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World of Warcraft Vanilla / Classic Patch Notes

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  1. 0.6
  2.  
  3. Windows 98/ME Loading Bug
  4.  
  5. There are three common crash errors affecting the World of Warcraft Beta running on Windows 98/ME systems.
  6.  
  7. These are known issues and fixes are currently under development:
  8.  
  9. If you start the game and your computer locks up immediately.
  10.  
  11. Solution:
  12.  
  13. Make a shortcut to wow.exe.
  14.  
  15. Right click on the shortcut and go to properties.
  16.  
  17. In the shortcut tab, go to the target line and add the following two switches after the quotes so that it reads something similar to: "path to game/WoW.Exe" -windowed -opengl
  18.  
  19. Start the game by using this shortcut.
  20.  
  21. You can select a character at the selection screen and then try to enter the world.
  22.  
  23. If after rebooting or when running the game for the first time you crash out with the (FLT_INVALID_OPERATION) error.
  24.  
  25. Solution:
  26.  
  27. Make a shortcut to wow.exe.
  28.  
  29. Right click on the shortcut and go to properties.
  30.  
  31. In the shortcut tab, go to the target line and add the following two switches after the quotes so that it reads something similar to: "path to game/WoW.Exe" -windowed -opengl
  32.  
  33. Re-start the game with the shortcut and you should be able to enter the world.
  34.  
  35. If you are able to select your character but your computer locks 1/4 of the way through loading.
  36.  
  37. Solution:
  38.  
  39. Start the game and get to the character selection screen.
  40.  
  41. When you are at the character selection screen, Alt-Tab out of the game.
  42.  
  43. You will get a crash
  44.  
  45. Re-start the game.
  46.  
  47. Select a character and you should be able to get into the game at this point.
  48.  
  49. Patching:
  50.  
  51. Due to heavy changes in the way we store the gameís data, this push will be of nearly the same size as your last download. Unfortunately, this means we wonít be able to patch this time around, and instead will ask everyone to download the client again via BitTorrent.
  52.  
  53. If you havenít already done so, please check your email as we are re-sending you your Authentication Key, so you can have it ready for use with the BitTorrent downloader.
  54.  
  55. Character Hold:
  56.  
  57. All current characters have been placed on hold at this time. This is due in part to all of the changes in our low level areas, the new combat system and the addition of the rest state. We feel that itís important to test world advancement from the ground up and we want to take this opportunity to do so.
  58.  
  59. Secondly, with the new skill system in place, we want to find a way to convert older characters to the new system without having to do a character wipe.
  60.  
  61. Rest State, Inns & Hearthstones:
  62.  
  63. To broaden and balance some of the gameplay elements, we've incorporated a few new features. One of them is the Rest State modifier, which gives players a time-limited bonus to combat (PvE) experience. This frees up time for exploring other aspects of the game without penalty, such as tradeskilling and social activities, and helps players avoid level-grinding. We've also added Inns, which serve as a good place to hang up your sword or staff for the night because they confer special bonuses. Inns also act as home locations, which our third new feature, Hearthstones, take advantage of. Hearthstones provide a speedy way to travel back to an Inn when you need to take care of business in town or when you're ready to check in and call it a night. The basics of these new features are covered below.
  64.  
  65. Rest State
  66.  
  67. The Rest state modifier only affects experience earned from killing monsters. It does not affect experience earned from quest rewards or other experience rewards in the game (such as future PvP experience rewards).
  68.  
  69. As players kill monsters and gain experience points, they become increasingly tired. Their rest level reflects this tiredness in five tiers: well rested, rested, normal, fatigued and exhausted.
  70.  
  71. Well-rested players receive bonus experience points for killing monsters. Rested players receive a smaller bonus. At the normal rest level, players receive no bonus experience points for killing monsters. Fatigued players receive half of the normal experience points from their kills, and when exhausted they will receive a quarter of normal experience from a kill.
  72.  
  73. To become well rested and start earning bonus experience from killing monsters again, players must either log out or rest online at an Inn (see below) for several hours.
  74.  
  75. Thanks to the comforts of a warm bed and a hearty meal, players who rest or log out at an Inn can regain energy up to the maximum level: well rested (it takes 8 hours to go from exhausted back to well rested). Players who log out anywhere else in the world will only regain energy up to the normal level.
  76.  
  77. Note that while your character is resting at an Inn, you can play other characters on your account. The rest state is per character only.
  78.  
  79. Inns
  80.  
  81. Players can rest or log out at any Inn in the world.
  82.  
  83. Inns will be located in all major cities and some towns.
  84.  
  85. Whenever players enter an Inn or log out at an Inn, they will effectively be "resting," which is indicated by their portrait flashing yellow.
  86.  
  87. Players can leave an Inn at any time and continue fighting monsters; the experience they gain will be based on the Rest level that they have rested up to.
  88.  
  89. If players log out in an Inn, they will be able to instantly exit the game as opposed to having to wait 20 seconds before exiting.
  90.  
  91. When players log in to play the next day, their well-rested characters will have slept off the ill effects of any nasty debuffs from the day before.
  92.  
  93. Hearthstones
  94.  
  95. Players use Hearthstones (an inventory item) to cast a spell that teleports them back to their "home locations." Casting the spell will take a reasonable amount of time, to prevent it from being used as an escape mechanism from combat.
  96.  
  97. "Checking in" with an Innkeeper will make that Inn the player's current home location, and the player's Hearthstone will then take the player back to that Inn (as opposed to any previous home locations). If the player doesn't have a Hearthstone, the Innkeeper will provide one at no cost.
  98.  
  99. Because Hearthstones let players quickly return to town, players can easily log off from within an Inn when they're done playing for the night (or day). If they so choose, players can also use Hearthstones just to return to town to sell items, trade, or train. However, Hearthstones can only be used once per hour.
  100.  
  101. Having home locations in the game will let us incorporate other spells that teleport players to these locations, such as how Astral Recall worked when we had bind stones.
  102.  
  103. Combat Changes:
  104.  
  105. Characters have a new combat stat called "Attack Power." Attack Power helps determine melee damage dealt. The new Attack Power value is displayed in your character sheet as Power. This value is based on class, level and ability scores. Most classes use strength, but rogues and hunters use a combination of strength and agility. The main purpose of Attack Power is to provide a more consistent effect from buffs, regardless of weapon speed. Slow weapons will receive a larger bonus from your Attack Power than faster weapons which will ultimately balance slow and fast weapons. It is important to note that most attack bonuses in the game now add to your Attack Power.
  106.  
  107. The amount of melee damage directly attributed from your weapon has been reduced. Damage is now more closely connected with class, strength and buffs than before. Your weapons are still very meaningful but the combat effect you get from using a higher (or lower) level weapon has been reduced.
  108.  
  109. Block values have been added to shields. Blocking an attack no longer avoids all of the damage of an attack. Blocked attacks avoid an amount of damage based on your shield and your character's strength.
  110.  
  111. Players will now find it more difficult to fight monsters that are a good deal higher in level than they are. Player chance to hit and damage ("glancing blows") are reduced while the monster's chance to hit and damage ("crushing blows") are increased.
  112.  
  113. Miss, Parry, Block, Dodge, Critical Hit, and "Stun from Behind" all have new formulae for determining their percentage chance of occurrence.
  114.  
  115. The effect Spirit has on mana and hit point regeneration has been improved. Spirit affects all characters' mana and hit point regeneration rates in and out of combat.
  116.  
  117. Your chance to hit with each weapon when fighting with two weapons has gone down, but the total hits from both weapons has gone up. Your total damage output when fighting with two weapons should be higher than fighting with one weapon and a shield, but roughly equal to fighting with a two-handed weapon.
  118.  
  119. Off-hand attacks deal ? of the weapon's designated damage.
  120.  
  121. New Skill System:
  122.  
  123. The new skill system is in place! Players now earn skill points based on experience points gained from killing monsters. Earned skill points can be spent on tradeskills, weapon proficiencies or to increase attributes.
  124.  
  125. The new skill UI is in place. You will be able to increase your attributes by spending skill points. Attributes will cost different amounts to increase depending on your class. Attributes with a green bar are your characters primary attributes and will cost the least, while attributes displayed with a red bar are less necessary attributes and will be the most expensive.
  126.  
  127. New Weapon skills will now be purchased with skill points allowing a wider variety of weapons being available to any given class. Different weapons will have different skill point costs associated with them.
  128.  
  129. Finally, tradeskills will still be purchased with skill points. You will still need to buy the tradeskills at the tradeskill trainer.
  130.  
  131. Talents Disabled
  132.  
  133. Some of the talent functionality, like increasing attributes, has been moved to our new skill system. The rest of the Talent system is being reworked and therefore disabled. Don't worry, you will get talents back, and they will be even cooler than before!
  134.  
  135. Monster Claiming
  136.  
  137. Now the first player or group to damage a monster will "tap" them. When the tapped monster dies, that player or group will get the experience and loot from the kill. Other players will be able to tell if a monster is tapped because it's portrait will turn grey. Players are free to help kill the tapped monster, but they will receive no experience or loot from the kill. Even with help, the player or group who initially tapped the monster will gain full experience from the kill. In situations where a much higher level player helped with the kill, some of the experience reward will be reduced.
  138.  
  139. Experience Distribution Changes
  140.  
  141. As players become higher level, they will be able to receive experience from a large range of monsters. At low levels, you may get experience from monsters 5 levels lower than you, while at level 60 you will gain experience from monsters 12 levels lower. In the future we will add a user interface to monster portraits so you will always know which monsters give experience for your level.
  142.  
  143. Quest Rewards
  144.  
  145. Quest rewards are now labeled as Bind on Acquire. Quest rewards can still be equipped or sold to a merchant, but you will no longer be able to sell or give them to other players. This has been implemented to deter these items from flooding the game economy.
  146.  
  147. World
  148.  
  149. Many objects in the world such as buildings, dungeons and cities have undergone a significant data format change to reduce memory usage, increase render performance and minimize future patch sizes.
  150.  
  151. Cloaks
  152.  
  153. Due to popular demand, cloaks have been made visible. This will help players customize their characters even more than before.
  154.  
  155. Other Changes
  156.  
  157. Death System:
  158.  
  159. Bodies will start to decompose after a player is resurrected or revived. We are working on some better art to represent this process.
  160.  
  161. The corpse retrieval area has increased to 40 yards.
  162.  
  163. Players that revive will now have 50% health and mana.
  164.  
  165. Spirit healers are now ghosts and can only be seen by players in ghost form.
  166.  
  167. Players can no longer use ghost form as a means to travel to far off locations. Having a spirit healer resurrect you in a graveyard other than the one you appeared at when you died, will always teleport you back to that initial graveyard.
  168.  
  169. Players can now use all of the UI in ghost form (i.e. move things around in your backpack, read your quest log, interact with your spellbook etc.)
  170.  
  171. Cities/Zones:
  172.  
  173. Darnassus, Stormwind, Orgrimmar and Undercity have all undergone layout changes.
  174.  
  175. Swamp of Sorrows, Dustwallow Marsh, Desolace and Badlands are now open and itemized.
  176.  
  177. Inns have been added to zones throughout the world for resting: Goldshire, Lakeshire, Darkshire, Kharanos, Thelsamar, Menethil, Southshore, Dolanaar, Auberdine, Astranaar, Razor Hill, Bloodhoof Village, Crossroads, Ratchet and Booty Bay, Brill, Trisfal, Stonard, Swamp of Sorrows, Theramore, Dustwallow Marsh and all major cities.
  178.  
  179. Early versions of our mapping and exploration system are in and working in Elwynn, Teldrassil, Dun Morogh, Tirisfal Glades, Mulgore and Durotar. More functionality will be added to these maps in future patches.
  180.  
  181. Westfall Lumber Mill now has lumberjacks working around it.
  182.  
  183. Guards in Stormwind now provide directions for those who ask. (Coming soon to all cities.)
  184.  
  185. Dungeons:
  186.  
  187. Blackfathom Deeps, a level 20 - 27 dungeon is now opened and itemized in Northern Darkshore.
  188.  
  189. The Scarlet Monastery, a level 30 - 40 dungeon is now opened and itemized in Trisfal Glades.
  190.  
  191. The VanCleef encounter and Goblin Foundry in the Deadmines have been retuned.
  192.  
  193. Creatures located in the Stormwind Stockade now have spells and abilities.
  194.  
  195. Shadowthread Cave in Teldrassil is expanded and the number of Webwood Spider spawns has been increased.
  196.  
  197. We have added acoustic values to various interiors to make them more believable. Example: Echoing inside of caves.
  198.  
  199. Guild System:
  200.  
  201. Guild creation is now in the game as intended, and here is how it works:
  202.  
  203. Find a Guildmaster NPC in any of the major cities.
  204.  
  205. Acquire a Guild Charter from the Guildmaster
  206.  
  207. Add 9 other people to the Guild Charter
  208.  
  209. Return the Guild Charter to any Guildmaster.
  210.  
  211. You have a guild!
  212.  
  213. Tradeskills:
  214.  
  215. Blacksmithing: Low level dagger added. - Low level weapons now require cloth instead of leather as a component.
  216.  
  217. Cooking: Recipes that require fish have been added to the Alliance areas.
  218.  
  219. Engineering: New recipes added including rocket boots and jumper cables. - Many recipes now require more cloth and less leather. - The Mechanical Dragonling's level and health have been reduced.
  220.  
  221. Fishing: Fishing will now improve faster with use. - The fishing bobber now has a much louder noise when a fish is hooked.
  222.  
  223. Herbalism: The names of some herbs have been changed to make them less confusing. - Underground herbs show up as gray on the minimap so you can tell them apart from above ground herbs. - When underground, above ground herb nodes will not be visible. - You no longer need to face the herb node to gather the herbs.
  224.  
  225. Leatherworking: Nearly 30 new recipes added. - Ingredients for the Toughened Leather Gloves have changed. - Light hides are no longer required for as many recipes as before.
  226.  
  227. Mining: Citrine drop rate from iron has been reduced. - Iron has been set to 125 skill as was originally intended. - Jade drops have been slightly increased. - Underground mines show up as gray on the minimap so you can tell them apart from above ground mines. - When underground, above ground mining nodes will not be visible. - You no longer need to face the mining node to gather the minerals.
  228.  
  229. Skinning: Skinning a beast will always produce a skin of some quality. - Skill increases and time to skin have both been reduced. - Some ambient creatures can now be skinned. - You can now right click a creature that has no loot to skin it.
  230.  
  231. Tailoring: Thirty new level 25 and above recipes have been added. - Tailoring creation times have been increased.
  232.  
  233. General Spells/Abilities:
  234.  
  235. The ALT key now allows a player to cast a spell on themselves automatically by pressing both the spell or quick key and ALT at the same time.
  236.  
  237. When fear wears off, you will no longer keep running.
  238.  
  239. Helpful actions such as healing and paladin auras no longer extend a creature's pursuit timer.
  240.  
  241. Druid:
  242.  
  243. Now available as a character class!
  244.  
  245. Mage:
  246.  
  247. Amplify Magic and Dampen Magic are both instant cast.
  248.  
  249. Frost Armor 3 has been moved to level 20.
  250.  
  251. Fire Wards 1 and 3 have been moved to levels 20 and 40.
  252.  
  253. Frost Ward 1 has been moved to level 22.
  254.  
  255. Conjure Food spells have been moved to levels 6, 12, 22 and 32.
  256.  
  257. Conjure Water spells have been moved to levels 4, 10, 20 and 30.
  258.  
  259. Blink has been moved to level 20.
  260.  
  261. Phantasm has been removed.
  262.  
  263. Mana Shield now drains 2 mana per hit point absorbed.
  264.  
  265. New Spell: Sleep is gained at levels 8, 20 and 40. Sleep duration has changed to 20, 30 and 40 seconds.
  266.  
  267. New Spell: Cone of Cold is gained at levels 26 and 34.
  268.  
  269. Paladin:
  270.  
  271. Holy Strike and Crusader Strike are now considered spells and no longer supersede previous versions.
  272.  
  273. The damage and mana cost for Holy Strike have both been reduced.
  274.  
  275. Crusader Strike causes Physical damage, has a damage bonus and has replacements at levels 22 and 34.
  276.  
  277. The duration and mana cost of Fist of Justice have been reduced, its cooldown time has increased.
  278.  
  279. Turn Undead's duration, mana cost and cooldown time are reduced. Turn Undead has also been moved to levels 24 and 36.
  280.  
  281. The cooldown times for Divine Favor and Divine Shield have increased.
  282.  
  283. The durations for Divine Favor 2 and Divine Shield 2 have both decreased.
  284.  
  285. Divine Shield slows the Paladin's attack speed.
  286.  
  287. The ranges for Purify and Cleanse have increased.
  288.  
  289. The duration for Seal of Righteousness has increased.
  290.  
  291. Seal of Protection is only useable on party members.
  292.  
  293. Seal of Fury has been moved to level 22.
  294.  
  295. The range for Exorcism has increased.
  296.  
  297. Priest:
  298.  
  299. Pacify has been renamed Mind Soothe.
  300.  
  301. Renew is now an instant cast spell.
  302.  
  303. Shadow Word Pain will now stack with Corruption.
  304.  
  305. The casting time has been reduced to 3 seconds for Prayer of Healing.
  306.  
  307. Sleep spell removed.
  308.  
  309. Holy Smite has been moved to levels 1, 6, 14, 22, 30 and 38.
  310.  
  311. New Spell: Shackle Undead is gained at levels 20 and 40.
  312.  
  313. New Spell: Fade is gained at levels 8, 20, 30 and 40.
  314.  
  315. New Spell: Flash Heal is gained at levels 20, 26, 32 and 38.
  316.  
  317. Rogue:
  318.  
  319. Any damage will cancel the Blind effect.
  320.  
  321. Cheap Shot no longer requires the Rogue to be behind the target. Its duration has been reduced.
  322.  
  323. Sap no longer requires the Rogue to be behind the target. Using Sap now breaks stealth and is only useable on one target at a time. In addition, Sap will not work on a target that is in combat.
  324.  
  325. Charges on poisoned weapons are now displayed in the weapon tooltip.
  326.  
  327. Eviscerate damage is no longer based on the equipped weapon and the cooldown has been removed.
  328.  
  329. The damage and energy cost have both been reduced for Kick. It now has a 75% of working, similar to other interrupts. The duration has decreased while the cooldown has increased.
  330.  
  331. The duration and effect of Slice and Dice has increased.
  332.  
  333. Feint no longer requires the target to be facing you. Detaunt value now scales with level.
  334.  
  335. Feign Death has been removed.
  336.  
  337. Gouge now only cancels combat if the Gouge succeeds.
  338.  
  339. Successfully pick pocketing can now increase the skill.
  340.  
  341. Dodge will work more frequently than before.
  342.  
  343. Abilities now cost less energy if they miss or are blocked.
  344.  
  345. A new stealth command bar has been implemented.
  346.  
  347. New Ability: Distract is gained at level 24.
  348.  
  349. Shaman:
  350.  
  351. Several low-level spells have received a slight mana cost increase.
  352.  
  353. The mana cost has been reduced and the duration increased for both the Healing Stream and Mana Font Totems.
  354.  
  355. Stoneclaw Totem has had its hit points retuned.
  356.  
  357. Warlock:
  358.  
  359. Bloodstone has been renamed to Healthstone.
  360.  
  361. Banish can now only be used on one target at a time and has a 30 minute cooldown.
  362.  
  363. Corruption will now stack with Shadow Word Pain.
  364.  
  365. Fear can only be used on one target at a time.
  366.  
  367. Lash of Pain (Succubus) is now instant and no longer adds weapon damage.
  368.  
  369. New Spell: (Imp) - Fire Shield gained at levels 15, 25 and 35.
  370.  
  371. Warrior:
  372.  
  373. Punishing Blow no longer requires the Warrior to be behind the target.
  374.  
  375. Defensive Stance and Sundering Strike (Rank 1) have been removed from the trainers. These abilities are now available through quests.
  376.  
  377. Bloodrage has been moved to the Savage Combat skill line.
  378.  
  379. The values for Sundering Strike have been reduced.
  380.  
  381. The damage for Cleave has been increased.
  382.  
  383. The damage for Slam has been increased and the cast time reduced.
  384.  
  385. Slam and Cleave are both now Berserker Stance abilities, as originally intended.
  386.  
  387. Charge no longer teleports you to the target, but speeds you along a path towards the target.
  388.  
  389. The duration for Hamstring has decreased.
  390.  
  391. The cooldown for Pummel has increased.
  392.  
  393. The duration for Shield Bash has decreased and the cooldown has increased.
  394.  
  395. Combat:
  396.  
  397. Disarm will now only disarm weapons and will select the weapon in the off-hand if there is no weapon in the main hand slot.
  398.  
  399. Creatures will no longer hurt one another with AE spells unless they are enemies.
  400.  
  401. Gouge is no longer broken by missed attacks.
  402.  
  403. Items:
  404.  
  405. Items only display their required level now.
  406.  
  407. Minimum level requirements on many items have changed.
  408.  
  409. Stats only items have changed to reflect the new combat system.
  410.  
  411. Wands are much faster now.
  412.  
  413. More random items have been created including off-hand items and necklaces.
  414.  
  415. Quests:
  416.  
  417. Gossip will no longer show up as a quest.
  418.  
  419. Quest con colors have changed slightly: Grey = Trivial; Green = Easy; Yellow = Normal; Orange = Hard; Red = Very Hard.
  420.  
  421. Some Mage, Warrior, Shaman, Rogue and Paladin class specific quests have been added.
  422.  
  423. Existing Paladin and Shaman quests have been tweaked and fixed.
  424.  
  425. Creatures/Spawns:
  426.  
  427. Two of Vancleef's Guards have been removed.
  428.  
  429. Fetid Corpses no longer cast Overwhelming Musk.
  430.  
  431. The recast time for Skeletal Horrors to cast Terrify has been increased.
  432.  
  433. Raiding parties are now itemized.
  434.  
  435. Spawns and camps in Redridge have been tweaked.
  436.  
  437. Zzarc Vul no longer instantly respawns.
  438.  
  439. Timberlings will now spawn more often.
  440.  
  441. Seedlings will now respawn much faster and in greater quantities.
  442.  
  443. Rockjaw Bonesnappers will spawn more often in the quarry cave.
  444.  
  445. More Rockjaw Skullthumpers have been added to the quarry.
  446.  
  447. New Advanced Chat System:
  448.  
  449. Our new advanced chat system is in its early testing stages. These advanced features are disabled by default because they are still pretty buggy. For those brave enough to experiment please send us feedback on your findings!
  450.  
  451. To utilize this feature, check the "Advanced Chat" checkbox under the Video Options screen.
  452.  
  453. Advanced Chat customizable features include: Size, Color, Opacity, Chat Channels, Channel Text Color, Chat Message Types, Message Type Colors and Font Size options.
  454.  
  455. Bugs:
  456.  
  457. If you modify your speed before taking a flight, your speed will be correct when you land.
  458.  
  459. Splitting stacks of inventory items while in flight no longer teleports you to your destination.
  460.  
  461. You can no longer complete exploration quests while flying.
  462.  
  463. The collision system has been totally revamped. Players will no longer pass through solid obstacles or fall through the world.
  464.  
  465. Cooldown can no longer be reset by logging out and in or by entering an instance zone.
  466.  
  467. Misc.:
  468.  
  469. You will no longer automatically sit down while following someone.
  470.  
  471. Mageweave is now dropping on level 35 and above monsters.
  472.  
  473. Players can no longer loot or use items while invulnerable.
  474.  
  475. You will no longer be interrupted while looting when someone initiates a trade with you.
  476.  
  477. Your loot window will no longer close when other windows open. This will make it impossible for players to grief by trying to trade while they are mining.
  478.  
  479. 0.7
  480.  
  481. Standard Player vs. Environment Server
  482.  
  483. Currently, players now have the ability to attack almost all opposing faction NPCs including vendors and quest givers. If a player attacks an opposing faction NPC, players of the opposite faction are then able to target and attack that player. Whenever an NPC is attacked, players who share the same faction as that NPC will receive a system message indicating that a specific town is under attack.
  484.  
  485. Please be aware that some quest NPCs might not always be available. If they have been killed, players should wait for the NPC to respawn. The development team expects there to be some bugs associated with this so be sure to /bug and /suggest whenever necessary.
  486.  
  487. Actions that will enable PvP on the standard player vs. environment server are: attacking an NPC of the opposing faction, attacking a player who attacked an NPC, and/or aiding a player engaged in PvP. Players will also have the ability to enable PvP on their own by using the /pvp command. Once PvP has been enabled by a player, no matter what the method, it will remain in effect for five minutes.
  488.  
  489. In time, all standard servers will include a consensual Player vs. Player system called Battlegrounds. Once Battlegrounds has been implemented, players will have the ability to attack other players to defend their cities and towns from invasion. We expect the Battlegrounds system to be available later during the beta test.
  490.  
  491. Horde vs. Alliance Race War Server
  492.  
  493. The new Horde vs. Alliance race war server will establish a straightforward method for the development team to test and balance the races and classes in a PvP environment. PvP concepts will be gradually introduced on this server. This means that the initial implementation of PvP is not how our final model will work once World of Warcraft is released. This patch includes the fundamental ideas of PvP in order to tune and refine the very foundation of our PvP model.
  494.  
  495. On the Horde vs. Alliance race war server, territory's will be indicated whenever a player enters a new zone. The zone name will now include additional information to inform the player of the territories status. Additionally, the mini-map will be color coded to indicate who controls the zone: Green = Friendly, Red = Enemy and Yellow = Contested.
  496.  
  497. Players will be able to initiate player vs. player combat based on what territory they are in. Players in friendly territories are safe unless they decide to engage an opposing faction player in combat. Players in enemy territories will always be at risk and can be attacked by all players that belong in the territory. All players can be attacked in neutral (contested) territories.
  498.  
  499. Actions that will enable a player for PvP status on the Horde vs. Alliance race war server will be: entering or being in an enemy territory, entering or being in a contested territory, attacking an NPC of the opposing faction, attacking another player, and/or aiding a player engaged in PvP. Players will also be able to enable PvP on their own by using the /pvp command. Once PvP has been enabled for a player, no matter what the method, it will remain in effect for five minutes.
  500.  
  501. Rest State Changes
  502.  
  503. The Rest State system has undergone several changes. There are now three tiers of rest states: Rested = 200% experience, Normal = 150% experience and Tired = 100% experience.
  504.  
  505. The rest timer is much more flexible than before, allowing players to gradually accumulate incremental rest credit for all time spent logged out. Additionally, people who do not log into World of Warcraft for several days will gain bonus rest credit. This will allow those who only play once or twice a week the added bonus of playing as rested (200% experience) for longer periods of time than those who play on a daily basis.
  506.  
  507. Players also have the ability to rest anywhere in the world. This should help players who forget or choose not to log off at an inn. Resting at an inn is still the preferred method, as rest credit will accumulate four times faster for players logged off inside of an inn.
  508.  
  509. Lastly, the Rest State modifier is now level-based using a sliding scale to determine how much experience you can gain at each tier instead of the previous flat 20,000 experience per level.
  510.  
  511. Enter the City to Rest
  512.  
  513. When visiting one of the six main cities (Darnassus, Ironforge, Orgrimmar, Stormwind, Thunder Bluff and The Undercity), players will no longer need to check into the inn to rest. Players will however still need to seek an innkeeper to receive a hearthstone or to bind themselves to the city.
  514.  
  515. In this initial implementation, there will be some areas close to the cities that will allow a player to rest without actually being in the city. There are also some areas within each city that are not currently activated for resting. Please be sure to check the character portrait to ensure that the character is resting before logging off. The team is aware of this and will continue to work through these areas.
  516.  
  517. As before, you will still need to rest at an Inn in smaller towns.
  518.  
  519. Skill System Changes
  520.  
  521. The focus of the skill system is to allow character the ability to choose secondary skills. As such, attributes will now raise automatically when a character levels. As a result of this change, characters will receive less skill points than before.
  522.  
  523. Current characters may lose some skill points to compensate for the redesign of the Skill System. In some instances, characters may fall into a negative skill point status if they have already spent more skill points than the new system will allot them.
  524.  
  525. Old Characters Unlocked
  526.  
  527. All of the older characters from previous patches have been unlocked and are available once again. The older characters have all been assigned skill points as appropriate for their levels. Their talents have been disabled.
  528.  
  529. Items Deleted
  530. With a few exceptions, all items and currency are being deleted for this patch. The following items will not be deleted: Bags, Scarlet Key, all Shaman Totems and the Hearthstone. Each character will be assigned funds based on their level.
  531.  
  532. Players will be able to redo quests that have already been completed in order to gain back quest items.
  533.  
  534. Quests Reset
  535. All quest progress for existing characters has been reset. Characters have the ability to go back and redo all quests if they wish. For players that were in the middle of a quest chain, those quests will need to be restarted from the beginning.
  536.  
  537. Quests were reset to allow players the means for reacquiring lost quest items and to participate in the many quests that have been fixed and rebalanced.
  538.  
  539. Resistances
  540.  
  541. The beginnings of the new resistance system are in the game. Players and some creatures now have the ability to resist damage from offensive spells and abilities based on their total resistance, their level and the level of the person or creature causing the damage.
  542.  
  543. New items, with better resistances, will be available in the future.
  544.  
  545. Introduction Cinematic For All Races
  546.  
  547. A cinematic is now available for each race and will be played after character creation takes place.
  548.  
  549. Postal System Introduced
  550.  
  551. Players now have the ability to send and receive in-game mail through World of Warcraft's postal system. Every inn has a mailbox that players can right click in order to access mailbox functionality.
  552.  
  553. There are several types of mail:
  554.  
  555. Normal Mail: This is text only mail written on stationery. Normal mail may also include money.
  556. Package: Players will receive a package when an item is sent to them. A package can also include a text message and money.
  557. C.O.D: Players will receive a C.O.D. mail when an item has been sent to them that they still need to pay for. C.O.D. mail will need to be accepted and paid for, rejected or postponed until its expiration date.
  558.  
  559. Normal Mail will arrive at it's destination immediately while Packages and C.O.D items will take one hour to arrive.
  560.  
  561. Normal mail: expires in 30 days, deleted when expired.
  562. Package: expires in 30 days, returned to sender when expired.
  563. C.O.D.: expires in 3 days, returned to sender when expired.
  564.  
  565. Mail can be sent to players by NPCs.
  566.  
  567. Level Cap Raised
  568.  
  569. The level cap has been increased to 45. New zones, quests, items and content have been added to accommodate the level increase along with the ability to purchase and ride mounts!
  570.  
  571. Mounts
  572.  
  573. Race specific mounts are now available. A player can train in any mount; however, the skill points necessary to train for a mount assigned to a different race will cost significantly more skill points.
  574.  
  575. The Warlock spell to summon the Nightmare, a Warlock specific mount, is available as well. The Paladin's class specific mount, The Charger, will be available at a later date.
  576.  
  577. Wide Screen Support
  578.  
  579. Support for wide screen ratios (16:9, 16:10 and 5:4) have been added as a fullscreen choice. The video options have been enhanced to list individual display resolution modes. At this time, windowed mode will still be limited to a 4:3 ratio.
  580.  
  581. Macintosh OS Upgrade
  582.  
  583. World of Warcraft beta testers using the Macintosh version will need to upgrade their OS to OS X 10.3.4 or World of Warcraft will not run. OS X 10.3.4 is a free upgrade from any previous 10.3 releases and contains OpenGL drivers that are now necessary for World of Warcraft to operate on a Macintosh system.
  584.  
  585. Other Changes
  586.  
  587. Macintosh Specific:
  588.  
  589. The pixel shader feature has been disabled for this patch.
  590.  
  591. Sound:
  592.  
  593. All new ambient sounds have been added to zones and dungeons.
  594.  
  595. Ambient sounds have been upgraded to wav files for better sound quality.
  596.  
  597. A new feature under sound options has been added. This new option will allow players to position the sound to emanate directly from their character or from the camera.
  598.  
  599. Cities/Zones:
  600.  
  601. Ironforge has undergone a layout change.
  602.  
  603. Feralas, Tanaris Desert and The Hinterlands are now open and itemized.
  604.  
  605. The guards in Thunder Bluff now give general directions to trainers and points of interest within the city.
  606.  
  607. The graveyard in the Wetlands has been moved to a more centralized location.
  608.  
  609. A new Inn has been added to Sun Rock in Stonetalon Mountains along with a safe path from the Barrens.
  610.  
