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  1. //--
  2.  
  3. -- This script has been converted to FE by iPxter
  4.  
  5.  
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  8. do
  9.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  10.     script.Parent = Player.Character
  11.  
  12.     --RemoteEvent for communicating
  13.     local Event = Instance.new("RemoteEvent")
  14.     Event.Name = "UserInput_Event"
  15.  
  16.     --Fake event to make stuff like Mouse.KeyDown work
  17.     local function fakeEvent()
  18.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  19.         t.connect = t.Connect
  20.         return t
  21.     end
  22.  
  23.     --Creating fake input objects with fake variables
  24.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28.     end}
  29.     --Merged 2 functions into one by checking amount of arguments
  30.     CAS.UnbindAction = CAS.BindAction
  31.  
  32.     --This function will trigger the events that have been :Connect()'ed
  33.     local function te(self,ev,...)
  34.         local t = m[ev]
  35.         if t and t._fakeEvent and t.Function then
  36.             t.Function(...)
  37.         end
  38.     end
  39.     m.TrigEvent = te
  40.     UIS.TrigEvent = te
  41.  
  42.     Event.OnServerEvent:Connect(function(plr,io)
  43.         if plr~=Player then return end
  44.         if io.isMouse then
  45.             m.Target = io.Target
  46.             m.Hit = io.Hit
  47.         else
  48.             local b = io.UserInputState == Enum.UserInputState.Begin
  49.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51.             end
  52.             for _,t in pairs(CAS.Actions) do
  53.                 for _,k in pairs(t.Keys) do
  54.                     if k==io.KeyCode then
  55.                         t.Function(t.Name,io.UserInputState,io)
  56.                     end
  57.                 end
  58.             end
  59.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61.         end
  62.     end)
  63.     Event.Parent = NLS([==[
  64.     local Player = game:GetService("Players").LocalPlayer
  65.     local Event = script:WaitForChild("UserInput_Event")
  66.  
  67.     local UIS = game:GetService("UserInputService")
  68.     local input = function(io,a)
  69.         if a then return end
  70.         --Since InputObject is a client-side instance, we create and pass table instead
  71.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  72.     end
  73.     UIS.InputBegan:Connect(input)
  74.     UIS.InputEnded:Connect(input)
  75.  
  76.     local Mouse = Player:GetMouse()
  77.     local h,t
  78.     --Give the server mouse data 30 times every second, but only if the values changed
  79.     --If player is not moving their mouse, client won't fire events
  80.     while wait(1/30) do
  81.         if h~=Mouse.Hit or t~=Mouse.Target then
  82.             h,t=Mouse.Hit,Mouse.Target
  83.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  84.         end
  85.     end]==],Player.Character)
  86.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  87. end
  88.  
  89. wait(0.2)
  90.  
  91. -- This script has been converted to FE by iPxter
  92.  
  93. local p = game.Players.LocalPlayer
  94. local char = p.Character
  95. local size = 8
  96. part = function()
  97.  
  98.   local a = Instance.new("Part", script)
  99.   a.Anchored = true
  100.   a.CanCollide = true
  101.   a.CFrame = char.Torso.CFrame
  102.   a.Size = Vector3.new(size, 0.2, 0.2)
  103.   a.Transparency = 1
  104.   return a
  105. end
  106.  
  107. part2 = function()
  108.  
  109.   local a = Instance.new("Part", script)
  110.   a.Anchored = true
  111.   a.CanCollide = true
  112.   a.CFrame = char.Torso.CFrame
  113.   a.Size = Vector3.new(0.2, size, 0.2)
  114.   a.Transparency = 1
  115.   return a
  116. end
  117.  
  118. part3 = function()
  119.  
  120.   local a = Instance.new("Part", script)
  121.   a.Anchored = true
  122.   a.CanCollide = false
  123.   a.Size = Vector3.new(size, size, 1)
  124.   a.Transparency = 0.7
  125.   a.Material = "Neon"
  126.   a.BrickColor = BrickColor.new("Really red")
  127.   local b = Instance.new("BlockMesh", a)
  128.   b.Scale = Vector3.new(1, 1, 0)
  129.   return a
  130. end
  131.  
  132. local replicating = false
  133. local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
  134. replicate = function()
  135.  
