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- Magearna @ Fightinium Z
- Ability: Soul-Heart
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Shift Gear
- - Focus Blast
- - Ice Beam
- - Thunderbolt
- Kyurem-Black @ Life Orb
- Ability: Teravolt
- EVs: 4 Atk / 252 SpA / 252 Spe
- Naive Nature
- - Fusion Bolt
- - Ice Beam
- - Earth Power
- - Roost
- Scizor-Mega @ Scizorite
- Ability: Technician
- EVs: 248 HP / 8 Atk / 252 Def
- Impish Nature
- - Swords Dance
- - Bullet Punch
- - Bug Bite
- - Roost
- Landorus-Therian @ Rocky Helmet
- Ability: Intimidate
- EVs: 248 HP / 252 Def / 8 Spe
- Impish Nature
- - Stealth Rock
- - U-turn
- - Hidden Power [Ice]
- - Earthquake
- Tapu Fini @ Leftovers
- Ability: Misty Surge
- EVs: 248 HP / 28 Def / 136 SpD / 96 Spe
- Calm Nature
- IVs: 0 Atk
- - Defog
- - Surf
- - Moonblast
- - Taunt
- Tangrowth @ Assault Vest
- Ability: Regenerator
- EVs: 248 HP / 4 Def / 4 SpA / 252 SpD
- Sassy Nature
- - Knock Off
- - Hidden Power [Fire]
- - Giga Drain
- - Earthquake
- This team is built around SD Zor & Z-Gearna & would like them unchanged (No Defog or SD Turn Zore) Kyrum is a staple i would like to keep for tran / ninja but play with Move pool / item however u see fit. Got to the 1600,s with this squad love to see it in the hands of some1 more practiced.
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