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  1. --//====================================================\\--
  2. --||               EDITED BY GuestBilmemKac
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://1049766284"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 6.3
  36. sick:Play()
  37. Humanoid.DisplayDistanceType = "None"
  38. game.Lighting.ClockTime = 22
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. local Sky = IT("Sky")
  58. Sky.Parent = game.Lighting
  59. Sky.MoonAngularSize = 45
  60. Sky.MoonTextureId = "http://leaaa.gevsfpsb.legsq.uk2.gsr.awhoer.net/asset/?id=1055904136"
  61.  
  62. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  63.     local NEWMESH = IT(MESH)
  64.     if MESH == "SpecialMesh" then
  65.         NEWMESH.MeshType = MESHTYPE
  66.         if MESHID ~= "nil" and MESHID ~= "" then
  67.             NEWMESH.MeshId = "http://leaaa.gevsfpsb.legsq.uk2.gsr.awhoer.net/asset/?id="..MESHID
  68.         end
  69.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  70.             NEWMESH.TextureId = "http://leaaa.gevsfpsb.legsq.uk2.gsr.awhoer.net/asset/?id="..TEXTUREID
  71.         end
  72.     end
  73.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  74.     NEWMESH.Scale = SCALE
  75.     NEWMESH.Parent = PARENT
  76.     return NEWMESH
  77. end
  78.  
  79. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  80.     local NEWPART = IT("Part")
  81.     NEWPART.formFactor = FORMFACTOR
  82.     NEWPART.Reflectance = REFLECTANCE
  83.     NEWPART.Transparency = TRANSPARENCY
  84.     NEWPART.CanCollide = false
  85.     NEWPART.Locked = true
  86.     NEWPART.Anchored = true
  87.     if ANCHOR == false then
  88.         NEWPART.Anchored = false
  89.     end
  90.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  91.     NEWPART.Name = NAME
  92.     NEWPART.Size = SIZE
  93.     NEWPART.Position = Torso.Position
  94.     NEWPART.Material = MATERIAL
  95.     NEWPART:BreakJoints()
  96.     NEWPART.Parent = PARENT
  97.     return NEWPART
  98. end
  99.  
  100. --//=================================\\
  101. --||          CUSTOMIZATION
  102. --\\=================================//
  103.  
  104. Player_Size = 1 --Size of the player.
  105. Animation_Speed = 3
  106. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  107.  
  108. local Speed = 16
  109. local Effects2 = {}
  110.  
  111. --//=================================\\
  112. --||      END OF CUSTOMIZATION
  113. --\\=================================//
  114.  
  115.     local function weldBetween(a, b)
  116.         local weldd = Instance.new("ManualWeld")
  117.         weldd.Part0 = a
  118.         weldd.Part1 = b
  119.         weldd.C0 = CFrame.new()
  120.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  121.         weldd.Parent = a
  122.         return weldd
  123.     end
  124.  
  125. --//=================================\\
  126. --||          USEFUL VALUES
  127. --\\=================================//
  128.  
  129. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  130. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  132. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  133. local CHANGEDEFENSE = 0
  134. local CHANGEDAMAGE = 0
  135. local CHANGEMOVEMENT = 0
  136. local ANIM = "Idle"
  137. local ATTACK = false
  138. local EQUIPPED = false
  139. local HOLD = false
  140. local COMBO = 1
  141. local Rooted = false
  142. local SINE = 0
  143. local KEYHOLD = false
  144. local CHANGE = 2 / Animation_Speed
  145. local WALKINGANIM = false
  146. local WALK = 0
  147. local VALUE1 = false
  148. local VALUE2 = false
  149. local ROBLOXIDLEANIMATION = IT("Animation")
  150. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  151. ROBLOXIDLEANIMATION.AnimationId = "http://leaaa.gevsfpsb.legsq.uk2.gsr.awhoer.net/asset/?id=180435571"
  152. --ROBLOXIDLEANIMATION.Parent = Humanoid
  153. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  154. WEAPONGUI.Name = "Weapon GUI"
  155. local Weapon = IT("Model")
  156. Weapon.Name = "Adds"
  157. local Effects = IT("Folder", Weapon)
  158. Effects.Name = "Effects"
  159. local ANIMATOR = Humanoid.Animator
  160. local ANIMATE = Character.Animate
  161. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  162. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  163. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  164. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  165. local UNANCHOR = true
  166. local KILLINSTINCT = 0
  167.  
  168. local SKILLTEXTCOLOR = C3(1,0,0)
  169.  
