SHARE
TWEET

Untitled

a guest Dec 8th, 2019 94 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4.     print("FE Compatibility code by Mokiros")
  5.     script.Parent = Player.Character
  6.  
  7.     --RemoteEvent for communicating
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     --Fake event to make stuff like Mouse.KeyDown work
  12.     local function fakeEvent()
  13.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.  
  18.     --Creating fake input objects with fake variables
  19.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.     end}
  24.     --Merged 2 functions into one by checking amount of arguments
  25.     CAS.UnbindAction = CAS.BindAction
  26.  
  27.     --This function will trigger the events that have been :Connect()'ed
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.  
  37.     Event.OnServerEvent:Connect(function(plr,io)
  38.         if plr~=Player then return end
  39.         if io.isMouse then
  40.             m.Target = io.Target
  41.             m.Hit = io.Hit
  42.         else
  43.             local b = io.UserInputState == Enum.UserInputState.Begin
  44.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46.             end
  47.             for _,t in pairs(CAS.Actions) do
  48.                 for _,k in pairs(t.Keys) do
  49.                     if k==io.KeyCode then
  50.                         t.Function(t.Name,io.UserInputState,io)
  51.                     end
  52.                 end
  53.             end
  54.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56.         end
  57.     end)
  58.     Event.Parent = NLS([==[
  59.     local Player = game:GetService("Players").LocalPlayer
  60.     local Event = script:WaitForChild("UserInput_Event")
  61.  
  62.     local UIS = game:GetService("UserInputService")
  63.     local input = function(io,a)
  64.         if a then return end
  65.         --Since InputObject is a client-side instance, we create and pass table instead
  66.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67.     end
  68.     UIS.InputBegan:Connect(input)
  69.     UIS.InputEnded:Connect(input)
  70.  
  71.     local Mouse = Player:GetMouse()
  72.     local h,t
  73.     --Give the server mouse data 30 times every second, but only if the values changed
  74.     --If player is not moving their mouse, client won't fire events
  75.     while wait(1/30) do
  76.         if h~=Mouse.Hit or t~=Mouse.Target then
  77.             h,t=Mouse.Hit,Mouse.Target
  78.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  79.         end
  80.     end]==],Player.Character)
  81.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --//====================================================\\--
  84. --||            GUNJOURER BY SHACKLUSTER
  85. --\\====================================================//--
  86.  
  87. wait(0.2)
  88. music.SoundId = "rbxassetid://935501955"
  89. music:Play()
  90. music.Looped = true
  91.  
  92. Player = owner
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character.Humanoid
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111.  
  112. IT = Instance.new
  113. CF = CFrame.new
  114. VT = Vector3.new
  115. RAD = math.rad
  116. C3 = Color3.new
  117. UD2 = UDim2.new
  118. BRICKC = BrickColor.new
  119. ANGLES = CFrame.Angles
  120. EULER = CFrame.fromEulerAnglesXYZ
  121. COS = math.cos
  122. ACOS = math.acos
  123. SIN = math.sin
  124. ASIN = math.asin
  125. ABS = math.abs
  126. MRANDOM = math.random
  127. FLOOR = math.floor
  128.  
  129. --//=================================\\
  130. --||          USEFUL VALUES
  131. --\\=================================//
  132.  
  133. Animation_Speed = 3
  134. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  135. local Speed = 35
  136. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  139. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  140. local DAMAGEMULTIPLIER = 1
  141. local ANIM = "Idle"
  142. local ATTACK = false
  143. local EQUIPPED = false
  144. local HOLD = false
  145. local COMBO = 1
  146. local Rooted = false
  147. local SINE = 0
  148. local KEYHOLD = false
  149. local CHANGE = 2 / Animation_Speed
  150. local WALKINGANIM = false
  151. local VALUE1 = false
  152. local VALUE2 = false
  153. local ROBLOXIDLEANIMATION = IT("Animation")
  154. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  155. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  156. --ROBLOXIDLEANIMATION.Parent = Humanoid
  157. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  158. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  159. local Effects = IT("Folder", Character)
  160. Effects.Name = "Effects"
  161. local ANIMATOR = Humanoid.Animator
  162. local ANIMATE = Character.Animate
  163. local UNANCHOR = true
  164. local TRIPWIRE = false
  165.  
  166. --//=================================\\
  167. --\\=================================//
  168.  
  169.  
  170. --//=================================\\
  171. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  172. --\\=================================//
  173.  
  174. ArtificialHB = Instance.new("BindableEvent", script)
  175. ArtificialHB.Name = "ArtificialHB"
  176.  
