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  1. $modelname "player/monika.mdl"
  2.  
  3. $model "head" "monika_reference.smd" {
  4.  
  5. mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0
  6.  
  7. flexfile "monika_reference.vta"
  8. {
  9. defaultflex frame 0
  10. flex "mouth_a" frame 1
  11. flex "mouth_i" frame 2
  12. flex "mouth_u" frame 3
  13. flex "mouth_e" frame 4
  14. flex "mouth_o" frame 5
  15. flex "mouth_aah" frame 6
  16. flex "mouth_triangle" frame 7
  17. flex "mouth_frown_sharp" frame 8
  18. flex "mouth_square" frame 9
  19. flex "mouth_aaha" frame 10
  20. flex "mouth_cat_open" frame 11
  21. flex "mouth_smile" frame 12
  22. flex "mouth_smirk" frame 13
  23. flex "mouth_tongue_out" frame 14
  24. flex "mouth_lip_stretcher" frame 15
  25. flex "eye_shrink" frame 16
  26. flex "eye_stare" frame 17
  27. flex "eye_vanish" frame 18
  28. flex "eye_sparkle" frame 19
  29. flex "eye_heart" frame 20
  30. flex "eye_glint" frame 21
  31. flex "blink" frame 22
  32. flex "eyelid_wink" frame 23
  33. flex "eye_wink_left" frame 24
  34. flex "eye_wink_right" frame 25
  35. flex "eye_close_left" frame 26
  36. flex "eye_close_right" frame 27
  37. flex "eye_relaxed" frame 28
  38. flex "eye_teehee" frame 29
  39. flex "eye_surprise" frame 30
  40. flex "eye_grumpy" frame 31
  41. flex "eye_glare" frame 32
  42. flex "eye_dazed" frame 33
  43. flex "eye_dazed_horizontal" frame 34
  44. flex "eye_dazed_vertical" frame 35
  45. flex "brows_inner_lower" frame 36
  46. flex "brows_arc_down" frame 37
  47. flex "brows_arc_up" frame 38
  48. flex "brows_inner_lower02" frame 39
  49. flex "brows_raise" frame 40
  50. flex "brows_lower" frame 41
  51. flex "brows_out" frame 42
  52. flex "brows_wrinkle_left" frame 43
  53. flex "brows_wrinkle_right" frame 44
  54. flex "mouth_n" frame 45
  55. flex "mouth_cat" frame 46
  56. flex "mouth_smile02" frame 47
  57. flex "mouth_tongue_up_corner" frame 48
  58. flex "mouth_tongue_out_corner" frame 49
  59. flex "mouth_lip_outer_raiser" frame 50
  60. flex "mouth_lip_outer_lower" frame 51
  61. flex "misc_tear" frame 52
  62. flex "misc_blush" frame 53
  63. flex "hairshadow" frame 54
  64. flex "eye_l_up" frame 55
  65. flex "eye_l_left" frame 56
  66. flex "eye_l_right" frame 57
  67. flex "eye_l_down" frame 58
  68. flex "eye_r_up" frame 59
  69. flex "eye_r_left" frame 60
  70. flex "eye_r_right" frame 61
  71. flex "eye_r_down" frame 62
  72. }
  73.  
  74. flexcontroller eyelid range 0 1 "blink"
  75. flexcontroller eyelid range 0 1 "eyelid_wink"
  76. flexcontroller eyelid range 0 1 "eye_wink_left"
  77. flexcontroller eyelid range 0 1 "eye_wink_right"
  78. flexcontroller eyelid range 0 1 "eye_close_left"
  79. flexcontroller eyelid range 0 1 "eye_close_right"
  80. flexcontroller eyelid range 0 1 "eye_relaxed"
  81. flexcontroller eyelid range 0 1 "eye_teehee"
  82. flexcontroller eyelid range 0 1 "eye_surprise"
  83. flexcontroller eyelid range 0 1 "eye_grumpy"
  84. flexcontroller eyelid range 0 1 "eye_glare"
  85. flexcontroller eyelid range 0 1 "eye_dazed"
  86. flexcontroller eyelid range 0 1 "eye_dazed_horizontal"
  87. flexcontroller eyelid range 0 1 "eye_dazed_vertical"
  88. flexcontroller eyelid range 0 1 "eye_shrink"
  89. flexcontroller eyelid range 0 1 "eye_stare"
  90. flexcontroller eyelid range 0 1 "eye_vanish"
  91. flexcontroller brow range 0 1 "brows_inner_lower"
  92. flexcontroller brow range 0 1 "brows_arc_down"
  93. flexcontroller brow range 0 1 "brows_arc_up"
  94. flexcontroller brow range 0 1 "brows_inner_lower02"
  95. flexcontroller brow range 0 1 "brows_raise"
  96. flexcontroller brow range 0 1 "brows_lower"
  97. flexcontroller brow range 0 1 "brows_out"
  98. flexcontroller brow range 0 1 "brows_wrinkle_left"
  99. flexcontroller brow range 0 1 "brows_wrinkle_right"
  100. flexcontroller mouth range 0 1 "mouth_a"
  101. flexcontroller mouth range 0 1 "mouth_i"
  102. flexcontroller mouth range 0 1 "mouth_u"
  103. flexcontroller mouth range 0 1 "mouth_e"
  104. flexcontroller mouth range 0 1 "mouth_o"
  105. flexcontroller mouth range 0 1 "mouth_aah"
  106. flexcontroller mouth range 0 1 "mouth_n"
  107. flexcontroller mouth range 0 1 "mouth_triangle"
  108. flexcontroller mouth range 0 1 "mouth_frown_sharp"
  109. flexcontroller mouth range 0 1 "mouth_square"
  110. flexcontroller mouth range 0 1 "mouth_aaha"
  111. flexcontroller mouth range 0 1 "mouth_cat"
  112. flexcontroller mouth range 0 1 "mouth_cat_open"
  113. flexcontroller mouth range 0 1 "mouth_smile"
  114. flexcontroller mouth range 0 1 "mouth_smirk"
  115. flexcontroller mouth range 0 1 "mouth_smile02"
  116. flexcontroller mouth range 0 1 "mouth_tongue_out"
  117. flexcontroller mouth range 0 1 "mouth_tongue_up_corner"
  118. flexcontroller mouth range 0 1 "mouth_tongue_out_corner"
  119. flexcontroller mouth range 0 1 "mouth_lip_outer_raiser"
  120. flexcontroller mouth range 0 1 "mouth_lip_outer_lower"
  121. flexcontroller mouth range 0 1 "mouth_lip_stretcher"
  122. flexcontroller misc range 0 1 "misc_tear"
  123. flexcontroller misc range 0 1 "misc_blush"
  124. flexcontroller eyelid range 0 1 "eye_sparkle"
  125. flexcontroller eyelid range 0 1 "eye_heart"
  126. flexcontroller eyelid range 0 1 "eye_glint"
  127. flexcontroller misc range 0 1 "hairshadow"
  128. flexcontroller eye range 0 1 "eye_l_up"
  129. flexcontroller eye range 0 1 "eye_l_left"
  130. flexcontroller eye range 0 1 "eye_l_right"
  131. flexcontroller eye range 0 1 "eye_l_down"
  132. flexcontroller eye range 0 1 "eye_r_up"
  133. flexcontroller eye range 0 1 "eye_r_left"
  134. flexcontroller eye range 0 1 "eye_r_right"
  135. flexcontroller eye range 0 1 "eye_r_down"
  136.  
