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  6. Board index ‹ Haypi Kingdom ‹ General DiscussionPrint viewNext topic | Previous topic | 
  7. Alliance War Guide
  8. Moderators: support1, SpearsInk
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  12. 37 posts • Page 1 of 4 • 1234
  13. admin01
  14. Newbie
  15. Posts: 3
  16. Joined: Tue May 10, 2011 5:31 am
  17. Mon May 30, 2011 9:31 am
  18. Alliance War Guide
  19. ⅠWar
  20. 1.Confrontation with the system
  21. a.Alliance is confronted with the system by attacking a mine.
  22. b.After occupying a mine, an alliance can achieve alliance prestige which it needs to upgrade to higher level.
  23. c.An alliance member (in accordance with the contribution value) can gain the honor points allocated by the system, and players can gain insignia as honour points accumulates.
  24. d.Mine (see Table 1 for specific data)
  25. i.The higher a mine’s level is, the more prestige the mine produces. Mines are currently of 5 levels. The higher the level is, the larger the number of the soldiers there are.
  26. ii.The prestige produced by the occupied mine will decay after being occupied for 48 hours and 96 hours (at the 1st decay, the output of prestige is cut by half; at the 2nd decay it drops to 0).
  27. iii.The number of default soldiers in unoccupied mines of different levels will vary in a 0.8~1.2 multiple of the numerical value in Table 1.
  28. iv.After a mine is occupied, the number of soldiers is determined by the alliance itself.
  29. v.The mine occupied by the opposing alliance appears red.
  30. vi.The mine occupied by one’s own alliance appears green.
  31. vii.The unoccupied alliance appears white.
  32. viii.Click “Mine”, and you can directly see the mine level; if it is an occupied mine, it shows not only mine level but also alliance name.
  33. ix.Click any mine and you can see: mine name, alliance name (the unoccupied mine leaves blank), level, the honor points produced in an hour (limited to occupied mine), troops info; click “Attack” (limited to alliance leader and vice leader), and “Scout” to do the corresponding operations; as for an occupied mine on one’s own side, one can also click “Dispatch” and “Recall” (limited to alliance leader and vice leader) to do the corresponding operations.
  34. x.Click “Mine log” and it shows the status of a mine. As for the unoccupied mine, the mine log is blank.
  35. xi.An alliance can attack a mine only if the alliance hasn’t occupied a mine; if an alliance has occupied a mine, the alliance can only attack the opposing alliance or the unoccupied mine in the system after abandoning the current mine.
  36. xii.“Dispatch” troops takes 15 minutes’ marching time, while “recall” is instant finished.
  37. xiii.The leader and vice leader of the alliance that has occupied a mine can control the number of the soldiers in the mine by dispatching and recalling.
  38. xiv.As for the occupied mine, the alliance leader can click “Abandon the Mine” to abandon the mine.
  39. xv.There’s no “withdraw” option in Alliance war
  40. Table 1
  41.  
  42. Table1.png (4.04 KiB) Viewed 2028 times
  43.  
  44.  
  45. *The total number of mines is 20. There are 3 mines of lever 1, 3 mines of level 2, 4 mines of level 3, 4 mines of level 4, and 6 mines of level 5.
  46.  
  47. 2.Alliance confrontation
  48. a.One alliance is confronted with another by fighting for a mine.
  49. b.Prestige can be gained by killing the opposite side’s soldiers.
  50. c.After a mine’s ownership is changed, the calculation of decay time will restart.
  51. d.From the time when a mine is occupied, alliance prestige and honor points of alliance members will be allocated once each hour.
  52. i.If the alliance, to which the player is subordinate, loses the ownership of the mine within one hour after occupying the mine, alliance prestige cannot be gained; neither honor points can be gained by alliance members.
  53. ii.If a player quit or join the alliance within an hour after occupying the mine, the honor points of this hour cannot be gained.
  54. 3. War command
  55. ----- The interface of command in alliance war can be watched by alliance leader, vice leader and members.
  56. ----- Identity of the commander can be shown in the interface of command.
  57.  
  58. a. Attack
  59. When attacking, only alliance leader and vice leader have the right to command, whoever attacks is the commander. Alliance member only has the right to watch.
  60.  
  61. b. Being attacked
  62. i. If alliance leader and vice leader are fighting against each other for the command jurisdiction, whoever first send command in the first round grabs the command jurisdiction, and the battle afterwards will be commanded by the same alliance leader or vice leader who grabs the command.
