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antgame11

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Mar 23rd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --//====================================================\\--
  87. --|| CREATED BY SHACKLUSTER
  88. --\\====================================================//--
  89.  
  90.  
  91.  
  92. wait(0.2)
  93.  
  94.  
  95.  
  96. Player = owner
  97. PlayerGui = Player.PlayerGui
  98. Cam = workspace.CurrentCamera
  99. Backpack = Player.Backpack
  100. Character = Player.Character
  101. Humanoid = Character.Humanoid
  102. Mouse = Player:GetMouse()
  103. RootPart = Character["HumanoidRootPart"]
  104. Torso = Character["Torso"]
  105. Head = Character["Head"]
  106. RightArm = Character["Right Arm"]
  107. LeftArm = Character["Left Arm"]
  108. RightLeg = Character["Right Leg"]
  109. LeftLeg = Character["Left Leg"]
  110. RootJoint = RootPart["RootJoint"]
  111. Neck = Torso["Neck"]
  112. RightShoulder = Torso["Right Shoulder"]
  113. LeftShoulder = Torso["Left Shoulder"]
  114. RightHip = Torso["Right Hip"]
  115. LeftHip = Torso["Left Hip"]
  116. local sick = Instance.new("Sound",Character)
  117. sick.SoundId = "rbxassetid://815335430"
  118. sick.Looped = true
  119. sick.Pitch = 1
  120. sick.Volume = 2
  121. sick:Play()
  122. Humanoid.DisplayDistanceType = "None"
  123. script.Name = "CREEP"
  124.  
  125. IT = Instance.new
  126. CF = CFrame.new
  127. VT = Vector3.new
  128. RAD = math.rad
  129. C3 = Color3.new
  130. UD2 = UDim2.new
  131. BRICKC = BrickColor.new
  132. ANGLES = CFrame.Angles
  133. EULER = CFrame.fromEulerAnglesXYZ
  134. COS = math.cos
  135. ACOS = math.acos
  136. SIN = math.sin
  137. ASIN = math.asin
  138. ABS = math.abs
  139. MRANDOM = math.random
  140. FLOOR = math.floor
  141.  
  142. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  143. local NEWMESH = IT(MESH)
  144. if MESH == "SpecialMesh" then
  145. NEWMESH.MeshType = MESHTYPE
  146. if MESHID ~= "nil" and MESHID ~= "" then
  147. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  148. end
  149. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  150. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  151. end
  152. end
  153. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  154. NEWMESH.Scale = SCALE
  155. NEWMESH.Parent = PARENT
  156. return NEWMESH
  157. end
  158.  
  159. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  160. local NEWPART = IT("Part")
  161. NEWPART.formFactor = FORMFACTOR
  162. NEWPART.Reflectance = REFLECTANCE
  163. NEWPART.Transparency = TRANSPARENCY
  164. NEWPART.CanCollide = false
  165. NEWPART.Locked = true
  166. NEWPART.Anchored = true
  167. if ANCHOR == false then
  168. NEWPART.Anchored = false
  169. end
  170. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  171. NEWPART.Name = NAME
  172. NEWPART.Size = SIZE
  173. NEWPART.Position = Torso.Position
  174. NEWPART.Material = MATERIAL
  175. NEWPART:BreakJoints()
  176. NEWPART.Parent = PARENT
  177. return NEWPART
  178. end
  179.  
  180. --//=================================\\
  181. --|| CUSTOMIZATION
  182. --\\=================================//
  183.  
  184. Player_Size = 2 --Size of the player.
  185. Animation_Speed = 3
  186. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  187.  
  188. local Speed = 16
  189. local Effects2 = {}
  190.  
  191. --//=================================\\
  192. --|| END OF CUSTOMIZATION
  193. --\\=================================//
  194.  
  195. local function weldBetween(a, b)
  196. local weldd = Instance.new("ManualWeld")
  197. weldd.Part0 = a
  198. weldd.Part1 = b
  199. weldd.C0 = CFrame.new()
  200. weldd.C1 = b.CFrame:inverse() * a.CFrame
  201. weldd.Parent = a
  202. return weldd
  203. end
  204.  
  205. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  206. if TYPE == "Gem" then
  207. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  208. acs.Anchored = false
  209. acs.CanCollide = false
  210. acs.CFrame = PART.CFrame
  211. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  212. weldBetween(PART,acs)
  213. elseif TYPE == "Skull" then
  214. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  215. acs.Anchored = false
  216. acs.CanCollide = false
  217. acs.CFrame = PART.CFrame
  218. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  219. weldBetween(PART,acs)
  220. elseif TYPE == "Eye" then
  221. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  222. acs.Anchored = false
  223. acs.CanCollide = false
  224. acs.CFrame = PART.CFrame
  225. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  226. weldBetween(PART,acs)
  227. end
  228. end
  229.  
  230. --//=================================\\
  231. --|| USEFUL VALUES
  232. --\\=================================//
  233.  