  177. script:WaitForChild("ArtificialHB")
  178.  
  179. frame = Frame_Speed
  180. tf = 0
  181. allowframeloss = false
  182. tossremainder = false
  183. lastframe = tick()
  184. script.ArtificialHB:Fire()
  185.  
  186. game:GetService("RunService").Heartbeat:connect(function(s, p)
  187.     tf = tf + s
  188.     if tf >= frame then
  189.         if allowframeloss then
  190.             ArtificialHB:Fire()
  191.             lastframe = tick()
  192.         else
  193.             for i = 1, math.floor(tf / frame) do
  194.                 ArtificialHB:Fire()
  195.             end
  196.             lastframe = tick()
  197.         end
  198.         if tossremainder then
  199.             tf = 0
  200.         else
  201.             tf = tf - frame * math.floor(tf / frame)
  202.         end
  203.     end
  204. end)
  205.  
  206. --//=================================\\
  207. --\\=================================//
  208.  
  209. --//=================================\\
  210. --||          SOME FUNCTIONS
  211. --\\=================================//
  212.  
  213. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  214.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  215. end
  216.  
  217. function PositiveAngle(NUMBER)
  218.     if NUMBER >= 0 then
  219.         NUMBER = 0
  220.     end
  221.     return NUMBER
  222. end
  223.  
  224. function NegativeAngle(NUMBER)
  225.     if NUMBER <= 0 then
  226.         NUMBER = 0
  227.     end
  228.     return NUMBER
  229. end
  230.  
  231. function Swait(NUMBER)
  232.     if NUMBER == 0 or NUMBER == nil then
  233.         ArtificialHB.Event:wait()
  234.     else
  235.         for i = 1, NUMBER do
  236.             ArtificialHB.Event:wait()
  237.         end
  238.     end
  239. end
  240.  
  241. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  242.     local NEWMESH = IT(MESH)
  243.     if MESH == "SpecialMesh" then
  244.         NEWMESH.MeshType = MESHTYPE
  245.         if MESHID ~= "nil" and MESHID ~= "" then
  246.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  247.         end
  248.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  249.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  250.         end
  251.     end
  252.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  253.     NEWMESH.Scale = SCALE
  254.     NEWMESH.Parent = PARENT
  255.     return NEWMESH
  256. end
  257.  
  258. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  259.     local NEWPART = IT("Part")
  260.     NEWPART.formFactor = FORMFACTOR
  261.     NEWPART.Reflectance = REFLECTANCE
  262.     NEWPART.Transparency = TRANSPARENCY
  263.     NEWPART.CanCollide = false
  264.     NEWPART.Locked = true
  265.     NEWPART.Anchored = true
  266.     if ANCHOR == false then
  267.         NEWPART.Anchored = false
  268.     end
  269.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  270.     NEWPART.Name = NAME
  271.     NEWPART.Size = SIZE
  272.     NEWPART.Position = Torso.Position
  273.     NEWPART.Material = MATERIAL
  274.     NEWPART:BreakJoints()
  275.     NEWPART.Parent = PARENT
  276.     return NEWPART
  277. end
  278.  
  279.     local function weldBetween(a, b)
  280.         local weldd = Instance.new("ManualWeld")
  281.         weldd.Part0 = a
  282.         weldd.Part1 = b
  283.         weldd.C0 = CFrame.new()
  284.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  285.         weldd.Parent = a
  286.         return weldd
  287.     end
  288.  
  289.  
  290. function QuaternionFromCFrame(cf)
  291.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  292.     local trace = m00 + m11 + m22
  293.     if trace > 0 then
  294.         local s = math.sqrt(1 + trace)
  295.         local recip = 0.5 / s
  296.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  297.     else
  298.         local i = 0
  299.         if m11 > m00 then
  300.             i = 1
  301.         end
  302.         if m22 > (i == 0 and m00 or m11) then
  303.             i = 2
  304.         end
  305.         if i == 0 then
  306.             local s = math.sqrt(m00 - m11 - m22 + 1)
  307.             local recip = 0.5 / s
  308.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  309.         elseif i == 1 then
  310.             local s = math.sqrt(m11 - m22 - m00 + 1)
  311.             local recip = 0.5 / s
  312.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  313.         elseif i == 2 then
  314.             local s = math.sqrt(m22 - m00 - m11 + 1)
  315.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  316.         end
  317.     end
  318. end
  319.  