  170. --//=================================\\
  171. --\\=================================//
  172.  
  173.  
  174. --//=================================\\
  175. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  176. --\\=================================//
  177.  
  178. ArtificialHB = Instance.new("BindableEvent", script)
  179. ArtificialHB.Name = "ArtificialHB"
  180.  
  181. script:WaitForChild("ArtificialHB")
  182.  
  183. frame = Frame_Speed
  184. tf = 0
  185. allowframeloss = false
  186. tossremainder = false
  187. lastframe = tick()
  188. script.ArtificialHB:Fire()
  189.  
  190. game:GetService("RunService").Heartbeat:connect(function(s, p)
  191.     tf = tf + s
  192.     if tf >= frame then
  193.         if allowframeloss then
  194.             script.ArtificialHB:Fire()
  195.             lastframe = tick()
  196.         else
  197.             for i = 1, math.floor(tf / frame) do
  198.                 script.ArtificialHB:Fire()
  199.             end
  200.         lastframe = tick()
  201.         end
  202.         if tossremainder then
  203.             tf = 0
  204.         else
  205.             tf = tf - frame * math.floor(tf / frame)
  206.         end
  207.     end
  208. end)
  209.  
  210. --//=================================\\
  211. --\\=================================//
  212.  
  213.  
  214.  
  215.  
  216.  
  217. --//=================================\\
  218. --||          SOME FUNCTIONS
  219. --\\=================================//
  220.  
  221. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  222.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  223. end
  224.  
  225. function PositiveAngle(NUMBER)
  226.     if NUMBER >= 0 then
  227.         NUMBER = 0
  228.     end
  229.     return NUMBER
  230. end
  231.  
  232. function NegativeAngle(NUMBER)
  233.     if NUMBER <= 0 then
  234.         NUMBER = 0
  235.     end
  236.     return NUMBER
  237. end
  238.  
  239. function Swait(NUMBER)
  240.     if NUMBER == 0 or NUMBER == nil then
  241.         ArtificialHB.Event:wait()
  242.     else
  243.         for i = 1, NUMBER do
  244.             ArtificialHB.Event:wait()
  245.         end
  246.     end
  247. end
  248.  
  249. function QuaternionFromCFrame(cf)
  250.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  251.     local trace = m00 + m11 + m22
  252.     if trace > 0 then
  253.         local s = math.sqrt(1 + trace)
  254.         local recip = 0.5 / s
  255.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  256.     else
  257.         local i = 0
  258.         if m11 > m00 then
  259.             i = 1
  260.         end
  261.         if m22 > (i == 0 and m00 or m11) then
  262.             i = 2
  263.         end
  264.         if i == 0 then
  265.             local s = math.sqrt(m00 - m11 - m22 + 1)
  266.             local recip = 0.5 / s
  267.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  268.         elseif i == 1 then
  269.             local s = math.sqrt(m11 - m22 - m00 + 1)
  270.             local recip = 0.5 / s
  271.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  272.         elseif i == 2 then
  273.             local s = math.sqrt(m22 - m00 - m11 + 1)
  274.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  275.         end
  276.     end
  277. end
  278.  
  279. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  280.     local xs, ys, zs = x + x, y + y, z + z
  281.     local wx, wy, wz = w * xs, w * ys, w * zs
  282.     local xx = x * xs
  283.     local xy = x * ys
  284.     local xz = x * zs
  285.     local yy = y * ys
  286.     local yz = y * zs
  287.     local zz = z * zs
  288.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  289. end
  290.  
  291. function QuaternionSlerp(a, b, t)
  292.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  293.     local startInterp, finishInterp;
  294.     if cosTheta >= 0.0001 then
  295.         if (1 - cosTheta) > 0.0001 then
  296.             local theta = ACOS(cosTheta)
  297.             local invSinTheta = 1 / SIN(theta)
  298.             startInterp = SIN((1 - t) * theta) * invSinTheta
  299.             finishInterp = SIN(t * theta) * invSinTheta
  300.         else
  301.             startInterp = 1 - t
  302.             finishInterp = t
  303.         end
  304.     else
  305.         if (1 + cosTheta) > 0.0001 then
  306.             local theta = ACOS(-cosTheta)
  307.             local invSinTheta = 1 / SIN(theta)
  308.             startInterp = SIN((t - 1) * theta) * invSinTheta
  309.             finishInterp = SIN(t * theta) * invSinTheta
  310.         else
  311.             startInterp = t - 1
  312.             finishInterp = t
  313.         end
  314.     end
  315.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  316. end
  317.  