  137. %blink = blink
  138. %eyelid_wink = eyelid_wink
  139. %eye_wink_left = eye_wink_left
  140. %eye_wink_right = eye_wink_right
  141. %eye_close_left = eye_close_left
  142. %eye_close_right = eye_close_right
  143. %eye_relaxed = eye_relaxed
  144. %eye_teehee = eye_teehee
  145. %eye_surprise = eye_surprise
  146. %eye_grumpy = eye_grumpy
  147. %eye_glare = eye_glare
  148. %eye_dazed = eye_dazed
  149. %eye_dazed_horizontal = eye_dazed_horizontal
  150. %eye_dazed_vertical = eye_dazed_vertical
  151. %eye_shrink = eye_shrink
  152. %eye_stare = eye_stare
  153. %eye_vanish = eye_vanish
  154. %brows_inner_lower = brows_inner_lower
  155. %brows_arc_down = brows_arc_down
  156. %brows_arc_up = brows_arc_up
  157. %brows_inner_lower02 = brows_inner_lower02
  158. %brows_raise = brows_raise
  159. %brows_lower = brows_lower
  160. %brows_out = brows_out
  161. %brows_wrinkle_left = brows_wrinkle_left
  162. %brows_wrinkle_right = brows_wrinkle_right
  163. %mouth_a = mouth_a
  164. %mouth_i = mouth_i
  165. %mouth_u = mouth_u
  166. %mouth_e = mouth_e
  167. %mouth_o = mouth_o
  168. %mouth_aah = mouth_aah
  169. %mouth_n = mouth_n
  170. %mouth_triangle = mouth_triangle
  171. %mouth_frown_sharp = mouth_frown_sharp
  172. %mouth_square = mouth_square
  173. %mouth_aaha = mouth_aaha
  174. %mouth_cat = mouth_cat
  175. %mouth_cat_open = mouth_cat_open
  176. %mouth_smile = mouth_smile
  177. %mouth_smirk = mouth_smirk
  178. %mouth_smile02 = mouth_smile02
  179. %mouth_tongue_out = mouth_tongue_out
  180. %mouth_tongue_up_corner = mouth_tongue_up_corner
  181. %mouth_tongue_out_corner = mouth_tongue_out_corner
  182. %mouth_lip_outer_raiser = mouth_lip_outer_raiser
  183. %mouth_lip_outer_lower = mouth_lip_outer_lower
  184. %mouth_lip_stretcher = mouth_lip_stretcher
  185. %misc_tear = misc_tear
  186. %misc_blush = misc_blush
  187. %eye_sparkle = eye_sparkle
  188. %eye_heart = eye_heart
  189. %eye_glint = eye_glint
  190. %hairshadow = hairshadow
  191. %eye_l_up = eye_l_up
  192. %eye_l_left = eye_l_left
  193. %eye_l_right = eye_l_right
  194. %eye_l_down = eye_l_down
  195. %eye_r_up = eye_r_up
  196. %eye_r_left = eye_r_left
  197. %eye_r_right = eye_r_right
  198. %eye_r_down = eye_r_down
  199. }
  200. $bodygroup "body"
  201. {
  202. studio "monika_body.smd"
  203. }
  204. $bodygroup "Ring"
  205. {
  206. blank
  207. studio "monika_ring.smd"
  208. }
  209. $bodygroup "Glasses"
  210. {
  211. blank
  212. studio "monika_glasses.smd"
  213. }
  214. $bodygroup "Jacket"
  215. {
  216. studio "monika_jacket.smd"
  217. studio "monika_jacket2.smd"
  218. }
  219. $bodygroup "Skirt"
  220. {
  221. studio "monika_skirt.smd"
  222. }
  223. $bodygroup "Hair ribbon"
  224. {
  225. studio "monika_hair_ribbon.smd"
  226. blank
  227. }
  228. $bodygroup "Shoes"
  229. {
  230. studio "monika_shoes.smd"
  231. blank
  232. }
  233. $bodygroup "Stockings"
  234. {
  235. studio "monika_stockings.smd"
  236. studio "monika_socks.smd"
  237. blank
  238. }
  239.  
  240.  
  241. $surfaceprop "flesh"
  242.  
  243. $contents "solid"
  244.  
  245. $mostlyopaque
  246.  
  247. $illumposition -0.093 4.585 35.556
  248.  
  249. $cdmaterials "models\monika\"
  250.  