  320. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  321.     local xs, ys, zs = x + x, y + y, z + z
  322.     local wx, wy, wz = w * xs, w * ys, w * zs
  323.     local xx = x * xs
  324.     local xy = x * ys
  325.     local xz = x * zs
  326.     local yy = y * ys
  327.     local yz = y * zs
  328.     local zz = z * zs
  329.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  330. end
  331.  
  332. function QuaternionSlerp(a, b, t)
  333.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  334.     local startInterp, finishInterp;
  335.     if cosTheta >= 0.0001 then
  336.         if (1 - cosTheta) > 0.0001 then
  337.             local theta = ACOS(cosTheta)
  338.             local invSinTheta = 1 / SIN(theta)
  339.             startInterp = SIN((1 - t) * theta) * invSinTheta
  340.             finishInterp = SIN(t * theta) * invSinTheta
  341.         else
  342.             startInterp = 1 - t
  343.             finishInterp = t
  344.         end
  345.     else
  346.         if (1 + cosTheta) > 0.0001 then
  347.             local theta = ACOS(-cosTheta)
  348.             local invSinTheta = 1 / SIN(theta)
  349.             startInterp = SIN((t - 1) * theta) * invSinTheta
  350.             finishInterp = SIN(t * theta) * invSinTheta
  351.         else
  352.             startInterp = t - 1
  353.             finishInterp = t
  354.         end
  355.     end
  356.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  357. end
  358.  
  359. function Clerp(a, b, t)
  360.     local qa = {QuaternionFromCFrame(a)}
  361.     local qb = {QuaternionFromCFrame(b)}
  362.     local ax, ay, az = a.x, a.y, a.z
  363.     local bx, by, bz = b.x, b.y, b.z
  364.     local _t = 1 - t
  365.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  366. end
  367.  
  368. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  369.     local frame = IT("Frame")
  370.     frame.BackgroundTransparency = TRANSPARENCY
  371.     frame.BorderSizePixel = BORDERSIZEPIXEL
  372.     frame.Position = POSITION
  373.     frame.Size = SIZE
  374.     frame.BackgroundColor3 = COLOR
  375.     frame.BorderColor3 = BORDERCOLOR
  376.     frame.Name = NAME
  377.     frame.Parent = PARENT
  378.     return frame
  379. end
  380.  
  381. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  382.     local label = IT("TextLabel")
  383.     label.BackgroundTransparency = 1
  384.     label.Size = UD2(1, 0, 1, 0)
  385.     label.Position = UD2(0, 0, 0, 0)
  386.     label.TextColor3 = TEXTCOLOR
  387.     label.TextStrokeTransparency = STROKETRANSPARENCY
  388.     label.TextTransparency = TRANSPARENCY
  389.     label.FontSize = TEXTFONTSIZE
  390.     label.Font = TEXTFONT
  391.     label.BorderSizePixel = BORDERSIZEPIXEL
  392.     label.TextScaled = false
  393.     label.Text = TEXT
  394.     label.Name = NAME
  395.     label.Parent = PARENT
  396.     return label
  397. end
  398.  
  399. function NoOutlines(PART)
  400.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  401. end
  402.  
  403. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  404.     local NEWWELD = IT(TYPE)
  405.     NEWWELD.Part0 = PART0
  406.     NEWWELD.Part1 = PART1
  407.     NEWWELD.C0 = C0
  408.     NEWWELD.C1 = C1
  409.     NEWWELD.Parent = PARENT
  410.     return NEWWELD
  411. end
  412.  
  413. local S = IT("Sound")
  414. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  415.     local NEWSOUND = nil
  416.     coroutine.resume(coroutine.create(function()
  417.         NEWSOUND = S:Clone()
  418.         NEWSOUND.Parent = PARENT
  419.         NEWSOUND.Volume = VOLUME
  420.         NEWSOUND.Pitch = PITCH
  421.         NEWSOUND.SoundId = "rbxassetid://"..ID
  422.         NEWSOUND:play()
  423.         if DOESLOOP == true then
  424.             NEWSOUND.Looped = true
  425.         else
  426.             repeat wait(1) until NEWSOUND.Playing == false
  427.             NEWSOUND:remove()
  428.         end
  429.     end))
  430.     return NEWSOUND
  431. end
  432.  
  433. function CFrameFromTopBack(at, top, back)
  434.     local right = top:Cross(back)
  435.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  436. end
  437.  