  318. function Clerp(a, b, t)
  319.     local qa = {QuaternionFromCFrame(a)}
  320.     local qb = {QuaternionFromCFrame(b)}
  321.     local ax, ay, az = a.x, a.y, a.z
  322.     local bx, by, bz = b.x, b.y, b.z
  323.     local _t = 1 - t
  324.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  325. end
  326.  
  327. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  328.     local frame = IT("Frame")
  329.     frame.BackgroundTransparency = TRANSPARENCY
  330.     frame.BorderSizePixel = BORDERSIZEPIXEL
  331.     frame.Position = POSITION
  332.     frame.Size = SIZE
  333.     frame.BackgroundColor3 = COLOR
  334.     frame.BorderColor3 = BORDERCOLOR
  335.     frame.Name = NAME
  336.     frame.Parent = PARENT
  337.     return frame
  338. end
  339.  
  340. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  341.     local label = IT("TextLabel")
  342.     label.BackgroundTransparency = 1
  343.     label.Size = UD2(1, 0, 1, 0)
  344.     label.Position = UD2(0, 0, 0, 0)
  345.     label.TextColor3 = TEXTCOLOR
  346.     label.TextStrokeTransparency = STROKETRANSPARENCY
  347.     label.TextTransparency = TRANSPARENCY
  348.     label.FontSize = TEXTFONTSIZE
  349.     label.Font = TEXTFONT
  350.     label.BorderSizePixel = BORDERSIZEPIXEL
  351.     label.TextScaled = false
  352.     label.Text = TEXT
  353.     label.Name = NAME
  354.     label.Parent = PARENT
  355.     return label
  356. end
  357.  
  358. function NoOutlines(PART)
  359.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  360. end
  361.  
  362.  
  363. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  364.     local NEWWELD = IT(TYPE)
  365.     NEWWELD.Part0 = PART0
  366.     NEWWELD.Part1 = PART1
  367.     NEWWELD.C0 = C0
  368.     NEWWELD.C1 = C1
  369.     NEWWELD.Parent = PARENT
  370.     return NEWWELD
  371. end
  372.  
  373. function CreateSound(ID, PARENT, VOLUME, PITCH)
  374.     local NEWSOUND = nil
  375.     coroutine.resume(coroutine.create(function()
  376.         NEWSOUND = IT("Sound", PARENT)
  377.         NEWSOUND.Volume = VOLUME
  378.         NEWSOUND.Pitch = PITCH
  379.         NEWSOUND.SoundId = "http://leaaa.gevsfpsb.legsq.uk2.gsr.awhoer.net/asset/?id="..ID
  380.         Swait()
  381.         NEWSOUND:play()
  382.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  383.     end))
  384.     return NEWSOUND
  385. end
  386.  
  387. function CFrameFromTopBack(at, top, back)
  388.     local right = top:Cross(back)
  389.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  390. end
  391.  
  392. function MakeForm(PART,TYPE)
  393.     if TYPE == "Cyl" then
  394.         local MSH = IT("CylinderMesh",PART)
  395.     elseif TYPE == "Ball" then
  396.         local MSH = IT("SpecialMesh",PART)
  397.         MSH.MeshType = "Sphere"
  398.     elseif TYPE == "Wedge" then
  399.         local MSH = IT("SpecialMesh",PART)
  400.         MSH.MeshType = "Wedge"
  401.     end
  402. end
  403.  
  404. Debris = game:GetService("Debris")
  405. --//=================================\\
  406. --||         WEAPON CREATION
  407. --\\=================================//
  408.  
  409. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  410. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "103838505", "103838996", VT(1,1,1), VT(0, 0, 0))
  411. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  412.  
  413. local DECAL = IT("Decal",HandlePart)
  414. DECAL.Texture = "http://leaaa.gevsfpsb.legsq.uk2.gsr.awhoer.net/asset/?id=16627494"
  415.  
  416. for _, c in pairs(Weapon:GetChildren()) do
  417.     if c.ClassName == "Part" then
  418.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  419.     end
  420. end
  421.  
  422. local A = IT("Attachment",HandlePart)
  423. A.Position = VT(0, -1.5, 0)
  424. local B = IT("Attachment",HandlePart)
  425. B.Position = VT(0, 2.2, 0.2)
  426. local Trail = IT("Trail",HandlePart)
  427. Trail.Attachment0 = A
  428. Trail.Attachment1 = B
  429. Trail.Lifetime = 0.1
  430. Trail.Transparency = NumberSequence.new(0.8, 1)
  431. Trail.Enabled = false
  432.  