  611. The Eye of Azora, located in the Tower of Azora is now working.
  612.  
  613. A new graveyard has been added to The Shimmering Flats in Thousand Needles.
  614.  
  615. The Gryphon now flies between Aerie Peak and Southshore.
  616.  
  617. The Barrens:
  618.  
  619. As promised, many changes have been implemented in The Barrens with more to come in the future:
  620.  
  621. Oases are more lush.
  622.  
  623. Northwatch Hold and The Merchant Coast have been expanded.
  624.  
  625. A new Raptor town has been added.
  626.  
  627. Points of interest have been added within the zone.
  628.  
  629. Many quests have been redone with others pending for the next patch.
  630.  
  631. Graveyards have been added to Camp Taurajo and Ratchet for a total of three graveyards in The Barrens.
  632.  
  633. A new Inn has been added to Camp Taurajo for a total of three Inns in The Barrens.
  634.  
  635. Some NPCs and creatures have been moved to more efficient locations, more will be moved for the next patch.
  636.  
  637. Dungeons:
  638.  
  639. Gnomeregan, a level 24 - 33 dungeon is now opened and itemized in Dun Morogh.
  640.  
  641. Uldaman, a level 35 - 45 dungeon is now open and itemized in The Badlands.
  642.  
  643. When a player logs out in an instance dungeon and that instance dungeon resets, the player will be moved to the zone in the area they used to enter the dungeon.
  644.  
  645. The non-instanced area of Razorfen Downs is available to give testers a sneak peek. Razorfen Downs is located in Southern Barrens. The instanced portion of Razorfen Downs is expected to be available for the next patch.
  646.  
  647. Chests will no longer respawn in instance dungeons.
  648.  
  649. Guilds:
  650.  
  651. A new Guild Management Tool has been added.
  652. Shows all guild members with online status available.
  653. Lists guild rank information.
  654. Area available for notes on each guild member.
  655. Controls available to edit the message of the day, add new members, change and add additional ranks, promote and demote members and much more!
  656.  
  657. Over 150 new tabard designs are now available.
  658.  
  659. Tradeskills:
  660.  
  661. Alchemy: Alchemy has been increased to level 50. Thirty new recipes have been added. The ability to transmute metals has been added. Invisibility potions now last for 20 seconds. Potion effects will not stack with themselves, but will stack with class buffs.
  662.  
  663. Blacksmithing: Blacksmithing has been increased to level 50. Forty new recipes have been added. At high levels, players have the ability to specialize as an Armorsmith or Weaponsmith. The Iron Buckle recipe now makes two buckles for one iron bar. Golden Scale Glove recipes have been added.
  664.  
  665. Cooking: Recipes that require fish have been added to the Alliance areas.
  666.  
  667. Engineering: The Mechanical Dragonling's health has been reduced. Scopes no longer require the Engineering skill to equip.
  668.  
  669. First Aid: Bandages are now interrupted during combat. The cooldown timer for bandages has been removed, however each player can receive treatment only once in a 60 second period.
  670.  
  671. Fishing: The skill-up rates for fishing have changed; we look forward to feedback regarding the new system. Messages in a bottle now have a chance of having a recipe in them.
  672.  
  673. Herbalism: Stranglekelp, a new lower level herb has been added to level 15 ñ 30 watery areas. More herbal nodes have been added to the world. Herbal nodes will no longer respawn in instance dungeons. New icons appear when herbal nodes are targeted. New, high level herbs have been added around the world; the ability to harvest some of the new herbs will become available in the next patch.
  674.  
  675. Leatherworking: Leatherworking has been increased to level 50. Fifty new recipes have been added. At high levels, players have the ability to specialize as a Dragonscale Leatherwoker, Elemental Leatherworker or Tribal Leatherworker.
  676.  
  677. Mining: Smelting bronze now requires one copper and two tin to produce two bronze bars. More mining nodes have been added to the world. Mineral nodes will no longer respawn in instance dungeons. New icons appear when mineral nodes are targeted.
  678.  
  679. Skinning: The skill-up rates for skinning have changed; we look forward to feedback regarding the new system. Players can no longer harvest pelts from creatures that are of much higher levels than their skinning levels.
  680.  
  681. Survival: Campfires now last 10 minutes.
  682.  
  683. Tailoring: Bolts of wool now require three woolen cloths. Bolts of silk now require four silk cloths. Linen drops have been increased.
  684.  
  685. General Spells/Abilities:
  686.  
  687. Spell casting can now be canceled by hitting the ESC key.
  688.  
  689. The interrupt reliability has been increased for things like Counterspell, Earth Shock, Kick, Pummel and Shield Bash. They can still be resisted, dodged, blocked, parried and deflected as appropriate.
  690.  
  691. Training costs rebalanced to reflect the number of spells and abilities that need to be purchased at any particular level.
  692.  
  693. Healing spells with long casting times have had their mana costs reduced, making them more mana-efficient.
  694.  
  695. Many spells and abilities now have more frequent replacements. Players are encouraged to visit trainers for existing characters.
  696.  
  697. Channeled spells can now be interrupted.
  698.  
  699. Druid:
  700.  
  701. Bash: Rage cost reduced if Bash fails.
  702.  
  703. Claw: Damage increased. Energy cost reduced if Claw fails.
  704.  
  705. Cower: Energy cost reduced if Cower fails.
  706.  
  707. Entangling Roots: Mana cost has increased.
  708.  
  709. Feline Fury: Energy cost reduced and damage increased.
  710.  
  711. Growl: Rage cost reduced if Growl fails.
  712.  
  713. Healing Touch: Mana cost reduced.
  714.  
  715. Mark of the Wild: Mana cost and resistance increased.
  716.  
  717. Maul: Rage cost reduced if Maul fails.
  718.  
  719. Pounce: Damage and stun reduced. Energy cost reduced if Pounce fails.
  720.  
  721. Rake: Damage increased. Energy cost reduced if Rake fails.
  722.  
  723. Ravage: Damage increased. Energy cost reduced if Ravage fails.
  724.  
  725. Regrowth: Mana cost and heal amount increased.
  726.  
  727. Rip: Energy cost and duration increased. Damage reduced.
  728.  
  729. Roar: No longer locks out other Roar abilities for five seconds.
  730.  
  731. Shred: Damage increased. Energy cost reduced if Shred fails.
  732.  
  733. Soothe Animal: Now an instant cast spell.
  734.  
  735. Starfire: Mana cost and damage reduced.
  736.  
  737. Swipe: Damage slightly increased.
  738.  
  739. Thorns: Mana cost and damage increased.
  740.  
  741. Hit Points and Attack Power at lower levels has been increased while in Bear form.
  742.  
  743. Attack Rate is faster while in Cat form.
  744.  
  745. Druids in shapeshifted form can now gather herbs and skin creatures.
  746.  
  747. The camera now changes appropriately for shapeshifted forms.
  748.  
  749. Druids under the effects of Enrage are now considered in combat.
  750.  
  751. Attack power has been lowered for Druids in their normal caster form.
  752.  
  753. Mage
  754.  
  755. Arcane Explosion: Mana cost, casting time and damage reduced.
  756.  
  757. Arcane Missiles: Mana cost and damage increased.
  758.  
  759. Cone of Cold: Mana cost, duration, damage and cooldown increased.
  760.  
  761. Counterspell: Moved to level 24. Mana cost reduced.
  762.  
  763. Detect Magic: Range increased and hate removed.
  764.  
  765. Fire Ward: Moved to level 20.
  766.  
  767. Fireball: Added a small damage over time effect.
  768.  
  769. Frost Armor: Resistance increased.
  770.  
  771. Frost Ward: Moved to level 22.
  772.  
  773. Frostbolt: Duration increased with each replacement.
  774.  
  775. Scorch: Damage increased.
  776.  
  777. Sleep: Mana cost increased.
  778.  
  779. Paladin:
  780.  
  781. Cleanse: Moved to level 30.
  782.  
  783. Crusader Strike: Damage increased. Now an instant cast spell.
  784.  
  785. Devotion Aura: More frequent replacements added.
  786.  
  787. Divine Favor: Mana cost increased.
  788.  
  789. Divine Shield: Mana cost increased. Moved to level 34.
  790.  
  791. Exorcism: More frequent replacements added.
  792.  
  793. Fist of Justice: Replacements have been changed.
  794.  
  795. Healing Aura: Healing rate increased. More frequent replacements added. No longer causes hate.
  796.  
  797. Holy Strike: Mana cost and damage increased.
  798.  
  799. Might Aura: New spell at level 14.
  800.  
  801. Resistance Aura: Moved to level 28. Resistances increased.
  802.  
  803. Retribution Aura: Damage slightly increased. Replacements available.
  804.  
  805. Seal of Fury: Moved to level 14. Mana cost is percentage based. Duration increased.
  806.  
  807. Seal of Might: Spell replaced with Might Aura.
  808.  
  809. Seal of Protection: Moved to level 8.
  810.  
  811. Seal of Righteousness: Mana cost and duration reduced. Cooldown added.
  812.  
  813. Seal of Sacrifice: Moved to level 36. No longer interrupts spells. Cooldown added.
  814.  
  815. Seal of Salvation: Moved to level 22. Mana cost is percentage based. Potency increased. Duration reduced. Cooldown added.
  816.  
  817. Seal of Wisdom: Spell replaced with Wisdom Aura.
  818.  
  819. Seal of Wrath: Mana cost and duration increased.
  820.  
  821. Turn Undead: Moved to level 24.
  822.  
  823. Wisdom Aura: New spell at level 26.
  824.  
  825. Priest:
  826.  
  827. Abolish Disease: New spell at level 32.
  828.  
  829. Cure Disease: New spell at level 14.
  830.  
  831. Flash Heal: Mana cost and heal amount reduced.
  832.  
  833. Greater Heal: Mana cost reduced.
  834.  
  835. Heal: Mana cost reduced.
  836.  
  837. Holy Word: Shield: Mana cost increased.
  838.  
  839. Lesser Heal: Mana cost reduced.
  840.  
  841. Mana Burn: Moved to level 24.
  842.  
  843. Mind Blast: Damage slightly reduced.
  844.  
  845. Mind Control: Range increased. Creatures will now be more responsive after Mind Control wears off.
  846.  
  847. Mind Soothe: Changed to an instant cast spell.
  848.  
  849. Nullify Disease: Spell replaced by Cure Disease.
  850.  
  851. Prayer of Healing: Mana cost and heal amount increased.
  852.  
  853. Renew: Mana cost increased.
  854.  
  855. Rogue:
  856.  
  857. Ambush: Damage increased.
  858.  
  859. Backstab: Damage increased.
  860.  
  861. Blind: Energy cost increased.
  862.  
  863. Cheap Shot: Energy cost increased.
  864.  
  865. Crippling Poison: Effect and duration reduced.
  866.  
  867. Deadly Poison: Damage slightly increased. Cost reduced.
  868.  
  869. Distract: Energy cost increased.
  870.  
  871. Eviscerate: Damage slightly increased.
  872.  
  873. Expose: New finishing move at level 14.
  874.  
  875. Garrote: Damage increased.
  876.  
  877. Instant Poison: Damage slightly reduced.
  878.  
  879. Kick: Damage increased. Interrupt chance raised to 100%.
  880.  
  881. Pick Pockets: No longer deselects the target after use.
  882.  
  883. Sinister Strike: Damage increased.
  884.  
  885. Vanish: Duration reduced.
  886.  
  887. Shaman:
  888.  
  889. Chain Lightning: Moved to level 32.
  890.  
  891. Disease Cleansing Totem: Moved to level 38.
  892.  
  893. Earth Shock: Interrupt duration decreased.
  894.  
  895. Earthbind Totem: Pulses effect more frequently.
  896.  
  897. Far Sight: Moved to level 26.
  898.  
  899. Fire Nova Totem: New spell available at level 10.
  900.  
  901. Flametongue Totem: Moved to level 26. Damage reduced.
  902.  
  903. Flametongue: Damage increased.
  904.  
  905. Frost Resistance Totem: Moved to level 24. Resistance increased.
  906.  
  907. Frost Shock: Moved to level 20.
  908.  
  909. Frostbrand: Mana cost and damage increased.
  910.  
  911. Ghost Wolf: Moved to level 20. Mana cost increased.
  912.  
  913. Grace of Air Totem: New spell available at level 42.
  914.  
  915. Grounding Totem: New spell available at level 30.
  916.  
  917. Healing Wave: Mana cost and heal amount reduced.
  918.  
  919. Lesser Healing Wave: Mana cost and heal amount reduced.
  920.  
  921. Lightning Shock: Moved to level 30.
  922.  
  923. Magma Totem: Moved to level 28. Mana cost increased. Damage reduced.
  924.  
  925. Mana Font Totem: Moved to level 26.
  926.  
  927. Nature Resistance Totem: New spell available at level 30.
  928.  
  929. Poison Cleansing Totem: Moved to level 22.
  930.  
  931. Purge: Moved to level 12.
  932.  
  933. Rockbiter: Mana cost and damage increased.
  934.  
  935. Searing Totem: Damage increased.
  936.  
  937. Stoneclaw Totem: Hit points increased.
  938.  
  939. Tremor Totem: Moved to level 18.
  940.  
  941. Windfury Totem: Moved to level 32. Changed to a flat damage bonus. Mana cost and damage reduced.
  942.  
  943. Windfury: Changed to a flat damage bonus. Swings and damage increased.
  944.  
  945. Totems can now be cast while moving and will no longer interrupt combat.
  946.  
  947. The area of effect has increased for Strength of Earth, Stoneskin, Fire Resistance, Frost Resistance, Flametongue, Healing Stream, Mana Font, Disease Cleansing and Poison Cleansing totems.
  948.  
  949. Warlock:
  950.  
  951. Banish: Cooldown reduced to 20 minutes.
  952.  
  953. Corruption: Mana cost reduced. Deals damage more frequently.
  954.  
  955. Curse of Agony: Mana cost reduced.
  956.  
  957. Curse of Recklessness: Moved to level 14.
  958.  
  959. Curse of Tongues: Moved to level 26. Mana cost increased.
  960.  
  961. Demon Armor: Resistance increased.
  962.  
  963. Enslave Demon: Soul shard cost added. Periodic resistance chances. Maximum target level added. Slows the charmed creature's attack and casting speeds.
  964.  
  965. Eye of Kilrogg: Moved to level 32.
  966.  
  967. Siphon Mana: Moved to level 24.
  968.  
  969. Imp's Fire Shield: Damage reduced.
  970.  
  971. Voidwalker: Melee damage increased.
  972.  
  973. Voidwalker's Torment: Mana cost and potency increased.
  974.  
  975. Succubus: Melee damage and armor reduced.
  976.  
  977. Succubus' Lash of Pain: Mana cost and damage reduced.
  978.  
  979. Succubus' Soothing Kiss: Mana cost increased. Potency reduced.
  980.  
  981. Succubus' Seduction: Cost changed to a percentage of the Succubus' mana.
  982.  
  983. All curses are instant cast spells now.
  984.  
  985. Warlocks can now only summon players into their own instances.
  986.  
  987. Warrior:
  988.  
  989. Charge: All ranks now include a short stun.
  990.  
  991. Cleave: Damage reduced.
  992.  
  993. Disarm: Will only work on targets that are carrying weapons. Changed to an instant ability.
  994.  
  995. Hamstring: Changed to an instant ability. Cooldown removed.
  996.  
  997. Inner Rage: Rage cost reduced. Replacements added.
  998.  
  999. Intimidating Shout: Cooldown reduced to 3 minutes.
  1000.  
  1001. Overpower: Only activates after dodge now (not block and parry).
  1002.  
  1003. Punishing Blow: Rage cost and damage increased. Changed to an instant ability.
  1004.  
  1005. Rend: Damage reduced. Changed to an instant ability.
  1006.  
  1007. Revenge: Moved to level 14. Changed to flat damage with the damage reduced.
  1008.  
  1009. Shield Bash: Moved to level 12. Interrupt chance raised to 100%.
  1010.  
  1011. Shield Block: Moved to level 16.
  1012.  
  1013. Shout: No longer locks out other Shout abilities for five seconds.
  1014.  
  1015. Slam: New berserker stance added at level 30.
  1016.  
  1017. Sundering Strike: Changed to an instant ability.
  1018.  
  1019. Thunder Clap: Damage increased. Now deals nature damage instead of physical damage.
  1020.  
  1021. Quests:
  1022.  
  1023. New quests have been added for the following new areas: Feralas, Gnomeregan, Hinterlands, Tanaris and Uldaman.
  1024.  
  1025. The "Arugal Must Die" quest no longer has the prerequisite that "Arugal's Folly" and "Prove Your Worth" quests be completed. The minimum level has been adjusted for this quest.
  1026.  
  1027. Additional Horde and Alliance level 16 and 20 Rogue quests are now available.
  1028.  
  1029. Blacksmithing quests have been added for both Horde and Alliance.
  1030.  
  1031. Many player submitted quest suggestions have been implemented.
  1032.  
  1033. NPCs/Creatures/Spawns:
  1034.  
  1035. The majority of all NPCs are now flagged for combat and can be attacked.
  1036.  
  1037. When attacked, pets belonging to creatures will now call their owners for help.
  1038.  
  1039. Some NPCs now serve multiple purposes like being a tradeskill instructor and a vendor.
  1040.  
  1041. The Witchwing Slayer will no longer try to execute players continually.
  1042.  
  1043. Elite creatures will now do less spell damage than before.
  1044.  
  1045. Creatures will now do increased damage with ranged weapons. When a player is at close range, creatures will be unable to continue using their ranged weapons.
  1046.  
  1047. The Myzrael encounter has been altered.
  1048.  
  1049. Bugs:
  1050.  
  1051. Ghosts can now use the /stuck command.
  1052.  
  1053. Ghosts will no longer be able to see fishing bobbers.
  1054.  
  1055. Characters that were created prior to the patch cannot attack Syndicate creatures, but new characters can. The team is looking into this problem.
  1056.  
  1057. There is a known problem with very low hit points for Gnome Rogues.
  1058.  
  1059. Many bugs associated with quests have been fixed.
  1060.  
  1061. Misc.:
  1062.  
  1063. Small pets are now in the game. Look for an NPC selling cats, rabbits, parrots and a variety of other ambient creatures.
  1064.  
  1065. Platemail is now available for Paladin and Warrior classes at level 40.
  1066.  
  1067. To strengthen the economy, many items have been set as Bind on Acquire or Bind on Equip.
  1068.  
  1069. Players will now have the ability to target summoned creatures and pets.
  1070.  
  1071. Creatures will no longer chase a player forever due to damage shields, such as Thorns.
  1072.  
  1073. 0.8
  1074.  
  1075. Auction Houses
  1076.  
  1077. Auctioneer NPCs have been placed in each major city (Stormwind, Ironforge, Darnassus, Orgrimmar, Thunder Bluff and The Undercity). The Auctioneer's are faction specific, allowing Alliance characters to trade with other Alliance characters and Horde characters to trade with other Horde characters. Each city's Auction House is run independently; all Auctioneers that exist in the same city are all a part of the same Auction House.
  1078.  
  1079. One non-faction based Auction House is located in Booty Bay. The Booty Bay Auctioneer NPCs have the same functionality as the aforementioned faction based Auction Houses, with the additional capability of allowing trade between Horde and Alliance characters.
  1080.  
  1081. Sellers are able to place items up for auction, set a starting price, set the auction duration and include a buyout price by speaking with an Auctioneer.
  1082.  
  1083. All auctions will be initially charged a deposit fee; the deposit fee is refunded upon the successful sale of the item. All successful sales are charged an auction consignment fee which is extracted directly from the final sale price. All fees are higher in Booty Bay.
  1084.  
  1085. Buyers are able to search through items up for auction, place bids and purchase items that include buyout prices by speaking with the Auctioneer. Players are not able to place bids on items being sold by a character on their own account.
  1086.  
  1087. All items won at an Auction House will be delivered through the in-game mail system.
  1088.  
  1089. Talent System
  1090.  
  1091. Talents are now available for the Warrior and Mage classes! Players can open the talent interface by using the "Talents" button which resides next to the "Spellbook and Abilities" button, or by pressing the "N" default hotkey.
  1092.  
  1093. Talents will eventually be available for all classes.
  1094.  
  1095. PvP Changes
  1096.  
  1097. Players that die in PvP, either versus another player or versus a PvP-Flagged NPC must now wait 2 minutes before resurrecting at their corpse. This delay does not apply to players that are resurrected by other players or by using resurrection items.
  1098.  
  1099. Control types of spells such as Charm, Fear and Stun will now be subject to diminishing returns. This means that if a second spell of the same type is used against the same player within 15 seconds of the first effect wearing off, the second spell's duration will be reduced by 50%, the third's duration will be reduced by 75% and the player will be immune to the fourth casting.
  1100.  
  1101. Click to Move
  1102.  
  1103. A new option has been added under Video Options called Click to Move (by default this option is off). Players will need to turn it on to use this new functionality by clicking on Options, Video Options and then checking the radio box next to Click to Move.
  1104.  
  1105. Click to Move is an auto-interaction feature that will allow players to do several things by using their mouse. With Click to Move turned on, a player can do the following:
  1106.  
  1107. Right click on the ground to move to that location.
  1108.  
  1109. Right click on a creature to automatically move to that creature and initiate combat.
  1110.  
  1111. Cast a benefit spell and left click on a friendly player to automatically move within casting range and cast that spell.
  1112.  
  1113. Select monster and left click on a ranged weapon or spell icon to automatically move within shooting range and initiate combat by shooting the weapon or casting that spell.
  1114.  
  1115. We are aware of several problems with this new interface. Please use the /bug feedback form to submit any bugs that you find.
  1116.  
  1117. Rest State Changes
  1118.  
  1119. The Rest State system has undergone several changes. There are now two tiers of rest states: Rested = 200% experience and Normal = 100% experience.
  1120.  
  1121. At level one, players will all start in the normal tier. When a player rests be it in a city or at an inn they will gain rest bonus at a very slow rate. Eight hours of rest will be needed for a player to gain one "bubble" of rest bonus. At any given time, players will be able to accumulate a maximum of 30 "bubbles" worth of rest bonus which translates into approximately 1.5 levels worth of rested play (before your character returns to normal rest state).
  1122.  
  1123. The changes to the Rest State have been made with the understanding that most players will be in the Normal experience tier most of the time. The Rested tier is primarily intended for players that take a day or more off from playing or are very casual with their play schedules. This has enabled us to greatly reduce the experience necessary for all players to level regardless of which rest state tier they play under.
  1124.  
  1125. New Guard System
  1126.  
  1127. A new guard system has been added. This new system will enable NPCs to call for guards when they see an enemy as well as when they are attacked. The guards will chase players and then return to the NPC that called for help once they lose track of, or kill the player. If a guard is killed, another guard will be called to take its place. There is a limit to how many guards each town can have which will recharge over time. The cities that currently have the new Guard System in place are: Astranaar, Auberdine, Bloodhoof Village, Brill, Crossroads, Goldshire, Razor Hill, Sen'jin Village, Sentinel Hill, Sepulcher and Thelsamar. The Guard System will be implemented in other cities in future patches.
  1128.  
  1129. Level Cap Raised
  1130.  
  1131. The level cap has been increased to 50. New zones, quests, items and content have been added to accommodate the level increase.
  1132.  
  1133. Other Changes
  1134.  
  1135. Cities/Zones:
  1136.  
  1137. Azshara, The Blasted Lands and Searing Gorge are now opened and itemized.
  1138.  
  1139. New points of interest have been added to Shimmering Flats.
  1140.  
  1141. Dungeons:
  1142.  
  1143. The Sunken Temple and Razorfen Downs are now opened and itemized.
  1144.  
  1145. The Altar of the Keepers and Altar of Archaedas now require three players to activate them.
  1146.  
  1147. Instance areas should now be easier to enter and leave.
  1148.  
  1149. Tauren:
  1150.  
  1151. Plains Running has been added; look for a level 40 quest in Thunder Bluff. The current Plains Running quest is a place holder until the actual quest is added.
  1152.  
  1153. Druid:
  1154.  
  1155. Man Tracking has been renamed to Track Humanoid.
  1156.  
  1157. Sneak: Renamed to Prowl.
  1158.  
  1159. Feline Fury: Renamed to Tiger's Fury.
  1160.  
  1161. Mage:
  1162.  
  1163. Frost Nova: Cooldown slightly increased.
  1164.  
  1165. Polymorph: New spell added. Polymorph transforms the enemy into a sheep, forcing it to wander around for the duration of the spell. While wandering, the sheep can not attack or cast spells and will regenerate health very quickly. Any damage will transform the target back into its normal form. Only one target can be Polymorphed at a time. Polymorph will only work on Beasts, Dragons, Giants, Humanoids and Critters.
  1166.  
  1167. Sleep: Sleep is being changed to Polymorph.
  1168.  
  1169. New Portal Spells have been added for each major city
  1170.  
  1171. Paladin:
  1172.  
  1173. Divine Favor: Renamed to Divine Protection.
  1174.  
  1175. Fist of Justice: Renamed to Hammer of Justice.
  1176.  
  1177. Might Aura: Renamed to Dominance Aura.
  1178.  
  1179. Seal of Sacrifice: Can no longer be cast on self.
  1180.  
  1181. Seal of Wrath: Renamed to Seal of Reckoning.
  1182.  
  1183. Rogue:
  1184.  
  1185. Rogues will no longer get an icon for traps that they do not have the skill to disarm.
  1186.  
  1187. Block: Ability removed.
  1188.  
  1189. Expose: Renamed to Expose Armor.
  1190.  
  1191. Warlock:
  1192.  
  1193. Life Drain: Renamed to Drain Life.
  1194.  
  1195. Life Tap: Life Tap no longer causes threat.
  1196.  
  1197. Nightmare: Getting attacked or damaged will no longer dismount the Warlock from the Nightmare.
  1198.  
  1199. Siphon Mana: Renamed to Drain Mana.
  1200.  
  1201. Summoned pets now regenerate at a slower rate when not in combat.
  1202.  
  1203. Warrior:
  1204.  
  1205. Hamstring: Duration reduced.
  1206.  
  1207. General Spells/Abilities:
  1208.  
  1209. Players can use the Function keys to cast spells on party members once the spell has been selected.
  1210.  
  1211. All melee abilities now require the target to be in front of the attacker.
  1212.  
  1213. Items:
  1214.  
  1215. Bucklers have been removed from the game. Shamans now have the ability to use shields; Rogues and Hunters can no longer use shields. All existing bucklers have been turned into shields.
  1216.  
  1217. Wands can now be used by all classes that possess the Wand Proficiency; fire, frost and shadow skills are no longer necessary.
  1218.  
  1219. Healing and Mana potions have improved.
  1220.  
  1221. Rage potions have been made slightly weaker.
  1222.  
  1223. The Guardian Talisman has been fixed. The armor effect now lasts for 15 seconds.
  1224.  
  1225. Tradeskills:
  1226.  
  1227. General: Breath of Wind and Heart of Fire are easier to find in this patch.
  1228.  
  1229. Alchemy: Free Action potions now have a 30 second duration. Healing & Mana potions have improved. Rage potions have been made slightly weaker. Transmute abilities are now cancelled by movement. Transmute Mithril to Truesilver now has a two-day cooldown.
  1230.  
  1231. Blacksmithing: Ornate Mithril items have been improved. Good quality items have had their gem ingredients reduced. Changes have been made to several Blacksmithing recipes. A few new recipes have been added. Truesilver Gauntlets have been changed to Plate.
  1232.  
  1233. Engineering: New recipes added up to skill 250. Goblin Rocket Boots have been temporarily removed and will reappear once the Goblin Engineering Line is added. Engineering may have a slower skill-up rate than it did previously. The Mechanical Squirrel has a new mechanical graphic and requires malachite to make.
  1234.  
  1235. Fishing: The skill-up rate for fishing has been increased.
  1236.  
  1237. Herbalism: Artisan Herbalism has been added. Stranglekelp has been reduced to Herbalism skill 85.
  1238.  
  1239. Leatherworking: Elemental items are now plus agility instead of spirit to balance out the amount of tradeskilled Rogue items.
  1240.  
  1241. Mining: Smelting bronze now requires one copper and one tin to produce two bronze bars.
  1242.  
  1243. Skinning: The skill-up rate for skinning has been increased
  1244.  
  1245. Survival: Crackling sounds have been added to player created campfires.
  1246.  
  1247. Tailoring: Artisan Tailoring has been added. New high level Tailoring recipes have been added. Recipes requiring leather have had their leather requirements and other special ingredients significantly reduced. Shirts no longer have a minimum level requirement to wear.
  1248.  
  1249. Tracking: Humanoid Tracking has been removed as a secondary skill.
  1250.  
  1251. Combat:
  1252.  
  1253. Players who are feared can no longer use items, cast spells or use abilities until fear wears off.
  1254.  
  1255. Quests:
  1256.  
  1257. Quest experience has been modified to be more in line with previous patches.
  1258.  
  1259. New quests added in The Barrens.
  1260.  
  1261. Many changes have been made to the existing quests in The Barrens.
  1262.  
  1263. New quests added for Azshara, The Blasted Lands, Razorfen Downs, Searing Gorge and The Sunken Temple.
  1264.  
  1265. The obsidian golem shard requirement for "Uldaman Reagent Run" has been removed.
  1266.  
  1267. A side quest has been added for players who have lost their phial of scrying in the "Shattered Necklace" quest series.
  1268.  
  1269. "Researching the Corruption" now requires 10 stems instead of 30.
  1270.  
  1271. "Poor Old Blanchy" now requires 2 handfuls of oats instead of 8.
  1272.  
  1273. "The Coast Isnít Clear" now requires players to kill 7 Tidehunters, 7 Warriors, 7 Oracles and 7 Coastrunners.
  1274.  
  1275. Two low-level quests have been added to Anvilmar.
  1276.  
  1277. One low-level quest has been added to Red Cloud Mesa.
  1278.  
  1279. NPCs/Creatures/Spawns:
  1280.  
  1281. In lower level areas, monsters will no longer immediately attack players as they spawn.
  1282.  
  1283. Vendors selling Tradeskill recipes will now sell them more often.
  1284.  
  1285. Low level creatures will now do less damage with spells and ranged weapons.
  1286.  
  1287. Resistances have been added to many creatures.
  1288.  
  1289. Death:
  1290.  
  1291. New Death graphics have been added.
  1292.  
  1293. Player corpses now turn into race-specific skeletons as they decay.
  1294.  
  1295. Macintosh Specific:
  1296.  
  1297. Changes already implemented in mini-patches since the preceding patch notes: Several small repairs were introduced to fix frame rate.
  1298.  
  1299. Sound:
  1300.  
  1301. New music has been added to the desert region of Tanaris.
  1302.  
  1303. Crackling sounds have been added to player created campfires.
  1304.  
  1305. Bugs:
  1306.  
  1307. Detection of stealthed creatures and players has been fixed.
  1308.  
  1309. The bug which allowed players to do bonus damage versus elite monsters has been fixed.
  1310.  
  1311. Misc.:
  1312.  
  1313. Non-combative pets have been added to the Horde areas.
  1314.  
  1315. Non-combative pets are now level one.
  1316.  
  1317. The non-combative owl pet has been added to a vendor in Darnassus.
  1318.  
  1319. Creatures can no longer be selected through walls and doors.
  1320.  
  1321. Flowers no longer have a minimum level requirement to equip.
  1322.  
  1323. Conjured items can no longer be sent through the mail.
  1324.  
  1325. Alt-F4 will no longer instantly log players out of the world.
  1326.  
  1327. The "zone under attack" messages are now in two separate chat channels. By default they are both off; to join either type /join LocalDefense and /join WorldDefense.
  1328.  
  1329. Mount speeds have been significantly increased.
  1330.  
  1331. Improved speed due to memory and texture optimizations.
  1332.  
  1333. Purchasing multiple items from a vendor will no longer produce the "object is busy" error message.
  1334.  
  1335. It is now easier to target humanoid creatures and players on mounts.
  1336.  
  1337. Players will no longer get stuck when walking up steps, over door jams, over branches etc.
  1338.  
  1339. 0.9
  1340.  
  1341. Hunters
  1342.  
  1343. The Hunter Class is now available to test! Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends. Races allowed to become Hunters are the Night Elf, Dwarf, Orc, Tauren, and Troll.
  1344.  
  1345. Hunters are great for pulling monsters as they are able to set traps that hinder monsters that the Hunters pull to attack. Hunters are also able to use various beast-related special abilities, take on bestial traits that give them supernatural powers, control and tame beasts, and use a wide variety of ranged attacks complimented by a few melee abilities.