  234. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  235. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  236. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  237. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  238. local CHANGEDEFENSE = 0
  239. local CHANGEDAMAGE = 0
  240. local CHANGEMOVEMENT = 0
  241. local ANIM = "Idle"
  242. local ATTACK = false
  243. local EQUIPPED = false
  244. local HOLD = false
  245. local COMBO = 1
  246. local Rooted = false
  247. local SINE = 0
  248. local KEYHOLD = false
  249. local CHANGE = 2 / Animation_Speed
  250. local WALKINGANIM = false
  251. local WALK = 0
  252. local VALUE1 = false
  253. local VALUE2 = false
  254. local ROBLOXIDLEANIMATION = IT("Animation")
  255. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  256. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  257. --ROBLOXIDLEANIMATION.Parent = Humanoid
  258. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  259. WEAPONGUI.Name = "Weapon GUI"
  260. local Weapon = IT("Model")
  261. Weapon.Name = "Adds"
  262. local Effects = IT("Folder", Weapon)
  263. Effects.Name = "Effects"
  264. local ANIMATOR = Humanoid.Animator
  265. local ANIMATE = Character.Animate
  266. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  267. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  268. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  269. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  270. local UNANCHOR = true
  271. local TAUNTS = {"368794227","368794903","368794985"}
  272.  
  273. local SKILLTEXTCOLOR = C3(0,0,0)
  274.  
  275. --//=================================\\
  276. --\\=================================//
  277.  
  278.  
  279. --//=================================\\
  280. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  281. --\\=================================//
  282.  
  283. ArtificialHB = Instance.new("BindableEvent", script)
  284. ArtificialHB.Name = "ArtificialHB"
  285.  
  286. script:WaitForChild("ArtificialHB")
  287.  
  288. frame = Frame_Speed
  289. tf = 0
  290. allowframeloss = false
  291. tossremainder = false
  292. lastframe = tick()
  293. script.ArtificialHB:Fire()
  294.  
  295. game:GetService("RunService").Heartbeat:connect(function(s, p)
  296. tf = tf + s
  297. if tf >= frame then
  298. if allowframeloss then
  299. script.ArtificialHB:Fire()
  300. lastframe = tick()
  301. else
  302. for i = 1, math.floor(tf / frame) do
  303. script.ArtificialHB:Fire()
  304. end
  305. lastframe = tick()
  306. end
  307. if tossremainder then
  308. tf = 0
  309. else
  310. tf = tf - frame * math.floor(tf / frame)
  311. end
  312. end
  313. end)
  314.  
  315. --//=================================\\
  316. --\\=================================//
  317.  
  318.  
  319.  
  320.  
  321.  
  322. --//=================================\\
  323. --|| SOME FUNCTIONS
  324. --\\=================================//
  325.  
  326. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  327. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  328. end
  329.  
  330. function PositiveAngle(NUMBER)
  331. if NUMBER >= 0 then
  332. NUMBER = 0
  333. end
  334. return NUMBER
  335. end
  336.  
  337. function NegativeAngle(NUMBER)
  338. if NUMBER <= 0 then
  339. NUMBER = 0
  340. end
  341. return NUMBER
  342. end
  343.  
  344. function Swait(NUMBER)
  345. if NUMBER == 0 or NUMBER == nil then
  346. ArtificialHB.Event:wait()
  347. else
  348. for i = 1, NUMBER do
  349. ArtificialHB.Event:wait()
  350. end
  351. end
  352. end
  353.  
  354. function QuaternionFromCFrame(cf)
  355. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  356. local trace = m00 + m11 + m22
  357. if trace > 0 then
  358. local s = math.sqrt(1 + trace)
  359. local recip = 0.5 / s
  360. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  361. else
  362. local i = 0
  363. if m11 > m00 then
  364. i = 1
  365. end
  366. if m22 > (i == 0 and m00 or m11) then
  367. i = 2
  368. end
  369. if i == 0 then
  370. local s = math.sqrt(m00 - m11 - m22 + 1)
  371. local recip = 0.5 / s
  372. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  373. elseif i == 1 then
  374. local s = math.sqrt(m11 - m22 - m00 + 1)
  375. local recip = 0.5 / s
  376. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  377. elseif i == 2 then
  378. local s = math.sqrt(m22 - m00 - m11 + 1)
  379. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  380. end
  381. end
  382. end
  383.  
  384. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  385. local xs, ys, zs = x + x, y + y, z + z
  386. local wx, wy, wz = w * xs, w * ys, w * zs
  387. local xx = x * xs
  388. local xy = x * ys
  389. local xz = x * zs
  390. local yy = y * ys
  391. local yz = y * zs
  392. local zz = z * zs
  393. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  394. end
  395.  