  433. Weapon.Parent = Character
  434.  
  435. Humanoid.Died:connect(function()
  436.     ATTACK = true
  437. end)
  438.  
  439. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  440. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  441. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  442. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  443. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  444.  
  445. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Nightmare", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  446. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Sin", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  447. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
  448. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
  449. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
  450.  
  451. --//=================================\\
  452. --||            DAMAGING
  453. --\\=================================//
  454.  
  455. local asd = Instance.new("ParticleEmitter")
  456. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  457. asd.LightEmission = .1
  458. asd.Size = NumberSequence.new(0.2)
  459. asd.Texture = "http://leaaa.gevsfpsb.legsq.uk2.gsr.awhoer.net/asset/?ID=291880914"
  460. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  461. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  462. asd.Transparency = bbb
  463. asd.Size = aaa
  464. asd.ZOffset = .9
  465. asd.Acceleration = Vector3.new(0, -5, 0)
  466. asd.LockedToPart = false
  467. asd.EmissionDirection = "Back"
  468. asd.Lifetime = NumberRange.new(1, 2)
  469. asd.Rotation = NumberRange.new(-10, 10)
  470. asd.RotSpeed = NumberRange.new(-10, 10)
  471. asd.Speed = NumberRange.new(2)
  472. asd.Enabled = false
  473. asd.VelocitySpread = 10000
  474.  
  475. function getbloody(victim,amount)
  476.     local prtcl = asd:Clone()
  477.     prtcl.Parent = victim
  478.     prtcl:Emit(amount)
  479. end
  480.  
  481. local TORSOVELOCITY = 0
  482.  
  483. function Ragdoll(Character2,CharTorso)
  484.     local svch = Character2
  485.     local hum = Character2:findFirstChild("Humanoid")
  486.     local q = Character2:GetChildren()
  487.     local CLONE = IT("Model",Effects)
  488.     local DummyHead = nil
  489.     for i = 1,#q do
  490.         if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  491.             q[i].Parent = CLONE
  492.             if q[i].Name == "Head" then
  493.                 DummyHead = CLONE.Head:Clone()
  494.                 q[i]:ClearAllChildren()
  495.                 q[i].Transparency = 1
  496.             end
  497.         else
  498.             if q[i].ClassName ~= "Humanoid" then
  499.                 q[i]:remove()
  500.             end
  501.         end
  502.     end
  503.     local chrclone = CLONE
  504.  
  505.     for _, c in pairs(Character2:GetChildren()) do
  506.         if c.ClassName == "Accessory" then
  507.             c:remove()
  508.         end
  509.     end
  510.  
  511.     local ch = chrclone:GetChildren()
  512.     local i
  513.     for i = 1,#ch do
  514.         if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  515.             ch[i]:remove()
  516.         end
  517.     end
  518.     local function Scan(ch)
  519.         local e
  520.         for e = 1,#ch do
  521.             Scan(ch[e]:GetChildren())
  522.             if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  523.                 ch[e]:remove()
  524.             end
  525.         end
  526.     end
  527.     Scan(chrclone:GetChildren())
  528.  
  529.     local ch = Character2:GetChildren()
  530.     local i
  531.     for i = 1,#ch do
  532.         if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  533.             ch[i]:remove()
  534.         end
  535.     end
  536.  
  537.     local ch = Character2:GetChildren()
  538.     local i
  539.     for i = 1,#ch do
  540.         if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  541.             ch[i]:remove()
  542.         end
  543.     end
  544.     Character2 = chrclone
  545.     local Torso2 = Character2.Torso
  546.     local movevector = Vector3.new()
  547.  
  548.     if Torso2 then
  549.         movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  550.         local Head = Character2:FindFirstChild("Head")
  551.         if Head then
  552.             local Neck = Instance.new("Weld")
  553.             Neck.Name = "Neck"
  554.             Neck.Part0 = Torso2
  555.             Neck.Part1 = Head
  556.             Neck.C0 = CFrame.new(0, 1.5, 0)
  557.             Neck.C1 = CFrame.new()
  558.             Neck.Parent = Torso2
  559.             Head:ClearAllChildren()
  560.             Head.Transparency = 1
  561.  
  562.         end
  563.         local Limb = Character2:FindFirstChild("Right Arm")
  564.         if Limb then
  565.  