  1346.  
  1347. Hunters are closely related to their pets and must remember to always keep their pet's happiness in mind. When using a pet, Hunters will notice an icon in the top left corner of their screen that depicts their pet's happiness. The more Hunters use their pets, the lower their pet's level of happiness will become. Hunters should always remember to feed their pets to raise their pet's level of happiness or worry about their pet abandoning them or even attacking the Hunter! Hunters are also the only class able to name their pets.
  1348.  
  1349. The Hunter can use the following weapons: Axes, Daggers, Guns or Bows, Crossbows (with training), Fist Weapons (with training), Spears (with training), Staves (with training), Swords, (with training), Thrown (with training), Two-Handed Axes (with training), Two-Handed Swords (with training). The Hunter can use the following armor: Cloth, Leather, Shields, and Mail (at level 40, with training).
  1350.  
  1351. Boats and Zeppelins
  1352.  
  1353. Our first pass at Boats and Zeppelins has been added to the world in two locations. A boat has been added between Booty Bay and Ratchet, and a Zeppelin has been added between Orgrimmar and Tirisfal. A second zeppelin has also been added between Grom'gol and Orgrimmar. The round trip on all three of these new transports is around five minutes, with a pause at each destination of one minute each. If you miss a transport, you will have a very short wait before it returns. If you log out or crash during your journey, you will log back in on the same transport you were on when you logged out, although you will likely be at a different location along its path. Because this was the original intention for our world travel, the instant teleport NPCs have been removed. Please do not jump off of Boats and/or Zeppelins when riding them. Keep in mind that the Goblin Transit Authority is not responsible for accidents of this nature and you may land in a place where you cannot reach your corpse.
  1354.  
  1355. Talent System
  1356.  
  1357. Talents are now available for the Priest and Rogue classes! Priest and Rogue players can now utilize the talent interface by using the "Talents" button, which resides next to the "Spellbook and Abilities" button, or by pressing the "N" default hotkey.
  1358.  
  1359. Talents for other classes will continue to be added as the beta progresses. Please note that all Mages and Warriors have had their talent points refunded. You will now start earning talent points at level 10.
  1360.  
  1361. Finally, for the duration of the beta, you will be able to find an NPC in each city that will allow you to reset your talent points and experiment with different talent paths. (Note: this option is ONLY available in the beta).
  1362.  
  1363. Level Cap Raised
  1364.  
  1365. The level cap has been increased to 55. New zones, quests, items, and content have been added to accommodate the level increase.
  1366.  
  1367. Item Stats Changed
  1368.  
  1369. Items have had a major overhaul. Armor values, damage, stats, and resists have been modified to reflect current play balance. Some items have also had their level requirements changed. Items that were subjected to this change and that were equipped on a character prior to the patch have been placed in the character's bag. If a character did not have space in its bags, please make room in that character's bags and re-login. Below are additional changes to items in general.
  1370.  
  1371. Several axes, swords, and maces were changed from main hand only to either hand for dual-wielding purposes.
  1372.  
  1373. Horned Viking Helmet has been updated with a new effect.
  1374.  
  1375. Cursed Eye of Paleth has had its Shadow requirement removed.
  1376.  
  1377. Eye of Paleth has had its Holy requirement removed.
  1378.  
  1379. Witch Doctor Zum'rah should always drop something good now.
  1380.  
  1381. First Mate's Hat can now drop off any pirate in Stranglethorn instead of just from Pretty Boy Duncan.
  1382.  
  1383. Quivers and ammo pouches have been modified. They now have more slots and will increase attack speed when using a gun or bow.
  1384.  
  1385. Stoneslayer is no longer Warrior only.
  1386.  
  1387. Deathblow is no longer Warrior only.
  1388.  
  1389. Six Demon Bag has been revamped.
  1390.  
  1391. Look for new attributes on items with random properties.
  1392.  
  1393. Wolfshead Helm changed to give AE silence instead of taunt.
  1394.  
  1395. Sharing Quests
  1396.  
  1397. You can now share your quests with your entire party. In order to utilize this option, you need to open your quest log, select a quest, and press the "Share Quest" button. All members of your party will now be presented with the quest like you were the quest giver NPC.
  1398.  
  1399. Some restrictions:
  1400.  
  1401. You can only share with party members
  1402.  
  1403. Party members must be nearby when you share
  1404.  
  1405. Party members must meet the pre-requisites of the quest itself. For example, if you are on step 2 of a quest and your friend is still on step 1, you could not give him a "short-cut" to step 2.
  1406.  
  1407. Quests generated from items cannot be shared.
  1408.  
  1409. New Micro-Dungeon Designs
  1410.  
  1411. The Level Designers have gone in to the game and redesigned some of the Goldmine and Mushroom Cave Micro-Dungeons. Players can now find these redesigned Micro-Dungeons in both Alliance and Horde lands.
  1412.  
  1413. Goldmines in Hillsbrad, Mulgore, and Blasted Lands have been redesigned.
  1414.  
  1415. Mushroom Caves in Searing Gorge, Wetlands, Western Plaguelands, Felwood, Hinterlands, Swamp of Sorrows, Arathi Highlands, Ungoro Crater, Deadwind Pass, Stranglethorn, and Redridge have been redesigned.
  1416.  
  1417. Be sure to visit all of these areas to see exactly which Micro-Dungeons have been redesigned!
  1418.  
  1419. Other Changes
  1420.  
  1421. General:
  1422.  
  1423. Hunters and Rogues gain attack power based on AGI and STR. All other classes gain attack power based on STR.
  1424.  
  1425. With the addition of the Hunter class, Tracking has been removed from general trainers in the world. It is now available to Hunters only; they may train in it at Hunter class trainers.
  1426.  
  1427. Tracking of all types now works until canceled, but you can only have one type of tracking working at a time (Herb Finding, Mineral Finding, Sense Undead, etc.)
  1428.  
  1429. Wand use is no longer prevented when silenced. It is now prevented in all the same situations melee is prevented.
  1430.  
  1431. All instant-cast, non-channeled spells can now be cast while moving.
  1432.  
  1433. Pet commands should now feel more responsive in many situations. For example, if you command your imp pet to go into passive mode it will stop casting Firebolt and enter passive mode.
  1434.  
  1435. Wand damage should now be reduced by resistance in the appropriate school.
  1436.  
  1437. Spell casting now has diminishing interrupt time. Each successful hit after the first will set the spell being cast back less each time to a minimum of .2 seconds. First hit 1 second, second hit .8 seconds, third hit .6 seconds, fourth hit .4 seconds, fifth and all successive hits .2 seconds.
  1438.  
  1439. Interrupt spells/abilities (e.g. Kick, Shield Bash, Counterspell) will now interrupt channeled spells.
  1440.  
  1441. All pets should now use player combat formulas rather than monster combat formulas.
  1442.  
  1443. A new "Ammo Slot" has been added to the character screen. Ammo must be placed in this slot in order to use a ranged weapon (bow, gun, and crossbow). Only ammo placed in this slot, and any like it in your bags, will be used. Other types of ammo will not be used.
  1444.  
  1445. Ammo will be fired from a quiver, ammo pouch, or any other bag. Quivers and ammo pouches are no longer required.
  1446.  
  1447. When you right-click ammo in your bag/quiver, it will place the ammo in the "Ammo Slot."
  1448.  
  1449. You can no longer eat or drink while in combat.
  1450.  
  1451. You are now considered "in-combat" if any nearby monster is engaged with you.
  1452.  
  1453. Found and fixed a bug where some channeled spells were fully interrupted by the first hit (e.g. Arcane Missiles, Drain Soul, and Health Funnel).
  1454.  
  1455. You are automatically flagged for PvP when you enter enemy cities.
  1456.  
  1457. All totems should now be immune to area effect spells once again.
  1458.  
  1459. Slow spells affect creatures immediately instead of stopping them.
  1460.  
  1461. Summons and pets no longer attack their last target after they die.
  1462.  
  1463. Holy Resistance has been replaced with Arcane Resistance.
  1464.  
  1465. Smoothed out Health and Mana levels for all classes.
  1466.  
  1467. Level 40 Armor Proficiencies are now available on class trainers for a monetary training cost. They no longer cost skill points.
  1468.  
  1469. Lock picking secondary skill removed.
  1470.  
  1471. Spell Interruption spells/abilities will now interrupt the entire school of magic for the duration. For example, using Kick against a mage casting Fireball will prevent Fireball, Fireblast, Scorch, and all other fire spells from being cast for the Kick's duration.
  1472.  
  1473. Druid:
  1474.  
  1475. Tiger's Fury damage should now scale properly when used with Shred and Ravage.
  1476.  
  1477. Faerie Fire will now stack with other armor-reducing debuffs.
  1478.  
  1479. Entangling Roots should no longer end early based on damage caused by itself.
  1480.  
  1481. When in Bear Form, Dire Bear Form, Cat Form, Travel Form or Aquatic Form, the druid is now considered a Beast.
  1482.  
  1483. Travel Form is no longer useable underwater.
  1484.  
  1485. Shapeshifting will no longer cancel all buffs on the Druid.
  1486.  
  1487. Shapeshifting cooldown reduced from 10 to 1.5 seconds.
  1488.  
  1489. Play Dead has been removed.
  1490.  
  1491. Druids now regenerate mana while in shape shift form.
  1492.  
  1493. When shapeshifting into and out of Bear/Dire Bear forms, you should now end with the same % of health as you had in the previous form.
  1494.  
  1495. Bear Form's armor increased.
  1496.  
  1497. Dire Bear Form's melee damage increased.
  1498.  
  1499. Bear Form and Dire Bear Form mana cost slightly reduced.
  1500.  
  1501. Cat Form mana cost slightly reduced, energy now starts generating immediately.
  1502.  
  1503. Growl taunt effectiveness reduced.
  1504.  
  1505. Aquatic Form mana cost now scales with level, speed no longer changes with level.
  1506.  
  1507. Travel Form mana cost now scales with level.
  1508.  
  1509. Healing Touch mana cost reduced.
  1510.  
  1511. Starfire mana cost reduced.
  1512.  
  1513. Thorns mana cost reduced for early ranks, raised for later ranks.
  1514.  
  1515. Mage:
  1516.  
  1517. New spell: Slow Fall (Level 12)
  1518.  
  1519. Ice Armor and Frost Armor should no longer stack.
  1520.  
  1521. Frost Armor and Ice Armor chill effects reduced in effectiveness.
  1522.  
  1523. The Chilled effects from Ice Armor and Frost Armor should no longer stack.
  1524.  
  1525. Polymorphed targets will now wander a short radius around where they were polymorphed. They will no longer return to where they were first attacked and wander from there. Note that they may still wander off if the duration lasts long enough, so keep an eye on your sheep.
  1526.  
  1527. Cone of Cold area of effect has been widened at its base, so it should be much easier to use on targets that are close to the Mage.
  1528.  
  1529. Arcane Missiles can no longer be cast if silenced.
  1530.  
  1531. Arcane Explosion should now be causing the damage listed in the tool-tip.
  1532.  
  1533. Lesser Invisibility, Invisibility and Greater Invisibility removed.
  1534.  
  1535. Blink no longer will allow you to teleport past doors.
  1536.  
  1537. Khadgar's Unlocking removed.
  1538.  
  1539. Portal mana costs increased.
  1540.  
  1541. Fire and Frost Ward duration reduced, cooldown increased.
  1542.  
  1543. Frost Nova duration reduced, cooldown increased.
  1544.  
  1545. Frostbolt cast time reduced, damage and mana cost reduced accordingly, slowing effect reduced.
  1546.  
  1547. Pyroblast levels adjusted, damage reduced, mana cost increased, cooldown increased, range reduced.
  1548.  
  1549. Blink (Rank 2) and Blink (Rank 3) removed.
  1550.  
  1551. Mage Talents:
  1552.  
  1553. Training costs have been added to replacements for the following spells:
  1554.  
  1555. - Pyroblast
  1556.  
  1557. - Blast Wave
  1558.  
  1559. - Ice Barrier
  1560.  
  1561. Frostbite freeze effects can be dispelled.
  1562.  
  1563. The strike bonus given by Critical Mass has been reduced.
  1564.  
  1565. The damage that Fire Power does has been reduced.
  1566.  
  1567. 75% of the damage that Pyroblast does is now up-front, 25% of it is DOT.
  1568.  
  1569. Permafrost duration reduced.
  1570.  
  1571. Added an additional 3 ranks to Ice Shards.
  1572.  
  1573. Removed one rank of Improved Frost Bolt.
  1574.  
  1575. Chance that Frostbite affects a target has been reduced.
  1576.  
  1577. Frostbite duration slightly increased.
  1578.  
  1579. Removed 2 ranks of Winter's Chill.
  1580.  
  1581. Ice Block duration slightly increased.
  1582.  
  1583. Ice Block is now a buff instead of a debuff (you can cancel it).
  1584.  
  1585. Mana penalty from using Arcane Power has been slightly reduced.
  1586.  
  1587. Reduced cooldown on Presence of Mind.
  1588.  
  1589. Presence of Mind now only works on Mage spells with a cast time of less than 10 seconds.
  1590.  
  1591. Reduced cooldown on Evocation.
  1592.  
  1593. Reduced effect chance on Arcane Concentration.
  1594.  
  1595. Increased effect of Improved Blink.
  1596.  
  1597. Reduced effect of Improved Dampen Magic.
  1598.  
  1599. Added Arcane Instability talent.
  1600.  
  1601. Mana reduction from Frost Channeling has been reduced.
  1602.  
  1603. Paladin:
  1604.  
  1605. New Spell: Summon Warhorse (Level 40). Attainable via quest.
  1606.  
  1607. Turn Undead now has a short cast time.
  1608.  
  1609. Judgment now has a short cast time.
  1610.  
  1611. New Proficiency: Two-Handed Axes.
  1612.  
  1613. Priest
  1614.  
  1615. Lesser Heal, Heal, Greater Heal mana cost reduced.
  1616.  
  1617. Holy Word: Shield duration reduced.
  1618.  
  1619. Mind Blast now has a short cast time.
  1620.  
  1621. Holy Smite cast time slightly increased, damage reduced, mana cost reduced.
  1622.  
  1623. Holy Protection removed.
  1624.  
  1625. Holy Word: Shield can now only be used once per 30 seconds per target.
  1626.  
  1627. Psychic Scream now has a chance to break when the feared target is damaged.
  1628.  
  1629. Rogue
  1630.  
  1631. Expose Armor no longer stacks with Sundering Strike (Sunder Armor), but will now stack with Faerie Fire.
  1632.  
  1633. Spellcasting against a Rogue that successfully uses Vanish will now be interrupted.
  1634.  
  1635. Blind now cancels combat when used.
  1636.  
  1637. Dual Wield no longer requires skill points to purchase. It is available on Rogue trainers at level 10 for a monetary training cost.
  1638.  
  1639. Distract moved to level 22.
  1640.  
  1641. New Ability: Detect Traps (Level 24).
  1642.  
  1643. New Ability: Disarm Trap (Level 30).
  1644.  
  1645. Now only rogues may train in Lock Picking, which they will do from their Rogue class trainers.
  1646.  
  1647. Shaman
  1648.  
  1649. Mana Font Totem renamed Mana Spring Totem.
  1650.  
  1651. New Spell: Chain Heal (Levels 40, 46, 54).
  1652.  
  1653. When in Ghost Wolf form, the Shaman is now considered a Beast.
  1654.  
  1655. Frost Shock slowing effect will now obey the standard stacking rules.
  1656.  
  1657. Lightning Shock spell removed.
  1658.  
  1659. Stoneskin Totem now reduces melee damage only, not ranged attacks.
  1660.  
  1661. Chain Lightning cast time slightly reduced, damage increased, now deals less damage to each target after the first.
  1662.  
  1663. Earthbind Totem initial effect should no longer be heavily resisted.
  1664.  
  1665. Fire Nova Totem now generates less threat.
  1666.  
  1667. Flametongue Weapon replacements adjusted.
  1668.  
  1669. Flametongue Totem replacements adjusted.
  1670.  
  1671. Frostbrand Weapon slow effect reduced, damage increased, replacements adjusted.
  1672.  
  1673. Lightning Bolt cast time reduced, damage and mana cost reduced accordingly, replacements adjusted.
  1674.  
  1675. Molten Blast removed.
  1676.  
  1677. Purge moved to level 14.
  1678.  
  1679. Rockbiter Weapon replacements adjusted.
  1680.  
  1681. Water Breathing moved to level 22.
  1682.  
  1683. Windfury Weapon moved to level 30, replacements adjusted, effect simplified.
  1684.  
  1685. Windfury Totem replacements adjusted, effect simplified.
  1686.  
  1687. New Spell: Windwall Totem (Level 36, 46, 56)
  1688.  
  1689. Stoneskin Totem's damage reduction slightly reduced at higher levels.
  1690.  
  1691. Warlock:
  1692.  
  1693. Demon Breath renamed Unending Breath.
  1694.  
  1695. Sacrificial Shield (Voidwalker) renamed Sacrifice.
  1696.  
  1697. Summon Nightmare cast time decreased to be in line with other mount summoning spells.
  1698.  
  1699. Nightmare renamed Felsteed.
  1700.  
  1701. Felsteed no longer purchased at the trainer, but rewarded via quest.
  1702.  
  1703. Found and fixed a bug that caused the cost per second of Health Funnel to be higher than it should be.
  1704.  
  1705. A failed Ritual of Summoning should no longer cost a soul shard.
  1706.  
  1707. Shadow Ward duration reduced, cooldown increased.
  1708.  
  1709. Curse of Weakness effect reduced at higher levels.
  1710.  
  1711. Warrior:
  1712.  
  1713. Strike renamed Heroic Strike.
  1714.  
  1715. Punishing Blow renamed Mocking Blow.
  1716.  
  1717. Sundering Strike renamed Sunder Armor.
  1718.  
  1719. Sunder Armor no longer stacks with Expose Armor, but will now stack with Faerie Fire.
  1720.  
  1721. Recklessness now has a percent-based armor reduction, but using it makes you immune to all fear effects for the duration.
  1722.  
  1723. Dual Wield no longer requires skill points to purchase. It is available on Warrior trainers at level 20 for a monetary training cost.
  1724.  
  1725. Intimidating Shout now has a chance to break when the feared target is damaged.
  1726.  
  1727. Charge range changed to 8-25 yards.
  1728.  
  1729. Charge minimum range reduced to 8 yards.
  1730.  
  1731. Charge can now be done during combat, but the target must still be within the 8-25 yard range.
  1732.  
  1733. Taunt effectiveness reduced.
  1734.  
  1735. Warrior Talents:
  1736.  
  1737. Enrage now has a max duration
  1738.  
  1739. Enrage triggers when being hit with a critical hit now, damage increases with the rank of the talent.
  1740.  
  1741. Removed attack speed bonus from Enrage.
  1742.  
  1743. Reduced Enrage damage bonus slightly.
  1744.  
  1745. Flurry speed slightly reduced.
  1746.  
  1747. Moved Enrage/Flurry/Cruelty, changed pre-requisites for each.
  1748.  
  1749. Reduced rage bonus for Improved Heroic Strike.
  1750.  
  1751. Mortal Strike now has a cooldown, damage has also been reduced.
  1752.  
  1753. Rage bonus for Improved Charge reduced.
  1754.  
  1755. Tactical mastery points distributed evenly. Players will no longer experience "diminishing returns" from putting more points into the talent.
  1756.  
  1757. Slightly reduced the damage bonus given by 2-handed weapon specialization.
  1758.  
  1759. Improved the Anticipation talent.
  1760.  
  1761. Increased the amount of ranks you can have in Improved Disarm by 3.
  1762.  
  1763. Reduced strength of Combat Endurance.
  1764.  
  1765. Increased duration of Improved Battle Shout.
  1766.  
  1767. Reduced Deep Wounds damage.
  1768.  
  1769. Improved Hamstring slightly improved. (Note: base Hamstring ability has been slightly reduced)
  1770.  
  1771. Improved Pummel is no longer a pre-req for Improved Overpower.
  1772.  
  1773. Reduced chance to gain rage from Unbridled Wrath
  1774.  
  1775. Changed Taunt to improve the effectiveness of Taunt rather than reduce the rage cost.
  1776.  
  1777. Quests:
  1778.  
  1779. Ormer's Revenge has been changed slightly to accommodate spawn changes to the area.
  1780.  
  1781. Hungry! quest requirements were dropped from 20 to 12.
  1782.  
  1783. Nothing but The Truth: Adjusted the Mire Lord's level down to 42. Reduced the number of panther hearts required to 5.
  1784.  
  1785. More quests improved and added to the Barrens.
  1786.  
  1787. More quests added to the newbie zones (Northshire, Valley of Trials, etc.)
  1788.  
  1789. New exterior zones quested: Ungoro Crater, Felwood, and Burning Steppes.
  1790.  
  1791. Several other changes were made to the Fallen Hero of the Horde quest-line.
  1792.  
  1793. New dungeon quested: Blackrock Depths.
  1794.  
  1795. NPCs following the party on a quest will follow another player if the one they are following dies.
  1796.  
  1797. Bugs in The Missing Diplomat quest line have been fixed. Private Hendel should no longer remain in his stuck position.
  1798.  
  1799. The Unsent Letter quest line from VanCleef has had a portion of it made more "group friendly." Specifically, the portion of the quest that takes place in the castle is now an escort so it can be done a group at a time instead of on an individual basis.
  1800.  
  1801. Shattered Necklace Power Source should now drop for all players on both sides of the Uldaman necklace quest series.
  1802.  
  1803. The extraneous necklace requirement for the Alliance version of the Shattered Necklace quest in Uldaman has been removed.
  1804.  
  1805. Mysterious Relic should now drop for all players on the Against the Hate Crest series.
  1806.  
  1807. Felix Whindlebolt's box in Dun Morogh should be much easier to find.
  1808.  
  1809. Belnizstrasz's quest in Razorfen Downs had the item collection step removed.
  1810.  
  1811. The Stone Watcher of Norgannon in Tanaris has been changed to stay around longer and re-spawn much faster.
  1812.  
  1813. Fixed several bugs with Blasted Lands Quests:
  1814.  
  1815. Kum'isha the Collector will no longer stop functioning after someone hands in a Flawless Draenethyst Sphere.
  1816.  
  1817. The Stones that Bind Us has been changed to give group credit. NPC Servants have had their spawn points altered. Kirith was moved.
  1818.  
  1819. Be careful hunting in Blasted Lands as Teremus the Devourer will be much more aggressive.
  1820.  
  1821. Dungeons:
  1822.  
  1823. Wailing Caverns changes:
  1824.  
  1825. Deviate Crocolisks are now non-elite and no longer respawn.
  1826.  
  1827. Deviate Thundersnouts were replaced with groups of new, non-elite mobs called Deviate Lashers.
  1828.  
  1829. New creatures were added to the snake wing. They are called Deviate Pythons and are non-elite.
  1830.  
  1831. Most of the dungeon is on a two-hour respawn now (with the exception of the roamers which respawn every 30 minutes)
  1832.  
  1833. Skum is now a constant spawn instead of a rare. His hit points were increased.
  1834.  
  1835. Blackfathom Deeps:
  1836.  
  1837. Ghamoo-ra is now a constant spawn instead of a rare.
  1838.  
  1839. Miscellaneous polish to associated quests.
  1840.  
  1841. New faction specific graveyard rules for the following zones:
  1842.  
  1843. Hillsbrad
  1844. Horde -- Tarren Mill
  1845. Alliance -- Southshore
  1846.  
  1847. Alterac
  1848. Horde -- Tarren Mill
  1849. Alliance -- Southshore
  1850.  
  1851. Shadowfang
  1852. Alliance -- Southshore
  1853. Horde -- Sepulcher
  1854.  
  1855. Silverpine Forest
  1856. Alliance -- Southshore
  1857. Horde -- Sepulcher
  1858.  
  1859. Tirisfal Glades
  1860. Alliance -- Faol's Rest
  1861. Horde -- Brill
  1862.  
  1863. Undercity
  1864. Alliance -- Faol's Rest
  1865. Horde -- Brill
  1866.  
  1867. Scarlet Monastery
  1868. Alliance -- Faol's Rest
  1869. Horde - Faol's Rest
  1870.  
  1871. Deathknell
  1872. Alliance -- Faol's Rest
  1873. Horde -- Deathknell
  1874.  
  1875. Faction/Reputation
  1876.  
  1877. Ratchet, Gadgetzan, and Booty Bay now utilize our most current system of factions and reputation adjustments. Assaulting bankers, vendors, transportation specialists, etc., may result in a loss of permanent reputation with these cities.
  1878.  
  1879. The "Steamwheedle Cartel" faction represents the neutral goblin state that is comprised of Booty Bay in the Eastern Kingdoms, and Gadgetzan and Ratchet in Kalimdor. Affecting your reputation in one of these cities will affect it in the others.
  1880.  
  1881. Players start out Neutral with the above-mentioned factions. Losing reputation will result eventually in becoming Unfriendly with the local populace; names and target reticules will appear in orange to indicate this status. While reputation remains at Unfriendly, players cannot interact with vendors, trainers, etc. that are of the faction in question.
  1882.  
  1883. Below Unfriendly is Hostile reputation and finally Hated reputation. Both of these are indicated by red names and target reticules. Hostile and Hated faction NPCs will attack a player on sight if they are aggressive. Just like for Unfriendly reputation, interaction with Hostile or Hated factions is not permitted.
  1884.  
  1885. PvP:
  1886.  
  1887. Level differences don't have as great an impact now in PvP.
  1888.  
  1889. Tarren Mill & Freewind Post now have a new guard system in place.
  1890.  
  1891. Taxi NPCs are now lvl 55+ and will summon guardians.
  1892.  
  1893. Major cities are now considered Alliance/Horde territory on the Beta Server.
  1894.  
  1895. Auction House Changes:
  1896.  
  1897. Several improvements to the interface have been made.
  1898.  
  1899. Auction houses/Auctioneers will now exist only in Ironforge, Ogrimmar, and Booty Bay.
  1900.  
  1901. Trade Skills:
  1902.  
  1903. Enchanting is completely revised and has had recipes added up to 200 enchanting skill. Enchanting now requires the disenchanting of magical items to get the required components. There are around 100 enchanting recipes.
  1904.  
  1905. You can now enchant soulbound items through the player-to-player trade interface.
  1906.  
  1907. Goblin and Gnomish engineering recipes and trainers are now in the game for engineers above skill 200, but be warned as their devices do not always work as intended. You can only choose one or the other and may need to search to find the trainer.
  1908.  
  1909. First aid skill increase rate has been slowed down
  1910.  
  1911. You can now use Find Herbs/Minerals while mounted
  1912.  
  1913. Engineering devices have been categorized much more nicely. Your recipes will be easier to sort through now.
  1914.  
  1915. Recipes that were marked as blue/rare that make green/uncommon items were changed to green/uncommon.
  1916.  
  1917. Trade skill recipes now display the item made as well as the reagents required to make it in the tool tip.
  1918.  
  1919. Some tailoring items had their required reagents reduced and/or their stats increased
  1920.  
  1921. Campfires can now be made in dungeons (and as a side effect of this in buildings as well).
  1922.  
  1923. Campfire bonuses no longer stack.
  1924.  
  1925. Dreamweave items will now provide their proper bonuses (before they were inadvertently giving only a nature bonus).
  1926.  
  1927. Bandages should now work correctly (Apply the recently bandaged debuff to the target)
  1928.  
  1929. Bombs made by engineering now have a short cast time and a smaller area of effect.
  1930.  
  1931. Truesilver breastplate is now somewhat harder to make.
  1932.  
  1933. Right-clicking on a skinnable corpse will now tell you how much skill you need to skin it if you do not have the required skill.
  1934.  
  1935. Anti-venom made by physicians no longer requires first aid to apply
  1936.  
  1937. Tailoring robe of power increased a few levels to make it more desirable
  1938.  
  1939. Beasts no longer drop leather without skinning skill
  1940.  
  1941. Transmute gold and truesilver had level requirements removed
  1942.  
  1943. Solid iron maul, now available to both horde and alliance
  1944.  
  1945. Pick pocketing gem drops reduced slightly
  1946.  
  1947. Green lens changed so it gives Stamina and then a random stat as well
  1948.  
  1949. Requirements needed to make feathered breastplate upped slightly.
  1950.  
  1951. Explosive shell pulled from engineering.
  1952.  
  1953. Blacksmithing Reagents required to make ornate mithril pants, boots and breastplate increased.
  1954.  
  1955. Blacksmithing recipes requiring 250+ skill have been added to Blackrock depths.
  1956.  
  1957. Added a higher-end quiver and ammo pouch to the leatherworking trade skill.
  1958.  
  1959. Bolt of linen only requires 2 linen instead of 3 now.
  1960.  
  1961. Coal lrice reduced to 5 silver
  1962.  
  1963. Price that gems sell back to stores increased slightly to be somewhat closer to their real value.
  1964.  
  1965. Effect of stoneskin potion improved.
  1966.  
  1967. Wildvine drop rate significantly improved (3 times old rate).
  1968.  
  1969. All secondary tracking skills have been removed. Your skill points have been refunded.
  1970.  
  1971. Medium hide requirements for level 20-25 leatherworking items have been significantly reduced.
  1972.  
  1973. Chat:
  1974.  
  1975. Chat UI Revamped. Changes will continue to be made from player feedback and designer upgrades.
  1976.  
  1977. Misc.:
  1978.  
  1979. Giving your pet commands will cancel spells they are currently casting.
  1980.  
  1981. Summons and pets keep up with their owners more often.
  1982.  
  1983. Creatures should no longer aggro through doors
  1984.  
  1985. Closed doors block line of sight.
  1986.  
  1987. Added an inn to Sentinel Hill in Westfall.
  1988.  
  1989. Added a mailbox to Westfall.
  1990.  
  1991. Added an inn to Hammerfall in Arathi Highlands.
  1992.  
  1993. Added a graveyard to Northern Stranglethorn Vale.
  1994.  
  1995. Ghosts can now path through locked doors.
  1996.  
  1997. Monsters should no longer spawn directly on players as often as they used to.
  1998.  
  1999. Elementals have been added to the world that drop needed elemental items (such as globe of water)
  2000.  
  2001. Level 45 arrows/shots added to vendors.
  2002.  
  2003. Vendor-purchased bows added to vendors around the world.
  2004.  
  2005. A couple of additional pet types have been added to the world, some of them hard to find.
  2006.  
  2007. "V" key functionality has been improved so it looks better and provides more information. You can now tell which monster you have targeted and you can tell which monsters have been damaged recently.
  2008.  
  2009. Green-quality bows added to vendors around the world.
  2010.  
  2011. Confused creatures now wander around the immediate area.
  2012.  
  2013. If you have an honored or revered reputation with a vendor you will get a 10% discount.
  2014.  
  2015. Creatures are a bit smarter about using their abilities.
  2016.  
  2017. You can't interact with charmed or possessed NPCs.
  2018.  
  2019. Charmed players will use their spells and abilities.
  2020.  
  2021. Creatures regenerate mana quickly outside of combat.
  2022.  
  2023. Trade channels are the only general chat channels that allow item links.
  2024.  
  2025. Creatures that summon totems no longer chase you forever.
  2026.  
  2027. Many new paths have been added to the flight web for world travel. Be sure to check your flight path NPC's to see what new paths have opened up. Not all of the paths have been added yet; more are on the way in the near future.
  2028.  
  2029. Tiny iron and bronze keys removed from vendors and smithing since they no longer have a purpose.
  2030.  
  2031. Silk drops increased at level 25-30.
  2032.  
  2033. Mount sell price changed to zero to prevent accidental selling. A real solution is on the way, no really!
  2034.  
  2035. The Loch Modan Dam has been redesigned
  2036.  
  2037. 0.9.1
  2038.  
  2039. Pre-release patch.
  2040.  
  2041. Applies some changes to the current patcher tool.
  2042. Fixed not being able to use GM petition categories.
  2043. Fixed several Win9x floating point exception crashes.
  2044. Speed improvement to some character texture loading.
  2045. Certain mobs that were not able to defend themselves will now fight back.
  2046. Being attacked will no longer knock you out of plains running
  2047. Arcane missiles only get a chance at the free cast on the first missile instead of every missile.
  2048. There was a bug with rogue ability Riposte. The UI might still be incorrect.
  2049. Damage for Shaman Fire Totem was incorrect. Should be correct now.
  2050.  