  438. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  439. function WACKYEFFECT(Table)
  440.     local TYPE = (Table.EffectType or "Sphere")
  441.     local SIZE = (Table.Size or VT(1,1,1))
  442.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  443.     local TRANSPARENCY = (Table.Transparency or 0)
  444.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  445.     local CFRAME = (Table.CFrame or Torso.CFrame)
  446.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  447.     local ROTATION1 = (Table.RotationX or 0)
  448.     local ROTATION2 = (Table.RotationY or 0)
  449.     local ROTATION3 = (Table.RotationZ or 0)
  450.     local MATERIAL = (Table.Material or "Neon")
  451.     local COLOR = (Table.Color or C3(1,1,1))
  452.     local TIME = (Table.Time or 45)
  453.     local SOUNDID = (Table.SoundID or nil)
  454.     local SOUNDPITCH = (Table.SoundPitch or nil)
  455.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  456.     local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  457.     local BOOMERANG = (Table.Boomerang or 0)
  458.     local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  459.     coroutine.resume(coroutine.create(function()
  460.         local PLAYSSOUND = false
  461.         local SOUND = nil
  462.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  463.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  464.             PLAYSSOUND = true
  465.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  466.         end
  467.         EFFECT.Color = COLOR
  468.         local MSH = nil
  469.         if TYPE == "Sphere" then
  470.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  471.         elseif TYPE == "Block" or TYPE == "Box" then
  472.             MSH = IT("BlockMesh",EFFECT)
  473.             MSH.Scale = SIZE
  474.         elseif TYPE == "Wave" then
  475.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  476.         elseif TYPE == "Ring" then
  477.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  478.         elseif TYPE == "Slash" then
  479.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  480.         elseif TYPE == "Round Slash" then
  481.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  482.         elseif TYPE == "Swirl" then
  483.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  484.         elseif TYPE == "Skull" then
  485.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  486.         elseif TYPE == "Crystal" then
  487.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  488.         end
  489.         if MSH ~= nil then
  490.             local BOOMR1 = 1+BOOMERANG/50
  491.             local BOOMR2 = 1+SIZEBOOMERANG/50
  492.             local MOVESPEED = nil
  493.             if MOVEDIRECTION ~= nil then
  494.                 if USEBOOMERANGMATH == true then
  495.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  496.                 else
  497.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  498.                 end
  499.             end
  500.             local GROWTH = nil
  501.             if USEBOOMERANGMATH == true then
  502.                 GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  503.             else
  504.                 GROWTH = (SIZE - ENDSIZE)
  505.             end
  506.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  507.             if TYPE == "Block" then
  508.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  509.             else
  510.                 EFFECT.CFrame = CFRAME
  511.             end
  512.             if USEBOOMERANGMATH == true then
  513.                 for LOOP = 1, TIME+1 do
  514.                     Swait()
  515.                     MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  516.                     if TYPE == "Wave" then
  517.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  518.                     end
  519.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  520.                     if TYPE == "Block" then
  521.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  522.                     else
  523.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  524.                     end
  525.                     if MOVEDIRECTION ~= nil then
  526.                         local ORI = EFFECT.Orientation
  527.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  528.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  529.                     end
  530.                 end
  531.             else
  532.                 for LOOP = 1, TIME+1 do
  533.                     Swait()
  534.                     MSH.Scale = MSH.Scale - GROWTH/TIME
  535.                     if TYPE == "Wave" then
  536.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  537.                     end
  538.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  539.                     if TYPE == "Block" then
  540.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  541.                     else
  542.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  543.                     end
  544.                     if MOVEDIRECTION ~= nil then
  545.                         local ORI = EFFECT.Orientation
  546.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  547.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  548.                     end
  549.                 end
  550.             end
  551.             EFFECT.Transparency = 1
  552.             if PLAYSSOUND == false then
  553.                 EFFECT:remove()
  554.             else
  555.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  556.                 EFFECT:remove()
  557.             end
  558.         else
  559.             if PLAYSSOUND == false then
  560.                 EFFECT:remove()
  561.             else
  562.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  563.                 EFFECT:remove()
  564.             end
  565.         end
  566.     end))
  567. end
  568.  
  569. function MakeForm(PART,TYPE)
  570.     if TYPE == "Cyl" then
  571.         local MSH = IT("CylinderMesh",PART)
  572.     elseif TYPE == "Ball" then
  573.         local MSH = IT("SpecialMesh",PART)
  574.         MSH.MeshType = "Sphere"
  575.     elseif TYPE == "Wedge" then
  576.         local MSH = IT("SpecialMesh",PART)
  577.         MSH.MeshType = "Wedge"
  578.     end
  579. end
  580.  
  581. Debris = game:GetService("Debris")
  582.  
  583. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  584.     local DIRECTION = CF(StartPos,EndPos).lookVector
  585.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  586. end
  587.  