  136.   replicating = true
  137.   script:ClearAllChildren()
  138.   root = part()
  139.   root.Transparency = 1
  140.   root.Size = Vector3.new(0.2, 0.2, 0.2)
  141.   root.CanCollide = false
  142.   a = part()
  143.   b = part()
  144.   c = part()
  145.   d = part()
  146.   a2 = part()
  147.   b2 = part()
  148.   c2 = part()
  149.   d2 = part()
  150.   aa = part2()
  151.   bb = part2()
  152.   cc = part2()
  153.   dd = part2()
  154.   z = part3()
  155.   x = part3()
  156.   c = part3()
  157.   v = part3()
  158.   b = part3()
  159.   n = part3()
  160.   replicating = false
  161. end
  162.  
  163. script.ChildRemoved:connect(function(a)
  164.  
  165.   if a.ClassName == "Part" and replicating == false then
  166.     replicate()
  167.   end
  168. end
  169. )
  170. replicate()
  171. local tick = 0
  172. CreateRegion3FromLocAndSize = function(Position, Size)
  173.  
  174.   local SizeOffset = Size / 2
  175.   local Point1 = Position - SizeOffset
  176.   local Point2 = Position + SizeOffset
  177.   return Region3.new(Point1, Point2)
  178. end
  179.  
  180. local set = false
  181. local whitelist = {"Hieroku", "PPATTA", "DevGamerzz", "I kill U", "kash5", "ZeroCrimson", "Zaidia", "tsup2", "PointCoded", "CLarramore", "Suzuuki", "", "", ""}
  182. p.Chatted:connect(function(ms)
  183.  
  184.   if ms:sub(1, 5) == "size-" then
  185.     size = tonumber(ms:sub(6))
  186.     replicate()
  187.   else
  188.     if ms:sub(1, 4) == "set-" then
  189.       set = true
  190.       z.CanCollide = false
  191.       x.CanCollide = false
  192.       c.CanCollide = false
  193.       v.CanCollide = false
  194.       b.CanCollide = false
  195.       n.CanCollide = false
  196.     else
  197.       if ms:sub(1, 6) == "unset-" then
  198.         set = false
  199.         z.CanCollide = false
  200.         x.CanCollide = false
  201.         c.CanCollide = false
  202.         v.CanCollide = false
  203.         b.CanCollide = false
  204.         n.CanCollide = false
  205.       else
  206.         if ms:sub(1, 10) == "whitelist-" then
  207.           table.insert(whitelist, ms:sub(11))
  208.         else
  209.           if ms:sub(1, 12) == "unwhitelist-" then
  210.             for i,v in pairs(whitelist) do
  211.               if ms:sub(13) == v then
  212.                 table.remove(whitelist, i)
  213.                 break
  214.               end
  215.             end
  216.           end
  217.         end
  218.       end
  219.     end
  220.   end
  221. end
  222. )
  223. local magicpos = nil
  224. game:GetService("RunService").Heartbeat:connect(function()
  225.  
  226.   pcall(function()
  227.    
  228.     local void = char:GetChildren()
  229.     for _,pl in pairs(whitelist) do
  230.       if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then
  231.         for i,v in pairs(game.Players[pl].Character:GetChildren()) do
  232.           table.insert(void, v)
  233.         end
  234.       end
  235.     end
  236.     for i,v in pairs(game.Players:GetPlayers()) do
  237.       if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then
  238.         v:LoadCharacter()
  239.       end
  240.     end
  241.     char.Humanoid.Health = math.huge
  242.     tick = tick + 0.01
  243.     if not set then
  244.       root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1)
  245.       magicpos = char.Torso.CFrame
  246.     else
  247.       root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05)
  248.     end
  249.     local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size))
  250.     for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do
  251.       if v.Name ~= "Base" then
  252.         v:Destroy()
  253.       end
  254.     end
  255.     a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  256.     b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  257.     c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2)
  258.     d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2)
  259.     a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  260.     b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  261.     c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2)
  262.     d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2)
  263.     aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2)
  264.     bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2)
  265.     cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2)
  266.     dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2)
  267.     z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
  268.     x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
  269.     c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90))
  270.     v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90))
  271.     b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
  272.     n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
  273.   end
  274. )
  275. end
  276. )
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