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- M870:
- Item_Information:
- Item_Name: "&9M870&8"
- Item_Type: 2262
- Item_Lore: "&cPrimary Weapons"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 20
- Recoil_Amount: 3
- Projectile_Amount: 6
- Projectile_Type: snowball
- Projectile_Speed: 5
- Projectile_Damage: 10
- Bullet_Spread: 1
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 8
- Reload_Bullets_Individually: true
- Reload_Duration: 20
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: bolt
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Abilities:
- Reset_Hit_Cooldown: true
- Headshot:
- Enable: true
- Bonus_Damage: 2
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- Hand Cannon:
- Item_Information:
- Item_Name: "&5Hand Cannon&8"
- Item_Type: 292
- Item_Lore: "&9Secondary Weapons &5&lHand Gun"
- Inventory_Control: secondary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 4
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 0.5
- Bullet_Spread: 0
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 0
- Burstfire:
- Enable: true
- Shots_Per_Burst: 2
- Delay_Between_Shots_In_Burst: 3
- Reload:
- Enable: true
- Reload_Amount: 8
- Reload_Bullets_Individually: true
- Reload_Duration: 20
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 3
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Headshot:
- Enable: true
- Bonus_Damage: 1
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- LAZER_RIFLE:
- Item_Information:
- Item_Name: "&2Lazer Rifle&8"
- Item_Type: 293
- Item_Lore: "&cPrimary Weapons &2&lSniper Rifle"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Subtype: 47
- Projectile_Damage: 9
- Projectile_Speed: 100
- Bullet_Spread: 1
- Sounds_Shoot: FIRE_IGNITE-2-0-0,FIZZ-2-0-0
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 0
- Sneak_Before_Shooting: true
- Custom_Death_Message:
- Normal: "&f<victim> <- &7[&2Lazer Rifle&7]&f <- <shooter>"
- Reload:
- Enable: true
- Reload_Amount: 4
- Reload_Bullets_Individually: false
- Reload_Duration: 70
- Sounds_Reloading: SKELETON_IDLE-2-0-10,PISTON_EXTEND-2-0-28,SKELETON_WALK-2-0-48
- Firearm_Action:
- Type: bolt
- Open_Duration: 3
- Close_Duration: 4
- Sound_Open: NOTE_STICKS-2-0-0,PISTON_RETRACT-2-2-2
- Sound_Close: PISTON_EXTEND-2-2-0
- Abilities:
- Reset_Hit_Cooldown: false
- Knockback: 3
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-1
- Scope:
- Enable: true
- Night_Vision: true
- Zoom_Amount: 3
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-2-2-0
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-2-2-0
- AK:
- Item_Information:
- Item_Name: "&8AK-47"
- Item_Type: 417
- Item_Lore: "&cPrimary Weapons &8&lAssault Rifle"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 1
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 2
- Bullet_Spread: 1
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Fully_Automatic:
- Enable: true
- Fire_Rate: 6
- Reload:
- Enable: true
- Reload_Amount: 30
- Reload_Duration: 60
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 2
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << [&8AK-47&7] << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- AK_V19:
- Item_Information:
- Item_Name: "&8AK-47."
- Item_Type: 417
- Item_Lore: "&c&oValentine event 2019."
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 1
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 2
- Bullet_Spread: 1
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Fully_Automatic:
- Enable: true
- Fire_Rate: 6
- Reload:
- Enable: true
- Reload_Amount: 30
- Reload_Duration: 60
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 2
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << &c[&8AK-47&c]&7 << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- AK-74:
- Item_Information:
- Item_Name: "&8AK-74"
- Item_Type: 417
- Item_Lore: "&cPrimary Weapons &8&lAssault Rifle"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 1
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 2
- Bullet_Spread: 1
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Fully_Automatic:
- Enable: true
- Fire_Rate: 6
- Reload:
- Enable: true
- Reload_Amount: 35
- Reload_Duration: 80
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 2
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << [&8AK-74&7] << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- M4:
- Item_Information:
- Item_Name: "&8M4"
- Item_Type: 257
- Item_Lore: "&cPrimary Weapons &8&lAssault Rifle"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 1
- Projectile_Amount: 2
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 1
- Bullet_Spread: 1
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Fully_Automatic:
- Enable: true
- Fire_Rate: 6
- Reload:
- Enable: true
- Reload_Amount: 25
- Reload_Duration: 70
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 2
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << [&8M4&7] << <shooter>"
- Hit_Events:
- Enable: true
- FAMAS:
- Item_Information:
- Item_Name: "&8FAMAS"
- Item_Type: 258
- Item_Lore: "&cPrimary Weapons &8&lAssault Rifle"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 1
- Projectile_Amount: 2
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 1
- Bullet_Spread: 1
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Fully_Automatic:
- Enable: true
- Fire_Rate: 6
- Reload:
- Enable: true
- Reload_Amount: 25
- Reload_Duration: 40
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 2
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << [&8FAMAS&7] << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- M16A4:
- Item_Information:
- Item_Name: "&8M16A4"
- Item_Type: 256
- Item_Lore: "&cPrimary Weapons &8&lAssault Rifle"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 1
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 1
- Bullet_Spread: 1
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Fully_Automatic:
- Enable: true
- Fire_Rate: 6
- Reload:
- Enable: true
- Reload_Amount: 30
- Reload_Duration: 50
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 2
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << [&8M16A4&7] << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- AUG:
- Item_Information:
- Item_Name: "&8AUG"
- Item_Type: 277
- Item_Lore: "&cPrimary Weapons &8&lAssault Rifle"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 2
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 1
- Bullet_Spread: 1
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Fully_Automatic:
- Enable: true
- Fire_Rate: 6
- Reload:
- Enable: true
- Reload_Amount: 30
- Reload_Duration: 60
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 4
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << [&8AUG&7] << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- AUG_V19:
- Item_Information:
- Item_Name: "&8AUG."
