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Jan 19th, 2019
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  1. M870:
  2. Item_Information:
  3. Item_Name: "&9M870&8"
  4. Item_Type: 2262
  5. Item_Lore: "&cPrimary Weapons"
  6. Inventory_Control: primary
  7. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  8. Shooting:
  9. Right_Click_To_Shoot: true
  10. Cancel_Left_Click_Block_Damage: true
  11. Cancel_Right_Click_Interactions: true
  12. Delay_Between_Shots: 20
  13. Recoil_Amount: 3
  14. Projectile_Amount: 6
  15. Projectile_Type: snowball
  16. Projectile_Speed: 5
  17. Projectile_Damage: 10
  18. Bullet_Spread: 1
  19. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  20. Reload:
  21. Enable: true
  22. Reload_Amount: 8
  23. Reload_Bullets_Individually: true
  24. Reload_Duration: 20
  25. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  26. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  27. Firearm_Action:
  28. Type: bolt
  29. Close_Duration: 10
  30. Close_Shoot_Delay: 12
  31. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  32. Abilities:
  33. Reset_Hit_Cooldown: true
  34. Headshot:
  35. Enable: true
  36. Bonus_Damage: 2
  37. Hit_Events:
  38. Enable: true
  39. Sounds_Shooter: SHOOT_ARROW-1-2-0
  40. Extras:
  41. One_Time_Use: false
  42. Hand Cannon:
  43. Item_Information:
  44. Item_Name: "&5Hand Cannon&8"
  45. Item_Type: 292
  46. Item_Lore: "&9Secondary Weapons &5&lHand Gun"
  47. Inventory_Control: secondary
  48. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  49. Shooting:
  50. Right_Click_To_Shoot: true
  51. Cancel_Left_Click_Block_Damage: true
  52. Cancel_Right_Click_Interactions: true
  53. Delay_Between_Shots: 4
  54. Recoil_Amount: 0
  55. Projectile_Amount: 1
  56. Projectile_Type: snowball
  57. Projectile_Speed: 40
  58. Projectile_Damage: 0.5
  59. Bullet_Spread: 0
  60. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  61. Sneak:
  62. Enable: true
  63. No_Recoil: true
  64. Bullet_Spread: 0
  65. Burstfire:
  66. Enable: true
  67. Shots_Per_Burst: 2
  68. Delay_Between_Shots_In_Burst: 3
  69. Reload:
  70. Enable: true
  71. Reload_Amount: 8
  72. Reload_Bullets_Individually: true
  73. Reload_Duration: 20
  74. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  75. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  76. Firearm_Action:
  77. Type: slide
  78. Close_Duration: 10
  79. Close_Shoot_Delay: 12
  80. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  81. Scope:
  82. Enable: true
  83. Zoom_Amount: 3
  84. Zoom_Bullet_Spread: 0
  85. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  86. Abilities:
  87. Reset_Hit_Cooldown: true
  88. Headshot:
  89. Enable: true
  90. Bonus_Damage: 1
  91. Hit_Events:
  92. Enable: true
  93. Sounds_Shooter: SHOOT_ARROW-1-2-0
  94. Extras:
  95. One_Time_Use: false
  96. LAZER_RIFLE:
  97. Item_Information:
  98. Item_Name: "&2Lazer Rifle&8"
  99. Item_Type: 293
  100. Item_Lore: "&cPrimary Weapons &2&lSniper Rifle"
  101. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  102. Shooting:
  103. Cancel_Left_Click_Block_Damage: true
  104. Cancel_Right_Click_Interactions: true
  105. Projectile_Amount: 1
  106. Projectile_Type: snowball
  107. Projectile_Subtype: 47
  108. Projectile_Damage: 9
  109. Projectile_Speed: 100
  110. Bullet_Spread: 1
  111. Sounds_Shoot: FIRE_IGNITE-2-0-0,FIZZ-2-0-0
  112. Sneak:
  113. Enable: true
  114. No_Recoil: true
  115. Bullet_Spread: 0
  116. Sneak_Before_Shooting: true
  117. Custom_Death_Message:
  118. Normal: "&f<victim> <- &7[&2Lazer Rifle&7]&f <- <shooter>"
  119. Reload:
  120. Enable: true
  121. Reload_Amount: 4
  122. Reload_Bullets_Individually: false
  123. Reload_Duration: 70
  124. Sounds_Reloading: SKELETON_IDLE-2-0-10,PISTON_EXTEND-2-0-28,SKELETON_WALK-2-0-48
  125. Firearm_Action:
  126. Type: bolt
  127. Open_Duration: 3
  128. Close_Duration: 4
  129. Sound_Open: NOTE_STICKS-2-0-0,PISTON_RETRACT-2-2-2
  130. Sound_Close: PISTON_EXTEND-2-2-0
  131. Abilities:
  132. Reset_Hit_Cooldown: false
  133. Knockback: 3
  134. Particles:
  135. Enable: true
  136. Particle_Player_Shoot: BLOCK_BREAK-1
  137. Scope:
  138. Enable: true
  139. Night_Vision: true
  140. Zoom_Amount: 3
  141. Zoom_Bullet_Spread: 0
  142. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-2-2-0
  143. Hit_Events:
  144. Enable: true
  145. Sounds_Shooter: SHOOT_ARROW-2-2-0
  146. AK:
  147. Item_Information:
  148. Item_Name: "&8AK-47"
  149. Item_Type: 417
  150. Item_Lore: "&cPrimary Weapons &8&lAssault Rifle"
  151. Inventory_Control: primary
  152. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  153. Shooting:
  154. Right_Click_To_Shoot: true
  155. Cancel_Left_Click_Block_Damage: true
  156. Cancel_Right_Click_Interactions: true
  157. Recoil_Amount: 1
  158. Projectile_Amount: 1
  159. Projectile_Type: snowball
  160. Projectile_Speed: 40
  161. Projectile_Damage: 2
  162. Bullet_Spread: 1
  163. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  164. Sneak:
  165. Enable: true
  166. No_Recoil: true
  167. Bullet_Spread: 1
  168. Fully_Automatic:
  169. Enable: true
  170. Fire_Rate: 6
  171. Reload:
  172. Enable: true
  173. Reload_Amount: 30
  174. Reload_Duration: 60
  175. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  176. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  177. Firearm_Action:
  178. Type: slide
  179. Close_Duration: 10
  180. Close_Shoot_Delay: 12
  181. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  182. Scope:
  183. Enable: true
  184. Zoom_Amount: 2
  185. Zoom_Bullet_Spread: 0
  186. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  187. Abilities:
  188. Reset_Hit_Cooldown: true
  189. Custom_Death_Message:
  190. Normal: "&7<victim> << [&8AK-47&7] << <shooter>"
  191. Hit_Events:
  192. Enable: true
  193. Sounds_Shooter: SHOOT_ARROW-1-2-0
  194. AK_V19:
  195. Item_Information:
  196. Item_Name: "&8AK-47."
  197. Item_Type: 417
  198. Item_Lore: "&c&oValentine event 2019."
  199. Inventory_Control: primary
  200. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  201. Shooting:
  202. Right_Click_To_Shoot: true
  203. Cancel_Left_Click_Block_Damage: true
  204. Cancel_Right_Click_Interactions: true
  205. Recoil_Amount: 1
  206. Projectile_Amount: 1
  207. Projectile_Type: snowball
  208. Projectile_Speed: 40
  209. Projectile_Damage: 2
  210. Bullet_Spread: 1
  211. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  212. Sneak:
  213. Enable: true
  214. No_Recoil: true
  215. Bullet_Spread: 1
  216. Fully_Automatic:
  217. Enable: true
  218. Fire_Rate: 6
  219. Reload:
  220. Enable: true
  221. Reload_Amount: 30
  222. Reload_Duration: 60
  223. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  224. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  225. Firearm_Action:
  226. Type: slide
  227. Close_Duration: 10
  228. Close_Shoot_Delay: 12
  229. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  230. Scope:
  231. Enable: true
  232. Zoom_Amount: 2
  233. Zoom_Bullet_Spread: 0
  234. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  235. Abilities:
  236. Reset_Hit_Cooldown: true
  237. Custom_Death_Message:
  238. Normal: "&7<victim> << &c[&8AK-47&c]&7 << <shooter>"
  239. Hit_Events:
  240. Enable: true
  241. Sounds_Shooter: SHOOT_ARROW-1-2-0
  242. AK-74:
  243. Item_Information:
  244. Item_Name: "&8AK-74"
  245. Item_Type: 417
  246. Item_Lore: "&cPrimary Weapons &8&lAssault Rifle"
  247. Inventory_Control: primary
  248. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  249. Shooting:
  250. Right_Click_To_Shoot: true
  251. Cancel_Left_Click_Block_Damage: true
  252. Cancel_Right_Click_Interactions: true
  253. Recoil_Amount: 1
  254. Projectile_Amount: 1
  255. Projectile_Type: snowball
  256. Projectile_Speed: 40
  257. Projectile_Damage: 2
  258. Bullet_Spread: 1
  259. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  260. Sneak:
  261. Enable: true
  262. No_Recoil: true
  263. Bullet_Spread: 1
  264. Fully_Automatic:
  265. Enable: true
  266. Fire_Rate: 6
  267. Reload:
  268. Enable: true
  269. Reload_Amount: 35
  270. Reload_Duration: 80
  271. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  272. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  273. Firearm_Action:
  274. Type: slide
  275. Close_Duration: 10
  276. Close_Shoot_Delay: 12
  277. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  278. Scope:
  279. Enable: true
  280. Zoom_Amount: 2
  281. Zoom_Bullet_Spread: 0
  282. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  283. Abilities:
  284. Reset_Hit_Cooldown: true
  285. Custom_Death_Message:
  286. Normal: "&7<victim> << [&8AK-74&7] << <shooter>"
  287. Hit_Events:
  288. Enable: true
  289. Sounds_Shooter: SHOOT_ARROW-1-2-0
  290. M4:
  291. Item_Information:
  292. Item_Name: "&8M4"
  293. Item_Type: 257
  294. Item_Lore: "&cPrimary Weapons &8&lAssault Rifle"
  295. Inventory_Control: primary
  296. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  297. Shooting:
  298. Right_Click_To_Shoot: true
  299. Cancel_Left_Click_Block_Damage: true
  300. Cancel_Right_Click_Interactions: true
  301. Recoil_Amount: 1
  302. Projectile_Amount: 2
  303. Projectile_Type: snowball
  304. Projectile_Speed: 40
  305. Projectile_Damage: 1
  306. Bullet_Spread: 1
  307. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  308. Sneak:
  309. Enable: true
  310. No_Recoil: true
  311. Bullet_Spread: 1
  312. Fully_Automatic:
  313. Enable: true
  314. Fire_Rate: 6
  315. Reload:
  316. Enable: true
  317. Reload_Amount: 25
  318. Reload_Duration: 70
  319. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  320. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  321. Firearm_Action:
  322. Type: slide
  323. Close_Duration: 10
  324. Close_Shoot_Delay: 12
  325. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  326. Scope:
  327. Enable: true
  328. Zoom_Amount: 2
  329. Zoom_Bullet_Spread: 0
  330. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  331. Abilities:
  332. Reset_Hit_Cooldown: true
  333. Custom_Death_Message:
  334. Normal: "&7<victim> << [&8M4&7] << <shooter>"
  335. Hit_Events:
  336. Enable: true
  337. FAMAS:
  338. Item_Information:
  339. Item_Name: "&8FAMAS"
  340. Item_Type: 258
  341. Item_Lore: "&cPrimary Weapons &8&lAssault Rifle"
  342. Inventory_Control: primary
  343. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  344. Shooting:
  345. Right_Click_To_Shoot: true
  346. Cancel_Left_Click_Block_Damage: true
  347. Cancel_Right_Click_Interactions: true
  348. Recoil_Amount: 1
  349. Projectile_Amount: 2
  350. Projectile_Type: snowball
  351. Projectile_Speed: 40
  352. Projectile_Damage: 1
  353. Bullet_Spread: 1
  354. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  355. Sneak:
  356. Enable: true
  357. No_Recoil: true
  358. Bullet_Spread: 1
  359. Fully_Automatic:
  360. Enable: true
  361. Fire_Rate: 6
  362. Reload:
  363. Enable: true
  364. Reload_Amount: 25
  365. Reload_Duration: 40
  366. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  367. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  368. Firearm_Action:
  369. Type: slide
  370. Close_Duration: 10
  371. Close_Shoot_Delay: 12
  372. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  373. Scope:
  374. Enable: true
  375. Zoom_Amount: 2
  376. Zoom_Bullet_Spread: 0
  377. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  378. Abilities:
  379. Reset_Hit_Cooldown: true
  380. Custom_Death_Message:
  381. Normal: "&7<victim> << [&8FAMAS&7] << <shooter>"
  382. Hit_Events:
  383. Enable: true
  384. Sounds_Shooter: SHOOT_ARROW-1-2-0
  385. M16A4:
  386. Item_Information:
  387. Item_Name: "&8M16A4"
  388. Item_Type: 256
  389. Item_Lore: "&cPrimary Weapons &8&lAssault Rifle"
  390. Inventory_Control: primary
  391. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  392. Shooting:
  393. Right_Click_To_Shoot: true
  394. Cancel_Left_Click_Block_Damage: true
  395. Cancel_Right_Click_Interactions: true
  396. Recoil_Amount: 1
  397. Projectile_Amount: 1
  398. Projectile_Type: snowball
  399. Projectile_Speed: 40
  400. Projectile_Damage: 1
  401. Bullet_Spread: 1
  402. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  403. Sneak:
  404. Enable: true
  405. No_Recoil: true
  406. Bullet_Spread: 1
  407. Fully_Automatic:
  408. Enable: true
  409. Fire_Rate: 6
  410. Reload:
  411. Enable: true
  412. Reload_Amount: 30
  413. Reload_Duration: 50
  414. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  415. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  416. Firearm_Action:
  417. Type: slide
  418. Close_Duration: 10
  419. Close_Shoot_Delay: 12
  420. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  421. Scope:
  422. Enable: true
  423. Zoom_Amount: 2
  424. Zoom_Bullet_Spread: 0
  425. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  426. Abilities:
  427. Reset_Hit_Cooldown: true
  428. Custom_Death_Message:
  429. Normal: "&7<victim> << [&8M16A4&7] << <shooter>"
  430. Hit_Events:
  431. Enable: true
  432. Sounds_Shooter: SHOOT_ARROW-1-2-0
  433. AUG:
  434. Item_Information:
  435. Item_Name: "&8AUG"
  436. Item_Type: 277
  437. Item_Lore: "&cPrimary Weapons &8&lAssault Rifle"
  438. Inventory_Control: primary
  439. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  440. Shooting:
  441. Right_Click_To_Shoot: true
  442. Cancel_Left_Click_Block_Damage: true
  443. Cancel_Right_Click_Interactions: true
  444. Recoil_Amount: 2
  445. Projectile_Amount: 1
  446. Projectile_Type: snowball
  447. Projectile_Speed: 40
  448. Projectile_Damage: 1
  449. Bullet_Spread: 1
  450. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  451. Sneak:
  452. Enable: true
  453. No_Recoil: true
  454. Bullet_Spread: 1
  455. Fully_Automatic:
  456. Enable: true
  457. Fire_Rate: 6
  458. Reload:
  459. Enable: true
  460. Reload_Amount: 30
  461. Reload_Duration: 60
  462. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  463. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  464. Firearm_Action:
  465. Type: slide
  466. Close_Duration: 10
  467. Close_Shoot_Delay: 12
  468. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  469. Scope:
  470. Enable: true
  471. Zoom_Amount: 4
  472. Zoom_Bullet_Spread: 0
  473. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  474. Abilities:
  475. Reset_Hit_Cooldown: true
  476. Custom_Death_Message:
  477. Normal: "&7<victim> << [&8AUG&7] << <shooter>"
  478. Hit_Events:
  479. Enable: true
  480. Sounds_Shooter: SHOOT_ARROW-1-2-0
  481. AUG_V19:
  482. Item_Information:
  483. Item_Name: "&8AUG."
  484. Item_Type: 277
  485. Item_Lore: "&c&oValentine event 2019."
  486. Inventory_Control: primary
  487. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  488. Shooting:
  489. Right_Click_To_Shoot: true
  490. Cancel_Left_Click_Block_Damage: true
  491. Cancel_Right_Click_Interactions: true
  492. Recoil_Amount: 2
  493. Projectile_Amount: 1
  494. Projectile_Type: snowball
  495. Projectile_Speed: 40
  496. Projectile_Damage: 1
  497. Bullet_Spread: 1
  498. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  499. Sneak:
  500. Enable: true
  501. No_Recoil: true
  502. Bullet_Spread: 1
  503. Fully_Automatic:
  504. Enable: true
  505. Fire_Rate: 6
  506. Reload:
  507. Enable: true
  508. Reload_Amount: 30
  509. Reload_Duration: 60
  510. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  511. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  512. Firearm_Action:
  513. Type: slide
  514. Close_Duration: 10
  515. Close_Shoot_Delay: 12
  516. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  517. Scope:
  518. Enable: true
  519. Zoom_Amount: 4
  520. Zoom_Bullet_Spread: 0
  521. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  522. Abilities:
  523. Reset_Hit_Cooldown: true
  524. Custom_Death_Message:
  525. Normal: "&7<victim> << &c[&8AUG&c]&7 << <shooter>"
  526. Hit_Events:
  527. Enable: true
  528. Sounds_Shooter: SHOOT_ARROW-1-2-0
  529. F2000:
  530. Item_Information:
  531. Item_Name: "&8F2000"
  532. Item_Type: 278
  533. Item_Lore: "&cPrimary Weapons &8&lAssault Rifle"
  534. Inventory_Control: primary
  535. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  536. Shooting:
  537. Right_Click_To_Shoot: true
  538. Cancel_Left_Click_Block_Damage: true
  539. Cancel_Right_Click_Interactions: true
  540. Recoil_Amount: 2
  541. Projectile_Amount: 1
  542. Projectile_Type: snowball
  543. Projectile_Speed: 40
  544. Projectile_Damage: 2
  545. Bullet_Spread: 1
  546. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  547. Sneak:
  548. Enable: true
  549. No_Recoil: true
  550. Bullet_Spread: 1
  551. Fully_Automatic:
  552. Enable: true
  553. Fire_Rate: 6
  554. Reload:
  555. Enable: true
  556. Reload_Amount: 30
  557. Reload_Duration: 70
  558. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  559. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  560. Firearm_Action:
  561. Type: slide
  562. Close_Duration: 10
  563. Close_Shoot_Delay: 12
  564. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  565. Scope:
  566. Enable: true
  567. Zoom_Amount: 2
  568. Zoom_Bullet_Spread: 0
  569. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  570. Abilities:
  571. Reset_Hit_Cooldown: true
  572. Custom_Death_Message:
  573. Normal: "&7<victim> << [&8F2000&7] << <shooter>"
  574. Hit_Events:
  575. Enable: true
  576. Sounds_Shooter: SHOOT_ARROW-1-2-0
  577. Sten MK-Ⅱ:
  578. Item_Information:
  579. Item_Name: "&bSten Mk.Ⅱ&8"
  580. Item_Type: 2256
  581. Item_Lore: "&cPrimary Weapons &b&lSMG"
  582. Inventory_Control: primary
  583. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  584. Shooting:
  585. Right_Click_To_Shoot: true
  586. Cancel_Left_Click_Block_Damage: true
  587. Cancel_Right_Click_Interactions: true
  588. Delay_Between_Shots: 2
  589. Recoil_Amount: 0
  590. Projectile_Amount: 1
  591. Projectile_Type: snowball
  592. Projectile_Speed: 40
  593. Projectile_Damage: 0.6
  594. Bullet_Spread: 1
  595. Sounds_Shoot: NOTE_PLING-1-2-0,NOTE_BASS_GUITAR-1-0-0,NOTE_BASS-1-2-0
  596. Burstfire:
  597. Enable: true
  598. Shots_Per_Burst: 2
  599. Delay_Between_Shots_In_Burst: 3
  600. Reload:
  601. Enable: true
  602. Reload_Amount: 32
  603. Reload_Bullets_Individually: false
  604. Reload_Duration: 65
  605. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  606. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  607. Firearm_Action:
  608. Type: slide
  609. Close_Duration: 10
  610. Close_Shoot_Delay: 12
  611. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  612. Abilities:
  613. Reset_Hit_Cooldown: true
  614. Headshot:
  615. Enable: true
  616. Bonus_Damage: 0
  617. Sounds_Victim: zombie_woodbreak-2-2-0
  618. Potion_Effects:
  619. Activation: shoot
  620. Potion_Effect_Shooter: SLOW-40-1
  621. Custom_Death_Message:
  622. Normal: "&7<victim> << [&bSten MK-Ⅱ&7] << <shooter>"
  623. Hit_Events:
  624. Enable: true
  625. Sounds_Shooter: SHOOT_ARROW-1-2-0
  626. Extras:
  627. One_Time_Use: false
  628. Vector:
  629. Item_Information:
  630. Item_Name: "&bVector&8"
  631. Item_Type: 2257
  632. Item_Lore: "&cPrimary Weapons &b&lSMG"
  633. Inventory_Control: primary
  634. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  635. Shooting:
  636. Right_Click_To_Shoot: true
  637. Cancel_Left_Click_Block_Damage: true
  638. Cancel_Right_Click_Interactions: true
  639. Delay_Between_Shots: 1
  640. Recoil_Amount: 0
  641. Projectile_Amount: 1
  642. Projectile_Type: snowball
  643. Projectile_Speed: 40
  644. Projectile_Damage: 0.4
  645. Bullet_Spread: 1
  646. Sounds_Shoot: NOTE_PLING-1-2-0,NOTE_BASS_GUITAR-1-0-0,NOTE_BASS-1-2-0
  647. Burstfire:
  648. Enable: true
  649. Shots_Per_Burst: 2
  650. Delay_Between_Shots_In_Burst: 3
  651. Reload:
  652. Enable: true
  653. Reload_Amount: 30
  654. Reload_Bullets_Individually: false
  655. Reload_Duration: 65
  656. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  657. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  658. Firearm_Action:
  659. Type: slide
  660. Close_Duration: 10
  661. Close_Shoot_Delay: 12
  662. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  663. Abilities:
  664. Reset_Hit_Cooldown: true
  665. Headshot:
  666. Enable: true
  667. Bonus_Damage: 0
  668. Sounds_Victim: zombie_woodbreak-2-2-0
  669. Potion_Effects:
  670. Activation: shoot
  671. Potion_Effect_Shooter: SLOW-40-2
  672. Custom_Death_Message:
  673. Normal: "&7<victim> << [&bVector&7] << <shooter>"
  674. Hit_Events:
  675. Enable: true
  676. Sounds_Shooter: SHOOT_ARROW-1-2-0
  677. Extras:
  678. One_Time_Use: false
  679. Thompson:
  680. Item_Information:
  681. Item_Name: "&bThompson&8"
  682. Item_Type: 2258
  683. Item_Lore: "&cPrimary Weapons &b&lSMG"
  684. Inventory_Control: primary
  685. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  686. Shooting:
  687. Right_Click_To_Shoot: true
  688. Cancel_Left_Click_Block_Damage: true
  689. Cancel_Right_Click_Interactions: true
  690. Delay_Between_Shots: 2
  691. Recoil_Amount: 0
  692. Projectile_Amount: 1
  693. Projectile_Type: snowball
  694. Projectile_Speed: 40
  695. Projectile_Damage: 0.7
  696. Bullet_Spread: 1
  697. Sounds_Shoot: NOTE_PLING-1-2-0,NOTE_BASS_GUITAR-1-0-0,NOTE_BASS-1-2-0
  698. Burstfire:
  699. Enable: true
  700. Shots_Per_Burst: 2
  701. Delay_Between_Shots_In_Burst: 3
  702. Reload:
  703. Enable: true
  704. Reload_Amount: 30
  705. Reload_Bullets_Individually: false
  706. Reload_Duration: 65
  707. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  708. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  709. Firearm_Action:
  710. Type: slide
  711. Close_Duration: 10
  712. Close_Shoot_Delay: 12
  713. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  714. Abilities:
  715. Reset_Hit_Cooldown: true
  716. Headshot:
  717. Enable: true
  718. Bonus_Damage: 0
  719. Sounds_Victim: zombie_woodbreak-2-2-0
  720. Potion_Effects:
  721. Activation: shoot
  722. Potion_Effect_Shooter: SLOW-40-1
  723. Custom_Death_Message:
  724. Normal: "&7<victim> << [&bThompson&7] << <shooter>"
  725. Hit_Events:
  726. Enable: true
  727. Sounds_Shooter: SHOOT_ARROW-1-2-0
  728. Extras:
  729. One_Time_Use: false
  730. Thompson_V19:
  731. Item_Information:
  732. Item_Name: "&bThompson&8"
  733. Item_Type: 2258
  734. Item_Lore: "&c&oValentine event 2019."
  735. Inventory_Control: primary
  736. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  737. Shooting:
  738. Right_Click_To_Shoot: true
  739. Cancel_Left_Click_Block_Damage: true
  740. Cancel_Right_Click_Interactions: true
  741. Delay_Between_Shots: 2
  742. Recoil_Amount: 0
  743. Projectile_Amount: 1
  744. Projectile_Type: snowball
  745. Projectile_Speed: 40
  746. Projectile_Damage: 0.7
  747. Bullet_Spread: 1
  748. Sounds_Shoot: NOTE_PLING-1-2-0,NOTE_BASS_GUITAR-1-0-0,NOTE_BASS-1-2-0
  749. Burstfire:
  750. Enable: true
  751. Shots_Per_Burst: 2
  752. Delay_Between_Shots_In_Burst: 3
  753. Reload:
  754. Enable: true
  755. Reload_Amount: 30
