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- BOOL(float enemy_range) CheckAnyAttack =
- {
- switch (self.classname)
- {
- case "monster_army":
- return SoldierCheckAttack (enemy_range);
- case "monster_ogre":
- return OgreCheckAttack (enemy_range);
- case "monster_shambler":
- return ShamCheckAttack (enemy_range);
- case "monster_demon1":
- return DemonCheckAttack (enemy_range);
- case "monster_dog":
- return DogCheckAttack (enemy_range);
- case "monster_wizard":
- return WizardCheckAttack (enemy_range);
- }
- return CheckAttack (enemy_range);
- };
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