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  1. Paste this to RealChute/Materials/ParachuteMaterials.cfg
  2. ---------------------------------------------------------
  3. /// riocrokite: ballute material
  4. MATERIAL
  5. {
  6.         name = Zylon
  7.         description = Much stronger and resistant to heat than Kevlar however prone to sunlight radiation thus for one time use.
  8.         areaDensity = 0.0002278  // 70% heavier than nylon and x2 to account for toroidal shape
  9.         dragCoefficient = 0.20 // to account for ballute shape compared to parachute
  10.         areaCost = 0.24 // hard to get and expensive
  11.         maxTemp = 1600   // decrease it if you feel it's too op
  12.         specificHeat = 25600 // so it doesn't heat like crazy
  13.         emissivity = 3 // good dispersion of heat
  14. }
  15.  
  16.  
  17.  
  18. ----------------------------------------------------------
  19. Sample config for Ballute250.cfg. Delete everything with '//' (ModuleParachute and ModuleDragModifier) and add RealChuteModule.
  20. For other ballutes just change preDeployedDiameter and deployedDiameter values to those from commented section of ModuleParachute.
  21. ---------------------------------------------------------
  22.  
  23. Delete or comment this:
  24.  
  25. //      MODULE
  26. //      {
  27. //              name = ModuleParachute
  28. //              invertCanopy = true
  29. //              autoCutSpeed = 1
  30. //              capName = cap
  31. //              canopyName = canopy
  32. //              semiDeployedAnimation = semiDeploy
  33. //              fullyDeployedAnimation = fullDeploy
  34. //              stowedDrag = 0.22
  35. //              semiDeployedDrag = 500
  36. //              fullyDeployedDrag = 500
  37. //              minAirPressureToOpen = 0.000001
  38. //              clampMinAirPressure = 0.000001
  39. //              deployAltitude = 100000
  40. //              deploymentSpeed = 0.12
  41. //              semiDeploymentSpeed = 0.5
  42. //              chuteMaxTemp = 1400
  43. //              chuteThermalMassPerArea = 0.06
  44. //              chuteEmissivity = 2.4
  45. //
  46. //              machHeatMultBase = 0.5       // = 1.0
  47. //              machHeatMultScalar = 1.25    // = 1.75
  48. //              machHeatMultPow = 1.2        // = 1.5
  49. //
  50. //              preDeployedDiameter = 19.36     //58.66
  51. //              deployedDiameter = 19.36        //58.66
  52. //      }
  53. //
  54. //      MODULE
  55. //      {
  56. //              name = ModuleDragModifier
  57. //              dragCubeName = SEMIDEPLOYED
  58. //              dragModifier = 0.6
  59. //      }
  60. //      MODULE
  61. //      {
  62. //              name = ModuleDragModifier
  63. //              dragCubeName = DEPLOYED
  64. //              dragModifier = 0.6
  65. //      }
  66.  
  67. Add this:
  68.  
  69.         MODULE
  70.         {
  71.                 name = RealChuteModule
  72.                 caseMass = 1
  73.                 timer = 0
  74.                 mustGoDown = false
  75.                 cutSpeed = 1
  76.                 spareChutes = 5
  77.  
  78.                 PARACHUTE
  79.                 {       ParachuteType = Drag
  80.                         material = Zylon
  81.                         preDeployedDiameter = 58.66 // diameter taken from preDeployedDiameter commented value in ModuleParachute
  82.                         deployedDiameter = 58.66   // diameter taken from deployedDiameter commented value in ModuleParachute
  83.                         minIsPressure = true
  84.                         minPressure = 0.0000001
  85.                         deploymentAlt = 120000
  86.                         minDeployment = 120000
  87.                         cutAlt = -1
  88.                         preDeploymentSpeed = 1
  89.                         deploymentSpeed = 4
  90.                         preDeploymentAnimation = semiDeploy
  91.                         deploymentAnimation = fullDeploy
  92.                         parachuteName = canopy
  93.                         capName = cap
  94.                 }
  95.         }
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