  3332.  
  3333. 22. Two drain deimos, kill them both with 1 shot from the magnum each and
  3334. enter the power area.
  3335.  
  3336. 23. Run forward and quickly take out your shotgun and aim inside the first
  3337. small room and shoot for a quick 2 kill, then run forward quickly again
  3338. to the next small door aim in and fire , now head for the emergency
  3339. exit area, kill the 2 zombies here and go and save marvin. 20 seconds
  3340. and a first aid spray in the bag baby. Now head back all the way to
  3341. the place where you killed nemesis, ignore the spiders again.
  3342.  
  3343. 24. Now head to the path which leads to the uptown area. Equip the magnum.
  3344.  
  3345. 25. In the street now, there are 2 hunter beta's here, kill the first one
  3346. right in front of you with a direct shot of the magnum, then wait till
  3347. the other one starts runnin towards you, when he's close and about to
  3348. jump shoot it down. Head for the parkin lot door.
  3349.  
  3350. 25. In the parking lot are a few fallen zombies, take out the shotgun and
  3351. fire off 2 rounds at them, then head for the door at the other end
  3352. and enter it, dont worry about the number you killed here, keep the
  3353. shotgun in hand.
  3354.  
  3355. 26. run to your right immediately, ignore the 2 zombies in front, run forward
  3356. to the next scene until you see a barrel, wait there until you got 2 or
  3357. 3 zombies in its range then fire off to get 30 secs, then kill off any
  3358. remaining zombie in the path and head for the door.
  3359.  
  3360. 27. If you have more then 2 minutes at the clock then nemesis will actually
  3361. show up in this room, which mind you is a good thing for the mercenaries
  3362. run forwrad and if nemesis comes out wait till he jumps down from the
  3363. bus. When he's down shoot once to make him fall down, whilst he's down
  3364. shoot again to make him stand up and a third and final shot, its over
  3365. 120 seconds in the BAG. Head to the door at the end.
  3366.  
  3367. 28. Here run forward and take out your shotgun, kill the first zombie, head
  3368. one screen forward and you'll see another nemesis running but he's being
  3369. blocked by a zombie, take out the launcher and wiat, nemesis will kill
  3370. the zombie for you, once he does that fire once with the launcer, he'll
  3371. fall down, take the magnum out and shoot twice with auto aim to kill 2
  3372. zombies farther, then take the launcher out again, nemesis should be up
  3373. by now, so fire it again and it'll fall down again. Enter the door.
  3374.  
  3375. 29. Run past the drain deimos here and enter the door which leads to the
  3376. RPD street.
  3377.  
  3378. 30. Crows here again, enter the door which leads to the burning alley in
  3379. the game quickly
  3380.  
  3381. 31. Head forward to the fork and wait till you have the barrel in yours sight
  3382. now wait till you have atleast 5 zombies in its range, then shoot at it
  3383. for a good kill then head to the right side of the fork and head to the
  3384. door which leads to the sales office.
  3385.  
  3386. 32. Nothing but worms here so run forward and enter the next door.
  3387.  
  3388. 33. 2 brain suckers here, quickly take out the magnum and 2 good shots should
  3389. get them both, take out the shotgun and enter the sales office.
  3390.  
  3391. 33. Take out the zombie right in front of you and head directly for the
  3392. door to the storage room, kill any zombies who comes in your way
  3393. there should be about 2 or 3. Enter the storage room with the magnum.
  3394.  
  3395. 34. 3 hunter gamma's in here, as soon as you enter quickly auto aim and fire
  3396. to get the first one, then head to the corner and auto aim twice to get
  3397. the remaining two, well that was easy, go and save nicholai for 20 seconds
  3398. and a first aid spray. Now head all the way back to the burning alley
  3399. and to the fork.
  3400.  
  3401. 35. Now head to the other direction of the fork, if any zombies remained
  3402. from the barrel then take them out with headshots and enter the door
  3403. at the end.
  3404.  
  3405. 36. A few dogs here, the best thing to do here is to just avoid them and enter
  3406. the door, but if you must kill them then head up the screen to where the
  3407. dead bodies area, aim with the shotgun and fire off to kill them, then head
  3408. to the door at the other end.
  3409.  
  3410. 37. This is a cool room cause there are 2 nemesis's in here, if you have the
  3411. rockets left i think you'll know what to do , but its unlikely that you
  3412. have more then 1 or 2 rocket, take out the launcher and head forward
  3413. to the fork, take auto aim and the first one will go down for sometime.
  3414. Take different auto aim for the next nemesis and if you have any other
  3415. rockets fire off, now your probably out to enter the back door of the bar
  3416. jack.
  3417.  
  3418. 38. Once in the bar quickly auto aim head shot for the closest zombie, then
  3419. walk a step and aim at the crowd of zombies, take 2 or 3 shots to take
  3420. them all down for some nice time, if any zombies remains kill it with
  3421. headshots and save carlos, 20 seconds and 14 enhanced shotgun shells
  3422. in the bag. Exit the front door of the bar.
  3423.  
  3424. 39. There are hunter beta's in this room, quickly take out the magnum and take
  3425. aim with it quickly to fire and kill the first hunter, then climb the
  3426. small stairs and turn to mikhail's left and head down the street to enter
  3427. the door.
  3428.  
  3429. 40. Here run forward and take out your shotgun, head up the small stairs and
  3430. shoot right in front to take out the first zombies, then head round the
  3431. corner for the first camera angle, you'll see some zombies there, kill
  3432. them now and head forward till you reach the fork, wait here until some
  3433. more zombies show themselves, take them out and head up the screen and
  3434. enter the door at the top.
  3435.  
  3436. 41. You should be running low on shotgun shells now and only the enhanced
  3437. one's should be remaining, take out the magnum however, this alley
  3438. has like 3 hunter beta's. Its very easy here, take auto aim with the
  3439. magnum and shoot for the first hunter, take auto aim again and shoot
  3440. for the second hunter, once more and the third one's gone too. Enter
  3441. the door leading to the warehouse.
  3442.  
  3443. 42. This is the back alley of the warehouse, alot of crows here, just ignore
  3444. them and enter the door to the warehouse.
  3445.  
  3446. 43. This is the final room and there are alot of zombies here, take out your
  3447. shotgun and get it with enhanced ammo, sure you can kill them with the
  3448. magnum, but if you kill them togather it gives more time, so i suggest
  3449. taht you take out the shotgun with enhanced ammo and let a rip. THis is
  3450. the final room so there should be no qualms in saving ammo , aim high
  3451. aim low, aim however you want and kill the zombies here, then head up
  3452. to enter the final door.
  3453.  
  3454. 44. The end actually, chief iron's look alike will give you the briefcase
  3455. and your done.
  3456.  
  3457. Well, that was impressive. You have earned your reward... and your freedom
  3458.  
  3459.  
  3460.  
  3461.  
  3462.  
  3463. Ranking system
  3464.  
  3465.  
  3466. Here are the ranks which you can achieve in this game and their requirements.
  3467.  
  3468.  
  3469. RANK REQUIREMENT
  3470.  
  3471.  
  3472.  
  3473. A Dont use too many healing items, save all the
  3474. hostages, kill alot of zombies and get to the
  3475. warehouse with a time over 1:30.
  3476.  
  3477. B If anyone of those requirements up
  3478. there are not met.
  3479.  
  3480. C Above requirements but saved less then 4 hostages.
  3481.  
  3482. D Save one person and finish the game successfully.
  3483.  
  3484. E Save no one, or just die before you complete
  3485. the game
  3486.  
  3487. F Save no hostage AND die before the mission.
  3488.  
  3489.  
  3490.  
  3491.  
  3492.  
  3493. Hostages
  3494.  
  3495.  
  3496. These are the hostages and their location in the mercenarie minigame.
  3497.  
  3498. Dario = Gas station
  3499. Brad = Hotel basement
  3500. Girl = Second floor press office
  3501. Marvin = Sub station
  3502. Merc 1 = Sales office storage room
  3503. Merc 2 = Bar jack
  3504.  
  3505.  
  3506. Tips for mercenaries
  3507.  
  3508. * shoot as many zombies and enemies as you can
  3509. * dont use the first aid spray cause each one is very heavy on the points system
  3510. * be quick, ie, finish the game with alot of time on your clock
  3511. * dont get hit too much, cause that can also lower your points
  3512. * avoid using the rocket launcher alot if your playing as mikhail
  3513. * use the barells as much as you can
  3514. * be sure to save each civilian
  3515. * be sure to kill the nemesis on the bus crash area cause he can give you alot
  3516. of points and also 2 minutes on the clock
  3517.  
  3518.  
  3519. Secrets
  3520.  
  3521. * No matter which merc your gonna play as make sure that you reach the place
  3522. with the bus crash with more then 2 minutes in your clock, mikhail is the
  3523. most suitable person for this job. When you reach the room with the bus
  3524. the mutated nemesis will drop down from the bus and if you killit you will
  3525. get 2 minutes extra and alot of bonus points at the end of the game.
  3526.  
  3527. * In the are with the 3 dogs near the end of the game, the same place where you
  3528. used the oil and lighter in the main game, do this with any of the mercenaries
  3529. kill off 2 of the dogs and leave the third one, now climb up the crate and get
  3530. in its corer, the dog will jump towards you, even though he cant hit you but
  3531. still press the action button to dodge the dog, then do this again and again
  3532. for alot of time and bonus points.
  3533.  
  3534. * If you want to see nemesis vs nemesis fight then go to the alley which had the
  3535. 2 nemesis's in it, now make sure that one of them is following you and run for
  3536. the other one, dodge at the right time and one of them will hit the other one
  3537. with the launcher, now the second one will get angry and start hitting back then
  3538. they will start fighting, once one of them dies the other one will be so weak
  3539. that you can kill it in a few shots.
  3540.  
  3541. * If you didnt knew then there are certain hot spots in the game which upon being
  3542. checked will give you seconds multiplied by 2, ( ie, 2,4,6,8 )
  3543.  
  3544. These are their locations
  3545.  
  3546. 1 = Garbage next to press office
  3547. 2 = Power converter panel at the substation
  3548. 3 = Fire hose
  3549. 4 = Dead policeman in the 3 dogs alley
  3550. 5 = Dead cop on which jill got the shotgun from
  3551.  
  3552.  
  3553.  
  3554.  
  3555.  
  3556. END MERCENARIES
  3557.  
  3558. =======================================================================
  3559.  
  3560.  
  3561.  
  3562.  
  3563. (`'·.¸ ¸.·'´)¸.·'´)
  3564.  
  3565. 10. SPEED
  3566. WALKTHROUGH
  3567.  
  3568. ·.¸)`'·.¸)`'·.¸)
  3569. (re3nem10)
  3570.  
  3571.  
  3572. This is the big new section that I have added to the walkthrough and its
  3573. not even my own work that goes in here, the speed walkthrough was written
  3574. by one Edd Myhill and I have taken his permission in order to put them in
  3575. my walkthrough's.
  3576.  
  3577. All credit for this section goes out to Edd, thank you dude.
  3578.  
  3579.  
  3580.  
  3581.  
  3582. SPEED WALKTHROUGH
  3583. -----------------
  3584.  
  3585. Resident evil 3 nemesis walkthrough
  3586.  
  3587. As soon as you start head forward and jump the crate go through the door
  3588. and into the warehouse. Now in here go up the stairs to and along the
  3589. walkway, enter the door take the key then leave and exit through the door
  3590. you came in by. Now outside follow the hall round and exit through the
  3591. door at the end, in here open the door on your left, then the next door
  3592. on your right and go down the stairs (pick up lighter oil and shotgun)
  3593. go to the alley opposite the door you just left, down the small stairs
  3594. and through the door. In this new alley climb the crate and take the
  3595. herbs then climb off it and exit through the door to Jill’s left. Run
  3596. forward and down the small stairs then enter the door at the end (take
  3597. the lighter) then exit back through it and head up the small stairs turn
  3598. right then left immediately through the door.
  3599.  
  3600. Use the lighter on the door then enter it, in this new alley run to the
  3601. end and exit through the far door, follow this next alley round don’t
  3602. fight nemesis then enter police station.
  3603.  
  3604. Racoon city police department: Take the far left door then the door on
  3605. the right, in here check the lockers for a blue gem and then use the
  3606. code (0131 4011 0513 4312) on the other locker to get the stars key,
  3607. now head out the other door and up the stairs keep going and enter this
  3608. next door then enter the stars office take the magnum, the lock pick and
  3609. check the machine then exit. Return to the main hall and exit through
  3610. the front door.
  3611.  
  3612. Downtown: Go back down the alley and pick the lock on the left of the
  3613. fire truck head down the hallway and enter the door at the end, enter
  3614. the door at the opposite end of this hallway then enter the only other
  3615. door in here. Take the power cable from the car and exit through the
  3616. other door, exit this next room and then leave through the door at the
  3617. other end of the hallway then head left, now out here enter the door
  3618. round the corner take the fire hook and use it on the basement (hide
  3619. in the basement) now exit through the other door, now in this alley
  3620. head right then enter the next door on your right, take the rusted
  3621. crank and then leave. Now back in the alley exit through the door on
  3622. your right then enter the brown double doors head up the stairs through
  3623. the door and enter the door on your right take the gem then exit and use
  3624. the two gems on the panel in the alley your in.
  3625.  
  3626. City hall: Head down the alley turn left at the fork and enter the door
  3627. then enter the next door also, run forward and enter the door at the end
  3628. then climb over the crate and enter the second door of the tram use the
  3629. cable then enter the next door, take the wrench and exit through the door
  3630. now head back to the last fork you were at turn left and go through the
  3631. door you neglected before, approach the garage and use the crank and on
  3632. the door (do the puzzle, press the red buttons) now exit here. Head back
  3633. to the sun dial but enter the door on your left and press the switch by
  3634. the statue then take the book now exit through the main doors of the city
  3635. hall and the door in front of you take the left into the restraint then
  3636. again exit this area, use the book on the wall and take the compass and
  3637. continue round, exit into the metal door.
  3638.  
  3639. Now in take the door on your right then take the next door on your right
  3640. once in this new room. Run to the opposite side of the alley and go
  3641. through the door ignore this room and head through the next door again
  3642. exit out of the garage and into the uptown area, now in this area take
  3643. the fire hose and head through the door, then go round the alleys until
  3644. you end up in a burning area take the door on your left and use the
  3645. firehouse head through the previously burning area and enter the door
  3646. now enter the next door also. In here go through the door with the
  3647. light on it and take the oil additives and exit. Return to the mayors
  3648. statue where you got the book and place the compass there to get a
  3649. battery, now exit through the main doors enter the door in front of you,
  3650. turn right into the shopping district and take the first door on your right,
  3651. in here place battery and use the lift.
  3652.  
  3653. Substation: Enter the far side door, enter the other door in here then
  3654. activate the power via the big machine, then use the control panel and
  3655. enter (blue red blue red) take the stuff then enter (red red blue blue)
  3656. try to exit then (increase the power) take the fuse and head back up the
  3657. lift then return to the tram with all the items.
  3658.  
  3659. Clock tower: (jump out of the window) take the key from the picture then
  3660. exit through the door do the same with the next two rooms, now enter the
  3661. door parallel from you, take the left and continue through the next door
  3662. in here take the key from the cabinet then head back to the main hall.
  3663. Run up the stairs and enter the door at the end, now use the key in the
  3664. lock and climb the ladder, on your left complete the puzzle (up, down, up,
  3665. up, down, up) and take the cronos chain and combine it with the winder key
  3666. exit down the ladder and use the light.
  3667.  
  3668. Head back to the first floor and enter the single door on Jill’s left then
  3669. use the key on the only other locked door in here, run to the end of the
  3670. hallway and enter the door complete the puzzle after checking the clock.
  3671. (Crystal, obsidian, amber)
  3672.  
  3673. V o-clock crystal obsidian amber
  3674. VI 0-clock crystal amber obsidian
  3675. VII 0-clock obsidian crystal amber
  3676. IX o-clock obsidian amber crystal
  3677. X o-clock amber crystal obsidian
  3678. XI o-clock amber obsidian crystal
  3679.  
  3680. Take the golden cog then return to the room where you got the cronos
  3681. chain and combine the cog with the silver cog then use it on the machine
  3682. in the back of the room now return to the main hall.
  3683.  
  3684. Carlos under control: Exit the chapel and enter the door directly ahead
  3685. of you then enter the double doors in here, now head for the painting
  3686. room via the single door then the door you unlocked wi th the time key,
  3687. now in this room push the bell and enter the door then in this new area
  3688. enter the hospital.
  3689.  
  3690. Hospital: Take the door on your right then exit this room into the
  3691. doctor’s lounge take the tape recorder then use it on the lift to
  3692. go to the fourth floor. Continue straight out of the lift and enter
  3693. the door at the end take the sick room key then exit ba ck into the
  3694. hallway, once back in here enter the second door on yo9ur right in
  3695. here push the cabinet to the opposite of the position it was in the
  3696. other room now use the 325 to get the vaccine base from the safe.
  3697. Take the lift to b3 now enter the door at the end of the hall ,
  3698. enter the next room then in here take the medium base then press
  3699. the switch complete the puzzle (I, III, A) then combine the
  3700. vaccines, exit the hospital and head for the clock tower.
  3701.  
  3702. Clock tower: Head back to the chapel and give Jill the vaccine, back
  3703. as Jill exit the clock tower and head for the park, when your in the
  3704. office take the key and make sure you have your lighter with you then
  3705. use the key on the park door.
  3706.  
  3707. Racoon park: Head down some stairs in this area which are on the right
  3708. of the left side of the screen, in this walkway exit through the door
  3709. at the end take the key from the body then head back to the main entrance
  3710. of the park enter the other door in here and drain the panel with the
  3711. puzzle, now enter the sewer you just opened. Now exit through the other
  3712. door in here and take the pipe, light the fireplace then take out the
  3713. wall with the pipe and enter this room and take the park key, after
  3714. falling into the hole climb back up using the metal fence then return
  3715. to where you got the second park key from the mercenaries body and use
  3716. your key on the chained door follow round the passage and then push
  3717. him off.
  3718.  
  3719. Factory: Head for the third door, enter it take the key then enter
  3720. through the other door and complete the puzzle in this room then
  3721. activate the power and exit this room, enter the first room you see
  3722. and take the system disk then exit using the elevator. Head down the
  3723. small stairs and exit through the door then enter the door at the end,
  3724. take water sample from the wall then exit this area through the other
  3725. door, use key on the wall then the water sample on the panel (right,
  3726. right, leftx2. Right, 3x right, 3x left. 4x left, 2x right, 2x left.
  3727. Left, 2x left, 2x right) head back to the elevator, take it up and turn
  3728. left through the door.
  3729.  
  3730. Now use the system disc on the machine and enter the next door, take
  3731. the key card from the body then leave and head for the steam room, in
  3732. here use the key card on the lift and collect the rocket launcher now
  3733. use the cardkey on the shutters near the save room and exit through
  3734. the door at the top of the stairs, in here take the adder down and
  3735. enter the other door in this room.
  3736.  
  3737. Enter the large door at the end then replace the batteries in the
  3738. blue computer (exterminate the monster) then exit through the elevator
  3739. and walk forward.
  3740.  
  3741.  
  3742.  
  3743.  
  3744.  
  3745.  
  3746. (`'·.¸ ¸.·'´)¸.·'´)
  3747.  
  3748. 11. ITEMS
  3749. LISTS AND
  3750. LOCATION
  3751.  
  3752. ·.¸)`'·.¸)`'·.¸)
  3753. (re3nem11)
  3754.  
  3755. CoMMon IteMs
  3756.  
  3757. GREEN HERB
  3758. Found : All over
  3759. Use it to gain light amounts of health
  3760.  
  3761.  
  3762. BLUE HERB
  3763. Found : Not much
  3764. Use it to cure the poison caused by several enemies
  3765.  
  3766.  
  3767. RED HERB
  3768. Found : Alot
  3769. Use it with the other herbs to raise their affects
  3770.  
  3771.  
  3772. HANDGUN AMMO :
  3773. Found : Alot
  3774. Standard ammo for any kind of handgun
  3775.  
  3776.  
  3777. SHOTGUN SHELLS :
  3778. Found : Densly
  3779. Standard shells for shotguns
  3780.  
  3781.  
  3782. MAGNUM ROUNDS :
  3783. Found : Rare
  3784. Standard rounds for magnum
  3785.  
  3786.  
  3787. GRENADE ROUNDS :
  3788. Found : Medium
  3789. Standard grenade rounds for the grenade launcher
  3790.  
  3791.  
  3792. FLAME ROUNDS :
  3793. Found : Medium
  3794. Standard flame rounds for the grenade launcher
  3795.  
  3796.  
  3797. ACID ROUNDS :
  3798. Found : Rare
  3799. Standard acid rounds for the grenade launcher
  3800.  
  3801.  
  3802. FREEZE ROUNDS :
  3803. Found : Very very rare
  3804. Standard freeze rounds for the grenade launcher
  3805.  
  3806.  
  3807. MT ROUNDS :
  3808. Found : Rare in hard mode only
  3809. Standard mines for the mine thrower
  3810.  
  3811.  
  3812. FIRST AID SPRAY
  3813. Found : Medium
  3814. Use it to instantly regain full health
  3815.  
  3816.  
  3817. GUN POWDER A
  3818. Found : Alot
  3819. Combine with the reloading tool for handgun ammo
  3820.  
  3821.  
  3822. GUN POWDER B
  3823. Found : Medium
  3824. Combine with the reloading tool for shotgun shells
  3825.  
  3826.  
  3827. GUN POWDER C
  3828. Found : Made
  3829. Combine 1 of gun powders A and B for 1 C
  3830.  
  3831.  
  3832.  
  3833. Key's
  3834.  
  3835.  
  3836. WAREHOUSE KEY
  3837. Found : Warehouse office
  3838. Use it to exit the warehouse
  3839.  
  3840.  
  3841. EMBLEM KEY
  3842. Found : RPD, evidence room
  3843. Use this key to open the door to the STARS office.
  3844.  
  3845.  
  3846. LOCKPICK
  3847. Found : RPD, stars office
  3848. Use this on several locations to open doors and lockers
  3849.  
  3850.  
  3851. WINDER KEY
  3852. Found : Clock tower 1f
  3853. Use it to open the door leading to the main hall.
  3854.  
  3855.  
  3856. BEZEL KEY
  3857. Found : Clock tower
  3858. Use this to open the ladder to the machinery room.
  3859.  
  3860.  
  3861. SICKROOM KEY
  3862. Found : Hospital, 4f
  3863. Use it to open the sick room.
  3864.  
  3865.  
  3866. MAIN GATE KEY
  3867. Found : Park office
  3868. Use it to open the main gate to the park
  3869.  
  3870.  
  3871. GRAVEYARD KEY
  3872. Found : Park
  3873. Use it to open the graveyard shack
  3874.  
  3875.  
  3876. REAR GATE KEY
  3877. FOund : Park
  3878. Use it to open the rear exit of the park
  3879.  
  3880.  
  3881. FACILITY KEY
  3882. Found: Dead factory 1f
  3883. use it to open the door to the elevator room
  3884. and also to get the rocket launcher
  3885.  
  3886.  
  3887. CARD KEY
  3888. Found : Dead factory, trash room
  3889. Use it to exit the trash rooom and open the comm room
  3890.  
  3891.  
  3892.  
  3893. Game items
  3894.  
  3895.  
  3896.  
  3897.  
  3898. LIGHTER FLUID
  3899. Found: Uptown, room with shotgun
  3900. Use it on the ligher
  3901.  
  3902.  
  3903. LIGHTER
  3904. Found : Bar jack
  3905. use it on several places
  3906.  
  3907.  
  3908. BRAD'S STARS CARD
  3909. Found : Brad's body
  3910. use it to open the PC in the RPD main hall
  3911.  
  3912.  
  3913. BLUE GEM
  3914. Found : RPD, evidence room
  3915. Use it on the dial besides the city hall gates
  3916.  
  3917.  
  3918. JILL'S STARS CARD
  3919. Found : RPD, conference room
  3920. Use it on the PC in the main hall of the RPD
  3921.  
  3922.  
  3923. POWER CABLE
  3924. Found : Parking lot, car
  3925. Use it on the trolley machine
  3926.  
  3927.  
  3928. MANHOLE OPENER
  3929. Found : Hotel, locker
  3930. Use it on the manhole in the hotel
  3931.  
  3932.  
  3933. RUSTED CRANK
  3934. Found : Save room, alley behind hotel
  3935. Use it on the shutter outside the gas station
  3936.  
  3937.  
  3938. GREEN GEM
  3939. Found : Hotel, or press office
  3940. Use it on the dial besides the city gates
  3941.  
  3942.  
  3943. SIDE PACK
  3944. Found : Carlos
  3945. This will increase your inventory space by 2 items
  3946.  
  3947.  
  3948. WRENCH
  3949. Found : Trolley
  3950. Use it to get the fire hose and to open the gas station
  3951.  
  3952.  
  3953. WISDOM BOOK
  3954. Found : Mayor statue
  3955. Use it on the right place
  3956.  
  3957.  
  3958. FUTURE COMPASS
  3959. Found : Outside hotel
  3960. Use it on the mayor statue
  3961.  
  3962.  
  3963. BATTERY
  3964. Found : Mayor statue
  3965. Use it on the lift to reach the substation
  3966.  
  3967.  
  3968. MACHINE OIL
  3969. Found : Gas station
  3970. Combine it with the oil additive
  3971.  