  63. ii. If neither alliance leader nor vice leader is fighting for the command, alliance member can grab the command jurisdiction, whoever first send command in the first round grabs the command jurisdiction, and the battle afterwards will be commanded by the member who grabs the command.
  64. iii. Alliance leader and vice leader can grab the command jurisdiction from the alliance member who is commanding.
  65.  
  66. 4. Alliance prestige
  67. a. The alliance’s prestige gained by occupying a mine is allocated by the system automatically, and updates automatically every hour.
  68. b. Alliance prestige
  69. i. The prestige gained by the winner must be greater than or equal to zero.
  70. ii. When calculating prestige, a quotient is added to balance the strengths of alliance with higher level and alliance with lower level. The formula is as follows:
  71. R=Min {[ABS (level of the defeated alliance – level of the winning alliance)/2+1], 5}
  72. iii. Computational formula of prestige
  73. The prestige gained by the winner = (the equivalent of the defeated alliance’s troops – the equivalent of the winning alliance’s troops/R)/100;
  74. If the calculated value of the winner’s prestige is smaller than 0, it will be taken as 0, and the defeated will not lose prestige
  75.  
  76. II Troop training (only limited to alliance leader and vice leader)
  77. 1.Click “Train” to choose suitable number and types to train troops.
  78. 2.Click “Speedup” to spend a certain amount of coins in shortening the corresponding training time.
  79.  
  80. III Buying resources (only limited to alliance leader and vice leader)
  81. Spend coins in buying corresponding amount of resources of different kinds and money.
  82.  
  83. IV Market (only limited to alliance leader and vice leader)
  84. Choose the resource of suitable amount and price, click “Buy” to buy.
  85.  
  86. V Donation
  87. 1.Alliance member can donate resources, money and coins.
  88. 2.The member who donates successfully can gain corresponding alliance contribution points.
  89. 3.Calculation of contribution points:
  90. 10 money =1 point (Donate at least 10 money, and only the multiple of 10 money can be donated)
  91. 1 coin =1000 points
  92. *1000 resources = market price*100(point) (Donate at least 1000 resources, and only the multiple of 1000 resources can be donated)
  93. *The contribution value produced by donating resources is influenced by the market price of the goods. The higher the market price is, the more contribution value can be obtained.
  94.  
  95. VI Honor points and insignia
  96. 1.Alliance members (in accordance with contribution value) can gain the honor points allocated by the system, and gain higher insignia as honor points accumulates.
  97. 2.After an alliance occupies a mine and gains the prestige produced by the mine, alliance members can gain honor points, which are allocated automatically by the system in accordance with the members’ contribution ranking and update automatically every hour.
  98. 3.If a player quits or joins an alliance within an hour after occupying a mine, he or she will not gain the honor point of this hour.
  99. 4.Specific allocation of honor points (see Table 2)
  100. 5.Insignia and honor points exchange data
  101.  
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  103.  
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  109.  
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  112.  
  113.  
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  115.  
  116. Table 2
  117.  
  118. 22222.png (98.82 KiB) Viewed 2021 times
  119.  
  120.  
  121. VII Speedup of alliance troop training (see Table 3)
  122. Table 3
  123.  
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  125.  
  126.  
  127. VIII Alliance events
  128. Alliance events are divided into 3 levels in accordance with its importance, which are presented in 3 columns: column of 3 stars, column of 2 stars and column of 1 star, similar to chat system.
  129. 1.3-star events include:
  130. a.Donating coins
  131. b.Upgrading alliance
  132. c.Occupying a mine
  133. d.Abandoning a mine
  134. e.Notification of A mine’s decay
  135. 2.2-star events include:
  136. a.Donating resources
  137. b.Donating money
  138. c.Daily alliance gift
  139. d.Buying resources from NPC with coins
  140. e.Buying resources from market with money
  141. f.Spending coins in speeding up conscription
  142. g.Spending coins on callback
  143. 3.1-star events include:
  144. a.A new member joins an alliance
  145. b.An alliance member is kicked out of the alliance
  146. c.An alliance member takes the initiative to quit the alliance
  147. d.Alliance leader or vice leader promotes a member
  148. e.Alliance leader or vice leader demotes a member
  149.  
  150. IX Alliance upgrading (only limited to alliance leader and vice leader)
  151. a.After an alliance reaches a corresponding level of money and prestige standard, you can click “upgrade” to upgrade the alliance level.