  566.             Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  567.             local Joint = Instance.new("Glue")
  568.             Joint.Name = "RightShoulder"
  569.             Joint.Part0 = Torso2
  570.             Joint.Part1 = Limb
  571.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  572.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  573.             Joint.Parent = Torso2
  574.  
  575.             local B = Instance.new("Part")
  576.             B.TopSurface = 0
  577.             B.BottomSurface = 0
  578.             B.formFactor = "Symmetric"
  579.             B.Size = Vector3.new(1, 1, 1)
  580.             B.Transparency = 1
  581.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  582.             B.Parent = Character2
  583.             local W = Instance.new("Weld")
  584.             W.Part0 = Limb
  585.             W.Part1 = B
  586.             W.C0 = CFrame.new(0, -0.5, 0)
  587.             W.Parent = Limb
  588.  
  589.         end
  590.         local Limb = Character2:FindFirstChild("Left Arm")
  591.         if Limb then
  592.  
  593.             Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  594.             local Joint = Instance.new("Glue")
  595.             Joint.Name = "LeftShoulder"
  596.             Joint.Part0 = Torso2
  597.             Joint.Part1 = Limb
  598.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  599.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  600.             Joint.Parent = Torso2
  601.  
  602.             local B = Instance.new("Part")
  603.             B.TopSurface = 0
  604.             B.BottomSurface = 0
  605.             B.formFactor = "Symmetric"
  606.             B.Size = Vector3.new(1, 1, 1)
  607.             B.Transparency = 1
  608.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  609.             B.Parent = Character2
  610.             local W = Instance.new("Weld")
  611.             W.Part0 = Limb
  612.             W.Part1 = B
  613.             W.C0 = CFrame.new(0, -0.5, 0)
  614.             W.Parent = Limb
  615.  
  616.         end
  617.         local Limb = Character2:FindFirstChild("Right Leg")
  618.         if Limb then
  619.  
  620.             Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  621.             local Joint = Instance.new("Glue")
  622.             Joint.Name = "RightHip"
  623.             Joint.Part0 = Torso2
  624.             Joint.Part1 = Limb
  625.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  626.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  627.             Joint.Parent = Torso2
  628.  
  629.             local B = Instance.new("Part")
  630.             B.TopSurface = 0
  631.             B.BottomSurface = 0
  632.             B.formFactor = "Symmetric"
  633.             B.Size = Vector3.new(1, 1, 1)
  634.             B.Transparency = 1
  635.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  636.             B.Parent = Character2
  637.             local W = Instance.new("Weld")
  638.             W.Part0 = Limb
  639.             W.Part1 = B
  640.             W.C0 = CFrame.new(0, -0.5, 0)
  641.             W.Parent = Limb
  642.  
  643.         end
  644.         local Limb = Character2:FindFirstChild("Left Leg")
  645.         if Limb then
  646.  
  647.             Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  648.             local Joint = Instance.new("Glue")
  649.             Joint.Name = "LeftHip"
  650.             Joint.Part0 = Torso2
  651.             Joint.Part1 = Limb
  652.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  653.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  654.             Joint.Parent = Torso2
  655.  
  656.             local B = Instance.new("Part")
  657.             B.TopSurface = 0
  658.             B.BottomSurface = 0
  659.             B.formFactor = "Symmetric"
  660.             B.Size = Vector3.new(1, 1, 1)
  661.             B.Transparency = 1
  662.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  663.             B.Parent = Character2
  664.             local W = Instance.new("Weld")
  665.             W.Part0 = Limb
  666.             W.Part1 = B
  667.             W.C0 = CFrame.new(0, -0.5, 0)
  668.             W.Parent = Limb
  669.  
  670.         end
  671.         --[
  672.         local Bar = Instance.new("Part")
  673.         Bar.TopSurface = 0
  674.         Bar.BottomSurface = 0
  675.         Bar.formFactor = "Symmetric"
  676.         Bar.Size = Vector3.new(1, 1, 1)
  677.         Bar.Transparency = 1
  678.         Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  679.         Bar.Parent = Character2
  680.         local Weld = Instance.new("Weld")
  681.         Weld.Part0 = Torso2
  682.         Weld.Part1 = Bar
  683.         Weld.C0 = CFrame.new(0, 0.5, 0)
  684.         Weld.Parent = Torso2
  685.         --]]
  686.     end
  687.     Character2.Parent = Weapon
  688.     if movevector ~= Vector3.new() then
  689.         for i = 1,10 do
  690.             Torso2.Velocity = movevector * 30
  691.         end
  692.     end
  693.     DummyHead.Name = "FakeHead"
  694.     DummyHead.Parent = CLONE
  695.     local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Really black", "Blood", VT(0.65,0.25,0.65),false)
  696.     BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  697.     MakeForm(BLOOD,"Cyl")
  698.     weldBetween(DummyHead,BLOOD)
  699.     local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Really black", "Blood", VT(0.65,0.2,0.65),false)
  700.     BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  701.     MakeForm(BLOOD,"Cyl")
  702.     weldBetween(Torso2,BLOOD)
  703.     Character2.Name = "Corpse"
  704.     local hum2 = svch:findFirstChild("Humanoid")
  705.  
