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- HP RULES
- Juvenile: 60+(STR*5)
- Adult: 100+(STR*5)
- COMBAT RULES FOR PREDATORS
- DAMAGE
- ADULT (taking bonus additions into account):
- 1 - 5 ---> no dmg taken
- 6-10 ---> -20 HP
- 10-15 ---> -35 HP
- 15-20+ ---> -45 HP
- NAT 20 (meaning you rolled exactly 20) ---> -70 HP
- JUVENILE (taking bonus additions into account):
- 0 - 5 ---> no dmg taken
- 6-10 ---> -10 HP
- 10-15 ---> -20 HP
- 15-20+ ---> -30 HP
- NAT 20 (meaning you rolled exactly 20) ---> -50 HP
- REDUCED DEFENSE DAMAGE
- First, the roll number must exceed the roll of the attack made against you
- Then,
- 0-8 ---> 0.85x dmg
- 8-15 ---> 0.70x dmg
- 15-20 ---> 0.65x dmg
- COMBAT RULES FOR HERBIVORES.
- DAMAGE
- ADULT (taking bonus additions into account):
- 0 - 5 ---> no dmg taken
- 6-10 ---> -15 HP
- 10-15 ---> -25 HP
- 15-20+ ---> -35 HP
- NAT 20 (meaning you rolled exactly 20) ---> -60 HP
- JUVENILE (taking bonus additions into account):
- 0 - 5 ---> no dmg taken
- 6-10 ---> -10 HP
- 10-15 ---> -20 HP
- 15-20+ ---> -30 HP
- NAT 20 (meaning you rolled exactly 20) ---> -45 HP
- REDUCED DEFENSE DAMAGE
- First, the roll number must exceed the roll of the attack made against you
- Then,
- 0-8 ---> 0.8x dmg
- 8-15 ---> 0.6x dmg
- 15-20 ---> 0.5x dmg
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