  396. function QuaternionSlerp(a, b, t)
  397. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  398. local startInterp, finishInterp;
  399. if cosTheta >= 0.0001 then
  400. if (1 - cosTheta) > 0.0001 then
  401. local theta = ACOS(cosTheta)
  402. local invSinTheta = 1 / SIN(theta)
  403. startInterp = SIN((1 - t) * theta) * invSinTheta
  404. finishInterp = SIN(t * theta) * invSinTheta
  405. else
  406. startInterp = 1 - t
  407. finishInterp = t
  408. end
  409. else
  410. if (1 + cosTheta) > 0.0001 then
  411. local theta = ACOS(-cosTheta)
  412. local invSinTheta = 1 / SIN(theta)
  413. startInterp = SIN((t - 1) * theta) * invSinTheta
  414. finishInterp = SIN(t * theta) * invSinTheta
  415. else
  416. startInterp = t - 1
  417. finishInterp = t
  418. end
  419. end
  420. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  421. end
  422.  
  423. function Clerp(a, b, t)
  424. local qa = {QuaternionFromCFrame(a)}
  425. local qb = {QuaternionFromCFrame(b)}
  426. local ax, ay, az = a.x, a.y, a.z
  427. local bx, by, bz = b.x, b.y, b.z
  428. local _t = 1 - t
  429. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  430. end
  431.  
  432. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  433. local frame = IT("Frame")
  434. frame.BackgroundTransparency = TRANSPARENCY
  435. frame.BorderSizePixel = BORDERSIZEPIXEL
  436. frame.Position = POSITION
  437. frame.Size = SIZE
  438. frame.BackgroundColor3 = COLOR
  439. frame.BorderColor3 = BORDERCOLOR
  440. frame.Name = NAME
  441. frame.Parent = PARENT
  442. return frame
  443. end
  444.  
  445. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  446. local label = IT("TextLabel")
  447. label.BackgroundTransparency = 1
  448. label.Size = UD2(1, 0, 1, 0)
  449. label.Position = UD2(0, 0, 0, 0)
  450. label.TextColor3 = TEXTCOLOR
  451. label.TextStrokeTransparency = STROKETRANSPARENCY
  452. label.TextTransparency = TRANSPARENCY
  453. label.FontSize = TEXTFONTSIZE
  454. label.Font = TEXTFONT
  455. label.BorderSizePixel = BORDERSIZEPIXEL
  456. label.TextScaled = false
  457. label.Text = TEXT
  458. label.Name = NAME
  459. label.Parent = PARENT
  460. return label
  461. end
  462.  
  463. function NoOutlines(PART)
  464. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  465. end
  466.  
  467.  
  468. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  469. local NEWWELD = IT(TYPE)
  470. NEWWELD.Part0 = PART0
  471. NEWWELD.Part1 = PART1
  472. NEWWELD.C0 = C0
  473. NEWWELD.C1 = C1
  474. NEWWELD.Parent = PARENT
  475. return NEWWELD
  476. end
  477.  
  478. function CreateSound(ID, PARENT, VOLUME, PITCH)
  479. local NEWSOUND = nil
  480. coroutine.resume(coroutine.create(function()
  481. NEWSOUND = IT("Sound", PARENT)
  482. NEWSOUND.Volume = VOLUME
  483. NEWSOUND.Pitch = PITCH
  484. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  485. Swait()
  486. NEWSOUND:play()
  487. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  488. end))
  489. return NEWSOUND
  490. end
  491.  
  492. function CFrameFromTopBack(at, top, back)
  493. local right = top:Cross(back)
  494. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  495. end
  496.  
  497. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  498. local wave = CreatePart(3, Effects, "Neon", 0, 0.9, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  499. local mesh = IT("SpecialMesh",wave)
  500. mesh.MeshType = "Sphere"
  501. mesh.Scale = SIZE
  502. mesh.Offset = VT(0,0,0)
  503. wave.CFrame = CFRAME
  504. coroutine.resume(coroutine.create(function(PART)
  505. for i = 1, WAIT do
  506. Swait()
  507. mesh.Scale = mesh.Scale + GROW
  508. wave.Transparency = wave.Transparency + (0.1/WAIT)
  509. if wave.Transparency > 0.99 then
  510. wave:remove()
  511. end
  512. end
  513. end))
  514. end
  515.  
  516. function MakeForm(PART,TYPE)
  517. if TYPE == "Cyl" then
  518. local MSH = IT("CylinderMesh",PART)
  519. elseif TYPE == "Ball" then
  520. local MSH = IT("SpecialMesh",PART)
  521. MSH.MeshType = "Sphere"
  522. elseif TYPE == "Wedge" then
  523. local MSH = IT("SpecialMesh",PART)
  524. MSH.MeshType = "Wedge"
  525. end
  526. end
  527.  
  528. function CheckTableForString(Table, String)
  529. for i, v in pairs(Table) do
  530. if string.find(string.lower(String), string.lower(v)) then
  531. return true
  532. end
  533. end
  534. return false
  535. end
  536.  
  537. function CheckIntangible(Hit)
  538. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  539. if Hit and Hit.Parent then
  540. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  541. return true
  542. end
  543. end
  544. return false
  545. end
  546.  