  2051. 0.10
  2052.  
  2053. High End Locations added
  2054.  
  2055. Two new high-level instance dungeons - Stratholme and Blackrock Spire - and three exterior zones - Winterspring, Western Plaguelands, and Eastern Plaguelands - have been introduced to Azeroth.
  2056.  
  2057. Stratholme is geared toward level 55-60 players and is located in the northern part of Eastern Plaguelands.
  2058.  
  2059. Blackrock Spire is a 53-60 dungeon located within Blackrock Mountain that lies between Searing Gorge and Burning Steppes. Roughly 80% of the dungeon is tuned for a single group of level 55-60 players. The top 20% of the dungeon is tuned for a very "uber" group of five, or more likely 10, level 60 players.
  2060.  
  2061. Winterspring is exterior level 55-60 zone to the East/Northeast of Felwood through Timbermaw Hold. The goblin city of Everlook is located in Winterspring.
  2062.  
  2063. Western and Eastern Plaguelands have also been added. The city of Andorhol, the origin of the plague is located in Western Plaguelands.
  2064.  
  2065. *Quests and monsters are near completion for Winterspring and Western Plaguelands. Eastern Plaguelands is still undergoing further work.
  2066.  
  2067. Raid Groups
  2068.  
  2069. Raid group functionality is now available. Raid groups will be able to fight together in instance dungeons and work together to accomplish tasks too difficult for five member groups. Once a group reaches five members, it can be converted into a raid group. Raid groups can support up to 40 members and can be accessed by opening the Raid group tab in the Social window. Not all raid group functionality is complete. However, we encourage our players to try it out and give us feedback on the new feature through the /suggest function.
  2070.  
  2071. The Deeprun Tram opens!
  2072.  
  2073. The Gnomish Engineering Corps has been hard at work building a subway to connect the great cities of Ironforge and Stormwind City. Final work on this new mass transit system was completed recently, allowing us to announce the Grand Opening of the Deeprun Tram! Two trains make round trip runs between Stormwind City and Ironforge regularly, allowing quick and easy access to all your shopping and training needs. If you happen to miss a train, you only need to wait a few minutes for a new one to appear. We only ask that you be careful during your trip as the run out of the tunnel can be long and uneventful should you happen to fall off the tram during transit.
  2074.  
  2075. Trades Skills become Professions
  2076.  
  2077. Most trade skills are being renamed to "professions," and the way in which players acquire and learn them is changing. You will no longer learn different professions by paying for them with skill points. You'll still learn them by speaking to the appropriate profession trainer. However, players will now be restricted to learning two professions. We decided to change the skill system to make it simpler, balanced, and more intuitive. The new system should allow everyone to participate in one to two professions, and create a much more vibrant market for goods generated from professions.
  2078.  
  2079. The professions are: alchemy, blacksmithing, enchanting, engineering, herbalism, mining, leatherworking, skinning, and tailoring.
  2080.  
  2081. Several old trade skills are being turned into secondary skills. These do not count toward your two-profession limit, so players can learn all three secondary skills, in addition to their two professions, without restriction. The survival skill is being removed and campfires have been folded into the cooking profession.
  2082.  
  2083. The secondary skills are: cooking, fishing, and first aid.
  2084.  
  2085. No More Skill Points
  2086.  
  2087. With the changes to trade skills, skill points (SP) will be removed from the game, and currency will be used instead to train skills formerly based on SP.
  2088.  
  2089. Mount trainers will now require you to have a certain level of reputation with their respective city in order to acquire a mount.
  2090.  
  2091. Characters that had trained in more than two professions have had excess professions randomly removed to meet the two profession restriction.
  2092.  
  2093. Level Cap Raised
  2094.  
  2095. The level cap has been increased to 60. Some new zones, quests, items, and content have been added to accommodate the level increase.
  2096.  
  2097. Talent System
  2098.  
  2099. Druid and Shaman talents are now available. Druids and Shamans can now utilize the talent interface by pressing the "Talents" button next to the "Spellbook and Abilities" button, or by pressing the "N" default hotkey. Talents become available (to classes that currently have talents) to players starting at level 10.
  2100.  
  2101. A substantial number of talents have been modified in a variety of ways:
  2102.  
  2103. Certain talents have had their potency increased or decreased.
  2104.  
  2105. Locations of talents in the talent trees have changed.
  2106.  
  2107. Functionality of certain talents has been modified.
  2108.  
  2109. New talents have been added to some of the existing talent trees.
  2110.  
  2111. Other Changes
  2112.  
  2113. Professions:
  2114.  
  2115. The level requirements for the Gnome and Goblin engineering quests have been adjusted downward.
  2116.  
  2117. Blacksmithing recipes added up to skill 300. There are no recipes on the trainer past skill 250. You need to do quests or find drops to get those recipes.
  2118.  
  2119. Additional blacksmithing specializations added. Weaponsmiths can become Swordsmiths, Axesmiths, or Hammersmiths.
  2120.  
  2121. Players who already have either blacksmithing specialization, weaponsmith or armorsmith, will continue to be able to make those recipes that they already know. However, to learn further recipes in those specializations, they will need to complete the weaponsmith or armorsmith quest, respectively.
  2122.  
  2123. Time required to make high-end profession items significantly reduced
  2124.  
  2125. Essences, dusts and shards have had their vendor sell price set to zero.
  2126.  
  2127. Bandaging operates differently than it used to. Bandages now are channel cast and heal over time. If the player bandaging or the player being bandaged is struck in combat, the bandaging effect ends. Either way the target still gets the "recently bandaged" debuff.
  2128.  
  2129. Enchanters can now enchant leather and thorium (needed for some high-end blacksmithing recipes and soon other high-end recipes in other professions).
  2130.  
  2131. Alchemists can now transmute thorium and arcane crystals into arcanite. This is the only way to acquire this rare material.
  2132.  
  2133. Stats on a number of tailored items have been improved
  2134.  
  2135. A number of new higher level cooking recipes added
  2136.  
  2137. Merchant purchase/sale price of herbs significantly increased
  2138.  
  2139. Alchemist's Stone has become Philosophers' Stone.
  2140.  
  2141. Tailoring recipes improved or reagents required reduce for many recipes.
  2142.  
  2143. UI added to professions to allow making of multiple profession items at once
  2144.  
  2145. Cindercloth robe fixed so it now requires Heart of Fire instead of Essence of Fire
  2146.  
  2147. Stoneshield potion significantly improved.
  2148.  
  2149. If you attempt to learn a recipe you already know, you will now see a message that says you already know it.
  2150.  
  2151. A number of engineering devices did not have the correct bind type set and are now bind on equip or bind on acquire.
  2152.  
  2153. Stats on the Smoking Heart of the Mountain changed
  2154.  
  2155. Spears cannot be enchanted with 2H Weapon-only enchantments
  2156.  
  2157. Fist Weapons can now be enchanted (bug fixed).
  2158.  
  2159. Mithril Shield Spike damage slightly reduced, Thorium Shield Spike (more powerful crafted item) added
  2160.  
  2161. The Gnomish engineering Net-o-Matic will now fail more often and in a new way as well.
  2162.  
  2163. A number of engineering items had tools/anvil required to create them (fixing bugs)
  2164.  
  2165. Scorpid Scale drops for leatherworking increased (Drop rate doubled)
  2166.  
  2167. Wastewanders in Tanaris now have a much higher chance of dropping the Scorpid Leather recipes.
  2168.  
  2169. A number of new uncommon weapons/armors have been added to vendors around the world
  2170.  
  2171. New daggers have been added to blacksmithing
  2172.  
  2173. Dreamless Sleep potion added to alchemy
  2174.  
  2175. Reagents required for some alchemy potions changed.
  2176.  
  2177. Reagents for some blacksmithing items changed.
  2178.  
  2179. Old enchanting reagents removed from vendors (they should have been removed last push).
  2180.  
  2181. Gemology has been removed (with hopes it will make a return someday).
  2182.  
  2183. Factions and Reputation:
  2184.  
  2185. The Horde and Alliance are each considered a team, and the four races comprising each team are considered factions. The four starting racial factions for each team should be displayed under the appropriate team's header.
  2186.  
  2187. Factions are now displayed with appropriate headers in the Reputation UI. Factions that do not fall into the category of a team are labeled as "Other."
  2188.  
  2189. The factions of the opposing team are always at the lowest reputation level of Hated, and are always locked in the "At War" state.
  2190.  
  2191. Players have a bonus to their starting reputation with their own race's faction.
  2192.  
  2193. Forsaken players have lower-than-normal starting reputation with their team's Troll, Tauren, and Orc factions.
  2194.  
  2195. Troll, Tauren, and Orc players have lower than normal starting reputation with their team's Forsaken faction.
  2196.  
  2197. You cannot declare war on any of your own team's factions.
  2198.  
  2199. Auction Houses:
  2200.  
  2201. The layouts of the Orgrimmar and Ironforge auction houses have changed slightly.
  2202.  
  2203. The auction house in Booty Bay has been moved to Gadgetzan.
  2204.  
  2205. Quests:
  2206.  
  2207. Range weapons have been added as quest rewards for newbie zones that Hunters can start out in.
  2208.  
  2209. Several new blacksmithing quests have been added.
  2210.  
  2211. The quest *Death from Below* in Arathi Highlands was temporarily disabled.
  2212.  
  2213. Several new epic item quests have been added.
  2214.  
  2215. Dungeon quest rewards have been revamped. Quests that involve the more difficult encounters of a given dungeon have had their rewards boosted.
  2216.  
  2217. Added a third Sparklematic 5200 to Gnomeregan, and fixed the issue that had both previous ones animating at the same time.
  2218.  
  2219. Lowered the cost of improving the Brilliant Gold Ring in the "Return of the Ring" quest series. The improved ring should also now be strictly better than the Brilliant Gold Ring.
  2220.  
  2221. Removed the random spawn location of Scrimshank's surveying gear in "The Scrimshank Redemption."
  2222.  
  2223. Players should no longer receive the option to take part once more in the "Essence of Eranikus" quest line once they have started on it.
  2224.  
  2225. Cenarion Circle Caches no longer give a coin award.
  2226.  
  2227. Evergreen Pouches, not Packets of Tharlendris Seeds, are now the device used to make Morrowgrain. Using a pouch creates an Evergreen Herb Casing, which when opened reveals what herb is made.
  2228.  
  2229. Evergreen Pouches now require that you have a Packet of Tharlendris Seeds and two Un'Goro Soil samples to use.
  2230.  
  2231. Evergreen Pouches have a cooldown time of 10 minutes on usage.
  2232.  
  2233. The potential herbs drawn from a Sealed Evergreen Pouch have been modified to include a broader range of herbs. As a result, players will not be getting high-end herbs as often on pouch usages.
  2234.  
  2235. Scalding Mornbrew is now removed from the inventory five minutes after receiving it.
  2236.  
  2237. Two new Warlock class quest series added for players in their mid 30s ending with two very nice items.
  2238.  
  2239. Zones:
  2240.  
  2241. The Barrens has had more rework done on their quests to make the area more player-friendly and to elaborate on the story behind the area.
  2242.  
  2243. Thousand Needles has had more quests and zone rework done. Horde players should find this a much healthier alternative to Hillsbrad Foothills to explore and do more quests.
  2244.  
  2245. Desolace has also had a facelift and should be getting more quests soon.
  2246.  
  2247. Two new crypts have been added to Ravenhill Cemetery.
  2248.  
  2249. Ironbeard's Tomb in Wetlands is now a one room, Dwarven-built mausoleum.
  2250.  
  2251. More quests added to Felwood and Darkshore.
  2252.  
  2253. Public Transportation:
  2254.  
  2255. New Flight Paths
  2256.  
  2257. Alliance Flight Path from Auberdine to Moonglade
  2258.  
  2259. Alliance Flight Path from Moonglade to Winterspring
  2260.  
  2261. Horde Flight Path from Azshara to Winterspring
  2262.  
  2263. The Horde flight path node in Desolace has been moved to Shadowprey Village in the southwest of the zone.
  2264.  
  2265. New World Travel
  2266.  
  2267. Alliance Boat from Menethil to Theramore and back
  2268.  
  2269. Alliance Boat from Menethil to Auberdine and back
  2270.  
  2271. Alliance Boat from Rut'theran Village at the base of Teldrassil to Auberdine
  2272.  
  2273. Because of these changes, players now do not start with any flight node other than their starting city. On the Alliance side, Night Elves get Auberdine, Dwarves and Gnomes get Ironforge, and Humans get Stormwind. On the Horde side, Tauren get Thunder Bluff, Orcs and Trolls get Orgrimmar, and Undead get Undercity.
  2274.  
  2275. Pets:
  2276.  
  2277. Pets that are dead when you log out do not come back when you log in.
  2278.  
  2279. Beasts that are tamed will respawn normally.
  2280.  
  2281. PVP:
  2282.  
  2283. The Arena in Stranglethorn is now flagged for Free For All PvP.
  2284.  
  2285. You can heal PvP flagged NPCs, and you will be flagged for PvP.
  2286.  
  2287. Party members participating in PvP have light green names.
  2288.  
  2289. Pets and totems will no longer attack PvP-flagged players if you're not in PvP.
  2290.  
  2291. Casting spells against higher-level players will have significantly reduced chances to be resisted (better chance for the spell to succeed).
  2292.  
  2293. Interface:
  2294.  
  2295. You can now use jump in water to swim upwards.
  2296.  
  2297. Vendor shopping tool tips - when you tool tip over an item you will get the item tool tip AND the tool tip of your currently equipped item of the same type.
  2298.  
  2299. Buyback from vendors has been implemented. If you accidentally sell an item you had not intended, you can now buy it back for the same price it was sold. You can only buyback the last item you vendored.
  2300.  
  2301. Functionality to equip items by right-clicking them from your inventory has been added.
  2302.  
  2303. Talent UI has been updated in a few ways. Note: The "greyed-out" versions of talent buttons are using temporary "greyed-out" art.
  2304.  
  2305. Autoloot is in. Just Shift-Right Click on a corpse or chest to autoloot it. This will NOT autoloot bind-on-acquire items.
  2306.  
  2307. When mini-map arrows are stacked on top of each other, you will now see the tool tips for everything there. (When four party members are all at the same location, you will see all four of their names).
  2308.  
  2309. Druids:
  2310.  
  2311. Cower no longer generates a combo point; energy cost reduced.
  2312.  
  2313. Demoralizing Roar effect reduced at higher ranks.
  2314.  
  2315. Track Humanoids now lasts until canceled, like other tracking abilities.
  2316.  
  2317. Hunters:
  2318.  
  2319. Pets have increased stats, damage, and armor.
  2320.  
  2321. Tamed elite mobs no longer deal extra damage.
  2322.  
  2323. Pets now properly scale to appropriate sizes.
  2324.  
  2325. Creatures in the world know a few new pet abilities. You can learn them by taming certain beasts and letting them use such abilities. Once you learn them, you can teach them to other pets.
  2326.  
  2327. Concussive Shot duration has been increased.
  2328.  
  2329. Beast Taming has been renamed to Tame Beast.
  2330.  
  2331. Feed Pet is now an ability, not a spell.
  2332.  
  2333. Viper Sting mana damage has been increased.
  2334.  
  2335. Mages:
  2336.  
  2337. Arcane Intellect INT boost decreased to offset the increased mana pool per INT point. (Effectiveness will remain the same.)
  2338.  
  2339. Counterspell interrupt duration has been reduced.
  2340.  
  2341. Dwarves can no longer be mages, however all existing Dwarf mages in beta can remain.
  2342.  
  2343. Paladin:
  2344.  
  2345. Auras now appear above the hotkey bar.
  2346.  
  2347. Priest
  2348.  
  2349. Holy Word: Fortitude stamina boost has been increased slightly; no longer scales with level.
  2350.  
  2351. Divine Spirit spirit boost has been increased. (This is a talent.)
  2352.  
  2353. Rogue
  2354.  
  2355. Feint energy cost has been reduced.
  2356.  
  2357. Kick interrupt duration has been reduced.
  2358.  
  2359. Shamans
  2360.  
  2361. Flametongue Weapon now always procs, but damage depends on weapon speed.
  2362.  
  2363. Flametongue Totem moved to level 28, now always procs, but damage depends on weapon speed.
  2364.  
  2365. Frostbrand Weapon: Levels at which each rank can be learned have been changed; now procs equally frequently for all weapon speeds.
  2366.  
  2367. Magma Totem moved to level 26.
  2368.  
  2369. Rockbiter Weapon: Levels at which each rank can be learned have been changed.
  2370.  
  2371. Stoneskin Totem effect slightly reduced.
  2372.  
  2373. Windfury Weapon: Levels at which each rank can be learned have been changed.
  2374.  
  2375. Windfury Totem: Levels at which each rank can be learned have been changed.
  2376.  
  2377. Windwall Totem effect slightly reduced.
  2378.  
  2379. Warlock:
  2380.  
  2381. Curse of Tongues duration has been increased.
  2382.  
  2383. Curse of Weakness effect has been slightly reduced.
  2384.  
  2385. Eye of Killrogg change: The eye is now stealthed, moves slower, has 1 hp, and doesn't cause aggro for the warlock if it is detected.
  2386.  
  2387. Warrior:
  2388.  
  2389. Charge is no longer usable during combat. Stun duration component has been reduced, rage generation changes with each rank.
  2390.  
  2391. Demoralizing Shout effect is now reduced at higher ranks.
  2392.  
  2393. Pummel has had its interrupt duration reduced.
  2394.  
  2395. Shield Bash has had its interrupt duration reduced; cooldown timer has been increased.
  2396.  
  2397. Items:
  2398.  
  2399. Items that boost spell damage and healing will now affect each spell to varying degrees.
  2400.  
  2401. Food and drink has been rebalanced for the new mana and health recovery rates.
  2402.  
  2403. Item sets have been implemented. Wearing more pieces of an item set will convey more bonuses to your character. Only a very small number of item sets have been created for this push but there are more to come.
  2404.  
  2405. Many blue and purple items have had their level requirements changed.
  2406.  
  2407. Random properties have been added to several uncommon weapons and their fixed stats have been removed. Unfortunately, this means that several existing uncommon weapons have had their stats removed.
  2408.  
  2409. Several armor pieces have been upgraded from common to uncommon. This will greatly reduce the chance of obtaining a common item from a lockbox.
  2410.  
  2411. More uncommon store-bought items have been added to various vendors throughout the world.
  2412.  
  2413. Circle of Flame has been updated with a new effect.
  2414.  
  2415. Some weapons have had their damage reduced.
  2416.  
  2417. New cloak art has been added.
  2418.  
  2419. Some dungeon quest rewards have been significantly improved.
  2420.  
  2421. Glinting Scale items have been renamed to Lambent Scale to distinguish it from Glimmering Mail.
  2422.  
  2423. The Drakes in Sunken Temple have had their drop rates increased. New items have been added to their loot tables as well.
  2424.  
  2425. Linken's Boomerang has been updated with a new effect. It's really a boomerang now!
  2426.  
  2427. Flame Wrath has been updated with a new effect.
  2428.  
  2429. Uther's Strength is now a trinket.
  2430.  
  2431. Band of Thorns now has stats.
  2432.  
  2433. Added a wand reward to The People's Militia quest in Westfall.
  2434.  
  2435. Added a cloth reward to Red Leather Bandanas quest in Elwynn.
  2436.  
  2437. Added a cloth reward to Proof of Demise quest in Tirisfal Glades.
  2438.  
  2439. Items that increase damage to all magic schools now increase healing spell effectiveness as well.
  2440.  
  2441. Items that give attack power bonuses now give range attack power bonuses as well.
  2442.  
  2443. Items that increase defense have had their numbers increased.
  2444.  
  2445. Items that increase weapon skill have had their numbers reduced.
  2446.  
  2447. Items with "Chance On Hit" damage effects have been rebalanced. In most cases, their damage numbers have gone up.
  2448.  
  2449. Caster weapons (items with +int and +spirit) have had their damage reduced.
  2450.  
  2451. Trinkets have gone through a rebalance and polish pass.
  2452.  
  2453. Dragon's Call now summons one level-55 Emerald Dragon Whelp instead of three level-40 ones.
  2454.  
  2455. Skull of Impending Doom has been modified to be a right-click effect instead of a passive effect and the speed boost has been lowered.
  2456.  
  2457. Faintly Glowing Skull no longer casts Resurrection and now has a different effect.
  2458.  
  2459. Mac Update:
  2460.  
  2461. The minimum system requirement for the Mac World of Warcraft client has been moved from OS X v10.3.4 to OS X v10.3.5. The game will not run on an earlier version of the operating system. Version 10.3.5 is a free online upgrade for the base 10.3 OS product. You can download the upgrade by selecting the Software Update menu option under the Apple menu. The change was made due to required GPU-driver fixes in the Mac OS version required by World of Warcraft.
  2462.  
  2463. Miscellaneous:
  2464.  
  2465. Hit points gained from STA has been increased, while base hit points have been decreased. Overall, hit point pools should be roughly the same.
  2466.  
  2467. If you tell your pet to attack a creature, it won't be distracted unless taunted.
  2468.  
  2469. Mana and health regeneration gained from spirit has been improved.
  2470.  
  2471. Changes made to what mounts are available at vendors, and faster level-60 mounts have been added. Level-60 mounts are very expensive to purchase however.
  2472.  
  2473. Mounts now just cost money (not skill points to learn). To gain the ability to ride the mount of another race in your faction you need to improve your reputation with that race. However, the reputation part of the system is not fully completed.
  2474.  
  2475. Mana now does not regenerate for the five seconds after you cast a spell.
  2476.  
  2477. Mana pool per INT point has been increased. (this should result in an increase in mana pool size for most characters)
  2478.  
  2479. Food/drink effectiveness has been increased.
  2480.  
  2481. Lost Ones in Swamp of Sorrows can now be pickpocketed.
  2482.  
  2483. Raid groups of six players or more will not receive a group experience bonus.
  2484.  
  2485. Experience gain from instance dungeons has been increased.
  2486.  
  2487. Far sight and Eagle Eye can only be used outdoors.
  2488.  
  2489. You will now get bounty credit if you die and do not release your spirit. For example, if you are on the Leaders of the Fang Quest and die while fighting a Fang Leader, you will still get credit for the kill if your party kills the leader before you release your spirit.
  2490.  
  2491. Flip controls have been added so that you can quickly look behind your character in case you're being chased by monsters (bound to Y).
  2492.  
  2493. You will get a message if your fishing skill is too low to catch anything.
  2494.  
  2495. You can backstab fleeing creatures again.
  2496.  
  2497. It is easier to flee from groups of creatures.
  2498.  
  2499. Using traps will not reduce XP awarded for kills.
  2500.  
  2501. Creatures with ranged weapons will keep shooting you after special shots.
  2502.  
  2503. You start resting when you take a flight path into cities.
  2504.  
  2505. You can now log out anytime you have control of your character.
  2506.  
  2507. You can't duel players you can attack normally.
  2508.  
  2509. Guard posts no longer send all their reinforcements at once.
  2510.  
  2511. Escorts and guards will now function more intelligently to protect players.
  2512.  
  2513. Drunkenness is saved when you log out and fades over 15 minutes.
  2514.  
  2515. You weave when you walk if you are drunk.
  2516.  
  2517. You are able to use out-of-combat abilities much more quickly after combat.
  2518.  
  2519. Items with procs are currently already using time-based procs. Their proc frequencies are entered as the number of desired procs per minute, and their actual per-swing proc chances are calculated from that using the weapon's speed.
  2520.  
  2521. Bug Fixes
  2522.  
  2523. Resurrection Sickness now correctly accounts for items and buffs.
  2524.  
  2525. Fixed a missing gossip text bug for Maybess Riverbreeze in Felwood.
  2526.  
  2527. A missing XP reward has been associated to the "Bring the Light" quest.
  2528.  
  2529. A number of capitalization errors in various Silithid quests have been corrected.
  2530.  
  2531. A number of quest items that were not unique have been made such.
  2532.  
  2533. The holograms in the treasure room of Uldaman should be functioning properly once more.
  2534.  
  2535. Fixed an erroneously copied description in the "Rescue OOX-22/FE!" quest.
  2536.  
  2537. The Thunder Bluff leatherworker trainer no longer introduces herself as the trainer for Darnassus. Silly trainer.
  2538.  
  2539. Creatures will stop chasing Hunters and Warlocks again.
  2540.  
  2541. Creatures will not attack the warlock that summons Eye Of Killrog.
  2542.  
  2543. Creatures that are immobilized or killed will stay on the ground.
  2544.  
  2545. Warriors won't get stuck if they are stunned while charging.
  2546.  
  2547. You can't Blink through doors.
  2548.  
  2549. You can't select units behind hills.
  2550.  
  2551. Creatures no longer despawn due to pathing failures.
  2552.  
  2553. Creatures will regenerate health and mana while evading.
  2554.  
  2555. Groups of creatures will no longer ambush you on their way back from combat.
  2556.  
  2557. Periodic healing spells generate the correct amount of threat.
  2558.  
  2559. Fixed a problem where your character would turn to the north when your camera was turned from the default view when right-clicking on game objects.
  2560.  
  2561. Astral Recall and Hearthstones no longer share the same cooldown.
  2562.  
  2563. Eye of Killrogg no longer should transfer aggro to caster.
  2564.  
  2565. Non-projectile items will no longer go into quivers.
  2566.  
  2567. Totem of Infliction, Girdle of Reprisal, and Vile Protector trigger 10% of the time instead of 100%.
  2568.  
  2569. Life drain effects have been fixed so that they hit one target.
  2570.  
  2571. Fixed a bug that was causing bags to drop at a much higher rate than they were supposed to.
  2572.  
  2573. Items that increase healing have been fixed so that they will actually increase the amount of healing a caster does.
  2574.  
  2575. Fixed a bug that made some items unusable when under the effect of Silence.
  2576.  
  2577. Items that increase crit percentage no longer stack.
  2578.  
  2579. Purple Lotus stacks to 20 now.
  2580.  
  2581. 0.11
  2582.  
  2583. New Model & Animation System
  2584.  
  2585. There have been extensive changes made to the model and animation system in order to increase performance while playing in densely populated areas (such as cities and PvP encounters). Specifically, we have added hardware vertex shader support and a hardware cursor for those cards that support it. Because we are still transitioning to the new system you will experience some incomplete animation features or graphical glitches while playing this patch. Please report any issues you may find using the /bug command from within the game.
  2586.  
  2587. New Looting Methods
  2588.  
  2589. Group Loot
  2590. When an item equal to or above the threshold (details on threshold below) is on a monster that is killed, everyone gets a pop-up box on their screen with the item and pass or roll options and a timer. Anyone who rolls, displays a number between 1 and 100, the highest roller of all those who choose to roll automatically gets the item. Anyone who waits until the timer expires automatically passes. Items below the threshold are taken care of by normal round robin rules.
  2591.  
  2592. Need Before Greed
  2593. Same as group loot, except players who cannot use the item automatically pass.
  2594.  
  2595. Threshold
  2596. This just determines the level of items that are affected by the methods above. If a party wants to set the threshold to blue items and are in group loot mode, then green items that are found will be taken care of by the normal round robin rules.
  2597.  
  2598. Warlock Talents Added
  2599. Warlock talents have been partially implemented. Two talent trees, Destruction and Affliction, are now in the game. Changes continue to be made to Warlock talents, and include modification of the present talents and the addition of a third talent tree to be announced later. Warlocks can now utilize the talent interface by pressing the Talents button next to the Spellbook and Abilities button, or by pressing the N default hotkey.
  2600.  
  2601. Other Changes
  2602.  
  2603. General
  2604.  
  2605. Access to the console has been disabled. If you find that you have been regularly relying on the console to operate a certain function, please use the /suggest command to let us know so we can allow access to those functions without the use of the console.
  2606.  
  2607. Undead players no longer speak Common. They now speak Gutterspeak (Native) and Orcish (Horde Common).
  2608.  
  2609. Gnome Warriors and Rogues can now learn the Bows proficiency.
  2610.  
  2611. Night Elf Warriors, Hunters and Rogues can now learn the Guns proficiency.
  2612.  
  2613. Eastern and Western Plaguelands have been given several spawning improvements/adjustments.
  2614.  
  2615. More Rare Healing/Mana potion vendors placed around the world.
  2616.  
  2617. Gnomish Death Ray range shortened to 20 yards.
  2618.  
  2619. Your skill level with abilities that require an equipped weapon is equivalent to your skill level with that weapon.
  2620.  
  2621. Ashenvale has had a face lift, and will have new content soon.
  2622.  
  2623. Stonetalon is in the process of getting a face lift, with some work left to be done.
  2624.  
  2625. You can now chat with the auction window open. As a result, the enter key is no longer bound to the "search" button in the auction interface.
  2626.  
  2627. Several improvements to the Mail system have been made:
  2628.  
  2629. The mail interface no longer changes back to the inbox after sending a new mail (it remains in the send mail tab).
  2630.  
  2631. Mail that has been read is now greyed-out.
  2632.  
  2633. When all attachments from a mail have been removed (including text), the mail is automatically deleted.
  2634.  
  2635. There is now a confirmation box for accepting C.O.D mail.
  2636.  
  2637. There is now a confirmation box for deleting mail that has an item or money attached, when the delete option is available.
  2638.  
  2639. Several improvements to the Auction system have been made
  2640.  
  2641. Minimum bid increment has been changed to 5% of current sale price
  2642.  
  2643. The granularity of auction bids has increased for low-price auctions
  2644.  
  2645. Default starting prices have been reduced by 25% of their previous value
  2646.  
  2647. Auction notifications are now sent as system messages that can be filtered in the chat interface
  2648.  
  2649. Quests
  2650.  
  2651. Tremors of Earth and Broken Alliances quests reduced to level 50.
  2652.  
  2653. Fixed quest, 'The Name of the Beast.' Lord Arkkoroc should now be more amiable towards players.
  2654.  
  2655. Fixed an issue that was forcing the High Priestess of Thaurissan to spawn 100% of the time when only one person in a party had completed the Princess Bronzebeard rescue quest series (Alliance or Horde). Princess Bronzebeard will now be up for parties adventuring in Blackrock Depths UNLESS everyone in the party has done the questline - at which point the princess will be gone and the High Priestess will be in her place.
  2656.  
  2657. More Quests added to both Eastern and Western Plaguelands
  2658.  
  2659. Items
  2660.  
  2661. In an effort to have items stats feel more meaningful, items have been reworked. Most items will have changed in terms of stats. However, total amount of stat points you should receive from all your gear combined should not be significantly different.
  2662.  
  2663. Higher level healing and mana potions now drop in game.
  2664.  
  2665. Testament of Hope has been fixed.
  2666.  
  2667. Six Demon Bag will create a level appropriate felhound.
  2668.  
  2669. Items that increase percentages to block, dodge, crit, parry, and hit chance now stack.
  2670.  
  2671. There are no longer cloth, leather and mail cloaks. All cloaks can be worn by all classes.
  2672.  
  2673. Fixed a bug with Shadow Hunter Vosh'gajin's loot table.
  2674.  
  2675. Spells
  2676.  
  2677. Water walking won't work on lava or slime.
  2678.  
  2679. Casting Dispel Magic on a friend under the influence of charm will dispel the charm.
  2680.  
  2681. The new Spellbook is in (although not quite finished) and it should be much easier to use than the old spellbook style.
  2682.  
  2683. Warlock:
  2684.  
  2685. Due to some technical changes Soulstone will be broken this patch. It will return next patch.
  2686. *Note: The in game patch notes do not reflect the above change. Soulstones will not work this patch.
  2687.  
  2688. Seduction now has a short cast time. Cooldown timer has been removed.
  2689.  
  2690. New Spell: Curse of Shadow (Level 44).
  2691.  
  2692. New Spell: Create Spellstone (Level 36).
  2693.  
  2694. New Spell: Searing Pain (Level 18).
  2695.  
  2696. New Spell: Soul Fire (Level 48).
  2697.  
  2698. New Spell: Death Coil (Level 42).
  2699.  
  2700. New Spell (Voidwalker): Suffering (Level 24).
  2701.  
  2702. New Spell (Voidwalker): Consume Shadows (Level 18).
  2703.  
  2704. New Spell: Howl of Terror (Level 40).
  2705.  
  2706. New Spell: Create Firestone (Level 28).
  2707.  
  2708. Curse of the Elements changed. It now reduces Fire and Frost resistances.
  2709.  