  706.     return Character2,Torso2,DummyHead
  707. end
  708.  
  709. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  710.     local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  711.     if HITFLOOR ~= nil then
  712.         if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  713.             if HITFLOOR.Name == "BloodPuddle" then
  714.                 local DIST = (Position - HITFLOOR.Position).Magnitude
  715.                 if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  716.                     HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  717.                 end
  718.             else
  719.                 if HITFLOOR.Anchored == true then
  720.                     local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Really black", "BloodPuddle", VT(1,0,1))
  721.                     BLOOD.CFrame = CF(HITPOS)
  722.                     MakeForm(BLOOD,"Cyl")
  723.                     coroutine.resume(coroutine.create(function()
  724.                         Swait(75)
  725.                         while true do
  726.                             Swait()
  727.                             BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  728.                             if BLOOD.Size.Z < 0.051 then
  729.                                 BLOOD:remove()
  730.                                 break
  731.                             end
  732.                         end
  733.                     end))
  734.                 end
  735.             end
  736.         end
  737.     end
  738. end
  739.  
  740. function SprayBlood(POSITION,DIRECTION,BloodSize)
  741.     local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Really black", "BloodPuddle", VT(0.5,0.5,0.5),false)
  742.     BLOOD.CFrame = CF(POSITION)
  743.     MakeForm(BLOOD,"Ball")
  744.     local bv = Instance.new("BodyVelocity",BLOOD)
  745.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  746.     bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  747.     bv.Name = "MOVE"
  748.     Debris:AddItem(bv,0.05)
  749.     coroutine.resume(coroutine.create(function()
  750.         local HASTOUCHEDGROUND = false
  751.         local HIT = BLOOD.Touched:Connect(function(hit)
  752.             if hit.Anchored == true then
  753.                 HASTOUCHEDGROUND = true
  754.                 PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  755.             end
  756.         end)
  757.         for i = 1, 50 do
  758.             Swait()
  759.             if HASTOUCHEDGROUND == true then
  760.                 break
  761.             end
  762.             BLOOD.Size = BLOOD.Size * 0.9
  763.         end
  764.         BLOOD:remove()
  765.     end))
  766. end
  767.  
  768. function Kill(Target)
  769.     if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  770.         Target:BreakJoints()
  771.         local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  772.         local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  773.         getbloody(DummyHead,45)
  774.         if TORS2 ~= nil then
  775.             CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  776.             CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  777.             local HUM = IT("Humanoid")
  778.             HUM.MaxHealth = 0
  779.             HUM.Health = 0
  780.             HUM.Name = "CorpseHumanoid"
  781.             HUM.PlatformStand = true
  782.             HUM.Parent = CLONE
  783.             KILLINSTINCT = KILLINSTINCT + 20
  784.             TORS2.CFrame = CFRAME
  785.             coroutine.resume(coroutine.create(function()
  786.                 for i = 1, 450 do
  787.                     wait()
  788.                     SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  789.                     SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  790.                     --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  791.                     --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  792.                 end
  793.                 CLONE:Remove()
  794.             end))
  795.         end
  796.     end
  797. end
  798.  
  799. --//=================================\\
  800. --||    ATTACK FUNCTIONS AND STUFF
  801. --\\=================================//
  802.  