  588. function OhnoItsAShotgun()
  589.     local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  590.     CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  591.     return SHOOTgun
  592. end
  593.  
  594. function CamShake(SHAKE,TIMER)
  595.     coroutine.resume(coroutine.create(function()
  596.         local FADER = SHAKE/TIMER
  597.         for i = 1, TIMER do
  598.             wait()
  599.             Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  600.         end
  601.         Humanoid.CameraOffset = VT(0,0,0)
  602.     end))
  603. end
  604.  
  605. --//=================================\\
  606. --||        GUIS AND MISC
  607. --\\=================================//
  608.  
  609. local SKILLTEXTCOLOR = C3(1,1,1)
  610. local SKILLFONT = "SciFi"
  611. local SKILLTEXTSIZE = 4
  612.  
  613. local ATTACKS = {"Blast - C","Aerial Blastment - V","Point Blank - B","Tripwire - F","Mend - M"}
  614.  
  615. for i = 1, #ATTACKS do
  616.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  617.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  618.     SKILLTEXT.TextXAlignment = "Right"
  619.     SKILLTEXT.Rotation = i*3
  620. end
  621.  
  622. local BMUSIC = IT("Sound",RootPart)
  623. local VOLUME = 3
  624. local PITCH = 1
  625. local SONGID = 554435540
  626.  
  627. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  628. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  629. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  630. Character.Health:remove()
  631. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  632. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  633. WHOAMI.Rotation = (#ATTACKS*3)+3
  634. CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  635.  
  636. Humanoid.MaxHealth = 450
  637. Humanoid.Health = 450
  638.  
  639. Humanoid.Died:Connect(function()
  640.     RootPart:remove()
  641.     CreateSound(392344547, Head, 4, 1, false)
  642.     BMUSIC:remove()
  643.     Effects:remove()
  644.     WEAPONGUI:remove()
  645. end)
  646. local GRUNTS = {0}
  647.  
  648. --//=================================\\
  649. --||            DAMAGING
  650. --\\=================================//
  651.  
  652. function ApplyDamage(Humanoid,Damage)
  653.     Damage = Damage * DAMAGEMULTIPLIER
  654.     if Humanoid.Health < 2000 then
  655.         if Humanoid.Health - Damage > 0 then
  656.             Humanoid.Health = Humanoid.Health - Damage
  657.         else
  658.             Humanoid.Parent:BreakJoints()
  659.         end
  660.     else
  661.         Humanoid.Parent:BreakJoints()
  662.     end
  663. end
  664.  
  665. function PAW_HAHA(LOC,AIMTO,OUCH)
  666.     WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  667.     for i = 1, 4 do
  668.         local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  669.         local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  670.         local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  671.         local DISTANCE = (POS - LOC).Magnitude
  672.         if HIT then
  673.             local HUM = nil
  674.             if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  675.                 HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  676.             elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  677.                 HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  678.             end
  679.             if HUM then
  680.                 ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  681.             end
  682.         end
  683.         WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  684.         WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  685.     end
  686. end
  687.  
  688. --//=================================\\
  689. --||    ATTACK FUNCTIONS AND STUFF
  690. --\\=================================//
  691.  