  2710. Corruption - duration, damage, and mana cost reduced. Deals damage much faster.
  2711.  
  2712. Curse of Agony - duration, damage, and mana cost reduced. Deals damage much faster.
  2713.  
  2714. Hellfire - duration, damage, and mana cost increased and is now instant cast. This spell is now quite dangerous.
  2715.  
  2716. Immolate - duration, damage, and mana cost reduced. Deals damage faster.
  2717.  
  2718. The imp no longer runs away from melee attackers.
  2719.  
  2720. You can command your imp to cancel Blood Pact.
  2721.  
  2722. Most of the Warlock's Destruction and Affliction talents are now available.
  2723.  
  2724. Rogue:
  2725.  
  2726. Player vs. Player stealth detection range has been reduced.
  2727.  
  2728. Sap - targets now have a chance of waking up before the duration ends.
  2729.  
  2730. Sprint can now be used while stealthed.
  2731.  
  2732. Hunter:
  2733.  
  2734. Tame Beast no longer requires the Hunter or the target beast to be out of combat.
  2735.  
  2736. When a group member is attacked while buffed by Aspect of the Pack, the daze effect now applies to that member, not the Hunter who cast Aspect of the Pack.
  2737.  
  2738. Shaman:
  2739.  
  2740. Stoneclaw Totem has had its increased health increased.
  2741.  
  2742. Druid:
  2743.  
  2744. Dash can now be used while prowling.
  2745.  
  2746. Mage:
  2747.  
  2748. Portals - you must now right-click on portals to use them.
  2749.  
  2750. Pets:
  2751.  
  2752. Pet formation movement is much more responsive.
  2753.  
  2754. You no longer gain threat from the actions of your pet.
  2755.  
  2756. Pets take damage from lava and slime.
  2757.  
  2758. Non-Player Characters:
  2759.  
  2760. Starting NPCs now have their faction PvP crests.
  2761.  
  2762. You can no longer buff or heal enemy PvP-enabling NPCs. (NPCs with a shield icon in their portrait.)
  2763.  
  2764. Patrolling NPCs should stop less often on their paths.
  2765.  
  2766. Guard posts will send existing guards before creating new ones.
  2767.  
  2768. Creatures returning from combat move more smoothly.
  2769.  
  2770. Scattered NPC formation movement does not appear to stutter anymore.
  2771.  
  2772. Professions:
  2773.  
  2774. New Alchemy recipes are in the game, but you will not be able to make most of these recipes until the high level herbs are placed in a future patch.
  2775.  
  2776. All profession equipped items have had their stats tweaked to make them more desirable.
  2777.  
  2778. All zones now have fishing, with Artisan Fishing added to support the new zones. Some of the zones are going to be pretty hard to fish in and will require bait and a good fishing pole. *Note that some fish can only be caught at certain times of day.
  2779.  
  2780. New cooking recipes are now in to support the new fish types that you can catch. Artisan Cooking has been added to support these new recipes.
  2781.  
  2782. Miscellaneous:
  2783.  
  2784. Falling through the world is now fatal to your character, and you should page a GM if this happens to you.
  2785.  
  2786. If you alt-tab away from the game, your character now stops moving unless you are on auto-run.
  2787.  
  2788. Icon that indicates what you are tracking (Herbs, Minerals, Undead, etc) is now part of the mini-map.
  2789.  
  2790. You cannot enter Korean characters into numeric edit fields.
  2791.  
  2792. You can no longer logout while in combat.
  2793.  
  2794. The "+" from elite mobs UI elements has now been removed. Where applicable, the word Elite has been added.
  2795.  
  2796. 0.12
  2797.  
  2798. Durability
  2799. Item durability is now in the game. Item durability is an important aspect of World of Warcraft that will work to stabilize the economy, decrease inflation specifically in the high end game, and in general keep prices of player sold items lower than normally would occur without such a feature. Durability should also add additional depth to the game since players will have more variety in their items and more abilities will be added over time to interact with durability. Item durability is different from item decay in that players will never lose items through item durability.
  2800.  
  2801. Durability key points
  2802.  
  2803. All armor and weapons have durability, but not trinkets, cloaks, shirts, guild tabards, necklaces and rings.
  2804.  
  2805. Items remain at full effectiveness until they have no durability. Their power does not degrade.
  2806.  
  2807. Items cannot permanently break.
  2808.  
  2809. All armor/weapon vendors can repair durability in exchange for cash.
  2810.  
  2811. When an item reaches zero durability, it no longer gives the player any benefit; it acts as though it does not exist until repaired.
  2812.  
  2813. Professions cannot repair durability, but we will discuss ways for the professions to interact with them in the future.
  2814.  
  2815. Raid Groups
  2816. Raid groups will no longer receive quest bounties and collections. In the future, we plan to have raid-specific quests that will be possible to complete in raid groups.
  2817.  
  2818. General
  2819.  
  2820. If you log out while in flight, you will continue flying when you log back in.
  2821.  
  2822. All enemy targeted spells should now require the target to be in front of the caster.
  2823.  
  2824. Starting characters will now have hearthstones automatically located in their inventory.
  2825.  
  2826. Swimming has been tweaked. To dive, you have to tilt your direction downwards a certain amount with the right mouse button.
  2827.  
  2828. Spirit no longer affects item proc percentage. Item proc percentages are now independent of stat attributes.
  2829.  
  2830. The camera will now stay above or below water depending on which side you are on.
  2831.  
  2832. Your camera view angle and distance are now saved when you exit the game.
  2833.  
  2834. You won't accidentally skip gossip text if you double-click the NPC responses.
  2835.  
  2836. You should no longer be able to breath at the bottom of lakes and ponds.
  2837.  
  2838. Pets swim underwater now, although not all pets have swimming animations.
  2839.  
  2840. Pets no longer use combat abilities while in passive mode.
  2841.  
  2842. Your corpse shows up underwater after you release, however it decomposes when you revive.
  2843.  
  2844. Starting NPCs show their horde or alliance crest.
  2845.  
  2846. Locked boxes show the word "Locked" in the appropriate color for their difficulty.
  2847.  
  2848. Scarlet Sentinels will use their Overpower ability in combat.
  2849.  
  2850. Looting range is now the same as melee range.
  2851.  
  2852. PVP
  2853.  
  2854. Goblin guards will attack players who are fighting each other and not dueling - it's bad for business.
  2855.  
  2856. Goblin guards no longer flag you for PvP and they may not be healed or buffed.
  2857.  
  2858. When you finish a duel, debuffs applied during the duel will be removed.
  2859.  
  2860. Resurrecting a PvP-enabled player corpse will flag you for PvP.
  2861.  
  2862. Area effect spells and totems now work correctly in duels.
  2863.  
  2864. Town guards will no longer follow dueling players.
  2865.  
  2866. Zones
  2867.  
  2868. Scholomance, a level 57-60 instanced dungeon in Western Plaguelands is now open.
  2869.  
  2870. Ashenvale has gotten a facelift to include more points of interest, and significant changes were made to make it easier to navigate.
  2871.  
  2872. Ragefire Chasm, a low level instance dungeon in Orgrimmar, is now available.
  2873.  
  2874. Deadmines: The Miners in the Deadmines are no longer elite monsters.
  2875.  
  2876. Blackfathom Deeps has been moved to the Zoram Strand in Ashenvale forest near the border of Darkshore.
  2877.  
  2878. More quests have been added for Eastern and Western Plaguelands.
  2879.  
  2880. Professions
  2881.  
  2882. Runecloth added to the world as the high end cloth.
  2883.  
  2884. Tailoring now complete with recipes up to skill 300 available.
  2885.  
  2886. The herbs needed to support high end alchemy have been added to the world.
  2887.  
  2888. Rich Thorium Nodes will now drop Arcanite.
  2889.  
  2890. Talents
  2891.  
  2892. All warlock talents are now available.
  2893.  
  2894. Many talents for all classes have changed location in their tree or had their effects modified.
  2895.  
  2896. Druid
  2897.  
  2898. Travel Form is now only useable outdoors.
  2899.  
  2900. Cower, Growl and Challenging Roar are now useable against targets that are immune to physical attacks.
  2901.  
  2902. New Spell: Hibernate (Level 18).
  2903.  
  2904. Shapeshifting now breaks roots, snares, and freeze effects.
  2905.  
  2906. All Shapeshift forms now include an immunity to polymorph effects.
  2907.  
  2908. Bear Form - HP gain increased.
  2909.  
  2910. Dire Bear Form - HP gain increased.
  2911.  
  2912. Hunter
  2913.  
  2914. Cower, Growl and Disengage are now useable against targets that are immune to physical attacks.
  2915.  
  2916. Mage
  2917.  
  2918. Polymorph no longer affects Dragonkin or Giants.
  2919.  
  2920. Blink now counters stun effects. Cooldown timer has decreased, and mana cost now scales with level.
  2921.  
  2922. Paladin
  2923.  
  2924. Resurrection and Redemption range has been reduced.
  2925.  
  2926. New Spell: Seal of Freedom (Level 20)
  2927.  
  2928. Priest
  2929.  
  2930. Holy Smite renamed to Smite.
  2931.  
  2932. Holy Word: Fortitude renamed Power Word: Fortitude.
  2933.  
  2934. Holy Word: Shield renamed Power Word: Shield.
  2935.  
  2936. Resurrection and Combat Resurrection range reduced.
  2937.  
  2938. Rogue
  2939.  
  2940. Kidney Shot is now subject to diminishing returns.
  2941.  
  2942. Vanish now breaks root and snare effects.
  2943.  
  2944. Shaman
  2945.  
  2946. Stoneclaw Totem is now useable against targets that are immune to nature attacks.
  2947.  
  2948. Rebirth range reduced.
  2949.  
  2950. Ghost Wolf is now only useable outdoors.
  2951.  
  2952. Earthbind Totem movement slow effect has been reduced.
  2953.  
  2954. Warlock
  2955.  
  2956. Soothing Kiss, Suffering and Torment are now useable against targets that are immune to shadow attacks.
  2957.  
  2958. Seduction now only works against Humanoids. Banish now works against Demons and lementals only. Cooldown timer and reagent removed, duration increased, replacement added. Curse of Agony - Now deals its damage in three stages, damage increased, mana cost slightly increased.
  2959.  
  2960. Enslave Demon - Soul Shard cost removed, duration reduced.
  2961.  
  2962. Life Tap no longer interrupts mana regeneration.
  2963.  
  2964. Sacrifice now grants the Warlock damage absorption, rather than full immunity. Duration has been increased.
  2965.  
  2966. Soulstones have been changed to now resurrect the soulstone holder automatically 5 seconds after death.
  2967.  
  2968. Warrior
  2969.  
  2970. Taunt and Challenging Shout are now useable against targets that are immune to physical attacks.
  2971.  
  2972. Hamstring - Movement slow effect reduced.
  2973.  
  2974. New Spell: Berserker Rage (Level 30)
  2975.  
  2976. Mac:
  2977.  
  2978. The Mac OS X client has all shader-based features disabled for this patch. The GUI for those preferences will be grayed out. A number of GPU driver issues are being addressed by Apple, ATI and NVIDIA - when these fixes have been completed and made available to the public we will re-enable these features in the game.
  2979.  
  2980. Bug Fixes:
  2981.  
  2982. You should no longer drown in the air while in certain caverns.
  2983.  
  2984. Firegut Brute will use his Torch abililty.
  2985.  
  2986. Fishing catches fish again, provides skillups, and doesn't leave bobbers around.
  2987.  
  2988. Yorus Barleybrew no longer cheers for himself when you complete The Rethban Gauntlet.
  2989.  
  2990. Colonel Kurzen won't engage you in melee combat at a distance after using a smoke bomb.
  2991.  
  2992. You can access your user interface again while in flight.
  2993.  
  2994. 1.1
  2995.  
  2996. 1.1.0
  2997.  
  2998. Racial Traits
  2999. Racial traits are now available for all races. Each race receives at least 4 traits (several passive and at least one active trait per race). Undead racial traits have changed to be more consistent with the new traits and Undead players are now considered Humanoid targets rather than Undead targets. The following is a full list of traits:
  3000.  
  3001. Dwarf
  3002.  
  3003. Stoneform: Activate to gain immunity to poison, disease, and bleed
  3004. Gun Specialization: Increase Gun Skill
  3005. Frost Resistance: Increase Cold Resistance
  3006. Treasure Finding: Activate to see treasure chests on mini map ñ lasts until canceled ñ no cooldown
  3007.  
  3008. Gnome
  3009.  
  3010. Escape Artist: Activate to break out of a Root or Snare effect
  3011. Expansive Mind: Increase Intelligence
  3012. Arcane Resistance: Increase Arcane Resistance
  3013. Engineering Specialist: Increase skill bonus to Engineering
  3014.  
  3015. Human
  3016.  
  3017. Perception: Activate to increase stealth detection radius
  3018. The Human Spirit: Increase Spirit
  3019. Diplomacy: Bonus to faction point gain
  3020. Sword Specialization: Increase Sword skill
  3021.  
  3022. Night Elf
  3023.  
  3024. Shadowmeld: Activate while immobile and out of combat to enter stealth mode
  3025. Quickness: Dodge chance increased
  3026. Wisp Spirit: Become a wisp when dead with movement speed increase
  3027. Nature Resistance: Increase Nature Resistance
  3028.  
  3029. Orc
  3030.  
  3031. Blood Fury: Activate to increase Strength
  3032. Hardiness: Increase resistance to stun & knockout effects
  3033. Command: Pet melee damage increased
  3034. Axe Specialization: Increase to Axe skill
  3035.  
  3036. Tauren
  3037.  
  3038. War Stomp: Activate to stun opponents
  3039. Endurance: Max Health increased
  3040. Cultivation: Increase skill bonus to Herbalism
  3041. Nature Resistance: Increase Nature Resistance
  3042.  
  3043. Troll
  3044.  
  3045. Berserking: Activate when "Wounded" to increase melee & spellcasting speed
  3046. Regeneration: Increase health regen bonus
  3047. Beast Slaying: Increase damage bonus to Beasts
  3048. Throwing Weapon Specialization: Increase Throwing Weapon skill.
  3049.  
  3050. Undead
  3051.  
  3052. Will of the Forsaken: Activate to become immune to fear, sleep, and charm effects
  3053. Cannibalize: Increase health regeneration while consuming a corpse
  3054. Underwater Breathing: Underwater breath increased
  3055. Shadow Resistance: Increase Shadow Resistance
  3056.  
  3057. New Raid Encounters
  3058.  
  3059. Rumors of Onyxia, an enormous black dragon, have been heard through out Azeroth. Be sure to bring many brave warriors for she won't take kindly to intruders in her lair. Both factions will need to complete unique, and challenging quests to gain access to the Onyxia encounter. **During the beta testing there will be a temporary placeholder vendor who sells keys to Onyxia's lair for testing purposes.
  3060.  
  3061. Discovered in the heart of Blackrock Mountain beyond the Depths, lies the Molten Core. Within the Molten Core lives a multitude of ancient and powerful evil. Adventurers be ware, for the dangers found within the Molten Core are many and takes many forms.
  3062.  
  3063. ** Raid loot is being worked on and temporary loot has been placed in raid encounters
  3064.  
  3065. New Kodo mounts!
  3066. There is but one creature in all of Kalimdor that possesses the strength and stamina to bear a tauren rider into battle: the majestic kodo beast. Swifter and slightly smaller than their wild cousins, kodo mounts nevertheless demonstrate the same resilience and fearlessness found in their untamed brethren, traits that serve them well when bearing their equally resolute riders. It is said that only the most virtuous of tauren can win the affection of a kodo war mount, for these mighty beasts only serve those that approach them with honor and respect in their hearts.
  3067.  
  3068. Tauren players will no longer have the Plainsrunning ability, due to the availability of Kodo mounts! Tauren players can purchase the Kodo mount at Bloodhoof village.
  3069.  
  3070. ** Currently there is an active bug that prevents players from purchasing mounts from different races regarding of reputation, this bug will be addressed in the next patch.
  3071.  
  3072. General
  3073.  
  3074. Higher level dungeon monsters (level 30+) have had their experience values increased.
  3075. Experience needed to gain levels from level 30+ has been increased (to compensate for the dungeon monster change).
  3076. On death, all equipped items will lose 10% durability.
  3077. Durability loss through fighting has been decreased (mainly to accommodate the new penalty for dying)
  3078. The penalty for using a Spirit Healer has been changed * there is no longer any experience loss, instead all items (equipped and inventory) will take 100% durability loss and the character will gain resurrection sickness for a duration that scale according to level.
  3079. Spells that activate (proc) on kill will work on all players, but only monsters that would give experience points.
  3080. All spears are now polearms.
  3081. Polearm proficiency can now be learned by Hunters, Paladins, Warriors.
  3082. Spear proficiency has been removed.
  3083. Minimum range on abilities now account for size of target and attacker.
  3084. Armor can't be swapped out while in combat. Other equipment such as weapons and accessories can still be swapped out.
  3085. Shift-click item info linking has been added to the auction interface.
  3086. You now get a 10% discount at high reputation for buying items, item repair, training costs, and taxi flights.
  3087. Line of sight calculation takes into account creature size.
  3088. Creatures should be more adept at chasing players.
  3089. Spawn animations for game objects are now visible.
  3090. Skills will not increase from use while dueling or engaged in PvP.
  3091. Texture linear filtering is turned on for the user interface.
  3092. Escort NPCs will assist players more often.
  3093. Escort NPCs and guards will no longer follow enemy players around.
  3094. NPCs which are performing work emotes will pause them and turn toyou when you interact with them.
  3095. The Reanimated Corpse actually falls down now when it plays dead.
  3096. New graveyards have been added to many zones.
  3097. Players will not be able to train and purchase non-race specific mounts. In the next patch, we plan to implement a system in which players can obtain mounts from other races once they have reached a certain level of reputation with that race.
  3098.  
  3099. Quests
  3100.  
  3101. Onyxia Key Quests for both the Horde and Alliance are in and fully functional.
  3102. Eastern and Western Plaguelands have dozens of new quests.
  3103. Tirion Fordring's questline is now complete.
  3104. New PvP, Raid, and PvP Raid quests are live.
  3105. Quests for Molten Core have been added.
  3106. The completion of a quest may now result in a reputation adjustment of a faction or a group of factions.
  3107. More quests added to Desolace, including several Horde specific quests.
  3108. Horde quests added to Ashenvale, ranging from levels 19-30.
  3109. Hemet Nesingwary and his companions now like Horde players in addition to Alliance players.
  3110. More quests added to Stonetalon.
  3111. More quests added to Blackfathom Deeps. Blackfathom has been moved to Ashenvale and now has Horde quests.
  3112.  
  3113. PvP
  3114.  
  3115. Mind Control and Hunter's Mark flag you for PvP when used on enemy players.
  3116. Healing and buffing NPCs will not flag you for PvP unless those NPCs are in combat.
  3117. NPCs no longer tap creatures they are fighting.
  3118.  
  3119. Talents
  3120.  
  3121. Paladin talents are now available.
  3122. Hunter talents are now available.
  3123.  
  3124. Auctions
  3125.  
  3126. The current high-bidder's name no longer displays in the auction interface.
  3127. Each time a bid is made on an item, a small amount of time is added to the remaining auction duration.
  3128. Items you are the high bidder on will be indicated as such in the interface.
  3129.  
  3130. Professions
  3131.  
  3132. Leatherworking is now complete, you can make up to 300 leatherworking skill items.
  3133. Enchanting is now complete, you can perform enchantments that require up to 300 enchanting skill.
  3134. Engineering is now complete, there are engineering recipes that require up to 300 engineering skill.
  3135. Epic player crafted items that require raiding are now available.
  3136. Skeleton Keys added to blacksmithing. Smiths can now open locks (though the keys are consumed)
  3137. Expert and above skill tiers for secondary skills are no longer available on trainers, you need to find the books to teach you them. Expert level is on a vendor somewhere in the world, artisan level requires a quest to be completed.
  3138. Elixirs no longer stack with player spells that improve the same attribute
  3139. Enchanting recipes generally require more reagents for 200-250 skill items
  3140. Limited Invulnerability Potion Re-added to Alchemy, but at a higher level than it was previously.
  3141. Leatherworking recipes added to let light leather be turned into medium leather, medium leather into heavy and so on.
  3142. Light leather requirements for some 15-20th leather level items reduced to allow for faster skillup in that range.
  3143. Leatherworking Scorpid Recipes now require 2x the scorpid scales, but scorpids now drop the scales 4x as frequently.
  3144. Light leather now only takes 3 scraps to make instead of 4.
  3145. Starting Leatherworking recipe items improved.
  3146. Medium and Heavy leather now sells for less to vendors.
  3147. Pick pocketing now has a chance of getting you a locked Junkbox, which is a locked item that generally has money in it.
  3148. Ironweb Spider Silk now drops more often and some Tailoring Recipes require less.
  3149. The ingredients required to make some gnomish engineering items were changed.
  3150. Elixirs effects reduced somewhat for the higher level elixirs.
  3151. Dark Iron Armor stats have been changed.
  3152. Living Essence and Essence of Undeath drops decreased.
  3153. Silk and Mageweave cloth now sell for less to vendors.
  3154. All remaining profession trainers who train a single recipe have been turned into vendors.
  3155. Catseye Ultra Goggles and Catseye Elixir reduced in effectiveness.
  3156. Requirements to make blacksmithing recipes annihilator and invulnerable mail increased.
  3157. Artisan Level Fishing, Cooking, and First Aid quests are in the game. Trainers will no longer train artisan level in the aforementioned professions. Players must complete quests to gain artisan levels.
  3158.  
  3159. Pets
  3160.  
  3161. Pets, summons and guardians are not susceptible to charm.
  3162. Pets should be much better at chasing moving targets.
  3163. Pets and summons will use their combat abilities as often as possible.
  3164. When your pet or demon learns new spells and abilities they will show up on the pet action bar.
  3165. Charmed creatures will no longer use their summon spells while charmed.
  3166. The pet action bar is greyed out while the pet is confused or fleeing
  3167. Imps no longer run around aimlessly if you turn off auto-cast for their firebolt.
  3168.  
  3169. Druid
  3170.  
  3171. Removed facing direction requirement from Entangling Roots, Faerie Fire, Hibernate, and Soothe Animal.
  3172. New Spell: Rebirth (Level 20).
  3173. New Ability: Feline Grace (Level 40).
  3174. Bear Form abilities that target one or more enemies now generate additional threat.
  3175. Enrage: Cooldown increased.
  3176. Growl: Now gives the target enough threat to attack you, cooldown added.
  3177. Hibernate: Increased the chance of breaking early.
  3178. Mark of the Wild: Ranks 5, 6, and 7 now require reagents.
  3179.  
  3180. Hunter
  3181.  
  3182. Glimpse of Instincts: Removed.
  3183. Outdoorsmanship skill line renamed Survival.
  3184. Ranged Combat skill line renamed Marksmanship.
  3185. Removed facing requirement from Hunter's Mark and Scare Beast.
  3186. Aspect of the Cheetah: Speed increased.
  3187. Aspect of the Pack: Speed increased.
  3188. Concussive Shot: No longer causes additional threat, duration and cooldown slightly increased, mana cost reduced.
  3189. Disengage: Effect boosted, cooldown added.
  3190. Hunter's Mark: Duration increased, dispels itself if the Hunter dies.
  3191. Mongoose Bite: Damage increased, mana cost increased.
  3192. Scare Beast: Increased the chance of breaking early.
  3193. Wing Clip: Slow effect now scales with level.
  3194. Feign Death: Duration increased.
  3195. New Spell: Track Beasts (Level 1).
  3196. New Spell: Track Humanoids (Level 10).
  3197. New Spell: Track Undead (Level 18).
  3198. New Spell: Track Hidden (Level 24).
  3199. New Spell: Track Elementals (Level 26).
  3200. New Spell: Track Demons (Level 32).
  3201. New Spell: Track Giants (Level 40).
  3202. New Spell: Track Dragonkin (Level 50).
  3203. New Spell: Distracting Shot (Level 12).
  3204. New Spell: Aspect of the Wild (Level 46).
  3205.  
  3206. Mage
  3207.  
  3208. Blink should work much more reliably and will not stop your movement.
  3209. Removed facing requirement from Counterspell, Detect Magic, and Polymorph.
  3210. Polymorph: Now dismounts the enemy target, increased the chance of breaking early.
  3211. Blizzard: Deals its damage in more frequent intervals.
  3212. Arcane Intellect: Ranks 4 and 5 now require reagents.
  3213. Teleport: Now requires a reagent.
  3214. Portal: Now requires a reagent.
  3215. Slow Fall: Now requires a reagent.
  3216.  
  3217. Paladin
  3218.  
  3219. Retribution Aura: Moved to level 16.
  3220. Judgement: Moved to level 50, renamed Holy Wrath.
  3221. Removed facing requirement from Hammer of Justice and Turn Undead.
  3222. Cleanse: Moved to level 42, mana cost increased.
  3223. Holy Light: Causes less threat, heal effect and mana cost increased.
  3224. Purify: Mana cost increased.
  3225. Turn Undead: Increased the chance of breaking early.
  3226. Holy Strike: Removed.
  3227. Crusader Strike: Removed.
  3228. Seal of Reckoning: Removed.
  3229. Healing Aura: Removed.
  3230. Dominance Aura: Removed.
  3231. Wisdom Aura: Removed.
  3232. Redemption: Removed.
  3233. Resurrection: renamed Redemption, no longer usable in combat.
  3234. **All Seals renamed Blessings. Several new spells have been added, which now use the naming convention "Seal".
  3235. New Spell: Seal of the Crusader (Level 12).
  3236. New Spell: Seal of Justice (Level 22).
  3237. New Spell: Seal of Light (Level 30).
  3238. New Spell: Seal of Wisdom (Level 38).
  3239. New Spell: Flash of Light (Level 20).
  3240. New Spell: Judgement (Level 10).
  3241. New Spell: Blessing of Might (Level 8).
  3242. New Spell: Blessing of Wisdom (Level 14).
  3243. New Spell: Blessing of Light (Level 40).
  3244. New Spell: Concentration Aura (Level 22).
  3245. New Spell: Divine Intervention (Level 30).
  3246. Resistance Aura: Split up into 3 new spells... Shadow Resistance Aura (Level 28), Frost Resistance Aura (Level 32), and Fire Resistance Aura (Level 36).
  3247. Seal of Fury has changed significantly.
  3248. Seal of Righteousness has changed significantly.
  3249. Blessing of Sacrifice: Moved to level 46, now transfers a flat amount of damage per hit, and has replacements.
  3250. Blessing of Salvation: Moved to level 26, duration increased, cooldown removed, effect reduced.
  3251. Blessing of Freedom: Moved to level 18.
  3252. Blessing of Protection: Moved to level 10.
  3253.  
  3254. Priest
  3255.  
  3256. Resurrect spells now use the same timer as when reclaiming your corpse. When a player is resurrected, they will have to wait for a set amount before they can click the accept button.
  3257. Resurrect now teleports you to the location at which the spell was cast, not to the caster's present location.
  3258. Removed facing requirement from Mind Control, Mind Soothe, Shackle Undead and Shadow Word: Pain.
  3259. Resurrection: No longer usable in combat.
  3260. Levitate will now be cancelled if any damage is taken, now requires a reagent.
  3261. Power Word: Fortitude: Ranks 4, 5, and 6 now require reagents.
  3262. Mind Control: Increased the chance of breaking early.
  3263. Shackle Undead: Increased the chance of breaking early.
  3264. New Spell: Desperate Prayer (Level 10). (Dwarf/Human only.) (Quest)
  3265. New Spell: Starshards (Level 10). (Night Elf only.) (Quest)
  3266. New Spell: Touch of Weakness (Level 10). (Undead only.) (Quest)
  3267. New Spell: Hex of Weakness (Level 10). (Troll only.) (Quest)
  3268. New Spell: Fear Ward (Level 20). (Dwarf only.) (Quest)
  3269. New Spell: Feedback (Level 20). (Human only.) (Quest)
  3270. New Spell: Elune's Grace (Level 20). (Night Elf only.) (Quest)
  3271. New Spell: Devouring Plague (Level 20). (Undead only.) (Quest)
  3272. New Spell: Shadowguard (Level 20). (Troll only.) (Quest)
  3273.  
  3274. Rogue
  3275.  
  3276. Vanish will now cancel spells in progress and missiles in flight if they are being cast at the vanished player.
  3277. Poisons: Should now be resistible.
  3278. Removed facing requirement from Blind and Pick Pocket.
  3279. Lockpicking: No longer auto-ranks. It must be used to improve.
  3280. Sap: Increased the chance of breaking early.
  3281. New Poison: Wound Poison (Level 32).
  3282. New Ability: Safe Fall (Level 40).
  3283.  
  3284. Shaman
  3285.  
  3286. Removed facing requirement from Purge.
  3287. Rebirth: Renamed Ancestral Spirit, no longer usable in combat.
  3288. Water Walking: Now cancelled if any damage is taken, requires reagent.
  3289. Water Breathing: Now requires a reagent.
  3290. Earth Shock: Now causes additional threat.
  3291. Healing Stream Totem: Heals in smaller, more frequent intervals (roughly the same total over time).
  3292. Mana Spring Totem: Restores mana in smaller, more frequent intervals (roughly the same total over time).
  3293. Rockbiter Weapon: Now also makes your melee attacks cause additional threat.
  3294. Windfury Weapon: Much more responsive.
  3295. Windfury Totem: Much more responsive.
  3296.  
  3297. Warlock
  3298.  
  3299. Only party members can participate in rituals.
  3300. Voidwalkers will wait for enemies in the area before casting Suffering.
  3301. Target of summoning ritual must already be in the same instance if caster is in an instance.
  3302. Summoning gives a confirmation dialog to person being summoned.
  3303. Ghosts can no longer be summoned.
  3304. A bug has been fixed in the calculation of total mana for Warlock pets.
  3305. Lash of Pain (Succubus): no longer requires the succubus to be behind the target.
  3306. Seduction (Succubus): Mana cost reduced, increased the chance of breaking early.
  3307. Soulstones: Now soulbound when created, are consumed to store the target's soul. When that target dies, he may resurrect himself any time up until release. Cooldown added.
  3308. Removed facing requirement from Banish, Corruption, all Curses, Enslave Demon, and Fear.
  3309. Demon spells are now available as Grimoires from the Demon Trainers in the world. Purchase the Grimoire and read it while the appropriate demon is summoned to teach it the spell.
  3310. Enslave Demon once again requires a soul shard, increased the chance of breaking early if cast repeatedly on the same target.
  3311. Howl of Terror: Increased the chance of breaking early.
  3312. Fear: Increased the chance of breaking early.
  3313. Rain of Fire: Duration, mana cost, and damage slightly reduced, deals its damage in more frequent intervals.
  3314. New Spell (Imp): Phase Shift (Level 12).
  3315. New Spell: Summon Felhunter (Level 30). (Quest)
  3316. New Spell: Inferno (Level 50). (Monster Loot)
  3317. New Spell: Curse of Doom (Level 60).
  3318. New Spell: Ritual of Doom (Level 60). (Monster Loot)
  3319.  
  3320. Warrior
  3321.  
  3322. Inner Rage: Removed.
  3323. Pummel: Removed.
  3324. Heroic Strike: Now available in all Stances, damage increased on some ranks, decreased on others.
  3325. Sunder Armor: Now available in all Stances.
  3326. Shield Bash: Now available in all Stances.
  3327. Hamstring: Now available in Battle and Berserker Stance.
  3328. Rend: Now available in Battle and Defensive Stance, damage slightly increased on some ranks.
  3329. Recklessness: Moved to level 50, moved to Berserker Stance, can becancelled early, now causes the Warrior to take extra damage instead of decreasing armor.
  3330. Bloodrage: Available in all Stances, cooldown increased.
  3331. Cleave: Moved to level 20, available in all Stances, damage reduced.
  3332. Mocking Blow: Moved to level 16, damage increased, replaced more frequently.
  3333. Shield Wall: Moved to level 28.
  3334. Slam: Available in all Stances, damage reduced, casting is pushed back when hit.
  3335. Thunder Clap: Damage increased.
  3336. Defensive Stance: Now reduces damage taken and damage caused instead of increasing Defense skill.
  3337. Intimidating Shout: Moved to level 22, no longer causes the targeted enemy to run in fear, but will cower in fear. The cowering effect is broken by damage.