  803. function Swing()
  804.     ATTACK = true
  805.     Rooted = false
  806.     for i=0, 1, 0.1 / Animation_Speed do
  807.         Swait()
  808.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  809.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  810.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  811.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  812.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  813.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  814.         HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  815.     end
  816.     Trail.Enabled = true
  817.     HandlePart.CanCollide = true
  818.     CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  819.     local HIT = HandlePart.Touched:Connect(function(hit)
  820.         Kill(hit.Parent)
  821.     end)
  822.     for i=0, 0.8, 0.1 / Animation_Speed do
  823.         Swait()
  824.         if Speed == 25 and TORSOVELOCITY > 0.3 then
  825.             RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  826.         end
  827.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  828.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  829.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  830.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  831.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  832.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  833.         HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180))  * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  834.     end
  835.     Trail.Enabled = false
  836.     HandlePart.CanCollide = false
  837.     HIT:disconnect()
  838.     ATTACK = false
  839.     Rooted = false
  840. end
  841.  
  842. function Laugh()
  843.     ATTACK = true
  844.     Rooted = true
  845.     CreateSound("135009414", Torso,10, 1)
  846.     for i=0, 3.5, 0.1 / Animation_Speed do
  847.         Swait()
  848.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  849.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  850.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  851.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  852.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  853.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  854.         HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  855.     end
  856.     ATTACK = false
  857.     Rooted = false
  858. end
  859.  
  860. --//=================================\\
  861. --||      ASSIGN THINGS TO KEYS
  862. --\\=================================//
  863.  
  864. function MouseDown(Mouse)
  865.     if ATTACK == false then
  866.         Swing()
  867.     end
  868. end
  869.  
  870. function MouseUp(Mouse)
  871. HOLD = false
  872. end
  873.  
  874. function KeyDown(Key)
  875.     KEYHOLD = true
  876.     if Key == "b" and ATTACK == false then
  877.         if Speed == 10 then
  878.             Speed = 25
  879.         elseif Speed == 25 then
  880.             Speed = 10
  881.         end
  882.     end
  883.  
  884.     if Key == "t" and ATTACK == false then
  885.         Laugh()
  886.     end
  887. end
  888.  
  889. function KeyUp(Key)
  890.     KEYHOLD = false
  891. end
  892.  
  893.     Mouse.Button1Down:connect(function(NEWKEY)
  894.         MouseDown(NEWKEY)
  895.     end)
  896.     Mouse.Button1Up:connect(function(NEWKEY)
  897.         MouseUp(NEWKEY)
  898.     end)
  899.     Mouse.KeyDown:connect(function(NEWKEY)
  900.         KeyDown(NEWKEY)
  901.     end)
  902.     Mouse.KeyUp:connect(function(NEWKEY)
  903.         KeyUp(NEWKEY)
  904.     end)
  905.  
  906. --//=================================\\
  907. --\\=================================//
  908.  
  909.  
  910. function unanchor()
  911.     if UNANCHOR == true then
  912.         g = Character:GetChildren()
  913.         for i = 1, #g do
  914.             if g[i].ClassName == "Part" then
  915.                 g[i].Anchored = false
  916.             end
  917.         end
  918.     end
  919. end
  920.  
  921.  
  922. --//=================================\\
  923. --||    WRAP THE WHOLE SCRIPT UP
  924. --\\=================================//
  925.  
  926. Humanoid.Changed:connect(function(Jump)
  927.     if Jump == "Jump" and (Disable_Jump == true) then
  928.         Humanoid.Jump = false
  929.     end
  930. end)
  931.  
  932. Speed = 10
  933.  
  934. local naeeym2 = Instance.new("BillboardGui",Character)
  935. naeeym2.AlwaysOnTop = true
  936. naeeym2.Size = UDim2.new(5,35,2,35)
  937. naeeym2.StudsOffset = Vector3.new(0,1,0)
  938. naeeym2.Adornee = Character.Head
  939. naeeym2.Name = "Name"
  940. naeeym2.PlayerToHideFrom = Nobody
  941. local tecks2 = Instance.new("TextLabel",naeeym2)
  942. tecks2.BackgroundTransparency = 1
  943. tecks2.TextScaled = true
  944. tecks2.BorderSizePixel = 0
  945. tecks2.Text = "???"
  946. tecks2.Font = "Darkness Inside"
  947. tecks2.TextSize = 30
  948. tecks2.TextStrokeTransparency = 0
  949. tecks2.TextColor3 = Color3.new(0.0,0,0)
  950. tecks2.TextStrokeColor3 = Color3.new(0.0,0,0)
  951. tecks2.Size = UDim2.new(1,0,0.5,0)
  952. tecks2.Parent = naeeym2
  953.  