  692. function Conjour()
  693.     local SHOOT = OhnoItsAShotgun()
  694.     local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  695.     local ORI = 90
  696.     SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  697.     local GOODRIDDANCE = false
  698.     CreateSound(340722848, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  699.     coroutine.resume(coroutine.create(function()
  700.         repeat
  701.             SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  702.             Swait()
  703.         until GOODRIDDANCE == true
  704.         SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  705.         SHOOT.CanCollide = true
  706.         SHOOT.Anchored = false
  707.         SHOOT.Parent = workspace
  708.         local bv = Instance.new("BodyVelocity",SHOOT)
  709.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  710.         bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  711.         Debris:AddItem(bv,0.1)
  712.         wait(5)
  713.         for i = 1, 45 do
  714.             Swait()
  715.             SHOOT.Transparency = SHOOT.Transparency + 1/45
  716.         end
  717.         SHOOT:remove()
  718.     end))
  719.     for i = 1, 15 do
  720.         Swait()
  721.         SHOOT.Transparency = SHOOT.Transparency - 1/15
  722.         ORI = ORI - 3
  723.     end
  724.     for i = 1, 15 do
  725.         Swait()
  726.         ORI = ORI - 3
  727.     end
  728.     wait(MRANDOM(2,8)/10)
  729.     PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  730.     CamShake(4,4)
  731.     GOODRIDDANCE = true
  732. end
  733. function Aerial_Bombardament()
  734.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  735.     if HITFLOOR then
  736.         ATTACK = true
  737.         Rooted = true
  738.         local bv = Instance.new("BodyVelocity")
  739.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  740.         bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  741.         bv.Parent = RootPart
  742.         local GYRO = IT("BodyGyro",RootPart)
  743.         GYRO.D = 2
  744.         GYRO.P = 20000
  745.         GYRO.MaxTorque = VT(0,4000000,0)
  746.         GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  747.         CreateSound(422747271,Torso,10,0.85,false)
  748.         for i=0, 0.05, 0.1 / Animation_Speed do
  749.             Swait()
  750.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  751.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  752.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  753.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  754.             if ANIM == "Fall" or ANIM == "Jump" then
  755.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  756.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  757.             else
  758.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  759.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  760.             end
  761.         end
  762.         bv:Remove()
  763.         local E = 360/15
  764.         for i = 1, 15 do
  765.             Swait()
  766.             WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  767.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  768.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  769.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  770.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  771.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  772.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  773.         end
  774.         WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  775.         for i = 1, 15 do
  776.             coroutine.resume(coroutine.create(function()
  777.                 Conjour()
  778.             end))
  779.         end
  780.         local LANDED = nil
  781.         local POS = nil
  782.         coroutine.resume(coroutine.create(function()
  783.             repeat
  784.                 Swait()
  785.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  786.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  787.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  788.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  789.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  790.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  791.             until LANDED ~= nil
  792.         end))
  793.         repeat
  794.             Swait()
  795.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  796.             if HITFLOOR then
  797.                 LANDED = HITFLOOR
  798.                 POS = HITPOS
  799.             end
  800.         until LANDED ~= nil
  801.         GYRO:remove()
  802.         CamShake(6,3)
  803.         CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  804.         ATTACK = false
  805.         Rooted = false
  806.     end
  807. end
  808. function Point_Blank()
  809.     ATTACK = true
  810.     Rooted = true
  811.     local HIT = nil
  812.     local HUMAN = nil
  813.     local ROOT = nil
  814.     CreateSound(0,Torso,10,0.85,false)
  815.     for i=0, 0.5, 0.1 / Animation_Speed do
  816.         Swait()
  817.         if HIT ~= nil then
  818.             break
  819.         end
  820.         for index, CHILD in pairs(workspace:GetDescendants()) do
  821.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  822.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  823.                 if HUM then
  824.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  825.                     if TORSO and HUM.Health > 0 then
  826.                         if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  827.                             ROOT = TORSO
  828.                             HUMAN = HUM
  829.                             HIT = CHILD
  830.                         end
  831.                     end
  832.                 end
  833.             end
  834.         end
  835.         RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  836.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  837.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  838.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  839.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  840.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  841.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  842.     end
  843.     if HIT then
  844.         local bv = Instance.new("BodyVelocity")
  845.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  846.         bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  847.         bv.Parent = RootPart
  848.         Debris:AddItem(bv,0.1)
  849.         coroutine.resume(coroutine.create(function()
  850.             local GUNS = {}
  851.             for i = 1, 4 do
  852.                 local SHOOT = OhnoItsAShotgun()
  853.                 local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  854.                 SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  855.                 CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  856.                 table.insert(GUNS,SHOOT)
  857.             end
  858.             for i = 1, 25 do
  859.                 Swait()
  860.                 for E = 1, #GUNS do
  861.                     GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  862.                 end
  863.             end
  864.             wait(0.1)
  865.             CamShake(8,15)
  866.             for E = 1, #GUNS do
  867.                 local SHOOT = GUNS[E]
  868.                 coroutine.resume(coroutine.create(function()
  869.                     PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  870.                     SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  871.                     SHOOT.CanCollide = true