- Item_Type: 277
- Item_Lore: "&c&oValentine event 2019."
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 2
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 1
- Bullet_Spread: 1
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Fully_Automatic:
- Enable: true
- Fire_Rate: 6
- Reload:
- Enable: true
- Reload_Amount: 30
- Reload_Duration: 60
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 4
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << &c[&8AUG&c]&7 << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- F2000:
- Item_Information:
- Item_Name: "&8F2000"
- Item_Type: 278
- Item_Lore: "&cPrimary Weapons &8&lAssault Rifle"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 2
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 2
- Bullet_Spread: 1
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Fully_Automatic:
- Enable: true
- Fire_Rate: 6
- Reload:
- Enable: true
- Reload_Amount: 30
- Reload_Duration: 70
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 2
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << [&8F2000&7] << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Sten MK-Ⅱ:
- Item_Information:
- Item_Name: "&bSten Mk.Ⅱ&8"
- Item_Type: 2256
- Item_Lore: "&cPrimary Weapons &b&lSMG"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 2
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 0.6
- Bullet_Spread: 1
- Sounds_Shoot: NOTE_PLING-1-2-0,NOTE_BASS_GUITAR-1-0-0,NOTE_BASS-1-2-0
- Burstfire:
- Enable: true
- Shots_Per_Burst: 2
- Delay_Between_Shots_In_Burst: 3
- Reload:
- Enable: true
- Reload_Amount: 32
- Reload_Bullets_Individually: false
- Reload_Duration: 65
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Abilities:
- Reset_Hit_Cooldown: true
- Headshot:
- Enable: true
- Bonus_Damage: 0
- Sounds_Victim: zombie_woodbreak-2-2-0
- Potion_Effects:
- Activation: shoot
- Potion_Effect_Shooter: SLOW-40-1
- Custom_Death_Message:
- Normal: "&7<victim> << [&bSten MK-Ⅱ&7] << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- Vector:
- Item_Information:
- Item_Name: "&bVector&8"
- Item_Type: 2257
- Item_Lore: "&cPrimary Weapons &b&lSMG"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 1
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 0.4
- Bullet_Spread: 1
- Sounds_Shoot: NOTE_PLING-1-2-0,NOTE_BASS_GUITAR-1-0-0,NOTE_BASS-1-2-0
- Burstfire:
- Enable: true
- Shots_Per_Burst: 2
- Delay_Between_Shots_In_Burst: 3
- Reload:
- Enable: true
- Reload_Amount: 30
- Reload_Bullets_Individually: false
- Reload_Duration: 65
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Abilities:
- Reset_Hit_Cooldown: true
- Headshot:
- Enable: true
- Bonus_Damage: 0
- Sounds_Victim: zombie_woodbreak-2-2-0
- Potion_Effects:
- Activation: shoot
- Potion_Effect_Shooter: SLOW-40-2
- Custom_Death_Message:
- Normal: "&7<victim> << [&bVector&7] << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- Thompson:
- Item_Information:
- Item_Name: "&bThompson&8"
- Item_Type: 2258
- Item_Lore: "&cPrimary Weapons &b&lSMG"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 2
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 0.7
- Bullet_Spread: 1
- Sounds_Shoot: NOTE_PLING-1-2-0,NOTE_BASS_GUITAR-1-0-0,NOTE_BASS-1-2-0
- Burstfire:
- Enable: true
- Shots_Per_Burst: 2
- Delay_Between_Shots_In_Burst: 3
- Reload:
- Enable: true
- Reload_Amount: 30
- Reload_Bullets_Individually: false
- Reload_Duration: 65
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Abilities:
- Reset_Hit_Cooldown: true
- Headshot:
- Enable: true
- Bonus_Damage: 0
- Sounds_Victim: zombie_woodbreak-2-2-0
- Potion_Effects:
- Activation: shoot
- Potion_Effect_Shooter: SLOW-40-1
- Custom_Death_Message:
- Normal: "&7<victim> << [&bThompson&7] << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- Thompson_V19:
- Item_Information:
- Item_Name: "&bThompson&8"
- Item_Type: 2258
- Item_Lore: "&c&oValentine event 2019."