  3972.  
  3973. FUSE
  3974. Found : Sub station
  3975. Use it on the machine in the trolley
  3976.  
  3977.  
  3978. HOSE
  3979. Found: Uptown, alley before bus crash
  3980. Use it on the burning alley to put the fire out
  3981.  
  3982. WATER SAMPLE
  3983. Found : Dead factory B1
  3984. Use it on the sample machine to start the puzzle
  3985.  
  3986. SYSTEM DISK
  3987. Found : Dead factory
  3988. Use it on the door outside the trash room
  3989.  
  3990. IRON PIPE
  3991. Found : Park shack
  3992. Use it on the chimney
  3993.  
  3994.  
  3995. VACCINE BASE
  3996. Found : Hospital
  3997. Use it with the vaccine
  3998.  
  3999.  
  4000. TAPE RECORDER
  4001. Found : Hospital, doctors room
  4002. Use it on the panel outside the lift
  4003.  
  4004. GOLD GEAR
  4005. Found : Clock tower 1f
  4006. Use it with the silver gear
  4007.  
  4008. CHRONOS CHAIN
  4009. Found : Clock tower machinery room
  4010. Use it with the winder key
  4011.  
  4012. SILVER GEAR
  4013. Found : Clock tower, machinery room
  4014. Use it with the gold gear.
  4015.  
  4016. OIL ADDITIVE
  4017. Found : Sales office
  4018. Use it with the machine oil, then on the troley machine
  4019.  
  4020.  
  4021. REMOTE
  4022. Found : Sales office
  4023. Use it to see the gawd awesome umbrella commercial
  4024.  
  4025.  
  4026. AMBER BALL
  4027. Found : Clock tower 1f
  4028. Use it on the paintings
  4029.  
  4030.  
  4031. OBSIDIAN BALL
  4032. Found : Clock tower 1f
  4033. Use it on the paintings
  4034.  
  4035.  
  4036. CRYSTAL BALL
  4037. Found : Use it on the paintings
  4038.  
  4039.  
  4040. VACCINE BASE
  4041. Found : Hospital, 4f
  4042. Use it with the base
  4043.  
  4044.  
  4045.  
  4046. =======================================================
  4047. =======================================================
  4048.  
  4049.  
  4050.  
  4051. (`'·.¸ ¸.·'´)¸.·'´)
  4052.  
  4053. 12. FILES
  4054. LISTS AND
  4055. CONTENT
  4056.  
  4057. ·.¸)`'·.¸)`'·.¸)
  4058. (re3nem12)
  4059.  
  4060.  
  4061. *******************
  4062. Game Instructions A
  4063. *******************
  4064. Found : Start with it
  4065.  
  4066.  
  4067.  
  4068. We hope to improve your chances to survive!
  4069.  
  4070. Shooting Objects:
  4071.  
  4072. You may get different reactions from shooting objects, such as oil drums and
  4073. bombs.
  4074. * Press the R2 button to aim directly at these objects.
  4075.  
  4076.  
  4077. Quick Turn:
  4078.  
  4079. You can perform quick 180 degrees turns.
  4080. * Press the Run button while retreating.
  4081.  
  4082.  
  4083. Emergency Escape:
  4084.  
  4085. When you're trapped by enemies, you can push them away to escape.
  4086. * Press the Directional buttons, Action button, Cancel button, Run button, R1,
  4087. R2 and L1 buttons rapidly.
  4088.  
  4089.  
  4090. Emergency Dodging:
  4091.  
  4092. Just before an enemy attacks, you can perform a dodge move to evade it!
  4093. * Press the R1 or R2 buttons.
  4094. * Press the Action button while aiming.
  4095.  
  4096.  
  4097. Getting on/off an Object:
  4098.  
  4099. You can get on or off certain objects that appear in the game.
  4100. * Press the Action button while you are moving forward to the edge of an object
  4101. that you wish to get on or off.
  4102.  
  4103.  
  4104. Map:
  4105.  
  4106. Press the L2 button to view the map.
  4107. * You can zoom in or out of the map by pressing the Action button.
  4108. * While the map is zoomed in, use the Directional buttons to move the screen.
  4109. * Press the Select button to switch between maps.
  4110.  
  4111.  
  4112. Live Selection:
  4113.  
  4114. At certain points in the game, the screen fades into B&W. At these
  4115. points, you will be prompted to choose between two different options.
  4116. * Use the Directional buttons to move between the options and use the Action
  4117. button to make your decision.
  4118.  
  4119.  
  4120. Event Cancel:
  4121.  
  4122. It is possible to skip certain scenes.
  4123. * Press the Select button to skip these scenes.
  4124.  
  4125.  
  4126.  
  4127. *******************
  4128. Game Instructions B
  4129. *******************
  4130. Found : Start with it
  4131.  
  4132.  
  4133.  
  4134. Ammunition Creation System:
  4135.  
  4136. To create various ammunition, you need to use the "Reloading Tool" and "Gun
  4137. Powder."
  4138.  
  4139.  
  4140. Reloading Tool:
  4141.  
  4142. This is a necessary item if you want to create different types of
  4143. ammunition. By combining the Gun Powder and Reloading Tool, various
  4144. type of ammunition will be created.
  4145.  
  4146.  
  4147. Gun Powder:
  4148.  
  4149. Mix materials to create various types of amunition. There are three type
  4150. of basic Gun Powders : A, B and C. Please note that Gun Powder C is
  4151. created by mixing A and B types.
  4152.  
  4153.  
  4154. How to Mix Gun Powders:
  4155.  
  4156. You can create various kinds of bullets by mixing the different Gun
  4157. Powders. There are 13 different kinds of Gun Powders in all.
  4158.  
  4159. Example:
  4160. A: Hand Gun Bullets
  4161. B: Shotgun Shells
  4162. C: Grenade Rounds
  4163. A + C: Grenade Flame Rounds
  4164. B + C: Grenade Acid Rounds
  4165. C + C: Grenade Freeze Rounds
  4166. C + C + C: Magnum Bullets
  4167.  
  4168.  
  4169. Mixing Gun Powder with Grenade Rounds:
  4170.  
  4171. If you combine a certain type of Gun Powder with Grenade Rounds,
  4172. special types of Grenade Rounds will be created.
  4173.  
  4174.  
  4175. Mixing Level Improvement:
  4176.  
  4177. If you repeatedly create the same kind of ammunition, your skill will
  4178. be improved, and you will be able to create more powerful ammunition.
  4179.  
  4180.  
  4181.  
  4182. *********************
  4183. Clock Tower Postcard
  4184. *********************
  4185. Found : Bar jack
  4186.  
  4187.  
  4188.  
  4189. A picture postcard of a clock tower.
  4190.  
  4191. The following explanation is printed on the backside:
  4192.  
  4193. "A landmark spot: Saint Michael Clock Tower."
  4194.  
  4195.  
  4196.  
  4197.  
  4198.  
  4199. *******
  4200. Photo A
  4201. *******
  4202. Found : Dead cop in ligher in alley
  4203. where you use the lighter
  4204.  
  4205.  
  4206.  
  4207. The policeman are pressing forward.
  4208.  
  4209. It's dated "September 27.
  4210.  
  4211.  
  4212.  
  4213.  
  4214.  
  4215. ***************
  4216. Marvin's Report
  4217. ***************
  4218. Found : Marvin's hand, RPD
  4219.  
  4220.  
  4221.  
  4222.  
  4223. "Report"
  4224. September 24th,
  4225.  
  4226. There are reports of a theft in the municipal building before dawn.
  4227. A jewel decorated clock at the main gate was damaged. Two of twelve
  4228. gems that are installed on the face of the clock are missing. Due to lack of
  4229. available officers at this time, I have no choice but to suspend the
  4230. research of this case.
  4231.  
  4232. Signed,
  4233.  
  4234. Marvin Branagh
  4235.  
  4236. "Report"
  4237. September 26th,
  4238.  
  4239. Based upon an autopsy report of a 42 year old restaurant owner, I have
  4240. discovered that he has one of the missing gems. He apparently took shelter in
  4241. the police department at about 10 am, where he was shot to death within 10
  4242. minutes of having developed the symptoms. Since the city is currently under
  4243. martial law, we are forced to suspend this case. At this time, we'll keep the
  4244. gem as evidence.
  4245.  
  4246. Signed,
  4247.  
  4248. Marvin Branagh
  4249.  
  4250.  
  4251.  
  4252.  
  4253. ************
  4254. David's Memo
  4255. ************
  4256. Found : Dark room, RPD
  4257.  
  4258.  
  4259. My sanity is at its end... I still can't believe this is happening. We lost
  4260. another man yesterday. Meyer; one of our better marksmen. He saw me panic
  4261. once we were overrun by the zombies but he came back to save me. But when the
  4262. time to return the debt, I ran. I can still hear him calling out my name. I
  4263. can still hear the screams coming from behind. The sound of his flesh being
  4264. stripped from its bones. I was afraid... terrified... It's the 27th. The fight
  4265. to stay alive continues. I took out several zombies who managed to break
  4266. through the barricades. Now I'm cutting through the chill with whisky,
  4267. unloading my Mossberg on anything undead. That shotguns become a close friend
  4268. of min. I've blasted many a zombie into fertilizer with it.
  4269.  
  4270. We've lost 13 men as of yesterday. In 3 hours, we'll bicker over trivial
  4271. things in the meeting room. It's a total waste of time. When I finish this
  4272. bottle, my old friend Mossberg will be turning one last body into
  4273. fertilizer.
  4274.  
  4275. Peace at last.
  4276.  
  4277. I can hardly wait...
  4278.  
  4279.  
  4280.  
  4281.  
  4282. ***********************
  4283. Fax from Kendo Gun Shop
  4284. ***********************
  4285. Found : STARS office
  4286.  
  4287.  
  4288. To the boys of S.T.A.R.S.,
  4289. I have some good news for you from my brother Joe. He has finalized the new
  4290. hand-gun for official use. It's the M92F S.T.A.R.S. Special, but he call it
  4291. the "Samurai Edge." It's the most balanced of the Kendo custom guns. Joe
  4292. said, if you miss the targets with this, you should carry a teething ring
  4293. instead of a gun in your holster.goods will be delivered along with their proper
  4294. documentation. I'm sure
  4295. you'll be surprised when you see what kind of excellent parts are used for
  4296. the M92F. I know that you'll want to thank the good people who developed it.
  4297.  
  4298. Sincerely,
  4299.  
  4300. Robert Kendo
  4301. Kendo Gun Shop
  4302.  
  4303.  
  4304.  
  4305.  
  4306. *****************
  4307. Mercenaries Diary
  4308. *****************
  4309. Found : Mercenaries body, alley
  4310. where you spot the first deimo.
  4311.  
  4312.  
  4313. September 1st,
  4314.  
  4315. Following six months of intensive training, my body's edge had returned.
  4316. I was a good soldier, but they ordered my execution with no reason given.
  4317. I was tortured and forced to give a false confession. But on the morning
  4318. of my execution, a miracle happened. The company had helped me out, giving
  4319. me a second lease on life.
  4320.  
  4321. September 15th,
  4322.  
  4323. I ended my vacation short and returned to the HQ office. It looks like
  4324. my IBCS unit's been called into action. Umbrella maintains its own
  4325. paramilitary unit to counter corporate terrorism and V.I.P. abduction.
  4326. In addition, they have nightmen who specialize in handling problems cause by
  4327. illegal products. I'm currently a member of the latter.
  4328.  
  4329. September 28th,
  4330.  
  4331. Dawn's here, but we're still slogging through this nightmare. There are no
  4332. provisions of any kind here. The undead walk the streets feeding upon the
  4333. flesh of the living. Given the choice again, I would rather have been executed.
  4334. Death row was a heavenly asylum compared to this place. I've chosen to pull the
  4335. trigger myself, in the hope that my dead body won't come back to life.
  4336.  
  4337.  
  4338.  
  4339.  
  4340. **********
  4341. City Guide
  4342. **********
  4343. Found : Hotel, one of the seats
  4344.  
  4345.  
  4346.  
  4347. City Guide
  4348. The Tracks of Our City
  4349.  
  4350. Dear citizens,
  4351. Thanks to kind and generous people of Umbrella Inc., this is a peaceful and
  4352. friendly city. The vast donations from Umbrella Inc., have been used for
  4353. welfare work, the constructions of public utilities, and to help maintain public
  4354. peace.
  4355.  
  4356. In 1992, it was my fifth year as mayor of our beautiful city. It was then that
  4357. through many donations and hard work our city was able to rebuild the municipal
  4358. building, create a state of the art hospital.
  4359.  
  4360. In honor of these fine accomplishments, I was awardded with a grand statue that
  4361. same year. The statue rests in the municipal building.
  4362.  
  4363. I came to this city as an engineer more than 35 years ago. I made contributions
  4364. to the electric systems, and to the installation of the cable car.
  4365. I pledge to follow the tradition of this fine city and will devote my life to
  4366. it's prosperity.
  4367.  
  4368. The mayor of the city,
  4369. Michael Warren
  4370.  
  4371.  
  4372.  
  4373.  
  4374. ***********
  4375. Photo B
  4376. ***********
  4377. Found : Press office 1F
  4378.  
  4379.  
  4380. A close-up shot of a zombie.
  4381.  
  4382. It says, "SCOOP!" on the backside.
  4383.  
  4384.  
  4385.  
  4386. ***********
  4387. Photo C
  4388. ***********
  4389. Found : Press office 2F
  4390.  
  4391.  
  4392. The police have been destroyed.
  4393.  
  4394. (That's the photo)
  4395.  
  4396.  
  4397. *******************
  4398. Reporter's Memo
  4399. *******************
  4400. Found : Press office 2F
  4401.  
  4402.  
  4403. At last I have found the evidence I need to prove that the "cannibal
  4404. disease" is indeed happening in this city. One man actually ate people to
  4405. death. He was like a savage animal tearing away a new flesh. It was completely
  4406. disgusting. I have heard rumors that many people are also suffering from this
  4407. disease now. However, the causes of the disease is not yet known. Is this
  4408. another mystery of the present disease? I will have to check on it...
  4409.  
  4410. They have placed Raccoon City under martial law because of the cannibal
  4411. disease. I have lost contact with the media outside of the city, but I won't
  4412. keep my eyes shut and walk away. I have a duty to the people and my
  4413. profession. I don't think the disease has spread nationwide yet. I believe
  4414. that this city holds the key to its creation and cure. In fact, I'm sure of
  4415. it.
  4416.  
  4417. The military has setup blockades around the city to keep people from escaping
  4418. and spreading the disease. Most of the citizens have either died or have come
  4419. in contact with the disease. I know that it is the right decision to quarantine
  4420. the city, but I can't help but pity myself. If I am infected or eaten, it
  4421. doesn't matter. My fate is already sealed. All I have left is my journalism.
  4422.  
  4423. I won't give up until I solve the mystery of this deadly disease. I have just
  4424. discovered that the disease is not spread through the air, but by some other
  4425. means.
  4426.  
  4427.  
  4428.  
  4429. *******************
  4430. Mechanic's Memo
  4431. *******************
  4432. Found : Trolley
  4433.  
  4434.  
  4435. I know that you're intimidated by your new job Kevin, so let me tell you
  4436. how to make sure that you and your trains get along just fine. You see,
  4437. these carriages were made in 1968, and then imported from Europe. Sometimes
  4438. they get rickety, but they still work because they are simple, stubborn, and
  4439. strong. We can always depend on them. If they have a bad day and are
  4440. malfunctioning, you'll need to take a good look at their circuits for any
  4441. trouble. Once you discover what's wrong, you'll be able to fix it easily.
  4442.  
  4443. I'm sure that you'll be able to avoid those nasty little malfunctions if
  4444. you check the parts every day. These old trains will surely have problem
  4445. if you don't remember to check them out. Just remember that if you need to
  4446. replace anything, you have to choose a suitable part. When I say suitable,
  4447. I mean that even if you can't find another original part, you'd better find
  4448. something that works good enough. Even with regard to oil, you must always
  4449. prepare good quality oil for these trains. Never forget kevin that a man
  4450. may betray others, but a machine won't.
  4451.  
  4452.  
  4453.  
  4454. ********************
  4455. Manager's Report
  4456. ********************
  4457. Found : Sales office
  4458.  
  4459.  
  4460. Before you begin your new position, please allow me to give you some advice.
  4461.  
  4462. Some of the medicine in the storage room are unstable and their quality will
  4463. deteriorate under changing temperatures or humidity. Therefore, you must
  4464. remember to keep the temperature the same in the storage room at all times.
  4465. You should personally check it everyday. Although the computer checks it around
  4466. the clock, a machine is not perfect. Try and remeber that a machine is no more
  4467. than a tool to be used by people.
  4468.  
  4469. You must check all personnel coming and going to the storage room. Many
  4470. dangerous drugs are stored there, f any of them are missing you have a
  4471. serious problem on your hands. The door to the storage room is always
  4472. locked, but when you let personnel into it, you will beed to have them hand
  4473. in their documents. And above all else, remember that if you find anything
  4474. suspicious, contact your boss immediately.
  4475.  
  4476. If you forget the password to lock the door, try and remember that it is a
  4477. word that everyone is familiar with. Don't forget that once a new product
  4478. is shipped, the password will be updated again. You can always enter the
  4479. password from the terminal of the PC for administration.
  4480.  
  4481.  
  4482. *****************
  4483. 15. Business Fax
  4484. *****************
  4485. Found : Sales office
  4486.  
  4487.  
  4488. "Order Sheet"
  4489.  
  4490. The liquid medicine named VT-J98 is suitable to culticate the NE-T type virus.
  4491. Therefore, we will need to order additional quantities of it.
  4492.  
  4493. U.E. Sixth Laboroatory
  4494.  
  4495.  
  4496. *****************
  4497. Dario's Memo
  4498. *****************
  4499. Found : Truck in which dario was hiding
  4500.  
  4501.  
  4502. I can't help but wonder if anyone will read these words, but writing them
  4503. will help me maintain my sanity if nothing else. After I've become a meal
  4504. for those undead monsters, will the G.I.s responsible for sealing off the town
  4505. laugh upon discovering my corpse? So is this how it's supposed to end? I don't
  4506. want to die. I'm just not ready...
  4507.  
  4508. My wife, daughter, mother... My entire family has been killed. But none of
  4509. that matters anymore. Right now, my life is the only important thing. That's
  4510. all that matters. I never would have pictures my end to be like this. I had
  4511. so much left to do. Rather than becoming a salesman, I should have tried my
  4512. hand at being a novelist. It's what I've always wanted, but my mother would
  4513. only tell me you have a long way to go.
  4514.  
  4515. Why did I ever listen to her? But this looks like the end for the great
  4516. Dario Rosso, novelist extraordinaire. Cut down before his prime...
  4517.  
  4518.  
  4519. *************************
  4520. Operation Instruction
  4521. *************************
  4522. Found : Mercenrie body, clock tower
  4523.  
  4524. Order for UBCS Echo Team :
  4525.  
  4526. Wipe out the downtown area of the infestation and then evacuate the remaining
  4527. citizens to the clock tower. Among the civilians, remember to give priority to
  4528. the employees of Umbrella's affiliates. Remember to stay alert because the
  4529. infected have a high endurance rate and will strike without hesitation.
  4530.  
  4531. Evacuation Procedure :
  4532.  
  4533. 1. Once the mission is complete, or when it becomes too impossible to
  4534. accomplish, evacuate immediately.
  4535.  
  4536. 2. We'll deploy a helicopter that is waiting in the suburbs, to the yard in
  4537. front of the clock tower.
  4538.  
  4539. 3. When you are ready for evacuation, ring the bell of the clock tower to
  4540. signal the helicopter.
  4541.  
  4542.  
  4543. *************************
  4544. Art Picture Postcard
  4545. *************************
  4546. Found : Clock tower, 1F
  4547.  
  4548.  
  4549. A picture of antique clocks.
  4550.  
  4551. The following verse is printed. "Give your soul to the goddess. Put your
  4552. hands together to pray before her."
  4553.  
  4554.  
  4555. ***************************
  4556. Mercenary's Pocketbook
  4557. ***************************
  4558. Found : mercenarie body, clock puzzle room
  4559.  
  4560.  
  4561. September 26th,
  4562.  
  4563. It's only been there hours since the mission started, but the team is down
  4564. to me and Campbell. The number of the zombies is far greater than we expected.
  4565. There is no hope left for this city. We have already injected the antibody
  4566. for the virus, but I'm not sure that it will work. I don't know if I will
  4567. survive...
  4568.  
  4569. September 27th,
  4570.  
  4571. We managed to reach the clock tower. Out of desperation we robbed some
  4572. wounded members of their weapons and used the surviving citizens as decoys.
  4573. We were taught to do this in order to survive in the battlefield, but I never
  4574. enjoyed it. However, a girl showed up at the clock tower before me. She is
  4575. one of the survivors. She looks just like my sister before she starved to
  4576. death...
  4577.  
  4578. September 28th,
  4579.  
  4580. I wanted to evacuate as soon as possible, but the girl didn't. Her father
  4581. insisted that he wouldn't leave the city. Where his beloved wife rests in
  4582. peace. I really wanted to save the girl, but Campbell said, "All I care
  4583. about is our lives." That's how I felt before, but now... The clock tower
  4584. has become a dangerous place and I don't want to make anymore mistakes...
  4585.  
  4586.  
  4587.  
  4588. ********************
  4589. Mechanic's Memo
  4590. ********************
  4591. Found : hospital 1F
  4592.  
  4593.  
  4594. September 10th,
  4595.  
  4596. These patients suffer from gangrene and congestion of their blood at first.
  4597. Then their mind slowly deteriorates. In the end, there is nothing left on
  4598. their mind. When that happens even mercy killing seems pointless. After
  4599. all, they are already dead... This desease is unlike anything I have ever
  4600. witnessed. Once the patient's mind is gone, they become flesh hunger monsters
  4601. and act like wild animals who are on some type of bloodlust.
  4602.  
  4603. September 18th,
  4604.  
  4605. Another patient has been admitted to the hospital. He is showing symptoms
  4606. of the first stages of the disease at this point, but...I haven't been able to
  4607. sleep at all these past few days. I refuse to let these patients become
  4608. "zombies." I am not just an ordinary citizen. I am a doctor. Even if I die,
  4609. my clinical charts will contribute to finding a cure.
  4610.  
  4611. September 26th,
  4612.  
  4613. We lost most of the doctors and staff during the battle against the "zombie"
  4614. patients. It's impossible to maintain the hospital under these conditions.
  4615. And, I know that it's too late for me. I am beggining to feel that same itchy
  4616. and hungry desire that all of my patients felt. It's too late for me...
  4617.  
  4618.  
  4619. ***********
  4620. Photo D
  4621. ***********
  4622. Found : Hospital 4f
  4623.  
  4624.  
  4625. The zombies are walking.
  4626.  
  4627. It says, "The effect of the T-virus" on the backside.
  4628.  
  4629.  
  4630. ******************************
  4631. Medical Instruction Manual
  4632. ******************************
  4633. Found : Hospital B1
  4634.  
  4635.  
  4636. Umbrella Medical Service
  4637. North America Division
  4638. Douglas Rover
  4639.  
  4640. In order to activate the synthesizer to cultivate the vaccine, please follow
  4641. the procedure as detailed below:
  4642.  
  4643. 1. Supply enough energy to the system.
  4644.  
  4645. 2. Set the medium vase to the device.
  4646.  
  4647. When the device is ready, you can start mixing the vaccine medium. To mix the
  4648. vaccine, you will need to control the five levers. This will cause the two
  4649. gauges to increase or decrease. If you adjust the two gauges so that they stop
  4650. at the center, the vaccine medium will then be produced automatically.
  4651.  
  4652.  
  4653. ***********
  4654. Photo E
  4655. ***********
  4656. Found : Park office
  4657.  
  4658.  
  4659. The zombies are attacking.
  4660.  
  4661.  
  4662. *****************
  4663. Written Order
  4664. *****************
  4665. Found : Park
  4666.  
  4667.  
  4668. Mission Requirements : Bravo 16
  4669.  
  4670. 1. Obtain and secure sample of all the information pertaining to this case.
  4671. Observe and record combat data on the UBCS.
  4672.  
  4673. 2. Destroy all the evidence including the medical facility that has the
  4674. medical treatment data.
  4675.  
  4676. 3. Check the guinea pig's ability to accomplish the mission.
  4677.  
  4678. Once your mission is complete, evacuate the area. Remember that you must not
  4679. help anyone who is not a supervisor, nor bring anything back that might be
  4680. traced to where it belongs.
  4681.  
  4682.  
  4683. ***********************
  4684. Supervisor's Report
  4685. ***********************
  4686. Found : Park graveyard shack
  4687.  
  4688.  
  4689. The endurance ability of the contaminated guinea pigs is truly incredible.
  4690. Even when shot in a vital area, they can sometimes survive for several days
  4691. without taking care of the wound. However, after prolonged exposure to the
  4692. virus, the guinea pigs' intelligence level decreases to that of an insect.
  4693. Even though reviving the dead seems to disgusting, the virus may still be
  4694. of use. If we inject the virus into our POWs and release them, they would
  4695. return to their units and then turns into zombies. This plan may work well
  4696. for us in the future.
  4697.  
  4698. In certain areas, the virus seems to have caused the mutation of animals
  4699. and plants. It may be difficult, but it'll make a good sample for the bio
  4700. weapon development. I've heard that there is a giant alligator, but I have
  4701. only encountered a giant creature moving under ground. I don't even want to
  4702. imagine what creature spawned that monster.