  251. $attachment "eyes" "ValveBiped.Bip01_Head1" 2.8 -2.2 0 rotate 0 -80 -90
  252. $attachment "nose" "ValveBiped.Bip01_Head1" 1.9 -3.4 0 rotate 0 -80 -90
  253. $attachment "mouth" "ValveBiped.Bip01_Head1" 1 -3.1 0 rotate 0 -80 -90
  254. $attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90
  255. $attachment "forward" "ValveBiped.Bip01_Head1" 0 0 0 rotate 0 -76 -90
  256. $attachment "physgun_attachment" "ValveBiped.Bip01_R_Hand" 0 0 0 rotate -90 -90 0
  257. $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 2.43 -1.55 -0.19 rotate 4.36 0.17 -179.99
  258. $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 2.43 -1.55 0.19 rotate 4.36 -179.83 0.01
  259. $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0
  260.  
  261. $cbox 0 0 0 0 0 0
  262.  
  263. $bbox -15.392 -29.645 -1.355 6.222 29.459 72.467
  264.  
  265. $hboxset "default"
  266. $hbox 1 "ValveBiped.Bip01_Head1" -1.8 -3.75 -4.25 8.2 5.25 4.25 ""
  267. $hbox 4 "ValveBiped.Bip01_L_UpperArm" -0.5 -1.25 -1.75 10.5 2.25 1.75 ""
  268. $hbox 4 "ValveBiped.Bip01_L_Forearm" 0 -1.25 -1.75 9 1.75 1.75 ""
  269. $hbox 4 "ValveBiped.Bip01_L_Hand" 0 -1.5 -2 5 1 2 ""
  270. $hbox 5 "ValveBiped.Bip01_R_UpperArm" -0.5 -1.25 -1.75 10.5 2.25 1.75 ""
  271. $hbox 5 "ValveBiped.Bip01_R_Forearm" 0 -1.25 -1.75 9 1.75 1.75 ""
  272. $hbox 5 "ValveBiped.Bip01_R_Hand" 0 -1.5 -2 5 1 2 ""
  273. $hbox 6 "ValveBiped.Bip01_L_Thigh" 0 -2.75 -3 18 3.25 3 ""
  274. $hbox 6 "ValveBiped.Bip01_L_Calf" -1 -2.25 -2.5 17 3.25 2.5 ""
  275. $hbox 6 "ValveBiped.Bip01_L_Foot" -1.5 -1.5 -2.25 5.5 3.5 1.75 ""
  276. $hbox 7 "ValveBiped.Bip01_R_Thigh" 0 -2.75 -3 18 3.25 3 ""
  277. $hbox 7 "ValveBiped.Bip01_R_Calf" -1 -2.25 -2.5 17 3.25 2.5 ""
  278. $hbox 7 "ValveBiped.Bip01_R_Foot" -1.5 -1.5 -2.25 5.5 3.5 1.75 ""
  279. $hbox 3 "ValveBiped.Bip01_Pelvis" -7 -4 -5.5 7 7 4.5 ""
  280. $hbox 2 "ValveBiped.Bip01_Spine2" -3.5 -2 -4.5 9.5 6 4.5 ""
  281. $hbox 6 "ValveBiped.Bip01_L_Toe0" -1.42 -3.4 -1.63 2.12 0.19 1.46 ""
  282. $hbox 7 "ValveBiped.Bip01_R_Toe0" -1.44 -3.38 -1.51 2.1 0.27 1.55 ""
  283. $skipboneinbbox
  284.  
  285. $bonemerge "ValveBiped.Bip01_Pelvis"
  286. $bonemerge "ValveBiped.Bip01_Spine"
  287. $bonemerge "ValveBiped.Bip01_Spine1"
  288. $bonemerge "ValveBiped.Bip01_Spine2"
  289. $bonemerge "ValveBiped.Bip01_Spine4"
  290. $bonemerge "ValveBiped.Bip01_R_Clavicle"
  291. $bonemerge "ValveBiped.Bip01_R_UpperArm"
  292. $bonemerge "ValveBiped.Bip01_R_Forearm"
  293. $bonemerge "ValveBiped.Bip01_R_Hand"
  294.  
  295. $proceduralbones "monika.vrd"
  296.  
  297. $jigglebone "Miku.Bang03"
  298. {
  299. is_flexible
  300. {
  301. length 25
  302. tip_mass 0
  303. pitch_stiffness 50
  304. pitch_damping 8
  305. yaw_stiffness 50
  306. yaw_damping 8
  307. allow_length_flex
  308. along_stiffness 100
  309. along_damping 0
  310. pitch_constraint -28 12
  311. pitch_friction 0
  312. pitch_bounce 0
  313. angle_constraint 28
  314. }
  315. }
  316. $jigglebone "Miku.Bang03b"
  317. {
  318. is_flexible
  319. {
  320. length 25
  321. tip_mass 0
  322. pitch_stiffness 50
  323. pitch_damping 8
  324. yaw_stiffness 50
  325. yaw_damping 8
  326. allow_length_flex
  327. along_stiffness 100
  328. along_damping 0
  329. pitch_constraint -30.000001 24.000001
  330. pitch_friction 0
  331. pitch_bounce 0
  332. angle_constraint 30.000001
  333. }
  334. }
  335. $jigglebone "Miku.Bang02"
  336. {
  337. is_flexible
  338. {
  339. length 25
  340. tip_mass 0
  341. pitch_stiffness 50
  342. pitch_damping 8
  343. yaw_stiffness 50
  344. yaw_damping 8
  345. allow_length_flex
  346. along_stiffness 100
  347. along_damping 0
  348. pitch_constraint -28 12
  349. pitch_friction 0
  350. pitch_bounce 0
  351. angle_constraint 28
  352. }
  353. }
  354. $jigglebone "Miku.Bang02b"
  355. {
  356. is_flexible
  357. {
  358. length 25
  359. tip_mass 0
  360. pitch_stiffness 50
  361. pitch_damping 8
  362. yaw_stiffness 50
  363. yaw_damping 8
  364. allow_length_flex
  365. along_stiffness 100
  366. along_damping 0
  367. pitch_constraint -30.000001 24.000001
  368. pitch_friction 0
  369. pitch_bounce 0
  370. angle_constraint 30.000001
  371. }
  372. }
  373. $jigglebone "Miku.Bang01"
  374. {
  375. is_flexible
  376. {
  377. length 25
  378. tip_mass 0
  379. pitch_stiffness 50
  380. pitch_damping 8
  381. yaw_stiffness 50
  382. yaw_damping 8
  383. allow_length_flex
  384. along_stiffness 100
  385. along_damping 0
  386. pitch_constraint -28 12
  387. pitch_friction 0
  388. pitch_bounce 0
  389. angle_constraint 28
  390. }
  391. }
  392. $jigglebone "Miku.Bang01b"