  872.                     SHOOT.Anchored = false
  873.                     SHOOT.Parent = workspace
  874.                     local bv = Instance.new("BodyVelocity",SHOOT)
  875.                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  876.                     bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  877.                     Debris:AddItem(bv,0.1)
  878.                     wait(5)
  879.                     for i = 1, 45 do
  880.                         Swait()
  881.                         SHOOT.Transparency = SHOOT.Transparency + 1/45
  882.                     end
  883.                 end))
  884.                 wait()
  885.             end
  886.         end))
  887.         CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  888.         for i=0, 1, 0.1 / Animation_Speed do
  889.             Swait()
  890.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  891.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  892.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  893.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  894.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  895.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  896.         end
  897.     end
  898.     ATTACK = false
  899.     Rooted = false
  900. end
  901. function Tripwire()
  902.     ATTACK = true
  903.     Rooted = true
  904.     TRIPWIRE = true
  905.     coroutine.resume(coroutine.create(function()
  906.         repeat
  907.             Swait()
  908.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  909.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  910.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  911.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  912.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  913.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  914.         until ATTACK == false
  915.     end))
  916.     local SHOOT = OhnoItsAShotgun()
  917.     local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  918.     SHOOT.CFrame = Torso.CFrame*CFRAME
  919.     coroutine.resume(coroutine.create(function()
  920.         repeat
  921.             SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  922.             Swait()
  923.         until HOLD == true
  924.         TRIPWIRE = false
  925.         local LOC = SHOOT.CFrame*CF(0,3,0).p
  926.         for i = 1, 15 do
  927.             Swait()
  928.             SHOOT.Transparency = SHOOT.Transparency - 1/15
  929.             SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  930.         end
  931.         SHOOT.Transparency = 0
  932.         for i = 1, 2 do
  933.             Swait()
  934.             SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  935.         end
  936.         PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  937.         CamShake(8,9)
  938.         SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  939.         SHOOT.CanCollide = true
  940.         SHOOT.Anchored = false
  941.         SHOOT.Parent = workspace
  942.         local bv = Instance.new("BodyVelocity",SHOOT)
  943.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  944.         bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  945.         Debris:AddItem(bv,0.1)
  946.         wait(5)
  947.         for i = 1, 45 do
  948.             Swait()
  949.             SHOOT.Transparency = SHOOT.Transparency + 1/45
  950.         end
  951.     end))
  952.     CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  953.     for i = 1, 15 do
  954.         Swait()
  955.         SHOOT.Transparency = SHOOT.Transparency - 1/150
  956.     end
  957.     ATTACK = false
  958.     Rooted = false
  959. end
  960. function Mend()
  961.     if Humanoid.Health < Humanoid.MaxHealth - 150 then
  962.         ATTACK = true
  963.         Rooted = true
  964.         for i=0, 0.25, 0.1 / Animation_Speed do
  965.             Swait()
  966.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  967.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  968.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  969.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  970.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  971.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  972.         end
  973.         local LOOP = 0
  974.         repeat
  975.             LOOP = LOOP + 1
  976.             Swait()
  977.             Humanoid.Health = Humanoid.Health + 1
  978.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  979.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  980.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  981.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  982.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  983.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  984.         until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  985.         for i=0, 0.15, 0.1 / Animation_Speed do
  986.             Swait()
  987.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  988.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  989.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  990.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  991.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  992.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  993.         end
  994.         ATTACK = false
  995.         Rooted = false
  996.     end
  997. end
  998. function Taunt()
  999.     ATTACK = true
  1000.     Rooted = true
  1001.     local L = CreateSound(0,Head,8,1.1,false)
  1002.     L.EmitterSize = 25
  1003.     for i = 1, 20 do
  1004.         Swait()
  1005.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1008.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1009.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011.     end
  1012.     for i = 1, 40 do
  1013.         Swait()
  1014.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  1016.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1017.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1018.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020.     end
  1021.     ATTACK = false
  1022.     Rooted = false
  1023. end
  1024. function DoubleJump()
  1025.     ATTACK = true
  1026.     Rooted = false
  1027.     Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  1028.     CreateSound(159882477, Head, 4, 1, false)
  1029.     CreateSound(1112042117, Torso, 2, 1, false)
  1030.     local E = 360/12
  1031.     for i=1, 12 do
  1032.         Swait()
  1033.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1034.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1035.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1036.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1037.         RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1038.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1039.     end
  1040.     ATTACK = false
  1041.     Rooted = false
  1042. end
  1043.  
  1044. --//=================================\\
  1045. --||      ASSIGN THINGS TO KEYS
  1046. --\\=================================//
  1047.  
  1048. function MouseDown(Mouse)
  1049.     HOLD = true
  1050.     if ATTACK == false then
  1051.     end
  1052. end
  1053.  
  1054. function MouseUp(Mouse)
  1055. HOLD = false
  1056. end
  1057.  
  1058. local READYTODOUBLE = false
  1059. local DOUBLED = false
  1060.  
  1061. function KeyDown(Key)
  1062.     KEYHOLD = true
  1063.     if Key == "c" and ATTACK == false then
  1064.         Conjour()
  1065.     end
  1066.  
  1067.     if Key == "v" and ATTACK == false then
  1068.         Aerial_Bombardament()
  1069.     end
  1070.  
