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- Index: po/wesnoth-The_Silver_Lands.pot
- ===================================================================
- --- po/wesnoth-The_Silver_Lands.pot (revision 11684)
- +++ po/wesnoth-The_Silver_Lands.pot (working copy)
- @@ -2,7 +2,7 @@
- msgstr ""
- "Project-Id-Version: The_Silver_Lands 0.1.0+svn\n"
- "Report-Msgid-Bugs-To: Majora700@gmail.com\n"
- -"POT-Creation-Date: 2011-10-14 21:45-0400\n"
- +"POT-Creation-Date: 2011-11-13 23:35-0500\n"
- "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
- "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
- "Language-Team: LANGUAGE <LL@li.org>\n"
- @@ -11,28 +11,28 @@
- "Content-Transfer-Encoding: 8bit\n"
- #: ./_main.cfg:40
- -msgid "(requires Battle for Wesnoth 1.9.9 or later)"
- +msgid "Version:"
- msgstr ""
- -#: ./_main.cfg:40
- -msgid "Version:"
- +#: ./_main.cfg:41
- +msgid "(requires Battle for Wesnoth 1.9.9 or later)"
- msgstr ""
- -#: ./_main.cfg:42
- +#: ./_main.cfg:43
- msgid ""
- "\n"
- "\n"
- "Please post your feedback to this campaign’s forum thread, which is located in the Scenario and Campaign Development forum."
- msgstr ""
- -#: ./_main.cfg:44
- +#: ./_main.cfg:45
- msgid ""
- "\n"
- "\n"
- "Before reporting bugs, please look at the <b><u>BUGS</u></b> file, which is located in the root of this campaign’s directory."
- msgstr ""
- -#: ./_main.cfg:46
- +#: ./_main.cfg:47
- msgid ""
- "\n"
- "\n"
- @@ -42,19 +42,19 @@
- #. [campaign]: id=The_Silver_Lands_Debug
- #. [campaign]: id=The_Silver_Lands_Prologue
- #. [campaign]: id=The_Silver_Lands_I
- -#: ./_main.cfg:58 ./_main.cfg:85 ./_main.cfg:112
- +#: ./_main.cfg:59 ./_main.cfg:86 ./_main.cfg:113
- msgid "The Silver Lands"
- msgstr ""
- #. [campaign]: id=The_Silver_Lands_Debug
- -#: ./_main.cfg:61
- +#: ./_main.cfg:62
- msgid "TSL-DM"
- msgstr ""
- #. [campaign]: id=The_Silver_Lands_Debug
- #. [campaign]: id=The_Silver_Lands_Prologue
- #. [campaign]: id=The_Silver_Lands_I
- -#: ./_main.cfg:62 ./_main.cfg:90 ./_main.cfg:117
- +#: ./_main.cfg:63 ./_main.cfg:91 ./_main.cfg:118
- msgid "To be continued..."
- msgstr ""
- @@ -65,70 +65,70 @@
- #. [unit_type]: id=Temple Ward, race=demon
- #. [campaign]: id=The_Silver_Lands_Debug
- #. [campaign]: id=The_Silver_Lands_Prologue
- -#: ./macros/first-time-help.cfg:53 ./macros/first-time-help.cfg:57 ./units/nightmares/Eternal_Night.cfg:17 ./units/nightmares/Cloud_of_Gloom.cfg:16 ./units/nightmares/Howling_Darkness.cfg:16 ./units/demons/Time_Sorceress.cfg:24 ./units/demons/Temple_Ward.cfg:24 ./_main.cfg:64 ./_main.cfg:92
- +#: ./macros/first-time-help.cfg:53 ./macros/first-time-help.cfg:57 ./units/nightmares/Eternal_Night.cfg:17 ./units/nightmares/Cloud_of_Gloom.cfg:16 ./units/nightmares/Howling_Darkness.cfg:16 ./units/demons/Time_Sorceress.cfg:24 ./units/demons/Temple_Ward.cfg:24 ./_main.cfg:65 ./_main.cfg:93
- msgid "mu"
- msgstr ""
- #. [campaign]: id=The_Silver_Lands_Debug
- #. [campaign]: id=The_Silver_Lands_Prologue
- -#: ./_main.cfg:66 ./_main.cfg:94
- +#: ./_main.cfg:67 ./_main.cfg:95
- msgid "(Intermediate level, 0 scenarios done.)"