  547. Debris = game:GetService("Debris")
  548.  
  549. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  550. local Direction = CFrame.new(StartPos, Vec).lookVector
  551. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  552. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  553. if RayHit and CheckIntangible(RayHit) then
  554. if DelayIfHit then
  555. wait()
  556. end
  557. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  558. end
  559. return RayHit, RayPos, RayNormal
  560. end
  561.  
  562. function turnto(position)
  563. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  564. end
  565.  
  566. --//=================================\\
  567. --|| SPEECH
  568. --\\=================================//
  569.  
  570. function chatfunc(text,waitt)
  571. local chat = coroutine.wrap(function()
  572. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  573. Character:FindFirstChild("TalkingBillBoard"):destroy()
  574. end
  575. local naeeym2 = Instance.new("BillboardGui",Character)
  576. naeeym2.Size = UDim2.new(0,100,0,40)
  577. naeeym2.StudsOffset = Vector3.new(0,5,0)
  578. naeeym2.Adornee = Character.Head
  579. naeeym2.Name = "TalkingBillBoard"
  580. naeeym2.AlwaysOnTop = true
  581. local tecks2 = Instance.new("TextLabel",naeeym2)
  582. tecks2.BackgroundTransparency = 1
  583. tecks2.BorderSizePixel = 0
  584. tecks2.Text = ""
  585. tecks2.Font = "SciFi"
  586. tecks2.TextSize = 30
  587. tecks2.TextStrokeTransparency = 1
  588. tecks2.TextColor3 = SKILLTEXTCOLOR
  589. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  590. tecks2.Size = UDim2.new(1,0,0.5,0)
  591. for i = 1,string.len(text),1 do
  592. tecks2.Text = string.sub(text,1,i)
  593. Swait()
  594. end
  595. wait(waitt)
  596. coroutine.resume(coroutine.create(function()
  597. for i = 1, 10 do
  598. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  599. Swait()
  600. end
  601. naeeym2:Destroy()
  602. end))
  603. end)
  604. chat()
  605. end
  606.  
  607. --//=================================\\
  608. --|| WEAPON CREATION
  609. --\\=================================//
  610.  
  611. if Player_Size ~= 1 then
  612. RootPart.Size = RootPart.Size * Player_Size
  613. Torso.Size = Torso.Size * Player_Size
  614. Head.Size = Head.Size * Player_Size
  615. RightArm.Size = RightArm.Size * Player_Size
  616. LeftArm.Size = LeftArm.Size * Player_Size
  617. RightLeg.Size = RightLeg.Size * Player_Size
  618. LeftLeg.Size = LeftLeg.Size * Player_Size
  619. RootJoint.Parent = RootPart
  620. Neck.Parent = Torso
  621. RightShoulder.Parent = Torso
  622. LeftShoulder.Parent = Torso
  623. RightHip.Parent = Torso
  624. LeftHip.Parent = Torso
  625.  
  626. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  627. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  628. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  629. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  630. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  631. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  632. --if Disable_Moving_Arms == false then
  633. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  634. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  635. --else
  636. --RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  637. --LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  638. --end
  639. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  640. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  641. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  642. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  643. end
  644.  
  645. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  646. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  647. MakeForm(part,"Ball")
  648. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  649. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  650. MakeForm(part,"Ball")
  651. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  652. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  653. MakeForm(part,"Ball")
  654. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  655. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  656. MakeForm(part,"Ball")
  657. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  658. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  659. MakeForm(part,"Ball")
  660. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  661. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  662. MakeForm(part,"Ball")
  663. local CLAW1 = part
  664. CLAW1.CanCollide = true
  665. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  666. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  667. MakeForm(part,"Ball")
  668.  
  669. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  670. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  671. MakeForm(part,"Ball")
  672. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  673. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  674. MakeForm(part,"Ball")
  675. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  676. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  677. MakeForm(part,"Ball")
  678. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  679. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  680. MakeForm(part,"Ball")
  681. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  682. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  683. MakeForm(part,"Ball")
  684. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  685. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  686. MakeForm(part,"Ball")
  687. local CLAW2 = part
  688. CLAW2.CanCollide = true
  689. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  690. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  691. MakeForm(part,"Ball")
  692.  
  693. for _, c in pairs(Weapon:GetChildren()) do
  694. if c.ClassName == "Part" then
  695. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  696. end
  697. end
  698.  
  699. Weapon.Parent = Character
  700.  
  701. Humanoid.Died:connect(function()
  702. ATTACK = true
  703. end)
  704.  
  705. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  706. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  707. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  708.  
  709. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shriek", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  710. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Devour", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  711. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Neck snap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  712.  
  713. --//=================================\\
  714. --|| DAMAGE FUNCTIONS
  715. --\\=================================//
  716.  
