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  1. Let's make a game!
  2. name:Necromental
  3. by:Xervicx
  4. desc:This is a simple idle game to showcase some of the basic concepts of Necromental<//>Make bunnies and shoot for the stars!
  5. created:22/04/2019
  6. updated:22/04/2019
  7. version:1
  8.  
  9. Settings
  10. background:stuff/meadow.jpg
  11. building cost increase:110%
  12. building cost refund:40%
  13. spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
  14. stylesheet:stuff/bigBlue.css
  15.  
  16. Layout
  17. use default
  18.  
  19. Buttons
  20. *NecromancyButton
  21. name:Increase Necromantic Power
  22. desc:Click this thing to obtain Necromantic Power!
  23. on click:anim icon wobble
  24. on click:yield 1 NecromanticPower
  25. icon:stuff/bunny.png
  26. no text
  27. class:bigButton hasFlares
  28. icon class:shadowed
  29. tooltip origin:bottom
  30. tooltip class:red
  31.  
  32. Resources
  33. *NecromanticPower
  34. name:Necromantic Power
  35. desc:This is your Necromantic Power. Use this to create Undead minions to generate Necromantic Power for you.
  36. icon:icons[0,0]
  37. class:noBackground
  38. show earned
  39.  
  40. *goldenCarrot|goldenCarrots
  41. name:Golden carrot|Golden carrots
  42. desc:These shiny carrots are terribly rare, terribly precious and terribly delicious!
  43. icon:icons[0,1]
  44. class:noBackground
  45. hidden when 0
  46.  
  47.  
  48. Buildings
  49. *TEMPLATE
  50. on click:anim glow
  51.  
  52. *Skeleton|Skeletons
  53. name:Skeleton|Skeletons
  54. desc: The weakest form of Undead.<//><b>Effect:</b><.>Produces 1 NecromanticPower every 10 seconds.
  55. icon:icons[3,0]
  56. cost:15 NecromanticPower
  57. on tick:yield 0.1 NecromanticPower
  58. unlocked
  59.  
  60. *Zombie|Zombies
  61. name:Zombie|Zombies
  62. desc:A bit slower than a skeleton, but much more resilient.<//><b>Effect:</b><.>Produces 1 NecromanticPower every 2 seconds.
  63. icon:icons[3,1]
  64. cost:100 NecromanticPower
  65. on tick:yield 0.5 NecromanticPower
  66. req:100 NecromanticPower:earned
  67.  
  68. *Ghost|Ghosts
  69. name:Ghost|Ghosts
  70. desc:Incorporeal entities held together solely by pure Necromantic Power.<//><b>Effect:</b><.>Produces 5 NecromanticPower per second.
  71. icon:icons[3,2]
  72. cost:600 NecromanticPower
  73. on tick:yield 5 NecromanticPower
  74. req:600 NecromanticPower:earned
  75.  
  76. *Vampire|Vampires
  77. name:Vampire|Vampires
  78. desc:A sentient Undead. Able to make direct efforts to increase their own power.<//><b>Effect:</b><.>Produces 12 NecromanticPower per second.
  79. icon:icons[3,3]
  80. cost:4000 NecromanticPower
  81. on tick:yield 12 NecromanticPower
  82. req:4000 NecromanticPower:earned
  83.  
  84. *Mummy|Mummies
  85. name:Mummy|Mummies
  86. desc:Zombies fall apart far too easily. The mummification process, combined with Necromantic Power infusion, makes their decomposition advantageous<//><b>Effect:</b><.>Produces 90 NecromanticPower per second.
  87. icon:icons[3,4]
  88. cost:20000 NecromanticPower
  89. on tick:yield 90 NecromanticPower
  90. req:20000 NecromanticPower:earned
  91.  
  92. *Necromancer|Necromancers
  93. name:Necromancer|Necromancers
  94. desc:The offer of refined Necromantic Power is too tempting for to pass up for a necromancer seeking great power.<//><b>Effect:</b><.>Produces 300 NecromanticPower per second.
  95. icon:icons[3,5]
  96. cost:200000 NecromanticPower, 1 Vampire, 1 goldenCarrot
  97. on tick:yield 300 NecromanticPower
  98. req:200000 NecromanticPower:earned and independenceDay
  99.  
  100. *VampireLord|VampireLords
  101. name:Vampire Lord|Vampire Lords
  102. desc:Delegate management of vampiric minions to far more powerful Vampires imbued with refined Necromantic Power<//><b>Effect:</b><.>Produces 1000 NecromanticPower per second.
  103. icon:icons[3,6]
  104. cost:3000000 NecromanticPower, 4 goldenCarrots
  105. on tick:yield 1000 NecromanticPower
  106. req:3000000 NecromanticPower:earned and independenceDay
  107.  
  108. *Shade|Shades
  109. name:Shade|Shades
  110. desc:An entity made of pure necromantic power. Their origins are a mystery, and they seem drawn to refined Necromantic Power.<//><b>Effect:</b><.>Produces 4000 NecromanticPower per second.
  111. icon:icons[3,7]
  112. cost:70000000 NecromanticPower, 16 goldenCarrots
  113. on tick:yield 4000 NecromanticPower
  114. on tick:if (have moonGardens) yield 0.01 goldenCarrot
  115. req:70000000 NecromanticPower:earned and independenceDay
  116.  
  117. *Lich
  118. name:Lich | Lich
  119. text:Lich ([this]%)
  120. desc:Creating a Lich is a lengthy, exhausting process. But the advantages of such a powerful minion are clear, making it a worthy endeavor.<//><b>The Lich is [this]% complete.</b>
  121. icon:icons[3,8]
  122. cost:300000000 NecromanticPower, 100 goldenCarrots
  123. req:70000000 NecromanticPower:earned and independenceDay
  124. limit:100
  125. cost increase:105%
  126.  
  127. Upgrades
  128. *TEMPLATE
  129. on click:anim glow
  130.  
  131. //food upgrades
  132. //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
  133.  
  134. *parsley
  135. name:Parsley
  136. desc:A nice little supplement to your bunnies' diet.<//><b>Effect:</b><.>+1 NecromanticPower/click
  137. icon:icons[1,1]
  138. cost:100 NecromanticPower
  139. passive:increase NecromanticPower yield of NecromancyButton by 1
  140. req:10 NecromanticPower:earned
  141.  
  142. *spinach
  143. name:Spinach
  144. desc:Big tasty leaves, perfect for hungry bunnies.<//><b>Effect:</b><.>+1 NecromanticPower/click
  145. icon:icons[1,2]
  146. cost:200 NecromanticPower
  147. passive:increase NecromanticPower yield of NecromancyButton by 1
  148. req:50 NecromanticPower:earned
  149.  
  150. *independenceDay
  151. name:Independence day
  152. desc:Your bunnies are making their first step towards declaring their independence from the oppressive shackles of pens and cages.<//><b>Effect:</b><.>unlocks new buildings
  153. icon:icons[2,7]
  154. cost:10 goldenCarrots
  155. req:5 goldenCarrots:earned
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