- msgstr ""
- #. [campaign]: id=The_Silver_Lands_Debug
- #. [campaign]: id=The_Silver_Lands_Prologue
- #. [campaign]: id=The_Silver_Lands_I
- -#: ./_main.cfg:72 ./_main.cfg:100 ./_main.cfg:130
- +#: ./_main.cfg:73 ./_main.cfg:101 ./_main.cfg:131
- msgid "(Normal)"
- msgstr ""
- #. [campaign]: id=The_Silver_Lands_Debug
- #. [campaign]: id=The_Silver_Lands_Prologue
- #. [campaign]: id=The_Silver_Lands_I
- -#: ./_main.cfg:72 ./_main.cfg:100 ./_main.cfg:130
- +#: ./_main.cfg:73 ./_main.cfg:101 ./_main.cfg:131
- msgid "difficulty_menu^Sage"
- msgstr ""
- #. [campaign]: id=The_Silver_Lands_Debug
- #. [campaign]: id=The_Silver_Lands_Prologue
- #. [campaign]: id=The_Silver_Lands_I
- -#: ./_main.cfg:72 ./_main.cfg:100 ./_main.cfg:130
- +#: ./_main.cfg:73 ./_main.cfg:101 ./_main.cfg:131
- msgid "difficulty_menu^Initiate"
- msgstr ""
- #. [campaign]: id=The_Silver_Lands_Debug
- #. [campaign]: id=The_Silver_Lands_Prologue
- #. [campaign]: id=The_Silver_Lands_I
- -#: ./_main.cfg:72 ./_main.cfg:100 ./_main.cfg:130
- +#: ./_main.cfg:73 ./_main.cfg:101 ./_main.cfg:131
- msgid "(Hard)"
- msgstr ""
- #. [campaign]: id=The_Silver_Lands_Debug
- #. [campaign]: id=The_Silver_Lands_Prologue
- #. [campaign]: id=The_Silver_Lands_I
- -#: ./_main.cfg:72 ./_main.cfg:100 ./_main.cfg:130
- +#: ./_main.cfg:73 ./_main.cfg:101 ./_main.cfg:131
- msgid "(Easy)"
- msgstr ""
- #. [campaign]: id=The_Silver_Lands_Debug
- #. [campaign]: id=The_Silver_Lands_Prologue
- #. [campaign]: id=The_Silver_Lands_I
- -#: ./_main.cfg:72 ./_main.cfg:100 ./_main.cfg:130
- +#: ./_main.cfg:73 ./_main.cfg:101 ./_main.cfg:131
- msgid "difficulty_menu^Sorcerer"
- msgstr ""
- #. [campaign]: id=The_Silver_Lands_Prologue
- -#: ./_main.cfg:89
- +#: ./_main.cfg:90
- msgid "TSL-P"
- msgstr ""
- #. [campaign]: id=The_Silver_Lands_I
- -#: ./_main.cfg:116
- +#: ./_main.cfg:117
- msgid "TSL-1"
- msgstr ""
- #. [campaign]: id=The_Silver_Lands_I
- -#: ./_main.cfg:122
- +#: ./_main.cfg:123
- msgid ""
- "Although the Chaos Empire has fallen twenty years ago, the mysterious forces of Chaos have not been eradicated. Those who have survived have bound together, under the power of a recently-awakened evil. The Beast has been working in the shadows; it has smitten everything of decent power, slowly and quietly.\n"
- "\n"
- @@ -137,7 +137,7 @@
- msgstr ""
- #. [campaign]: id=The_Silver_Lands_I
- -#: ./_main.cfg:124
- +#: ./_main.cfg:125
- msgid "(Intermediate level, 2 scenarios done.)"
- msgstr ""
- @@ -565,26 +565,6 @@
- msgid " This unit will recover 3 HP per turn when on lava, sandy or desert terrain. The effects of poison will not be prolonged or cured."
- msgstr ""
- -#: ./integrated_packages/Elementals_Sandbox/utils/special-notes.cfg:9
- -msgid " This unit will recover 3 HP per turn when on watery terrain. The effects of poison will not be prolonged or cured."
- -msgstr ""
- -
- -#: ./integrated_packages/Elementals_Sandbox/utils/special-notes.cfg:12
- -msgid " This unit will recover 3 HP per turn while in a forest. The effects of poison will not be prolonged or cured."