  717. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  718. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  719. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  720. local BODYGYRO = IT("BodyGyro", STATPART)
  721. local BODYPOSITION = IT("BodyPosition", STATPART)
  722. BODYPOSITION.P = 2000
  723. BODYPOSITION.D = 100
  724. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  725. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  726. game:GetService("Debris"):AddItem(STATPART ,5)
  727. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  728. BILLBOARDGUI.Adornee = STATPART
  729. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  730. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  731. BILLBOARDGUI.AlwaysOnTop = false
  732. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  733. TEXTLABEL.BackgroundTransparency = 1
  734. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  735. TEXTLABEL.Text = TEXT
  736. TEXTLABEL.Font = "SciFi"
  737. TEXTLABEL.FontSize="Size42"
  738. TEXTLABEL.TextColor3 = COLOR
  739. TEXTLABEL.TextStrokeTransparency = 1
  740. TEXTLABEL.TextScaled = true
  741. TEXTLABEL.TextWrapped = true
  742. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  743. if LABELTYPE == "Normal" then
  744. for i = 1, 30 do
  745. Swait()
  746. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  747. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  748. end
  749. elseif LABELTYPE == "Debuff" then
  750. for i = 1, 30 do
  751. Swait()
  752. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  753. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  754. end
  755. elseif LABELTYPE == "Shock" then
  756. local ORIGIN = STATPART.Position
  757. for i = 1, 30 do
  758. Swait()
  759. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  760. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  761. end
  762. end
  763. THEPART.Parent = nil
  764. end),STATPART, BODYPOSITION, TEXTLABEL)
  765. end
  766.  
  767. --//=================================\\
  768. --|| DAMAGING
  769. --\\=================================//
  770.  
  771. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  772. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  773. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  774. local dmg = math.random(min,max)
  775. if humanoid.Health > 0 then
  776. if beserk == true then
  777. humanoid.Health = 0
  778. else
  779. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], hit, 3, MRANDOM(7, 12) / 10)
  780. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  781. if math.random(1,100) < critrate+1 then
  782. humanoid.Health = humanoid.Health - dmg*critmultiplier
  783. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  784. else
  785. humanoid.Health = humanoid.Health - dmg
  786. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  787. end
  788. local defence = Instance.new("BoolValue",hit.Parent)
  789. defence.Name = ("HitBy"..Player.Name)
  790. game:GetService("Debris"):AddItem(defence, 0.5)
  791. end
  792. end
  793. end
  794. end
  795.  
  796. function AoEStun(POS,RANGE,LAST)
  797. for i,v in ipairs(workspace:GetChildren()) do
  798. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  799. local body = v:GetChildren()
  800. for part = 1, #body do
  801. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  802. if(body[part].Position - POS).Magnitude < RANGE then
  803. if v.ClassName == "Model" then
  804. if v:FindFirstChild("Humanoid") then
  805. if v.Humanoid.Health ~= 0 then
  806. Stun(v.Humanoid,LAST)
  807. local defence = Instance.new("BoolValue",v)
  808. defence.Name = ("StunnedBy"..Player.Name)
  809. game:GetService("Debris"):AddItem(defence, 0.1)
  810. end
  811. end
  812. end
  813. end
  814. end
  815. end
  816. end
  817. end
  818. end
  819.  
  820. function Stun(HUMANOID,LAST)
  821. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  822. HUMANOID.PlatformStand = true
  823. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  824. defence.Name = ("StunnedBy"..Player.Name)
  825. game:GetService("Debris"):AddItem(defence, LAST)
  826. if HUMANOID.Parent:FindFirstChild("Head") then
  827. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  828. end
  829. coroutine.resume(coroutine.create(function()
  830. Swait(LAST*50)
  831. HUMANOID.PlatformStand = false
  832. end))
  833. end
  834. end
  835.  
  836. --//=================================\\
  837. --|| ATTACK FUNCTIONS AND STUFF
  838. --\\=================================//
  839.  
  840. function AttackTemplate()
  841. ATTACK = true
  842. Rooted = false
  843. for i=0, 1, 0.1 / Animation_Speed do
  844. Swait()
  845. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  849. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  851. end
  852. ATTACK = false
  853. Rooted = false
  854. end
  855.  
  856. function Strike()
  857. ATTACK = true
  858. Rooted = false
  859. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 3, 2)
  860. for i=0, 0.5, 0.1 / Animation_Speed do
  861. Swait()
  862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  866. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  868. end
  869. local HIT1 = CLAW1.Touched:Connect(function(hit)
  870. dealdamage(hit,25,65,6,false,5,2)
  871. end)
  872. local HIT2 = CLAW2.Touched:Connect(function(hit)
  873. dealdamage(hit,25,65,6,false,5,2)
  874. end)
  875. for i=0, 0.5, 0.1 / Animation_Speed do
  876. Swait()
  877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(75), RAD(-22)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(-75), RAD(22)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  881. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-5)), 0.75 / Animation_Speed)
  882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-25)), 0.75 / Animation_Speed)
  883. end
  884. HIT1:disconnect()
  885. HIT2:disconnect()
  886. ATTACK = false
  887. Rooted = false
  888. end
  889.  