  4703.  
  4704. I encountered "NEMESIS." If I didn't know about it, I'd have been contaminated
  4705. and would have become one of them by now. If it is still walking around the
  4706. city, its mission is not yet over. S.T.A.R.S. members must be very tough, since
  4707. they have survived until this point. However, they cannot hold out forever.
  4708.  
  4709.  
  4710. ********************
  4711. Fax from the H.Q.
  4712. ********************
  4713. Found : Park graveyard shack
  4714.  
  4715.  
  4716. Attention. The Raccoon City project has veen abandoned. Our political
  4717. maneuvering in the senate to delay their plans are now futile. All
  4718. supervisors should evacuate immediately. The US army is going to execute
  4719. their plan tomorrow morning. The city will be obliterated at daybreak for
  4720. sure.
  4721.  
  4722.  
  4723. *******************
  4724. Manager's Diary
  4725. *******************
  4726. Found : Dead factory
  4727.  
  4728.  
  4729. April 25th,
  4730.  
  4731. Today is my 30th birthday. I was transferred to this facility today. I am
  4732. very happy because the work environment is very different from life in the
  4733. university.
  4734.  
  4735. May 14th.
  4736.  
  4737. The disposal system has been completed. Using a special kind of gas, it can
  4738. decompose the cells of the guinea pigs. We have to try this out before
  4739. beginning practical usage of the system, since it is not 100% stable yet.
  4740.  
  4741. May 20th,
  4742.  
  4743. While I was checking the treatment room, the door shut, and I was locked
  4744. inside. I couldn't get out for one hour. I guess even if you have the key
  4745. card, it's useless when you are locked inside.
  4746.  
  4747. June 7th.
  4748.  
  4749. The guinea pigs we have to dispose of are increasing. The system is not
  4750. working smoothly. The laboratory staff doesn't listen to my opinions and
  4751. I am getting extremely frustrated.
  4752.  
  4753. July 16th,
  4754.  
  4755. We can't dispose of all the bodies and the quality of the liquid medicine
  4756. is not good enough, either...
  4757.  
  4758. July 29th.
  4759.  
  4760. Though the function of the system decreases, the number of the bodies we have to
  4761. dispose doesn't. The infection level has increased and the antibodies we are
  4762. using is no match for the new mutation of the virus. Some of the workers have
  4763. been infected by the disease. I have continued to work, but I always keep a gun
  4764. with me. I must remember to save one bullet for me. I want to weep. I don't
  4765. want to die here. I swear that I'll lose my mind if I imagine how painful the
  4766. death will be...
  4767.  
  4768.  
  4769. *******************
  4770. Security Manual
  4771. *******************
  4772. Found : Dead factory
  4773.  
  4774.  
  4775. "Security of the Plant"
  4776.  
  4777. Since this plan is a facility under the disguise of a deserted factory,
  4778. civilians will sometimes enter. If this should occur, do not hesitate to
  4779. shoot them. If they choos to surrender, arrest and then transfer them to
  4780. the laboratory as a guinea pigs. You will be rewarded.
  4781.  
  4782. "Maintain of the Device"
  4783.  
  4784. This entire plant is controlled by an epidemic prevention system. When
  4785. contamination is detected in the treatment room or decomposed specimen pool,
  4786. the plant will automatically be locked down for isolation. In that case, you
  4787. must follow the manual to unlock it. If the contamination is over the limit,
  4788. the whole system will automatically lockdown. Then, you must remain in
  4789. the plant and wait for subsequent orders. Those who leave the facility without
  4790. permission will suffer extreme consequences.
  4791.  
  4792.  
  4793. **********************
  4794. Incinerator Manual
  4795. **********************
  4796. Found : Dead factory
  4797.  
  4798.  
  4799. The incinerator plant is one of the facilities that burns the disposable items
  4800. which are sent from the laboratory. The incinerator burns the waste materials
  4801. that cannot be decomposed at the treatment room. It also supplies electricity
  4802. to the facility by a thermal power electricity generator. Part of the
  4803. electricity is stored in the big battery installed in the facility's underground
  4804. area. The electricity is used as an auxiliary power source. The auxiliary
  4805. power circuit will be activated once the three "auxiliary circuit units" are
  4806. properly placed in their sockets. In case the circuits are not connected
  4807. automatically, a person can connect them manually to activate the system.
  4808.  
  4809.  
  4810. *************************
  4811. Classified Photo File
  4812. *************************
  4813. Found : pathway to final room
  4814.  
  4815.  
  4816. In my opinion, I feel that it's too early to use this, "Paracelsus' Sword"
  4817. in actual fighting. However, in order to acquire the G-Virus that Umbrella
  4818. has developed, it will be a great help to us.
  4819.  
  4820. The power of the "Rail Cannon" is satisfactory, but please note that it is
  4821. still having a few remaining problem.
  4822.  
  4823. Technology Division Colonel,
  4824.  
  4825. Franklin Hart
  4826.  
  4827.  
  4828. *****************
  4829. Jill's Diary
  4830. *****************
  4831. Found : Inventory
  4832.  
  4833.  
  4834. August 7th,
  4835.  
  4836. Two weeks have passed since that day. My wounds have been healed, but I
  4837. just can't forget it. For most people, it's history now. But for me,
  4838. whenever I close my eyes, it all comes back clearly. Zombies eating peoples
  4839. flesh and the screams of my teammates dying. No, the wounds in my heart are
  4840. not healed yet...
  4841.  
  4842. August 13th.
  4843.  
  4844. Chris has been causing a lot of trouble recently. What's with him? He
  4845. seldom talks to the other police members and is constantly irritated. The
  4846. other day, he punched Elran of the Boy's Crime department just for
  4847. accidentally splashing Chris' face with coffee. I immediately stopped
  4848. Chris, but when he saw me he just gave me a wink and walk away. I wonder
  4849. what happened to him...
  4850.  
  4851. August 15th,
  4852.  
  4853. Midnight. Chris, who has been on a leave of absence for a "vacation," called me
  4854. so I visited his apartment. As soon as I walked into his room, he showed me a
  4855. couple of pieces of paper. They were part of a virus research report entitled
  4856. as simply as "G". Then Chris told me that "The nightmare still continues." He
  4857. went on to say that "It's not over yet." Ever since that day, he has been
  4858. fighting all by himself without rest, without even telling me.
  4859.  
  4860. August 24th,
  4861.  
  4862. Chris left the town today to go to Europe. Barry told me that he would send
  4863. his family to Canade and then he would follow Chris. I decided to remain in
  4864. Raccoon City for a while because I know that the research facility in this
  4865. city will be very important to this entire case. In a month or so, I'll be
  4866. joining with then somewhere in Europe. That's when my real battle begins...
  4867.  
  4868.  
  4869. ===============================================
  4870. ===============================================
  4871.  
  4872.  
  4873. (`'·.¸ ¸.·'´)¸.·'´)
  4874.  
  4875. 13. MISC
  4876. INFORMATION
  4877.  
  4878. ·.¸)`'·.¸)`'·.¸)
  4879. (re3nem13)
  4880.  
  4881. This is the place if your looking for some information, rather useful information
  4882. i might add so read on what this topic has to offer.
  4883.  
  4884.  
  4885.  
  4886. EPILOGUES :
  4887.  
  4888. Epilogues are the brief pictured paragraphs which you get if
  4889. you finish a game in hard mode, they explain about the main characters from
  4890. the Resident evil series, here are the epilogues as follows.
  4891.  
  4892. **********************
  4893. Jill Valentine
  4894. **********************
  4895. After escaping the city, Jill set out to join Chris Redfield. However, all she
  4896. found was an empty hideout of Chris's. On the floor was Chris's knife. Jill
  4897. left without hesitation because she firmly believes that Chris is still alive.
  4898. She will search for him until she finds him. Then they can go and put an end to
  4899. Umbrella...
  4900.  
  4901.  
  4902. **********************
  4903. Chris Redfield
  4904. **********************
  4905. Please forgive me Claire." Chris Redfield has just finished this letter with
  4906. his signature phrase. As he removes his sunglasses, a lady walks by him with
  4907. light steps. "She looks about the same age as Claire," he thinks. A short time
  4908. later, Chris discovered that his sister was looking for him, but was caught...
  4909.  
  4910.  
  4911. **********************
  4912. Barry Burton
  4913. **********************
  4914. Barry Burton looks at his young daughters and says, "I'm sorry but my comrades
  4915. are waiting for me." He knows that he must repay his teammates for forgiving
  4916. his betrayal. Even if that means leaving his family for now. His wife tries to
  4917. hide her fear so she smiles and says, "Don't worry. We'll be OK..."
  4918.  
  4919.  
  4920. **********************
  4921. Leon Scott Kennedy
  4922. **********************
  4923. Leon Scott Kennedy is confronted with a man who claims to be a US government
  4924. agent. Leon says, "Leave Sherry alone. She is innocent." "She knows too
  4925. much," the man replies. He looks at Leon and says, "But you have value. This
  4926. is a good deal. Make your choice." Without regret or hesitation, Leon closes
  4927. his eyes and then sharply responds...
  4928.  
  4929.  
  4930. **********************
  4931. Claire Redfield
  4932. **********************
  4933. "Leave us alone." Claire Redfield couldn't believe Leon's words. Leon
  4934. continued, "You're looking for your brother, right? Just go!" Claire knew
  4935. that Leon and Sherry needed immediate medical attention, but she could not
  4936. waste anymore time. "I... I'll be back. I promise!" She said as she
  4937. dissapeared into the wilderness alone...
  4938.  
  4939.  
  4940. **********************
  4941. Sherry Birkin
  4942. **********************
  4943. "Do you have any relatives?" When the army officer asked her, Sherry Birkin
  4944. did not respond for she has no immediate relatives. Her father and mother died
  4945. because of the G-virus. And so, this little girl holds herself with her
  4946. arms and bites her lip tight. She thinks, "I'm sure she will come back. She
  4947. won't forget about me..."
  4948.  
  4949.  
  4950. **********************
  4951. Ada Wong
  4952. **********************
  4953. A woman looks at herself in the mirror. She used be called Ada Wong. But this
  4954. morning she will say good-bye to the name. "I'm not Ada Wong anymore." She feels
  4955. her ab and thinks, "This is Ada's scar, not mine." And as she says good-bye to
  4956. Ada Wong, she can't stop her tears. However, there isn't much time left before
  4957. her next mission...
  4958.  
  4959.  
  4960. **********************
  4961. Hunk
  4962. **********************
  4963. "Once again, only you survived, Mr. Death," the chopper pilot speaks with a
  4964. cold bitterness. "Always, only you survive, Mr. Death," the pilot continues.
  4965. But Hunk does not respond to the pilot. He doesn't care. "The Death cannot
  4966. die..." the survivor thinks to himself with a warm smile...
  4967.  
  4968.  
  4969.  
  4970.  
  4971.  
  4972. # Getting the damn A rank #
  4973.  
  4974.  
  4975.  
  4976. As we all know that in any given Resi game to unlock all the secrets the player
  4977. must get the highest rank in the game, in this case the A rank. Here are some
  4978. pointers which will help you in getting the A rank... follow them wisely.
  4979.  
  4980.  
  4981. ** Start the game in hard mode, no ranks for easy games
  4982. ** NEVER EVER use a first aid spray
  4983. ** Dont save your game more then 2 times, or else its no more A.
  4984. ** Keep it quick, make sure your time is less then 1:30
  4985. ** Dont shoot unless required
  4986. ** Learn the meaning of the word dodge
  4987. ** Never fight nemesis until its required
  4988. ** Make sure that you take the right live decisions
  4989. ** Make only the strong ammo via the reloading tool
  4990. ** Green herbs only, but keep them to a limit too
  4991. ** Skip every scene in the game, we dont have time to listen to anything
  4992. ** Follow the given boss stratergies
  4993. ** Run from hunters if possible
  4994.  
  4995. Now in this games case if you successfully manage to get the A rank
  4996. in hard mode then you'll unlock the following things..
  4997.  
  4998. * operation mad jackal
  4999. * five costumes for jill
  5000. * the botique key
  5001. * the next game save.
  5002.  
  5003.  
  5004.  
  5005.  
  5006. # Herb Mixing Chart #
  5007.  
  5008. Here are the herb mixing charts and the basic explination of the
  5009. result you'll get.
  5010.  
  5011.  
  5012. 1 green + 1 green = 2 greener
  5013. This will restore medium health at once
  5014.  
  5015. 1 green + 1 green + 1 green = 3 greener
  5016. This combo will restore full heath without question
  5017.  
  5018. 1 green + 1 red = full healer
  5019. This combo will restore full health without question
  5020.  
  5021. 1 green + 1 red + 1 blue = Super healer
  5022. This combo will not only restore your health but also
  5023. poison cured and makes you temporarily invulnerable.
  5024.  
  5025. 1 green + 1 blue = Small poison curer
  5026. This combo will restore small amount of health aswell as the poison.
  5027.  
  5028. 1 green + 1 green + 1 blue = meduim poison curer
  5029. This combo will restore half of your health and poison cured aswell.
  5030.  
  5031. 1 green
  5032. quarter of your health is restored
  5033.  
  5034. 1 blue
  5035. poison is restored
  5036.  
  5037. 1 red
  5038. unable to act itself, this boosts the other herbs powers
  5039.  
  5040. first aid spray
  5041. instant full health but no cure for poison
  5042.  
  5043.  
  5044.  
  5045.  
  5046.  
  5047. # Gun powder chart #
  5048.  
  5049. Ok here is a small table which tells us how the gunpowders
  5050. make ammo. This is a completely new and a good feature to the
  5051. Resi games, the addition of gun powder, but keep in mind that
  5052. without the reloading tool you wont be able to do anything with
  5053. the powders. Here's the chart. Combine the respective powders
  5054. with the reloading tool to get the written ammo.
  5055.  
  5056.  
  5057. Gun powder A = 25 handgun bullets
  5058.  
  5059. Gun powder B = 7 shotgun shells
  5060.  
  5061. Gun powder C = 10 grenade rounds
  5062.  
  5063. Gun powder A+A = 35 handgun bullets
  5064.  
  5065. Gun powder A+A+A = 55 handgun bullets
  5066.  
  5067. Gun powder B+B = 18 shotgun shells
  5068.  
  5069. Gun powder B+B+B = 30 shotgun shells
  5070.  
  5071. Gun powder C+C = 10 acid grenade rounds
  5072.  
  5073. Gun powder C+C+C = 24 magnum bullets
  5074.  
  5075. Gun powder A+C = 10 flame grenade rounds
  5076.  
  5077. Gun powder B+C = 10 acid grenade rounds
  5078.  
  5079. Gun powder A+A+B = 20 shotgun shells
  5080.  
  5081. Gun powder B+B+A = 60 handgun bullets
  5082.  
  5083. Gun powder A x8 = Enhanced handgun ammo
  5084.  
  5085. Gun powder B x8 = Enhanced shotgun shells
  5086.  
  5087.  
  5088.  
  5089.  
  5090.  
  5091. # Mercenaries Rewards chart #
  5092.  
  5093. Well here is one more small list, this contains the items which
  5094. you can buy in the mercenaries game, keep in mind that the things
  5095. you buy there can only be used in the main game.
  5096.  
  5097. Assault Rifle with inf ammo = 2000 $
  5098.  
  5099. Gattling Gun with inf ammo = 3000 $
  5100.  
  5101. Rocket launcher inf ammo = 4000 $
  5102.  
  5103. Infite ammo for all the = 9999 $
  5104. guns in the main game
  5105.  
  5106. ==================================================
  5107. ==================================================
  5108.  
  5109.  
  5110.  
  5111. (`'·.¸ ¸.·'´)¸.·'´)
  5112.  
  5113. 14. MAPS
  5114.  
  5115. ·.¸)`'·.¸)`'·.¸)
  5116. (re3nem14)
  5117.  
  5118.  
  5119.  
  5120. Legend
  5121.  
  5122. D= doors
  5123.  
  5124.  
  5125.  
  5126.  
  5127.  
  5128. UPTOWN
  5129.  
  5130. _
  5131. | | | | | |
  5132. | | | | | |
  5133. | | | _d____________| |
  5134. | | | | | |
  5135. | | | | | |
  5136. ___________| |____ ____| |______________| |
  5137. \_________ddd_________/ |
  5138. |
  5139. ___________ ____ __________d_____________ |
  5140. | | \_________________ / | | | |
  5141. __| | _ | | | | | |
  5142. ___| | | | | | | | | | |
  5143. | | |________________|d|___| | | | | |
  5144. | | d________d___ ___d_ | ___| | | |
  5145. | | | | / | | | _d | | |
  5146. |_ | | | / | | | | | | | |
  5147. |_ | | | / | |______| | | | | |
  5148. ________|dd| |____________| |_______| ________| |_| | | __
  5149. ______________________ ______ __ | _______________| |___| |__
  5150. |d| |d| | | | _____________ _________
  5151. | | | | \ \ | | | |
  5152. | | | | \ \ | | | |
  5153. | |______| | \ \ | | / |
  5154. | d__ _ \ \ \ | | / |
  5155. | | | | \ \ / \ | | / |
  5156. | |/\ | _| \ \ / \____| |__________/ /| |
  5157. ______________________| | \|| \d\/ /\ / | |
  5158. _______________________ \ // \ / \___ ___d_________/ | |
  5159. \ d/ d\ / / | | | | |
  5160. \ \ \ / d\ | | | | |
  5161. \ \ \/ /\ \ | | | | |
  5162. \ \/d/ \ \ \ | | | | |
  5163. \ /\d\ \ \/\ | |___________d| | |
  5164. \ / \ \ \ / | d____________| | |
  5165. \ / \ \/ \__| | | |
  5166. / / \d /\___ d| | |
  5167. / / \/ | | | |
  5168.  
  5169.  
  5170.  
  5171.  
  5172.  
  5173.  
  5174.  
  5175.  
  5176.  
  5177.  
  5178. _____________ _______
  5179. | __ __ | | |
  5180. | | |dd| | |_| ____d|
  5181. | | | | | |______________
  5182. | | |___d | | |
  5183. | |_ _| | | | |
  5184. | | | d | | |
  5185. | | |_d __|_|_____| |
  5186. |___| | d |
  5187. |_____| | |
  5188. | | |
  5189. | ________| |
  5190. | | _| |
  5191. | | | |
  5192. |____| | |
  5193. |_ |_
  5194. | |
  5195. |_____ddd________|
  5196. POLICE STATION | |
  5197. 1F __| |_____
  5198. | |
  5199. | |
  5200. | |
  5201. |__________________|
  5202.  
  5203.  
  5204.  
  5205.  
  5206.  
  5207.  
  5208.  
  5209.  
  5210. _____
  5211. | |
  5212. | |
  5213. ______________| |
  5214. | _______________|
  5215. _| |
  5216. | d____|_
  5217. | | |
  5218. | | |
  5219. | | | POLICE STATION
  5220. | d | 2F
  5221. | | |
  5222. | | |
  5223. | |______|
  5224. |________|
  5225.  
  5226.  
  5227.  
  5228.  
  5229. DOWNTOWN
  5230.  
  5231.  
  5232.  
  5233. | | | | | | | ||
  5234. | | | | | | | ||
  5235. | | | |______| | | ||
  5236. | | | | | | ||
  5237. ___| | | | | | ||
  5238. ___ d_______| |
  5239. | ______ | ________________________ ________________________ |
  5240. | ______ | | | | | | _ | | | | | |
  5241. | ________| | | |_ __ | | | | | d | | | |
  5242. | | __| | | |___|_ ___/ |______|d|___| | |___| d |
  5243. | | / _d |___ | ____________d _d___________ | | |
  5244. | | / / | __ \ / / d | ||_________| |
  5245. | | | | | | \ \ / / | | || | |
  5246. | |___| | | | \ \/d/ | | || | _|
  5247. | d_____| | | \ \________________| |_____________||_________| |
  5248. | | | | \__________________ _________ ____________ |
  5249. | | | | | | | | | | | |
  5250. | | | | | | | | | | __| |
  5251. | | | | | | | |____| | / _ |
  5252. | | | | | | | d____ |__| || |
  5253. | | | | | | | | |______|| |
  5254. ___| |________| |________________________| |_________| |____________| |__
  5255.  
  5256. ______ ___________________________________ ______ _________d___d____
  5257. || | | | | S | | _|__d_| |
  5258. || | | | d___| | | | | |
  5259. || | | | | | |___| |d|_
  5260. || | | |_ | | | | ____|
  5261. || | | | | | |___|_|
  5262.  
  5263.  
  5264.  
  5265.  
  5266.  
  5267.  
  5268.  
  5269.  
  5270.  
  5271. CLOCK TOWER
  5272. 1 F
  5273. ______________
  5274. | |__
  5275. d | |
  5276. | d |
  5277. | | |
  5278. |______________| |
  5279. _______________ | |
  5280. / \ | |____
  5281. / \|____ |
  5282. | | | |
  5283. _____________| | | |
  5284. | | |____|d_|_
  5285. | d | |
  5286. | d d |
  5287. | | | |
  5288. |_______ ___| | |
  5289. | | | | _______|
  5290. __|d|___|___________________| |
  5291. | | | |
  5292. | d |d|_______
  5293. | | | |
  5294. | | | |
  5295. | | courtyard | |
  5296. |___d____| |__d______|
  5297. | || | |
  5298. |Chapel || | |
  5299. | || | |
  5300. | S || | |
  5301. |_______||_______________ |
  5302. \ \
  5303.  
  5304.  
  5305.  
  5306.  
  5307.  
  5308.  
  5309.  
  5310.  
  5311. HOSPITAL
  5312. 1 F
  5313.  
  5314.  
  5315. | ____________________
  5316. | | d | |
  5317. | | d__|__________ |
  5318. | | | | |
  5319. | | | | |
  5320. | | | S | |
  5321. | | | | |
  5322. | |_________________d | |
  5323. | | |__________d__|_ |
  5324. | | | |
  5325. | | |_ |
  5326. | |______| | |_|
  5327. | | d
  5328. | | d _
  5329. | |_______ ____|_| |
  5330. | |___| |
  5331. | |
  5332. | \
  5333. \ \
  5334. \ \
  5335. \ \
  5336. \ \
  5337.  
  5338.  
  5339.  
  5340.  
  5341.  
  5342.  
  5343.  
  5344. HOSPITAL
  5345. 4 F
  5346. ________________________________________
  5347. | _____ |
  5348. | | d | |
  5349. | | d__| |
  5350. |_________________| | |
  5351. | | |______________ |
  5352. | | | |
  5353. | | __d________d___| |
  5354. | | | | | |
  5355. | | | | | |
  5356. | | | 401 | 402 | |
  5357. | | | | | _ |
  5358. | | |_______|_______|| |_|
  5359. |_________________d_| |
  5360. | | _
  5361. | |_| |
  5362. | |
  5363. | |
  5364. | \
  5365. \ \
  5366. \ \
  5367. \ \
  5368. \ \
  5369. \ \
  5370. \ /
  5371.  
  5372.  
  5373.  
  5374.  
  5375.  
  5376.  
  5377.  
  5378. HOSPITAL
  5379. B 1
  5380.  
  5381. ________________________________________
  5382. | | |__ __________ |
  5383. | | d | | | |
  5384. | | d__|_| | |
  5385. | | | | |
  5386. | | | | |
  5387. | | | | |
  5388. | __| | | |
  5389. | | | | |
  5390. | | __|______d________| |
  5391. | | | | |
  5392. | | | | _ |
  5393. | | | | | |_|
  5394. | | | | |
  5395. | |__d__________| | _
  5396. | |_| |
  5397. | |
  5398. | |
  5399. | \
  5400. \ \
  5401. \ \
  5402. \ \
  5403.  
  5404.  
  5405.  
  5406.  
  5407.  
  5408.  
  5409. PARK
  5410.  
  5411.  
  5412.  
  5413. | | _|_______
  5414. | | # d |
  5415. | |___# |__|
  5416. | |d____|
  5417. | __________ ___
  5418. | | | ___ ___ __ | |
  5419. | | | | |_______| |__| |______| d
  5420. | | | | ________ d__ ______ |
  5421. | | | ____| | |___| |__| |__/
  5422. | |__________| |d _____|
  5423. ____________ |_____________ | |
  5424. | | | | | | |
  5425. | | | | |______| |
  5426. | | | d ________|
  5427. | | | | |
  5428. | | |_____| |
  5429. | _ | | | |
  5430. | | || | | |
  5431. | | d | | |
  5432. | |_|| | |___d___|
  5433. | | | ___| |
  5434. | | \ | | |
  5435. \ \ \___|d__| |_______
  5436. \ \
  5437. \ \___ ________
  5438. \ / | |
  5439. \ / | |
  5440. \ / | d
  5441. \ / | |
  5442. \ /
  5443. \ /
  5444. \/
  5445.  
  5446.  
  5447.  
  5448. _d_______
  5449. | |
  5450. DEAD FACTORY | |
  5451. 1 F | |
  5452. | |
  5453. | |
  5454. | ______|
  5455. | | |
  5456. ____|__|dd|___
  5457. | |
  5458. | _______|
  5459. | |
  5460. | |
  5461. |__d |
  5462. _________| |__| __________
  5463. | | | |
  5464. |___ ________|___| |
  5465. | | d___ |
  5466. | | | |__________|
  5467. | | |
  5468. |_d________|
  5469.  