  393. {
  394. is_flexible
  395. {
  396. length 25
  397. tip_mass 0
  398. pitch_stiffness 50
  399. pitch_damping 8
  400. yaw_stiffness 50
  401. yaw_damping 8
  402. allow_length_flex
  403. along_stiffness 100
  404. along_damping 0
  405. pitch_constraint -30.000001 24.000001
  406. pitch_friction 0
  407. pitch_bounce 0
  408. angle_constraint 30.000001
  409. }
  410. }
  411. $jigglebone "Miku.Bang04"
  412. {
  413. is_flexible
  414. {
  415. length 25
  416. tip_mass 0
  417. pitch_stiffness 50
  418. pitch_damping 8
  419. yaw_stiffness 50
  420. yaw_damping 8
  421. allow_length_flex
  422. along_stiffness 100
  423. along_damping 0
  424. pitch_constraint -28 12
  425. pitch_friction 0
  426. pitch_bounce 0
  427. angle_constraint 28
  428. }
  429. }
  430. $jigglebone "Miku.Bang04b"
  431. {
  432. is_flexible
  433. {
  434. length 25
  435. tip_mass 0
  436. pitch_stiffness 50
  437. pitch_damping 8
  438. yaw_stiffness 50
  439. yaw_damping 8
  440. allow_length_flex
  441. along_stiffness 100
  442. along_damping 0
  443. pitch_constraint -30.000001 24.000001
  444. pitch_friction 0
  445. pitch_bounce 0
  446. angle_constraint 30.000001
  447. }
  448. }
  449. $jigglebone "Miku.Bang05"
  450. {
  451. is_flexible
  452. {
  453. length 25
  454. tip_mass 0
  455. pitch_stiffness 50
  456. pitch_damping 8
  457. yaw_stiffness 50
  458. yaw_damping 8
  459. allow_length_flex
  460. along_stiffness 100
  461. along_damping 0
  462. pitch_constraint -28 12
  463. pitch_friction 0
  464. pitch_bounce 0
  465. angle_constraint 28
  466. }
  467. }
  468. $jigglebone "Miku.Bang05b"
  469. {
  470. is_flexible
  471. {
  472. length 25
  473. tip_mass 0
  474. pitch_stiffness 50
  475. pitch_damping 8
  476. yaw_stiffness 50
  477. yaw_damping 8
  478. allow_length_flex
  479. along_stiffness 100
  480. along_damping 0
  481. pitch_constraint -30.000001 24.000001
  482. pitch_friction 0
  483. pitch_bounce 0
  484. angle_constraint 30.000001
  485. }
  486. }
  487. $jigglebone "Miku.TTL01"
  488. {
  489. is_flexible
  490. {
  491. length 5
  492. tip_mass 0
  493. pitch_stiffness 50
  494. pitch_damping 5
  495. yaw_stiffness 50
  496. yaw_damping 5
  497. allow_length_flex
  498. along_stiffness 50
  499. along_damping 0
  500. angle_constraint 20.000001
  501. }
  502. }
  503. $jigglebone "Miku.TTL02"
  504. {
  505. is_flexible
  506. {
  507. length 10
  508. tip_mass 0
  509. pitch_stiffness 50
  510. pitch_damping 5
  511. yaw_stiffness 50
  512. yaw_damping 5
  513. allow_length_flex
  514. along_stiffness 50
  515. along_damping 0
  516. angle_constraint 20.000001
  517. }
  518. }
  519. $jigglebone "Miku.TTL03"
  520. {
  521. is_flexible
  522. {
  523. length 20
  524. tip_mass 0
  525. pitch_stiffness 50
  526. pitch_damping 5
  527. yaw_stiffness 50
  528. yaw_damping 5
  529. allow_length_flex
  530. along_stiffness 50
  531. along_damping 0
  532. angle_constraint 25
  533. }
  534. }
  535. $jigglebone "Miku.TTL04"
  536. {
  537. is_flexible
  538. {
  539. length 25
  540. tip_mass 0
  541. pitch_stiffness 50
  542. pitch_damping 5
  543. yaw_stiffness 50
  544. yaw_damping 5
  545. allow_length_flex
  546. along_stiffness 50
  547. along_damping 0
  548. angle_constraint 30.000002
  549. }
  550. }
  551. $jigglebone "ValveBiped.Bip01_R_Pectoral"
  552. {
  553. is_flexible
  554. {
  555. length 30
  556. tip_mass 30
  557. pitch_stiffness 200
  558. pitch_damping 8
  559. yaw_stiffness 200
  560. yaw_damping 8
  561. allow_length_flex
  562. along_stiffness 100
  563. along_damping 0
  564. angle_constraint 3
  565. }
  566. has_base_spring
  567. {
  568. base_mass 20
  569. stiffness 200
  570. damping 6
  571. left_constraint -0.5 0.5
  572. left_friction 0
  573. up_constraint -0.5 0.5
  574. up_friction 0
  575. forward_constraint -0.5 0.5
  576. forward_friction 0
  577. }
  578. }
  579. $jigglebone "ValveBiped.Bip01_L_Pectoral"
  580. {
  581. is_flexible
  582. {
  583. length 30
  584. tip_mass 30
  585. pitch_stiffness 200
  586. pitch_damping 8
  587. yaw_stiffness 200
  588. yaw_damping 8
  589. allow_length_flex
  590. along_stiffness 100
  591. along_damping 0
  592. angle_constraint 3
  593. }
  594. has_base_spring
  595. {
  596. base_mass 20
  597. stiffness 200
  598. damping 6
  599. left_constraint -0.5 0.5
  600. left_friction 0
  601. up_constraint -0.5 0.5
  602. up_friction 0
  603. forward_constraint -0.5 0.5
  604. forward_friction 0
  605. }
  606. }
  607. $jigglebone "Miku.SkirtFR01"
  608. {
  609. is_flexible
  610. {
  611. length 15
  612. tip_mass 0