  890. function Shriek()
  891. ATTACK = true
  892. Rooted = false
  893. for i=0, 2.5, 0.1 / Animation_Speed do
  894. Swait()
  895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  899. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  901. end
  902. Rooted = true
  903. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 1)
  904. for i=0, 4, 0.1 / Animation_Speed do
  905. Swait()
  906. AoEStun(Head.Position,40,12)
  907. MagicSphere(VT(0,0,0),5,Head.CFrame,"Pearl",VT(15,15,15))
  908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4*2, -0.65*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(55), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-35+MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,1))), 1)
  910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  912. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.75 / Animation_Speed)
  913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-55)), 0.75 / Animation_Speed)
  914. end
  915. ATTACK = false
  916. Rooted = false
  917. end
  918.  
  919. local asd = Instance.new("ParticleEmitter")
  920. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  921. asd.LightEmission = .1
  922. asd.Size = NumberSequence.new(0.2)
  923. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  924. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  925. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  926. asd.Transparency = bbb
  927. asd.Size = aaa
  928. asd.ZOffset = .9
  929. asd.Acceleration = Vector3.new(0, -15, 0)
  930. asd.LockedToPart = false
  931. asd.EmissionDirection = "Back"
  932. asd.Lifetime = NumberRange.new(1, 2)
  933. asd.Rotation = NumberRange.new(-100, 100)
  934. asd.RotSpeed = NumberRange.new(-100, 100)
  935. asd.Speed = NumberRange.new(2,6)
  936. asd.Enabled = false
  937. asd.VelocitySpread = 5
  938.  
  939. function getbloody(victim,amount)
  940. local PART = IT("Part",Effects)
  941. PART.Transparency = 1
  942. PART.Size = victim.Size
  943. PART.Anchored = true
  944. PART.CanCollide = false
  945. PART.CFrame = CF(victim.Position,victim.CFrame*CF(0,1,0).p)
  946. local HITPLAYERSOUNDS = {"356551938","264486467"}
  947. Debris:AddItem(PART,5)
  948. local prtcl = asd:Clone()
  949. prtcl.Parent = PART
  950. prtcl:Emit(amount*10)
  951. end
  952.  
  953. function Devour()
  954. ATTACK = true
  955. Rooted = false
  956. local TORS = nil
  957. local WELD = nil
  958. local HIT1 = CLAW1.Touched:Connect(function(hit)
  959. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  960. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  961. if TORS ~= nil then
  962. UNANCHOR = false
  963. Rooted = true
  964. RootPart.Anchored = true
  965. WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  966. end
  967. end
  968. end)
  969. for i=1, 45 do
  970. Swait()
  971. if TORS ~= nil then
  972. break
  973. end
  974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  980. end
  981. HIT1:disconnect()
  982. if TORS ~= nil then
  983. for i=0, 2, 0.1 / Animation_Speed do
  984. Swait()
  985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  989. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  991. end
  992. for i=0, 0.3, 0.1 / Animation_Speed do
  993. Swait()
  994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed)
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.5) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed)
  998. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed)
  999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed)
  1000. end
  1001. local HITPLAYERSOUNDS2 = {"356551938","264486467"}
  1002. if TORS ~= nil then
  1003. if TORS.Parent:FindFirstChild("Head") then
  1004. CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], Head, 1, (math.random(8,12)/10))
  1005. CreateSound("230346233", Head, 10, (math.random(5,7)/10))
  1006. getbloody(TORS,4)
  1007. TORS.Parent.Head:remove()
  1008. TORS.Parent:remove()
  1009. for i=0, 1, 0.1 / Animation_Speed do
  1010. Swait()
  1011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.2) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed)
  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed)
  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed)
  1017. end
  1018. end
  1019. end
  1020. UNANCHOR = true
  1021. end
  1022. ATTACK = false
  1023. Rooted = false
  1024. end
  1025.  