  5470.  
  5471.  
  5472. _d_______
  5473. | |
  5474. DEAD FACTORY ________| |
  5475. 2 F | d |
  5476. | | |
  5477. | | |
  5478. | | |
  5479. |______d_| ______|___________
  5480. | | | || d |___
  5481. | d____|__| || | |
  5482. ___| | |____________ |
  5483. | _______| ____|d|____
  5484. ____ d| | | |
  5485. | | | | |
  5486. | | | | |
  5487. | |________| | |
  5488. | | | |
  5489. | | | |
  5490. | | | |
  5491. __| |__ | |
  5492. | d | |___________|
  5493. | |
  5494. | ___ |
  5495. | | | |
  5496. | |_#_| |
  5497. | |
  5498. |_______|
  5499.  
  5500.  
  5501.  
  5502. =======================================================
  5503. =======================================================
  5504.  
  5505.  
  5506.  
  5507.  
  5508. (`'·.¸ ¸.·'´)¸.·'´)
  5509.  
  5510. 15. TIPS
  5511. AND
  5512. CHEATS
  5513.  
  5514.  
  5515. ·.¸)`'·.¸)`'·.¸)
  5516. (re3nem15)
  5517.  
  5518. # # # # # # #
  5519.  
  5520. # GAME TIPS #
  5521.  
  5522.  
  5523.  
  5524. * If you want to make enhanced ammo for your handgun or shotgun then do
  5525. this, start a game is hard mode and make sure that you have enough of
  5526. the type of powder you need, atleast 8, use the reloading tool one at
  5527. a time and when you use it the 8th time the game will ask you if you
  5528. want to make enhanced ammo, the difference is taht this ammo will make
  5529. your weapon enhanced too, and its alot more powerful then the normal
  5530. ammo, and the handgun bullets will be able to make headshots, its
  5531. fun to try this.
  5532.  
  5533. * This is an abvious tip, but to save shotgun ammo wait till any zombies
  5534. are close to you and then fire headshots, sometimes you can get headshots
  5535. off more then 1 zombies if they are all close togather.
  5536.  
  5537. * Drain deimos cant see and they can only hear jill, so this is a tip if
  5538. you dont want to fight them, instead ot keeping the run button pressed
  5539. tap it quickly again and again and jill will seem to glide on the ground
  5540. her other foot wont touch the floor hence no sound will be made, making
  5541. it easier to sneak past unaware monsters.
  5542.  
  5543. * This is a kinda tip to help you fight the nemesis in his first form,
  5544. ya see the trick is that nemesis is right handed, so i think you can figure
  5545. out what i mean, take out your handgun, yes handgun, now fire 2 shots at
  5546. nemesis, he should be running by now, quickly turn to his right and run 2
  5547. steps, he'll miss you with his left hand, fire 2 more shots and when he
  5548. turns to face you run 2 steps to his right again, keep on doing this and
  5549. eventually nemesis will fall.
  5550.  
  5551. * This is a real neat trick if the nemesis is with his rocket launcher,
  5552. make sure taht you have a fast firing weapon with you then get some
  5553. distance between you and nemesis, and when you hear him reload a rocket
  5554. aim at him and start firing, you'll hear your bullets bouncing off the
  5555. rocket, if this happens then keep on firing and the nemesis's rocket will
  5556. backfire, causing him to go down for a while.
  5557.  
  5558. * Another one for nemesis with his rocket launcher, when he has a rocket launcher
  5559. in his hand get some distance between you 2 and when he fires a rocket press
  5560. the dodge button to dodge it, dodge atleast 7 rockets and when he tries to
  5561. reload the 8th time his rocket wont reload and the launcher turns red and
  5562. explodes in his face, sometimes i have seen a different thing that nemesis
  5563. breaks his launcher with his hands and throws it down.
  5564.  
  5565. * This is a clever trick whilst fighting the nemesis for the final time with
  5566. the rail cannon, when you hear the computer OS counting down till the charger
  5567. is ready to fire quickly enter your inventory menu, the countdown will keep
  5568. on going, now when he's almost done quickly exit and the rail cannon will fire
  5569. as if you were playing the game all this time, this can be really helpfull in
  5570. times, make sure nemesis is in front of it and enter your menu then wait till
  5571. its almost done and exit, and waaamooo, the fire is in nemesis's face.
  5572.  
  5573. * This is a cool trick, make sure that you have bough the unlimited ammo thingy
  5574. in the mercenaries mini game, worth 9999$, now play the game in hard mode and
  5575. when you get the mine launcher it will now be the mine launcher E, it will fire
  5576. off homing mines which will have a light on them. Really cool.
  5577.  
  5578. * IF your playing with the pistol press the dodge button and somtimes jill will
  5579. do a roll dodge, when she's in the roll quickly press the action button and jill
  5580. will stay on her knees and fire off with the handgun, this makes the fire speed
  5581. really fast.
  5582.  
  5583. * If you want to get jill's STARS id card, just go to the room in the RPD where
  5584. you used the lighter to burn a hole in the painting in Re2. Usually what we
  5585. would do is get brad's card from his body, but looking at jill's card is
  5586. cool for a change.
  5587.  
  5588. * If you want to see a scene of mikhail killing some zombies with either a
  5589. grenade or a drum then head back to the trolley before you have collected
  5590. all the items, if you let the barrel stay before then you'll see a scene
  5591. in which mikhail rolls the barrel down and shoots it to get some zombies
  5592. If the barrel wasnt there then mikhail will throw a grenade at them.
  5593.  
  5594. * Here's a good tip to follow, make sure that you have the right distance
  5595. for the right kind of enemy, whenever dealing with hunters make sure that
  5596. you are at a good distance cause they can jump directly at your head,
  5597. zombies should be killed closely if your with the shotgun, otherwise
  5598. with any other gun keep far, same goes for the drain deimos and brain
  5599. suckers
  5600.  
  5601.  
  5602.  
  5603. # # # # # # # # # #
  5604.  
  5605. # IN GAME SECRETS #
  5606.  
  5607.  
  5608.  
  5609.  
  5610.  
  5611. Operation Mad jackal
  5612.  
  5613. Complete the game once in hard mode with any rank but the F rank and when
  5614. you finish it you will be asked to save your game, load it and you'll
  5615. start the mercenaries mini game, this is much like the Ex battle of
  5616. RE2. This is more challenging though and it is the only minigame in the
  5617. RE series which is usefull for the main game.
  5618.  
  5619.  
  5620.  
  5621. Special Costumes
  5622.  
  5623. Finish the game in any mode and you'll get the botique key, use this key
  5624. on the botique door which is besides the front entrance of the bar jack
  5625. and you shall enter it, if you finished it in easy mode then only 2
  5626. costumes will be available right now, but if you finish the game in
  5627. hard mode with an A rank then all the costumes will be opened for
  5628. you , the costumes are as follows..
  5629.  
  5630. * Jill's dress from RE1
  5631. * Regina's dress from Dino crisis ( complete with the red hair)
  5632. * Police miniskirt dress
  5633. * Disco dress
  5634. * Biker dress
  5635.  
  5636. if you are playing the PC or the Dreamcast version then these will already
  5637. be unlocked and you'll have 7 instead of 5 costumes.
  5638.  
  5639.  
  5640. Epilogues
  5641.  
  5642. Complete the game in hard mode to view the epilogue of the character
  5643. after their respective game, finish the game 8 times in hard mode to get
  5644. all epilogues, the epilogues are of the following characters
  5645.  
  5646. Jill, Chris, Barry, Leon, Claire, Sherry, Ada, Hunk
  5647.  
  5648.  
  5649. Jill's Diary
  5650.  
  5651. To get jill's diary which reveals alot about what happened to her after
  5652. the events of RE1 play a game in any mode and make sure that you are
  5653. getting all the files in the right order, when you get the final file
  5654. check your inventory and the file menu and you'll see that the first
  5655. file would have turned automatically into the diary of jill valentine.
  5656.  
  5657.  
  5658. # # # # # # # #
  5659.  
  5660. # CHEAT CODES #
  5661.  
  5662.  
  5663.  
  5664.  
  5665. *******************
  5666. PSX GAMESHARK CODES
  5667. *******************
  5668.  
  5669.  
  5670.  
  5671. Enable , must be on
  5672. D018418C 023A
  5673. 8018418E 1000
  5674.  
  5675. Enable , must be on
  5676. D0184104 000A
  5677. 80184106 1000
  5678.  
  5679. 1 Infinite Health
  5680. 800CCC90 00C8
  5681.  
  5682. 2 Condition Fine
  5683. 300CCC97 0004
  5684.  
  5685. 3 Have 10 Slots
  5686. 800D225E 000A
  5687.  
  5688. 4 Have All Maps
  5689. 300D2127 00FE
  5690. 300D212B 00FE
  5691.  
  5692. 5 Have All Files
  5693. 800D212C FFFF
  5694. 800D212E FFFF
  5695.  
  5696. 6 Hyper Mode
  5697. 800D454C 0002
  5698.  
  5699. 7 Secret Mode
  5700. 800D1F32 FFE0
  5701.  
  5702. 8 Access Item Box Anytime
  5703. D00CC830 0084
  5704. 800D1F2C 0200
  5705. D00CC830 0084
  5706. 800E01C4 0002
  5707.  
  5708. 9 Total Time
  5709. 800D1F28 0000
  5710. 800D1F2A 0000
  5711.  
  5712. 10 Quick Ending (Press L1+L2+R1+R2)
  5713. D00CC830 000F
  5714. 800CC858 C000
  5715. D00CC830 000F
  5716. 800CC85A 0001
  5717.  
  5718. 11 Rapid Fire (Press R1+R2+X)
  5719. D00CC830 004A
  5720. 800CCC8C 1E02
  5721.  
  5722. 12 Save Anywhere (Press L1+Triangle)
  5723. D00CC830 0014
  5724. 800D1D18 13CC
  5725. D00CC830 0014
  5726. 800D1D1A 8005
  5727.  
  5728. 13 Have All Pics In Epilogue
  5729. 800D1F3E 0008
  5730.  
  5731. 14 Infinite Item Usage (All Slots)
  5732. 8006D0CA 2400
  5733.  
  5734. 15 Character Modifier
  5735. 800D1F86 00??
  5736.  
  5737. 16 Makes Game Think You Never Saved
  5738. 800D1F40 0000
  5739.  
  5740. 17 One-Hit Death
  5741. D0044E18 0006
  5742. 80044E18 0001
  5743.  
  5744. 18 Weapon Ammunitions Modifier
  5745. 800CCC0A 00??
  5746.  
  5747. 19 Almost All Doors Open (GS 2.2 Or Higher Needed!)
  5748. 50000502 0000
  5749. 800D20CC FFFF
  5750.  
  5751. 20 One Hit Death For Weapon Modifier Code [Note 2]
  5752. D00CCC0A 00??
  5753. 80044E18 0001
  5754. D10CCC0A 00??
  5755. 80044E18 0006
  5756.  
  5757. 21 Enhanced/Extra Ammo [Note 3]
  5758. 800D2260 01F4
  5759. 800D2262 01F4
  5760. 800D2266 01F4
  5761. 800D2268 01F4
  5762. 800D226A 01F4
  5763. 800D226C 01F4
  5764.  
  5765. 22 Walk Thru Walls [Note 4]
  5766. 800339FE 1000
  5767. 8004B2A2 1000
  5768.  
  5769. 23 Walk Thru Enemies
  5770. 80033982 2400
  5771.  
  5772. 24 More Blood
  5773. 800BD8DE FFFF
  5774.  
  5775. 25 Character Modifier
  5776. 800D1F86 00??
  5777.  
  5778. 26 Unlimited Time
  5779. 800C79BA 0000
  5780.  
  5781. 27 Have More Item
  5782. D00667D8 0003
  5783. 800667DA 2400
  5784.  
  5785. 28 Start Exits Game Config Menu Instead Of Select
  5786. D01C2810 0100
  5787. 801C2810 0800
  5788.  
  5789. 29 NTSC2PAL Patch
  5790. 8008DBCC 0001
  5791. 8008DBCE 2402
  5792. 8008BAA4 0030
  5793.  
  5794. 30 Skip All FMVs
  5795. 80083456 3C00
  5796.  
  5797. 31 No Ink Ribbons Required For Saving
  5798. 80051406 2400
  5799.  
  5800. 32 Infinite Ink Ribbons
  5801. 8006CD32 3C00
  5802.  
  5803. 33 Ink Ribbons Increase
  5804. 3006CD2C 0021
  5805.  
  5806. 34 Press L1+Select To Instantly Reset
  5807. D00CC7EA FBFE
  5808. 80024292 2400
  5809. D10CC7EA FBFE
  5810. 80024292 1440
  5811.  
  5812. 35 Walk Thru Walls (Alternate) [Note 5]
  5813. D00CC7EA FBEF
  5814. 800339BE 2400
  5815. D00CC7EA FBBF
  5816. 800339BE 0C01
  5817.  
  5818. 36 Walk Thru Enemies (Alternate) [Note 6]
  5819. D00CC7EA FB7F
  5820. 80033982 2400
  5821. D00CC7EA FBDF
  5822. 80033982 0C00
  5823.  
  5824. 37 Walk Thru Walls & Enemies [Note 7]
  5825. D00CC7EA FFED
  5826. 80033792 3400
  5827. D00CC7EA FFBD
  5828. 80033792 1480
  5829.  
  5830. 38 Freeze Enemies [Note 8]
  5831. D00CC7EA FFED
  5832. 80023EAA 2400
  5833. D00CC7EA FFBD
  5834. 80023EAA 0040
  5835. 39 Almost All Enemies Dont Attack [Note 9] D00CC830 0084
  5836. 800CCCF0 8000
  5837. D00CC830 0088
  5838. 800CCCF0 0000
  5839.  
  5840. GameSpeed Modifier Codes
  5841.  
  5842. 40 P1 Press L1 For Hyper Mode
  5843. D00CC7EA FBFF
  5844. 300101BC 0002
  5845. D00CC7EA FBFF
  5846. 800809AE 1040
  5847.  
  5848. 41 P1 Press R1 For More Hyper Mode
  5849. D00CC7EA F7FF
  5850. 800809AE 2400
  5851.  
  5852. 42 P1 Press R2 For Normal Mode
  5853. D00CC7EA FDFF
  5854. 300101BC 0001
  5855. D00CC7EA FDFF
  5856. 800809AE 1040
  5857.  
  5858.  
  5859.  
  5860. *************************
  5861. DREAMCAST GAMESHARK CODES
  5862. *************************
  5863.  
  5864. Items Set 4 Replace the xx in any of the above Modifier codes to place
  5865. the specific item in that inventory slot. Ex: 60CB0F2B000000xx Replace the
  5866. xx with 05 to have a Magnum in that slot, which happens to be the first slot
  5867. in the items box.
  5868.  
  5869. Gunpowder A 61
  5870. Gunpowder B 62
  5871. Gunpowder C 63
  5872. Gunpowder AA 64
  5873. Gunpowder BB 65
  5874. Gunpowder AC 66
  5875. Gunpowder BC 67
  5876. Gunpowder CC 68
  5877. Gunpowder AAA 69
  5878. Gunpowder AAB 6a
  5879. Gunpowder BBA 6b
  5880. Gunpowder BBB 6c
  5881. Gunpowder CCC 6d
  5882. Inf. Bullets 6e
  5883. Water Sample 6f
  5884. System Disk 70
  5885. Dummy Key 71
  5886. Lockpick 72
  5887. Warehouse Key 73
  5888. Sickroom Key 74
  5889. Emblem Key 75
  5890. Clock T. Key 77
  5891. Clock T. Key 78
  5892. Chronos Key 79
  5893. Park Key 7b
  5894. Park Key 7c
  5895. Park Key 7d
  5896. Facility Key 7e
  5897. Facility Key 7f
  5898. Boutique Key 80
  5899. Ink Ribbon 81
  5900. Reloading Tool 82
  5901. Game Inst. A 83
  5902. Game Inst. B 84
  5903.  
  5904. Box Slot 61 50F7133D000000xx
  5905. Box Slot 63 D8D8E7B5000000xx
  5906. box Slot 64 102472FB000000xx
  5907. Box Slot 62 8DD3E96A000000xx
  5908.  
  5909. Have All Files
  5910. 74753769FFFFFFFF
  5911.  
  5912. Have All Maps
  5913. 43967BA2000000FE
  5914. 7469B769000000FE
  5915.  
  5916. Have 10 Slots
  5917. 98F02E9D0000000A
  5918.  
  5919. Inf. Amount Slot 1 C3EF839200000063
  5920. Inf. Amount Slot 2 F2ADF2EC00000063
  5921. Inf. Amount Slot 3 54B3133D00000063
  5922. Inf. Amount Slot 4 9C0C6E9D00000063
  5923. Inf. Amount Slot 5 E2337CFE00000063
  5924. Inf. Amount Slot 6 22A3072F00000063
  5925. Inf. Amount Slot 7 7BF1B76800000063
  5926. Inf. Amount Slot 8 A2D735FB00000063
  5927. Inf. Amount Slot 9 F21DF2EC00000063
  5928. Inf. Amount Slot 10 3DF5402D00000063
  5929.  
  5930. All Weapons In Box
  5931. 60CB0F2B00000001
  5932. A29335FB00000002
  5933. F259F2EC00000003
  5934. 3DB1402D00000004
  5935. 89A3E96A00000005
  5936. 9D486E9D00000006
  5937. E3777CFE00000007
  5938. 23E7072F00000008
  5939. 7AB5B76800000009
  5940. B3865EE70000000a
  5941. 15D472FB0000000b
  5942. 4D2A7BA30000000c
  5943. 9D386E9D0000000d
  5944. C27B83920000000e
  5945. 2357072F0000000f
  5946. 5527133D00000010
  5947. A3E335FB00000011
  5948. E3A77CFE00000012
  5949. 4D9A7BA300000013
  5950. 7A65B76800000014
  5951.  
  5952. Slot 1 Modifier A24335FB000000xx
  5953. Slot 2 Modifier DC68E7B5000000xx
  5954. Slot 3 Modifier 3D61402D000000xx
  5955. Slot 4 Modifier 7BC5B768000000xx
  5956. Slot 5 Modifier C3AB8392000000xx
  5957. Slot 6 Modifier F2E9F2EC000000xx
  5958. Slot 7 Modifier 54F7133D000000xx
  5959. Slot 8 Modifier 89D3E96A000000xx
  5960. slot 9 Modifier DCD8E7B5000000xx
  5961. Slot 10 Modifier 142472FB000000xx
  5962.  
  5963. Box Slot 1 60CB0F2B000000xx
  5964. Box Slot 2 A29335FB000000xx
  5965. Box Slot 3 F259F2EC000000xx
  5966. Box Slot 4 3DB1402D000000xx
  5967. Box Slot 5 89A3E96A000000xx
  5968. Box Slot 6 9D486E9D000000xx
  5969. Box Slot 7 E3777CFE000000xx
  5970. Box Slot 8 23E7072F000000xx
  5971. Box Slot 9 7AB5B768000000xx
  5972. Box Slot 10 B3865EE7000000xx
  5973. Box Slot 11 15D472FB000000xx
  5974. Box Slot 12 4D2A7BA3000000xx
  5975. Box Slot 13 9D386E9D000000xx
  5976. Box Slot 14 C27B8392000000xx
  5977. Box Slot 15 2357072F000000xx
  5978. Box Slot 16 5527133D000000xx
  5979. Box Slot 17 A3E335FB000000xx
  5980. Box Slot 18 E3A77CFE000000xx
  5981. Box Slot 19 4D9A7BA3000000xx
  5982. Box Slot 20 7A65B768000000xx
  5983. Box Slot 21 C20B8392000000xx
  5984. Box Slot 22 E0677CFE000000xx
  5985. Box Slot 23 4E5A7BA3000000xx
  5986. Box Slot 24 79A5B768000000xx
  5987. Box Slot 25 C1CB8392000000xx
  5988. Box Slot 26 16C472FB000000xx
  5989. Box Slot 27 622B0F2B000000xx
  5990. Box Slot 28 9E286E9D000000xx
  5991. Box Slot 29 E0177CFE000000xx
  5992. Box Slot 30 2047072F000000xx
  5993. Box Slot 31 7915B768000000xx
  5994. Box Slot 32 A0F335FB000000xx
  5995. Box Slot 33 F039F2EC000000xx
  5996. box Slot 33 F039F2EC000000xx
  5997. Box Slot 34 4E8A7BA3000000xx
  5998. Box Slot 35 9E986E9D000000xx
  5999. Box Slot 36 C11B8392000000xx
  6000. Box Slot 37 2037072F000000xx
  6001. Box Slot 38 3E51402D000000xx
  6002. Box Slot 39 8A43E96A000000xx
  6003. Box Slot 40 B1E65EE7000000xx
  6004.  
  6005. Items Set 1 Replace the xx in any of the above Modifier codes to place
  6006. the specific item in that inventory slot. Ex: 60CB0F2B000000xx Replace
  6007. the xx with 05 to have a Magnum in that slot, which happens to be the
  6008. first slot in the items box.
  6009.  
  6010. Knife 1
  6011. Merc's Gun 2
  6012. Handgun 3
  6013. Shotgun 4
  6014. Magnum 5
  6015. G. Launcher 6
  6016. G. Launcher 7
  6017. G. Launcher 8
  6018. G. Launcher 9
  6019. R. Launcher a
  6020. Gatling Gun b
  6021. Mine Thrower c
  6022. Eagle 6.0 d
  6023. Assault Rifle e
  6024. Assault Rifle f
  6025. Western Custom 10
  6026. SIGPRO E 11
  6027. SIGPRO E 12
  6028. Benelli M3S E 13
  6029. Mine Thrower E 14
  6030. Handgun Bullets 15
  6031. Magnum Bullets 16
  6032. Shotgun Shells 17
  6033. Grenade Rounds 18
  6034. Flame Rounds 19
  6035. Acid Rounds 1a
  6036. Freeze Rounds 1b
  6037. M.T. Rounds 1c
  6038. A.R. Bullets 1d
  6039. H.G. Bullets E 1e
  6040. S.G. Shells E 1f
  6041. First Aid Spray 20
  6042. Green Herb 21
  6043. Blue Herb 22
  6044. Red Herb 23
  6045. Mixed Herb 24
  6046. Mixed Herb 25
  6047. Mixed Herb 26
  6048. Mixed Herb 27
  6049. Mixed Herb 28
  6050. Mixed Herb 29
  6051.  
  6052. Items Set 2 Replace the xx in any of the above Modifier codes to place
  6053. the specific item in that inventory slot. Ex: 60CB0F2B000000xx Replace
  6054. the xx with 05 to have a Magnum in that slot, which happens to be the
  6055. first slot in the items box.
  6056.  
  6057. First Aid Box 2a
  6058. Crank 2b
  6059. S.T.A.R.S. Card 2f
  6060. Battery 31
  6061. Fire Hook 32
  6062. Power Cable 33
  6063. Fuse 34
  6064. Oil Additive 36
  6065. Card Case 37
  6066. S.T.A.R.S. Card 38
  6067. Machine Oil 39
  6068. Mixed Oil 3a
  6069. Wrench 3c
  6070. Iron Pipe 3d
  6071. Fire Hose 3f
  6072. Tape Recorder 40
  6073.  
  6074. Items Set 3 Replace the xx in any of the above Modifier codes to place the
  6075. specific item in that inventory slot. Ex: 60CB0F2B000000xx Replace the xx
  6076. with 05 to have a Magnum in that slot, which happens to be the first slot
  6077. in the items box.
  6078.  
  6079. Lighter 41
  6080. Lighter 42
  6081. Lighter 43
  6082. GreenGem 44
  6083. BlueGem 45
  6084. AmberBall 46
  6085. ObsidianBall 47
  6086. CrystalBall 48
  6087. GoldGear 4c
  6088. SilverGear 4d
  6089. ChronosGear 4e
  6090. BronzeBook 4f
  6091. BronzeCompass 50
  6092. VaccineMedium 51
  6093. VaccineBase 52
  6094. Vaccine 55
  6095. MediumBase 58
  6096. EAGLE Parts A 59
  6097. EAGLE Parts B 5a
  6098. M37 Parts A 5b
  6099. M37 Parts B 5c
  6100. Chronos Chain 5e
  6101. Rusted Crank 5f
  6102. CardKey 60
  6103.  
  6104.  
  6105. Always Fine Condition
  6106. EFE73CD4000000C8
  6107.  
  6108.  
  6109.  
  6110. ****************************
  6111. GAMECUBE ACTION REPLAY CODES
  6112. ****************************
  6113.  
  6114. m)
  6115. 1 KT8V-BY18-YP7EZ
  6116. 2 421J-CM7B-QZ6CH
  6117.  
  6118. Zero Saves
  6119. 1 MC3P-P0E9-7X5TZ
  6120. 2 EUMH-8MWK-4T66G
  6121.  
  6122. Low Game Time
  6123. 1 3ECM-ZRXM-P66UY
  6124. 2 29T1-TRPQ-NK6XK
  6125. 3 8UM0-V2JV-NYZUJ
  6126. 4 DR15-UFZZ-0R853
  6127.  
  6128. Jill Has Infinite Health
  6129. 1 EJ6K-2TFF-TKXR3
  6130. 2 RXD2-U4XG-8F0Z2
  6131.  