  613. pitch_stiffness 100
  614. pitch_damping 10
  615. yaw_stiffness 100
  616. yaw_damping 10
  617. allow_length_flex
  618. along_stiffness 100
  619. along_damping 0
  620. pitch_constraint 0 70
  621. pitch_friction 0
  622. pitch_bounce 0
  623. angle_constraint 20
  624. }
  625. }
  626. $jigglebone "Miku.SkirtFR02"
  627. {
  628. is_flexible
  629. {
  630. length 20
  631. tip_mass 0
  632. pitch_stiffness 100
  633. pitch_damping 9
  634. yaw_stiffness 100
  635. yaw_damping 9
  636. allow_length_flex
  637. along_stiffness 100
  638. along_damping 0
  639. pitch_constraint 0 79.999998
  640. pitch_friction 0
  641. pitch_bounce 0
  642. angle_constraint 30.000001
  643. }
  644. }
  645. $jigglebone "Miku.SkirtFR03"
  646. {
  647. is_flexible
  648. {
  649. length 25
  650. tip_mass 0
  651. pitch_stiffness 100
  652. pitch_damping 9
  653. yaw_stiffness 100
  654. yaw_damping 9
  655. allow_length_flex
  656. along_stiffness 100
  657. along_damping 0
  658. pitch_constraint 0 90.000003
  659. pitch_friction 0
  660. pitch_bounce 0
  661. angle_constraint 39.999999
  662. }
  663. }
  664. $jigglebone "Miku.SkirtRF01"
  665. {
  666. is_flexible
  667. {
  668. length 15
  669. tip_mass 0
  670. pitch_stiffness 100
  671. pitch_damping 10
  672. yaw_stiffness 100
  673. yaw_damping 10
  674. allow_length_flex
  675. along_stiffness 100
  676. along_damping 0
  677. pitch_constraint 0 70
  678. pitch_friction 0
  679. pitch_bounce 0
  680. angle_constraint 20
  681. }
  682. }
  683. $jigglebone "Miku.SkirtRF02"
  684. {
  685. is_flexible
  686. {
  687. length 20
  688. tip_mass 0
  689. pitch_stiffness 100
  690. pitch_damping 9
  691. yaw_stiffness 100
  692. yaw_damping 9
  693. allow_length_flex
  694. along_stiffness 100
  695. along_damping 0
  696. pitch_constraint 0 79.999998
  697. pitch_friction 0
  698. pitch_bounce 0
  699. angle_constraint 30.000001
  700. }
  701. }
  702. $jigglebone "Miku.SkirtRB01"
  703. {
  704. is_flexible
  705. {
  706. length 15
  707. tip_mass 0
  708. pitch_stiffness 100
  709. pitch_damping 10
  710. yaw_stiffness 100
  711. yaw_damping 10
  712. allow_length_flex
  713. along_stiffness 100
  714. along_damping 0
  715. pitch_constraint 0 70
  716. pitch_friction 0
  717. pitch_bounce 0
  718. angle_constraint 20
  719. }
  720. }
  721. $jigglebone "Miku.SkirtRB02"
  722. {
  723. is_flexible
  724. {
  725. length 20
  726. tip_mass 0
  727. pitch_stiffness 100
  728. pitch_damping 9
  729. yaw_stiffness 100
  730. yaw_damping 9
  731. allow_length_flex
  732. along_stiffness 100
  733. along_damping 0
  734. pitch_constraint 0 79.999998
  735. pitch_friction 0
  736. pitch_bounce 0
  737. angle_constraint 30.000001
  738. }
  739. }
  740. $jigglebone "Miku.SkirtBR01"
  741. {
  742. is_flexible
  743. {
  744. length 15
  745. tip_mass 0
  746. pitch_stiffness 100
  747. pitch_damping 10
  748. yaw_stiffness 100
  749. yaw_damping 10
  750. allow_length_flex
  751. along_stiffness 100
  752. along_damping 0
  753. pitch_constraint 0 70
  754. pitch_friction 0
  755. pitch_bounce 0
  756. angle_constraint 20
  757. }
  758. }
  759. $jigglebone "Miku.SkirtBR02"
  760. {
  761. is_flexible
  762. {
  763. length 20
  764. tip_mass 0
  765. pitch_stiffness 100
  766. pitch_damping 9
  767. yaw_stiffness 100
  768. yaw_damping 9
  769. allow_length_flex
  770. along_stiffness 100
  771. along_damping 0
  772. pitch_constraint 0 79.999998
  773. pitch_friction 0
  774. pitch_bounce 0
  775. angle_constraint 30.000001
  776. }
  777. }
  778. $jigglebone "Miku.SkirtBR03"
  779. {
  780. is_flexible
  781. {
  782. length 25
  783. tip_mass 0
  784. pitch_stiffness 100
  785. pitch_damping 9
  786. yaw_stiffness 100
  787. yaw_damping 9
  788. allow_length_flex
  789. along_stiffness 100
  790. along_damping 0
  791. pitch_constraint 0 90.000003
  792. pitch_friction 0
  793. pitch_bounce 0
  794. angle_constraint 39.999999
  795. }
  796. }
  797. $jigglebone "Miku.SkirtLB01"
  798. {
  799. is_flexible
  800. {
  801. length 15
  802. tip_mass 0
  803. pitch_stiffness 100
  804. pitch_damping 10
  805. yaw_stiffness 100
  806. yaw_damping 10
  807. allow_length_flex
  808. along_stiffness 100
  809. along_damping 0
  810. pitch_constraint -70 0
  811. pitch_friction 0
  812. pitch_bounce 0
  813. angle_constraint 20
  814. }
  815. }
  816. $jigglebone "Miku.SkirtLB02"
  817. {
  818. is_flexible
  819. {
  820. length 20
  821. tip_mass 0
  822. pitch_stiffness 100
  823. pitch_damping 9
  824. yaw_stiffness 100
  825. yaw_damping 9
  826. allow_length_flex
  827. along_stiffness 100
