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  1. ########################################################################################################################
  2. ########################################################################################################################
  3. ############################### ###############################
  4. ############################### DynamicAuth ###############################
  5. ############################### By: Zumorik(DynamicJk) ###############################
  6. ############################### Tested by: UraharaNZ, ItsPandemic ###############################
  7. ############################### ###############################
  8. ############################### ###############################
  9. ########################################################################################################################
  10. ########################################################################################################################
  11.  
  12. #MYSQL DATABASE
  13. #host: Ip address of the MySQL Server (We recommend using the numbered ip, if MySQL IS NOT hosted on the same machine)
  14. #Note: If MySQL Is hosted on the same machine keep localhost there.
  15. #username: The username of the MySQL login, often named "root"
  16. #database: The name of the MySQL database which will store all of the plugins data.
  17. #port: The port the MySQL Database runs of on. If you do not know the port keep the port on 3306
  18. host: localhost
  19. username: root
  20. password: changedForObviousReason
  21. database: credential
  22. port: 3306
  23. #=== WE RECOMMEND TO RUN THE MYSQL DATABASE ON THE SAME MACHINE AS THE SERVERS USING THE AUTH PLUGIN
  24. #=== LAG IS POSSIBLE IF YOU RUN MYSQL ON A DIFFRENT SERVER/MACHINE
  25. #=== WE ARE NOT RESPONSIBLE FOR THIS KIND OF LAG
  26. #=== IF YOUR SERVER HAS GOOD UPLOAD AND DOWNLOAD SPEEDS, INCLUDING A FAST HARDDRIVE OR SSD DO NOT WORRY ABOUT THE ABOVE
  27.  
  28. #Change the UUID of premium players
  29. #true = offline uuid
  30. #false = online uuid
  31. #This will change premium player UUIDs to offline player UUIDS (cracked uuids)
  32. Do-not-Use-PremiumUuid: false
  33.  
  34. #The player will require to verify their email in order to login
  35. #This requires a SMTP server, and the email.yml file must be configured.
  36. requireVerifiedEmail: false
  37.  
  38. #Premium players do not require to register or login
  39. #CHANGING THIS FEATURE TO FALSE OR TRUE REQUIRES A BUNGEECORD RESTART
  40. #If you are using Auth lobby balancers, Make sure you set LobbyServer as one of your Auth Lobbies.
  41. PremiumBypass: true
  42.  
  43. #Disables the check that insures a player has not logged in with a premium player name
  44. #For example if disabled a cracked/offline player cannot connect with the name ItsPandemic, since it is premium.
  45. #If this is enabled enabled a cracked/offline player can login with the premiumPlayer name ItsPandemic
  46. #WARNING: Disable PremiumBypass so players cannot automatically login with premium player names.
  47. #We do not give support for not using PremiumBypass, use this at your own risk. (We have not tested this well)
  48. modifyPremiumNameCheck: false
  49.  
  50. #If enabled this will disable the legacy check that checks if a fake player has already used the name of the premium player
  51. #This feature blocks premium players from stealing fake player accounts for instance:
  52. #A cracked player with the name Jerry logs in and registers their account however, later someone buys a premium player account with
  53. #the name Jerry and they attemp to login to your server, they will not automatically login instead they will be asked for the cracked players password
  54. #This feature keeps premium players from stealing cracked player accounts.
  55. IgnoreLegacyCheck: false
  56.  
  57. #THIS IS BASICALLY THE NAME OF YOUR DEFAULT AUTH LOBBY, IF YOU ARE NOT USING AN AUTH LOBBY SET THIS AS YOUR DEFAULT LOBBY SERVER.
  58. #READ THE COMMENTS BELOW OR YOU COULD CAUSE WEIRD GLITCHES
  59. LobbyServer: lobby
  60. #If you are using auth lobby balancers set this as your first auth lobby
  61. #This is the lobby the player will be sent back to if they attempt to switch servers without logging in or registering
  62. #If the server does not exist the player will be able to switch servers without registering (please setup correctly).
  63.  
  64. #The time the player has to register before being kicked (Seconds)
  65. registerTime: 120
  66.  
  67. #The time the player has to login before being kicked (Seconds)
  68. loginTime: 120
  69.  
  70. #Sends the player to the server they last were on when they login.
  71. #Players that require to login will be sent to the lobby or auth lobby, then the server they were last on.
  72. #This feature gets disabled if using the following features: (Lobby Balancer, Always Lobby)
  73. returnServer: true
  74. #This will enable the return to last login server even if the lobby balancer is enabled
  75. #Requires returnServer to the true.
  76. force_enable_with_lobby_balancer: false
  77.  
  78. #Session time out, how long a player has to be offline before they have to run /login again (minutes)
  79. session: 5
  80.  
  81. #The type of encryption used to store passwords
  82. #Currently only supporting the following types:
  83. #default - Hash and Salt
  84. #SHA512 - Our custom SHA512
  85. #SHA-512 - Default Sha-512 (difference is the dash)
  86. encryptionType: 'default'
  87.  
  88. #Maxs accounts connected at the same time with the same IP
  89. #This can help stop spam bots with the same IP address
  90. maxIP: 2
  91.  