  6132. Jill Has All Maps
  6133. 1 F12E-1ZRJ-89ZV7
  6134. 2 EWZA-J1BK-T2K6B
  6135. 3 UYTW-BTHM-1Q0D2
  6136.  
  6137. Jill Has All Files
  6138. 1 HJVW-NN3Z-UC5NF
  6139. 2 0D0X-H3DG-J3BYR
  6140.  
  6141. Infinite Items/Ammo All Slots
  6142. 1 V8GQ-0BK1-PMQBN
  6143. 2 PP1J-QPA0-XU4RX
  6144. 3 5Z7B-4JUX-1JQAC
  6145. 4 19H3-RDGQ-UKJ7F
  6146. 5 ZZ79-6H72-WP9RE
  6147. 6 C3T3-GCY1-TYY8B
  6148. 7 EAD2-78UP-CM3TJ
  6149. 8 1CPU-XKV9-8CBB2
  6150. 9 PZCK-JKUW-7MMER
  6151.  
  6152. Always Jill (Costume 1)
  6153. 1 74XM-AJPQ-0Q1U4
  6154. 2 FFA3-AQ0U-90VCN
  6155.  
  6156. Always Jill (Costume 2)
  6157. 1 1E1M-NXCR-WV3G3
  6158. 2 8CHE-E6V4-2J50K
  6159.  
  6160. Always Jill (Costume 3)
  6161. 1 0JR1-3V4B-011KR
  6162. 2 YAB7-XYED-1KAYY
  6163.  
  6164. Always Jill (Costume 4)
  6165. 1 54DW-U416-D2FHM
  6166. 2 MDJ2-Y619-YFBKK
  6167.  
  6168. Always Jill (Costume 5)
  6169. 1 DEV3-B02N-DMHM0
  6170. 2 FFMU-FCJJ-E4E8D
  6171.  
  6172. Always Jill (Costume 6)
  6173. 1 WE5P-NGVK-DFUD7
  6174. 2 WA2F-8K2D-8ETAW
  6175.  
  6176. Always Regina
  6177. 1 A3CE-ZQPJ-R4VX3
  6178. 2 UUEQ-6G93-GZV0M
  6179.  
  6180. Always Carlos
  6181. 1 P3CN-T58M-RJD4H
  6182. 2 7B1Z-GCBM-J41CX
  6183.  
  6184. Always Mikhail
  6185. 1 X84P-RQV0-58Z8F
  6186. 2 EP7T-9AZ2-X21HM
  6187.  
  6188. Always Nicholai
  6189. 1 J2HJ-G8D8-JA0NY
  6190. 2 ACY9-PDUB-F91YG
  6191.  
  6192. Always Steel Beam?
  6193. 1 FJBD-E1PQ-GC60R
  6194. 2 9JMT-DQAN-7P95N
  6195.  
  6196. HAVE ITEMS IN CRATE:
  6197.  
  6198. Merc's Handgun
  6199. 1 U0VZ-6W0C-F4UW9
  6200. 2 J4YV-KR4N-1V2AF
  6201.  
  6202. Hand Gun
  6203. 1 NUGV-3AM5-3WX09
  6204. 2 B02W-HTNH-KA18A
  6205.  
  6206. Shotgun
  6207. 1 555Z-04BV-4AN0Z
  6208. 2 Y04Q-P7W3-H734Q
  6209.  
  6210. Magnum
  6211. 1 0XX3-R1RG-GTGF2
  6212. 2 12HZ-7XMJ-YKEG2
  6213.  
  6214. Grenade Launcher(Flame)
  6215. 1 GPX2-CP86-B96X6
  6216. 2 DTXT-X24F-TZGDG
  6217.  
  6218. Grenade Launcher(Burst)
  6219. 1 AH9X-7WBC-1REY7
  6220. 2 8N4C-MNYJ-9XAJ5
  6221.  
  6222. Grenade Launcher(Acid)
  6223. 1 653E-C9M1-ARUAZ
  6224. 2 XBYG-4MY0-5N2X1
  6225.  
  6226. Grenade Launcher(Freeze)
  6227. 1 7YBY-R3QH-CHNRD
  6228. 2 VQN0-6YY9-4D2GB
  6229.  
  6230. Rocket Launcher
  6231. 1 WW7A-0G4C-YYAUH
  6232. 2 G8QF-V8RN-323J4
  6233.  
  6234. Gatling gun
  6235. 1 P80B-VUNH-98Y53
  6236. 2 E26V-2FK5-CWNQJ
  6237.  
  6238. Mine Thrower
  6239. 1 ENGZ-A1AR-Y3TB7
  6240. 2 UAAM-KXNZ-QW6CG
  6241.  
  6242. Eagle 6.0
  6243. 1 GWGG-XZM7-5NBPU
  6244. 2 ZX95-HYJM-5T3N2
  6245.  
  6246. Assault Rifle(Manual)
  6247. 1 WDV5-H3E0-DVK91
  6248. 2 177H-UAYP-3TVQ0
  6249.  
  6250. Assault Rifle(Auto)
  6251. 1 W40Z-07PC-YZDHU
  6252. 2 3ZK0-FUT4-A5FUY
  6253.  
  6254. Western Custom
  6255. 1 TCU1-UQFU-A2NZM
  6256. 2 Q1X2-9PZ6-0FG3P
  6257.  
  6258. Sigpro E
  6259. 1 FMB9-ZKUG-A0ERY
  6260. 2 EJ9V-KBWP-J6GQJ
  6261.  
  6262. M92F E
  6263. 1 BZ11-KDAV-K29Z1
  6264. 2 R19W-AAEC-95HT5
  6265.  
  6266. Benelli M3S E
  6267. 1 7CHE-9CWZ-MM8FN
  6268. 2 KNK0-GJXG-H0Z28
  6269.  
  6270. M. Thrower E
  6271. 1 K12Z-PM9W-Y90G7
  6272. 2 VQ92-UW6Z-KZA8K
  6273.  
  6274. ======================================================
  6275. ======================================================
  6276.  
  6277.  
  6278.  
  6279. (`'·.¸ ¸.·'´)¸.·'´)
  6280.  
  6281. 16. SERIES
  6282. STORY
  6283. STUFF
  6284.  
  6285.  
  6286. ·.¸)`'·.¸)`'·.¸)
  6287. (re3nem16)
  6288.  
  6289.  
  6290.  
  6291. NOTE :.. Some people may complain that my TimeLine section
  6292. looks alot the Excellent TimeLine FAQ which Rob
  6293. McGreggor has. But I assure everyone that this is
  6294. completely ORIGINAL STUFF. I DID NOT RIP OFF A
  6295. SINGLE WORD.
  6296.  
  6297. NOTE 2 : Keep in mind this is NOT a complete timeline
  6298. but just a column for the timeline of the
  6299. main characters.
  6300.  
  6301.  
  6302.  
  6303. *******************************
  6304.  
  6305. OFFICIAL RESIDENT EVIL TIMELINE
  6306.  
  6307. *******************************
  6308.  
  6309. 1950's
  6310. Doctor James Marcus, Lord Edward Ashford and Ozwell E Spencer discover
  6311. the mother virus.
  6312.  
  6313. 1953
  6314. Birth of Kenneth J. Sullivan S.T.A.R.S. Bravo Team Scout.
  6315. Deceased July 23, 1998 inside Spencer Mansion. Devoured by Zombie.
  6316.  
  6317. 1957
  6318. Birth of Enrico Marini. Captain of the S.T.A.R.S. Bravo Team.
  6319. Wounded during Spencer Mansion penetration. Killed July 23,
  6320. 1998 by a single gunshot wound. Murderer unknown; possibly
  6321. Barry Burton under the command of Albert Wesker.
  6322.  
  6323. 1960's
  6324. Birth of Albert Wesker, captain of STARS Alpha team
  6325.  
  6326. Early 1960's
  6327. Alexander ashford graduated with a Ph.D in biogenetics and joins his
  6328. father in research for the mother virus.
  6329.  
  6330. 1960
  6331. Birth of Barry Burton. Ex S.W.A.T. team member; currently part of
  6332. S.T.A.R.S. Alpha Team. Working under threats to his family by
  6333. Albert Wesker. Competent helicopter pilot.
  6334.  
  6335. 1961
  6336. Michael Warren, an engineer, moves to Raccoon city and begins work
  6337. the city's cable car system. He eventually becomes mayor.
  6338.  
  6339. 1963
  6340. New york city architect George Trevor is hired by spencer to build a
  6341. huge mansion in the arklay forest.
  6342.  
  6343. Birth of Brad Vickers. Part of S.T.A.R.S. Alpha Team. Known as
  6344. "chickenheart" he pilots the helicopter (and abandons the team)
  6345. during a botched team disembark at the Spencer Mansion.
  6346.  
  6347. 1967
  6348.  
  6349. November 10, 1967
  6350. Progenitor Virus administered to Jessica and Lisa Trevor, wife and
  6351. daughter of famed architect, George Trevor. Kidnapped and held in
  6352. the Spencer Mansion, Jessica eventually dies, Lisa lives.
  6353. Trevor's Diary: George Trevor's aunt becomes ill and is sent to a
  6354. nearby hospital. Jessica and Lisa Trevor intend to visit her.
  6355.  
  6356. November 13, 1967
  6357. Trevor's Private Papers: Architect George Trevor arrives at the Spencer
  6358. Mansion, which he designed over a five-year period for Lord Ozwell E.
  6359. Spencer. Spencer tells Trevor that Trevor's family has recently
  6360. departed to visit a sick aunt. Both gentlemen feast in the dinning
  6361. room before viewing the mansion's art collection. Trevor mentions
  6362. the house's "numerous secrets."
  6363. Lisa Trevor's Letters: Part torture subject, part bio-experiment,
  6364. Jessica Trevor writes a final, emotional note to her daughter,
  6365. pleading for an escape plan and fearing the worst is upon them.
  6366.  
  6367. November 14, 1967
  6368. Trevor's Private Papers: Trevor views Lord Spencer's collection of
  6369. European paintings and parchments. Spencer tells Trevor he is
  6370. contemplating turning the residence into a seaside resort. He also
  6371. wishes to start an "international industrial medicine company." The
  6372. company's name would be "Umbrella."
  6373. Lisa Trevor's Letters" Lisa Trevor feels dizzy from the shot she was
  6374. given four days ago. She wants to escape the mansion, but her mother
  6375. hasn't returned.
  6376.  
  6377. November 15, 1967
  6378. Lisa Trevor's Letters: Lisa finds her mother and they eat together.
  6379. Lisa is happy until she realizes her mother is a "fake" and "different
  6380. inside." She locates her mother's face, peels it off her skull, and
  6381. attaches it to herself.
  6382.  
  6383. November 18, 1967
  6384. Lisa Trevor's Letters: Lisa mentions a coffin under the house where
  6385. her mother rests. Little else of the letter is comprehensible.
  6386. Trevor's Private Papers: Trevor notes in his diary that his wife and
  6387. children have not returned from their Aunt Emma's. There are no
  6388. telephones, so he can't check their whereabouts. Trevor heads to a
  6389. second floor terrace. Large crows perch here; Trevor feels strange,
  6390. as if he is being watched. He spies a lower courtyard with a ladder
  6391. leading down into a hole ­ this wasn't in his design.
  6392.  
  6393. November 20, 1967
  6394. Trevor's Private Papers: Trevor notices that the shotgun gave Lord
  6395. Spencer has been swapped for a broken one. Trevor is alarmed at his
  6396. family's disappearance, and his employer wants him back at work.
  6397.  
  6398. November 21, 1967
  6399. Trevor's Private Papers: Trevor is ushered into an enclosed
  6400. reception chamber, where a man in a white lab coat tells Trevor
  6401. that his family is dead. Trevor feels pain in the back of his
  6402. neck; he falls to the floor.
  6403.  
  6404. November 24, 1967
  6405. Trevor's Private Papers: Trevor is imprisoned in the room' the
  6406. man in the white coat brings him "revolting" food. Only he and
  6407. Spencer know the mansion's terrible secrets. He mentions
  6408. preternatural entities roaming the manor grounds. Trevor wonders
  6409. if Spencer is testing the mansion's "secret mechanisms" on him.
  6410. A strange ant-like creature lands on Trevor tramples a number of
  6411. them. Trevor's Diary also notes these occurrences.
  6412.  
  6413. November 26, 1967
  6414. Trevor's Diary: George Trevor loses his favorite lighter ­ the one
  6415. Jessica gave him.
  6416.  
  6417. November 27, 1967
  6418. Trevor's Private Papers: George Trevor escapes from his room, but
  6419. the mansion is securely locked. He mentions Crests, an eye needed
  6420. for a statue, and a Golden Emblem. He hasn't time for these games.
  6421.  
  6422. November 29, 1967
  6423. Trevor's Private Papers: Trevor begins to lose his mind. He stumbles
  6424. upon a room with a giant plant growing through it. He describes it
  6425. as "absurdly gigantic." Trevor escapes the mansion and moves through
  6426. a laboratory, in to a cave system. He mentions high-heeled shoes.
  6427. He hopes his wife escaped by this route. Trevor's diary entries
  6428. become increasingly disjointed. He hasn't had food or water for
  6429. days. He feels trapped.
  6430. Trevor's Diary: Trevor continues to ramble on about being trapped,
  6431. writing about large glass tubes and wet, eerie caves.
  6432.  
  6433. November 31, 1967
  6434. Trevor's Private Papers: Trevor is in the dark. He scrambles through
  6435. a secret tunnel that ends in a damp chamber. Something monstrous
  6436. looms in the shadows. With his final match, he illuminates the room.
  6437. Near him is a headstone carved with his name carved into it. Trevor
  6438. scrawls a final goodbye to his wife.
  6439.  
  6440. Sometime in 1967
  6441. It is assumed that Lord Ozwell Spencer and Alexander Ashford completed
  6442. the experiment known as the T-virus.
  6443.  
  6444. Sometime in 1967
  6445. The Special Tactics and Recovery Squad (or S.T.A.R.S.) is formed in
  6446. New York City as a special branch of the police force. Its specially
  6447. trained troops deal with cult-affiliated terrorism.
  6448.  
  6449.  
  6450. 1969
  6451. Birth of Forest Speyer, S.T.A.R.S. Bravo Team sniper and vehicle
  6452. specialist. Deceased July 23, 1998 on a balcony inside Spencer Mansion.
  6453. Devoured by an unknown entity.
  6454.  
  6455. 1970
  6456. Estimated "birth" of Alfred Ashford and Alexia Ashford, twins in a
  6457. long line of Ashfords. Their father Alexander (along with Lord
  6458. Spencer) created the T-virus. The twins then experimented on
  6459. Alexander, turning him into a "Nosferatu". After the nvention
  6460. of the T-Veronica Virus, Alexia enters a cryogenic state chamber to
  6461. mutate and strengthen her powers.
  6462.  
  6463. 1971
  6464. Birth of Joseph Frost, S.T.A.R.S. Bravo Team vehicles specialist,
  6465. who joined Alpha Team under orders from Albert Wesker.
  6466. Deceased July 23, 1998 on Spencer Mansion grounds.
  6467. Devoured by zombified hounds.
  6468.  
  6469. 1972
  6470. The Raccoon City chapter of S.T.A.R.S. is established.
  6471.  
  6472. 1973
  6473. Birth of Chris Redfield S.T.A.R.S. Alpha Team member. Dishonorably
  6474. discharged from the Air Force, Chris is recruited from S.T.A.R.S. by
  6475. Barry Burton.
  6476.  
  6477. 1975
  6478. Birth of Richard Aiken, S.T.A.R.S. Bravo Team communications specialist.
  6479. Bitten to death July 23, 1998 on Spencer Mansion grounds.
  6480.  
  6481. 14th Feb 1975
  6482. Birth of STARS alpha team member Jill valentine.
  6483. Current status. Active.
  6484.  
  6485. 1978
  6486. Wesker's Report II: Albert Wesker arrives at the Arklay Laboratories
  6487. ignoring the Umbrella president and remaining aloof to the other staff.
  6488. He commences research on the Ebola Virus, and attempts to create a
  6489. Bio Organic Weapon (B.O.W. Entities). Wesker first encounters the
  6490. "woman," a creature who has been constantly experimented on with
  6491. multiple viral strains since her first injection on November 10, 1967.
  6492.  
  6493. 1980
  6494. Birth of Rebecca Chambers, S.T.A.R.S. Bravo team medic and part-time
  6495. pianist. One day before Alpha Team's arrival in Raccoon Forest,
  6496. she investigates a mysterious train. Albert Wesker shoots her in the
  6497. chest, but she survives and escapes the mansion.
  6498. Her status is currently active.
  6499.  
  6500. 1981
  6501. Birth of Steve Burnside. An immature but good-hearted child, he is
  6502. held on the remote Rockfort Island with his father as a prisoner
  6503. of Umbrella, Inc.
  6504.  
  6505. July 27, 1981
  6506. Wesker's Report II: Ten-year old Alexia Ashford is given permission
  6507. to head up Umbrellas' remote Antarctic research station. Her family's
  6508. reputation is legendary (her father, Alexander Ashford first
  6509. discovered the T-virus), although Alexander's son, Alfred, is
  6510. useless. Wesker vows to commence research on the laboratory's older
  6511. workers, but Dr. William Birkin ins envious of Alexia and isn't
  6512. mentally capable of helping Wesker. An imprecise killing machine,
  6513. name the Zombie, is created. However its infection ration isn't
  6514. perfect. The "woman" still lives ,l and Wesker is surprised at
  6515. how resilient she has become.
  6516.  
  6517. 1983
  6518.  
  6519. January 30, 1983
  6520. Alfred's Diary: Alfred Ashford, inside the secret Umbrella Antarctic
  6521. base keeps a diary where he mentions a hidden passageway, accessible
  6522. only by using three family brooches. He cannot retrieve his father's
  6523. brooch.
  6524.  
  6525. February 17, 1983
  6526. Alfred's Diary: Alfred manages to secure the brooches and enter the
  6527. sealed room. He makes a shocking discovery-his DNA was spliced from
  6528. a family ancestor and surrogate mother; both Alfred and Alexia are
  6529. experiments. Angry and jealous that his father chose Alexia (she
  6530. exhibits genius intelligence, but Alfred does not), Alfred is determined
  6531. to avenge his blundered birth.
  6532.  
  6533. March 3, 1983
  6534. Alfred's Diary: Alfred and Alexia begin to experiment using the
  6535. T-Veronica Virus on a "human body" they find- most likely their
  6536. father. Alfred worries that the family butler will find out
  6537. about this macabre experiment.
  6538.  
  6539. April 22, 1983
  6540. Alfred's Diary: Alexander Ashford is turned into a freakishly
  6541. mutated being that comes to be known as "Nosferatu," and he's
  6542. locked away in a secret basement room. Alexia, meanwhile,
  6543. continues to experiment on herself, and she informs Alfred that
  6544. she needs to be frozen for 15 years before the T-Veronica Virus
  6545. can completely consume her Alfred, now alone, mentally degenerates
  6546. completely.
  6547.  
  6548. December 31, 1983
  6549. Wesker's Report II: Wesker hears that Alexia died after injecting
  6550. herself with the T-Veronica Virus. He can't rely on Alfred to
  6551. help with research. Wesker begins to wonder why Ozwell Spencer
  6552. locate the laboratory here, especially as Wesker believes other
  6553. species (both animal and vegetable) could be affected by the virus.
  6554. He realizes that placing a base in the Antarctic wasn't so crazy
  6555. after all. The "failure" at the laboratory (the woman infected
  6556. back in 1967) has been forgotten. Wesker's true intentions- that
  6557. he's been planted in the Umbrella organization by another company ­
  6558. are still secret.
  6559.  
  6560.  
  6561. 1986
  6562. Birth of Sherry Birkin, daughter of Umbrella scientists, Doctor
  6563. William Birkin and Annette Birkin. Sherry wears a small neck
  6564. pendant that carries the G-virus. Albert Wesker's forces may be
  6565. holding her against her will.
  6566.  
  6567. 1987
  6568. Residents of Raccoon City elect Michael Warren (the engineer who
  6569. pioneered the town's cable car system) mayor of Raccoon City.
  6570. Warren holds this position until the town is destroyed; he dies
  6571. in the nuclear explosion.
  6572.  
  6573. 1988
  6574. Wesker's Report II: Wesker can't believe Birkin is bringing life into
  6575. the world when he works in such a place, especially as work has begun
  6576. on the Tyrant, a genetically superior soldier. However, very few
  6577. "test subjects" could survive with the T-Virus inside them; most turn
  6578. into Zombies. Only 10 people in the United States have the correct
  6579. DNA. Hear the Umbrella France has recently started the Nemesis Project,
  6580. Wesker requests appropriate samples, realizing that a tremendous
  6581. soldier can now be created. The Nemesis parasite has a short life
  6582. expectancy outside of the host body, so Wesker resolves to plant
  6583. the Nemesis parasite into the "woman." The results are surprising ­
  6584. she devours the parasite and lives. Wesker switches his research
  6585. completely and begins to work on the "failure".
  6586.  
  6587. 1992
  6588. After five years as mayor of Raccoon City, Michael Warren begins to
  6589. rely heavily on Umbrella's "charitable" donations. The money helps
  6590. to build a hospital, a public utility works, a municipal building,
  6591. and helps "keep the public peace."
  6592.  
  6593. 1993
  6594. The newly appointed Raccoon City chief of police, Brian Irons, begins
  6595. to take bribes from Umbrella, Inc. to ignore the disappearance of
  6596. locals, Umbrella's "experimental" areas of the city, and other
  6597. atrocities. Chief Irons becomes more erratic.
  6598.  
  6599. 1995
  6600.  
  6601. July 31, 1995
  6602. Wesker's Report II: Wesker returns to the Arklay Laboratories after
  6603. a four-year absence. Birkin heads the G-Virus experiment that Wesker
  6604. began. The G-Virus continuously mutates its host, creating a creature
  6605. that resurrects itself from the dead. Spencer spends less and less time
  6606. at the Raccoon facility. A new lead researcher named John arrives,
  6607. and the experiment on the "woman" begin to turn violent ­ she rips
  6608. the faces off careless researchers and wears them on her hunched
  6609. back. She is destroyed, but Wesker wonders what Spencer has in
  6610. store for Umbrella.
  6611.  
  6612. 1996
  6613. While Mayor Warren and Police Chief Irons stonewall any protests,
  6614. Umbrella, Inc. is permitted to construct the Arklay Laboratories
  6615. near the old Spencer Mansion, away from the main business district,
  6616. but still within Raccoon City Limits.
  6617.  
  6618. 1997
  6619. Barry Burton leaves his job as S.W.A.T. team sergeant to become
  6620. a full-time member of S.T.A.R.S. Burton recruits Chris Redfield,
  6621. and both move to Raccoon City to revamp the S.T.A.R.S. team there.
  6622. Ada Wong, a spy infiltrating the Umbrella organization to gain more
  6623. information on their viral experiments, manages to become intimate
  6624. with an Umbrella researcher named John. The Raccoon City Police
  6625. Department moves into the disused Raccoon City Art Gallery.
  6626. Artwork remains in the building during the move, but many more
  6627. expensive paintings and statues arrive shortly afterward. They
  6628. belong to Chief Irons.
  6629.  
  6630. 1998
  6631.  
  6632. April 25, 1998
  6633. Manager's Diary: A technician is hired to manage Arklay Laboratories
  6634. and "disposal" facility. The lab is near the mansion, disguised as
  6635. a factory.
  6636.  
  6637. May 10, 1998
  6638. Keeper's Diary: The keeper looks after a new specimen, which may be
  6639. a Chimera. The beast dismembers and disembowels its meat (a wild pig)
  6640. before eating. Secretary's Diary: Chief Irons acquires another disgusting
  6641. painting; a naked human, being hanged.
  6642.  
  6643. May 11, 1998
  6644. Keeper's Diary: A T-Virus leak shuts down the Arklay Laboratories
  6645. basement area. The keep dons a haz-mat (hazardous materials) suit.
  6646.  
  6647. May 12, 1998
  6648. Keeper's Diary: the Keeper feels "musty" and "itchy" after 24 hours
  6649. in the haz-mat suit.
  6650.  
  6651. May 13, 1998
  6652. Keeper's Diary: The Keeper goes to the laboratory clinic when his
  6653. itchy back becomes swollen. He removes his haz-mat suit, and they bandage his back.
  6654. Prisoner's Diary: On Rockfort Island, a prisoner complains that
  6655. his cell "stinks of death." He shares a bunk bed with an
  6656. "interesting" fellow named Bob.
  6657.  
  6658. May 14, 1998
  6659. Keeper's Diary: A blister appears on the Keeper's foot; he
  6660. hobbles to the dog pen. Some of the hounds have escaped.
  6661. Manager's Diary: Arklay Laboratories tests a special, but
  6662. unstable, gas that decomposes living cells.
  6663.  
  6664. May 15, 1998
  6665. Keeper's Diary: An armed guard prevents the Keeper from leaving
  6666. or making phone calls.
  6667.  
  6668. May 16, 1998
  6669. Keeper's Diary: A scientist is shot trying to escape from the
  6670. secured Laboratory. That night, a piece of rotting flesh falls off
  6671. the Keeper's arm.
  6672. Prisoner's Diary: Bob says that he was the assistant to Alfred
  6673. Ashford, but was imprisoned over "a tiny little mistake."
  6674.  
  6675. May 17, 1998
  6676. The T-Virus accidentally saturates a laboratory plant in Arklay
  6677. Laboratories, creating Plant 42. An angry researcher floods the
  6678. mansion's lower rooms, freeing sharks infected with the T-Virus.