  1071.     if Key == "b" and ATTACK == false then
  1072.         Point_Blank()
  1073.     end
  1074.  
  1075.     if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  1076.         Tripwire()
  1077.     end
  1078.  
  1079.     if Key == "m" and ATTACK == false then
  1080.         Mend()
  1081.     end
  1082.  
  1083.     if Key == "t" and ATTACK == false then
  1084.         Taunt()
  1085.     end
  1086.  
  1087.     if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1088.         READYTODOUBLE = false
  1089.         DOUBLED = true
  1090.         DoubleJump()
  1091.     end
  1092. end
  1093.  
  1094. function KeyUp(Key)
  1095.     KEYHOLD = false
  1096. end
  1097.  
  1098.     Mouse.Button1Down:connect(function(NEWKEY)
  1099.         MouseDown(NEWKEY)
  1100.     end)
  1101.     Mouse.Button1Up:connect(function(NEWKEY)
  1102.         MouseUp(NEWKEY)
  1103.     end)
  1104.     Mouse.KeyDown:connect(function(NEWKEY)
  1105.         KeyDown(NEWKEY)
  1106.     end)
  1107.     Mouse.KeyUp:connect(function(NEWKEY)
  1108.         KeyUp(NEWKEY)
  1109.     end)
  1110.  
  1111. --//=================================\\
  1112. --\\=================================//
  1113.  
  1114. function unanchor()
  1115.     for _, c in pairs(Character:GetChildren()) do
  1116.         if c:IsA("BasePart") and c ~= RootPart then
  1117.             c.Anchored = false
  1118.         end
  1119.     end
  1120.     if UNANCHOR == true then
  1121.         RootPart.Anchored = false
  1122.     else
  1123.         RootPart.Anchored = true
  1124.     end
  1125. end
  1126.  
  1127. --//=================================\\
  1128. --||    WRAP THE WHOLE SCRIPT UP
  1129. --\\=================================//
  1130.  
  1131. Humanoid.Changed:connect(function(Jump)
  1132.     if Jump == "Jump" and (Disable_Jump == true) then
  1133.         Humanoid.Jump = false
  1134.     elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1135.         wait(0.1)
  1136.         READYTODOUBLE = true
  1137.     end
  1138. end)
  1139.  
  1140. while true do
  1141.     Swait()
  1142.     script.Parent = WEAPONGUI
  1143.     ANIMATE.Parent = nil
  1144.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1145.         v:Stop();
  1146.     end
  1147.     SINE = SINE + CHANGE
  1148.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1149.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1150.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1151.     local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1152.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1153.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1154.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1155.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1156.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1157.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1158.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1159.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1160.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1161.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1162.     end
  1163.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1164.         ANIM = "Jump"
  1165.         if ATTACK == false then
  1166.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1169.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1170.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172.         end
  1173.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1174.         ANIM = "Fall"
  1175.         if ATTACK == false then
  1176.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1179.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1180.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182.         end
  1183.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1184.         ANIM = "Idle"
  1185.         DOUBLED = false
  1186.         READYTODOUBLE = false
  1187.         if ATTACK == false then
  1188.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1190.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1191.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1192.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194.         end
  1195.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1196.         ANIM = "Walk"
  1197.         DOUBLED = false
  1198.         READYTODOUBLE = false
  1199.         if ATTACK == false then
  1200.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1201.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1202.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1205.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1206.         end
  1207.     end
  1208.     unanchor()
  1209.     if Rooted == false then
  1210.         Disable_Jump = false
  1211.         Humanoid.WalkSpeed = Speed
  1212.     elseif Rooted == true then
  1213.         Disable_Jump = true
  1214.         Humanoid.WalkSpeed = 0
  1215.     end
  1216.     BMUSIC.SoundId = "rbxassetid://"..SONGID
  1217.     BMUSIC.Looped = true
  1218.     BMUSIC.Pitch = PITCH
  1219.     BMUSIC.Volume = VOLUME
  1220.     BMUSIC.Playing = true
  1221.     if BMUSIC.Parent ~= RootPart then
  1222.         BMUSIC = IT("Sound",RootPart)
  1223.     end
  1224.     Humanoid.Name = "NONHUM"
  1225.     HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1226.     HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1227. end
  1228.  
  1229. --//=================================\\
  1230. --\\=================================//
  1231.  
  1232.  
  1233.  
  1234.  
  1235.  
  1236. --//====================================================\\--
  1237. --||                     END OF SCRIPT
  1238. --\\====================================================//--
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top