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- //! ZScript: ZC Shell for Quest Debug and CHeat Commands
- //! Docs for v1.14.2
- /////////////
- /// USING ///
- /////////////
- Press F7 to open the shell.
- Type an instruction.
- Press the DOWN ARROW KEy to ENQUEUE the instruction, or;
- Press ENTER to execute the instruction.
- If you have enqueued instructions, press ENTER either at the
- end of an instruction, or on an empty line to EXECUTE
- all of your enqueued instructions.
- //////////////
- /// Traces ///
- //////////////
- You may print a line of text, or a literal value directly
- to allegro.log using the following syntax:
- %s
- This traces all characters that follow it, to
- allegro.log as a string.
- It eats all leading spaces and characters,
- so all of these are identical:
- %sPRINTME
- %s:PRINTME
- %s PRINTME
- %s: PRINTME
- The output of this will be:
- LOG: PRINTME
- %d
- This traces a literal value (integer or float)
- to allegro.log.
- It eats all leading spaces and characters,
- so all of these are identical:
- %100.500
- %s:100.500
- %s 100.500
- %s: 100.500
- The output of this will be:
- LOG: 100.500
- Traces cannot be enqueued at this time.
- ////////////////////////
- /// Sequence Scripts ///
- ////////////////////////
- You may save a sequence of instructions that you have entered
- into the shell into one of TEN SEQUENCE SLOTS.
- To do this, after entering a series of commands, with a BLANK LINE,
- press the CONTROL KEY and one of the main number keys (above the home row,
- not on the number pad), 1 through 0.
- The number key that you press corresponds to the SEQUENCE slot that your
- sequence script is using.
- If you save the quest, your sequence script will save with it.
- To run a sequence script, open the shell, and do not add any INSTRUCTIONS ON THE STACK:
- Type the command: RunSequence,id
- [example--
- RunSequence,1
- --end example]
- This will immediate;y run Sequence Script 1.
- //////////////////////////////
- /// Supported Instructions ///
- //////////////////////////////
- Link's Position
- w : Warp Link to a specific dmap and screen
- po : Reposition Link on the screen.
- mx : Move link by +/-n pixels on the X axis.
- my : Move link by +/-n pixels on the Y axis.
- //Counters
- h : Set Link's HP to a specific value.
- m : Set Link's Magic to a specific value.
- a : Set the current number of Arrows
- b : Set the current number of Bombs
- r : Set the current number of Rupees
- mb : Set the current number of Max Bombs
- ma : Set the current number of Max Arrows
- mr : Set the current number of Max Rupees
- k : Set the current number of Keys
- co : Set an arbitrary counter to a specific value.
- rh : Refill Link's HP to Max.
- rm : Refill Link's HP to Max.
- rc : Refill a specific counter to Max.
- mh : Set Link's Max HP.
- mm : Set Link's Max MP
- mc : Set the maximum value of a specific counter.
- //Items
- lk : Set the current number of Level Keys for a specific level ID.
- lm : Set if the MAP item for a specific Level is in inventory.
- lc : Set if the COMPASS item for a specific Level is in inventory.
- lt : Set if the TRIFORCE item for a specific Level is in inventory.
- lb : Set if the BOSS KEy item for a specific Level is in inventory.
- itm : Set the state of a specific item in Link's inventory.
- //Link's States
- hb : Set if Link uses a full tile hitbox. (hitbox)
- d : Set if Link can move diagonally.
- inv : Set Link's Invisible state.
- //Create Objects
- crn : Create an npc.
- cri : Create an item.
- //FFC Values
- fd : Set the Data value of one ffc.
- fs : Set the Script value of one ffc.
- fc : Set the CSet of an ffc.
- fx : Set the X component of an ffc.
- fy : Set the Y component of an ffc.
- fvx : Set the X Velocity Component of an ffc.
- fvy : Set the Y Velocity Component of an ffc.
- fax : Set the X Accel. Component of an ffc.
- fay : Set the XYAccel. Component of an ffc.
- ffl : Set an ffc flag state true or false.
- fth : Set the TileHeight of an ffc.
