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- <RulesElement name="Spiked shield" type="Weapon" internal-id="ID_FMP_WEAPON_58" source="Adventurer's Vault" revision-date="8/27/2010 1:16:16 PM">
- <Category> ID_FMP_WEAPON_PROPERTY_1,ID_FMP_WEAPON_GROUP_2,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE,ID_FMP_POWER_1235,ID_INTERNAL_CATEGORY_LIGHT_SHIELDS </Category>
- <specific name="Full Text"> Spiked shield
- Superior one-handed melee weapon
- Cost: 10 gp
- Damage: 1d6
- Proficient: +2
- Range: -
- Weight: 7 lb.
- This light shield is constructed with a sharpened spike at its center. A spiked shield can be enchanted as a magic shield or a magic weapon, but not both. A spiked shield enchanted as a magic weapon does not occupy a character's magic item arms slot. Although a character cannot use two shields at the same time, a character wielding a spiked shield enchanted as a weapon can employ arms slot items such as bracers.
- Properties:
- Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
- Group:
- Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
- <specific name="Weight"> 7 </specific>
- <specific name="Gold"> 10 </specific>
- <specific name="Range" />
- <specific name="Damage"> 1d6 </specific>
- <specific name="Proficiency Bonus"> 2 </specific>
- <specific name="_Primary End" />
- <specific name="Weapon Category"> Superior Melee </specific>
- <specific name="Armor Type"> Shield </specific>
- <specific name="Hands Required"> One-Handed </specific>
- <specific name="Item Slot"> Off-hand </specific>
- <specific name="Group"> Light Blade </specific>
- <specific name="Properties"> Off-hand </specific>
- <specific name="Armor Category"> Light Shields </specific>
- <rules>
- <statadd name="Light Shield Defense Bonus" value="1" type="Light Shield Defense Bonus" />
- <statadd name="Armor Class" value="+Light Shield Defense Bonus" type="Shield" requires="Shield Proficiency (Light)" />
- <statadd name="Reflex Defense" value="+Light Shield Defense Bonus" type="Shield" requires="Shield Proficiency (Light)" />
- <statadd name="Shield Bonus" value="1" type="Shield Contribution" />
- <statadd name="Armor Class" value="+1" type="Feat" requires="Shield Specialization&Shield Proficiency (Light)" />
- <statadd name="Reflex Defense" value="+1" type="Feat" requires="Shield Specialization&Shield Proficiency (Light)" />
- <grant name="WearingOffHandLightBlade" type="Category" />
- </rules>
- This light shield is constructed with a sharpened spike at its center. A spiked shield can be enchanted as a magic shield or a magic weapon, but not both. A spiked shield enchanted as a magic weapon does not occupy a character's magic item arms slot. Although a character cannot use two shields at the same time, a character wielding a spiked shield enchanted as a weapon can employ arms slot items such as bracers.
- </RulesElement>
- <RulesElement name="Spiked shield (large)" type="Weapon" internal-id="ID_INTERNAL_WEAPON_LARGE_SPIKED_SHIELD" source="Adventurer's Vault" revision-date="8/27/2010 1:16:16 PM">
- <specific name="_SupportsID"> ID_FMP_WEAPON_58 </specific>
- <specific name="Full Text"> Large Spiked shield
- Superior one-handed melee weapon
- Cost: 10 gp
- Damage: 1d8
- Proficient: +2
- Range: -
- Weight: 14 lb.
- This light shield is constructed with a sharpened spike at its center. A spiked shield can be enchanted as a magic shield or a magic weapon, but not both. A spiked shield enchanted as a magic weapon does not occupy a character's magic item arms slot. Although a character cannot use two shields at the same time, a character wielding a spiked shield enchanted as a weapon can employ arms slot items such as bracers.
- Properties:
- Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
- Group:
- Light blade (Light blades reward accuracy as much as force. Pinpoint attacks, lunges, and agile defenses are the strong points of these weapons.). </specific>
- <specific name="Weight"> 14 </specific>
- <specific name="Gold"> 10 </specific>
- <specific name="Range" />
- <specific name="Damage"> 1d8 </specific>
- <specific name="Proficiency Bonus"> 2 </specific>
- <specific name="_Primary End" />
- <specific name="Weapon Category"> Superior Melee </specific>
- <specific name="Armor Type"> Shield </specific>
- <specific name="Hands Required"> One-Handed </specific>
- <specific name="Item Slot"> Off-hand </specific>
- <specific name="Group"> Light Blade </specific>
- <specific name="Properties"> Off-hand </specific>
- <specific name="Armor Category"> Light Shields </specific>
- <specific name="Size"> Large </specific>
- <rules>
- <grant name="WearingOffHandLightBlade" type="Category" />
- </rules>
- This light shield is constructed with a sharpened spike at its center. A spiked shield can be enchanted as a magic shield or a magic weapon, but not both. A spiked shield enchanted as a magic weapon does not occupy a character's magic item arms slot. Although a character cannot use two shields at the same time, a character wielding a spiked shield enchanted as a weapon can employ arms slot items such as bracers.
- </RulesElement>
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