  3338. Warrior abilities that target one or more enemies now generate additional threat.
  3339. Taunt: Now gives the target just enough threat to attack you. Cooldown added.
  3340. Berserker Rage: Moved to level 32.
  3341. New Ability: Retaliation (Level 20).
  3342. New Ability: Execute (Level 24).
  3343. New Ability: Intercept (Level 30).
  3344. New Ability: Whirlwind (Level 40).
  3345.  
  3346. Mac
  3347.  
  3348. Shader based options are still disabled on the Mac client and are awaiting release of driver bug fixes from Apple and GPU vendors. We will release a patch to re-enable shader based graphic effects in Mac WoW when that becomes feasible.
  3349.  
  3350. Bug Fixes
  3351.  
  3352. Monsters with extra dodge chances have been corrected.
  3353. Abilities that activate off critical hits work off critical hits from abilities as well (Blood Craze, Enrage).
  3354. Blessing of salvation correctly affects healing over time spells.
  3355. If you tame the leader of a herd of Kodo with the Kodo Kombobulator the whole herd won't follow you.
  3356. If you close the disenchanting loot pane without looting the item, the Dust or Essence or Shard is automatically looted for you. (You no longer destroy the enchanted item if you close the loot pane with the results of the disenchantment).
  3357.  
  3358. Miscellaneous
  3359.  
  3360. Vocal emotes now display a normal emote to the chat window, instead of the "Player says..." text. Voice Emote Audio is unchanged.
  3361. There is now a checkbox to turn off audio emotes.
  3362. Many boxes and crates ready to be looted have been added around the world.
  3363. Many new rare vendors selling weapons/armor/potions have been added around the world.
  3364.  
  3365. World of Warcraft Client Patch 1.1.1
  3366. Major Changes
  3367. Durability
  3368.  
  3369. Item durability costs have been greatly decreased for Superior (blue) and Epic (purple) items.
  3370. Improved Unstuck
  3371.  
  3372. We've added an auto-unstuck feature that you can use prior to petitioning a GM. You can use this feature in situations where you are caught in a part of the terrain and cannot get out. You can find the unstuck option by clicking on the "Help Request" button found on the bottom right hand side of the user interface.
  3373. Spirit Healer
  3374.  
  3375. Using the Spirit Healer now results in a 25% loss in durability for a player's equipped gear and items in inventory, instead of the previous 100% loss. The length of resurrection sickness suffered from using the Spirit Healer has also been decreased to a maximum of 10 minutes.
  3376. Reagents
  3377.  
  3378. Reagent requirements have been removed from the following spells:
  3379.  
  3380. Druid: Mark of the Wild
  3381. Mage: Arcane Intellect
  3382. Priest: Power Word: Fortitude
  3383.  
  3384. General Changes
  3385. General
  3386.  
  3387. The Daze effect has been reworked to have a smaller chance of occurring against players level one to 29. The chance of a successful Daze effect against players 30 and above remains the same.
  3388.  
  3389. Talents
  3390.  
  3391. The Improved Renew talent has been reduced in effectiveness per rank.
  3392. The effect chance of Seal of Command has been reduced slightly.
  3393. Redoubt now lasts either 10 seconds or five blocks, whichever comes first.
  3394. The effect of Improved Moonfire has been reduced per rank.
  3395.  
  3396. Druid
  3397.  
  3398. Bear Form has been improved to hold aggro more effectively.
  3399. Growl: removed rage cost and global cooldown.
  3400. Cower: increased the effect, added a cooldown.
  3401.  
  3402. Paladin
  3403.  
  3404. Judgment: Moved to level 4.
  3405. Divine Protection: Moved to level 6.
  3406. Purify: Moved to level 8.
  3407. Seal of the Crusader: Now introduced at level 6.
  3408.  
  3409. Rogue
  3410.  
  3411. Feint: increased the effect, added a cooldown.
  3412.  
  3413. Shaman
  3414.  
  3415. New Spell: Reincarnation (Level 30). Reincarnation is a passive ability that will give you the option of letting you resurrect yourself once every hour upon death.
  3416.  
  3417. Warlock
  3418.  
  3419. Inferno: Now dismisses your pet before casting to allow the Infernal to start Enslaved. Usable outdoors only.
  3420.  
  3421. Warrior
  3422.  
  3423. Defensive Stance has been improved to hold aggro more effectively.
  3424. Taunt: removed rage cost and global cooldown.
  3425.  
  3426. Bug Fixes
  3427.  
  3428. Night Elf characters in Wisp form will now have correct collision detection.
  3429. Damage modifiers will now be calculated before armor points are considered, instead of after.
  3430.  
  3431. 1.1.2
  3432.  
  3433. New Patch - Realm-Selection Screen Changes
  3434.  
  3435. We released a small patch today that removed the time zone tabs (Pacific, Mountain, Central, Eastern) in order to streamline the realm-selection process for players. Additional changes to further streamline the realm-selection process will be implemented in the future.
  3436.  
  3437. The patch will be automatically downloaded and installed the next time you exit World of Warcraft completely and then restart the game. Prior to installing the patch, some players may see issues with the realm-selection screen. Installing the patch will resolve these issues.
  3438.  
  3439. 1.2
  3440.  
  3441. Happy Holidays!
  3442.  
  3443. The holidays are here and the citizens of Azeroth are celebrating the occasion with festive decorations and winter time activities. Keep an eye out for some fun and exciting surprises throughout the world!
  3444.  
  3445. New Dungeon - Maraudon
  3446.  
  3447. In the vast gray of Desolace lies the earthen tomb of Zaetar, fallen Keeper of the Grove and son of Cenarius. Zaetar rejected his Keeper heritage when he joined with the princess of the chaotic earth elementals, Theradras. Their unholy union gave birth to the misshapen and cursed centaur, who promptly slew their father for his part in their misbegotten creation. Fearful of Cenarius' wrath, the grief-stricken Theradras sequestered her dead lover's body in her secret sanctuary, the Crystal Caverns of Therramok, where she watches over him to this day. Travelers who come to Desolace have little trouble spotting Zaetar's tomb, for the blessing of nature that permeates his being transformed his resting place into a verdant paradise of flora and tranquil pools. Today, this tomb is now trodden by the hooves of Zaetar's children, who have claimed this great cavern as their sacred stronghold Maraudon.
  3448.  
  3449. Maraudon, a level 40-49 dungeon in Desolace, is now open and ready for business
  3450.  
  3451. Cloak & Helm Graphics
  3452.  
  3453. There are now interface options that let you not display your helm and/or cloak on your character. These options will allow a player to wear a cloak or helm, but not have it show up in the game world. The check boxes to control this functionality are in the Options menu under "Interface Options."
  3454. General Changes
  3455. (detailed information for each below)
  3456.  
  3457. General
  3458.  
  3459. Players will now receive credit for killing a monster even if they die during battle.
  3460. Players will now be able to purchase and train mounts from other races in their faction. However, you will first need to obtain "exalted" reputation status with that race in order to do so. Mounts of the opposing faction are not available for purchase.
  3461. A "Looking for Group" channel has been added. Additional improvements in looking for group functionality will be added in future patches.
  3462. Daze chance has been reduced in degrees depending on the level of the monster versus the level of the player. Thus, a monster will have a better chance to Daze a player equal in level than it would Dazing a player five levels higher.
  3463. If you die in Molten Core, you will now be able to retrieve your corpse at the Blackrock Depths instance line.
  3464. Several instance bosses and sub-bosses have had their levels slightly lowered.
  3465. Giant Clams in the Vile Reef now drop Blue Pearls.
  3466. Spell Reflection no longer reflects abilities.
  3467. You can initiate a trade by dropping money onto a player.
  3468. You can no longer select targets while under the effects of charm.
  3469. Most non-elite creatures in non-instanced areas of the world have had their hit points slightly increased starting from level 20.
  3470. Messages in the chat window provide feedback when you are getting drunk or sober.
  3471. Skill gain messages will no longer appear for auto-ranking class skills when you gain a level.
  3472. Training costs for all classes are in the process of being rebalanced. For this patch, training costs have been adjusted for the Rogue and Warlock classes and we will be making similar adjustments to all classes in the future.
  3473.  
  3474. Talents
  3475.  
  3476. Damage bonus for the Warrior's One-Handed Weapon Specialization (Protection tab) increased to 2% per rank.
  3477. Amount of threat generated by Shield Bash when Shield Discipline is active has been increased.
  3478. Mortal Strike changed to deal weapon damage + a flat amount (85, 110, 135, 160) instead of percentage-based damage. Additional ranks available on Warrior trainers.
  3479. A bug causing the Hurricane talent to not require channeling has been fixed. This spell now correctly requires channeling.
  3480.  
  3481. Player versus Player
  3482.  
  3483. Gurubashi Arena - The arena in Stranglethorn Vale has been changed so that free-for-all PvP will only take place on the floor of the arena, and no longer in the stands or on the entrance ramp. Please keep in mind that on PvP realms, members of the opposite faction can still attack you anywhere in the arena because Stranglethorn Vale is a contested area.
  3484. There is now a short countdown before a duel starts.
  3485.  
  3486. Professions
  3487.  
  3488. Fishing for high-level zones has been restored.
  3489. Monetary value of fished items sold to vendors has been significantly reduced.
  3490. Chances of acquiring green weapons and armor from fishing have been reduced.
  3491. Fishing profession now requires a minimum character level, like the other professions do. Any character who already has a fishing profession past the intended level will not be affected.
  3492. The recipes for Heavy Mageweave Bandage, Runecloth Bandage, and Heavy Runecloth Bandage can be learned by visiting your faction's Artisan First Aid questgiver.
  3493. Sell prices on Runecloth Bandages and Heavy Runecloth Bandages have been reduced.
  3494. Expert First Aid books moved to a more appropriate vendor for the Horde. New vendor is still within the same general area as the previous one.
  3495. Spider Sausage added to cooking trainers.
  3496. Negative effect on Fletcher's Gloves has been changed.
  3497. Alchemists' Stone effects have been changed.
  3498. Gnomish Death Ray ingredients have been changed.
  3499. Small Spider Legs drops have been increased to aid night elf cooks.
  3500. Embossed Leather Boots are now correctly marked as Soulbound.
  3501. Enchant 2H Weapon with Intellect is now correctly giving +3 to Intellect.
  3502. Enchanter's Cowl minimum level to use set to 28 instead of 38, as was originally intended.
  3503. Decrepit Darkhounds are now skinnable.
  3504. Bloodstone Ore was made easier to mine.
  3505.  
  3506. Items
  3507.  
  3508. The damage effect on Deathblow, Diabolic Skiver, and Pendulum of Doom is now considered physical damage instead of Shadow damage.
  3509. Area effect of Piccolo of the Flaming Fire has been reduced.
  3510. Common shields sold at the shops have had their levels shifted to provide for a greater variety of choices.
  3511. The damage effect from Circle of Flame no longer gets increased by items with fire bonuses.
  3512. Area effect on Explosive Rockets has been reduced.
  3513. Damage over time effect on Demonshear should no longer be increased by items with Shadow bonuses.
  3514. Effects from Stormstout, Trogg Ale, Raptor Punch, and Keg of Thunderbrew Lager no longer stack.
  3515. Enriched Manna Biscuit now regenerates mana correctly.
  3516. Wolfmane Wristguards are now Uncommon instead of Common.
  3517. Lowered stats and armor on the Forcestone Buckler, which is rewarded from the Compendium of the Fallen quest. Existing Forcestone Bucklers have not been modified.
  3518. Smokey's Explosive Launcher and Smokey's Fireshooter from When Smokey Sings, I get Violent quest have been improved. Additional item reward added to this quest as well.
  3519. Heart of the Scale should apply the correct Fire resistance now.
  3520. Fixed a bug that caused Wildheart Boots to have duplicate stats.
  3521. Loamflake Bracers now have stats.
  3522. Effect on Cloak of Flames has been reduced.
  3523. Dog Training Gloves are now Uncommon instead of Common.
  3524. Murkgill Murlocs in Stranglethorn no longer drop Encrusted Tail Fin.
  3525. Fixed texture on Rageclaw Belt to look like a belt instead of pants.
  3526. Armor values for some Leather and Mail armor between levels 15 - 36 have been slightly changed to address an error with armor values.
  3527.  
  3528. Quests
  3529.  
  3530. Many Stranglethorn Vale quests had their experience rewards changed to be more in line with the difficulty of the quests. Some Stranglethorn Vale quests were also increased in difficulty, due to increased kill requirements or balance changes to the quest target creatures. The Green Hills of Stranglethorn and Big Game Hunter quests also now reward different items upon completion.
  3531. Two new quests added to Desolace involving the Kodo Caravan.
  3532. Number of centaur required to kill to unleash Warlord Krom'zar in the Barrens Counterattack! quest has been reduced to 20.
  3533. Time limit for the Counterattack! quest has been increased to 20 minutes.
  3534. Thazz'ril's Pick is now easier to spot.
  3535. Bloodfury quest in Stonetalon Mountains is now marked elite.
  3536. Catch of the Day quest in Desolace now requires 2 Bloodfish instead of the previous 5.
  3537. New quest rewards added to the Allegiance to the Old Gods quest in Ashenvale.
  3538. Wildhunter Cloak reward item from the Ashenvale Hunt quest has been improved.
  3539. Vagash in Dun Morogh now properly shows his Elite status.
  3540. The Encrusted Tail Fin quest item now only drops off the Saltscale Murlocs in Stranglethorn.
  3541. The Bloodfury Ripper's Remains quest item now only drops off the Bloodfury Ripper in Stonetalon Mountain.
  3542. The Blueleaf Tubers requirement of the Barrens' Blueleaf Tuber quest was decreased to 6.
  3543. Quest text for the Elemental War quest is changed. It no longer implies that a choice of rewards is available.
  3544. The Summoning Shadra quest level has been increased from 50 to 55, to reflect the level of Shadra.
  3545. Fixed the problem that was causing Mikhail in Menethil Harbor to become inactive after someone failed The Missing Diplomat quest.
  3546. Besseleth and Arikara now have statistics appropriate to their status as elite creatures.
  3547. Quest monsters for Arachnophobia quest in Stonetalon Mountains now drop the proper required quest item.
  3548. Kodo Roundup quest in Desolace has been fixed to give proper quest credit.
  3549. Homeward Bound quest in Thousand Needles can no longer be activated by anyone other than the player that is escorting the Non-player Character.
  3550. Free at Last quest in Thousand Needles can no longer be activated by anyone other than the player that is escorting the Non-player Character.
  3551. Fixed a bug with the Tower of Althalaxx quest line that allowed you to skip the step that leads into Fire Scar Shrine.
  3552. Quest related drop items from A Sample of Slime quest and a Batch of Ooze quest have been reduced in value.
  3553.  
  3554. Druids
  3555.  
  3556. Entangling Roots: Rank 4 moved to level 38.
  3557. New Spell: Gift of the Wild (Level 50) - Longer lasting Mark of the Wild spell that buffs the entire group. Requires a reagent to cast. (Spell is available via loot drop only.)
  3558. Bear Form: Armor bonus increased from 65% to 180%.
  3559. Dire Bear Form: Armor bonus increased from 125% to 360%.
  3560. Hibernate: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
  3561.  
  3562. Hunters
  3563.  
  3564. Hunters can no longer sit while under the effects of Feign Death.
  3565. Disengage will cause the Hunter's target to immediately check for a new target.
  3566. Hunters will no longer show mana while they are under the effects of Feign Death.
  3567. Claw: Ranks 3-8 focus costs increased to match ranks 1-2.
  3568. Beasts under the effect of Beast Lore will now display whether they are tameable or not.
  3569. Pets: Bite and Claw tooltips now list the damage that is dealt when the pet is content. Actual damage is unchanged.
  3570. Scare Beast: Beasts now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
  3571.  
  3572. Paladins
  3573.  
  3574. Sense Undead: No longer available via the trainer; quest reward only.
  3575.  
  3576. Priests
  3577.  
  3578. Power Word: Shield: Now usable on party members only.
  3579. New Spell: Prayer of Fortitude (Level 48) - Longer lasting Power Word: Fortitude spell that buffs the entire group. Requires a reagent to cast. (Spell is available via loot drop only.)
  3580. Mind Control: Can no longer be cast on tapped targets.
  3581.  
  3582. Rogues
  3583.  
  3584. Backstab will automatically target the nearest enemy if no target is selected.
  3585. Distract is now effective against creatures that are already distracted.
  3586. Sap: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
  3587. Training costs adjusted. Total training cost was decreased.
  3588. Vanish will now break root and slow effects.
  3589.  
  3590. Shaman
  3591.  
  3592. Earthbind Totem: Added a 15-second cooldown.
  3593.  
  3594. Warlocks
  3595.  
  3596. Warlock demons have a wide selection of names based on the demon type. This only affects new demons; existing demons will keep their names.
  3597. Warlocks can no longer kill players in duels.
  3598. Death Coil won't give health until it actually hits the target.
  3599. Death Coil will only give the amount of health that it actually drained from the target.
  3600. Create Soulstone: Reduced the Soul Shard cost from two shards to one shard.
  3601. Curse of Shadow: Increased duration from two minutes to five minutes.
  3602. Curse of the Elements: Increased duration from two minutes to five minutes.
  3603. Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
  3604. Devour Magic (Felhunter): Fixed a bug where the felhunter would be healed every time the spell was used, in addition to the healing gained from successful dispelling.
  3605. Tainted Blood (Felhunter): The reactive effect no longer causes threat.
  3606. Training costs adjusted. Total training cost was decreased.
  3607. Enslave Demon: Can no longer be cast on tapped targets.
  3608.  
  3609. Warriors
  3610.  
  3611. Warriors will now resume attacking after performing a Slam attack.
  3612. New Ability: Pummel (Berserker Stance) (Level 38) - Instant attack that causes damage and interrupts spellcasting for a short duration.
  3613. Shield Bash: No longer usable in Berserker Stance.
  3614. Intercept: Cost reduced from 15 rage to 10 rage, damage reduced accordingly.
  3615. Bloodrage: Now generates 10 rage immediately and 10 rage across the duration.
  3616. Improved Bloodrage: Now reduces the health cost of Bloodrage by 25% (rank 1) and 50% (rank 2).
  3617. Berserker Stance: Now increases critical strike chance by 3% instead of granting 10% melee haste. Extra damage taken reduced from 20% to 10%.
  3618.  
  3619. Mac
  3620.  
  3621. The vertex and pixel shader based graphic options have been reactivated on certain combinations of drivers and GPU hardware. As Apple releases future improvements to drivers we will continue to re-test and re-activate features on a case by case basis. A more detailed list of which driver/hardware combinations are enabled for shader capabilities, along with any known bugs will be posted on the Tech Support forum. Further optimization work on the client is ongoing, and we welcome your feedback at wowmacteam123@blizzard.com.
  3622. Added reverb to sound effects when a player is in enclosed spaces.
  3623.  
  3624. User Interface
  3625.  
  3626. The Minimap arrows that point to locations/players/etc. are now easier to see.
  3627. Tooltip information on players and monsters in the game has been expanded.
  3628. Alternative keyboard types (such as Dvorak) will now work correctly.
  3629. Macros that cast spells will show spell feedback (e.g. cooldowns, etc.) on the action bar.
  3630. Lua single line comments now work in script blocks embedded in XML files.
  3631. There is a new user interface to enable and disable add-ons for the current account, available at the character selection screen.
  3632. FontString has a new attribute, "maxLines," which is used to limit the number of lines the FontString will render.
  3633. Any text that goes beyond the extents of a FontString will be truncated and replaced with "."
  3634.  
  3635. Miscellaneous
  3636.  
  3637. When a player breaks the surface of the water going up (i.e. heading out of the water), the camera will move to the above-water position regardless of whether or not the player is holding down the right mouse button.
  3638. The visual effect for unlearning talents will happen after you accept the dialog instead of immediately.
  3639.  
  3640. Bug Fixes
  3641.  
  3642. A bug with bandages has been fixed. Previously, only the lowest rank bandage (Linen Bandage) was working correctly in that it brought up a channeling bar and required you to remain still while bandaging. All of the other bandage types (Heavy Linen through Heavy Runecloth) were working incorrectly, but have been fixed to operate the same way that Linen Bandages do.
  3643. Cenarion Vindicators no longer summon Forces of Nature as quickly.
  3644. Severed Dreamers no longer summon Nightmares as quickly.
  3645. Several elite creatures that were missing their elite tags have been fixed.
  3646. Will of the Forsaken is no longer grayed out on the action bar while you are fleeing.
  3647. The Emerald Dragon Whelp will assist you when summoned.
  3648. Aquatic creatures will no longer eventually teleport to you if you harass them from land.
  3649. Undead players will no longer be invisible when they first log in after watching the intro cinematic.
  3650. Fixed the rotating animations of the crystals in Un'Goro Crater.
  3651. Reginald Windsor's yell can be heard during The Great Masquerade.
  3652. Kodos in the Barrens will no longer stomp incessantly while in combat.
  3653. The Ward of Laze is now summoned at a more appropriate level, instead of level one.
  3654. Some elite creatures in outdoor areas of the world had higher than normal experience modifiers, and were corrected to award the proper amount of experience.
  3655. Rare creatures in many of the higher level outdoor zones will now use their appropriate combat abilities.
  3656. Autoloot has been fixed to work with skinning.
  3657. Fixed durability display on vendor buyback items.
  3658. Some creatures in the outdoor world had much less armor than intended. This has been corrected.
  3659. A bug causing war stomp to not affect some targets within melee range has been fixed.
  3660.  
  3661. 1.3
  3662.  
  3663. World of Warcraft Client Patch 1.3.1 Changes
  3664. (2005-03-22)
  3665.  
  3666. We have fixed a crash bug that would happen infrequently when teleporting.
  3667. We have fixed a UI error that could occur in certain zones.
  3668.  
  3669. Updated Changes
  3670.  
  3671. Players who have completed the Molten Core discovery quest can now port directly to the zone, bypassing Blackrock Depths.
  3672. Divine Favor - Fixed a bug that prevented the effect from being removed, allowing all Flash of Light and Holy Light spells to crit for the full duration.
  3673. Bind on Pickup items that are of a quality below the default group loot threshold (white/gray) will no longer require confirmation before looting.
  3674. Various Bind on Pickup items that were previously of common quality (white) have been changed to green (ie: Corruptor's Scourgestone).
  3675. Several of the dungeon and raid armor sets have been updated with their non-placeholder textures. These sets include the Devout, Prophecy, Elements, Arcanist's and Wildheart sets. Future patches will update more dungeon and raid sets.
  3676. Quests that are not completable while in a raid group are no longer allowed if the instance is owned by a raid group, regardless of whether you are currently in that raid group or not.
  3677.  
  3678. Major Changes
  3679.  
  3680. Diremaul
  3681.  
  3682. Diremaul, a new dungeon for players level 56-60, is now open and ready for business. Diremaul is populated by a fierce tribe of ogres and is located in the western region of Feralas. Diremaul will be limited groups of no more than five players each. Click here to read more.
  3683.  
  3684. New Outdoor Raid Bosses
  3685.  
  3686. Two new outdoor raid bosses have been introduced to Azeroth. Azuregos, a monstrous blue dragon, has landed in Azshara, while Lord Kazzak the demon can be found in the Tainted Scar of the Blasted Lands.
  3687.  
  3688. Meeting Stones
  3689.  
  3690. Meeting Stones are located outside of each dungeon to help players find a group to adventure with in the dungeon. The meeting stone will try to find you a viable five-person group by looking for a tank, a healer, and so on. As time passes and you are unable to find a group, the meeting stone will become less picky about who it groups you with.
  3691.  
  3692. Dungeon Player Caps
  3693.  
  3694. All dungeons now have a cap on group size to limit the number of players that may enter the dungeon. It was necessary to add this cap as raiding these dungeons trivialized much of the content. Because of this change we can now look to adding better loot to them during future content patches.
  3695.  
  3696. With that in mind, the dungeons below now have the following caps:
  3697.  
  3698. Onyxia/Molten Core - 40 members
  3699. Blackrock Spire - 15 members
  3700. Diremaul - 5 members
  3701.  
  3702. All other dungeons in the game will be capped at 10 members.Several dungeons will be re-examined for balancing in light of thischange. In addition, will have their loot improved significatnly forthe next content patch.
  3703.  
  3704. General Changes
  3705. (detailed information for each below)
  3706. General
  3707.  
  3708. Previously, in many cases, a Block, Parry, or Dodge was translated into a "Miss," thus causing confusion over actual miss rates. We've made the following changes in an attempt to be more clear as to what is actually happening in combat:
  3709. Block: All creatures will now report a Block on attacks from the front, reducing damage caused instead of converting the attack into a "Miss." Creatures will no longer be able to Block attacks from behind.
  3710. Dodge: Every time a creature Dodges, it will report a Dodge. We will no longer translate a creature's Dodge of a rear attack to a "Miss."
  3711. Parry: All creatures will now report a Parry on attacks from the front instead of translating them into a "Miss." Creatures will no longer be able to Parry attacks from behind.
  3712.  
  3713. Blocking an ability that takes place on the next swing now blocks the normal amount of damage instead of all of it.
  3714. Skill-up rate improved for bows, crossbows, guns, thrown, and wands.
  3715. Improved line of sight for large creatures.
  3716. In-game mail sent from GMs will now use official Blizzard stationery.
  3717. The Drunk effect has been greatly enhanced.
  3718. If you resurrect without releasing your spirit, your resurrection timer will decrease normally.
  3719. You can no longer accept a warlock summoning while you are in combat.
  3720. Increased stun resistance will now also help resist some non-melee based stun spells from creatures.
  3721. Mounts now are Horde or Alliance restricted in the tooltip. We do not intend to allow Horde players to ride Alliance vendor-purchased mounts and vice versa.
  3722.  
  3723. PvP
  3724.  
  3725. Numbers and punctuation will not be passed through chat communication to members of the opposing faction.
  3726. Spells in PvP now have a slight increase in range and area of effect when targets are moving. This should improve the overall usability of spells and ranged attacks.
  3727. Priests can no longer kill players with Shadow Word: Pain and Mind Control in duels.
  3728. Certain key NPCs (such as bankers and auctioneers) in the cities and main outposts are now harder to kill. Additionally, when they die, they will respawn more quickly.
  3729. Patrolling scouts that can see through stealth and invisibility have been added to both Orgrimmar and Ironforge.
  3730. Players under Mind Control pass reputation changes due to kills to the controlling player, and do not receive the reputation changes themselves.
  3731. You cannot see your enemies' buffs while you are charmed.
  3732. Dueling players can now cast helpful spells on their allies (but not vice versa).
  3733.  
  3734. Druid
  3735.  
  3736. Training costs adjusted. Total training cost was decreased.
  3737. Rebirth - Casting time and mana cost reduced; now ignores resurrection timers.
  3738. Swiftshifting - Talent changed. When leaving a shapeshift form, the next shapeshift form you take will have a 20%/40%/60% mana cost reduction if used within 6 seconds.
  3739. Gift of the Wild - This spell is now cast on the target's party.
  3740. Cat Form - DPS increase at levels 40-60.
  3741. New Ability (Cat Form): Ferocious Bite (available at level 32) - Finishing move that causes damage per combo point and converts each extra point of energy into additional damage.
  3742. New Spell: Barkskin (available at level 44) - The druid's skin becomes as tough as bark. Physical damage taken is reduced. While protected, taking damage will not cause spellcasting delays, but non-instant spells take longer to cast and melee combat is slowed.
  3743. New Ability (Bear Form): Frenzied Regeneration (available at level 36) - Converts an amount of rage into health every second for a short duration.
  3744.  
  3745. Hunter
  3746.  
  3747. Training costs adjusted. Total training cost was decreased.
  3748. Sandfury Guardians are no longer tameable.
  3749. Fixed a bug where Hunter pets were sometimes unattackable by opposing faction players.
  3750. Fixed a bug where creatures were keeping their innate resistances after being tamed. This was unintentional and the fix will affect all existing pets.
  3751. Distracting Shot - Is now properly improved by the Efficiency and Hawk Eye talents.
  3752. You can no longer use Eyes of the Beast to leave a flight path.
  3753.  
  3754. Mage
  3755.  
  3756. Training costs adjusted. Total training cost was decreased.
  3757. Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5 seconds w/ Permafrost) and refreshes with each damage tick rather than at the beginning of the spell. In addition, a target that resists the damage will also resist the chill effect.
  3758. Blink - Using this spell should no longer cause you to fall through the world.
  3759. Blink can now be used to escape more of the stun effects used by creatures in the world.
  3760. Blink is no longer useable on boats or zeppelins.
  3761. Blast Wave damage radius fixed so damage properly extends to 10 yd.
  3762. Dampen Magic - Duration and mana cost increased. Now castable on all raid targets.
  3763. Amplify Magic - Duration and mana cost increased. Now castable on all raid targets.
  3764. Frost/Ice Armor - Mana cost reduced.
  3765. New Spell: Mage Armor (Available at level 34) - Allows for 30% of mana regeneration to function while casting and increases resistance to all magic schools. Does not stack with Frost/Ice Armor.
  3766. New Spell: Conjure Water (Rank 7) (Available through quest at level 60).
  3767. Arcane Missiles: Fixed a bug where the spell would not function properly against spell-reflecting targets.
  3768.  
  3769. Paladin
  3770.  
  3771. Training costs adjusted. Total training cost was decreased.
  3772. Seal of Command - The damage effects can now be resisted instead of dodged, blocked, or parried.
  3773. Blessing of Protection - Now castable on all raid targets.
  3774. Blessing of Sacrifice - Now castable on all raid targets.
  3775. Blessing of Salvation - Now castable on all raid targets.
  3776. Divine Intervention - Now castable on all raid targets.
  3777.  
  3778. Priest
  3779.  
  3780. Training costs adjusted. Total training cost was decreased.
  3781. Holy Fire - Fixed a bug with the bonus damage gained from +fire damage items. Such items now have a greater effect on this spell.
  3782. Prayer of Fortitude - This spell is now cast on the target's party.
  3783. Power Word: Shield - Now castable on all raid targets.
  3784.  
  3785. Rogue
  3786.  
  3787. A number of areas in the world now have footlockers in them. These areas are in place for rogues to visit to increase their lockpicking skills. The contents of these footlockers are only token amounts of treasure, but they should allow for a more interesting experience while increasing lockpicking skill. The difficulty of the locks in the area correspond to the level of the zone, so if your lockpicking skill is around 100, you would go to Durnholde Keep in Hillsbrad. But if your skill is 250, you might head to Tyr's Hand in Eastern Plaguelands.
  3788. Hillsbrad Foothills - Durnholde Keep
  3789. Redridge Mountains - Lake Everstill
  3790. Ashenvale Forest - Zoram Strand
  3791. Stonetalon Mountains - Windshear Crag and Associated Mines
  3792. Wetlands - Murloc Camps
  3793. Desolace - Sar'theris Strand
  3794. Badlands - Angor Fortress
  3795. Swamp of Sorrows - Pool of Tears
  3796. Searing Gorge - The Slag Pit
  3797. Tanaris Desert - Lost Rigger Cove
  3798. Azshara - Bay of Storms
  3799. Eastern Plaguelands - Tyr's Hand (elite)
  3800.  
  3801. Very high-end gems will no longer be acquired from junk boxes or pickpocketing.
  3802. Added a visual to Sword Specialization "proc" that will now show up in the combat log as well.
  3803.  
  3804. Shaman
  3805.  
  3806. Training costs adjusted. Total training cost was decreased.
  3807. Tremor Totem - Now creates the appropriate looking earth totem; tooltip updated to clarify what effects it counters; radius of effect increased; now pulses more frequently.
  3808. Astral Recall - The tooltip now includes the home point the spell will recall you to.
  3809. We've changed the spell icon of several totem spells. They should now all be unique.
  3810. Searing Totem - Damage slightly increased.
  3811. Reincarnation - No longer causes resurrection sickness.
  3812.  
  3813. Warlock
  3814.  
  3815. Improved Drain Mana - Will now report to the combat log all damage caused.
  3816. Inferno - The duration the Infernal is enslaved when first summoned has been increased. The area of effect damage caused by the Inferno spell, and all threat generated by it, will now originate from the Infernal. The Infernal will now immediately attack targets within the radius of the spell.
  3817. Enslave Demon - Is no longer dispellable.
  3818. Curse of Agony - Now benefits from items that increase shadow damage.
  3819. Nightfall - Fixed a bug where the Shadow Trance effect was lost without benefit. Previously, the talent had a 3%/4% chance of triggering. It now has a 2%/4% chance of triggering, and the tooltips have been updated to accurately reflect this change.