- ftw : Set the TileWidth of an ffc.
- feh : Set the EffectHeight of an ffc.
- few : Set the EffectWidth of an ffc.
- fl : Link an ffc to another, or clear a link.
- fm : Write to the Misc[] values of an ffc.
- //Audio
- pls : Play a sound effect.
- plm : Play a MIDI.
- dmm : Set the MIDI for a specific DMap to a desired ID.
- //Visual
- pal : Change a DMap palette.
- mon : Set a monochrome graphical state.
- hu : Set a specific hue effect.
- t : Set a specific tint effect.
- cl : Clear hue/tint.
- //Misc.
- run : Attempt to run an ffc script.
- save : Save the game.
- //////////////////////
- /// LITERAL VALUES ///
- //////////////////////
- Use these as srg values, if desired, instead of literals:
- lx : The current X-coordinate for Link.
- ly : The current Y-coordinate for Link.
- ////////////////////////
- /// Syntax and Usage ///
- ////////////////////////
- //Link's Position
- w,1,2 : w,0,32 : Warps Link to DMap 0, screen 32.
- po,1,2 : po,60,12 : Set Link's X to 60, and his Y to 12
- mx,1 : mx,12 : moves Link +12 pixels on his X coordinate
- mx,-1 : mx,-12 : moves Link -12 pixels on his X coordinate
- my,1 : my,12 : moves Link +12 pixels on his Y coordinate
- my,-1 : my,-12 : moves Link -12 pixels on his Y coordinate
- //Counters
- h : h,amount
- h : h,amount
- m : m,amount
- a : a,amount
- b : b,amount
- r : r,amount
- mb : mb,amount
- ma : mb,amount
- mr : mr,amount
- k : k,amount
- co : co,counter_id,amount
- rh : Refill Link's HP to full.
- rm : Refill Link's Magic to full.
- rc,1 : rc,2 : Refill Counter CR_BOMBS to full.
- mh,1 : mh,64 : Set Link's HP to 64
- mm,1 : mm,256 : Set Link's Max Magic to 256
- mc,1,2 : mc,2,16 : Set the Bombs counter max to 16.
- //Items
- lk : lk,level_id,,amount
- lm : lm,level_id,true|false
- lc : lc,level_id,true|false
- lt : lt,level_id,true|false
- lb : lb,level_id,tru|false
- itm,1,true : itm,6,true : Set the white sword true in inventory.
- itm,1,false : itm,6,true : Set the white sword falsein inventory.
- //Link's States
- hb : hb,true|false
- d : d,true|false
- inv,true : Set Link's Invincibility state true.
- inv,false : Set Link's Invincibility state false.
- //Create Objects
- cri,1,2,3 : cri,id,x,y : cri,id,lx,ly : Create an item (id) at x,y
- crn,1,2,3 : cri,id,x,y : Create n npc (id) at x,y
- //FFC Values
- fc : fc,ffc_id,cset
- fx : fx,ffc_id,x
- fy : fy,ffc_id,y
- fvx : fvx,ffc_id,vx
- fvy : fvy,ffc_id,vy
- fax : fax,ffc_id,ax
- fay : fay,ffc_id,ay
- ffl : fl,ffc_id,flag_index,(true|false)
- fth : fth,ffc_id,tileheight
- ftw : ftw,ffc_id,tilewidth
- feh : feh,ffc_id,effectheight
- few : few,ffc_id,effecteidth
- fl : fl,ffc_id,link_id
- fm : fm,ffc_id,misc_index,value
- fd : fd,ffc_id,combo_id
- fs : fsscript_id
- //Audio
- pls : pls,sound_id
- plm : plm,midi_id
- dmm : dmm,dmap_id,midi_id
- //Visual
- hu : hu,red,green,blue
- t : t,red,green,blue [,distributed (true|false)]
- pal : pal,-1,6 : Sets the current DMap palette to 6.
- : pal,3,6 : Sets the palette for DMap ID 3 to Palette ID 6.
- mon : mon,5 : Sets monochrome (violet hue) mode on. (0 to disable).
- cl : cl
- //Misc
- run : run,script_id
- save : Save the game.
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