- -msgstr ""
- -
- -#: ./integrated_packages/Elementals_Sandbox/utils/special-notes.cfg:15
- -msgid " This unit will repair its body with the rocks found while in/on hills, caves, or mountains, thus recovering 3 HP in the process. The effects of poison will not be prolonged or cured."
- -msgstr ""
- -
- -#: ./integrated_packages/Elementals_Sandbox/utils/special-notes.cfg:18
- -msgid " This unit will recover 3 HP per turn while on snowy or icy terrain. The effects of poison will not be prolonged or cured."
- -msgstr ""
- -
- -#: ./integrated_packages/Elementals_Sandbox/utils/special-notes.cfg:21
- -msgid " This unit can fly over the terrain and over any impediments such as the snow, chasms and sand..."
- -msgstr ""
- -
- #. [trait]: id=ruby
- #: ./integrated_packages/Elementals_Sandbox/utils/traits.cfg:6
- msgid "ruby"
- @@ -635,16 +615,16 @@
- msgid "female^emerald"
- msgstr ""
- -#: ./lua/The_Silver_Lands.lua:245 ./lua/The_Silver_Lands.lua:304
- +#: ./lua/The_Silver_Lands.lua:238 ./lua/The_Silver_Lands.lua:297
- msgid "1 summon remaining"
- msgstr ""
- -#: ./lua/The_Silver_Lands.lua:247 ./lua/The_Silver_Lands.lua:306
- +#: ./lua/The_Silver_Lands.lua:240 ./lua/The_Silver_Lands.lua:299
- msgid "%d summons remaining"
- msgstr ""
- #. [value]
- -#: ./macros/lore-reviewer.cfg:121 ./lua/The_Silver_Lands.lua:290 ./lua/The_Silver_Lands.lua:331
- +#: ./macros/lore-reviewer.cfg:121 ./lua/The_Silver_Lands.lua:283 ./lua/The_Silver_Lands.lua:324
- msgid "Back"
- msgstr ""
- @@ -655,66 +635,6 @@
- "Notes: "
- msgstr ""
- -#: ./macros/abilities.cfg:13
- -msgid " Vegetated terrains are forest, great tree, farmland and mushroom grove hexes."
- -msgstr ""
- -
- -#: ./macros/abilities.cfg:16
- -msgid "dauntless"
- -msgstr ""
- -
- -#: ./macros/abilities.cfg:19
- -msgid ""
- -"Dauntless:\n"
- -"While attacking, this unit's resistances are doubled, up to a maximum of 50. Weaknesses are not affected."
- -msgstr ""
- -
- -#: ./macros/abilities.cfg:41
- -msgid "protection"
- -msgstr ""
- -
- -#: ./macros/abilities.cfg:43
- -msgid ""
- -"Protection:\n"
- -"Adjacent units of lower level from this side receive a +20% bonus to all resistances (up to a maximum of 50%)."
- -msgstr ""
- -
- -#. [illuminates]: id=obscure
- -#: ./macros/abilities.cfg:123
- -msgid "obscures"
- -msgstr ""
- -
- -#. [illuminates]: id=obscure
- -#: ./macros/abilities.cfg:127
- -msgid ""
- -"Obscures:\n"
- -"This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.\n"
- -"\n"
- -"Any units adjacent to this unit will fight as if it were dusk when it is day, and as if it were night when it is dusk."
- -msgstr ""
- -
- -#: ./macros/abilities.cfg:133
- -msgid "terror"
- -msgstr ""
- -
- -#: ./macros/abilities.cfg:137
- -msgid ""
- -"Terror:\n"
- -"This unit can frighten enemy units that are next to it, making them fight worse.\n"
- -"\n"
- -"Adjacent enemy units of lower level will do less damage in battle. When an enemy unit of the same or lower level is adjacent and engages in combat, its attacks do 15% less damage times the difference in their levels + 15%."
- -msgstr ""
- -
- -#: ./macros/abilities.cfg:353
- -msgid "sylvan spark"
- -msgstr ""
- -
- -#: ./macros/abilities.cfg:357
- -msgid ""
- -"Sylvan Spark:\n"
- -"While in vegetated terrains, the unit will heal itself 5 hp per turn. If it is poisoned, it will remove the poison instead of healing."
- -msgstr ""
- -
- #. [print]
- #: ./macros/boss-utils.cfg:21
- msgid "Enemy boss sighted!"
