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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.0f2 (292b93d75a2c)
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: AMD Radeon (TM) R9 390 Series (ID=0x67b0)
- Vendor:
- VRAM: 8168 MB
- Driver: 22.19.677.257
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.425 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1376.802770 ms
- 2019-11-20T16:32:56 0.175 INF [Steamworks.NET] SteamAPI_Init() ok
- 2019-11-20T16:32:57 0.493 INF Texture quality is set to 1
- 2019-11-20T16:32:57 0.494 INF Precaching...
- 2019-11-20T16:32:57 0.743 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2019-11-20T16:33:00 3.554 INF [EAC] Not loading, not started from launcher
- Could not open file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/resources.assets for read
- (Filename: C:\buildslave\unity\build\Runtime/File/OpenFileCache.cpp Line: 56)
- Unknown error occurred while loading 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/resources.assets'.
- (Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 221)
- 2019-11-20T16:33:52 55.523 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2019-11-20T16:33:52 55.666 INF Precaching file: Data/Bundles/blocktextureatlases
- 2019-11-20T16:35:43 167.278 INF Precaching file: Data/Bundles/terraintextures
- 2019-11-20T16:36:01 184.789 INF Precaching done
- 2019-11-20T16:36:01 184.790 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.546368 ms
- 2019-11-20T16:36:01 185.429 INF Awake
- 2019-11-20T16:36:02 185.569 WRN Localization: Duplicate key "xuiWater" found! Please check Localization file. Skipping entry...
- Localization language: English
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-11-20T16:36:02 185.635 INF Version: Alpha 18.1 (b8) Compatibility Version: Alpha 18.1, Build: Windows 64 Bit
- 2019-11-20T16:36:02 185.635 INF System information:
- 2019-11-20T16:36:02 185.635 INF OS: Windows 10 (10.0.0) 64bit
- 2019-11-20T16:36:02 185.635 INF CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (cores: 8)
- 2019-11-20T16:36:02 185.635 INF RAM: 16326 MB
- 2019-11-20T16:36:02 185.636 INF GPU: AMD Radeon (TM) R9 390 Series (8168 MB)
- 2019-11-20T16:36:02 185.647 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
- 2019-11-20T16:36:02 185.647 INF Last played version: Alpha 18.1
- 2019-11-20T16:36:02 185.647 INF Local UTC offset: -5 hours
- 2019-11-20T16:36:02 185.652 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -window-mode exclusive -show-screen-selector -force-d3d11 -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2019-11-20__16-32-18.txt
- 2019-11-20T16:36:02 185.654 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2019-11-20T16:36:02 185.654 INF Starting PlayerInputManager...
- 2019-11-20T16:36:02 185.862 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- 2019-11-20T16:36:02 186.154 INF Starting UserProfileManager...
- 2019-11-20T16:36:02 186.328 INF Occlusion: Awake
- 2019-11-20T16:36:02 186.344 INF ApplyAllOptions streaming True, budget 7351.2 MB
- 2019-11-20T16:36:02 186.347 INF ApplyAllOptions current screen 1280 x 720, 60hz, window 1280 x 720, fullscreen True ExclusiveFullScreen
- 2019-11-20T16:36:02 186.347 INF Texture quality is set to 1
- 2019-11-20T16:36:02 186.347 INF ApplyTextureFilter 1, AF Enable
- 2019-11-20T16:36:06 190.195 INF [MODS] No mods folder found
- 2019-11-20T16:36:06 190.298 INF Loading permissions file at 'C:\Users\Dennis\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2019-11-20T16:36:07 190.491 INF Loading permissions file done.
- 2019-11-20T16:36:07 190.635 INF Awake done in 5205 ms
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 4021.
- Total: 40.576927 ms (FindLiveObjects: 0.316599 ms CreateObjectMapping: 0.070953 ms MarkObjects: 40.128668 ms DeleteObjects: 0.060451 ms)
- 2019-11-20T16:36:07 191.299 INF Reloading serveradmin.xml
- 2019-11-20T16:36:07 191.300 INF Loading permissions file at 'C:\Users\Dennis\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2019-11-20T16:36:07 191.300 INF Loading permissions file done.
