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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Photon.Pun;
- public class NetworkController : MonoBehaviourPunCallbacks
- {
- void Start()
- {
- PhotonNetwork.ConnectUsingSettings(); //Connects to Photon master server
- }
- public override void OnConnectedToMaster()
- {
- Debug.Log("We are connected to the " + PhotonNetwork.CloudRegion + " server!");
- }
- }
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