  756. Reload_Bullets_Individually: false
  757. Reload_Duration: 65
  758. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  759. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  760. Firearm_Action:
  761. Type: slide
  762. Close_Duration: 10
  763. Close_Shoot_Delay: 12
  764. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  765. Abilities:
  766. Reset_Hit_Cooldown: true
  767. Headshot:
  768. Enable: true
  769. Bonus_Damage: 0
  770. Sounds_Victim: zombie_woodbreak-2-2-0
  771. Potion_Effects:
  772. Activation: shoot
  773. Potion_Effect_Shooter: SLOW-40-1
  774. Custom_Death_Message:
  775. Normal: "&7<victim> << &c[&bThompson&c]&7 << <shooter>"
  776. Hit_Events:
  777. Enable: true
  778. Sounds_Shooter: SHOOT_ARROW-1-2-0
  779. Extras:
  780. One_Time_Use: false
  781. UZI:
  782. Item_Information:
  783. Item_Name: "&bUZI&8"
  784. Item_Type: 2259
  785. Item_Lore: "&cPrimary Weapons &b&lSMG"
  786. Inventory_Control: primary
  787. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  788. Shooting:
  789. Right_Click_To_Shoot: true
  790. Cancel_Left_Click_Block_Damage: true
  791. Cancel_Right_Click_Interactions: true
  792. Delay_Between_Shots: 2
  793. Recoil_Amount: 0
  794. Projectile_Amount: 1
  795. Projectile_Type: snowball
  796. Projectile_Speed: 40
  797. Projectile_Damage: 0.5
  798. Bullet_Spread: 1
  799. Sounds_Shoot: NOTE_PLING-1-2-0,NOTE_BASS_GUITAR-1-0-0,NOTE_BASS-1-2-0
  800. Burstfire:
  801. Enable: true
  802. Shots_Per_Burst: 2
  803. Delay_Between_Shots_In_Burst: 3
  804. Reload:
  805. Enable: true
  806. Reload_Amount: 50
  807. Reload_Bullets_Individually: false
  808. Reload_Duration: 80
  809. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  810. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  811. Firearm_Action:
  812. Type: slide
  813. Close_Duration: 10
  814. Close_Shoot_Delay: 12
  815. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  816. Abilities:
  817. Reset_Hit_Cooldown: true
  818. Headshot:
  819. Enable: true
  820. Bonus_Damage: 0
  821. Sounds_Victim: zombie_woodbreak-2-2-0
  822. Potion_Effects:
  823. Activation: shoot
  824. Potion_Effect_Shooter: SLOW-40-2
  825. Custom_Death_Message:
  826. Normal: "&7<victim> << [&bUZI&7] << <shooter>"
  827. Hit_Events:
  828. Enable: true
  829. Sounds_Shooter: SHOOT_ARROW-1-2-0
  830. Extras:
  831. One_Time_Use: false
  832. MP5:
  833. Item_Information:
  834. Item_Name: "&bMP5&8"
  835. Item_Type: 2260
  836. Item_Lore: "&cPrimary Weapons &b&lSMG"
  837. Inventory_Control: primary
  838. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  839. Shooting:
  840. Right_Click_To_Shoot: true
  841. Cancel_Left_Click_Block_Damage: true
  842. Cancel_Right_Click_Interactions: true
  843. Delay_Between_Shots: 2
  844. Recoil_Amount: 0
  845. Projectile_Amount: 1
  846. Projectile_Type: snowball
  847. Projectile_Speed: 40
  848. Projectile_Damage: 1
  849. Bullet_Spread: 1
  850. Sounds_Shoot: NOTE_PLING-1-2-0,NOTE_BASS_GUITAR-1-0-0,NOTE_BASS-1-2-0
  851. Burstfire:
  852. Enable: true
  853. Shots_Per_Burst: 2
  854. Delay_Between_Shots_In_Burst: 3
  855. Reload:
  856. Enable: true
  857. Reload_Amount: 32
  858. Reload_Bullets_Individually: false
  859. Reload_Duration: 60
  860. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  861. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  862. Firearm_Action:
  863. Type: slide
  864. Close_Duration: 10
  865. Close_Shoot_Delay: 12
  866. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  867. Abilities:
  868. Reset_Hit_Cooldown: true
  869. Headshot:
  870. Enable: true
  871. Bonus_Damage: 0
  872. Sounds_Victim: zombie_woodbreak-2-2-0
  873. Potion_Effects:
  874. Activation: shoot
  875. Potion_Effect_Shooter: SLOW-40-1
  876. Custom_Death_Message:
  877. Normal: "&7<victim> << [&bMP5&7] << <shooter>"
  878. Hit_Events:
  879. Enable: true
  880. Sounds_Shooter: SHOOT_ARROW-1-2-0
  881. Extras:
  882. One_Time_Use: false
  883. Vz_61:
  884. Item_Information:
  885. Item_Name: "&bVz 61&8"
  886. Item_Type: 2261
  887. Item_Lore: "&cPrimary Weapons &b&lSMG"
  888. Inventory_Control: primary
  889. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  890. Shooting:
  891. Right_Click_To_Shoot: true
  892. Cancel_Left_Click_Block_Damage: true
  893. Cancel_Right_Click_Interactions: true
  894. Delay_Between_Shots: 1
  895. Recoil_Amount: 0
  896. Projectile_Amount: 3
  897. Projectile_Type: snowball
  898. Projectile_Speed: 40
  899. Projectile_Damage: 0.5
  900. Bullet_Spread: 1
  901. Sounds_Shoot: NOTE_PLING-1-2-0,NOTE_BASS_GUITAR-1-0-0,NOTE_BASS-1-2-0
  902. Burstfire:
  903. Enable: true
  904. Shots_Per_Burst: 2
  905. Delay_Between_Shots_In_Burst: 3
  906. Reload:
  907. Enable: true
  908. Reload_Amount: 32
  909. Reload_Bullets_Individually: false
  910. Reload_Duration: 60
  911. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  912. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  913. Firearm_Action:
  914. Type: slide
  915. Close_Duration: 10
  916. Close_Shoot_Delay: 12
  917. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  918. Abilities:
  919. Reset_Hit_Cooldown: true
  920. Headshot:
  921. Enable: true
  922. Bonus_Damage: 0
  923. Sounds_Victim: zombie_woodbreak-2-2-0
  924. Potion_Effects:
  925. Activation: shoot
  926. Potion_Effect_Shooter: SLOW-40-1
  927. Custom_Death_Message:
  928. Normal: "&7<victim> << [&bVz 61&7] << <shooter>"
  929. Hit_Events:
  930. Enable: true
  931. Sounds_Shooter: SHOOT_ARROW-1-2-0
  932. Extras:
  933. One_Time_Use: false
  934. Vz_61_V19:
  935. Item_Information:
  936. Item_Name: "&bVz 61.&8"
  937. Item_Type: 2261
  938. Item_Lore: "&c&oValentine event 2019."
  939. Inventory_Control: primary
  940. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  941. Shooting:
  942. Right_Click_To_Shoot: true
  943. Cancel_Left_Click_Block_Damage: true
  944. Cancel_Right_Click_Interactions: true
  945. Delay_Between_Shots: 1
  946. Recoil_Amount: 0
  947. Projectile_Amount: 3
  948. Projectile_Type: snowball
  949. Projectile_Speed: 40
  950. Projectile_Damage: 1
  951. Bullet_Spread: 1
  952. Sounds_Shoot: NOTE_PLING-1-2-0,NOTE_BASS_GUITAR-1-0-0,NOTE_BASS-1-2-0
  953. Burstfire:
  954. Enable: true
  955. Shots_Per_Burst: 2
  956. Delay_Between_Shots_In_Burst: 3
  957. Reload:
  958. Enable: true
  959. Reload_Amount: 32
  960. Reload_Bullets_Individually: false
  961. Reload_Duration: 60
  962. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  963. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  964. Firearm_Action:
  965. Type: slide
  966. Close_Duration: 10
  967. Close_Shoot_Delay: 12
  968. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  969. Abilities:
  970. Reset_Hit_Cooldown: true
  971. Headshot:
  972. Enable: true
  973. Bonus_Damage: 0
  974. Sounds_Victim: zombie_woodbreak-2-2-0
  975. Potion_Effects:
  976. Activation: shoot
  977. Potion_Effect_Shooter: SLOW-40-1
  978. Custom_Death_Message:
  979. Normal: "&7<victim> << &c[&bVz 61&c]&7 << <shooter>"
  980. Hit_Events:
  981. Enable: true
  982. Sounds_Shooter: SHOOT_ARROW-1-2-0
  983. Extras:
  984. One_Time_Use: false
  985. railgun:
  986. Item_Information:
  987. Item_Name: "&dRailGun&8"
  988. Item_Type: 418
  989. Item_Lore: "&cPrimary Weapons &6&lPremium Laser"
  990. Inventory_Control: primary
  991. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  992. Shooting:
  993. Cancel_Left_Click_Block_Damage: true
  994. Cancel_Right_Click_Interactions: true
  995. Projectile_Amount: 1
  996. Projectile_Type: energy
  997. Projectile_Subtype: 40-1-NONE-0
  998. Projectile_Damage: 8
  999. Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
  1000. Reload:
  1001. Enable: true
  1002. Reload_Amount: 4
  1003. Reload_Bullets_Individually: true
  1004. Reload_Duration: 40
  1005. Sounds_Reloading: IRONGOLEM_THROW-1-2-0
  1006. Firearm_Action:
  1007. Type: pump
  1008. Open_Duration: 12
  1009. Close_Duration: 3
  1010. Sound_Open: PISTON_EXTEND-1-2-0
  1011. Sound_Close: PISTON_EXTEND-1-2-0
  1012. Abilities:
  1013. Reset_Hit_Cooldown: true
  1014. Super_Effective: ZOMBIE-2
  1015. Custom_Death_Message:
  1016. Normal: "&7<victim> << [&dRAIL GUN&7] << <shooter>"
  1017. Headshot:
  1018. Enable: true
  1019. Bonus_Damage: 2
  1020. Message_Shooter: "&aHeadshot"
  1021. Sounds_Shooter: NOTE_PLING-2-2-0
  1022. Sounds_Victim: HURT-2-1-0
  1023. Particles:
  1024. Enable: true
  1025. Particle_Player_Shoot: BLOCK_BREAK-57
  1026. Hit_Events:
  1027. Enable: true
  1028. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1029. SSG08:
  1030. Item_Information:
  1031. Item_Name: "&2SSG08&8"
  1032. Item_Type: 284
  1033. Item_Lore: "&cPrimary Weapons &2&lSniper Rifle"