  3820. Ritual of Doom - The death caused at the completion of the ritual no longer causes durability loss.
  3821. Firestone - Equipping Firestones will now increase damage caused by fire spells.
  3822. Spellstone - Equipping Spellstones will now improve your chance to get a critical strike with spells.
  3823. Fear - Mana cost changed to a percentage of base, which results in an increase in cost.
  3824. The Shadow Trance buff granted by the Nightfall talent will no longer be used up by a shadowbolt that was in mid-cast.
  3825.  
  3826. Warrior
  3827.  
  3828. Training costs adjusted. Total training cost was slightly increased.
  3829. Battle Shout - Rage cost reduced.
  3830. Bloodrage - Health cost reduced.
  3831. Heroic Strike - Damage increased.
  3832. Parry - Moved to level 6.
  3833. Thunder Clap - Now causes Physical damage instead of Nature damage; damage increased; duration increased with each new rank. Improved Sunder Armor - Now decreases rage cost by 1/1/1. Improved Thunder Clap - Now decreases rage cost by 1/1/2.
  3834. Execute - Full rage is no longer consumed when the ability does not hit.
  3835. Overpower - Should now be usable when a special attack is dodged.
  3836. Fixed a bug where rage was not being generated when normal melee attacks were parried, dodged, and blocked.
  3837. Charge has been improved so it will work through doorways and won't path you through an entire dungeon.
  3838. Sweeping Strikes bug fixed. It will hit more reliably and show up in combat log correctly.
  3839. Added a visual to Sword Specialization "proc" that will now show up in the combat log as well.
  3840.  
  3841. Monsters
  3842.  
  3843. Ogres in Azeroth have undergone a visual upgrade.
  3844. Yeti will no longer flee when at low health.
  3845. Mummified Atal'ai will no longer cast Fevered Plague so often.
  3846. Some outdoor creatures will now use their Fear abilities less often.
  3847. Reduced the number of pirates on the boats in Stranglethorn Vale.
  3848. Reduced the number of Syndicate in Strahnbrad.
  3849. Reduced the respawn rate of the troggs on the islands in Loch Modan.
  3850. Some wildlife that was stationary in Desolace should now be more active.
  3851. Mechanical Whelps have been boosted by five levels in order to be effective longer. Their damage has been slightly decreased to compensate for the additional damage that would have occured with the change.
  3852. Battle Chicken has had its level boosted by five.
  3853. The monster ability Skull Crack now only stuns for two seconds instead of six.
  3854. Warbringer Constructs now have less armor than before.
  3855.  
  3856. Items
  3857.  
  3858. The Reactive Mana set bonus effect on the Arcanist set had an incorrect tooltip. The proper chance of the effect triggering is 1%, not 100%.
  3859. Restorative Elixir tooltip is now more clear.
  3860. Weightstones may now be used on fist Weapons.
  3861. Postmaster's Treads now have stats more appropriate for clothwearers.
  3862. Crown of the Penitent effect made more appropriate for the quality and level of item.
  3863. Bloodlust Epaulets stats improved to the appropriate amount for the item's level and quality.
  3864. The effect of the Spirit of Aquamentas and Choker of Enlightenment has changed to a +damage and +healing of all spell schools effect.
  3865. Ramstein's Lightning Bolts effect reduced to 200 points of damage and a 10-yard radius.
  3866. Magister's Mantle, Robe, Belt, Crown, and Binding changed to include more stamina in lieu of spirit.
  3867. Gnomish earrings will no longer appear outside the Bloodlust Helm.
  3868. Deathstriker name changed to Felstriker.
  3869. The Lion Horn of Stormwind now properly gives AC to members of the party.
  3870. Priests can now use scrolls and the Heart of Noxxion while in Shadowform.
  3871. The costs of Enriched Manna Biscuits, Blessed Sunfruit, and Blessed Sunfruit Juice have been lowered to 60 silver per stack of five.
  3872. The buff effect of Blessed Sunfruit has been changed from Stamina to Strength.
  3873. Horn of the Arctic Wolf now correctly summons an arctic wolf (Instead of a light-gray one).
  3874. White Bandit Mask is now Uncommon and Bind on Equip.
  3875. Fixed a bug that was causing Judgement Sabatons to have two instances of Spirit.
  3876. Green Lens items can no longer call Stamina as one of its random properties. Existing Green Lens have not been changed.
  3877. Frenzied Striker is now Bind on Equip instead of Bind on Pick Up.
  3878. Sorcerer Sphere is no longer Warlock only.
  3879. Twilight Orb is no longer Warlock only.
  3880. Fixed a bug that was causing Dog Training Gloves to not be Bind on Pick Up.
  3881. Fixed a bug that was causing Thrash Blade, Flurry Axe, and Ironfoe to have an additional attack when the effect went off.
  3882. Fixed a bug on Gearforge Girdle (awarded by the Felwood quest, A Final Blow) that caused it to have more stats than it should. It no longer has +12 defense.
  3883. Shadowcraft Boots now have +21 Agility instead of +21 Intellect.
  3884. Fixed a bug with Jungle Remedy that was causing it to be on the non-combat potion timer of three seconds. It is now on the combat potion timer of two minutes.
  3885. Fixed a bug with Fist of Stone that caused it to have stats that it shouldn't have. Existing Fist of Stone items have not been changed.
  3886. Finkle's Skinner is now Main hand only.
  3887. Drop rates of gems have been increased at lower levels and decreased at higher levels.
  3888. Fixed a bug that was causing Outrunner's Cord to appear incorrectly on characters.
  3889. Fixed a bug that was causing Vosh'gajin's Strand to appear incorrectly on characters.
  3890. Fixed a bug that was causing Omokk's Girth Restrainer to appear incorrectly on characters.
  3891. Holy spell damage bonuses will no longer appear on random property items.
  3892. Silithus has been itemized.
  3893. Royal Seal of Alexis no longer drops off of Baron Bloodbane. It is now only obtainable via the quest Ramstein, no longer has a minimum level requirement, and is Bind on Acquire. Existing Royal Seal of Alexis items have not been changed.
  3894. 16-slot bags are now set to Uncommon.
  3895. Razorlash Root should now restore mana as intended and should no longer apply the first aid debuff.
  3896. Re-worded tooltips on Shard of Afrasa and Demon's Blood to better explain their effects.
  3897. Changed the tooltip on random property items with the suffixes "of Concentration" and "of Regeneration" to more clearly state their effects.
  3898. Lunar Wands that drop should now have random properties.
  3899. Hurley Blackbreath's treasure table has been modified.
  3900. Rend's treasure table has been modified.
  3901. Goraluk Anvilcrack treasure table has been modified.
  3902. General Drakkisath treasure table has been modified.
  3903. Deathcharger's Reins can now be used by Tauren.
  3904. Items that periodically restore health and mana no longer show up in the combat log.
  3905. Vanquisher's Sword and Amberglow Talisman, the rewards for the quests Bring the Light (Alliance) and Bring the End (Horde), have been upgraded to be rare instead of uncommon.
  3906. Modified Crystal Charge, Crystal Force, Crystal Restore, Crystal Spire, Crystal Ward, and Crystal Yield to be on appropriate cooldown timers. Completing the Crystal Pylon quest to obtain them will now reward five each instead of three.
  3907. Mark of the Dragon Lord has had its visual changed to better fit its effect, and the tooltip has been corrected.
  3908.  
  3909. Professions
  3910.  
  3911. A new engineering recipe is available in Blackrock Depths for a repair robot. This robot acts as a repair vendor for 10 minutes and will repair and purchase items for normal cost. This will allow dungeon groups and raids to get items repaired and sold without returning to town.
  3912. The Horde version of the tribal leatherworking quest now requires the appropriate amount of leatherworking skill to complete.
  3913. The item requirements for the elemental leatherworking quest have been lowered from four of each kind of elemental item to two.
  3914. A number of high-end profession reagents were changed to good quality (green) to indicate their value and so that they are distributed properly by group loot (Essences, Orbs of Righteousness, etc.).
  3915. All of the creation professions have had one or more dropped recipes added to raid level targets.
  3916. Bottomless Bag requires significantly more mooncloth and two core leather to make now.
  3917. Invulnerability Potion - Now makes you immune to all physical attacks and damage rather than just damage.
  3918. The effects of flasks and elixirs are no longer dispellable. This should make their use more compelling in PvP situations.
  3919. Fused Wiring will now drop more often from target dummies.
  3920. Quickdraw Quiver now requires cured thick hide (instead of thick hide) as one of its required components.
  3921. Crimson Lotus changed to a gray item as it is currently unused by professions.
  3922. Green Lens now requires more ingredients to make, but has special effects rather than just stats on it.
  3923. Red dragonscales have had their vendor price reduced.
  3924. Drop rates of very high-end gems have been somewhat increased on rich thorium veins.
  3925. Improvements have been made to many potions: Troll's Blood potions, Stoneshield potions, Magic Resistance potions, Flasks of Power, and Greater Defense potions.
  3926. Chimeric Glove recipe is no longer bind on pick up.
  3927. There is now a recipe at leatherworking trainers that allows thick leather to be turned into rugged leather.
  3928. Turtle Scale Gloves recipe has been added to vendors in Feralas to make completion of the tribal leatherworking quest easier.
  3929. You will now catch ocean fish when fishing from Rut'theran village.
  3930. The cooking trainer in Dolanaar now sells cooking recipes for several types of fish.
  3931. Owls in Teldrassil now drop more eggs than they used to.
  3932. A new type of turtle is now found on the beaches of northern Tanaris in the level 42-43 range. They can be skinned for turtle scales.
  3933. The Recipes for Robe of the Void, Robe of the Archmage, and Truefaith Vestments are no longer soulbound.
  3934. Engineering guns level 40 and above now have attributes on them to bring them in line with the random property guns.
  3935. Cooking recipe, Tender Wolf Steak, added to vendors in Aerie Peaks and Gadgetzan. Allows players to cook tender wolf meat.
  3936. Horde cooks can now cook up raptor eggs from a recipe found in Gromgol and Hammerfall.
  3937. Elixir of Giants duration increased to 60 minutes.
  3938. Shadowskin Gloves recipe added so there is a non-rare recipe that requires Shadowcat Hide.
  3939. Hot Wolf Ribs now count as meat for purposes of being fed to hunter pets.
  3940. Mooncloth recipe moved to a different vendor in Everlook.
  3941. Storm Gauntlets fixed so they deliver their lightning damage correctly.
  3942. Enchantment for boots that increase speed improved significantly.
  3943.  
  3944. Raids & Dungeons
  3945.  
  3946. "Raid lockout" is fixed. If the leader of your raid group is saved in a different instance than you would otherwise go to, you are added to your leader's instance.
  3947. Added /raidinfo command showing remaining time on saved raid instances. Also shows an ID to compare with other players (if you have the same saved ID as them, you will go into the same instance)
  3948. Added a chat window message when you are first saved to an instance.
  3949. Raid members will show up on the world map.
  3950. If you enter an instance in a group, and then leave that group, you will not be able to complete quest objectives until you rejoin the group.
  3951. Extended the decay time of boss corpses in dungeons.
  3952. Lengthened the respawn time of many of the creatures in Ragefire Chasm, Gnomeregan, Uldaman, Razorfen Downs, Scholomance, and Stratholme.
  3953.  
  3954. Molten Core
  3955. Added in-game voice for Ragnaros and Majordomo Executus.
  3956. Fixed an issue that was causing the first Firelord to stop moving.
  3957. Garr will now lose his enrage buff when he leaves combat.
  3958. Majordomo Executus will now make the Flamewaker Healers immune to polymorph at the appropriate time, even after failed attempts.
  3959. Bringing Flamewaker Healers too far away from Majordomo Executus will now result in the Healers becoming immune to Polymorph.
  3960. Line of Sight checks removed from many creature abilities in Molten Core.
  3961. Sons of Flame now despawn when everyone wipes.
  3962. Ragnaros will reset properly if the raid wipes while submerged.
  3963.  
  3964. Onyxia
  3965. Onyxia's fireballs will no longer result in a confuse effect (Engulfing Flames). The impact damage of these fireballs has been slightly increased to compensate for the loss of the damage over time.
  3966. Onyxia's egg pit will now heat up when she does a strafe breath across the room.
  3967. Onyxian Warders now respawn in the hallway while Onyxia is in combat.
  3968. Increased the delay before Onyxia will try to tail sweep.
  3969. Fixed a bug that could cause Onyxia to occasionally not reset correctly.
  3970. Fixed a bug that was causing Onyxia to get stuck under the world
  3971. Players no longer leave combat while Onyxia is in flight.
  3972. The Onyxia Key quest for the Horde has experienced some changes.
  3973. The Test of Skulls for Scryer, Somnus, and Chronalis can now all be obtained simultaneously. The drop rates for black dragonspawn eyes have been increased substantially.
  3974.  
  3975. Stratholme
  3976. Baroness Anastasi in Stratholme will now leave the possessed target when the target is below 50% health, instead of 30%. She will also cast Possession slightly less often.
  3977. Roaming Gargoyles will be set to a 30-minute respawn.
  3978. Roaming Shades set to 15-30 minute respawn (previously 5-15).
  3979. Patchwork Horrors set to 15-30 minute respawn (previously 6-10).
  3980. Overall respawn in the entire dungeon made longer.
  3981. Crimson Conjurers will no longer roam in pairs.
  3982. Crimson Conjurers can now only have a max of two "pets" at one time.
  3983. Changed the way the Gauntlet area works. The Crystals no longer respawn.
  3984. The Crystals no longer fire ribbon of souls (this was causing in-combat issues).
  3985. Fixed a bug that was causing monsters to leave combat in mid-fight, thus regaining all their health.
  3986. Various tweaks made to the Baroness encounter.
  3987.  
  3988. Scholomance
  3989. Lengthened the overall respawn of the dungeon.
  3990. Risen Aberration health and damage reduced.
  3991. Reduced the duration of Dark Plague from three minutes to 90 seconds.
  3992. Fixed a bug that caused the Cloud of Disease spell, cast by Diseased Ghouls, to do more damage than intended.
  3993. Blood of Innocents will now drop off both Doctor Theolen Krastinov (The Butcher) and Jandice Barov for players that have completed the Sarkhoff questline in Scholomance.
  3994. Shadow resistance now will be more effective at mitigating the damage from Unholy Aura.
  3995. The creature spell, Call of the Grave, has had its damage reduced by half.
  3996.  
  3997. Blackrock Spire
  3998. Spire Spiders now only summon four Spire Spiderlings instead of five.
  3999. Health and damage on these Spire Spiderlings has been reduced.
  4000. Crystallize has been reduced from eight seconds to six seconds.
  4001. Some Blackrock Spire bosses will now properly display their true level, instead of being considered world bosses (who do not display level).
  4002.  
  4003. Blackrock Depths
  4004. The doors to the Lyceum will now re-open after Magmus has been killed.
  4005. Vault encounter has been toned down slightly.
  4006. Mind Flay and Cripple will now work on Blackrock Depths bosses.
  4007.  
  4008. Maraudon
  4009. Princess Theradras - Boulders thrown will now cause a knockdown as well. She will also be more intelligent about deciding when to use her Dust Field ability.
  4010. Noxxion encounter made easier for groups lacking area of effect damage.
  4011. Creeping Sludge poison proc has been changed to a pulsing point-blank area of effect short-range damage spell called Poison Shock.
  4012.  
  4013. Zul'Farrak
  4014. Dead Hero will now always drop an uncommon random item.
  4015. Witch Doctor Zum'rah's loot table was improved.
  4016. Toned down the Zigguraut event.
  4017. Toned down the Antu'sul event.
  4018. Fixed stuck NPCs that were causing "in combat" issues.
  4019. Scarabs will no longer flee when at low health.
  4020.  
  4021. Scarlet Monastery
  4022. Doors requiring the Scarlet Key can now also be opened with a Large Seaforium Charge in addition to the lockpick ability.
  4023.  
  4024. Gnomeregan
  4025. Doors requiring the Workshop Key can now be opened with a Small Seaforium Charge.
  4026.  
  4027. Deadmines
  4028. The "cannon door" can now be opened with a Small Seaforium Charge in addition to the lockpick ability.
  4029.  
  4030. Quests
  4031.  
  4032. Quests that take you into dungeons are now denoted "Dungeon" in the quest log, and are sorted under the dungeon to which they take you.
  4033. Decrepit Guardians in Andorhal were changed to non-elite.
  4034. The Heroes of Darrowshire quest in Eastern Plaguelands now gives an experience reward.
  4035. Increased the drop rate of Shadowmaw Claws for Mok'thardin's Enchantment.
  4036. Fixed an issue with the Green Hills of Stranglethorn quest. If players destroy one of the chapters, Barnil will now help them relocate it.
  4037. The quest, Scarlet Diversions, should now be easier to complete.
  4038. Reduced the speed at which the Magrami ghosts are attracted to the Ghost Magnet in the Ghost-o-plasm Round Up quest. Modified quest text to suggest players move away from where they place their magnet.
  4039. Princess Poobah now waits for 60 seconds before despawning after the completion of the Message in a Bottle quest.
  4040. Fixed pathing on the assassins of the Protect Kanati Greycloud quest, to prevent them from getting stuck.
  4041. Arei the Treant is now PvP-enabled. If Horde players attack him while Alliance players are escorting him, the Horde players will nowbe flagged for PvP.
  4042. The It's Dangerous to Go Alone quest in Un'goro no longer requires a deprecated item to complete.
  4043. The health of the Corrupted Saber (escortee in the Corrupted Sabers quest) was increased.
  4044. The Scarab Shells quest in Zul'Farrak's item requirement was reduced from nine Uncracked Scarab Shells to five
  4045. Zaricotl no longer drops an NYI (Not Yet In) quest item (the Pocked Black Box) for Horde players.
  4046. The epic item questline for the turning in of the Beast's hide has had its monetary requirements lowered to 50 gold.
  4047. The Molten Core Dark Iron turn-in quests (Favor Amongst the Brotherhood) have had several major changes. Turning in Dark Iron Ore will now result in half of its previous faction reward. However, the turn-in requirements for Fiery Core, Core Leather, and Lava Core have been substantially reduced and their faction rewards quadrupled.
  4048. For the Kodo Roundup quest in Desolace, bringing a Tamed Kodo back to Smeed Scrabblescrew now works.
  4049. The King of the Foulweald quest event in Ashenvale now has the Enraged Foulwealds spawn as soon as Karang's Banner is placed.
  4050. The Zamek's Distraction quest event in Thousand Needles now causes Rizzle to leave his hut (and leave his Indurium Plans behind).
  4051. End quest added to Hydraxis quest line, offering players a reward.
  4052. The amount of waves players must fight in the Belnistrasz quest event has been reduced.
  4053. Argent Dawn Valor Tokens, Minion's Scourgestones, Invader's Scourgestones, and Corruptor's Scourgestones now stack in quantities greater than 20.
  4054. You may now turn in Thorium Shells in exchange for Thorium Headed Arrows. Both Orgrimmar and Ironforge have a turn-in NPC.
  4055. Smudge Thunderbrew in Ravenholdt Manor now sells the recipe for Thistle Tea to those rogues who completed the quest and inadvertently destroyed their recipes.
  4056. The Horde version of the quest A Call to Arms: The Plaguelands! should now only be available once after accepting the quest.
  4057. The text for the Je'neu and the Earthen Ring quest has been clarified.
  4058. The completion point for the The Fragments Within quest should now appear in the mini-map.
  4059. The Araj's Scarab quest should now properly reflect that it is an elite difficulty quest.
  4060. The WANTED: Murkeep! quest is now sharable.
  4061. The duration of Arcane Quickeners has been increased to 30 minutes.
  4062. The reward for completing the quest Morrowgrain to Feathermoon Stronghold has been increased to 10 packets of seeds per five morrowgrain.
  4063. The Evergreen Pouch as used by Herbalists with a skill of 150+ has been modified.
  4064. The chance of getting morrowgrain when the pouch is used has been slightly increased.
  4065. The Order Must Be Restored quest now gives a Stormwind reputation boost upon completion.
  4066. The Roll the Bones quest has been lowered in level.
  4067. There are now more lockboxes available in the Ruins of Andorhal for the Counting Out Time quest.
  4068. The Mangled Journal found in Un'Goro Crater now drops for all members of a group.
  4069. The Shattered Necklace in Badlands and Uldaman now drops for all members of a group.
  4070. The Winterfall Activity quest is now available to players who are at the minimum point of Friendly reputation with the Timbermaw Furbolgs.
  4071. Ghede and Jenal in the Un'Goro Soil quest now appear in the mini-map when it is time to talk to them. It is also clearer where they are in the quest text.
  4072. Quests marked as Gadgetzan in the header of the quest log should now be displayed as Tanaris.
  4073. Typos fixed for many quests.
  4074.  
  4075. Pets
  4076.  
  4077. Pets in defensive mode that respond to attacks will no longer flag their masters for PvP. If the master issues an explicit attack command, the master will be flagged.
  4078. You can issue pet commands while you are stunned, fleeing, etc.
  4079. Pets and summons no longer get stuck when you get on a boat or zeppelin.
  4080. Non-aggressive enemy NPCs no longer attack pets and summons.
  4081.  
  4082. Faction & Reputation
  4083.  
  4084. Felicia Maline in Stormwind is now giving a discount on gryphon rides for players who have Honored or greater reputation with Stormwind.
  4085. The Argent Dawn is offering new rewards to heroes who are Revered and Exalted to the Dawn. Speak to a quartermaster of the Argent Dawn for more information!
  4086. If a player is under the effects of mind control by another player, then reputation adjustments for killing creatures go to the controlling player.
  4087. Larger factions (Horde, Alliance, Steamwheedle Cartel, etc.) now report reputation increases and decreases across the board if so affected.
  4088. Rivern Frostwind's death no longer gives reputation adjustments for Horde and Alliance factions.
  4089. Winterfall Pathfinders in Winterspring now give Timbermaw reputation adjustments when killed.
  4090. The loss of overall reputation when a player loses reputation at the higher tiers of a faction (Friendly, Honored, Revered, Exalted) has been substantially reduced.
  4091.  
  4092. User Interface
  4093.  
  4094. You can now have multiple action bars onscreen at the same time. You can activate the additional action bars through the Interface options menu.
  4095. You can now have quest completion criteria for the quests you are currently on display on the game screen as well as in the quest log. If you shift-click on a quest in the quest log, it will display the completion criteria on the main game screen underneath the mini-map.
  4096. You will now be able to tell how many other players in your group have the same quest you do. When you are in a group, it will display the number of other players in the group who have the quest in parenthesis to the left of the quest name. If you mouse over the quest name, it will display the names of the other players in the party who have the quest in the bottom right hand corner of the screen.
  4097. Chat bubbles have been added to the game. Now when a player or NPC uses a /say or /yell chat command, it is displayed in the game screen by default as a chat bubble as well as in the chat log. It displays above the head of the character talking, but only if you can see the character. This functionality can be turned off should you desire. This functionality also exists for party chat, but is turned off by default. Both options are turned on or off in the "Interface" options window.
  4098. The /bug and /suggest commands have been removed from the game. This functionality was mainly for beta test purposes and not intended for our live audience. To submit bug reports, please petition a GM. To make a suggestion about the game, please use the Suggestions forumon the WorldofWarcraft.com website.
  4099. Level information is no longer available to the scripting system for dangerously high-level enemies.
  4100. Improved client performance with chat filter enabled.
  4101. Added /golfclap.
  4102. You can no longer change armor sets while your enemies are stunned.
  4103. If more than one player ties a loot roll, a random player will receive the loot.
  4104. Monster tooltips now display the hostile color in an easier to read shade of red.
  4105. Loot sparkles will disappear appropriately after group loot or master loot is distributed.
  4106. An option has been added to display the time remaining on your buffs all the time. The option is found in the "Interface" options window under "Buff Durations."
  4107. If the current round robin looter closes the loot window without looting money, other players may loot the money.
  4108. Targeting with the tab key has been fixed so hitting tab will acquire creatures in a cone up to 30 yards in front of you or a circle 10 yards around you. It no longer only hits targets off to your left.
  4109. When you are using group loot or need before greed looting systems and are looting a bind on pick up item, the "This item will bind to you" yes/no dialog box pops up after you click the "roll dice" button, but before it accepts your roll.
  4110. You can now lock your action bar so spells cannot be dragged out of it while it is locked. This functionality can be assigned to a hotkey toggle in the keybindings UI.
  4111. Trading with a player no longer closes his auction interface (you get a busy message).
  4112. Added subclasses to recipes in the auction house interface (tailoring, leatherworking, etc...)
  4113. A message will be sent to group members if everyone passes on a loot item roll.
  4114. An "unbind" button has been added to the key bindings page.
  4115. Guild names can no longer have consecutive spaces, or start or end with a space. This prevents confusingly similar guild names such as "My Guild" and "My Guild".
  4116. Added a right-click menu to the social pane for whispering and inviting players into groups.
  4117. The guild interface remembers whether or not to show offline members between sessions.
  4118. If you are holding down the move forward key, and press the move backwards key, you will stop moving.
  4119. Increased the quest share distance to 10 yards.
  4120. The "|" character will show up in general chat channels.
  4121. You will get informative feedback if you try to share a quest with someone who is already on the quest or has completed it.
  4122. Added UI to the addon customization screen to specify how much memory is available to the scripting system.
  4123. Added the "date" and "time" functions to the UI scripting system.
  4124. You will see an error message if you tell your pet to attack a target that it can't find a path to.
  4125. If you are sitting and press a turn key, you will stand up and start turning.
  4126. Riding Kodos have new icons for when you are mounted.
  4127. NPC chat log color changed to light yellow by default instead of gray, which was not very readable.
  4128. If you have files in the Interface\FrameXML folder, they will be moved to Interface\FrameXML.old after a patch.
  4129. After the game is patched, you will be prompted to disable addons that are out of date.
  4130. Added IsMovable(), SetMovable(), IsResizable(), SetResizable() member functions to frames in the scripting system.
  4131. Added the "pcall" and "xpcall" functions to the UI scripting system.
  4132. The .toc file for addons supports a new keyword: "DefaultState," which can be enabled or disabled, and specifies whether or not an addon is enabled or disabled by default when first installed.
  4133.  
  4134. World Environment
  4135.  
  4136. The bridges in northern Stranglethorn Vale are now fixed so they will not dismount you when you ride across them.
  4137. The names of many more points of interest have been added to various area maps.
  4138. The Ashenvale, Felwood, and Azshara Crater areas are using a new graveyard system that should help to place dead characters at appropriate graveyards.
  4139. Fixed several places throughout the world where monsters and profession nodes were spawning underground, floating or inside of objects.
  4140. You can now design guild tabards in Ironforge and Thunder Bluff.
  4141. Characters dying in the instanced portions of Blackfathom Deeps, Scholomance, Maraudon, Onyxia's Lair, and Ragefire Chasm will now correctly receive a corpse marker in the minimap and see the message letting them know that they need to enter the instance before they will be able to resurrect.
  4142. The Argent Dawn base at the southern edge of the Western Plaguelands is now named Chillwind Camp.
  4143. Quartermaster Miranda Breechlock in Eastern Plaguelands is now in a more accessible position.
  4144. Krinkle Goodsteel in Gadgetzan no longer repairs durability damage. His brother, Wrinkle Goodsteel, and his friend Blizrik Buckshot, who share a nearby shop, are still more than happy to provide their durability repair services.
  4145. Reagent Vendors have been added to Feathermoon Stronghold and Camp Mojache in Feralas.
  4146. Added a mailbox to the Darnassus Bank.
  4147.  
  4148. Flight Paths
  4149.  
  4150. The following flight times have been reduced:
  4151. Auberdine - Talonbranch Glade
  4152. Thunder Bluff - Orgrimmar
  4153. Theramore (Dustwallow Marsh) - Nijel's Point (Desolace)
  4154.  
  4155. The following flight paths have been added:
  4156. Gadgetzan - Brackenwall Village
  4157. Gadgetzan - Valor's Rest (Silithus)
  4158. Gadgetzan - Camp Mojache
  4159. Gadgetzan - Crossroads
  4160. Orgrimmar - Everlook
  4161.  
  4162. Bug Fixes
  4163.  
  4164. Fixed framerate problem with UI modifications that use overlapping buttons.
  4165. Hunter pets immediately gain training points when they level up.
  4166. Creatures that are quickly respawning to repopulate an area will often wait a few seconds after they spawn before attacking players.
  4167. Fixed bug where Seal Fate and Blood Frenzy were giving two combo points instead of one.
  4168. You can no longer disenchant an item while you have the disenchant loot window open for another item, which caused you to lose the original item and its loot.
  4169. Fixed bug where Primal Frenzy was giving 10 rage instead of five.
  4170. Fixed bug where melee weapon abilities were causing durability damage to ranged weapons.
  4171. Fixed a bug where abilities that give extra attacks, like the paladin Reckoning talent, could cause the following swing to take longer than it should.
  4172. Fixed a bug where instant melee attacks were not blockable.
  4173. Fixed a bug where "On Next Swing" melee attacks (e.g. Heroic Strike)that were blocked were fully blocked instead of having their damage reduced by the block amount.
  4174. Fixed a bug where off-hand attacks were being skipped when using "On Next Swing" melee attacks.
  4175. Fixed a bug where Ammo Pouch and Quiver bonuses were stacking together. Now only the better bonus should be considered.
  4176. Fixed a bug where Quivers and Ammo Pouches were granting a larger haste bonus than intended in some cases. Haste bonuses on Quivers and Ammo Pouches have been unchanged, but should now grant the listed bonus.
  4177. Items like the Eye of the Beast will correctly increase your spell critical hit chances.
  4178. Players will no longer become stuck behind a structure in the Ruins of Eldarath, Azshara.
  4179. Players will no longer become stuck near the entrance to an ogre mound in the Mo'Grosh Stronghold in Loch Modan.
  4180. Players will no longer become stuck in a steep location in Forest Song, Ashenvale.
  4181. Players will no longer fall through the ground in a cave location in Duskwood.
  4182. Players will no longer fall through the ground at the Cauldron area of the Searing Gorge.
  4183. Players can no longer gain access to Zul'Gurub through Duskwood.
  4184. Turning in a guild charter signed by a player who later joins another guild no longer destroys the charter. You get it back and have to get a replacement signature.
  4185. Turning in a guild charter with the same name as an existing guild will no longer destroy the charter. You can then rename your charter and turn it in again.
  4186. Tab targeting works properly now.
  4187. Fixed exploit allowing non-grouped players to remove other players from groups.
  4188. Hyperlinks for wrapped items no longer show random property of the wrapped item.
  4189. Fixed bug with incorrect minimum bid display when outbid while monitoring your auctions at the auction house.
  4190. The auction interface now displays the gold, silver, and copper values for all items, even if those values are zero. This should make it more difficult to "hide" an item that costs several gold among items that only cost several silver, for example.
  4191. Items with charges now work properly from the action bar.
  4192. Removed unnecessary happiness icon for warlock petsSelf-casting (ALT+action button) when your current target is out of range works properly now.
  4193. The quest NPC Khan Jehn no longer becomes confused and unresponsive.
  4194. The stove at Sentinel Hill in Westfall can be used for cooking.
  4195. Campfires amongst the murloc encampments in Dreadmurk Shore, Dustwallow Marsh can now be used for cooking.
  4196. Fixed a problem with the Horde flight path from Light's Hope Chapel in Eastern Plaguelands to the Undercity.
  4197. You will now properly receive COD payments and returned mail from those on your ignore list.
  4198. Fixed item links from the character inspect window.
  4199. Fixed item links from beyond the first page of the loot window.
  4200. Fixed a bug allowing a guild master to promote himself to guild master, which incorrectly set the guild master as an officer, leaving the guild without a leader.
  4201.  
  4202. 1.4
  4203.  
  4204. Patch 1.42 Changes
  4205.  
  4206. Fixed an infrequent crash bug which occurred during certain database queries.
  4207.  
  4208. Patch 1.41 Changes
  4209.  
  4210. Fixed a bug where players could become locked in to incorrect raid instances. Players may need to enter and immediately exit an improperly locked out instance once to clear up the problem.
  4211. Honorless Target - Players who just land from a gryphon/wyvern, or step out of an instance will gain this buff for 30 seconds during which this target will give no contribution points if killed. This was originally implemented in the previous patch, but was kept invisible.