- @@ -724,10 +644,6 @@
- msgid "This is a boss scenario. You may recruit or recall troops during the first turn only, until all your recruitment space is used. Your per-turn income is set to zero."
- msgstr ""
- -#: ./macros/boss-utils.cfg:46
- -msgid "Most enemies respawn two or more turns after you kill them, so try to get away from their initial locations as quickly as possible."
- -msgstr ""
- -
- #: ./macros/character-definitions.cfg:7
- msgid "Tenshir"
- msgstr ""
- @@ -846,65 +762,10 @@
- msgid "Would you like to review some lore?"
- msgstr ""
- -#: ./macros/rpg-utils.cfg:10
- +#: ./macros/rpg-utils.cfg:5
- msgid "This is an RPG-styled scenario, thus the gameplay in this scenario differs greatly from the that of the typical scenario. You may recruit or recall troops via the traditional method during the first turn only, until all your recruitment space is used. Due to these reasons, you should pay great attention to all messages, peculiarities, and so forth. Also, your per-turn income has been set to zero."
- msgstr ""
- -#. [message]: speaker=narrator
- -#: ./macros/rpg-utils.cfg:602
- -msgid "Mystical Gate of Transportation"
- -msgstr ""
- -
- -#. [message]: speaker=narrator
- -#: ./macros/rpg-utils.cfg:603
- -msgid "To which floor would you like to go?"
- -msgstr ""
- -
- -#. [option]: speaker=narrator
- -#: ./macros/rpg-utils.cfg:609
- -msgid "I do not wish to ascend or descend."
- -msgstr ""
- -
- -#. [message]: speaker=narrator
- -#: ./macros/rpg-utils.cfg:833 ./macros/rpg-utils.cfg:879
- -msgid "Summoning Stone"
- -msgstr ""
- -
- -#. [message]: speaker=narrator
- -#: ./macros/rpg-utils.cfg:834 ./macros/rpg-utils.cfg:1045
- -msgid "What would you like to do?"
- -msgstr ""
- -
- -#. [message]: speaker=narrator
- -#: ./macros/rpg-utils.cfg:882
- -msgid "You have used up all of your summons, thus this stone's power shall move to another dimension..."
- -msgstr ""
- -
- -#. [message]: speaker=narrator
- -#: ./scenarios/02_The_Crypt.cfg:282 ./scenarios/02_The_Crypt.cfg:289 ./scenarios/02_The_Crypt.cfg:325 ./scenarios/02_The_Crypt.cfg:348 ./scenarios/02_The_Crypt.cfg:636 ./scenarios/02_The_Crypt.cfg:657 ./scenarios/02_The_Crypt.cfg:972 ./scenarios/03_Blood_Mist_Forest/opening_cutscene.cfg:111 ./scenarios/03_Blood_Mist_Forest/opening_cutscene.cfg:495 ./macros/rpg-utils.cfg:887 ./macros/rpg-utils.cfg:1098
- -msgid "Narrator"
- -msgstr ""
- -
- -#. [message]: speaker=narrator
- -#: ./macros/rpg-utils.cfg:889
- -msgid "The stone crumbles..."
- -msgstr ""
- -
- -#. [message]: speaker=narrator
- -#: ./macros/rpg-utils.cfg:1044 ./macros/rpg-utils.cfg:1090
- -msgid "Eternal Summoning Stone"
- -msgstr ""
- -
- -#. [message]: speaker=narrator
- -#: ./macros/rpg-utils.cfg:1093
- -msgid "You have used up all of your summons, thus this stone's power shall temporarily move to another dimension..."
- -msgstr ""
- -
- -#. [message]: speaker=narrator
- -#: ./macros/rpg-utils.cfg:1100
- -msgid "The stone disappears..."
- -msgstr ""
- -
- #: ./macros/scenario-deaths.cfg:202
- msgid "Why? Why have I lost, my dear one?"
- msgstr ""
- @@ -1031,42 +892,6 @@
- msgid " This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse."
- msgstr ""
- -#: ./macros/special-notes.cfg:9
- -msgid " This unit can frighten enemy units that are next to it, making them fight worse."
- -msgstr ""
- -
- -#: ./macros/special-notes.cfg:12
- -msgid " This unit will regenerate 5 HP per turn in forest or mushroom grove terrains."
