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- using UnityEngine;
- using UnityEditor;
- [InitializeOnLoad]
- public static class HierarchyHeader
- {
- static HierarchyHeader()
- {
- EditorApplication.hierarchyWindowItemOnGUI += HierarchyItem;
- }
- static void HierarchyItem(int instanceID, Rect selectionRect)
- {
- var gameObject = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
- if (gameObject != null)
- {
- if (gameObject.GetComponent("EditorItem"))
- {
- EditorGUI.DrawRect(selectionRect, gameObject.GetComponent<EditorItem>() .color);
- }
- if (gameObject.name.StartsWith("---", System.StringComparison.Ordinal))
- {
- EditorGUI.DrawRect(selectionRect, Color.gray);
- }
- }
- }
- }
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