  4212. Druid ability: Rip - greatly increased in attack power.
  4213. Archbishop Benedictus staged a temporary coup, and has taken the title of NPC leader of Stormwind City from Highlord Bolvar! Horde seeking to take out the leader of Stormwind should focus their efforts on Archbishop Benedictus for the duration. These changes will remain until the next content patch, when Highlord Bolvar reclaims his rightful throne:
  4214. Highlord Bolvar should be respawning between 5 and 8 minutes.
  4215. Archbishop Benedictus should be respawning every 2 hours.
  4216. Bolvar will give no contribution points.
  4217. Archbishop Benedictus will give 15,000 contribution points.
  4218.  
  4219. Added minimum level requirements to all instances to prevent exploitive behavior. The minimum levels are very generous and should not affect the normal course of gameplay.
  4220. Fixed a number of disconnect problems.
  4221. Fixed a bug where periods would appear as commas.
  4222. Fixed a font issue that could cause distortion of game text.
  4223.  
  4224. Patch 1.4 Additional Patch Changes
  4225.  
  4226. The /pvp flag has been changed to a toggle. Now once /pvp is turned on, you will be flagged for PvP until it is turned off. The /pvp flag will remain even after logging out, so please remember to turn off the /pvp flag if you do not wish to engage in PvP. This option is only available to players on Normal and Role Play realms.
  4227. Item effects that increase the chance of a critical hit with spells will now work properly with healing spells.
  4228. Fixed a bug with Cho'Rush the Observer where he wasn't properly contributing to the tribute loot mechanic in the North wing of Dire Maul.
  4229.  
  4230. Patch 1.4 World of Warcraft Client Patch Changes
  4231. (2005-05-05) PvP Honor System
  4232.  
  4233. The Player versus Player Honor System is now active. Players will be able to gain rankings based on their PvP performance, with lucrative rewards for those who distinguish themselves on the field of battle! Read more about the PvP Honor system.
  4234.  
  4235. Children's Week
  4236.  
  4237. Children's Week is celebrated in Orgrimmar and Stormwind City at the start of May and lasts for a week. It is a time to give back to the innocents of war: the orphans!
  4238.  
  4239. Gurubashi Arena event
  4240.  
  4241. There is now a regular event in Gurubashi Arena in Stranglethorn Vale. Every three hours starting at midnight, a pirate with too much treasure on his hands will drop a chest in the center of the arena. Whoever can open the chest first gets the contents! Of course, the arena is a PvP Free for All area, so there might be other players who are trying to open it first...
  4242.  
  4243. Elemental invasions!
  4244.  
  4245. Invasions by elementals at different locations on Kalimdor have reportedly been occurring sporadically every few days. Concerned adventurers should investigate Silithus, Un'Goro Crater, Azshara, and Winterspring to counter these incursions.
  4246.  
  4247. General
  4248.  
  4249. Charm and Polymorph mechanics can now be reactively countered by spells and abilities (e.g. Druid Shapeshifting will now cancel Polymorph effects).
  4250. Mana regeneration is now disrupted when a spell has completed casting rather than at the start of casting. It will resume normally five seconds after the last spell cast. This change increases the total time spent regenerating mana and therefore increases the total contribution from Spirit for mana-based classes.
  4251. Level 60 mounts purchased at vendors now have a whole new look. Faster undead mounts already have a different look and so have not changed. The new mounts can be seen standing near the mount vendors. If you have one of the old fast mounts, you can exchange it for one with a new look at the mount vendor.
  4252. Healing-over-time spells should now be improved by "+Healing" items when cast on other players.
  4253. Mind Controlled characters will no longer receive a durability penalty when they die.
  4254. When a non-Hunter resurrects a pet, the pet will no longer receive resurrection sickness.
  4255.  
  4256. PvP
  4257.  
  4258. A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is:
  4259. Frost Shock
  4260. Entangling Roots
  4261. Frost Nova
  4262. Guard directions, signs and signposts have been added to point you toward the PvP Officer Lounges in Stormwind City (Champions' Hall) and Orgrimmar (Hall of Legends).
  4263.  
  4264. Racial Traits
  4265.  
  4266. Blood Fury - Now increases base melee attack power by 25% for 15 seconds. When it fades base melee attack power is reduced by 25% for 45 seconds.
  4267. Perception - Increased detection bonus.
  4268. Berserking - Is now usable after being the target of a critical hit. Increases melee, ranged and spell casting speed by 25% but increases all damage taken by 10% for the duration.
  4269.  
  4270. Druids
  4271.  
  4272. Ravage and Shred now properly increase the attack power contribution by the percent modifier.
  4273. Shapeshifting into an animal form will now remove Polymorph effects.
  4274. Feral Charge - Fixed a bug where the ability cost 10 rage instead of five as intended. Should now cost five rage.
  4275. Entangling Roots - Now subject to diminishing returns in PvP. This is considered an immobilizing effect.
  4276.  
  4277. Hunters
  4278.  
  4279. A new Hunter epic quest series is now in the game and waiting to be found.
  4280. Scatter Shot (Talent) - Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power contribution by the percent modifier.
  4281. Highland Striders no longer have Cower (Rank 3) when tamed.
  4282. New Pet Ability: Dive - Increases movement speed for a short duration.
  4283. New Pet Ability: Dash - Increases movement speed for a short duration.
  4284. Freezing Trap - Visual changed.
  4285. Track Hidden - Increased stealth detection.
  4286. Scorpid Sting - Fixed a bug where it was not considered a poison. It can now be removed by poison curing effects.
  4287. Aspect of the Cheetah/Pack - These Aspects will now be canceled when mounted.
  4288. Viper Sting - This spell can no longer be used on warrior and rogue targets. In addition, while it can be used on a druid target at any time it will only drain mana when the druid is in caster form.
  4289.  
  4290. Mages
  4291.  
  4292. Amplify Magic and Dampen Magic effects should now replace each other properly.
  4293. Improved Scorch (Talent) - Redesign. Scorch spells have a 20/40/60/80/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and can be stacked up to 5 times for a total of 10% increased Fire damage.
  4294. New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses the target's party with brilliance, increasing their Intellect.
  4295. Improved Mana Shield - Design changed. Instead of increasing the amount absorbed, it now decreases the mana lost per point of damage taken by 10/20%.
  4296. An error message is now displayed if you try to use Blink on boats and zeppelins.
  4297. Wand Specialization - Fixed a bug where the damage increase with this talent was higher than the listed amount.
  4298. Frost Nova - Now subject to diminishing returns in PvP. This is considered an immobilizing effect.
  4299. Pyroblast and Fireball damage over time will now stack together.
  4300.  
  4301. Paladins
  4302.  
  4303. Seal of Wisdom and Seal of Light should now replace each other properly as well as stack properly when used by different paladins.
  4304. Paladin Epic Mount quest added. To begin, talk to the paladin trainers Duthroian Rall or Brandur Ironhammer.
  4305. Paladins who have completed their Epic Mount quest can repeat the final event in Scholomance for fun (and loot) by speaking with Lord Grayson Shadowbreaker.
  4306. Sanctity Aura - Fixed a bug where the spell/talent was unlearned after logging out if learned before level 40.
  4307. Resistance Auras - Paladins should now be able to switch from a resistance aura to any other resistance aura without canceling the current one first.
  4308. Improved Seal of Justice - Fixed a bug that caused the talent to have no effect. It will now increase the frequency that the stun effect will land.
  4309.  
  4310. Priests
  4311.  
  4312. A new Priest epic quest series is now in the game and waiting to be found.
  4313. Levitate - Duration and mana cost increased.
  4314. Touch of Weakness - Should now be affected by the Blackout, Darkness, Force of Will, Shadow Focus, Shadow Weaving and Silent Resolve talents.
  4315. Starshards - Should now be affected by the Focused Casting, Force of Will, and Silent Resolve talents.
  4316. Holy Fire - Should now be affected by the Focused Casting talent.
  4317. Mind Flay - Should now be affected by the Focused Casting talent.
  4318. Desperate Prayer - Should now be affected by the Holy Specialization talents.
  4319. Vampiric Embrace - Active icon tooltip rewritten to be more clear.
  4320. Holy Nova - Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily.
  4321. Holy Fire - Several changes were made to Holy Fire in an effort to make this a more usable and efficient damage spell. The cast time was reduced from five seconds to four seconds, which reduces the damage caused. Therefore, the damage was increased and more of the spell's potency was shifted into the damage-over-time portion. The duration was also increased and mana cost and cooldown were both decreased. While the direct damage portion was reduced slightly from the previous version, each tick of damage should be unchanged, and the spell now delivers one additional tick of damage. In total, the relative damage and efficiency of the spell has been increased.
  4322. Wand Specialization - Fixed a bug where the damage increase with this talent was too high.
  4323.  
  4324. Rogues
  4325.  
  4326. Combo points will no longer be removed if the target is deselected. They will only be removed if a different target is selected.
  4327. Fixed a bug where combo points were not always being applied to the target when using Cheap Shot, Ambush and Garrote.
  4328. Vanish - Increased stealth bonus.
  4329. Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the attack power contribution by the percent modifier. Our goal is to make the dagger-based Backstab/Ambush build a viable alternative to the sword/mace-based Sinister Strike build. As a side effect, fixing this bug also increased maximum critical Ambush damage beyond our intentions. After considering a variety of balance changes (including reducing the percent modifier or base damage of Ambush, or reducing the Improved Ambush talents) we decided to change the Lethality talent to no longer affect Ambush. This does not counteract the DPS increase from the bug fix as Backstab is the primary source of DPS while Ambush is a source of high, one-time damage and cannot be used as consistent DPS. After all balance changes are considered, here are some details:
  4330. (Using a Barman Shanker with 2.0 weapon speed and between 500 and 800 attack power)
  4331. Ambush without the Lethality bonus and attack power bug fix (patch 1.4.0) causes between 4-12% more damage than - - - * Ambush with the Lethality bonus and attack power bug (patch 1.3.1).
  4332. Backstab (patch 1.4.0) causes between 9-13% more damage than Backstab (1.3.1).
  4333. The Kick ability prevents the target from casting spells in the same school when channeled casting is interrupted.
  4334. If using Gouge triggers the Stormshroud Armor lightning effect, the Gouge effect will no longer be instantly interrupted.
  4335. The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player.
  4336. Preparation - Will now clear the cooldown of the Blade Flurry ability.
  4337. Riposte - Fixed a bug that prevented the ability from being used when the target had no weapon or was already disarmed.
  4338.  
  4339. Shaman
  4340.  
  4341. Earth Shock - The visual for ranks two through seven has been changed to be consistent with rank one.
  4342. Windfury - Fixed a bug that caused an additional attack beyond what was intended. In addition, fixed a bug that caused the next normal melee attack to happen sooner than intended.
  4343. Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar; there is a special quest for them involving a dreaded death knight who dwells in the depths of the Scholomance.
  4344. Frost Shock - Now subject to diminishing returns in PvP. This is considered a slowing effect.
  4345. Grounding Totem - Should no longer redirect area effect spells or be destroyed by area effects spells.
  4346.  
  4347. Warlocks
  4348.  
  4349. Warlock Epic Mount quest added. To begin, speak with a demon trainer in any of the capital cities: Kurgal, Martha Strain, Spackle Thornberry, or Jubahl Corpseeker.
  4350. The Warlock Infernal quest is now available and can be found in Felwood.
  4351. The Warlock Ritual of Doom quest is now available and can be found in the Tainted Scar.
  4352. The succubus model has been updated.
  4353. Paranoia (Felhunter) - Increased stealth detection.
  4354. Seduction (Succubus) - Is now considered a Fear effect for purposes of diminishing returns.
  4355.  
  4356. Warriors
  4357.  
  4358. Thunder Clap - Visual and animation changed.
  4359.  
  4360. Items
  4361.  
  4362. The following set items have had their art updated:
  4363. Devout Crown and Mantle, Magister's Crown, Circlet of Prophecy, all parts of the Warrior "Might" set, Lightforge Helm, Helm of Valor, Dreadmist Mask, Wildheart Cowl and Pauldrons, and Coif of Elements. Other class sets will receive updated art in future patches.
  4364. Random world items that had increased healing effects were mislabeled, and the amount of increased healing appeared to be half of what was actually occurring. The amount shown on the item is now an accurate representation of the healing increase.
  4365. The Celestial Orb and Robe of the Archmage will no longer trigger the cooldowns of a Mage's mana gems. Mana gems are now on their own unique cooldown category.
  4366. Tiny Black Whelping item changed to Dark Whelpling to reflect the name of the creature summoned.
  4367. Fixed a typo in the aura description for the Mighty Rage potion.
  4368. +Spell damage and +Healing effects have been increased in effectiveness to make them more attractive to players. Effects that increased damage and healing done by all magical spells received the largest increase, especially if the previous amount was small. We also fixed a couple bugs relating to these effects.
  4369. Pimgib's Collar is now unique.
  4370. Frayed Abomination Stichings are now considered to be uncommon items.
  4371. Fordring's Seal has been improved with additional Stamina and Intellect.
  4372. Ring of Protection's armor has been lowered, but the ring's Stamina has been increased.
  4373. Voodoo Band has been slightly improved.
  4374. Underworld Band is no longer unique.
  4375. Filling jars of ooze no longer puts you into combat.
  4376. The Rod of the Ogre Magi properly sheathes now.
  4377. Changed the tooltip of the Bloodfang Hood's effect to properly indicate the duration of the stun.
  4378. The Demon Forged Breastplate effect no longer requires channeling.
  4379. Tooltips for the Blazefury Medallion, Storm Gauntlets, Fiery Plate Gauntlets Blessed Sunfruit, Blessed Sunfruit Juice, and ragged John's Neverending Cup modified to more appropriately describe their effects.
  4380. The Amberseal Keeper's melee DPS has been reduced, but an additional +Spell Damage effect has been added instead.
  4381. Onyxia Hide Backpacks are now 18 slot containers.
  4382. Warstrike Shoulder Pads have been improved.
  4383. Living Leggings, Breastplate, and Shoulders now have Stamina, but had their Nature Resistance lowered.
  4384. Legplates and Legguards of the Chromatic Defier have been improved.
  4385. The drop rate of Essence of Undead has been lowered.
  4386. The drop rate for Gift of the Wild and Prayer of Fortitude has been considerably increased.
  4387. General Drakkisath will now drop 2-4 Blood of the Black Dragon Champion instead of 1.
  4388.  
  4389. Professions
  4390.  
  4391. A significant number of additional engineering devices have been added to the world both as new recipes on vendors and as drops on monsters in the higher level (50+) dungeons and in raids.
  4392. Seven new blacksmithing recipes are available to seasoned blacksmiths via a series of turn-in quests.
  4393. Three new armorsmithing recipes are available to master armorsmiths. All 3 recipes are gained via quest.
  4394. The Turtle Scale gloves recipe has been changed to have a white name rather than green since it can now be purchased at the store. Generally, recipes with white names are store-bought and ones with green or blue (or purple) names are drops from monsters.
  4395. Some Blasting Powder icons Changed.
  4396. Leatherworkers can now make throwing balls (as a toy).
  4397. Ghostweave Belt pattern is no longer bind on acquire.
  4398. Randal Worth in Stormwind now only teaches apprentice level leatherworking.
  4399. Expert Blacksmithing Trainers will now point you to the appropriate artisan smith when you get a high enough skill.
  4400. Bombs now cause a disorient effect when they go off, this was not working correctly previously.
  4401. Flame Deflector and Frost Deflector now do an elemental damage absorb rather than a resistance increase.
  4402. Minor Recombobulator now restores health and mana as well as removing polymorph effects.
  4403. Target Dummies now generate an initial taunt pulse so creatures will attack them for the first 5 seconds after they are dropped.
  4404. Gnomish Death Ray damage increased slightly and cooldown reduced to 5 minutes.
  4405. The level of the Mechanical Dragonlings, Battlechicken, and Bombs dropped by the Goblin Bomb Dropper now scale with your engineering skill, so they will be always useful against enemies. Their damage and health has remained the same.
  4406. Requirements to make the Helm of Fire were reduced.
  4407.  
  4408. Raids & Dungeons
  4409.  
  4410. Azuregos now has a new ability - Mark of Frost. A player who is hit with the Mark of Frost will be temporarily frozen in a block of ice should they attempt to re-engage Azuregos. Mark of Frost is extremely powerful and will persist through death and resurrection.
  4411. Bael'gar, Lord Incendius, and Golem Lord Argelmach are now slightly lower level than previously. This will provide a much better progression of creature and boss levels in Blackrock Depths.
  4412. The Baroness Anastari encounter has been changed. Players who become unpossessed will now have full health, and after the Baroness unpossesses a player there will be a much longer cooldown before she can cast possess again. These changes should make her a more balanced encounter for a 5 man group.
  4413. Lava Surgers no longer respawn once you kill Garr.
  4414. When Majordomo Executus submits, a chest is spawned next to him. This chest should only spawn the FIRST time he is defeated in a saved instance. If a guild tries him a second or third night, no chest should spawn.
  4415. Ragnaros now stays up 2 hours rather than 1 after being summoned.
  4416. The Golemagg and Shazzrah encounters in the Molten Core has undergone some changes.
  4417. Scholomance Itemization
  4418. 20 new Rare items have been added to Scholomance.
  4419. Several Uncommon items have been upgraded to Rare quality.
  4420. Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at least one Rare item.
  4421. Ras Frostwhisper will always drop at least two Rare items.
  4422. Stratholme Itemization
  4423. 26 new Rare items have been added to Stratholme.
  4424. Several Uncommon items have been upgraded to Rare quality.
  4425. Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the Pallid will now always drop at least one Rare item.
  4426. Raid Itemization
  4427. Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures have all received some new items on their loot tables.
  4428. Onyxia will once again drop two upper tier class set helms.
  4429. Most of the non-class set items that dropped from Molten Core and Onyxia have had their effective levels increased, resulting in higher DPS weapons, and/or better stats and effects.
  4430. Players who defeat the Majordomo Executus encounter will now be rewarded with new epic items. This reward will only be granted the first time the encounter is defeated during the 6 day lifespan of a Molten Core instance.
  4431. The loot tables for some of the Molten Core bosses have been improved so they drop an additional epic item per kill.
  4432. World bosses such as Onyxia, Azuregos, and Lord Kazzak will no longer drop random blue items of a level lower than 50.
  4433. Prior to this patch, Molten Core boss creatures could drop items from one of two different tiered sets for every character class. The loot tables have been changed so Molten Core bosses will now only drop items from the lower tier class sets. However, some of the items from those sets were not previously dropping in Molten Core. These missing class set items will now drop in Molten Core, allowing players to complete their lower tier class sets. The higher tier class set pieces that once dropped in Molten Core will be found once again in Blackwing Lair, the next raiding zone scheduled for release in a future patch.
  4434. Future patches will include even more item rewards for these raid encounters, as well as improvements to the statistics, effects, and set bonuses for both tiers of the raid armor sets.
  4435.  
  4436. Quests
  4437.  
  4438. Party quest share information is now working. If you mouse over a quest that multiple party members have, it will display a mouseover tooltip indicating what nearby party member are on that quest. Also, to the left of the quest name in your quest log it will list a number in parenthesis indicating how many other players in your party have that quest.
  4439. Quest givers who have repeatable quests now display with a blue question mark over their head instead of the standard yellow exclamation point/question mark.
  4440. The Molten Core discovery quest has had its objective moved from inside the Molten Core to Blackrock Depths.
  4441. Lunaclaw's spirit should stay around longer before despawning, and the spirit should simply despawn as oppose to "die".
  4442. The description text for both the Horde and Alliance versions of the "Rabine Saturna" quest have been clarified.
  4443. The reward text for the "Hive in the Tower" quest has been clarified.
  4444. Fixed the Resonite Crystal not spawning in the Stonetalon Quest "Earthen Arise."
  4445. Kinelory in Arathi Highlands is now PvP-enabling, so Horde players who attack her will be flagged for PvP.
  4446. Quickened Ana'thek the Cruel's (quest target in Stranglethorn) respawn rate. He and his entourage now spawn every 5-8 minutes.
  4447. Removed Stormwind Faction reward from the Greenwarden quest line in the Wetlands.
  4448. The time Decrepit Guardians stay spawned (they're the mobs trapping the Annals of Darrowshire in Andorhal) increased from 1 minute to 2 minutes.
  4449. The elementals in the plaguelands no longer attack the Spectral Defenders.
  4450. The "haunting" radius of Pamela's doll pieces in Darrowshire was reduced. You must now be closer to a doll piece before ghosts appear.
  4451. Increased the respawn time of Mok'rash in Stranglethorn Vale from 9 hours to 2 hours on average.
  4452. Fixed a bug that caused Razzle in Dun Morogh to become non-interactable.
  4453. Added text to the Fresh Zhevra Carcass to clarify it's use in the Ishamuhale quest.
  4454. Typos in various quests have been corrected.
  4455.  
  4456. User Interface
  4457.  
  4458. Temporary weapon enchantments will now display as buff icons to the right of your normal buff icons.
  4459. Recipes you already know will not show up in the auction listing if "Usable Items" is checked.
  4460. The mouseover UI in the bottom right corner will no longer overlay the extra action bars if you have them up.
  4461. If the subject line is not filled in when you put an item in a piece of mail, it will automatically be filled in with the item being sent.
  4462. Mousing over the interface options menu will no longer count as a mouseover on objects underneath the interface window (Thus making it hard to set your chat windows to be fully transparent among other things).
  4463.  
  4464. World Environment
  4465.  
  4466. Andorhal has been overhauled to improve framerate, navigability, and monster spawns.
  4467. Repositioned quest spawns in light of new city layout (tower marker indicators, silos, etc.).
  4468. Doubled the number of small lockboxes present for the "Counting Out Time" quest.
  4469. Araj should now spawn as a result of destroying the crystals in the towers of Andorhal.
  4470. Kardris Dreamseeker is now being addressed properly as a female, rather than a male.
  4471. There are new load screens for the Stratholme, Scholomance and Blackrock Depths instances. Additionally, many of the previous load screens throughout the world have been replaced with new art. Enjoy!
  4472. Bloodvenom Post - Crossroads (Horde) no longer flies you through a tree. Sorry for the scrapes and bruises.
  4473. Shalzaru's Lair on the Isle of Dread off the coast of Feralas now properly displays its name when you enter the cave.
  4474. The dragon bones just to the southwest of The Swarming Pillar in Silithus have been named the Bones of Grakkarond.
  4475. The levels of the NPCs in Camp Mojache have been raised to be commensurate with their counterparts at Feathermoon Stronghold.
  4476. Patrolling scouts that can see through stealth and invisibility have been added to Darnassus, Stormwind City, Undercity and Thunder Bluff.
  4477. The range of restock time for Argent Dawn vendors has been widened.
  4478. Cairne Bloodhoof is now a little more talkative.
  4479. High Priest Rohan is now properly associated with the Ironforge faction.
  4480. Grimand Elmore in Stormwind is more talkative.
  4481. Town Criers in all the major cities now have basic gossip text.
  4482. More references to the fictitious locale of "Chillwind Point" have been squashed in favor of the very real "Chillwind Camp".
  4483. Players will no longer get stuck in a location in the Ruins of Eldarath in Azshara.
  4484. Fires in Thunder Axe Fortress in Desolace now have proper names.
  4485. No longer a tree floating off the ground in the Sishir Canyon area of the Stonetalon Mountains.
  4486. There is no longer a floating tree in Westfall above the defias tower.
  4487. There are no longer fish flying around above the water line in Silverpine Forest.
  4488. Female orcs no longer get stuck in scaffolding in Lost Rigger Cove.
  4489. Removed a crate that was clipping through a tent/hut in Coldridge Valley.
  4490. Removed the terrain that popped in and out of the crevice in the entrance to Foothold Citadel on Theramore Isle.
  4491. Properly named the intact watchtower near Southshore.
  4492. The Rainsticks sign in Thunderbluff is no longer floating.
  4493. Removed floating object from Nijel's Point in Desolace.
  4494. Removed an invisible collision wall located in the Barrens near the Bramblescar area.
  4495. Players can no longer kill creatures with ranged attacks while the mobs are unable to damage the player when standing atop the cauldrons in Eastern Plaguelands.
  4496. Closed a hole in the world in the Searing Gorge.
  4497. There is no longer a hole in the world at Dun Garok.
  4498. The minimum level requirement on the Dire Maul meeting stone has been properly assigned.
  4499. The minimum level requirement on the Temple of Atal'Hakkar Meeting Stone has been properly assigned.
  4500. The minimum level requirement on the Blackrock Spire Meeting Stone has been properly assigned.
  4501. There is no longer a hole in the world in Raven Hill, Duskwood.
  4502. A tree located too far above the ground in Feralas has been "replanted".
  4503. The dock on the Forgotten Coast in Feralas is no longer partially floating above the ground.
  4504. There is no longer water missing from the pool by the Grimtotems in the Lower Wilds of Feralas.
  4505. A rock that was sitting above the ground at the top of one of the falls in Nighthaven has landed.
  4506. Players no longer will get stuck in a location at Gurubashi Arena in Stranglethorn Vale.
  4507. Major Mana potions buy/sell price slightly increased.
  4508. Aggro radius of Bears and Wolves in Silverpine have been reduced.
  4509. The Dry times in Ironforge have ended and the Stonefire Tavern in Ironforge now has alcohol again.
  4510. Fixed a grammatical error in one of Captain Kromcrush's yells in Dire Maul.
  4511. Mizzle the Crafty in Dire Maul shouldn't be so repetitive in proclaiming a new king if the player cycles through gossip too quickly.
  4512. Williden Marshal's gossip text has been polished.
  4513.  
  4514. Macs
  4515.  
  4516. The keyboard shortcut to quit the game has been changed to Command-Option-Q to work around an issue with PowerBooks.
  4517.  
  4518. Bug Fixes
  4519.  
  4520. Fixed a bug where weapon skills were inappropriately capped at 5 times level. Characters should now gain benefit from weapon skill bonuses beyond their normal cap.
  4521. Fixed portrait creation while alt-tabbed away from the game.
  4522. Fixed sorting items in the auction house by current bid.
  4523. Blessing of Sacrifice only transfers the damage dealt, up to the maximum listed in the tooltip.
  4524. The "created by" tags are visible again when you inspect someone.
  4525. Effects that indicated that they increased damage and healing by all magical spells were actually not improving healing. They now will properly increase healing by the listed the amount.
  4526. Extra attacks gained from spells and abilities are applied immediately and do not affect normal combat swing time.
  4527. Abilities which do an additional percentage of weapon damage now include attack power as part of the base weapon damage.
  4528. Fixed race condition where damage would sometimes be applied after Ice Block or Divine Shield are activated.
  4529. Ranged attacks use the target's defense skill instead of target's level to determine chance to hit.
  4530. Fixed bug where ranged attackers would run up and engage you in melee combat.
  4531. Pets and summons will now go with you if you use a hearthstone or other long range teleport.
  4532. Fixed mouse selection bug when opening bags while the auction interface is open.
  4533. There is no longer water missing on the shore of Jademir Lake in Oneiros in Feralas.
  4534. Fixed a typo in the tooltip for the Field Repair Bot 74A.
  4535. Fixed the geometry of the Branchclaw gloves.
  4536. Lost Souls will now drop their Wispy Cloaks and Tormented Spirits will drop their Ghostly Bracers every time they die now.
  4537. Whistle of the Mottled Red Raptor's buff icon now lists the mount as being a Mottled Red Raptor instead of a Crimson Raptor.
  4538. Ancona creature name changed to Ancona Chicken.
  4539. The wording of item resistance enchantments has been made more consistent.
  4540. Roast Raptor now has an more appropriate inventory sound.
  4541.  
  4542. 1.5
  4543.  
  4544. World of Warcraft Client Patch 1.5.0 (2005-06-07)
  4545.  
  4546. Battlegrounds arrive!
  4547.  
  4548. The Warsong Gulch and Alterac Valley Battlegrounds are now available. The Warsong Gulch entrances may be found in the northern Barrens near the Mor'Shan Rampart (Horde) and south of Silverwing Outpost in Ashenvale (Alliance). The Alterac Valley entrances may be found east of Sofera's Naze in Alterac (Horde) and in the Headlands of Alterac (Alliance).
  4549.  
  4550. General
  4551.  
  4552. Wands - The Shoot Wand ability is now a toggle. While active, it will continue attacking with the equipped wand until cancelled (e.g. moving).
  4553. Pet speeds have been increased when out of combat and following their master.
  4554. Berserking (Troll Racial) - Updated tooltip to clarify ability only usable following a melee critical.
  4555. Hardiness (Orc Racial) - Fixed a bug that caused many abilities to ignore the additional resistance.
  4556. It should no longer be possible to disarm traps created by friendly players.
  4557.  
  4558. PvP
  4559.  
  4560. Honor system
  4561. Dishonorable kills - Gained by killing a trivial Civilian NPC. Now has a negative impact on a player's honor. Enough dishonorable kills will reduce a player's rank to zero.
  4562. Players will now see an "estimated honor point (formerly contribution point) value" in the combat log for an honorable kill. Note that this value does not take diminishing returns against the same player into account and is therefore "estimated."
  4563. "Team Contribution Points" has been renamed to "Honor"
  4564. Added tooltips to the different elements of the Honor System UI
  4565. Players will see their last week's kill data in the "Last Week" section of the Honor System UI even if they did not achieve the 25 honorable kills required to gain standing or rank.
  4566. Fixed a bug where the PvP trinket rewards which cleared incapacitating effects were not always usable while incapacitated (e.g. Polymorph, Fear, Stun).
  4567. Knight-Lieutenant's Lamellar Gauntlets effect changed to the originally intended effect for that item.
  4568. Sergeant Major's Leather Armsplints for Druids is now set to the appropriate level.
  4569. Sitting characters will now stand up immediately after an attack, even if stunned.
  4570. Players can no longer swap inventory gear while dueling.
  4571. Dueling is now allowed within Everlook.
  4572.  
  4573. Druids
  4574.  
  4575. Barkskin - Now has a new visual.
  4576. Viper sting will not drain mana from Druids while they are shapeshifted.
  4577.  
  4578. Hunters
  4579.  
  4580. The Hunter Epic quest has had some of its Demonic Corrupters retuned. Players will no longer be able to bypass the single-player portion of the encounter by using another class to do their tasks.
  4581. Tranquilizing Shot - Is now properly affected by Efficiency and Hawk Eye talents.
  4582. Unleashed Fury - Fixed a bug where the damage increase was lower than stated in the tooltip. It should now increase damage by the listed amount.
  4583. Growl - Rank 1 effect improved.
  4584. Volley - Damage increased.
  4585. Pet speeds have been increased when out of combat and following their master.
  4586. Removing a dead pet from a stable no longer prevents the pet from being revived. Players also can no longer train more pets than the stable can hold.
  4587. Spirit Guides in Battlegrounds will now summon/resurrect dead Hunters and their pets.
  4588. Fixed a bug where magic shots were missing too frequently when used on a target with Blessing of Protection active.
  4589.  
  4590. Mages
  4591.  
  4592. Mage Armor - Now has a new, unique icon.
  4593. Fixed the range for Arcane Missiles when used against large creatures.
  4594.  
  4595. Paladins
  4596.  
  4597. Fixed a bug where a Hunter's magic shots were missing too frequently when used on a target with Blessing of Protection active.
  4598.  
  4599. Priests
  4600.  
  4601. Inner Fire - Now stacks with other effects that increase attack power and armor.
  4602. Holy Nova - Cooldown decreased.
  4603. Feedback - Casting a higher rank of the spell will now replace an existing, lower-level effect.
  4604. Unbreakable Will - Fixed a bug that caused many abilities to ignore the additional resistance.
  4605.  
  4606. Rogues
  4607.  
  4608. Riposte - Fixed a bug where the ability was not usable against a disarmed or unarmed target.
  4609. Vanish - Should be a lot more responsive when used to avoid incoming attacks.
  4610. Combo points are removed when your target is dead.
  4611. You no longer lose combo points when your target is blinded in a duel.
  4612.  
  4613. Shaman
  4614.  
  4615. Fixed a bug where Fire Nova, Flametongue, Stoneclaw and Windfury Totems had incorrect level caps when cast by higher level Shaman. All totems should now be summoned at the level of the caster.
  4616. Flametongue Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted.
  4617. Windfury Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted.
  4618. Fire Resistance Totem - New icon.
  4619. Frost Resistance Totem - New icon.
  4620. Grounding Tote
  4621.  
  4622. vanilla_patch_notes.txt
  4623. Zoomed out of item.
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