  1026. function Snap()
  1027. ATTACK = true
  1028. Rooted = false
  1029. local TORS = nil
  1030. local WELD = nil
  1031. local HIT1 = CLAW1.Touched:Connect(function(hit)
  1032. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Parent ~= Effects then
  1033. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1034. if TORS ~= nil then
  1035. UNANCHOR = false
  1036. Rooted = true
  1037. RootPart.Anchored = true
  1038. WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1039. end
  1040. end
  1041. end)
  1042. for i=1, 45 do
  1043. Swait()
  1044. if TORS ~= nil then
  1045. break
  1046. end
  1047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1053. end
  1054. HIT1:disconnect()
  1055. if TORS ~= nil then
  1056. local CLONE = IT("Model",Weapon)
  1057. CLONE.Name = "Corpse"
  1058. for i=0, 2, 0.1 / Animation_Speed do
  1059. Swait()
  1060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1066. end
  1067. for i=0, 2, 0.1 / Animation_Speed do
  1068. Swait()
  1069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.5) * ANGLES(RAD(80), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1073. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1075. end
  1076. for i=0, 3, 0.1 / Animation_Speed do
  1077. Swait()
  1078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(70), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1084. end
  1085. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1086. local DummyHead = nil
  1087. local q = TORS.Parent:GetChildren()
  1088. for i = 1,#q do
  1089. if q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  1090. q[i].Parent = CLONE
  1091. if q[i].ClassName == "Humanoid" then
  1092. q[i].PlatformStand = true
  1093. end
  1094. if q[i].Name == "Head" then
  1095. DummyHead = CLONE.Head:Clone()
  1096. q[i]:ClearAllChildren()
  1097. q[i].Transparency = 1
  1098. end
  1099. else
  1100. q[i]:remove()
  1101. end
  1102. end
  1103. local TORS2 = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1104. DummyHead.Parent = Effects
  1105. local WELD1 = CreateWeldOrSnapOrMotor("Weld", DummyHead, LeftArm, DummyHead, CF(0,-2.5,0) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1106. local WELD2 = CreateWeldOrSnapOrMotor("Weld", TORS2, RightArm, TORS2, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1107. local HITPLAYERSOUNDS2 = {"356551938","264486467"}
  1108. CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], TORS2, 1, (math.random(8,12)/10))
  1109. getbloody(DummyHead,5)
  1110. for i=0, 3, 0.1 / Animation_Speed do
  1111. Swait()
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(120), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1118. end
  1119. for i=0, 1, 0.1 / Animation_Speed do
  1120. Swait()
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1127. end
  1128. WELD1:remove()
  1129. for i=0, 0.5, 0.1 / Animation_Speed do
  1130. Swait()
  1131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1137. end
  1138. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1139. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1140. repeat
  1141. Swait()
  1142. turnto(Mouse.Hit.p)
  1143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1149. until HOLD == true
  1150. WELD2:remove()
  1151. local bv = Instance.new("BodyVelocity")
  1152. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1153. bv.velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300
  1154. bv.Parent = TORS2
  1155. bv.Name = "MOVE"
  1156. coroutine.resume(coroutine.create(function()
  1157. local HIT1 = TORS2.Touched:Connect(function(hit)
  1158. dealdamage(hit,25,65,3,false,5,2)
  1159. end)
  1160. Swait(2)
  1161. HIT1:disconnect()
  1162. end))
  1163. Debris:AddItem(bv,0.2)
  1164. TORS2.Velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300
  1165. for i=0, 1, 0.1 / Animation_Speed do
  1166. Swait()
  1167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, 0) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1)
  1173. end
  1174. end
  1175. UNANCHOR = true
  1176. ATTACK = false
  1177. Rooted = false
  1178. end
  1179.  
  1180. --//=================================\\
  1181. --|| ASSIGN THINGS TO KEYS
  1182. --\\=================================//
  1183.  
  1184. function MouseDown(Mouse)
  1185. HOLD = true
  1186. if ATTACK == false then
  1187. Strike()
  1188. end
  1189. end
  1190.  
  1191. function MouseUp(Mouse)
  1192. HOLD = false
  1193. end
  1194.  
  1195. function KeyDown(Key)
  1196. KEYHOLD = true
  1197. if Key == "z" and ATTACK == false then
  1198. Shriek()
  1199. end
  1200.  
  1201. if Key == "b" and ATTACK == false then
  1202. Devour()
  1203. end
  1204.  
  1205. if Key == "c" and ATTACK == false then
  1206. Snap()
  1207. end
  1208.  
  1209. if Key == "q" and ATTACK == false then
  1210. if VALUE1 == false then
  1211. VALUE1 = true
  1212. Speed = 75
  1213. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 2)
  1214. elseif VALUE1 == true then
  1215. VALUE1 = false
  1216. Speed = 20
  1217. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1218. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1219. end
  1220. end
  1221.  
  1222. if Key == "t" and ATTACK == false then
  1223. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1224. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1225. end
  1226. end
  1227.  
  1228. function KeyUp(Key)
  1229. KEYHOLD = false
  1230. end
  1231.  
  1232. Mouse.Button1Down:connect(function(NEWKEY)
  1233. MouseDown(NEWKEY)
  1234. end)
  1235. Mouse.Button1Up:connect(function(NEWKEY)
  1236. MouseUp(NEWKEY)
  1237. end)
  1238. Mouse.KeyDown:connect(function(NEWKEY)
  1239. KeyDown(NEWKEY)
  1240. end)
  1241. Mouse.KeyUp:connect(function(NEWKEY)
  1242. KeyUp(NEWKEY)
  1243. end)
  1244.  
  1245. --//=================================\\
  1246. --\\=================================//
  1247.  
  1248.  
  1249. function unanchor()
  1250. if UNANCHOR == true then
  1251. g = Character:GetChildren()
  1252. for i = 1, #g do
  1253. if g[i].ClassName == "Part" then
  1254. g[i].Anchored = false
  1255. end
  1256. end
  1257. end
  1258. end
  1259.  
  1260.  