- -msgstr ""
- -
- -#: ./macros/special-notes.cfg:15
- -msgid " Some of this unit's attacks are not available except on defense."
- -msgstr ""
- -
- -#: ./macros/special-notes.cfg:18
- -msgid " Some of this unit's attacks are not available except on offense."
- -msgstr ""
- -
- -#: ./macros/special-notes.cfg:21
- -msgid " Due to its lack of weaponry, this unit cannot attack the enemy. When defending however, it retaliates with heavy strikes with the front of its shield."
- -msgstr ""
- -
- -#: ./macros/special-notes.cfg:24
- -msgid " This unit's resistances are doubled to the point of 50% resistance, weaknesses are not affected."
- -msgstr ""
- -
- -#: ./macros/special-notes.cfg:27
- -msgid " When this unit is attacking offensively with its dread attack, the opponent will be struck with fear, thus the damage dealt by their retaliation will be weakened."
- -msgstr ""
- -
- -#: ./macros/special-notes.cfg:30
- -msgid " While defending this unit's counter attacks will always have a 60% chance to hit."
- -msgstr ""
- -
- -#: ./macros/special-notes.cfg:35
- -msgid " A lot of creatures of the world of Wesnoth are partly animated through magic. These creature don't perceive the world only with their reason and instinct and are generally less affected by this sort of mental attack."
- -msgstr ""
- -
- #. [part]
- #: ./macros/storytxt.cfg:9 ./macros/storytxt.cfg:17
- msgid "Warning!"
- @@ -1471,7 +1296,7 @@
- msgstr ""
- #. [side]
- -#: ./scenarios/02_The_Crypt.cfg:28 ./scenarios/04_An_Icy_Paradise.cfg:33 ./scenarios/02_The_Crypt_bossfight.cfg:28 ./scenarios/03_Blood_Mist_Forest.cfg:30 ./scenarios/01_The_Walk_of_the_Forbidden.cfg:81 ./scenarios/05A_The_Ice_Palace.cfg:30 ./scenarios/02_The_Wonders_of_Time.cfg:29 ./scenarios/02_The_Wonders_of_Time.cfg:65 ./scenarios/04x_Capture.cfg:18 ./scenarios/04xB_Judgment.cfg:18 ./scenarios/01_The_Aftermath.cfg:29 ./scenarios/01_The_Aftermath.cfg:65
- +#: ./scenarios/02_The_Crypt.cfg:28 ./scenarios/04_An_Icy_Paradise.cfg:33 ./scenarios/02_The_Crypt_bossfight.cfg:28 ./scenarios/03_Blood_Mist_Forest.cfg:30 ./scenarios/01_The_Walk_of_the_Forbidden.cfg:97 ./scenarios/05A_The_Ice_Palace.cfg:30 ./scenarios/02_The_Wonders_of_Time.cfg:29 ./scenarios/02_The_Wonders_of_Time.cfg:65 ./scenarios/04x_Capture.cfg:18 ./scenarios/04xB_Judgment.cfg:18 ./scenarios/01_The_Aftermath.cfg:29 ./scenarios/01_The_Aftermath.cfg:65
- msgid "team_name^Heroes"
- msgstr ""
- @@ -1622,97 +1447,97 @@
- msgstr ""
- #. [side]
- -#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:97
- +#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:113
- msgid "team_name^The Forbidden"
- msgstr ""
- #. [objective]: condition=win
- -#: ./scenarios/01_The_Walk_of_the_Forbidden/fire_illusion_room.cfg:281 ./scenarios/01_The_Walk_of_the_Forbidden.cfg:143
- +#: ./scenarios/01_The_Walk_of_the_Forbidden/fire_illusion_room.cfg:281 ./scenarios/01_The_Walk_of_the_Forbidden.cfg:159
- msgid "Escape the temple"
- msgstr ""
- #. [objective]: condition=lose
- -#: ./scenarios/01_The_Walk_of_the_Forbidden/fire_illusion_room.cfg:285 ./scenarios/01_The_Walk_of_the_Forbidden.cfg:147
- +#: ./scenarios/01_The_Walk_of_the_Forbidden/fire_illusion_room.cfg:285 ./scenarios/01_The_Walk_of_the_Forbidden.cfg:163
- msgid "Death of Mesmira"
- msgstr ""
- #. [objective]: condition=lose
- -#: ./scenarios/01_The_Walk_of_the_Forbidden/fire_illusion_room.cfg:289 ./scenarios/01_The_Walk_of_the_Forbidden.cfg:151
- +#: ./scenarios/01_The_Walk_of_the_Forbidden/fire_illusion_room.cfg:289 ./scenarios/01_The_Walk_of_the_Forbidden.cfg:167
- msgid "Death of Tenshir"
- msgstr ""
- #. [message]: speaker=Mesmira
- -#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:184
- +#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:200
- msgid "Ah, the darkness. Someone seeks us."