  828. along_damping 0
  829. pitch_constraint -79.999998 0
  830. pitch_friction 0
  831. pitch_bounce 0
  832. angle_constraint 30.000001
  833. }
  834. }
  835. $jigglebone "Miku.SkirtBL01"
  836. {
  837. is_flexible
  838. {
  839. length 15
  840. tip_mass 0
  841. pitch_stiffness 100
  842. pitch_damping 10
  843. yaw_stiffness 100
  844. yaw_damping 10
  845. allow_length_flex
  846. along_stiffness 100
  847. along_damping 0
  848. pitch_constraint -70 0
  849. pitch_friction 0
  850. pitch_bounce 0
  851. angle_constraint 20
  852. }
  853. }
  854. $jigglebone "Miku.SkirtBL02"
  855. {
  856. is_flexible
  857. {
  858. length 20
  859. tip_mass 0
  860. pitch_stiffness 100
  861. pitch_damping 9
  862. yaw_stiffness 100
  863. yaw_damping 9
  864. allow_length_flex
  865. along_stiffness 100
  866. along_damping 0
  867. pitch_constraint -79.999998 0
  868. pitch_friction 0
  869. pitch_bounce 0
  870. angle_constraint 30.000001
  871. }
  872. }
  873. $jigglebone "Miku.SkirtBL03"
  874. {
  875. is_flexible
  876. {
  877. length 25
  878. tip_mass 0
  879. pitch_stiffness 100
  880. pitch_damping 9
  881. yaw_stiffness 100
  882. yaw_damping 9
  883. allow_length_flex
  884. along_stiffness 100
  885. along_damping 0
  886. pitch_constraint -90.000003 0
  887. pitch_friction 0
  888. pitch_bounce 0
  889. angle_constraint 39.999999
  890. }
  891. }
  892. $jigglebone "Miku.SkirtFL01"
  893. {
  894. is_flexible
  895. {
  896. length 15
  897. tip_mass 0
  898. pitch_stiffness 100
  899. pitch_damping 10
  900. yaw_stiffness 100
  901. yaw_damping 10
  902. allow_length_flex
  903. along_stiffness 100
  904. along_damping 0
  905. pitch_constraint -70 0
  906. pitch_friction 0
  907. pitch_bounce 0
  908. angle_constraint 20
  909. }
  910. }
  911. $jigglebone "Miku.SkirtFL02"
  912. {
  913. is_flexible
  914. {
  915. length 20
  916. tip_mass 0
  917. pitch_stiffness 100
  918. pitch_damping 9
  919. yaw_stiffness 100
  920. yaw_damping 9
  921. allow_length_flex
  922. along_stiffness 100
  923. along_damping 0
  924. pitch_constraint -79.999998 0
  925. pitch_friction 0
  926. pitch_bounce 0
  927. angle_constraint 30.000001
  928. }
  929. }
  930. $jigglebone "Miku.SkirtFL03"
  931. {
  932. is_flexible
  933. {
  934. length 25
  935. tip_mass 0
  936. pitch_stiffness 100
  937. pitch_damping 9
  938. yaw_stiffness 100
  939. yaw_damping 9
  940. allow_length_flex
  941. along_stiffness 100
  942. along_damping 0
  943. pitch_constraint -90.000003 0
  944. pitch_friction 0
  945. pitch_bounce 0
  946. angle_constraint 39.999999
  947. }
  948. }
  949. $jigglebone "Miku.SkirtLF01"
  950. {
  951. is_flexible
  952. {
  953. length 15
  954. tip_mass 0
  955. pitch_stiffness 100
  956. pitch_damping 10
  957. yaw_stiffness 100
  958. yaw_damping 10
  959. allow_length_flex
  960. along_stiffness 100
  961. along_damping 0
  962. pitch_constraint -70 0
  963. pitch_friction 0
  964. pitch_bounce 0
  965. angle_constraint 20
  966. }
  967. }
  968. $jigglebone "Miku.SkirtLF02"
  969. {
  970. is_flexible
  971. {
  972. length 20
  973. tip_mass 0
  974. pitch_stiffness 100
  975. pitch_damping 9
  976. yaw_stiffness 100
  977. yaw_damping 9
  978. allow_length_flex
  979. along_stiffness 100
  980. along_damping 0
  981. pitch_constraint -79.999998 0
  982. pitch_friction 0
  983. pitch_bounce 0
  984. angle_constraint 30.000001
  985. }
  986. }
  987. $jigglebone "Miku.SkirtR01"
  988. {
  989. is_flexible
  990. {
  991. length 15
  992. tip_mass 0
  993. pitch_stiffness 100
  994. pitch_damping 10
  995. yaw_stiffness 100
  996. yaw_damping 10
  997. allow_length_flex
  998. along_stiffness 100
  999. along_damping 0
  1000. pitch_constraint 0 70
  1001. pitch_friction 0
  1002. pitch_bounce 0
  1003. angle_constraint 20
  1004. }
  1005. }
  1006. $jigglebone "Miku.SkirtR02"
  1007. {
  1008. is_flexible
  1009. {
  1010. length 20
  1011. tip_mass 0
  1012. pitch_stiffness 100
  1013. pitch_damping 9
  1014. yaw_stiffness 100
  1015. yaw_damping 9
  1016. allow_length_flex
  1017. along_stiffness 100
  1018. along_damping 0
  1019. pitch_constraint 0 79.999998
  1020. pitch_friction 0
  1021. pitch_bounce 0
  1022. angle_constraint 30.000001
  1023. }
  1024. }
  1025. $jigglebone "Miku.SkirtR03"
  1026. {
  1027. is_flexible
  1028. {
  1029. length 25
  1030. tip_mass 0
  1031. pitch_stiffness 100
  1032. pitch_damping 9
  1033. yaw_stiffness 100
  1034. yaw_damping 9
  1035. allow_length_flex
  1036. along_stiffness 100
  1037. along_damping 0
  1038. pitch_constraint 0 90.000003
  1039. pitch_friction 0
