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Jan 24th, 2020
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C++ 1.23 KB | None | 0 0
  1. class TransportPylonsComponent
  2. {
  3.   uiPicture = "\A3\Air_F\Heli_Light_01\Data\UI\Heli_Light_01_3DEN_CA.paa";
  4.   class Pylons
  5.   {
  6.     class pylons1
  7.     {
  8.       attachment = "CUP_PylonPod_19Rnd_Rocket_FFAR_M";
  9.       priority = 5;
  10.       hardpoints[] = {"DAR", "DAGR", "B_SHRIEKER", "CUP_NATO_HELO_SMALL", "CUP_NATO_HELO_LARGE", "CUP_NATO_HELO_UH60"};
  11.       UIposition[] = {0.06, 0.4};
  12.     };
  13.     class pylons2: pylons1
  14.     {
  15.       attachment = "CUP_PylonPod_19Rnd_Rocket_FFAR_M";
  16.       mirroredMissilePos = 1;
  17.       hardpoints[] = {"DAR", "DAGR", "B_SHRIEKER", "CUP_NATO_HELO_SMALL", "CUP_NATO_HELO_LARGE", "CUP_NATO_HELO_UH60"};
  18.       UIposition[] = {0.59, 0.4};
  19.     };
  20.   };
  21.   class presets
  22.   {
  23.     class Empty
  24.     {
  25.       displayName="Empty";
  26.       attachment[]={};
  27.     };
  28.     class MultiRole
  29.     {
  30.       displayName="Multi-Role";
  31.       attachment[]=
  32.       {
  33.         "",
  34.         "CUP_Vacannon_M230_veh",
  35.         "CUP_PylonPod_4Rnd_AGM114L_Hellfire_II_M",
  36.         ""
  37.       };
  38.     };
  39.     class Escort
  40.     {
  41.       displayName="Escort";
  42.       attachment[]=
  43.       {
  44.         "",
  45.         "CUP_Vacannon_M230_veh",
  46.         "CUP_PylonPod_19Rnd_Rocket_FFAR_M",
  47.         ""
  48.       };
  49.     };
  50.   };
  51. }; // TransportPylonsComponent
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