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- --made by pomegranate on v3rm
- local walkspeed = 64
- local bodypos = Instance.new("BodyPosition",game.Players.LocalPlayer.Character.HumanoidRootPart)
- bodypos.maxForce = Vector3.new(12500,12500,12500)
- spawn(function()
- game:GetService("RunService").RenderStepped:connect(function()
- wait()
- if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial == Enum.Material.Air then
- bodypos.Parent = game.Players.LocalPlayer.Character
- game:GetService("RunService").RenderStepped:Wait()
- else
- game:GetService("RunService").RenderStepped:Wait()
- bodypos.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- end
- end)
- end)
- spawn(function()
- game:GetService("RunService").RenderStepped:connect(function()
- game:GetService("RunService").RenderStepped:Wait()
- bodypos.Position = Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+game.Players.LocalPlayer.Character.Humanoid.MoveDirection.X*(1+walkspeed*0.05*5.4),game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Z*(1+walkspeed*0.05*5.4))
- end)
- end)
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