  6679.  
  6680. May 19, 1998
  6681. Keeper's Diary: The T-Virus metamorphosis is almost complete.
  6682. The Keeper attacks and eats the guard.
  6683.  
  6684. May 20, 1998
  6685. A female hiker is found on the bank of the Marble River. The body
  6686. shows signs of animal lacerations.
  6687. Manager's Diary" Despite possessing a keycard, the Manager is accidentally
  6688. locked inside a "treatment room" in the Arklay Laboratories.
  6689. Prisoner's Diary: Military personnel move Bob to a building from people
  6690. never return.
  6691.  
  6692. May 21, 1998
  6693. Plant 42 Report: Umbrella researcher Henry Sarton writes about a mutating
  6694. plant that attacks by crushing its victims in its vines or by bloodletting
  6695. with its tendrils. This monster has preyed on several scientists.
  6696.  
  6697. May 27, 1998
  6698. The Raccoon Times writes a report on the discovery of the dead hiker.
  6699. The police think a grizzly bear attacked her.
  6700.  
  6701. June 7, 1998
  6702. Manager's Diary: Staff members are becoming unruly and will not correctly
  6703. dispose of experimentations.
  6704.  
  6705. June 8, 1998
  6706. Researcher's Note: John, a researcher, tells his sweetheart how to correctly
  6707. exit the Arklay Laboratories. Pass codes are mentioned.
  6708.  
  6709. June 16, 1998
  6710. The Raccoon Weekly runs a story about strange "dog-like" creatures
  6711. roaming the Arklay Mountains near the Spencer Mansion. The paper
  6712. urges people to try to photograph or capture a specimen.
  6713.  
  6714. July 9, 1998
  6715. The Raccoon Times: "Mystery in the Arklay Mountains" reports that
  6716. local authorities closed the roads into the wilderness area; they
  6717. summoned S.T.A.R.S. to help investigate. Grotesque monsters are
  6718. still in the area, and more families have vanished.
  6719.  
  6720. July 16, 1998
  6721. Manager's Diary: Bodies in the facility are still being dumped
  6722. into exterior containers and not burned per instructions. The
  6723. plant disposal system cannot cope with "demand." The workers feel
  6724. a little strange, they're taking medicine, but it isn't working.
  6725.  
  6726. July 22, 1998
  6727. White Umbrella: A clandestine organization give strict orders about
  6728. an "X-Day." S.T.A.R.S. members are to be lured into a laboratory to
  6729. battle the mutating experiments.
  6730. Suicide Note: A researcher, writing to his wife, details a viral
  6731. outbreak in the Arklay Laboratories. He destroys his colleague
  6732. with an ornate pistol and then hangs himself.
  6733.  
  6734.  
  6735. July 23, 1998
  6736.  
  6737. Raccoon City television runs a story about 10 families missing in
  6738. the Arklay Mountains. Human remains have been found in the area.
  6739. A military police vehicle is discovered inside the Arklay Mountains.
  6740. Rebecca Chambers reports that corpses of Military Police, plus an
  6741. unidentified body, are uncovered near the vehicle.
  6742. Alpha and Bravo S.T.A.R.S. teams are ordered to look for any survivors.
  6743. The teams assemble on the evening of July 23rd. Bravo Team makes an
  6744. initial sweep of the lower-lying forested areas.
  6745.  
  6746. But before the Bravo team can do much their chopper maul funcions
  6747. and they are forced to make a forced landing in the Raccoon forest.
  6748. The team spreads out except for the chopper pilot kevin who decides
  6749. to stay there to make some repairs. Rebecca Chambers the rookie
  6750. member of the BRAVO team soon finds an overturnd car which has
  6751. the corpses of a few MP personal among it, the MP vehicle also
  6752. contains a report about a convict being transported named billy
  6753. coen, but coen's body is not among the rest of the people which
  6754. meant that he is out there in the forest. The BRAVO team captain
  6755. Enrico Marini warns the team about this man and then asks them to
  6756. spread out in the forest.
  6757.  
  6758. Rebecca soon finds a train in the middle of the forest, cautiously
  6759. approaching it she readies her gun, but before she can enter the
  6760. train it starts to rain. Rebecca enters the train and soon she
  6761. comes across billy coen, not surprisingly enough he points a gun
  6762. to her but doesnt shoot and asks her to go, not long after their
  6763. first encounter Edward , another member of the BRAVO team comes
  6764. crashing in through the train windows but dies before revealing
  6765. anything important to rebecca. A little while later rebecca is
  6766. contacted by Enrico again and he tells her some more information
  6767. about Billy and the amount of people he killed, rebecca finds it
  6768. hard to believe that he could kill 23 people.
  6769.  
  6770. Not long after that they both meet up again, billy and rebecca
  6771. dont get along at first but after rebecca encounters a strange
  6772. zombie and billy saves her life they decide to stick togather, but
  6773. suddenly the train starts to move again.
  6774.  
  6775. They make their way to the cockpit only to see some soldiers
  6776. being killed by some huge leeches along the way, they make it
  6777. to the cockpit and try to stop the train but are unable to do
  6778. so and the train crashes near a training facility. Inside the
  6779. facility we see the robed man mocking albert wesker and william
  6780. birkin. Rebecca and Billy start exploring the training facility.
  6781.  
  6782. After saving her life once more billy finally tells rebecca
  6783. about the people he killed, he actually didnt kill them, but
  6784. billy was the man they all put the blame on, rebecca knew it.
  6785. The 2 hero's find several things reguarding one doctor James
  6786. Marcus through out the training facility, who is he !?
  6787. The two make their way across the facility then go through
  6788. umbrella's own private little church. During this course
  6789. they find some more things related to this doctor marcus.
  6790.  
  6791. Rebecca and billy finally make it to a cable car system but billy is
  6792. attacked and he falls down somewhere, rebecca goes through the cable
  6793. car alone and she comes to a place with a huge elevator, there she
  6794. meets up with his captain enrico, and that was the last time she
  6795. ever see's him, after enrico leaves rebecca continues's her search
  6796. for billy, soon after she finally finds billy clung on for dear life.
  6797. After saving billy , they both head forward and finally encounter
  6798. the robed man, he explains his story to the two hero's and we find
  6799. out that the robed man is actually james marcus, then suddenly
  6800. james marcus starts mutating and turns into a monster, a huge
  6801. battle insue's which see's marcus's defeat in the end.
  6802.  
  6803. William birkin and Albert wesker turn on the self destruct system
  6804. to this facility as rebecca and billy struggle to get out of
  6805. the facility, along the way they are attacked by the queen leech
  6806. who feels almost no pain from any weapon but sunlight is lethal to it.
  6807. So using sunlight billy and rebecca kill the queen leech and billy
  6808. shoots it down into the flames, they both escape the place just in
  6809. time. Outside rebecca spots the spencer estate and she heads
  6810. towards it and takes billy's dogtags with her and claims that officially
  6811. billy coen is dead....
  6812.  
  6813.  
  6814.  
  6815. July 24th, 1998
  6816.  
  6817. After contact with BRAVO team is lost Albert wesker takes out the
  6818. ALPHA team for search and rescue, soon they arrive at the raccoon
  6819. forest. The ALPHA team locates the BRAVO's chopper but they dont
  6820. find anything inside except for the dead body of their pilot kevin.
  6821. Joseph cant take the sight and he almost throws up. The team starts
  6822. searching the forest for more clues. While searching Joseph comes
  6823. across some noises but before he can do much a horribally skinned
  6824. dog attacks and kills joseph before he could defend himself. Jill
  6825. tries to shoot the dogs but the bullets have no affect. One of the
  6826. dogs notices her and tries to attack but she is saved right in time
  6827. by chris. They both make it to their feet and run away but a dog
  6828. closes in on chris, this time its wesker who shoots the dog away.
  6829.  
  6830. The ALPHA team's pilot Brad Vickers chickens out and leaves the
  6831. team alone in the forest, chris spots an old abandoned mansion in
  6832. a distance and asks the team to head for the mansion, along the
  6833. way they dont stop for anything, this was supposed to be an old
  6834. abandoned mansion and luckily they could find a hiding spot in there.
  6835.  
  6836. Jill, Barry and wesker enter the mansion and discover that chris
  6837. is not with them, suddenly they hear a gun shot and thinking it
  6838. might be chris jill and barry head out to investigate, but all
  6839. they found is kenneth J sullivan's body, being eaten by something
  6840. or someone. Upon dispatching the zombie the 2 return back to
  6841. wesker only to find out that he's missing too.
  6842.  
  6843. Jill and barry go their separate ways then, while chris redfield
  6844. in the mansion finds the only surviving member of BRAVO team
  6845. rebecca chamber who is terrified out of her life. Togather they
  6846. both find Richard who was bitten by a large snake, even though
  6847. they try to, they are unable to save him. While barry and jill
  6848. find the body of forest spayer from the BRAVO team , chris and
  6849. rebecca make their way to the guard house behind the mansion, where
  6850. they find a large mutated plant called Plant 42. Luckily with
  6851. rebecca's knowledge of chemicals they are able to kill the snake
  6852. and upon finding a valueable key they return to the mansion.
  6853.  
  6854. When chris and rebecca return to the mansion they find out that its
  6855. been taken over by a new kind of enemy, the hunters, while chris
  6856. and rebecca take care of these things jill has managed to find a
  6857. way out of the mansion, she makes her way to a cemetary and a
  6858. cottage outside the mansion, there she finds a new monster , it
  6859. looks alot like the hunchback from the fairy tales, but this one
  6860. isnt a nice one and jill cant seem to kill her at all.
  6861.  
  6862. Escaping the place jill makes it to the guardhouse where she
  6863. overhears barry talking to someone else but barry blows the
  6864. topic off and ignores it, then the two make their way to the
  6865. catacombs below the mansion. In those tunnels jill finds the
  6866. BRAVO team captain Enrico Marini but before he can reveal the
  6867. indentity of the traitor in the STARS someone shoots him, jill
  6868. gives chase only to be led to an elevator with barry on it
  6869. leading down into a huge pit.
  6870.  
  6871. But before they can do down again barry and jill are attacked
  6872. by that thing jill met in the cottage again, jill turns to barry
  6873. for help but finds out that he left her alone, jill gets really
  6874. mad at this and dodges the thing again, taking a ladder to the
  6875. cottage again she makes it to the mansion and a secret alter
  6876. right under the mansion main hall. She finds barry in the alter
  6877. and barry almot tries to ambush her after they have an arguement.
  6878. But the thing attacks them again, jill thinking wisely gives
  6879. barry his gun back and they both shoot the thing down a large
  6880. pit.
  6881.  
  6882. Jill and barry make their way into a secret lab below the
  6883. mansion via a secret passage into the alter, chris and rebecca
  6884. are in hot persuit as they make their way to the lab not soon
  6885. after, but there they have to fight a large spider which they
  6886. kill togather. Meanwhile in the secret lab jill finally discovers
  6887. albert wesker's plans and finds out that barry was involved in
  6888. them thats why he waa acting weird towards jill.
  6889.  
  6890. But barry doesnt want to hurt jill so he turns against wesker
  6891. and during this the tyrant impales its own master, wesker. Barry
  6892. tries to stop it but the tyrant knocks him out, jill is left
  6893. alone to fight the thing and after a very close battle jill
  6894. finally gets the upper hand and the tyrant is knocked out.
  6895. Barry also wakes up in time, and they both find out that the
  6896. mansion is about to explode, they both make their way to the
  6897. heliport and run into rebecca and chris on their way back.
  6898. Togather again all of them head for the heliport. The tyrant
  6899. is however up now and it blows a hole to the roof of the mansion
  6900. while brad is closing in to catch the team, the tyrant throws
  6901. chris away and the rest of the team is left to fight the tyrant.
  6902. Brad vickers from the chopper throws down a rocket launcher
  6903. which chris redfield catches right in time and he shoots the
  6904. tyrant dead with it. Brad sets the chopper down and the team
  6905. climb it and escape with the mansion exploding behind them and
  6906. the sun rising up.
  6907.  
  6908.  
  6909. August 7th, 1998
  6910.  
  6911. Jill valentine cant still get over her experience at the spencer
  6912. mansion, she writes in her diary that her physical wounds may have
  6913. been healed but her emotional wounds may never heal.
  6914.  
  6915. August 13th, 1998
  6916.  
  6917. Chris redfield causes a little commotion in the Police station
  6918. and punches one of his co workers.
  6919.  
  6920. August 15th, 1998
  6921.  
  6922. Chris invites jill over to his appartment where he shows her
  6923. some confidential pictures of a new umbrella virus in testing
  6924. the G virus. jill cant believe what she see's.
  6925.  
  6926. August 24th, 1998
  6927.  
  6928. Chris and barry leave for the umbrella base in Europe, chris
  6929. lasts the last note in his diary for his sister, jill elects
  6930. to stay behind in case of any emergencies and she quits the
  6931. RPD.
  6932.  
  6933.  
  6934.  
  6935.  
  6936. September 28th, 1998
  6937.  
  6938. After chris and barry had opted for going to umbrella's europe branch jill
  6939. decided to stay behind in the city and investigate more on this new
  6940. rumored G virus, but suddenly near the end of september the whole town
  6941. was infested with zombies, an outbreak of the T virus, the same virus
  6942. which cause all the residents in tne mansion to turn into zombies had
  6943. been leaked into the city, nearly all the townfolks had turned into
  6944. zombies, and those who hadnt were being eaten alive by them. Jill
  6945. surprisingly escapes infection and begins her escape from this town
  6946. from her appartment.
  6947.  
  6948. Not long after she starts she comes across dario russo, a novelest to
  6949. be who just lost his daughter out there among the zombies, jill asks
  6950. him to come with her because she knew there wont be any rescue attempts,
  6951. but dario frustrated locks himself in the back of a truck and asks jill
  6952. to leave immediately, jill tries to talk him into coming with her but he
  6953. just doesnt listen. Not long after that jill spots his old team mate
  6954. Brad Vickers but he is being chased around by a group of zombies, jill
  6955. gives him chase only to meet him in a bar, he tells jill about
  6956. something which is coming to get all the STARS member and he warns
  6957. her that they're all gonna die. Then he leaves jill. Then at the main
  6958. entrance of the RPD jill again finds brad but he looks in very bad
  6959. condition, before he can reveal anything to jill a new kind of monster,
  6960. nemesis, comes down from no where and kills brad mercilesly right in
  6961. front of jill, she tries shooting it but her bullets dont work. Jill
  6962. retreats into the RPD. Using her STARS badge she makes it to the RPD
  6963. office where she catches a grumbled transmission from someone.
  6964.  
  6965. Before she can escape jill is attacked by nemesis again inside the RPD,
  6966. she quickly dodges it using her skills and makes it out of the station.
  6967. Exploring more parts of the city jill comes across a man named carlos,
  6968. togather they both fight nemesis but before carlos leaves he tells jill
  6969. about his team's mission, later jill comes across a cable car and when
  6970. she goes inside she finds more men like carlos, their leader is apparently
  6971. injured, nicholai isnt really pleased that they need to take help from an
  6972. outside but carlos's persuation convinces him, they are from the UBCS and
  6973. there mission was to cleanse the city and take care of survivors. Now they
  6974. have to escape to the clock tower where a chopper is waiting.
  6975.  
  6976. Jill along with carlos find the necessary parts neded to run the trolley
  6977. and togather they all ride to the clocktower, once reaching the tower they
  6978. find that its also infested with zombies, solvnig puzzles there and
  6979. obtaining the mechanic parts needed to operate the clock tower bell jill
  6980. gives the extraction team the signal, but before they can land their c
  6981. hopper a rocket fired by nemesis blows up the chopper and jill is left
  6982. to fight the monster, with some help from carlos and after an extraurdinary
  6983. fight jill finally gets rid of nemesis , for now. But during the battle
  6984. nemesis had injected her with the T virus and as soon as the fight is over
  6985. jill collapses and carlos takes her to the chappel.
  6986.  
  6987.  
  6988.  
  6989. September 29th, 1998
  6990.  
  6991. Raccoon city now almost dead from the zombie assault lies quiet as 2
  6992. strangers leon S kennedy and claire redfield make their way into town
  6993. from opposite ends, leon is here for the first day of his job and claire
  6994. is here to find his missing brother. After some commotion with the zombies
  6995. leon and claire finally meet up togather in the back alley of a diner,
  6996. thinking that it would be more safer for them at the police station leon
  6997. and claire ride on an empty police vehicle , but a zombie ambushes them
  6998. from the back seat and leon looses control of the car as it slams into a
  6999. wall, a large truck is coming in straight for them and they both jump on
  7000. the opposite sides to save themselevs. Now the fire separated them and
  7001. they have to find their way to the police station.
  7002.  
  7003. Not far from the crash leon comes up to a human , the owner of a gun
  7004. shop, but he doesnt live long as zombies break through the glass and eat
  7005. him before leon's eyes, he runs for his life and after some running
  7006. through the city streets leon finally makes it to the front entrance
  7007. of the RPD. Claire has a shorter run to the station but when she gets
  7008. there she has to go via the roof. When she climbs to the roof via a back
  7009. alley staircase she see's a failed chopper rescue attempt which ends with
  7010. the chopper crashing into the RPD. Claire quickly scatters into the station
  7011. and finds the tool needed to put out the fire, but before she can go back
  7012. in another chopper comes overhead, and it drops a large capsule on the
  7013. station. Clarie goes in and spots what it was, a huge human like monster
  7014. which just doesnt give up. Claire dodges it and continues her
  7015. journey into the RPD.
  7016.  
  7017. Both claire and leon make it to the STARS office at the same time where
  7018. they discover that claire's brother is no longer in this town, they both
  7019. decide to split up and find anyone living and get the hell out of there.
  7020. Not long after that claire finds a little girl but she is too terrified
  7021. to tell anything and runs away, claire gives her chase only to be led to
  7022. the office of chief brian irons, there is a girls body on her desk and he
  7023. tells claire that she was the mayor's daughter and the zombies killed her,
  7024. even though the bullet wound is visable. She goes in a door through iron's
  7025. office and finally confronts the little girl, she tells a little bit about
  7026. herself before she runs away after hearing a monster's scream. Claire gives
  7027. chase but she see's that iron's has disappeared too. She see's a painting
  7028. with 3 holes in it. She needs to find something to fill them up with.
  7029. Meanwhile leon finds his way to the RPD parking lot where he meets another
  7030. survivor, a chinese women who's name is ada wong. She claims to be searching
  7031. for a reporter who knows where her boyfriend is. Using the aid of leon
  7032. they both finally find this reporter called ben who has locked himself
  7033. up. But he refuses to leave his cell.
  7034.  
  7035. Meanwhile back in the RPD claire finds the stone pieces she needs and
  7036. heads back to iron's office where she meets shery again, this time she
  7037. doesnt run away, leon on the other hand also makes his way to the sewer
  7038. system . Claire encounters iron's in a torture room of some sort but
  7039. he is pulled down by something hideous, claire goes down and she finds
  7040. what did it, a humanoid monster with a large claw which had an eye on
  7041. his right side. Claire fights off this monster and he throws himself
  7042. over the railing. Claire and sherry make their way to the sewer system.
  7043. Leon on the other hand runs into a woman in a lab coat but she tries to
  7044. shoot ada, leon gets in the way and takes the shot. Ada runs off to get
  7045. the shooter. She finaly does and finds out that she is the wife of the man
  7046. responsable for all this. After some talking and a little fight annete
  7047. falls down into water and ada goes back to searching.
  7048.  
  7049. Leon wakes up in the mean time and finds ada hanging around in the sewers,
  7050. togather they make their way across a cable car where they are briefly
  7051. attacked by william, but he runs away. Claire and sherry are also close
  7052. behind them, leon and ada make it to a vertical elevator which they take
  7053. to ride down to the umbrella base, but during the way ada is injured and
  7054. when they reach down leon asks her to rest and he goes to find something.
  7055. Claire on the other hand gets stranded in the umbrella lab and sherry is
  7056. left alone. While searching for her claire runs into annete again, togather
  7057. they spot sherry in danger via the monitors, claire quickly makes her way to
  7058. where sherry is and she outsmarts mrX and he falls down into a pit of molten
  7059. lava. Leon on the other hand finally finds out the truth about ada, but before
  7060. he can talk her out of it annete arrives and shoots ada off the railnig
  7061. into a deep pit. Leon , angrily throws the g virus he just acquired off
  7062. the railing behind ada. Claire and sherry finally make it to an elevator
  7063. which takes them to the escape train. Claire turns the power on but she is
  7064. attacked by a mutated MrX which apparently dies after someone drops a rocket
  7065. launcher for claire to take.
  7066.  
  7067. Leon on the other hand runs into william birkin again, but using his skills
  7068. he kills him and makes it to the emergency train just as claire is leaving,
  7069. togather they ride the train, which is ambushed by william again, the train's
  7070. auto destruct system goes on and it blows along with william as the hero's
  7071. run for safety.
  7072.  
  7073. September 30th, 1998
  7074.  
  7075. claire and leon along with sherry escape the town but they run into an
  7076. arguement and claire leaves to find her brother, leon is picked up by some
  7077. strange men who give him an unknown offer, they also take sherry away from
  7078. him.
  7079.  
  7080. October 1st, 1998
  7081.  
  7082. jill finally awakes after 2 days, carlos had been watching over her
  7083. all this time, carlos goes to find a cure for jill only to run into a
  7084. hospital full of zombies and hutners, there he successfully finds an
  7085. antidote and jill gets cured thanks to it. Now healthy again jill continues
  7086. her escape as she makes her way to the city park , fighting a huge worm in
  7087. the park she comes across nicholai there who is apparently a traitor, jill
  7088. escapes him and then she finds her way to a treating facility, there she
  7089. confrons nicholai again but he escapes again. Jill finds out that this
  7090. plant was used to get rid of the bodies of the test subjects, carlos
  7091. arrives on the spot and tells jill that a nuclear strike is about to
  7092. happen on this city and that they need to get out of here ASAP.
  7093.  
  7094. Jill along with carlos's help in severa occasions finaly make it to
  7095. the control room of the plant, but not before she gets rid of nemesis
  7096. for good. At the control room jill confronts nicholai for the last time
  7097. and he escapes in a helicopter after telling jill that she's as good as
  7098. dead. Not long after that jill and carlos receive a message from someone
  7099. on the radio that he is looking for jill. They both get happy at this hope
  7100. of life, and make their way to the helipad behind the plant. Along the way
  7101. jill finally runs into nemesis for the last time but this time she gets
  7102. permanent rid of him with the help of a rail cannon which blows nemesis
  7103. into bits. Upon reaching the helipad carlos and jill see the chopper
  7104. coming in at a distance, when they get in it jill finds that the pilot
  7105. is someone who she knows very well, barry. They make it just in time
  7106. as the city is attacked by the nuclear bomb.
  7107.  
  7108.  
  7109.  
  7110. ?? November, 1998
  7111.  
  7112. An island on the atlantic ocean, named sheena island, apparently is another one
  7113. of umbrella's test grounds, much like raccoon city this is a completely bought
  7114. out place where the people work for umbrella and umbrella own nearly all of the
  7115. town's important places, it is here that a stranger wakes up from a chopper crash.
  7116. He doesnt remember anything about himself. All he has is a gun in his hand,
  7117. and now his search for truth begins. Very soon he discovers the body of a
  7118. man in white who is holding dogtags with the name Ark Thompson, the stranger
  7119. assumes that was his name and continues on his path , after encountering a
  7120. church full of zombies this man comes across an alley where a phone is
  7121. ringing, but before he picks it up it hangs up. Not long after the man
  7122. spots another phone, this time he picks it up in time and the man on the
  7123. other end starts calling him a murderer and killer, and reveals his name vincent.
  7124.  
  7125. Vincent continues on with his passage through an arcade where he comes up
  7126. with some cleaning squad which are apparently sent to clean everything, which
  7127. means killing everything. Getting rid of them and making his way through the
  7128. sewers he finds the sewer chief's diary in which he finds out what he thinks
  7129. about vincent. Spotting an unknown boy vincent gives chase and comes out in
  7130. a prison, while making his escape he runs into a large monster, but it goes
  7131. down after a fight. Vincent makes his way through several more of these large
  7132. monster and goes through a night club and turns out in front of a large complex
  7133. owned by umbrella. Entering the complex he makes it to the top floor where he
  7134. finds an office which was apparently vincent's. Then vincent spots another
  7135. child through some monitor's and gives chase. The 2 kids run away from him
  7136. and lead him to their house, here vincent spots the little girl and some
  7137. talk later she tells him that her brohter went out himself.
  7138.  
  7139. Vincent goes after him only to be lead through a mountain passage full of
  7140. these large trench coated monsters, the trail ends at a large mansion and
  7141. vincent enters it, he hears the boy's scream, following his scream vincent
  7142. comes across a hidden laboratory under the mansion, he finds out that those
  7143. large trench coated monsters (MR X's) were being built there, vincent
  7144. finally finds the boy and after some talking the boy tells him his true
  7145. identity, our hero's real name is ark thompson, and vincent was the real
  7146. man who cause all of this. Not long after that the facility's auto destruct
  7147. sequence is activated by the cleaner's leader, but he falls pray to the
  7148. tyrant. After escaping it once, ark fights the tyrant again on the
  7149. helipad, the tyrant goes down after a massive fight and the hero's escape
  7150. the exploding island. But the tyrant catches the chopper , ark with his
  7151. quick thinking skills launches the chopper's missiles with the tyrant
  7152. on board, and they all fly away to safety.