  1040. pitch_bounce 0
  1041. angle_constraint 39.999999
  1042. }
  1043. }
  1044. $jigglebone "Miku.SkirtL01"
  1045. {
  1046. is_flexible
  1047. {
  1048. length 15
  1049. tip_mass 0
  1050. pitch_stiffness 100
  1051. pitch_damping 10
  1052. yaw_stiffness 100
  1053. yaw_damping 10
  1054. allow_length_flex
  1055. along_stiffness 100
  1056. along_damping 0
  1057. pitch_constraint 0 70
  1058. pitch_friction 0
  1059. pitch_bounce 0
  1060. angle_constraint 20
  1061. }
  1062. }
  1063. $jigglebone "Miku.SkirtL02"
  1064. {
  1065. is_flexible
  1066. {
  1067. length 20
  1068. tip_mass 0
  1069. pitch_stiffness 100
  1070. pitch_damping 9
  1071. yaw_stiffness 100
  1072. yaw_damping 9
  1073. allow_length_flex
  1074. along_stiffness 100
  1075. along_damping 0
  1076. pitch_constraint 0 79.999998
  1077. pitch_friction 0
  1078. pitch_bounce 0
  1079. angle_constraint 30.000001
  1080. }
  1081. }
  1082. $jigglebone "Miku.SkirtL03"
  1083. {
  1084. is_flexible
  1085. {
  1086. length 25
  1087. tip_mass 0
  1088. pitch_stiffness 100
  1089. pitch_damping 9
  1090. yaw_stiffness 100
  1091. yaw_damping 9
  1092. allow_length_flex
  1093. along_stiffness 100
  1094. along_damping 0
  1095. pitch_constraint 0 90.000003
  1096. pitch_friction 0
  1097. pitch_bounce 0
  1098. angle_constraint 39.999999
  1099. }
  1100. }
  1101. $jigglebone "hair_ribbon_right"
  1102. {
  1103. is_flexible
  1104. {
  1105. length 45
  1106. tip_mass 0
  1107. pitch_stiffness 80
  1108. pitch_damping 8
  1109. yaw_stiffness 80
  1110. yaw_damping 8
  1111. allow_length_flex
  1112. along_stiffness 100
  1113. along_damping 0
  1114. angle_constraint 50.000001
  1115. }
  1116. }
  1117. $jigglebone "hair_ribbon_left"
  1118. {
  1119. is_flexible
  1120. {
  1121. length 45
  1122. tip_mass 0
  1123. pitch_stiffness 80
  1124. pitch_damping 8
  1125. yaw_stiffness 80
  1126. yaw_damping 8
  1127. allow_length_flex
  1128. along_stiffness 100
  1129. along_damping 0
  1130. angle_constraint 50.000001
  1131. }
  1132. }
  1133. $jigglebone "Miku.TIE01"
  1134. {
  1135. is_flexible
  1136. {
  1137. length 20
  1138. tip_mass 0
  1139. pitch_stiffness 60
  1140. pitch_damping 9
  1141. yaw_stiffness 60
  1142. yaw_damping 9
  1143. allow_length_flex
  1144. along_stiffness 100
  1145. along_damping 0
  1146. pitch_constraint 0 74.999999
  1147. pitch_friction 0
  1148. pitch_bounce 0
  1149. yaw_constraint -5 5
  1150. yaw_friction 0
  1151. yaw_bounce 0
  1152. angle_constraint 60.000002
  1153. }
  1154. }
  1155.  
  1156. $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
  1157. $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
  1158. $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
  1159. $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
  1160.  
  1161. $ikautoplaylock "rhand" 0 0
  1162. $ikautoplaylock "lhand" 0 0
  1163. $ikautoplaylock "rfoot" 0.5 0.1
  1164. $ikautoplaylock "lfoot" 0.5 0.1
  1165.  
  1166. $animation "a_proportions" "Monika_anims\a_proportions.smd" {
  1167. fps 30
  1168. }
  1169.  
  1170. $sequence "reference" {
  1171. "Monika_anims\reference.smd"
  1172. fadein 0.2
  1173. fadeout 0.2
  1174. fps 1
  1175. ikrule "rhand" release
  1176. ikrule "lhand" release
  1177. ikrule "rfoot" release
  1178. ikrule "lfoot" release
  1179. }
  1180.  
  1181. $sequence "proportions" {
  1182. "a_proportions"
  1183. subtract reference 0
  1184. autoplay
  1185. predelta
  1186. fadein 0.2
  1187. fadeout 0.2
  1188. fps 30
  1189. }
  1190.  
  1191. $sequence "ragdoll" {
  1192. "Monika_anims\ragdoll.004.smd"
  1193. activity "ACT_DIERAGDOLL" 1
  1194. fadein 0.2
  1195. fadeout 0.2
  1196. fps 30
  1197. ikrule "rhand" release
  1198. ikrule "lhand" release
  1199. ikrule "rfoot" release
  1200. ikrule "lfoot" release
  1201. }
  1202.  
  1203. $includemodel "f_anm.mdl"
  1204. $includemodel "f_gst.mdl"
  1205. $includemodel "f_pst.mdl"
  1206. $includemodel "f_shd.mdl"
  1207. $includemodel "f_ss.mdl"
  1208.  
  1209. $collisionjoints "monika_physics.smd"
  1210. {
  1211. $mass 40
  1212. $inertia 10
  1213. $damping 0.05
  1214. $rotdamping 0.01
  1215. $rootbone "valvebiped.bip01_pelvis"
  1216.  
  1217. $jointrotdamping "ValveBiped.Bip01_Pelvis" 3
  1218.  
  1219. $jointmassbias "ValveBiped.Bip01_R_Thigh" 7
  1220. $jointrotdamping "ValveBiped.Bip01_R_Thigh" 7
  1221. $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -25 25 0
  1222. $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -10 15 0
  1223. $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -55 25 0
  1224.  