  954. while true do
  955.     ANIMATE.Parent = nil
  956.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  957.     IDLEANIMATION:Play()
  958.     SINE = SINE + CHANGE
  959.     TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  960.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  961.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  962.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  963.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  964.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  965.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  966.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  967.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  968.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  969.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  970.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  971.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  972.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  973.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  974.     end
  975.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  976.         ANIM = "Jump"
  977.         if ATTACK == false then
  978.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  979.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  980.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  981.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  982.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  983.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  984.             HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985.         end
  986.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  987.         ANIM = "Fall"
  988.         if ATTACK == false then
  989.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  990.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  991.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  992.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  993.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  994.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  995.             HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  996.         end
  997.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  998.         ANIM = "Idle"
  999.         if ATTACK == false then
  1000.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1001.             if VALUE1 == false then
  1002.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003.             end
  1004.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1005.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1006.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1007.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008.             HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1009.             if VALUE1 == false and MRANDOM(1,200) == 1 then
  1010.                 coroutine.resume(coroutine.create(function()
  1011.                     VALUE1 = true
  1012.                     for i = 1, 25 do
  1013.                         Swait()
  1014.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1015.                     end
  1016.                     VALUE1 = false
  1017.                 end))
  1018.             end
  1019.         end
  1020.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1021.         ANIM = "Walk"
  1022.         WALK = WALK + 1 / Animation_Speed
  1023.         if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1024.             WALK = 0
  1025.             if WALKINGANIM == true then
  1026.                 WALKINGANIM = false
  1027.             elseif WALKINGANIM == false then
  1028.                 WALKINGANIM = true
  1029.             end
  1030.         end
  1031.         --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1032.         --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1033.         if ATTACK == false then
  1034.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1035.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1036.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1037.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1038.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1039.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1040.             HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1041.         end
  1042.     end
  1043.     unanchor()
  1044.     Humanoid.MaxHealth = "inf"
  1045.     Humanoid.Health = "inf"
  1046.     if Rooted == false then
  1047.         Disable_Jump = false
  1048.         Humanoid.WalkSpeed = Speed
  1049.     elseif Rooted == true then
  1050.         Disable_Jump = true
  1051.         Humanoid.WalkSpeed = 0
  1052.     end
  1053.     if KILLINSTINCT > 0 then
  1054.         PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
  1055.         KILLINSTINCT = KILLINSTINCT - 0.1
  1056.     end
  1057.     if Head:FindFirstChild("face") then
  1058.         Head.face.Texture = "http://leaaa.gevsfpsb.legsq.uk2.gsr.awhoer.net/asset/?id=0"
  1059.     end
  1060.     Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  1061.     local MATHS = {"0","1"}
  1062.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  1063.     Humanoid.PlatformStand = false
  1064.     script.Name = Humanoid.Name
  1065.     if math.random(1,70-Speed) == 1 then
  1066.         tecks2.Text = "FAILURE"
  1067.     elseif math.random(1,70-Speed) == 2 then
  1068.         tecks2.Text = "WEAK"
  1069.     elseif math.random(1,70-Speed) == 3 then
  1070.         tecks2.Text = "WORTHLESS"
  1071.     else
  1072.         if KILLINSTINCT > 0 then
  1073.             if KILLINSTINCT < 100 then
  1074.                 if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  1075.                     tecks2.Text = "HA AH AHA HA HA HA HA"
  1076.                 else
  1077.                     tecks2.Text = "Darkness"
  1078.                 end
  1079.             elseif KILLINSTINCT >= 100 then
  1080.                 if MRANDOM(1,5) == 1 then
  1081.                     tecks2.Text = "Demon"
  1082.                 end
  1083.             else
  1084.                 tecks2.Text = "Inbucus"
  1085.             end
  1086.         else
  1087.             tecks2.Text = "Inbucus"
  1088.         end
  1089.     end
  1090.     DECAL.Transparency = 1-(KILLINSTINCT/25)
  1091.     Swait()
  1092.     if Head:FindFirstChildOfClass("Sound") then
  1093.         Head:FindFirstChildOfClass("Sound"):remove()
  1094.     end
  1095.     if KILLINSTINCT > 100 then
  1096.         KILLINSTINCT = 100
  1097.     end
  1098.     sick.Parent = Character
  1099.     Sky.Parent = game.Lighting
  1100.     game.Lighting.ClockTime = 22
  1101.     script.Parent = PlayerGui
  1102. end
  1103.  
  1104. --//=================================\\
  1105. --\\=================================//
  1106.  
  1107.  
  1108.  
  1109.  
  1110.  
  1111. --//====================================================\\--
  1112. --||                     END OF SCRIPT
  1113. --\\====================================================//--
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