  7153.  
  7154.  
  7155. December 17th, 1998
  7156.  
  7157. 3 months after the raccoon city incident claire redfield finally gets a
  7158. lead on his brother which leads him to the umbrella facility of Paris.
  7159. Claire manages to infiltrate the base but inside she is spotted and some
  7160. guards chase her down the halls. Suddenly a chopper comes right in front
  7161. of her, she dodges it only to find herself face to face with a dozen
  7162. troopers, getting rid of them with a sneaky move claire runs out of
  7163. ammo and a guard captures here and she is taken to a prison.
  7164.  
  7165. December 27th, 1998
  7166.  
  7167. Claire wakes up in a prison after hearing some explosions upside, a little
  7168. while later a man walks inside the area and opens up claire's prison, claire
  7169. uses her lighter to see that its the same guard who cought her. The guard
  7170. lets her out and tells her about what happened, this place was just
  7171. attacked by a special forces team, but the guard warns her that there is
  7172. very slim chance of her escaping.
  7173.  
  7174. Claire runs out of the prison area but before she goes she checks up the
  7175. man's name on a list and also finds out that he needs some hemostatic
  7176. medicine. After some commosion top side claire comes face to face with
  7177. a dozen zombies, her nightmare relived, quickly dodging them she moves
  7178. to the next area where she meets another prisoner who almost shoots him.
  7179. Steve burnside, but he's got a rotten attitude and he leaves claire goes
  7180. away. Claire follows him and soon they meet again in a computer room, this
  7181. time steve asks her if she's related to chris, after some more of his
  7182. attitude steve goes out of the room leaving claire to wonder about it.
  7183.  
  7184. After managing to get herself the right keys claire escapes from the
  7185. prison and comes up to a training facility, most of the doors here are
  7186. locked however to she heads up to a nearby palace. Reaching the palace
  7187. claire finds a strange room with a lock which needs 2 guns to be opened
  7188. a little while after that she finds a childs room where she reveals a
  7189. secret door by playing a movie of 2 blonde childs torturing a dragonfly.
  7190. She finds the 2 guns she was looking for but taking them out releases
  7191. a trap so she puts them back in. But before claire can leave she hears
  7192. steve scream from that place, using her quick thinking claire sets him
  7193. free from the trap and asks steve for the guns but he isnt trading until
  7194. he gets something better. Again before claire can escape she encounters
  7195. a new man, alfred ashford. After some threatning alfred leaves. After that
  7196. claire uses a submarine to find the underwater seaport, she finds a plane
  7197. but its locked so she has to get the keys for it.
  7198.  
  7199. With the help of steve claire follows alfred into one of his traps and he
  7200. releases a new monster called the bandersnatch on her, steve saves her
  7201. again and claire gives chase to alfred only to be trapped by her sister
  7202. alexia in their bedroom, holding alfred's rifle. Steve comes in the nick
  7203. of time and saves her, alexia gets shot but she escapes,, heading through
  7204. the passage they discover that alexia was actually alfred in disguise.
  7205. They dont even want to kill alfred after his reaction, the two make their
  7206. way to the seaport but the bridge is blocking their way, claire volunteers
  7207. to get it out. Claire goes and raises the bridge but she has to come the
  7208. long way now, along the way alfred releases a tyrant on her, she barely
  7209. makes it to the plane and they take off. The tyrant comes into the plane
  7210. and claire has to push it off the plane. Not long afterwards alfred takes
  7211. control of the plane and makes it crash land in umbrella's antarctic base.
  7212.  
  7213. Once they wake up in antarctica they split up, soon after claire finds
  7214. a huge monster trapped inside a floor and later she finds out from some
  7215. files that its actually alfred's father, finding an ice digging vehicle
  7216. they start raising it but steve causes a blunder and the whole area fills
  7217. up with gas, claire finds a gas mask and as soon as she shuts off the
  7218. gas valve she is attacked by alfred, this time steve shoots him down a
  7219. huge chasm, alfred drops his rifle before falling. Claire and steve use
  7220. the ice digger and they blow a hole in the wall allowing them escape
  7221. via a heliport. On top of the Helipad claire comes face to face with
  7222. alexander but using alfred's sniper rifle she fires at his overgrown heart
  7223. killing it instantly. Soon after alfred still alive from an unknown place
  7224. goes to see alexia, but he cant live long to see alexia coming out of the
  7225. sleeping pod. Alexia is awake. !
  7226.  
  7227. Alexia mad at what claire and steve did releases a tentacle which literally
  7228. flips their snow mobile over, and it starts burning as alexia watches from
  7229. a monitor.
  7230.  
  7231. Chris arrives in rockfort island as claire and steve are in the antarctic.
  7232. not long after arriving he comes face to face with rodrigo but before he
  7233. can tell chris alot a huge worms swallows him, chris fights off the worm
  7234. which spits out rodrigo's dead body before it dies, chris continues his
  7235. journey and finds most of the island already destroyed, he finds a hanger
  7236. which still has a harrier jet standing, but he needs the right key to open
  7237. the hanger door. Soon after wards while exploring the base chris comes
  7238. face to face with his worst nightmare, albret wesker, apparently albert
  7239. has somehow gained superhuman powers and he kicks chris's ass, but after
  7240. seeing alexia on a monitor he lets chris go.
  7241.  
  7242. Soon afterwards chris finds the key he is looking for but he has to fight
  7243. a large underwater monster for it, after obtaining the right items chris
  7244. makes it to the hanger and flies to antarctica in the last remining harrier
  7245. jet.
  7246.  
  7247. The plane lands in antarctica and chris continues his search for claire
  7248. through the rooms of the umbrella base, one of the floors has a exact
  7249. replica of the main hall of the spencer estate, chris finally finds claire
  7250. behind the staircase there, but alexia interrupts their reunion and after
  7251. hearing steve scream claire runs after her, but they are separated again
  7252. thanks to another tentacle, claire goes after steve while chris stays there.
  7253. Soon afterwards claire finds steve but he mutates right in front of her
  7254. and almost kills her, but after claire's life is in danger due to another
  7255. tentacle, steve's human side takes over and he kills the tentacle but it
  7256. whacks steve pretty bad into the wall. After finally telling claire that
  7257. he loved her steve dies and claire is left crying.
  7258.  
  7259. Chris in the main hall see's wesker conftonting alexia, after alexia refuses
  7260. they get in a battle, wesker shows some more of his super human abilites
  7261. and cracks one on alexia's jaw, but after discovering chris wesker leaves
  7262. him to take care of alexia. Chris kills alexia easily and goes and finds
  7263. claire , claire tells him how to turn the self destruct system on and after
  7264. he does it claire and chris finally get togather again. But alexia interupts
  7265. again and this time its for the last time, chris asks claire to leave and
  7266. stays there to fight, using umbrella's own linear launcher chris gets rid
  7267. of alexia for good. But when he makes his escape he see's wesker taking
  7268. claire hostage. Giving chase they end up at wesker's submarine.
  7269.  
  7270. Wesker lets claire go for a chance of revenge from chris, the battle starts
  7271. chris is literally taken to hell by wesker, but after one explosion separates
  7272. them wesker lets chris go, until the next time, chris returns to the jet
  7273. and claire and chris escape just in time as the base explodes behind them.
  7274.  
  7275.  
  7276.  
  7277.  
  7278.  
  7279. End section
  7280.  
  7281.  
  7282.  
  7283.  
  7284.  
  7285. ### ###
  7286.  
  7287. ##### WESKERS REPORT ######
  7288.  
  7289. ### ###
  7290.  
  7291.  
  7292.  
  7293.  
  7294. My name is Albert Wesker. I aspired to become a leading researcher
  7295. at Umbrella Inc. A pharmaceutical enterprise who covertly conduction
  7296. Bio Organic Weapons, better known as B.O.W., for development. But at
  7297. the leader development training ground situated in Raccoon City, I met
  7298. a brilliant and talented researcher who decided to take a different
  7299. path - William Birkin.
  7300.  
  7301. In time I shifted my position to S.T.A.R.S., a special forces unit of
  7302. the Raccoon Police Department. Umbrella, for crisis management reasons
  7303. of their illegal Bio Organic Weapons development had many of it's people
  7304. working in the police department.
  7305.  
  7306. I became the leader of S.T.A.R.S. and conducted all sorts of
  7307. intelligence activities for Umbrella. As I continued to serve I devised
  7308. my own plans and waited for the right moment to execute them.
  7309.  
  7310. Then at last, opportunity knocked.
  7311.  
  7312. July 1998
  7313.  
  7314. The freak murder incidents had occurred in the forest near the mansion
  7315. started it all. The mansion was Umbrella's secret BOW laboratory and it
  7316. was clear that the in development T-Virus was the cause of the murder. Initially,
  7317. Umbrella instructed me secretively to keep S.T.A.R.S. out of the case,
  7318. but with the heightened emotions of the citizens S.T.A.R.S. had no choice but
  7319. to move in.
  7320.  
  7321. That was when my next order was given. Dispatch S.T.A.R.S. to the
  7322. mansion, dispose of them, then report the situation to headquarters so
  7323. that their combat with the B.O.W. could be used for data analysis
  7324. allowing Umbrella a comprehensive portrait of the B.O.W.'s combat
  7325. abilities.
  7326.  
  7327. From the 2 S.T.A.R.S. teams I first pitched in the Bravo Team. As
  7328. expected, the top elite of S.T.A.R.S. gave all they had and became
  7329. useful sample data. Then following, I geared up the Alpha Team to
  7330. search and rescue the lost Bravo Team. The members of the Alpha Team
  7331. also proved their worth and as expected many died.
  7332.  
  7333. There were 5 Survivors from the initial 11 S.T.A.R.S. members. From the
  7334. Alpha Team were Chris Redfield, Jill Valentine, and Barry Burton. And
  7335. from the Bravo Team were Rebecca Chambers and Enrico Marini. It was time
  7336. to begin executing my plans. In the midst of the whole affair I
  7337. could take Umbrella's ultimate Bio-Organic Weapon, the Tyrant, and join
  7338. forces with an opposing corporation of Umbrella. To buy into that opposing
  7339. corporation I would need the actual combat data of the Tyrant.
  7340.  
  7341. The surviving privileged members of S.T.A.R.S. were just the perfect
  7342. bait. I decided to have one of them play the Judas and draw them to the
  7343. Tyrant. That Judas was Barry.
  7344.  
  7345. Barry was the strong truth and justice kind and cherished his family
  7346. more than anything. His type is easy to manipulate. I just took that
  7347. most important thing away from him. My only miscalculation was the high
  7348. potential of Chris and Jill. But with the family man Barry playing Judas
  7349. the scheme went as planned. Then the winds turned unexpectedly.
  7350.  
  7351. I had to eliminate Enrico who found out what was behind it all. I used
  7352. Barry to get to him. After I successfully got rid of that nuisance I
  7353. awaited the sample specimen that Barry would bring to me in the Tyrants
  7354. room. I injected the virus I obtained from Birkin in advance. If I made
  7355. Umbrella believe I was dead, it made it far more convenient to sell
  7356. myself to the opposing corporation. According to Birkin the virus had
  7357. profound effects. It would put my body in a state of temporary "death."
  7358. It would then bring me back to life with super human powers. Therefor I
  7359. unleashed an awesome Tyrant from its slumber and let it attack me.
  7360.  
  7361. As my consciousness faded away I was certain that the whole scheme would
  7362. end in success. Never did I imagine that S.T.A.R.S. could slay the evil
  7363. creation. I lost the Tyrant and the plan I devised which cost me my
  7364. humanity ended in failure. Now anything and anyone who stood in my way
  7365. would be terminated. It's been that way for a long time and it always
  7366. will be. At all costs I had to make S.T.A.R.S. pay.
  7367.  
  7368. September 1998
  7369.  
  7370. Two months had passed since the mansion incident. To regain everything I
  7371. had lost in my new organization I joined hands with Ada Wong, a female
  7372. agent who was also sent to spy on Umbrella.
  7373.  
  7374. I knew in my bones that the key developer was William Birkin, but what
  7375. he didn't know was that Umbrella did not play games... with anyone.
  7376. Eventually, Birkin would be assassinated, and the G-Virus would be in
  7377. the hands of Umbrella.
  7378.  
  7379. But the salvage team led by Hunk was ahead of us. By the time they got
  7380. to Birkin, he'd already injected himself with the G-Virus... he became
  7381. his own creation, and decimated them. Soon after, the T-Virus carried by
  7382. rats spread throughout Raccoon City, and Umbrella faced its worst scenario.
  7383.  
  7384. September 28th
  7385.  
  7386. The good citizens became zombies, and the city had headed for its
  7387. devastating fate. Humans were no match against zombies. In the chaos,
  7388. Umbrella Europe applied a new type B.O.W., called "Nemesis". The Nemesis
  7389. would hunt down and destroy the surviving member of S.T.A.R.S., Jill.
  7390. It became imperative that our organization would also obtain the Nemesis data.
  7391.  
  7392. September 29th
  7393.  
  7394. To cover up the whole affair, Umbrella jettisoned a Tyrant to take care
  7395. of Leon and Claire, who were trying to unveil their secrets. Then, a
  7396. new revelation. Birkin used to hide the findings of his studies in his
  7397. daughter Sherry's pendant. It was very possible that the G-Virus
  7398. was there. While Umbrella was busy with their cover up, we had to
  7399. capture Sherry before they did. I sent Ada undercover to seek the
  7400. location of Sherry. I, the "dead man" on the other hand, had to work in
  7401. the shadows.
  7402.  
  7403. A spy's obligation and priority is in the mission, to carry out the
  7404. mission like a machine without any emotional interference. But through
  7405. her interaction and involvement with Leon S. Kennedy, there'd been
  7406. an affection growing inside her.
  7407.  
  7408. My instincts sensed danger, something had to be done, quickly. My
  7409. instincts did not disappoint me. Even though Ada almost had her hands on
  7410. the G-Virus, which Leon had acquired from Sherry, that affection of hers
  7411. drove her to her death. But she was still of some use. I had to save her
  7412. life. My people hurried to retrieve the G-Virus that Leon threw away.
  7413. But Hunk, the only survivor of Umbrella's salvage team, was there before
  7414. us.
  7415.  
  7416. September 30th
  7417.  
  7418. Our only option left was to bring back Birkin, the monster, as the
  7419. sample specimen and have him finish off Leon and Claire in order to
  7420. obtain his combat data. Although Birkin lost the battle to Leon and
  7421. Claire, we succeeded in gathering samples of the G-Virus from his dead
  7422. body.
  7423.  
  7424. October 1st
  7425.  
  7426. In the morning the government bombed Raccoon City in an attempt to stop
  7427. for the viral outbreak. This was, of course, their feigned reason. Later, Claire
  7428. left for Europe to find her lost brother Chris, and Leon joined
  7429. forces with a underground anti-Umbrella organization. Sherry is
  7430. safe in our hands. I would never underestimate Birkin.
  7431.  
  7432. There's something about this little girl...
  7433.  
  7434.  
  7435.  
  7436.  
  7437.  
  7438. ### ###
  7439.  
  7440. ##### WESKERS REPORT ######
  7441. 2
  7442. ### ###
  7443.  
  7444.  
  7445.  
  7446. When I first visited that place, I was 18 and it was summer. Twenty
  7447. years ago. I still remember the smell when the helicopter landed and
  7448. the rotar caused the wind to stir. From the air, the mansion seemed
  7449. normal but from ground level, something was different. Birkin, who
  7450. was 2 years younger than I, seemed only interested in the research
  7451. files he had as usual........
  7452.  
  7453. 1978 July 31(Monday)
  7454. Two days ago, the two of us were assigned to that place. Everything
  7455. could have been planned out from the beginning or it could have all
  7456. been a coincidence. The only person to know the truth is most likely,
  7457. Spencer. Spencer at that time was using the Arklay labs for the
  7458. research on the t-virus.
  7459.  
  7460. As soon as we got off the helicopter, the president of the lab
  7461. stood in front of the elevator. I don't remember the guy's name.
  7462. It didn't matter what was said officially, from that day on that
  7463. lab was ours. We were assigned to be chief researchers at the
  7464. facility. This of course, was Spencer's will. We were the chosen
  7465. ones. The two of us ignored the president as we entered the elevator.
  7466. We had already been briefed about the layout of the area as well
  7467. as Birkin's, and with no bad intentions we ignored everyone as usual.
  7468.  
  7469. Usually, when someone sees our actions, they would react quickly.
  7470. But the president didn't react at all.
  7471.  
  7472. At the time, I was only a youngster so it didn't bother the
  7473. president. The president understood what Spencer was thinking
  7474. and didn't take notice of someone like me. While the three of
  7475. us were on the elevator, Birkin kept his eyes on the research
  7476. files. The files contained information about a new firo-virus
  7477. found 2 years ago in Africa called Ebora. Even now there are
  7478. thousands of people researching the Ebora. But the people are
  7479. always divided in half -- one group dedicated to saving people
  7480. from the virus, and the other to kill people with it.
  7481.  
  7482. It is known if a person is infected with the Ebora, that the
  7483. chance of dying is 90%. It has the quality to destroy the physical
  7484. structure within 10 days and even now, a cure hasn't been found.
  7485. If used as a bio-weapon it would display incredible destruction.
  7486. But because making a bio-weapon is against the law we would not
  7487. use the virus as a weapon. But I'm certain that someone out there
  7488. would use this as a weapon. So to prepare for a case of that
  7489. nature it is good to do research on it now. But the line between
  7490. finding a cure and making a bio-weapon is thin. This is because
  7491. the actual research conducted do not differ at all between the two.
  7492. So one could say that they are reseaching for a cure and be making
  7493. a bio-weapon.
  7494.  
  7495. But Birkin was not interested in either cause. He just wanted to
  7496. research the Ebora itself. There was little known about the virus
  7497. at the time. They did not know that the virus would die within a
  7498. few days by itself, and would die instantly when hit by sunlight.
  7499. They were also unaware of the speed that it would kill its host.
  7500. It kills the host so quickly that there is virtually no time for
  7501. the virus to infect another person. The virus has to physically
  7502. touch another person in order to infect them and therefore can
  7503. easily be quarantined. But that brings me to the following thought...
  7504.  
  7505.  
  7506. What if a person that was infected with the Ebora virus could
  7507. stand up and walk around? That infected person would have a disrupted
  7508. chain of thought, and what if they could infect others that weren't
  7509. infected? What if the DNA of the Ebora and the RNA had a direct
  7510. impact on the DNA of a human? Due to those factors, would the
  7511. person be harder to kill? The person would be dead from a human's
  7512. point of view, but would still act as a bio-weapon spreading the
  7513. virus.
  7514.  
  7515. It is forunate that the Ebora had features like this. We would be
  7516. the only ones to possess this knowledge.
  7517.  
  7518. Umbrella, with Spencer as the head was a organization created to do
  7519. research on viruses with these qualities. As a cover they tell the
  7520. world that they are a company researching cures for these viruses.
  7521. But the truth was that they are a bio-weapon development organization.
  7522. The finding of the original virus which restructures the human
  7523. DNA was the start of everything. Using the original virus as a
  7524. base, an enhanced virus would be made to be a bio-weapon. This
  7525. was the T-virus plan.
  7526.  
  7527. The original virus was an RNA virus and would cause abnormalities
  7528. that would enhance a person. Birkin planned on combining the two
  7529. viruses to make an enhanced virus. The sample of the Ebora had
  7530. already been brought to this reserach facility. We had gone through
  7531. many elevators and had finally reached the destination. Upon
  7532. entering, even Birkin was impressed by the sight. This was our
  7533. first encounter with that woman.
  7534.  
  7535. We were not told anything about that woman. Everything relating
  7536. to her was kept top secret and the data was not to be leaked to
  7537. the outside. Information obtained from records showed that she
  7538. had been here since this lab was created. She was 25 years old
  7539. at that time. But what her name is and why she is here is a
  7540. mystery. She was a test subject for the research on the T-virus.
  7541. The research began on November 10, 1967.
  7542.  
  7543. For 11 years, she had gone through the tests with many viruses.
  7544.  
  7545. I heard Birkin whisper something. Whether those words were cursing/
  7546. swearing or praising I do not know. We had come to a place we could
  7547. never leave. We didn't know whether we were to take the research to
  7548. it's completion or if we would end up like her. For us we, only had
  7549. one choice. The woman who lied on the pipebed had moved something
  7550. within both of our minds. Is this also a part of Spencer's plan?
  7551.  
  7552.  
  7553. On this day, a ten-year old girl was deployed to Umbrella's Arctic
  7554. facility as a Head Researcher. Her name was Alexia Ashford. At that
  7555. time, I was twenty-one and Birkin was nineteen. Ruefully, the rumor
  7556. of "Alexia in the Arctic" occupied our topics at the Arkley Facility.
  7557. The Ashford House was a legend among long-time employees.
  7558.  
  7559.  
  7560. Whenever our research didn't go well, the unskilled old researchers
  7561. would say, "If only Professor Edward were still alive..." Certainly,
  7562. Edward Ashford was one of the founders of the "starting virus" and
  7563. might be the greatest scientist ever since he established the T-virus
  7564. plan. However, Edward died soon after Umbrella was founded. It has
  7565. been thirteen years since his death. After all that time, I wondered
  7566. what we expected from Ashford House.
  7567.  
  7568. To tell the truth, the Arctic Facility that his son established, had
  7569. not developed anything for thirteen years since Edward's death. His
  7570. granddaugter Alexia's brain might not be good enough.
  7571.  
  7572. However, after that day, our useless older scientists began to say
  7573. instead "if only Alexia were here..." I believed these old men didn't
  7574. have any future because they judged people solely on the name of their
  7575. family or their blood. That's why they could not work without any direction
  7576. and could not ever get promoted when they were old enough to have one leg
  7577. in the coffin. However, I remained sensible.
  7578.  
  7579. If I was too hot about this issue as a manager, the Arkley
  7580. Facility's T-virus development would run late. Under these circumstances,
  7581. if we didn't judge the situation calmly, we would not succeed. At that
  7582. time, I thought that if I used these old men well, the results of our
  7583. research would show progress. I also thought the scientists were suitable
  7584. for the very dangerous experiments because they were so old. After all,
  7585. If I didn't use my workers efficiently, I wouldn't be such a higher manager.
  7586.  
  7587. However, Birkin was now a problem. His reaction to the Alexia rumors
  7588. were miserable.
  7589.  
  7590. Although Birkin would never admit it, he was proud of becoming the
  7591. youngest manager at sixteen. However, a ten-year-old girl had just
  7592. broken his pride completely. It was the first time Birkin had ever
  7593. been defeated. He couldn't admit that a young girl from a famous family
  7594. had defeated him. Indeed, he was just a child. Although Birkin had an
  7595. immature mind we needed him to get over it, because our research had
  7596. been in the second phase for three years.
  7597.  
  7598. At this point of the T-virus development, the production of the
  7599. "Human biological weapon" the so called "Zombie" was stable. There
  7600. was not 100% virus infection to DNA. There are so many kinds of
  7601. chemical differences among people. If a group of people reveived the
  7602. infection from a "Zombie", ten percent of them would not get infected.
  7603. We can't change this result even though we continuously studied the
  7604. DNA. If 90% of people got the infection, this would be enough to be
  7605. a weapon. However, Spencer's opinion was different. Our boss wanted
  7606. an independent weapon that killed 100% of the people. However, for
  7607. what?
  7608.  
  7609. Originally, the advantage of biochemical weapons was that they were
  7610. cheap to develop. However, our research into the "Human biological
  7611. weapon" was getting expensive. If Spencer wanted to get money the
  7612. ordinary way, he would not have chosen such a method. If he used
  7613. this as an ordinary weapon system, he would get enough money. However,
  7614. if he continued to study it as an independent weapon, it would be
  7615. too expensive.
  7616.  
  7617. Why does he continue this research even though it costs so much? I
  7618. would understand if he aimed at a monopoly of all military industry
  7619. to change the general idea of war. So I still don't know Spencer's
  7620. real intention.
  7621.  
  7622. Apart from Spencer's real intention, what Birkin considered an ideal
  7623. "Human biological weapon" was what he attached as a weapons importance
  7624. to the battle field of that time. He tried to create that weapon by
  7625. not only changing the T-virus DNA but also incorporating other creature's
  7626. DNA information. He devised a Human biological weapon for battle that
  7627. destroys people who are armored or recieved a vaccination for the
  7628. virus. This experiment was called the "Hunter" in later times. However,
  7629. that experiment had to stop for a while to protect our main experiment.
  7630.  
  7631. Birkin felt it meaningless to compete against Alexia. He began to act
  7632. like losing was standard behavior. He stayed at the facility twenty-four
  7633. hours a day and continuously experimented on casual ideas with no plan.
  7634. I tried to use other researchers to extract as many biological samples
  7635. as possible before the experiment bodies died. However, I could not catch
  7636. up with the speed of Birkin's experiments. The facility head supplied
  7637. new experiment bodies and acted like nothing was wrong. However, those
  7638. bodies were dying continuously. That place was like hell. However,
  7639. the "woman experiment's" body was the only one who survived that hell.
  7640.  