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 2
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 0.7
- Bullet_Spread: 1
- Sounds_Shoot: NOTE_PLING-1-2-0,NOTE_BASS_GUITAR-1-0-0,NOTE_BASS-1-2-0
- Burstfire:
- Enable: true
- Shots_Per_Burst: 2
- Delay_Between_Shots_In_Burst: 3
- Reload:
- Enable: true
- Reload_Amount: 30
- Reload_Bullets_Individually: false
- Reload_Duration: 65
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Abilities:
- Reset_Hit_Cooldown: true
- Headshot:
- Enable: true
- Bonus_Damage: 0
- Sounds_Victim: zombie_woodbreak-2-2-0
- Potion_Effects:
- Activation: shoot
- Potion_Effect_Shooter: SLOW-40-1
- Custom_Death_Message:
- Normal: "&7<victim> << &c[&bThompson&c]&7 << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- UZI:
- Item_Information:
- Item_Name: "&bUZI&8"
- Item_Type: 2259
- Item_Lore: "&cPrimary Weapons &b&lSMG"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 2
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 0.5
- Bullet_Spread: 1
- Sounds_Shoot: NOTE_PLING-1-2-0,NOTE_BASS_GUITAR-1-0-0,NOTE_BASS-1-2-0
- Burstfire:
- Enable: true
- Shots_Per_Burst: 2
- Delay_Between_Shots_In_Burst: 3
- Reload:
- Enable: true
- Reload_Amount: 50
- Reload_Bullets_Individually: false
- Reload_Duration: 80
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Abilities:
- Reset_Hit_Cooldown: true
- Headshot:
- Enable: true
- Bonus_Damage: 0
- Sounds_Victim: zombie_woodbreak-2-2-0
- Potion_Effects:
- Activation: shoot
- Potion_Effect_Shooter: SLOW-40-2
- Custom_Death_Message:
- Normal: "&7<victim> << [&bUZI&7] << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- MP5:
- Item_Information:
- Item_Name: "&bMP5&8"
- Item_Type: 2260
- Item_Lore: "&cPrimary Weapons &b&lSMG"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 2
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 1
- Bullet_Spread: 1
- Sounds_Shoot: NOTE_PLING-1-2-0,NOTE_BASS_GUITAR-1-0-0,NOTE_BASS-1-2-0
- Burstfire:
- Enable: true
- Shots_Per_Burst: 2
- Delay_Between_Shots_In_Burst: 3
- Reload:
- Enable: true
- Reload_Amount: 32
- Reload_Bullets_Individually: false
- Reload_Duration: 60
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Abilities:
- Reset_Hit_Cooldown: true
- Headshot:
- Enable: true
- Bonus_Damage: 0
- Sounds_Victim: zombie_woodbreak-2-2-0
- Potion_Effects:
- Activation: shoot
- Potion_Effect_Shooter: SLOW-40-1
- Custom_Death_Message:
- Normal: "&7<victim> << [&bMP5&7] << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- Vz_61:
- Item_Information:
- Item_Name: "&bVz 61&8"
- Item_Type: 2261
- Item_Lore: "&cPrimary Weapons &b&lSMG"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 1
- Recoil_Amount: 0
- Projectile_Amount: 3
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 0.5
- Bullet_Spread: 1
- Sounds_Shoot: NOTE_PLING-1-2-0,NOTE_BASS_GUITAR-1-0-0,NOTE_BASS-1-2-0
- Burstfire:
- Enable: true
- Shots_Per_Burst: 2
- Delay_Between_Shots_In_Burst: 3
- Reload:
- Enable: true
- Reload_Amount: 32
- Reload_Bullets_Individually: false
- Reload_Duration: 60
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Abilities:
- Reset_Hit_Cooldown: true
- Headshot:
- Enable: true
- Bonus_Damage: 0
- Sounds_Victim: zombie_woodbreak-2-2-0
- Potion_Effects:
- Activation: shoot
- Potion_Effect_Shooter: SLOW-40-1
- Custom_Death_Message:
- Normal: "&7<victim> << [&bVz 61&7] << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- Vz_61_V19:
- Item_Information:
- Item_Name: "&bVz 61.&8"
- Item_Type: 2261
- Item_Lore: "&c&oValentine event 2019."