  1034. Inventory_Control: primary
  1035. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1036. Shooting:
  1037. Right_Click_To_Shoot: true
  1038. Cancel_Left_Click_Block_Damage: true
  1039. Cancel_Right_Click_Interactions: true
  1040. Delay_Between_Shots: 40
  1041. Recoil_Amount: 3
  1042. Projectile_Amount: 1
  1043. Projectile_Type: snowball
  1044. Projectile_Speed: 100
  1045. Projectile_Damage: 8
  1046. Bullet_Spread: 10
  1047. Sounds_Shoot: ZOMBIE_WOOD-2-0-0,BLAZE_HIT-1-1-0,PISTON_RETRACT-2-2-6,PISTON_RETRACT-2-2-7
  1048. Reload:
  1049. Enable: true
  1050. Reload_Amount: 9
  1051. Reload_Bullets_Individually: false
  1052. Reload_Duration: 50
  1053. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  1054. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  1055. Firearm_Action:
  1056. Type: slide
  1057. Close_Duration: 10
  1058. Close_Shoot_Delay: 12
  1059. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  1060. Scope:
  1061. Enable: true
  1062. Zoom_Amount: 7
  1063. Zoom_Bullet_Spread: 0
  1064. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  1065. Abilities:
  1066. Reset_Hit_Cooldown: true
  1067. Particles:
  1068. Enable: true
  1069. Particle_Player_Shoot: BLOCK_BREAK-1
  1070. Particle_Terrain: true
  1071. Fireworks:
  1072. Enable: true
  1073. Firework_Headshot: STAR-TRUE-TRUE-250-0-0
  1074. Custom_Death_Message:
  1075. Normal: "&7<victim> << [&2SSG08&7] << <shooter>"
  1076. Headshot:
  1077. Enable: true
  1078. Bonus_Damage: 1
  1079. Message_Shooter: "&aHeadshot"
  1080. Hit_Events:
  1081. Enable: true
  1082. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1083. Extras:
  1084. One_Time_Use: false
  1085. AWP:
  1086. Item_Information:
  1087. Item_Name: "&2AWP&8"
  1088. Item_Type: 285
  1089. Item_Lore: "&cPrimary Weapons &2&lSniper Rifle"
  1090. Inventory_Control: primary
  1091. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1092. Shooting:
  1093. Right_Click_To_Shoot: true
  1094. Cancel_Left_Click_Block_Damage: true
  1095. Cancel_Right_Click_Interactions: true
  1096. Delay_Between_Shots: 60
  1097. Recoil_Amount: 4
  1098. Projectile_Amount: 1
  1099. Projectile_Type: snowball
  1100. Projectile_Speed: 100
  1101. Projectile_Damage: 10
  1102. Bullet_Spread: 10
  1103. Sounds_Shoot: ZOMBIE_WOOD-2-0-0,BLAZE_HIT-1-1-0,PISTON_RETRACT-2-2-6,PISTON_RETRACT-2-2-7
  1104. Reload:
  1105. Enable: true
  1106. Reload_Amount: 10
  1107. Reload_Bullets_Individually: false
  1108. Reload_Duration: 70
  1109. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  1110. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  1111. Firearm_Action:
  1112. Type: slide
  1113. Close_Duration: 10
  1114. Close_Shoot_Delay: 12
  1115. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  1116. Scope:
  1117. Enable: true
  1118. Zoom_Amount: 8
  1119. Zoom_Bullet_Spread: 0
  1120. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  1121. Abilities:
  1122. Reset_Hit_Cooldown: true
  1123. Particles:
  1124. Enable: true
  1125. Particle_Player_Shoot: BLOCK_BREAK-1
  1126. Particle_Terrain: true
  1127. Fireworks:
  1128. Enable: true
  1129. Firework_Headshot: STAR-TRUE-TRUE-250-0-0
  1130. Custom_Death_Message:
  1131. Normal: "&7<victim> << [&2AWP&7] << <shooter>"
  1132. Headshot:
  1133. Enable: true
  1134. Bonus_Damage: 1
  1135. Message_Shooter: "&aHeadshot"
  1136. Hit_Events:
  1137. Enable: true
  1138. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1139. Extras:
  1140. One_Time_Use: false
  1141. SR-25:
  1142. Item_Information:
  1143. Item_Name: "&2SR-25&8"
  1144. Item_Type: 286
  1145. Item_Lore: "&cPrimary Weapons &2&lSniper Rifle"
  1146. Inventory_Control: primary
  1147. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1148. Shooting:
  1149. Right_Click_To_Shoot: true
  1150. Cancel_Left_Click_Block_Damage: true
  1151. Cancel_Right_Click_Interactions: true
  1152. Delay_Between_Shots: 60
  1153. Recoil_Amount: 4
  1154. Projectile_Amount: 1
  1155. Projectile_Type: snowball
  1156. Projectile_Speed: 100
  1157. Projectile_Damage: 12
  1158. Bullet_Spread: 10
  1159. Sounds_Shoot: ZOMBIE_WOOD-2-0-0,BLAZE_HIT-1-1-0,PISTON_RETRACT-2-2-6,PISTON_RETRACT-2-2-7
  1160. Reload:
  1161. Enable: true
  1162. Reload_Amount: 5
  1163. Reload_Bullets_Individually: true
  1164. Reload_Duration: 40
  1165. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  1166. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  1167. Firearm_Action:
  1168. Type: slide
  1169. Close_Duration: 10
  1170. Close_Shoot_Delay: 12
  1171. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  1172. Scope:
  1173. Enable: true
  1174. Zoom_Amount: 6
  1175. Zoom_Bullet_Spread: 0
  1176. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  1177. Abilities:
  1178. Reset_Hit_Cooldown: true
  1179. Particles:
  1180. Enable: true
  1181. Particle_Player_Shoot: BLOCK_BREAK-1
  1182. Particle_Terrain: true
  1183. Fireworks:
  1184. Enable: true
  1185. Firework_Headshot: STAR-TRUE-TRUE-250-0-0
  1186. Custom_Death_Message:
  1187. Normal: "&7<victim> << [&2SR-25&7] << <shooter>"
  1188. Headshot:
  1189. Enable: true
  1190. Bonus_Damage: 1
  1191. Message_Shooter: "&aHeadshot"
  1192. Hit_Events:
  1193. Enable: true
  1194. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1195. Extras:
  1196. One_Time_Use: false
  1197. VSS:
  1198. Item_Information:
  1199. Item_Name: "&2VSS&8"
  1200. Item_Type: 287
  1201. Item_Lore: "&cPrimary Weapons &2&lSniper Rifle"
  1202. Inventory_Control: primary
  1203. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1204. Shooting:
  1205. Right_Click_To_Shoot: true
  1206. Cancel_Left_Click_Block_Damage: true
  1207. Cancel_Right_Click_Interactions: true
  1208. Delay_Between_Shots: 20
  1209. Recoil_Amount: 1
  1210. Projectile_Amount: 1
  1211. Projectile_Type: snowball
  1212. Projectile_Speed: 100
  1213. Projectile_Damage: 5
  1214. Bullet_Spread: 10
  1215. Sounds_Shoot: ZOMBIE_WOOD-2-0-0,BLAZE_HIT-1-1-0,PISTON_RETRACT-2-2-6,PISTON_RETRACT-2-2-7
  1216. Reload:
  1217. Enable: true
  1218. Reload_Amount: 10
  1219. Reload_Bullets_Individually: true
  1220. Reload_Duration: 80
  1221. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  1222. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  1223. Firearm_Action:
  1224. Type: slide
  1225. Close_Duration: 10
  1226. Close_Shoot_Delay: 12
  1227. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  1228. Scope:
  1229. Enable: true
  1230. Zoom_Amount: 7
  1231. Zoom_Bullet_Spread: 0
  1232. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  1233. Abilities:
  1234. Reset_Hit_Cooldown: true
  1235. Particles:
  1236. Enable: true
  1237. Particle_Player_Shoot: BLOCK_BREAK-1
  1238. Particle_Terrain: true
  1239. Fireworks:
  1240. Enable: true
  1241. Firework_Headshot: STAR-TRUE-TRUE-250-0-0
  1242. Custom_Death_Message:
  1243. Normal: "&7<victim> << [&2VSS&7] << <shooter>"
  1244. Headshot:
  1245. Enable: true
  1246. Bonus_Damage: 1
  1247. Message_Shooter: "&aHeadshot"
  1248. Hit_Events:
  1249. Enable: true
  1250. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1251. Extras:
  1252. One_Time_Use: false
  1253. M92:
  1254. Item_Information:
  1255. Item_Name: "&5M92&8"
  1256. Item_Type: 351~2
  1257. Item_Lore: "&9Secondary Weapons &5&lHand Gun"
  1258. Inventory_Control: secondary
  1259. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1260. Shooting:
  1261. Right_Click_To_Shoot: true
  1262. Cancel_Left_Click_Block_Damage: true
  1263. Cancel_Right_Click_Interactions: true
  1264. Delay_Between_Shots: 5
  1265. Recoil_Amount: 0
  1266. Projectile_Amount: 1
  1267. Projectile_Type: snowball
  1268. Projectile_Speed: 50
  1269. Projectile_Damage: 2
  1270. Bullet_Spread: 0
  1271. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  1272. Reload:
  1273. Enable: true
  1274. Reload_Amount: 15
  1275. Reload_Bullets_Individually: false
  1276. Reload_Duration: 40
  1277. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  1278. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  1279. Firearm_Action:
  1280. Type: slide
  1281. Close_Duration: 10
  1282. Close_Shoot_Delay: 12
  1283. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  1284. Scope:
  1285. Enable: true
  1286. Zoom_Amount: 3
  1287. Zoom_Bullet_Spread: 0
  1288. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  1289. Abilities:
  1290. Reset_Hit_Cooldown: true
  1291. Custom_Death_Message:
  1292. Normal: "&7<victim> << [&5M92&7] >> <shooter>"
  1293. Headshot:
  1294. Enable: true
  1295. Bonus_Damage: 1
  1296. Hit_Events:
  1297. Enable: true
  1298. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1299. Extras:
  1300. One_Time_Use: false
  1301. M92_V19:
  1302. Item_Information:
  1303. Item_Name: "&5M92&8"
  1304. Item_Type: 351~2
  1305. Item_Lore: "&c&oValentine event 2019."
  1306. Inventory_Control: secondary
  1307. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1308. Shooting:
  1309. Right_Click_To_Shoot: true
  1310. Cancel_Left_Click_Block_Damage: true
  1311. Cancel_Right_Click_Interactions: true
  1312. Delay_Between_Shots: 5
  1313. Recoil_Amount: 0
  1314. Projectile_Amount: 1
  1315. Projectile_Type: snowball
  1316. Projectile_Speed: 50
  1317. Projectile_Damage: 2
  1318. Bullet_Spread: 0
  1319. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  1320. Reload:
  1321. Enable: true
  1322. Reload_Amount: 15
  1323. Reload_Bullets_Individually: false
  1324. Reload_Duration: 40
  1325. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  1326. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  1327. Firearm_Action:
  1328. Type: slide
  1329. Close_Duration: 10
  1330. Close_Shoot_Delay: 12
  1331. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  1332. Scope:
  1333. Enable: true
  1334. Zoom_Amount: 3
  1335. Zoom_Bullet_Spread: 0
  1336. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  1337. Abilities:
  1338. Reset_Hit_Cooldown: true
  1339. Custom_Death_Message:
  1340. Normal: "&7<victim> << &c[&5M92&c]&7 >> <shooter>"
  1341. Headshot:
  1342. Enable: true
  1343. Bonus_Damage: 1
  1344. Hit_Events:
  1345. Enable: true
  1346. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1347. Extras:
  1348. One_Time_Use: false
  1349. M92_Elite_II:
  1350. Item_Information:
  1351. Item_Name: "&5M92 Elite II&8"
  1352. Item_Type: 351~11
  1353. Item_Lore: "&9Secondary Weapons &5&lHand Gun"
  1354. Inventory_Control: secondary
  1355. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1356. Shooting:
  1357. Right_Click_To_Shoot: true
  1358. Cancel_Left_Click_Block_Damage: true
  1359. Cancel_Right_Click_Interactions: true
  1360. Delay_Between_Shots: 3
  1361. Recoil_Amount: 0
  1362. Projectile_Amount: 1
  1363. Projectile_Type: snowball
  1364. Projectile_Speed: 50
  1365. Projectile_Damage: 2
  1366. Bullet_Spread: 0
  1367. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  1368. Reload:
  1369. Enable: true
  1370. Reload_Amount: 15
  1371. Reload_Bullets_Individually: false
  1372. Reload_Duration: 50
  1373. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  1374. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  1375. Firearm_Action:
  1376. Type: slide
  1377. Close_Duration: 10
  1378. Close_Shoot_Delay: 12
  1379. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  1380. Scope:
  1381. Enable: true
  1382. Zoom_Amount: 3
  1383. Zoom_Bullet_Spread: 0
  1384. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  1385. Abilities:
  1386. Reset_Hit_Cooldown: true
  1387. Custom_Death_Message:
  1388. Normal: "&7<victim> << [&5M92 Elite II&7] << <shooter>"
  1389. Headshot:
  1390. Enable: true
  1391. Bonus_Damage: 1
  1392. Hit_Events:
  1393. Enable: true
  1394. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1395. Extras:
  1396. One_Time_Use: false
  1397. Glock-18:
  1398. Item_Information:
  1399. Item_Name: "&5Glock-18&8"
  1400. Item_Type: 351~5
  1401. Item_Lore: "&9Secondary Weapons &5&lHand Gun"
  1402. Inventory_Control: secondary
  1403. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1404. Shooting:
  1405. Right_Click_To_Shoot: true
  1406. Cancel_Left_Click_Block_Damage: true
  1407. Cancel_Right_Click_Interactions: true
  1408. Delay_Between_Shots: 1
  1409. Recoil_Amount: 0
  1410. Projectile_Amount: 1
  1411. Projectile_Type: snowball
  1412. Projectile_Speed: 50
  1413. Projectile_Damage: 0.5
  1414. Bullet_Spread: 0
  1415. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  1416. Reload:
  1417. Enable: true
  1418. Reload_Amount: 20
  1419. Reload_Bullets_Individually: false
  1420. Reload_Duration: 60
  1421. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  1422. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  1423. Firearm_Action:
  1424. Type: slide
  1425. Close_Duration: 10
  1426. Close_Shoot_Delay: 12
  1427. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  1428. Scope:
  1429. Enable: true
  1430. Zoom_Amount: 3
  1431. Zoom_Bullet_Spread: 0
  1432. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  1433. Abilities:
  1434. Reset_Hit_Cooldown: true
  1435. Potion_Effects:
  1436. Activation: shoot
  1437. Potion_Effect_Shooter: SLOW-40-1
  1438. Custom_Death_Message:
  1439. Normal: "&7<victim> << [&5Glock-18&7] << <shooter>"
  1440. Headshot:
  1441. Enable: true
  1442. Bonus_Damage: 1
  1443. Hit_Events:
  1444. Enable: true
  1445. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1446. Extras:
  1447. One_Time_Use: false
  1448. M1911:
  1449. Item_Information:
  1450. Item_Name: "&5M1911&8"
  1451. Item_Type: 351~3
  1452. Item_Lore: "&9Secondary Weapons &5&lHand Gun"
  1453. Inventory_Control: secondary
  1454. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1455. Shooting:
  1456. Right_Click_To_Shoot: true
  1457. Cancel_Left_Click_Block_Damage: true
  1458. Cancel_Right_Click_Interactions: true
  1459. Delay_Between_Shots: 15
  1460. Recoil_Amount: 0
  1461. Projectile_Amount: 1
  1462. Projectile_Type: snowball
  1463. Projectile_Speed: 50
  1464. Projectile_Damage: 2
  1465. Bullet_Spread: 0
  1466. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  1467. Reload:
  1468. Enable: true
  1469. Reload_Amount: 7
  1470. Reload_Bullets_Individually: false
  1471. Reload_Duration: 40
  1472. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  1473. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  1474. Firearm_Action:
  1475. Type: slide
  1476. Close_Duration: 10
  1477. Close_Shoot_Delay: 12
  1478. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  1479. Scope:
  1480. Enable: true
  1481. Zoom_Amount: 3
  1482. Zoom_Bullet_Spread: 0
  1483. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  1484. Abilities:
  1485. Reset_Hit_Cooldown: true
  1486. Custom_Death_Message:
  1487. Normal: "&7<victim> << [&5M1911&7] << <shooter>"
  1488. Headshot:
  1489. Enable: true
  1490. Bonus_Damage: 1
  1491. Hit_Events:
  1492. Enable: true
  1493. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1494. Extras:
  1495. One_Time_Use: false
  1496. M1911V19:
  1497. Item_Information:
  1498. Item_Name: "&5M1911&8"
  1499. Item_Type: 351~3
  1500. Item_Lore: "&c&oValentine event 2019."
  1501. Inventory_Control: secondary
  1502. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1503. Shooting:
  1504. Right_Click_To_Shoot: true
  1505. Cancel_Left_Click_Block_Damage: true
  1506. Cancel_Right_Click_Interactions: true
  1507. Delay_Between_Shots: 15
  1508. Recoil_Amount: 0
  1509. Projectile_Amount: 1
  1510. Projectile_Type: snowball
  1511. Projectile_Speed: 50
  1512. Projectile_Damage: 2
  1513. Bullet_Spread: 0
  1514. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  1515. Reload:
  1516. Enable: true
  1517. Reload_Amount: 7
  1518. Reload_Bullets_Individually: false
  1519. Reload_Duration: 40
  1520. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  1521. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  1522. Firearm_Action:
  1523. Type: slide
  1524. Close_Duration: 10
  1525. Close_Shoot_Delay: 12
  1526. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  1527. Scope:
  1528. Enable: true
  1529. Zoom_Amount: 3
  1530. Zoom_Bullet_Spread: 0
  1531. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  1532. Abilities:
  1533. Reset_Hit_Cooldown: true
  1534. Custom_Death_Message:
  1535. Normal: "&7<victim> << &c[&5M1911&c]&7 << <shooter>"
  1536. Headshot:
  1537. Enable: true
  1538. Bonus_Damage: 1
  1539. Hit_Events:
  1540. Enable: true
  1541. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1542. Extras:
  1543. One_Time_Use: false
  1544. M1911_ZERO:
  1545. Item_Information:
  1546. Item_Name: "&5M1911 &7ZERO&8"
  1547. Item_Type: 351~3
  1548. Item_Lore: "&9Secondary Weapons &5&lHand Gun"
  1549. Inventory_Control: secondary
  1550. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1551. Shooting:
  1552. Right_Click_To_Shoot: true
  1553. Cancel_Left_Click_Block_Damage: true
  1554. Cancel_Right_Click_Interactions: true
  1555. Delay_Between_Shots: 15
  1556. Recoil_Amount: 0
  1557. Projectile_Amount: 1
  1558. Projectile_Type: snowball
  1559. Projectile_Speed: 50
  1560. Projectile_Damage: 2
  1561. Bullet_Spread: 0
  1562. Sounds_Shoot: ENTITY_ZOMBIE_BREAK_WOODEN_DOOR-1-2-0
  1563. Reload:
  1564. Enable: true
  1565. Reload_Amount: 7
  1566. Reload_Bullets_Individually: false
  1567. Reload_Duration: 40
  1568. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  1569. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  1570. Firearm_Action:
  1571. Type: slide
  1572. Close_Duration: 10
  1573. Close_Shoot_Delay: 12
  1574. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  1575. Scope:
  1576. Enable: true
  1577. Zoom_Amount: 3
  1578. Zoom_Bullet_Spread: 0
  1579. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  1580. Abilities:
  1581. Reset_Hit_Cooldown: true
  1582. Custom_Death_Message:
  1583. Normal: "&7<victim> << [&5M1911 &8ZERO&7] << <shooter>"
  1584. Headshot:
  1585. Enable: true
  1586. Bonus_Damage: 1
  1587. Hit_Events:
  1588. Enable: true
  1589. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1590. Extras:
  1591. One_Time_Use: false
  1592. Desert_Eagle:
  1593. Item_Information:
  1594. Item_Name: "&5Desert Eagle&8"
  1595. Item_Type: 351~4
  1596. Item_Lore: "&9Secondary Weapons &5&lHand Gun"
  1597. Inventory_Control: secondary
  1598. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1599. Shooting:
  1600. Right_Click_To_Shoot: true
  1601. Cancel_Left_Click_Block_Damage: true
  1602. Cancel_Right_Click_Interactions: true
  1603. Delay_Between_Shots: 20
  1604. Recoil_Amount: 1
  1605. Projectile_Amount: 1
  1606. Projectile_Type: snowball
  1607. Projectile_Speed: 50
  1608. Projectile_Damage: 4
  1609. Bullet_Spread: 0
  1610. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  1611. Reload:
  1612. Enable: true
  1613. Reload_Amount: 7
  1614. Reload_Bullets_Individually: false
  1615. Reload_Duration: 40
  1616. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  1617. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  1618. Firearm_Action:
  1619. Type: slide
  1620. Close_Duration: 10
  1621. Close_Shoot_Delay: 12
  1622. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  1623. Scope:
  1624. Enable: true
  1625. Zoom_Amount: 3
  1626. Zoom_Bullet_Spread: 0
  1627. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  1628. Abilities:
  1629. Reset_Hit_Cooldown: true
  1630. Custom_Death_Message:
  1631. Normal: "&7<victim> << [&5Desert Eagle&7] << <shooter>"
  1632. Headshot:
  1633. Enable: true
  1634. Bonus_Damage: 1
  1635. Hit_Events:
  1636. Enable: true
  1637. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1638. Extras:
  1639. One_Time_Use: false
  1640. SW_M500:
  1641. Item_Information:
  1642. Item_Name: "&5M500&8"
  1643. Item_Type: 351~6
  1644. Item_Lore: "&cPrimary Weapons &5&lHand Gun"
  1645. Inventory_Control: primary
  1646. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1647. Shooting:
  1648. Right_Click_To_Shoot: true
  1649. Cancel_Left_Click_Block_Damage: true
  1650. Cancel_Right_Click_Interactions: true
  1651. Delay_Between_Shots: 30
  1652. Recoil_Amount: 5
  1653. Projectile_Amount: 1
  1654. Projectile_Type: snowball
  1655. Projectile_Speed: 50
  1656. Projectile_Damage: 6
  1657. Bullet_Spread: 2
  1658. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  1659. Reload:
  1660. Enable: true
  1661. Reload_Amount: 5
  1662. Reload_Bullets_Individually: true
  1663. Reload_Duration: 40
  1664. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  1665. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  1666. Firearm_Action:
  1667. Type: slide
  1668. Close_Duration: 10
  1669. Close_Shoot_Delay: 12
  1670. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  1671. Scope:
  1672. Enable: true
  1673. Zoom_Amount: 3
  1674. Zoom_Bullet_Spread: 0
  1675. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  1676. Abilities:
  1677. Reset_Hit_Cooldown: true
  1678. Sneak:
  1679. Enable: true
  1680. No_Recoil: false
  1681. Bullet_Spread: 0
  1682. Custom_Death_Message:
  1683. Normal: "&7<victim> << [&5M500&7] << <shooter>"
  1684. Headshot:
  1685. Enable: true
  1686. Bonus_Damage: 1
  1687. Hit_Events:
  1688. Enable: true
  1689. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1690. Extras:
  1691. One_Time_Use: false
  1692. M92_Dual:
  1693. Item_Information:
  1694. Item_Name: "&5M92 Dual&8"
  1695. Item_Type: 351~4
  1696. Item_Lore: "&cPrimary Weapons &d&lDual Gun"
  1697. Inventory_Control: primary
  1698. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1699. Shooting:
  1700. Dual_Wield: true
  1701. Cancel_Left_Click_Block_Damage: true
  1702. Cancel_Right_Click_Interactions: true
  1703. Delay_Between_Shots: 5
  1704. Recoil_Amount: 1
  1705. Projectile_Amount: 1
  1706. Projectile_Type: snowball
  1707. Projectile_Speed: 70
  1708. Projectile_Damage: 1
  1709. Bullet_Spread: 1
  1710. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  1711. Sneak:
  1712. Enable: true
  1713. No_Recoil: true
  1714. Bullet_Spread: 0
  1715. Reload:
  1716. Enable: true
  1717. Reload_Amount: 15
  1718. Reload_Duration: 70
  1719. Sounds_Out_Of_Ammo: CLICK-1-1-0
  1720. Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
  1721. Dual_Wield:
  1722. Single_Reload_Duration: 25
  1723. Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
  1724. Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
  1725. Abilities:
  1726. Reset_Hit_Cooldown: true
  1727. Custom_Death_Message:
  1728. Normal: "&7<victim> << [&5M92 Dual&7] << <shooter>"
  1729. Particles:
  1730. Enable: true
  1731. Particle_Backstab: BLOCK_BREAK-55
  1732. Hit_Events:
  1733. Enable: true
  1734. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1735. Python:
  1736. Item_Information:
  1737. Item_Name: "&2Python&8"
  1738. Item_Type: 351~6
  1739. Item_Lore: "&9Secondary Weapons &5Hand Gun"
  1740. Inventory_Control: secondary
  1741. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1742. Shooting:
  1743. Right_Click_To_Shoot: true
  1744. Cancel_Left_Click_Block_Damage: true
  1745. Cancel_Right_Click_Interactions: true
  1746. Delay_Between_Shots: 20
  1747. Projectile_Amount: 1
  1748. Projectile_Type: snowball
  1749. Projectile_Speed: 70
  1750. Projectile_Damage: 2
  1751. Bullet_Spread: 0.5
  1752. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
  1753. Reload:
  1754. Enable: true
  1755. Reload_Amount: 6
  1756. Reload_Duration: 70
  1757. Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
  1758. Firearm_Action:
  1759. Type: revolver
  1760. Open_Duration: 5
  1761. Close_Duration: 5
  1762. Sound_Open: DOOR_OPEN-1-2-0
  1763. Sound_Close: DOOR_CLOSE-1-2-0
  1764. Abilities:
  1765. Reset_Hit_Cooldown: true
  1766. Custom_Death_Message:
  1767. Normal: "&7<victim> << [&5Python&7] >> <shooter>"
  1768. Hit_Events:
  1769. Enable: true
  1770. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1771. Python_Knife:
  1772. Item_Information:
  1773. Item_Name: "&2Python &f/&7 Bayonet&8&8"
  1774. Item_Type: 351~6
  1775. Item_Lore: "&9Secondary Weapons &a&lKnifeHand Gun"
  1776. Melee_Attachment: Bayonet
  1777. Inventory_Control: secondary
  1778. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1779. Shooting:
  1780. Right_Click_To_Shoot: true
  1781. Cancel_Left_Click_Block_Damage: true
  1782. Cancel_Right_Click_Interactions: true
  1783. Delay_Between_Shots: 20
  1784. Projectile_Amount: 1
  1785. Projectile_Type: snowball
  1786. Projectile_Speed: 70
  1787. Projectile_Damage: 2
  1788. Bullet_Spread: 0.5
  1789. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
  1790. Reload:
  1791. Enable: true
  1792. Reload_Amount: 6
  1793. Reload_Duration: 70
  1794. Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
  1795. Firearm_Action:
  1796. Type: revolver
  1797. Open_Duration: 5
  1798. Close_Duration: 5
  1799. Sound_Open: DOOR_OPEN-1-2-0
  1800. Sound_Close: DOOR_CLOSE-1-2-0
  1801. Abilities:
  1802. Reset_Hit_Cooldown: true
  1803. Custom_Death_Message:
  1804. Normal: "&7<victim> << [&5Python &8(B)&7] << <shooter>"
  1805. Hit_Events:
  1806. Enable: true
  1807. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1808. RPG-7:
  1809. Item_Information:
  1810. Item_Name: "&dRPG-7&8"
  1811. Item_Type: 292
  1812. Item_Lore: "&cPrimary Weapons"
  1813. Inventory_Control: primary
  1814. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1815. Shooting:
  1816. Cancel_Left_Click_Block_Damage: true
  1817. Cancel_Right_Click_Interactions: true
  1818. Delay_Between_Shots: 10
  1819. Recoil_Amount: 5
  1820. Projectile_Amount: 8
  1821. Projectile_Type: snowball
  1822. Removal_Or_Drag_Delay: 4-false
  1823. Projectile_Speed: 30
  1824. Projectile_Damage: 5
  1825. Projectile_Flames: true
  1826. Projectile_Incendiary:
  1827. Enable: true
  1828. Duration: 80
  1829. Bullet_Spread: 1
  1830. Reset_Fall_Distance: true
  1831. Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
  1832. Reload:
  1833. Enable: true
  1834. Reload_Amount: 1
  1835. Reload_Bullets_Individually: true
  1836. Reload_Duration: 200
  1837. Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
  1838. Firearm_Action:
  1839. Type: break
  1840. Open_Duration: 10
  1841. Close_Duration: 15
  1842. Sound_Open: DOOR_OPEN-1-2-0
  1843. Sound_Close: DOOR_CLOSE-1-2-0
  1844. Abilities:
  1845. Reset_Hit_Cooldown: true
  1846. No_Fall_Damage: true
  1847. Hit_Events:
  1848. Enable: true
  1849. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1850. Damage_Based_On_Flight_Time:
  1851. Enable: true
  1852. Bonus_Damage_Per_Tick: -1
  1853. Maximum_Damage: -4
  1854. Particles:
  1855. Enable: true
  1856. Particle_Player_Shoot: FLAMES-1
  1857. Particle_Impact_Anything: BLOCK_BREAK-51
  1858. M70:
  1859. Item_Information:
  1860. Item_Name: "&2Winchester Model 70&8"
  1861. Item_Type: 294
  1862. Item_Lore: "&cPrimary Weapons &2&lSniper Rifle"
  1863. Inventory_Control: primary
  1864. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1865. Shooting:
  1866. Cancel_Left_Click_Block_Damage: true
  1867. Cancel_Right_Click_Interactions: true
  1868. Projectile_Amount: 1
  1869. Projectile_Type: snowball
  1870. Projectile_Speed: 1000
  1871. Projectile_Damage: 10
  1872. Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
  1873. Reload:
  1874. Enable: true
  1875. Starting_Amount: 0
  1876. Reload_Amount: 5
  1877. Reload_Bullets_Individually: true
  1878. Reload_Duration: 30
  1879. Sounds_Reloading: NOTE_STICKS-1-1-0
  1880. Firearm_Action:
  1881. Type: bolt
  1882. Open_Duration: 8
  1883. Close_Duration: 7
  1884. Close_Shoot_Delay: 6
  1885. Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
  1886. Sound_Close: PISTON_EXTEND-1-2-0
  1887. Headshot:
  1888. Enable: true
  1889. Bonus_Damage: 2
  1890. Sounds_Shooter: NOTE_PLING-1-2-0
  1891. Sounds_Victim: VILLAGER_DEATH-1-1-0
  1892. Message_Shooter: "&cHeadshot"
  1893. Abilities:
  1894. Reset_Hit_Cooldown: true
  1895. Knockback: 0
  1896. Particles:
  1897. Enable: true
  1898. Particle_Player_Shoot: BLOCK_BREAK-1
  1899. Particle_Terrain: true
  1900. Fireworks:
  1901. Enable: true
  1902. Firework_Headshot: STAR-TRUE-TRUE-250-0-0
  1903. Custom_Death_Message:
  1904. Normal: "&7<victim> << [&2Model 70&7] << <shooter>"
  1905. Scope:
  1906. Enable: true
  1907. Zoom_Amount: 6
  1908. Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
  1909. Hit_Events:
  1910. Enable: true
  1911. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1912. M70_Pre:
  1913. Item_Information:
  1914. Item_Name: "&8Pre'64 &2Winchester Model 70&8"
  1915. Item_Type: 294
  1916. Item_Lore: "&cPrimary Weapons &2&lSniper Rifle"
  1917. Inventory_Control: primary
  1918. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1919. Shooting:
  1920. Cancel_Left_Click_Block_Damage: true
  1921. Cancel_Right_Click_Interactions: true
  1922. Projectile_Amount: 1
  1923. Projectile_Type: snowball
  1924. Projectile_Speed: 1000
  1925. Projectile_Damage: 10
  1926. Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
  1927. Reload:
  1928. Enable: true
  1929. Starting_Amount: 0
  1930. Reload_Amount: 5
  1931. Reload_Bullets_Individually: true
  1932. Reload_Duration: 30
  1933. Sounds_Reloading: NOTE_STICKS-1-1-0
  1934. Firearm_Action:
  1935. Type: bolt
  1936. Open_Duration: 5
  1937. Close_Duration: 4
  1938. Close_Shoot_Delay: 3
  1939. Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
  1940. Sound_Close: PISTON_EXTEND-1-2-0
  1941. Headshot:
  1942. Enable: true
  1943. Bonus_Damage: 2
  1944. Sounds_Shooter: NOTE_PLING-1-2-0
  1945. Sounds_Victim: VILLAGER_DEATH-1-1-0
  1946. Message_Shooter: "&c&lHeadshot"
  1947. Abilities:
  1948. Reset_Hit_Cooldown: true
  1949. Knockback: 0
  1950. Particles:
  1951. Enable: true
  1952. Particle_Player_Shoot: BLOCK_BREAK-1
  1953. Particle_Terrain: true
  1954. Fireworks:
  1955. Enable: true
  1956. Firework_Headshot: STAR-TRUE-TRUE-250-0-0
  1957. Custom_Death_Message:
  1958. Normal: "&7<victim> << [&8Pre'64 &2Model 70&7] << <shooter>"
  1959. Scope:
  1960. Enable: true
  1961. Zoom_Amount: 2
  1962. Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
  1963. Hit_Events:
  1964. Enable: true
  1965. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1966. M70_PreV19:
  1967. Item_Information:
  1968. Item_Name: "&8Pre'64 &2Winchester Model 70.&8"
  1969. Item_Type: 294
  1970. Item_Lore: "&c&oValentine event 2019."
  1971. Inventory_Control: primary
  1972. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1973. Shooting:
  1974. Cancel_Left_Click_Block_Damage: true
  1975. Cancel_Right_Click_Interactions: true
  1976. Projectile_Amount: 1
  1977. Projectile_Type: snowball
  1978. Projectile_Speed: 1000
  1979. Projectile_Damage: 10
  1980. Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
  1981. Reload:
  1982. Enable: true
  1983. Starting_Amount: 0
  1984. Reload_Amount: 5
  1985. Reload_Bullets_Individually: true
  1986. Reload_Duration: 30
  1987. Sounds_Reloading: NOTE_STICKS-1-1-0
  1988. Firearm_Action:
  1989. Type: bolt
  1990. Open_Duration: 5
  1991. Close_Duration: 4
  1992. Close_Shoot_Delay: 3
  1993. Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
  1994. Sound_Close: PISTON_EXTEND-1-2-0
  1995. Headshot:
  1996. Enable: true
  1997. Bonus_Damage: 2
  1998. Sounds_Shooter: NOTE_PLING-1-2-0
  1999. Sounds_Victim: VILLAGER_DEATH-1-1-0
  2000. Message_Shooter: "&c&lHeadshot"
  2001. Abilities:
  2002. Reset_Hit_Cooldown: true
  2003. Knockback: 0
  2004. Particles:
  2005. Enable: true
  2006. Particle_Player_Shoot: BLOCK_BREAK-1
  2007. Particle_Terrain: true
  2008. Fireworks:
  2009. Enable: true
  2010. Firework_Headshot: STAR-TRUE-TRUE-250-0-0
  2011. Custom_Death_Message:
  2012. Normal: "&7<victim> << &c[&8Pre'64 &2Model 70&c]&7 << <shooter>"
  2013. Scope:
  2014. Enable: true
  2015. Zoom_Amount: 2
  2016. Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
  2017. Hit_Events:
  2018. Enable: true
  2019. Sounds_Shooter: SHOOT_ARROW-1-2-0
  2020. Heavy_rifle:
  2021. Item_Information:
  2022. Item_Name: "&2Heavy Sniper Rifle&8"
  2023. Item_Type: 419
  2024. Item_Lore: "&cPrimary Weapons &2&lSniper Rifle"
  2025. Inventory_Control: primary
  2026. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  2027. Shooting:
  2028. Cancel_Left_Click_Block_Damage: true
  2029. Cancel_Right_Click_Interactions: true
  2030. Projectile_Amount: 1
  2031. Projectile_Type: snowball
  2032. Projectile_Speed: 1000
  2033. Projectile_Damage: 12
  2034. Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
  2035. Reload:
  2036. Enable: true
  2037. Starting_Amount: 0
  2038. Reload_Amount: 1
  2039. Reload_Bullets_Individually: true
  2040. Reload_Duration: 100
  2041. Sounds_Reloading: NOTE_STICKS-1-1-0
  2042. Firearm_Action:
  2043. Type: bolt
  2044. Open_Duration: 8
  2045. Close_Duration: 7
  2046. Close_Shoot_Delay: 6
  2047. Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
  2048. Sound_Close: PISTON_EXTEND-1-2-0
  2049. Headshot:
  2050. Enable: true
  2051. Bonus_Damage: 12
  2052. Sounds_Shooter: NOTE_PLING-1-2-0
  2053. Sounds_Victim: VILLAGER_DEATH-1-1-0
  2054. Message_Shooter: "&cHeadshot"
  2055. Abilities:
  2056. Reset_Hit_Cooldown: true
  2057. Knockback: 0
  2058. Particles:
  2059. Enable: true
  2060. Particle_Player_Shoot: BLOCK_BREAK-1
  2061. Particle_Terrain: true
  2062. Fireworks:
  2063. Enable: true
  2064. Firework_Headshot: STAR-TRUE-TRUE-250-0-0
  2065. Custom_Death_Message:
  2066. Normal: "&7<victim> << [&2Heavy Sniper Rifle&7] << <shooter>"
  2067. Scope:
  2068. Enable: true
  2069. Night_Vision: true
  2070. Zoom_Amount: 5
  2071. Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
  2072. Hit_Events:
  2073. Enable: true
  2074. Sounds_Shooter: SHOOT_ARROW-1-2-0
  2075. Heavy_rifle_V19:
  2076. Item_Information:
  2077. Item_Name: "&2Heavy Sniper Rifle.&8"
  2078. Item_Type: 419
  2079. Item_Lore: "&c&oValentine event 2019."
  2080. Inventory_Control: primary
  2081. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  2082. Shooting:
  2083. Cancel_Left_Click_Block_Damage: true
  2084. Cancel_Right_Click_Interactions: true
  2085. Projectile_Amount: 1
  2086. Projectile_Type: snowball
  2087. Projectile_Speed: 1000
  2088. Projectile_Damage: 12
  2089. Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
  2090. Reload:
  2091. Enable: true
  2092. Starting_Amount: 0
  2093. Reload_Amount: 1
  2094. Reload_Bullets_Individually: true
  2095. Reload_Duration: 100
  2096. Sounds_Reloading: NOTE_STICKS-1-1-0
  2097. Firearm_Action:
  2098. Type: bolt
  2099. Open_Duration: 8
  2100. Close_Duration: 7
  2101. Close_Shoot_Delay: 6
  2102. Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
  2103. Sound_Close: PISTON_EXTEND-1-2-0
  2104. Headshot:
  2105. Enable: true
  2106. Bonus_Damage: 12
  2107. Sounds_Shooter: NOTE_PLING-1-2-0
  2108. Sounds_Victim: VILLAGER_DEATH-1-1-0
  2109. Message_Shooter: "&cHeadshot"
  2110. Abilities:
  2111. Reset_Hit_Cooldown: true
  2112. Knockback: 0
  2113. Particles:
  2114. Enable: true
  2115. Particle_Player_Shoot: BLOCK_BREAK-1
  2116. Particle_Terrain: true
  2117. Fireworks:
  2118. Enable: true
  2119. Firework_Headshot: STAR-TRUE-TRUE-250-0-0
  2120. Custom_Death_Message:
  2121. Normal: "&7<victim> << &c[&2Heavy Sniper Rifle&c]&7 << <shooter>"
  2122. Scope:
  2123. Enable: true
  2124. Night_Vision: true
  2125. Zoom_Amount: 5
  2126. Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
  2127. Hit_Events:
  2128. Enable: true
  2129. Sounds_Shooter: SHOOT_ARROW-1-2-0
  2130. LAZER:
  2131. Item_Information:
  2132. Item_Name: "&dLAZER&8"
  2133. Item_Type: 417
  2134. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  2135. Inventory_Control: primary
  2136. Shooting:
  2137. Right_Click_To_Shoot: true
  2138. Cancel_Left_Click_Block_Damage: true
  2139. Cancel_Right_Click_Interactions: true
  2140. Projectile_Amount: 1
  2141. Projectile_Type: energy
  2142. Projectile_Subtype: 35-1-NONE-0
  2143. Projectile_Damage: 2
  2144. Bullet_Spread: 0.3
  2145. Sounds_Shoot: BLAZE_HIT-1-2-0,NOTE_SNARE_DRUM-1-2-2
  2146. Custom_Death_Message:
  2147. Normal: "&6<shooter>&7{EM1 Quantum}&f<victim>"
  2148. Burstfire:
  2149. Enable: true
  2150. Shots_Per_Burst: 3
  2151. Delay_Between_Shots_In_Burst: 2
  2152. Headshot:
  2153. Enable: true
  2154. Bonus_Damage: 15
  2155. Sounds_Shooter: NOTE_PLING-1-2-0
  2156. Abilities:
  2157. Reset_Hit_Cooldown: true
  2158. No_Vertical_Recoil: true
  2159. Particles:
  2160. Enable: true
  2161. Particle_Player_Shoot: BLOCK_BREAK-152
  2162. Particle_Hit:: flames-1
  2163. Scope:
  2164. Enable: true
  2165. Zoom_Amount: 3
  2166. Zoom_Bullet_Spread: 0
  2167. Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
  2168. Hit_Events:
  2169. Enable: true
  2170. Sounds_Shooter: SHOOT_ARROW-1-2-
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