  7641. She was already twenty-eight. That is, she has been in this facility
  7642. for fourteen years. She might not have any thinking ability as a human
  7643. since getting the "Starting virus". If she had her mind, her only hope
  7644. would be death. However, she survived. I wondered why she was the only
  7645. one who survived for such a long time because the data of her experiment
  7646. was not any different from the other bodies we experimented on. Until
  7647. we solved this mystery, we needed more time
  7648.  
  7649. It has been the 6th winter since I worked at this Arklay facility.
  7650.  
  7651. During the last two years, we had made no real progress with our
  7652. research and time passed by. But this had come to an end. We had
  7653. recieved word that Alexia had died. The reason was the virus that
  7654. Alexia herself created, the (T-Veronica virus). It seemed like the
  7655. 12 year old Alexia was too young for such dangerous research.
  7656.  
  7657.  
  7658. I had heard rumours that Alexia had injected the T-veronica virus
  7659. in herself but this I could not believe. She probably couldn't handle
  7660. her father's death one year ago and made a simple error in her research.
  7661.  
  7662. Later, the research at the Antarctica facility was continued by Alexia's
  7663. twin brother, but no one had expected anything from him. In the end,
  7664. the Ashford family couldn't bring any results and would crumble down.
  7665.  
  7666. Like I had stated earlier, the Ashford family was a legend and will
  7667. stay as a legend only.
  7668.  
  7669. With Alexia's death, Birkin had changed back to what he was before.
  7670. Now there was no one who could surpass him, and all the researchers
  7671. had to acknowledge him. But it was still a taboo to talk about Alexia
  7672. infront of him. Even when I tried to get a sample of the T-veronica
  7673. virus, he had strongly objected.
  7674.  
  7675. I had to put aside finding out about the research that Alexia had done
  7676. for now. Ihad come to realize Birkin had not changed at all, when
  7677. everything around him had changed. But I had a much bigger problem
  7678. on my hands.
  7679.  
  7680. Our facility was located in a very dense forest. I went out walking
  7681. into the woods many times but because this facility was in the near
  7682. center of the forest, we would never encounter any other humans. The
  7683. only way to get here was by a helicopter. It was a needed precaution
  7684. dealing with a bio-weapon. Since if by chance, the virus is leaked out,
  7685. it would prevent the chances of spreading. But a bio-weapon isn't so
  7686. simple. The virus can also affect non-human beings as well.
  7687.  
  7688. A virus isn't always limited to affecting only one kind of organism.
  7689. For example, the Influenza virus not only affects humans, but birds,
  7690. pigs, horses and even seals. In each of these species, not all who
  7691. come in contact with the virus are affected. Seagulls and chickens
  7692. are, but all other birds are not. Also, the same virus may have
  7693. different effects on different species. The problem lies in how the
  7694. T-virus can affect many different life forms.
  7695.  
  7696. During the time when Birkin made himself useless, I had done my
  7697. own research on the T-virus. I had discovered that the T-virus
  7698. can affect most life forms out there. Not only mammals but plants,
  7699. bugs, and fish can also be affected. Everytime I walked in the woods,
  7700. I always thought to myself, why did Spencer choose this place?t?
  7701.  
  7702. There are many different forms of life in these woods. What would
  7703. happen if the virus were to leak out? If only an insect were infected,
  7704. it is small in size and probably would not go through a big mutation.
  7705. But insects could spread the virus at an incredible rate. If this were
  7706. to happen, how far would the T-virus spread? If it were a plant that
  7707. was infected, the plant itself could not move and would seem safe. But
  7708. what about the seeds the plants give out?
  7709.  
  7710. It would be very dangerous for such a case to happen. Now that I think
  7711. about it, it was a smart move for the Ashfords to locate their facility
  7712. in Antarctica. But here it almost seems like someone wants the virus to
  7713. spread. But that could not be possible. What is Spencer trying to make
  7714. us do?
  7715.  
  7716. This issue was far too great and I could not discuss this with any other
  7717. researcher. The only one who I could talk to was Birkin, but he probably
  7718. wouldn't be interested. I need more information. I had started to realize
  7719. my limits as a simple researcher. To find out what Spencer was truly
  7720. thinking, I needed to get to a position where I could obtain more information.
  7721.  
  7722. For that I would throw away all my current positions. But I cannot
  7723. do this quickly. I could not let Spencer notice my plans for if so,
  7724. everything would be over.
  7725.  
  7726. I had continued to do research with Birkin so that no one would detect
  7727. my intentions. During that time, that 'woman test subject' was forgotten.
  7728. A "failure" that just lived on. Until that day, 5 years later.....
  7729.  
  7730. The 11th summer had come since we started working at this facility. I
  7731. was 28 at the time. Birkin had become a father to a 2 year old girl.
  7732. The wife was a also a researcher at the facility. It was natural that
  7733. people who conducted research at the same facility fall in love and have
  7734. children. But a normal person would not be able to continue research at
  7735. this place. Everyone who is still here is crazy.
  7736.  
  7737. We had gone into phase three of our plan in the ten years. A programmed
  7738. life, to be used a soldier, a bio-weapon for combat. This bio-weapon
  7739. was to be called the "Tyrant". But this project had a huge problem from
  7740. the start. Finding a test subject for this Tyrant was easier said than
  7741. done. There were very few who were qualified enough to become the Tyrant.
  7742.  
  7743. This was due to the nature of the T-virus. Any human could be used to
  7744. make a zombie or a hunter but their intelligence would be lost in the
  7745. process. A certain amount of intelligence was needed to create a Tyrant.
  7746. Birkin had created a different way of creating the Tyrant to compensate
  7747. for this problem. But only a very small amount of people could be used
  7748. for this different way. In the simulation, only 1 out of 100000000 mutated
  7749. into a Tyrant, the rest became zombies.
  7750.  
  7751. If our research continued, we could create a different kind of T-virus
  7752. that was compatible with far more people. But for this to happen we
  7753. needed another test subject. But even if we searched through all of
  7754. America, we would only find ten or so people that were compatible.
  7755. Other research facilities had encountered the same problem. We ran
  7756. into a wall even before our research began.
  7757.  
  7758. But we had recieved word that the Europe facility had devised a plan
  7759. to conquer this problem in phase 3. This was the Nemesis project. I
  7760. had urged Birkin to get a sample of the project to further our own
  7761. research. Although Birkin had strongly opposed, I convinced him otherwise.
  7762. Until we found a compatible host our research would not proceed forward,
  7763. and Birkin had to accept this.
  7764.  
  7765. We had received the package a few days later with a number of precautions
  7766. written on it. The package brought to heliport was in a small box labeled
  7767. "Nemesis Project". To gain this sample from the France facility required
  7768. quite there effort, and credit for this accomplishment went to Spencer for
  7769. backing us up. Birkin took no interest in the package till the end but had
  7770. at least admitted to tests. The sample was new and was for test purposes.
  7771.  
  7772. A biological life form created by manipualting DNA. That was the what
  7773. the Nemesis was. The intelligence was the only thing enhanced and this
  7774. lifeform alone, could not do anything. But once it finds a host, it
  7775. becomes a parasite and would take over that host and would cause it
  7776. to have incredible combat ability. The host for the weapon and the
  7777. parasite would be made separately and later the intelligence of the
  7778. parasite and the body of the host would be combined to create a bio-weapon.
  7779. If this were to succeed it would overcome the problem of the intelligence
  7780. and we could create a bio-weapon. But the problem was when the parasite
  7781. takes over the host.
  7782.  
  7783. In the research files, the only information recorded was the death of
  7784. each host once taken over by the parasite sample. Within 5 minutes of
  7785. the parasite taking over, the host would die. But we were already
  7786. aware of the danger that lied in the prototype. If we could prolong
  7787. the time the host would survive, we would gain the credit to the "Nemesis
  7788. project". That was my plan. The host would be that women test subject.
  7789.  
  7790. Her incredible life rate could survive longer against the Nemesis
  7791. prototype. And even if it failed, nothing would change on our side.
  7792.  
  7793. But the test had created a result I had not expected. The Nemesis
  7794. prototype that tried to enter her brain had disappeared. At first,
  7795. we could not tell what had happenned. We did not expect her to consume
  7796. the Nemesis. That was the beginning. Something was happenning inside
  7797. that failed experiment. We had decided to start research on her from
  7798. scratch.
  7799.  
  7800. In the past ten years, we had conducted every bit of research
  7801. possible on her, but we had decided to throw all those files away.
  7802. Within the 21 years that she lived, something was beginning to show.
  7803. Only Birkin had begun to notice the change. Indeed, something had
  7804. begun to change inside her.
  7805.  
  7806. But that was something totally different from the T-virus project.
  7807. Something new and would bring a new idea to us.
  7808.  
  7809. The project which changed our destiny, the "G-virus project"
  7810.  
  7811. it had been 17 years since I first came to this place. Every time I come
  7812. here, I remember the smell of the wind from that day. The buildings and
  7813. the surroundings all looked the same as before. On the heliport, I could
  7814. see Birkin. It has been a long time since I've seen him. Four years have
  7815. passed since I left Arklay labs.
  7816.  
  7817. 4 years ago, when Birkin's G-virus project was authorized, I requested
  7818. to be transferred to the secret (intelligence) service. This was easily
  7819. authorized. Most people saw it as a natural change, going from the research
  7820. profession to another field. In reality, the research conducted on the
  7821. G-virus was far above my level. Even if I wasn't out to discover what
  7822. Spencer was truly thinking, I could feel my limits as a researcher had
  7823. reached their peak.
  7824.  
  7825. Even as the wind blew, Birkin didn't take his eyes off of his research
  7826. files. He came to Arklay quite often, even though he was not employed
  7827. here anymore. Not too long ago, an underground lab under Racoon City
  7828. was built. This was the place that Birkin's G-virus project would take
  7829. shape. To be honest, I didnt think that Spencer would authorize "G". I
  7830. thought this because "G" was considered far from being a weapon, and
  7831. had too many unknowns about it.
  7832.  
  7833. "G" was slightly different from "T-virus" because the host would
  7834. spontaneously react to the virus at a repetitive rate. It was very
  7835. easy for a mutation to occur since the DNA would be open to a virus.
  7836. But this is isolated to the virus itself and not the host's DNA. Even
  7837. if the virus could cause some form of change, it would be rare for the
  7838. host's DNA to become mutated. Enter an ouside force such as radiation,
  7839. and it would be a different story. But in the case of "G" it was different.
  7840. Even without an outside force the "G" would keep mutating the host until
  7841. death.
  7842.  
  7843. Something very similar in nature did exist within the T-virus though.
  7844. When a bio-weapon is put in a specific area, the virus inside the host
  7845. would cause some form of mutation. This has already been confirmed. But
  7846. for this an ouside force was always needed. But the "G" has no need for
  7847. such an element. No one can predict the pattern of the mutations. And
  7848. even if we could think of a way to stop the mutation, the virus would
  7849. just improvise.
  7850.  
  7851. 7 years ago Birkin discovered this in that woman. At first look the woman
  7852. appeared to have no physical changes. But inside of her various mutations
  7853. had occurred, each consuming every kind of virus we injected her with, and
  7854. had continued to live on. Over a period of 21 years, it had mutated so
  7855. much that it would even consume the Nemesis. The G-virus project was to
  7856. take this mutation to highest point possible. But this could lead to the
  7857. "Ultimate life form" or it could end in complete disaster
  7858.  
  7859. .....could this be called a weapon?
  7860.  
  7861.  
  7862. What was Spencer thinking when he authorized this project? Even when I
  7863. moved to the secret intelligence service I could not find out anything
  7864. about Spencer's train of thought during these 4 years. Spencer hasn't
  7865. been to Arklay labs in a while now. Almost as if he is expecting something
  7866. to happen there. Spencer was slowly drifting away from me, just as an oasis
  7867. in a desert. But my chance will come soon enough. Thats if I can live until
  7868. then.
  7869.  
  7870. The elevator took Birkin and I to the highest level in the lab. To that
  7871. place where we first saw that woman. There, we met the new research leader,
  7872. John. He had come from a Chicago lab and was an excellent researcher, but he
  7873. was too normal to work in a place like this. He had started to question the
  7874. motives of the research, and had repeatedly questioned the superiors.
  7875.  
  7876. This news reached my ears in the secret (intelligence) service. If information
  7877. had been leaked out, he would be the first to go? This was the general
  7878. opinion amongst the masses.
  7879.  
  7880. We both ignored John and started the clean-up of that woman. We had
  7881. to kill her. When she had consumed Nemesis she started to regain some
  7882. intelligence and exhibited some preculiar behaviors. The behavior would
  7883. worsen. She would ripped off another womans face and would wear it herself.
  7884. According to the records she showed the same behaviors when she was first
  7885. injected with the original virus. Recently three researchers had been
  7886. killed as a result of her behavior, and this is what prompted her immediate
  7887. termination. Because the "G project" was progressing so well, we had
  7888. no use for her.
  7889.  
  7890. Her death was confirmed over the course of 3 days, and her "dead body"
  7891. was carried somewhere by the president. After all was said and done, no
  7892. one knew who she was or why she was here. But this was also true of any
  7893. of the other test subjects. If she had not been here the G-project would
  7894. not have existed. Both Birkin and I would had be in completely different
  7895. situations. I had this on my mind as I left the Arklay labs.
  7896.  
  7897. How far was Spencer planning on taking this?
  7898. (the "incident" would happen 3 years later)
  7899.  
  7900.  
  7901.  
  7902.  
  7903.  
  7904.  
  7905. (`'·.¸ ¸.·'´)¸.·'´)
  7906.  
  7907. 17. REVIEw
  7908.  
  7909. ·.¸)`'·.¸)`'·.¸)
  7910. (re3nem17)
  7911.  
  7912.  
  7913. # # # # # # # # #
  7914.  
  7915. # REVIEW AT IGN #
  7916.  
  7917. # # # # # # # # #
  7918.  
  7919.  
  7920. All in all, Resident Evil 3 Nemesis is a fantastic addition to the series.
  7921. It's the hardest and best looking. I still think I like RE2 the best,
  7922. but I'm going to go through it again just to be sure. Either way, this
  7923. is damn fine gaming, and a near brilliant third chapter in the series.
  7924. As far as comparison between Dino Crisis and RE3, well, the biggest
  7925. comparisons are obvious. Dino vs. zombies. But I preferred the puzzles
  7926. in Dino Crisis more than these. They were more original and compelling.
  7927. Also, Dino Crisis has more wandering -- and running from Dinos, which
  7928. eventually became boring -- whereas while there is some running from
  7929. baddies here, RE3 has lots more action. Lots more fighting. Lots more
  7930. zombies. And in my opinion, more zombies = more good. (Heh) My biggest
  7931. complaint with Dino Crisis was that it simply wasn't as scary, gloomy,
  7932. or horrific as RE. And RE3 is as scary as either of the first two.
  7933.  
  7934. While the basic setbacks of the original series have been improved --
  7935. branching story, better translation, better graphics, better control,
  7936. collapsing areas -- the game still suffers from some of the same original
  7937. problems in the first game. The load times haven't been massively squeezed
  7938. down, the amount of motion in the lead character's aim is still restrained
  7939. to up, down, and forward, the phenomenal amount of backtracking is still
  7940. infuriating, and the puzzle logic is sometimes completely ludicrous.
  7941.  
  7942. And yet, in no way does RE3 falter or slip below the quality level of the
  7943. previous two games. If anything it upholds the series' depth and challenge,
  7944. even though it's still essentially more Resident Evil. The story still wonderfully
  7945. unfolds in an intensely slow, intriguing way. And the combination of the great
  7946. story telling and precise style of gameplay is still perfectly blended.
  7947. If anything, it's a compliment and a message to Capcom that so many
  7948. similar games (Evil Dead, Galerians, Fear Effect) are currently in the works.
  7949. The message? Gamers love Resident Evil. And gamers will love RE3, too.
  7950.  
  7951. -- Doug Perry
  7952.  
  7953.  
  7954. Presentation
  7955.  
  7956. An easier map and great in-game cutscenes make this easy to use in combat. 9.0
  7957.  
  7958. Graphics
  7959. Still pixelly, but still far better looking than its predecessors.
  7960. The FMVs are a little disappointing. 8.5
  7961.  
  7962. Sound
  7963. No real music again. But the incessant tapping of feet and little creaks,
  7964. howls, and blowing wind create a fantastic mood. 9.5
  7965.  
  7966. Gameplay
  7967. Ducks and dodges are added to the 180 spin. A new Live Choice aspect makes
  7968. things interesting too. RE3 is the hardest of them all. 9.5
  7969.  
  7970. Lasting Appeal
  7971. It'll take you awhile to finish this in easy mode, and hard mode, is well,
  7972. harder. Good lasting appeal. 9.0
  7973.  
  7974. OVERALL SCORE (not an average) 9.4
  7975.  
  7976. ===================================================
  7977. ===================================================
  7978.  
  7979.  
  7980.  
  7981.  
  7982. (`'·.¸ ¸.·'´)¸.·'´)
  7983.  
  7984. 18. FUN
  7985. STUFF
  7986.  
  7987. ·.¸)`'·.¸)`'·.¸)
  7988. (re3nem18)
  7989.  
  7990. Well this is just a small section of the funny things about this game
  7991. dont take anything here seriously.. this is just purely for amuzement.
  7992.  
  7993. # # # # # # # # #
  7994.  
  7995. # GAME MISTAKES #
  7996.  
  7997. # # # # # # # # #
  7998.  
  7999.  
  8000. 1. Now someone tell me please what in the name of god's green earth happened
  8001. to all the blue barricade walls we see in the streets of raccoon in RE2 ?
  8002. Did they place it AFTER jill went through em ?
  8003.  
  8004. 2. Forgive me if this may be wrong but shouldnt the EM pulse from the nuclear
  8005. explosion should have blown out the chopper's engine ?
  8006.  
  8007. 3. Another big one is that according to the game manual and the back of the CD
  8008. it says that jill left the STARS, but there is no talk of that in the game
  8009. infact we have her card in game, and nemesis was meant to hunt down STARS
  8010. members only, and she admits it herself that she's a member of the STARS
  8011. when she first meets nicholai. Now wats up with that ?
  8012.  
  8013. 4. Did anyone knew that the design for nemesis was one of the earliar one's
  8014. for mr X from RE2 ?
  8015.  
  8016. 5. Another weird thing is that when we play as jill we can just blow off
  8017. zombies like flies, but in the opening FMV the whole SWAT team and the
  8018. police officer got beaten so damn easily.. now tahts weird.
  8019.  
  8020. 6. OK .. this is quiet common actually, the window which nemesis jumps through
  8021. in this game, its still attached in RE2. Did nemesis fix it before leaving ?
  8022.  
  8023. 7. When this game was first released mr mikami said that nemesis was someone
  8024. we already knew and that led to alot of debates in japan over this, alot
  8025. of the people started to think that nemesis was actually wesker, but with
  8026. his arrival in CV they were proved wrong.
  8027.  
  8028. 8. Jill is waay to older for her age if she is what the game says she is
  8029. for the age of 23, its impossible to be a ex delta force member. get it ?
  8030.  
  8031. 9. This one someone else told me that during the course of the main game
  8032. no one actually tells jill nicholai's name. But still she knows it.
  8033.  
  8034. 10. Did anyone notice this ? the theater besides the hotel where you first
  8035. meet carlos is playing biohazard 4.
  8036.  
  8037.  
  8038. # # # # # # # # # #
  8039.  
  8040. # MEMORABLE QUOTES #
  8041.  
  8042. # # # # # # # # # #
  8043.  
  8044.  
  8045. Well these are the best of em all.
  8046.  
  8047. * " You want STARS.... i'll give you STARS "
  8048. Yeah you tell him jill. Awesome dialogue after an awesome fight
  8049.  
  8050. * " All the foxy ladies love the accent "
  8051. This is the single line which took carlos to the idiot point, what the
  8052. hell was the point of saying that ?
  8053.  
  8054. * " He's coming for us, were both gonna die "
  8055. Brad sets the tension in the game, but he's the one who dies at the hand
  8056. of the HE which he mentioned.
  8057.  
  8058. * " Im one of the supervisors , thats all you need to know "
  8059. Nick all the way dude, he rocks and his creulty level is awesome
  8060.  
  8061. * " STARS "
  8062. um.. right....
  8063.  
  8064.  
  8065. =========================================
  8066. =========================================
  8067.  
  8068.  
  8069.  
  8070.  
  8071. (`'·.¸ ¸.·'´)¸.·'´)
  8072.  
  8073. 19. LEGAL
  8074. STUFF
  8075.  
  8076. ·.¸)`'·.¸)`'·.¸)
  8077. (re3nem19)
  8078.  
  8079. # THE ALLOWED - UNALLOWED LIST #
  8080.  
  8081. First off before i say anything about the Legal issues let me make one
  8082. thing clear, on the whole face of the internet there are only 2 sites
  8083. which have the permission to edit this walkthrough and change it and
  8084. do whatever they want with it, except of course call it their own :)
  8085. And those two sites are the following.
  8086.  
  8087. 1 : www.planetdreamcast.com/residentevil
  8088. 2 : www.rebiohazard.com
  8089.  
  8090.  
  8091.  
  8092. # LEGAL MUMBO JUMBO #
  8093. mucho's boredome thingy..
  8094.  
  8095. This guide was made only for the purpose of helping other people, and i dont
  8096. intend to use it for profit, and i would really really appreciate it if no
  8097. one else does it too. This guide is as free as everyone of us is.
  8098. Use it nicely. The following sites have are the special sites who this
  8099. guide belongs too in full right... (( PS ... this doesnt mean that other
  8100. sites cant use the guide, any site which i want this guide to go to and any
  8101. site which tells me before using it shall be allowed )))
  8102.  
  8103. www.planetdreamcast.com/residentevil
  8104. www.gamefaqs.com
  8105. www.ign.com
  8106. www.neoseeker.com
  8107. www.cheathappens.com
  8108.  
  8109. And any other site which take my permit first...
  8110.  
  8111.  
  8112.  
  8113. Any other site can also use this guide as long as they keep it to themselves
  8114. and inform me about my guide being used, and i really wouldnt like it if
  8115. anyone uses it for money PLEASE TELL ME BEFORE YOU USE MY GUIDE.
  8116.  
  8117. This guide was made by Adnan Javed , better known as ChandooG on the
  8118. Gamefaqs message boards, i made this guide just for the people for free to be
  8119. used as a source of making your game easy and enjoyable... or if you dont
  8120. understand in those words or you think of using this guide for profiticle
  8121. purposes then know this that I have a very qualified lawyer in my
  8122. family :) get the picture.
  8123.  
  8124. Resident Evil all its characters and all the logo's are copyright of capcom co.
  8125. I am in no associated with capcom and this guide is an uffocial work.
  8126. Resident Evil/Biohazard is a regestered trademark of capcom co.
  8127. CAPCOM ARE LIKE GODS. RESPECT THEm.
  8128.  
  8129.  
  8130.  
  8131. # CONTACTING INFORMATION #
  8132.  
  8133. If you want to contact me just mail to this address
  8134. returnofthemaniac@Hotmail.com
  8135.  
  8136. I will reply only to those mails which have something important for me , or
  8137. which will ask me some decent questions. No funny stuff.. that is my
  8138. family e mail add for gods sake.
  8139.  
  8140. the address again is :- returnofthemaniac@Hotmail.com
  8141.  
  8142.  
  8143. # CREDITS AND THANKS #
  8144.  
  8145. * First and foremost God for making us all and giving me the power to do
  8146. this work
  8147.  
  8148. * Secondly my friend kad... without kad my internet life would never have
  8149. been the way it is right now. Love you.
  8150.  
  8151. * Thirdly another good friend sean for making his superb side and MI trooper
  8152. along him for making the RP spencer mansion, its all cause of you people.
  8153.  
  8154. * CVXFREAK for letting me use his transcripts for wesker's report 1 and 2.
  8155.  
  8156. * Now the formal thanks.. Thanks capcom for making this game
  8157.  
  8158. * Thanks Nemesis for keeping me to the edge of my seat along the whole game
  8159.  
  8160. * Thanks myself for playing this superb game and finishing it.
  8161.  
  8162. * Thanks to jill for being sooo hot and making me keep my eyes on the TV
  8163.  
  8164. * Thanks to all the other FAQ writers, needed them someday.
  8165.  
  8166. * Thanks to any one who uses this with permission on their site
  8167.  
  8168. and thats it i thinks.
  8169.  
  8170.  
  8171.  
  8172. Closing moments :
  8173.  
  8174. RESIDENT EVIL RULES
  8175. NEMESIS KICKS ASS
  8176. WESKER IS THE GOD OF RE
  8177. CHRIS AND STEVE ARE THE BEST THING EVER HAPPENED TO RE
  8178. LEON SUCKS SOOOOO BADLY
  8179. CLAIRE ROCKS BIG TIME TOO
  8180. JILL IS PLAIN AND SIMPLE HOT
  8181.  
  8182.  
  8183.  
  8184. BROCK LESNAR IS GOD !!! MAHAHHAAHHA !!!
  8185.  
  8186. This has been fun... will do it sometime again soon... for now its
  8187. curtains i tells ya .. curtains...
  8188.  
  8189. PEACE.. LOVE AND FRIENDSHIP FOR ALL
  8190. ENOY YOUR LIFES WHILE THEy LAST
  8191.  
  8192.  
  8193. _______
  8194. | \
  8195. | \
  8196. |________/ _____
  8197. | \ \ / |
  8198. | \ \/ |
  8199. | \ | |___
  8200. | / | |
  8201. |_________/ | |_____
  8202. Restore Page
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