- 2019-11-20T16:36:07 191.348 INF User joined: lighosts07
- 2019-11-20T16:36:38 222.221 INF UMA Overlay loading took 23282 ms
- 2019-11-20T16:36:38 222.228 INF UMA Slot loading took 7 ms
- 2019-11-20T16:36:43 227.010 INF LoadTextureArraysForQuality quality -1 to 1, reload False
- 2019-11-20T16:36:45 228.477 ERR Invalid magic bytes in world header
- 2019-11-20T16:36:45 228.477 WRN Failed loading world header file: C:\Users\Dennis\AppData\Roaming\7DaysToDie\Saves\Voluya Territory\Terminator/main.ttw
- 2019-11-20T16:36:45 228.482 INF Trying backup header: C:\Users\Dennis\AppData\Roaming\7DaysToDie\Saves\Voluya Territory\Terminator/main.ttw.bak
- 2019-11-20T16:36:45 228.490 ERR Invalid magic bytes in world header
- 2019-11-20T16:36:45 228.514 ERR Failed loading backup header file!
- 2019-11-20T16:36:45 228.897 INF WorldStaticData.Init() needed 6.430s
- 2019-11-20T16:36:46 229.670 INF [Steamworks.NET] Login ok.
- 2019-11-20T16:36:46 229.976 INF AchievementManager: Received stats and achievements from Steam
- 2019-11-20T16:37:03 246.717 ERR Invalid magic bytes in world header
- 2019-11-20T16:37:03 246.717 WRN Failed loading world header file: C:\Users\Dennis\AppData\Roaming\7DaysToDie\Saves\Voluya Territory\Terminator/main.ttw
- 2019-11-20T16:37:03 246.719 INF Trying backup header: C:\Users\Dennis\AppData\Roaming\7DaysToDie\Saves\Voluya Territory\Terminator/main.ttw.bak
- 2019-11-20T16:37:03 246.719 ERR Invalid magic bytes in world header
- 2019-11-20T16:37:03 246.721 ERR Failed loading backup header file!
- NullReferenceException: Object reference not set to an instance of an object
- at XUiC_NewContinueGame.GameModeChanged (GameMode _newMode) [0x00000] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at XUiC_NewContinueGame.SavesList_OnSelectionChanged (XUiC_ListEntry`1[T] _previousEntry, XUiC_ListEntry`1[T] _newEntry) [0x00056] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at XUiC_List`1[T].OnSelectionChanged (XUiC_ListEntry`1[T] _previousEntry, XUiC_ListEntry`1[T] _newEntry) [0x00010] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at XUiC_List`1[T].set_SelectedEntry (XUiC_ListEntry`1[T] value) [0x0009d] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at XUiC_List`1[T].set_SelectedEntryIndex (System.Int32 value) [0x00052] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at XUiC_NewContinueGame.OnOpen () [0x001c6] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at XUiController.OnOpen () [0x00017] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at XUiWindowGroup.OnOpen () [0x00006] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at XUiC_MainMenu.CheckProfile (System.String _windowToOpen) [0x0006d] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at XUiC_MainMenu.btnContinueGame_OnPressed (XUiController _sender, OnPressEventArgs _e) [0x0000c] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, OnPressEventArgs _e) [0x00010] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at XUiController.OnPressed (OnPressEventArgs _e) [0x00011] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at XUiController.Pressed (System.Int32 mouseButton) [0x00007] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at XUiView.OnClick (UnityEngine.GameObject _go) [0x0005d] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at UIEventListener.OnClick () [0x00014] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:ProcessTouches()
- UICamera:Update()
- (Filename: <9d3ce62bccb44fc0b638ccdfcdc35c56> Line: 0)
- 2019-11-20T16:38:46 349.926 INF Terminating threads
- 2019-11-20T16:38:46 349.927 INF OnApplicationQuit
- 2019-11-20T16:38:46 349.928 INF Terminating threads
- 2019-11-20T16:38:46 349.928 INF OnApplicationQuit
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 30b4 -> priority: 1
- Thread -> id: 1d60 -> priority: 1
- Thread -> id: 30b0 -> priority: 1
- Thread -> id: 30f0 -> priority: 1
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