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- int r = arc4random() % 3;
- NSString* typeZ;
- if(r == 1) {
- typeZ = @"zombie";
- } else if(r == 2) {
- typeZ = @"raider";
- } else if(r == 3) {
- typeZ = @"mothership";
- }
- Enemy* anEnemy = [Enemy createEnemy:typeZ];
- ... depois...
- enemyShotOnceAlready = NO;
- NSLog(baseImage);
- theBaseImage = baseImage;
- NSLog(theBaseImage);
- enemySprite = [CCSprite spriteWithFile:[NSString stringWithFormat:@"%@.png", theBaseImage]];
- [self addChild:enemySprite];
- enemySprite.position = ccp (0, 0);
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