  1225. $jointmassbias "ValveBiped.Bip01_R_Calf" 4
  1226. $jointconstrain "ValveBiped.Bip01_R_Calf" x limit -10 25 0
  1227. $jointconstrain "ValveBiped.Bip01_R_Calf" y limit -5 5 0
  1228. $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -10 115 0
  1229.  
  1230. $jointmassbias "ValveBiped.Bip01_L_Thigh" 7
  1231. $jointrotdamping "ValveBiped.Bip01_L_Thigh" 7
  1232. $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -25 25 0
  1233. $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -10 15 0
  1234. $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -55 25 0
  1235.  
  1236. $jointmassbias "ValveBiped.Bip01_L_Calf" 4
  1237. $jointconstrain "ValveBiped.Bip01_L_Calf" x limit -10 25 0
  1238. $jointconstrain "ValveBiped.Bip01_L_Calf" y limit -5 5 0
  1239. $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -10 115 0
  1240.  
  1241. $jointrotdamping "ValveBiped.Bip01_L_Foot" 2
  1242. $jointconstrain "ValveBiped.Bip01_L_Foot" x limit -10 10 0
  1243. $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -20 20 0
  1244. $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -18 18 0
  1245.  
  1246. $jointmassbias "ValveBiped.Bip01_Spine1" 8
  1247. $jointconstrain "ValveBiped.Bip01_Spine1" x limit -10 10 0
  1248. $jointconstrain "ValveBiped.Bip01_Spine1" y limit -16 16 0
  1249. $jointconstrain "ValveBiped.Bip01_Spine1" z limit -20 30 0
  1250.  
  1251. $jointmassbias "ValveBiped.Bip01_Spine2" 9
  1252. $jointconstrain "ValveBiped.Bip01_Spine2" x limit -10 10 0
  1253. $jointconstrain "ValveBiped.Bip01_Spine2" y limit -10 10 0
  1254. $jointconstrain "ValveBiped.Bip01_Spine2" z limit -20 20 0
  1255.  
  1256. $jointmassbias "ValveBiped.Bip01_R_Clavicle" 4
  1257. $jointrotdamping "ValveBiped.Bip01_R_Clavicle" 6
  1258. $jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -12 12 0
  1259. $jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -8 8 0
  1260. $jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit 0 15 0
  1261.  
  1262. $jointmassbias "ValveBiped.Bip01_R_UpperArm" 5
  1263. $jointrotdamping "ValveBiped.Bip01_R_UpperArm" 5
  1264. $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -15 20 0
  1265. $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -40 32 0
  1266. $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -60 50 0
  1267.  
  1268. $jointmassbias "ValveBiped.Bip01_L_Clavicle" 4
  1269. $jointrotdamping "ValveBiped.Bip01_L_Clavicle" 6
  1270. $jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -12 12 0
  1271. $jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -8 8 0
  1272. $jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit 0 15 0
  1273.  
  1274. $jointmassbias "ValveBiped.Bip01_L_UpperArm" 5
  1275. $jointrotdamping "ValveBiped.Bip01_L_UpperArm" 5
  1276. $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -15 20 0
  1277. $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -40 32 0
  1278. $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -60 50 0
  1279.  
  1280. $jointmassbias "ValveBiped.Bip01_L_Forearm" 4
  1281. $jointrotdamping "ValveBiped.Bip01_L_Forearm" 4
  1282. $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -40 15 0
  1283. $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
  1284. $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -150 50 0
  1285.  
  1286. $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -50 50 0
  1287. $jointconstrain "ValveBiped.Bip01_L_Hand" y limit -35 35 0
  1288. $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -50 50 0
  1289.  
  1290. $jointmassbias "ValveBiped.Bip01_Head1" 2
  1291. $jointrotdamping "ValveBiped.Bip01_Head1" 3
  1292. $jointconstrain "ValveBiped.Bip01_Head1" x limit -50 50 0
  1293. $jointconstrain "ValveBiped.Bip01_Head1" y limit -20 20 0
  1294. $jointconstrain "ValveBiped.Bip01_Head1" z limit -20 20 0
  1295.  
  1296. $jointmassbias "Miku.TTL01" 0.06
  1297. $jointconstrain "Miku.TTL01" x limit -120 120 0
  1298. $jointconstrain "Miku.TTL01" y limit -20 120 0
  1299. $jointconstrain "Miku.TTL01" z limit -20 20 0
  1300.  
  1301. $jointmassbias "ValveBiped.Bip01_R_Forearm" 4
  1302. $jointrotdamping "ValveBiped.Bip01_R_Forearm" 4
  1303. $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -40 15 0
  1304. $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
  1305. $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -150 50 0
  1306.  
  1307. $jointmassbias "Miku.TTL02" 0.05
  1308. $jointconstrain "Miku.TTL02" x limit -120 120 0
  1309. $jointconstrain "Miku.TTL02" y limit -20 120 0
  1310. $jointconstrain "Miku.TTL02" z limit -20 20 0
  1311.  
  1312. $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -50 50 0
  1313. $jointconstrain "ValveBiped.Bip01_R_Hand" y limit -35 35 0
  1314. $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -50 50 0
  1315.  
  1316. $jointmassbias "Miku.TTL03" 0.04
  1317. $jointconstrain "Miku.TTL03" x limit -120 120 0
  1318. $jointconstrain "Miku.TTL03" y limit -20 120 0
  1319. $jointconstrain "Miku.TTL03" z limit -20 20 0
  1320.  
  1321. $jointmassbias "Miku.TTL04" 0.03
  1322. $jointconstrain "Miku.TTL04" x limit -120 120 0
  1323. $jointconstrain "Miku.TTL04" y limit -20 120 0
  1324. $jointconstrain "Miku.TTL04" z limit -20 20 0
  1325.  
  1326. $jointrotdamping "ValveBiped.Bip01_R_Foot" 2
  1327. $jointconstrain "ValveBiped.Bip01_R_Foot" x limit -10 10 0
  1328. $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -20 20 0
  1329. $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -18 18 0
  1330. }
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