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 1
- Recoil_Amount: 0
- Projectile_Amount: 3
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 1
- Bullet_Spread: 1
- Sounds_Shoot: NOTE_PLING-1-2-0,NOTE_BASS_GUITAR-1-0-0,NOTE_BASS-1-2-0
- Burstfire:
- Enable: true
- Shots_Per_Burst: 2
- Delay_Between_Shots_In_Burst: 3
- Reload:
- Enable: true
- Reload_Amount: 32
- Reload_Bullets_Individually: false
- Reload_Duration: 60
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Abilities:
- Reset_Hit_Cooldown: true
- Headshot:
- Enable: true
- Bonus_Damage: 0
- Sounds_Victim: zombie_woodbreak-2-2-0
- Potion_Effects:
- Activation: shoot
- Potion_Effect_Shooter: SLOW-40-1
- Custom_Death_Message:
- Normal: "&7<victim> << &c[&bVz 61&c]&7 << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- railgun:
- Item_Information:
- Item_Name: "&dRailGun&8"
- Item_Type: 418
- Item_Lore: "&cPrimary Weapons &6&lPremium Laser"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Projectile_Amount: 1
- Projectile_Type: energy
- Projectile_Subtype: 40-1-NONE-0
- Projectile_Damage: 8
- Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 4
- Reload_Bullets_Individually: true
- Reload_Duration: 40
- Sounds_Reloading: IRONGOLEM_THROW-1-2-0
- Firearm_Action:
- Type: pump
- Open_Duration: 12
- Close_Duration: 3
- Sound_Open: PISTON_EXTEND-1-2-0
- Sound_Close: PISTON_EXTEND-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Super_Effective: ZOMBIE-2
- Custom_Death_Message:
- Normal: "&7<victim> << [&dRAIL GUN&7] << <shooter>"
- Headshot:
- Enable: true
- Bonus_Damage: 2
- Message_Shooter: "&aHeadshot"
- Sounds_Shooter: NOTE_PLING-2-2-0
- Sounds_Victim: HURT-2-1-0
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-57
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- SSG08:
- Item_Information:
- Item_Name: "&2SSG08&8"
- Item_Type: 284
- Item_Lore: "&cPrimary Weapons &2&lSniper Rifle"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 40
- Recoil_Amount: 3
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 100
- Projectile_Damage: 8
- Bullet_Spread: 10
- Sounds_Shoot: ZOMBIE_WOOD-2-0-0,BLAZE_HIT-1-1-0,PISTON_RETRACT-2-2-6,PISTON_RETRACT-2-2-7
- Reload:
- Enable: true
- Reload_Amount: 9
- Reload_Bullets_Individually: false
- Reload_Duration: 50
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 7
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-1
- Particle_Terrain: true
- Fireworks:
- Enable: true
- Firework_Headshot: STAR-TRUE-TRUE-250-0-0
- Custom_Death_Message:
- Normal: "&7<victim> << [&2SSG08&7] << <shooter>"
- Headshot:
- Enable: true
- Bonus_Damage: 1
- Message_Shooter: "&aHeadshot"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- AWP:
- Item_Information:
- Item_Name: "&2AWP&8"
- Item_Type: 285
- Item_Lore: "&cPrimary Weapons &2&lSniper Rifle"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 60
- Recoil_Amount: 4
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 100
- Projectile_Damage: 10
- Bullet_Spread: 10
- Sounds_Shoot: ZOMBIE_WOOD-2-0-0,BLAZE_HIT-1-1-0,PISTON_RETRACT-2-2-6,PISTON_RETRACT-2-2-7
- Reload:
- Enable: true
- Reload_Amount: 10
- Reload_Bullets_Individually: false
- Reload_Duration: 70
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 8
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-1
- Particle_Terrain: true
- Fireworks:
- Enable: true
- Firework_Headshot: STAR-TRUE-TRUE-250-0-0
- Custom_Death_Message:
- Normal: "&7<victim> << [&2AWP&7] << <shooter>"
- Headshot:
- Enable: true
- Bonus_Damage: 1
- Message_Shooter: "&aHeadshot"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- SR-25:
- Item_Information:
- Item_Name: "&2SR-25&8"
- Item_Type: 286
- Item_Lore: "&cPrimary Weapons &2&lSniper Rifle"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 60
- Recoil_Amount: 4
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 100
- Projectile_Damage: 12
- Bullet_Spread: 10
- Sounds_Shoot: ZOMBIE_WOOD-2-0-0,BLAZE_HIT-1-1-0,PISTON_RETRACT-2-2-6,PISTON_RETRACT-2-2-7
- Reload:
- Enable: true
- Reload_Amount: 5
- Reload_Bullets_Individually: true
- Reload_Duration: 40
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 6
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-1
- Particle_Terrain: true
- Fireworks:
- Enable: true
- Firework_Headshot: STAR-TRUE-TRUE-250-0-0
- Custom_Death_Message:
- Normal: "&7<victim> << [&2SR-25&7] << <shooter>"
- Headshot:
- Enable: true
- Bonus_Damage: 1
- Message_Shooter: "&aHeadshot"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- VSS:
- Item_Information:
- Item_Name: "&2VSS&8"
- Item_Type: 287
- Item_Lore: "&cPrimary Weapons &2&lSniper Rifle"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 20
- Recoil_Amount: 1
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 100
- Projectile_Damage: 5
- Bullet_Spread: 10
- Sounds_Shoot: ZOMBIE_WOOD-2-0-0,BLAZE_HIT-1-1-0,PISTON_RETRACT-2-2-6,PISTON_RETRACT-2-2-7
- Reload:
- Enable: true
- Reload_Amount: 10
- Reload_Bullets_Individually: true
- Reload_Duration: 80
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 7
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-1
- Particle_Terrain: true
- Fireworks:
- Enable: true
- Firework_Headshot: STAR-TRUE-TRUE-250-0-0
- Custom_Death_Message:
- Normal: "&7<victim> << [&2VSS&7] << <shooter>"
- Headshot:
- Enable: true
- Bonus_Damage: 1
- Message_Shooter: "&aHeadshot"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- M92:
- Item_Information:
- Item_Name: "&5M92&8"
- Item_Type: 351~2
- Item_Lore: "&9Secondary Weapons &5&lHand Gun"
- Inventory_Control: secondary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 5
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 50
- Projectile_Damage: 2
- Bullet_Spread: 0
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 15
- Reload_Bullets_Individually: false
- Reload_Duration: 40
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 3
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << [&5M92&7] >> <shooter>"
- Headshot:
- Enable: true
- Bonus_Damage: 1
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- M92_V19:
- Item_Information:
- Item_Name: "&5M92&8"
- Item_Type: 351~2
- Item_Lore: "&c&oValentine event 2019."
- Inventory_Control: secondary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 5
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 50
- Projectile_Damage: 2
- Bullet_Spread: 0
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 15
- Reload_Bullets_Individually: false
- Reload_Duration: 40
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 3
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << &c[&5M92&c]&7 >> <shooter>"
- Headshot:
- Enable: true
- Bonus_Damage: 1
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- M92_Elite_II:
- Item_Information:
- Item_Name: "&5M92 Elite II&8"
- Item_Type: 351~11
- Item_Lore: "&9Secondary Weapons &5&lHand Gun"
- Inventory_Control: secondary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 3
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 50
- Projectile_Damage: 2
- Bullet_Spread: 0
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 15
- Reload_Bullets_Individually: false
- Reload_Duration: 50
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 3
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << [&5M92 Elite II&7] << <shooter>"
- Headshot:
- Enable: true
- Bonus_Damage: 1
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- Glock-18:
- Item_Information:
- Item_Name: "&5Glock-18&8"
- Item_Type: 351~5
- Item_Lore: "&9Secondary Weapons &5&lHand Gun"
- Inventory_Control: secondary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 1
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 50
- Projectile_Damage: 0.5
- Bullet_Spread: 0
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 20
- Reload_Bullets_Individually: false
- Reload_Duration: 60
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 3
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Potion_Effects:
- Activation: shoot
- Potion_Effect_Shooter: SLOW-40-1
- Custom_Death_Message:
- Normal: "&7<victim> << [&5Glock-18&7] << <shooter>"
- Headshot:
- Enable: true
- Bonus_Damage: 1
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- M1911:
- Item_Information:
- Item_Name: "&5M1911&8"
- Item_Type: 351~3
- Item_Lore: "&9Secondary Weapons &5&lHand Gun"
- Inventory_Control: secondary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 15
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 50
- Projectile_Damage: 2
- Bullet_Spread: 0
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 7
- Reload_Bullets_Individually: false
- Reload_Duration: 40
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 3
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << [&5M1911&7] << <shooter>"
- Headshot:
- Enable: true
- Bonus_Damage: 1
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- M1911V19:
- Item_Information:
- Item_Name: "&5M1911&8"
- Item_Type: 351~3
- Item_Lore: "&c&oValentine event 2019."