  1261. --//=================================\\
  1262. --|| WRAP THE WHOLE SCRIPT UP
  1263. --\\=================================//
  1264.  
  1265. Humanoid.Changed:connect(function(Jump)
  1266. if Jump == "Jump" and (Disable_Jump == true) then
  1267. Humanoid.Jump = false
  1268. end
  1269. end)
  1270.  
  1271. createbodypart("Eye","Really red",Head,VT(0, 0.6, -1.2),VT(12,10,4))
  1272. createbodypart("Eye","Really black",Head,VT(0, 0.6, -1.2),VT(7,9,5))
  1273.  
  1274. Speed = 20
  1275.  
  1276. while true do
  1277. Swait()
  1278. ANIMATE.Parent = nil
  1279. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1280. IDLEANIMATION:Play()
  1281. SINE = SINE + CHANGE
  1282. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1283. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1284. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1285. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1286. local WALKSPEEDVALUE = 5
  1287. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1288. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1289. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1290. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1291. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1292. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1293. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1294. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1295. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1296. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1297. end
  1298. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1299. ANIM = "Jump"
  1300. if ATTACK == false then
  1301. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1305. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1307. end
  1308. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then
  1309. ANIM = "Fall"
  1310. if ATTACK == false then
  1311. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1317. end
  1318. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1319. ANIM = "Idle"
  1320. if ATTACK == false then
  1321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1327. if MRANDOM(1,35) == 1 then
  1328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  1329. end
  1330. end
  1331. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1332. ANIM = "Walk"
  1333. WALK = WALK + 1 / Animation_Speed
  1334. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1335. WALK = 0
  1336. if WALKINGANIM == true then
  1337. WALKINGANIM = false
  1338. elseif WALKINGANIM == false then
  1339. WALKINGANIM = true
  1340. end
  1341. end
  1342. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1343. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1344. if ATTACK == false then
  1345. if VALUE1 == false then
  1346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15+60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1350. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(25)), 0.15 / Animation_Speed)
  1351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-25)), 0.15 / Animation_Speed)
  1352. elseif VALUE1 == true then
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-55 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(65)), 0.15 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-65)), 0.15 / Animation_Speed)
  1359. end
  1360. end
  1361. end
  1362. if #Effects2>0 then
  1363. for e=1,#Effects2 do
  1364. if Effects2[e]~=nil then
  1365. local Thing=Effects2[e]
  1366. if Thing~=nil then
  1367. local Part=Thing[1]
  1368. local Mode=Thing[2]
  1369. local Delay=Thing[3]
  1370. local IncX=Thing[4]
  1371. local IncY=Thing[5]
  1372. local IncZ=Thing[6]
  1373. local Part2=Thing[8]
  1374. if Thing[1].Transparency<=1 then
  1375. if Thing[2]=="Block1" then
  1376. Thing[1].CFrame=Thing[1].CFrame
  1377. Mesh=Thing[1].Mesh
  1378. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1379. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1380. elseif Thing[2]=="Cylinder" then
  1381. Mesh=Thing[1].Mesh
  1382. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1383. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1384. elseif Thing[2]=="Blood" then
  1385. Mesh=Thing[7]
  1386. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1387. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1388. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1389. elseif Thing[2]=="Elec" then
  1390. Mesh=Thing[1].Mesh
  1391. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1392. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1393. elseif Thing[2]=="Disappear" then
  1394. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1395. end
  1396. else
  1397. Part.Parent=nil
  1398. table.remove(Effects2,e)
  1399. end
  1400. end
  1401. end
  1402. end
  1403. end
  1404. unanchor()
  1405. Humanoid.MaxHealth = "inf"
  1406. Humanoid.Health = "inf"
  1407. if Rooted == false then
  1408. Disable_Jump = false
  1409. Humanoid.WalkSpeed = Speed
  1410. elseif Rooted == true then
  1411. Disable_Jump = true
  1412. Humanoid.WalkSpeed = 0
  1413. end
  1414. q = Character:GetChildren()
  1415. for u = 1, #q do
  1416. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1417. q[u]:remove()
  1418. elseif q[u].ClassName == "Shirt" then
  1419. q[u]:Destroy()
  1420. elseif q[u].ClassName == "Pants" then
  1421. q[u]:Destroy()
  1422. elseif q[u].ClassName == "CharacterMesh" then
  1423. q[u]:remove()
  1424. elseif q[u].ClassName == "ShirtGraphic" then
  1425. q[u]:remove()
  1426. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1427. q[u].Color = Color3.new(0,0,0)
  1428. end
  1429. end
  1430. if Head:FindFirstChild("face") then
  1431. Head.face:remove()
  1432. end
  1433. Humanoid.Name = "REEE"
  1434. end
  1435.  
  1436. --//=================================\\
  1437. --\\=================================//
  1438.  
  1439.  
  1440.  
  1441.  
  1442.  
  1443. --//====================================================\\--
  1444. --|| END OF SCRIPT
  1445. --\\====================================================//--
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