  152. b.The higher an alliance’s level is,
  153. i.the more money and prestige it needs to be upgraded
  154. ii.the larger the maximum of population is
  155. iii.the larger the population output per hour is
  156. iv.the greater the maximum of warehouse is.
  157. Table 4
  158.  
  159. 4.png (13.42 KiB) Viewed 2028 times
  160.  
  161. *At present, the level of a mine that can be attacked by an alliance is restricted (minimum), while the maximum for the level of a mine that can be attacked is not restricted.
  162. *Base time: infantry, 114 seconds; cavalry, 263 seconds; archer, 178 seconds; siege engine, 350 seconds.
  163. Master_Max
  164.  
  165. Marquis
  166. Posts: 357
  167. Joined: Tue Feb 01, 2011 4:23 am
  168. Location: Umm... Pass
  169. Mon May 30, 2011 9:33 am
  170. Re: Alliance War Guide
  171. Haha this sounds AWESOME! Thanks for letting us all know! Can't wait to try it out! It's gonna take a while to fully understand it though.
  172. Master_Max - Active/Expert
  173. Master-max - Semi Active/Expert
  174. Ninja_Max - Active Player
  175.  
  176. Article Entrys:
  177. •Haypi Kingdom Beginners guide
  178. •Haypi experience/review
  179.  
  180.  
  181. Link-209
  182. Newbie
  183. Posts: 24
  184. Joined: Wed May 04, 2011 12:36 pm
  185. Mon May 30, 2011 9:39 am
  186. Re: Alliance War Guide
  187. AWESOME!!
  188.  
  189.  
  190. THANK YOU SO MUCH!
  191. Sever 76 Expert
  192.  
  193. Very "active"
  194. MilkmanNZ
  195. Baron
  196. Posts: 157
  197. Joined: Tue Apr 19, 2011 5:43 am
  198. Mon May 30, 2011 9:46 am
  199. Re: Alliance War Guide
  200. Awesome but sounds a little confusing. I'm sure we will figure it out though once the update is released though.
  201. Apocalipse
  202. Newbie
  203. Posts: 2
  204. Joined: Sat Jul 31, 2010 1:29 pm
  205. Mon May 30, 2011 12:47 pm
  206. Re: Alliance War Guide
  207. NICE JUST WHAT WE NEEDED S 103 ITS ON HA HA
  208. Rossos
  209. Newbie
  210. Posts: 3
  211. Joined: Tue Dec 14, 2010 1:27 pm
  212. Mon May 30, 2011 12:57 pm
  213. Re: Alliance War Guide
  214. Concept sounds wicked. The guide is a little confusing. Am sure our resident Haypi smarties, Nathan, Beast, will translate it to real speak for us soon. Thanks Haypi, for yet another exciting element to this most fascinating game. Ros
  215. Ravan
  216. Newbie
  217. Posts: 1
  218. Joined: Mon May 30, 2011 1:20 pm
  219. Mon May 30, 2011 1:23 pm
  220. Re: Alliance War Guide
  221. Whose speed and attributes will an attack on mine take? Will it assume the commanders or leaders? OR these attributes are not considered in alliance wars?
  222. TatsujinK
  223.  
  224. Marquis
  225. Posts: 462
  226. Joined: Thu Nov 11, 2010 10:46 pm
  227. Location: The Green Fields of FailMess R.I.P
  228. Mon May 30, 2011 1:36 pm
  229. Re: Alliance War Guide
  230. If your confused just read it again - it will make sense
  231.  
  232. Ravan wrote:
  233. Whose speed and attributes will an attack on mine take? Will it assume the commanders or leaders? OR these attributes are not considered in alliance wars?
  234.  
  235.  
  236. I'd assume anything as of yet.
  237.  
  238. My assumption is the commanders.
  239.  
  240.  
  241. Want to change the name of your sub-city? Click here to support "Re-naming a sub-city"
  242.  
  243. Vayneglory wrote:
  244. Post count doesn't matter, quit bragging about it.
  245. Huy1234
  246. Newbie
  247. Posts: 1
  248. Joined: Wed Aug 25, 2010 7:41 am
  249. Mon May 30, 2011 1:40 pm
  250. Re: Alliance War Guide
  251. Sound good and costy @.@
  252. Dozmin1
  253. Newbie
  254. Posts: 3
  255. Joined: Mon May 30, 2011 1:43 pm
  256. Mon May 30, 2011 1:46 pm
  257. Re: Alliance War Guide
  258. When is the update available???
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