- Inventory_Control: secondary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 15
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 50
- Projectile_Damage: 2
- Bullet_Spread: 0
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 7
- Reload_Bullets_Individually: false
- Reload_Duration: 40
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 3
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << &c[&5M1911&c]&7 << <shooter>"
- Headshot:
- Enable: true
- Bonus_Damage: 1
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- M1911_ZERO:
- Item_Information:
- Item_Name: "&5M1911 &7ZERO&8"
- Item_Type: 351~3
- Item_Lore: "&9Secondary Weapons &5&lHand Gun"
- Inventory_Control: secondary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 15
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 50
- Projectile_Damage: 2
- Bullet_Spread: 0
- Sounds_Shoot: ENTITY_ZOMBIE_BREAK_WOODEN_DOOR-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 7
- Reload_Bullets_Individually: false
- Reload_Duration: 40
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 3
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << [&5M1911 &8ZERO&7] << <shooter>"
- Headshot:
- Enable: true
- Bonus_Damage: 1
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- Desert_Eagle:
- Item_Information:
- Item_Name: "&5Desert Eagle&8"
- Item_Type: 351~4
- Item_Lore: "&9Secondary Weapons &5&lHand Gun"
- Inventory_Control: secondary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 20
- Recoil_Amount: 1
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 50
- Projectile_Damage: 4
- Bullet_Spread: 0
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 7
- Reload_Bullets_Individually: false
- Reload_Duration: 40
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 3
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << [&5Desert Eagle&7] << <shooter>"
- Headshot:
- Enable: true
- Bonus_Damage: 1
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- SW_M500:
- Item_Information:
- Item_Name: "&5M500&8"
- Item_Type: 351~6
- Item_Lore: "&cPrimary Weapons &5&lHand Gun"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 30
- Recoil_Amount: 5
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 50
- Projectile_Damage: 6
- Bullet_Spread: 2
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 5
- Reload_Bullets_Individually: true
- Reload_Duration: 40
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 3
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Sneak:
- Enable: true
- No_Recoil: false
- Bullet_Spread: 0
- Custom_Death_Message:
- Normal: "&7<victim> << [&5M500&7] << <shooter>"
- Headshot:
- Enable: true
- Bonus_Damage: 1
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: false
- M92_Dual:
- Item_Information:
- Item_Name: "&5M92 Dual&8"
- Item_Type: 351~4
- Item_Lore: "&cPrimary Weapons &d&lDual Gun"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Dual_Wield: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 5
- Recoil_Amount: 1
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 70
- Projectile_Damage: 1
- Bullet_Spread: 1
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 0
- Reload:
- Enable: true
- Reload_Amount: 15
- Reload_Duration: 70
- Sounds_Out_Of_Ammo: CLICK-1-1-0
- Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
- Dual_Wield:
- Single_Reload_Duration: 25
- Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
- Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << [&5M92 Dual&7] << <shooter>"
- Particles:
- Enable: true
- Particle_Backstab: BLOCK_BREAK-55
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Python:
- Item_Information:
- Item_Name: "&2Python&8"
- Item_Type: 351~6
- Item_Lore: "&9Secondary Weapons &5Hand Gun"
- Inventory_Control: secondary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 20
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 70
- Projectile_Damage: 2
- Bullet_Spread: 0.5
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 6
- Reload_Duration: 70
- Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
- Firearm_Action:
- Type: revolver
- Open_Duration: 5
- Close_Duration: 5
- Sound_Open: DOOR_OPEN-1-2-0
- Sound_Close: DOOR_CLOSE-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << [&5Python&7] >> <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Python_Knife:
- Item_Information:
- Item_Name: "&2Python &f/&7 Bayonet&8&8"
- Item_Type: 351~6
- Item_Lore: "&9Secondary Weapons &a&lKnifeHand Gun"
- Melee_Attachment: Bayonet
- Inventory_Control: secondary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 20
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 70
- Projectile_Damage: 2
- Bullet_Spread: 0.5
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 6
- Reload_Duration: 70
- Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
- Firearm_Action:
- Type: revolver
- Open_Duration: 5
- Close_Duration: 5
- Sound_Open: DOOR_OPEN-1-2-0
- Sound_Close: DOOR_CLOSE-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Custom_Death_Message:
- Normal: "&7<victim> << [&5Python &8(B)&7] << <shooter>"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- RPG-7:
- Item_Information:
- Item_Name: "&dRPG-7&8"
- Item_Type: 292
- Item_Lore: "&cPrimary Weapons"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 10
- Recoil_Amount: 5
- Projectile_Amount: 8
- Projectile_Type: snowball
- Removal_Or_Drag_Delay: 4-false
- Projectile_Speed: 30
- Projectile_Damage: 5
- Projectile_Flames: true
- Projectile_Incendiary:
- Enable: true
- Duration: 80
- Bullet_Spread: 1
- Reset_Fall_Distance: true
- Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
- Reload:
- Enable: true
- Reload_Amount: 1
- Reload_Bullets_Individually: true
- Reload_Duration: 200
- Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
- Firearm_Action:
- Type: break
- Open_Duration: 10
- Close_Duration: 15
- Sound_Open: DOOR_OPEN-1-2-0
- Sound_Close: DOOR_CLOSE-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- No_Fall_Damage: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Damage_Based_On_Flight_Time:
- Enable: true
- Bonus_Damage_Per_Tick: -1
- Maximum_Damage: -4
- Particles:
- Enable: true
- Particle_Player_Shoot: FLAMES-1
- Particle_Impact_Anything: BLOCK_BREAK-51
- M70:
- Item_Information:
- Item_Name: "&2Winchester Model 70&8"
- Item_Type: 294
- Item_Lore: "&cPrimary Weapons &2&lSniper Rifle"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 1000
- Projectile_Damage: 10
- Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
- Reload:
- Enable: true
- Starting_Amount: 0
- Reload_Amount: 5
- Reload_Bullets_Individually: true
- Reload_Duration: 30
- Sounds_Reloading: NOTE_STICKS-1-1-0
- Firearm_Action:
- Type: bolt
- Open_Duration: 8
- Close_Duration: 7
- Close_Shoot_Delay: 6
- Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
- Sound_Close: PISTON_EXTEND-1-2-0
- Headshot:
- Enable: true
- Bonus_Damage: 2
- Sounds_Shooter: NOTE_PLING-1-2-0
- Sounds_Victim: VILLAGER_DEATH-1-1-0
- Message_Shooter: "&cHeadshot"
- Abilities:
- Reset_Hit_Cooldown: true
- Knockback: 0
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-1
- Particle_Terrain: true
- Fireworks:
- Enable: true
- Firework_Headshot: STAR-TRUE-TRUE-250-0-0
- Custom_Death_Message:
- Normal: "&7<victim> << [&2Model 70&7] << <shooter>"
- Scope:
- Enable: true
- Zoom_Amount: 6
- Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- M70_Pre:
- Item_Information:
- Item_Name: "&8Pre'64 &2Winchester Model 70&8"
- Item_Type: 294
- Item_Lore: "&cPrimary Weapons &2&lSniper Rifle"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 1000
- Projectile_Damage: 10
- Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
- Reload:
- Enable: true
- Starting_Amount: 0
- Reload_Amount: 5
- Reload_Bullets_Individually: true
- Reload_Duration: 30
- Sounds_Reloading: NOTE_STICKS-1-1-0
- Firearm_Action:
- Type: bolt
- Open_Duration: 5
- Close_Duration: 4
- Close_Shoot_Delay: 3
- Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
- Sound_Close: PISTON_EXTEND-1-2-0
- Headshot:
- Enable: true
- Bonus_Damage: 2
- Sounds_Shooter: NOTE_PLING-1-2-0
- Sounds_Victim: VILLAGER_DEATH-1-1-0
- Message_Shooter: "&c&lHeadshot"
- Abilities:
- Reset_Hit_Cooldown: true
- Knockback: 0
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-1
- Particle_Terrain: true
- Fireworks:
- Enable: true
- Firework_Headshot: STAR-TRUE-TRUE-250-0-0
- Custom_Death_Message:
- Normal: "&7<victim> << [&8Pre'64 &2Model 70&7] << <shooter>"
- Scope:
- Enable: true
- Zoom_Amount: 2
- Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- M70_PreV19:
- Item_Information:
- Item_Name: "&8Pre'64 &2Winchester Model 70.&8"
- Item_Type: 294
- Item_Lore: "&c&oValentine event 2019."
