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Feb 20th, 2018
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  1.  
  2. BOOL(float enemy_range) CheckAnyAttack =
  3. {
  4.  
  5. switch (self.classname)
  6. {
  7. case "monster_army":
  8. return SoldierCheckAttack (enemy_range);
  9. case "monster_ogre":
  10. return OgreCheckAttack (enemy_range);
  11. case "monster_shambler":
  12. return ShamCheckAttack (enemy_range);
  13. case "monster_demon1":
  14. return DemonCheckAttack (enemy_range);
  15. case "monster_dog":
  16. return DogCheckAttack (enemy_range);
  17. case "monster_wizard":
  18. return WizardCheckAttack (enemy_range);
  19. }
  20.  
  21. return CheckAttack (enemy_range);
  22. };
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