  92. #IMPORTANT -READ NO MATTER WHAT
  93. #We recommend to use this feature even if you only have 1 lobby and 1 auth lobby
  94.  
  95. #This feature allows you balance the amount of players within your login/auth servers
  96. #This feature will override the returnServer feature, unless forcibly enabled.
  97. useLoginServerBalancer: false
  98. #This feature redirects players from the login servers, to a lobby with a balanced player amount
  99. #This feature CAN override the returnServer feature, unless forcibly enabled.
  100. #LobbyServer Balancer can work with or without the auth server balancer, but is recommended to use both at the same time.
  101. useLobbyServerBalancer: false
  102. LoginBalance:
  103. LoginServers:
  104. - authlobby01
  105. LobbyBalance:
  106. LobbyServers:
  107. - lobby01
  108.  
  109. #Any time a player connects they will be sent to lobby server
  110. #If balancer is enabled, player will be sent to one of the Lobby servers with your lobby balancer, (useLobbyServerBalancer enabled)
  111. #If balancer is not enabled they will be sent to the LobbyServer
  112. #Over rides return Server, unless forcibly enabled.
  113. alwaysLobby: true
  114.  
  115. #The name of the language file being used.
  116. #defaults: en and es (en - English, es - Spanish)
  117. messages:
  118. language: ko
  119. #You can create your own language file and name with whatever, just add the name to this section of the config and your good to go!
  120.  
  121. #If the players IP does not match the IP within the database, they will require to relogin.
  122. bindCheck: true
  123. #WARNING YOU MUST SET THE FOLLOWING SETTINGS WITH IN YOUR BUNGEECORD TO SETUP BindCheck CORRECTLY.
  124. #1 First go within bungeecord and set ip_forward: false to ip_forward: true
  125. #2 Go inside all Servers and within the spigot.yml set bungeecord: true
  126. #3 Save and restart all servers.
  127. #4 YOU CAN DO THIS EVEN IF YOU ARE RUNNING AN OFFLINE SERVER "Cracked Server."
  128.  
  129. #ENABLE IF YOU ARE USING BOTH BUNGEECORD AND SPIGOT/BUKKIT PLUGINS.
  130. #IF YOU ARE ONLY USING BUNGEECORD SET TO FALSE.
  131. #IF YOU KEEP THIS ENABLED, AND YOU ARE NOT USING IT "UNKNOWN COMMAND ERROR," WILL APPEAR.
  132. serverSide: true
  133.  
  134. #Send to lobby server delay
  135. #This only works if you are using the Lobby & Login Balancers
  136. #Feature requested to help handle Async logins
  137. #This feature is recommended to use, as it insure a stable login
  138. delaylogin: false
  139.  
  140. #System to enable or disable wether to send premium players to their own lobby
  141. #and send fake players to a fake player lobby.
  142. #Also enable delayLogin in order to override return to auth lobby check
  143. #If you would like to use multi-lobby and multi login remove set Premium-lobby and fake-lobby to just ''
  144. premium-lobby:
  145. enabled: false
  146. premium-lobby: 'PremiumLobby'
  147. fake-lobby: 'FakePlayerLobby'
  148. premium-lobby-multi:
  149. - 'lobby'
  150. fake-lobby-multi:
  151. - 'login01'
  152.  
  153. #This feature allows certain players to connect with specific names however, require their ip to match
  154. #a set ip within the ipmanager.yml
  155. #Example: only the IP 127.0.0.1 can use the account "Zumorik". that way only users with my IP can use my account: hackers cannot connect to a staff account without a matching IP!
  156. ipmanager:
  157. enabled: false
  158.  
  159. #Setup a system where only x amount of accounts can be created on an IP
  160. #For example, the max Ip is set to 1, and Zumorik created the account with the IP 127.0.0.2
  161. #Now 127.0.0.2 has been assigned to Zumorik's account, and that ip can only be used once
  162. #IF Zumorik was banned and he tried to make another account, when he tries to do /register <password> <password>
  163. #He will be denied registration and kicked if option is enabled.
  164. ip-registration:
  165. enabled: false
  166. maxIP: 3
  167. kick: false
  168.  
  169. #Enabled /hub command
  170. #If Premium player and fake player servers are enabled, the player will be sent to a lobby corresponding to your premium-lobby system
  171. #Ex: Premium player will be sent to premium lobby, Non premium player will be sent to non premium lobby
  172. #If lobby balancer is enabled, the player will be sent to a lobby corresponding to your LobbyBalance System (Least active lobby or only lobby)
  173. #If none of the above is enabled the player will be sent to the LobbyServer as defined above.
  174. #If you enable or disable this command, the server will require a RESTART
  175. HubCommand:
  176. enabled: false
  177.  
  178. #If a server goes down this feature will redirect the player to your defined lobby system
  179. #Supported lobby systems
  180. # - Premium player lobbies / cracked player lobbies
  181. # - Login/Lobby server balancers
  182. # - Normal LobbyServer system
  183. returnLobby:
  184. enabled: true
  185. reasons:
  186. - 서버 닫힘
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