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 1000
- Projectile_Damage: 10
- Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
- Reload:
- Enable: true
- Starting_Amount: 0
- Reload_Amount: 5
- Reload_Bullets_Individually: true
- Reload_Duration: 30
- Sounds_Reloading: NOTE_STICKS-1-1-0
- Firearm_Action:
- Type: bolt
- Open_Duration: 5
- Close_Duration: 4
- Close_Shoot_Delay: 3
- Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
- Sound_Close: PISTON_EXTEND-1-2-0
- Headshot:
- Enable: true
- Bonus_Damage: 2
- Sounds_Shooter: NOTE_PLING-1-2-0
- Sounds_Victim: VILLAGER_DEATH-1-1-0
- Message_Shooter: "&c&lHeadshot"
- Abilities:
- Reset_Hit_Cooldown: true
- Knockback: 0
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-1
- Particle_Terrain: true
- Fireworks:
- Enable: true
- Firework_Headshot: STAR-TRUE-TRUE-250-0-0
- Custom_Death_Message:
- Normal: "&7<victim> << &c[&8Pre'64 &2Model 70&c]&7 << <shooter>"
- Scope:
- Enable: true
- Zoom_Amount: 2
- Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Heavy_rifle:
- Item_Information:
- Item_Name: "&2Heavy Sniper Rifle&8"
- Item_Type: 419
- Item_Lore: "&cPrimary Weapons &2&lSniper Rifle"
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 1000
- Projectile_Damage: 12
- Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
- Reload:
- Enable: true
- Starting_Amount: 0
- Reload_Amount: 1
- Reload_Bullets_Individually: true
- Reload_Duration: 100
- Sounds_Reloading: NOTE_STICKS-1-1-0
- Firearm_Action:
- Type: bolt
- Open_Duration: 8
- Close_Duration: 7
- Close_Shoot_Delay: 6
- Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
- Sound_Close: PISTON_EXTEND-1-2-0
- Headshot:
- Enable: true
- Bonus_Damage: 12
- Sounds_Shooter: NOTE_PLING-1-2-0
- Sounds_Victim: VILLAGER_DEATH-1-1-0
- Message_Shooter: "&cHeadshot"
- Abilities:
- Reset_Hit_Cooldown: true
- Knockback: 0
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-1
- Particle_Terrain: true
- Fireworks:
- Enable: true
- Firework_Headshot: STAR-TRUE-TRUE-250-0-0
- Custom_Death_Message:
- Normal: "&7<victim> << [&2Heavy Sniper Rifle&7] << <shooter>"
- Scope:
- Enable: true
- Night_Vision: true
- Zoom_Amount: 5
- Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Heavy_rifle_V19:
- Item_Information:
- Item_Name: "&2Heavy Sniper Rifle.&8"
- Item_Type: 419
- Item_Lore: "&c&oValentine event 2019."
- Inventory_Control: primary
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 1000
- Projectile_Damage: 12
- Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
- Reload:
- Enable: true
- Starting_Amount: 0
- Reload_Amount: 1
- Reload_Bullets_Individually: true
- Reload_Duration: 100
- Sounds_Reloading: NOTE_STICKS-1-1-0
- Firearm_Action:
- Type: bolt
- Open_Duration: 8
- Close_Duration: 7
- Close_Shoot_Delay: 6
- Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
- Sound_Close: PISTON_EXTEND-1-2-0
- Headshot:
- Enable: true
- Bonus_Damage: 12
- Sounds_Shooter: NOTE_PLING-1-2-0
- Sounds_Victim: VILLAGER_DEATH-1-1-0
- Message_Shooter: "&cHeadshot"
- Abilities:
- Reset_Hit_Cooldown: true
- Knockback: 0
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-1
- Particle_Terrain: true
- Fireworks:
- Enable: true
- Firework_Headshot: STAR-TRUE-TRUE-250-0-0
- Custom_Death_Message:
- Normal: "&7<victim> << &c[&2Heavy Sniper Rifle&c]&7 << <shooter>"
- Scope:
- Enable: true
- Night_Vision: true
- Zoom_Amount: 5
- Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- LAZER:
- Item_Information:
- Item_Name: "&dLAZER&8"
- Item_Type: 417
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Inventory_Control: primary
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Projectile_Amount: 1
- Projectile_Type: energy
- Projectile_Subtype: 35-1-NONE-0
- Projectile_Damage: 2
- Bullet_Spread: 0.3
- Sounds_Shoot: BLAZE_HIT-1-2-0,NOTE_SNARE_DRUM-1-2-2
- Custom_Death_Message:
- Normal: "&6<shooter>&7{EM1 Quantum}&f<victim>"
- Burstfire:
- Enable: true
- Shots_Per_Burst: 3
- Delay_Between_Shots_In_Burst: 2
- Headshot:
- Enable: true
- Bonus_Damage: 15
- Sounds_Shooter: NOTE_PLING-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- No_Vertical_Recoil: true
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-152
- Particle_Hit:: flames-1
- Scope:
- Enable: true
- Zoom_Amount: 3
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-
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