- msgstr ""
- #. [message]: speaker=Tenshir
- -#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:189
- +#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:205
- msgid "Who could it be?"
- msgstr ""
- #. [message]: speaker=Mesmira
- -#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:194
- +#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:210
- msgid "Probably the warden of this place. He is a cruel man obssessed with maintaining his youth and making others suffer for his mere amusement. He was the one who trapped me here."
- msgstr ""
- #. [message]: speaker=Tenshir
- -#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:199
- +#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:215
- msgid "This place hasn’t been forsaken, you mean?"
- msgstr ""
- #. [message]: speaker=Mesmira
- -#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:204
- +#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:220
- msgid "Yes, indeed. He just allows the palace to be in this withering state in order to attract curious men, for they are the ones who easily fall into his hands. Ugh, that man sickens me. We must get out of here!"
- msgstr ""
- #. [message]: speaker=Tenshir
- -#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:209
- +#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:225
- msgid "Worry not, for I am here to protect you."
- msgstr ""
- #. [message]: speaker=Mesmira
- -#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:214
- +#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:230
- msgid "Yes. Now, one of us must go into the darkness. It matters not who enters, for both of us shall be swallowed by it."
- msgstr ""
- #. [unit]: id=Mistrustful Brother, type=Scornful Watcher
- -#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:238
- +#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:254
- msgid "Mistrustful Brother"
- msgstr ""
- #. [unit]: id=Mistrustful Sister, type=Scornful Watcher
- -#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:249
- +#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:265
- msgid "Mistrustful Sister"
- msgstr ""
- #. [unit]: id=Wanting Maiden, type=Life Thief
- -#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:260
- +#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:276
- msgid "Wanting Maiden"
- msgstr ""
- #. [unit]: id=Miserable Child, type=Black Cat
- -#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:271
- +#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:287
- msgid "Miserable Child"
- msgstr ""
- #. [unit]: id=Lingering Misery, type=Cloud of Gloom
- -#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:282
- +#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:298
- msgid "Lingering Misery"
- msgstr ""
- #. [unit]: id=Lingering Hunger, type=Eternal Night
- -#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:317
- +#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:333
- msgid "Lingering Hunger"
- msgstr ""
- #. [unit]: id=Krados, type=Temple Ward
- -#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:442
- +#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:458
- msgid "Krados"
- msgstr ""
- #. [message]: speaker=Tenshir
- -#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:577
- +#: ./scenarios/01_The_Walk_of_the_Forbidden.cfg:593
- msgid "You! Who are you and what the hell is all of this — those monstrosities, those people, these illusions; this place!"
- msgstr ""
- @@ -2070,6 +1895,11 @@
- msgstr ""
- #. [message]: speaker=narrator
- +#: ./scenarios/02_The_Crypt.cfg:282 ./scenarios/02_The_Crypt.cfg:289 ./scenarios/02_The_Crypt.cfg:325 ./scenarios/02_The_Crypt.cfg:348 ./scenarios/02_The_Crypt.cfg:636 ./scenarios/02_The_Crypt.cfg:657 ./scenarios/02_The_Crypt.cfg:972 ./scenarios/03_Blood_Mist_Forest/opening_cutscene.cfg:111 ./scenarios/03_Blood_Mist_Forest/opening_cutscene.cfg:495
- +msgid "Narrator"
- +msgstr ""
- +
- +#. [message]: speaker=narrator
- #: ./scenarios/02_The_Crypt.cfg:283
- msgid "Two minutes pass..."
- msgstr ""
- @@ -2976,6 +2806,7 @@
- msgstr ""
- #. [scenario]: id=04_An_Icy_Paradise
- +#. Having it phrased as "A winner is me!" is intentional, as it conforms to the meme: "A winner is you." So... yeah...
- #: ./scenarios/04_An_Icy_Paradise.cfg:5
- msgid "An Icy Paradise"
- msgstr ""
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