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- @inputs [Launcher]:entity [Ready]:number
- @persist [Missile]:entity
- @trigger all
- if (first() | dupefinished() | changed(Ready)){
- findByClass("acf_missile")
- Missile = findClosest(Launcher:toWorld(vec()))
- holoCreate(1)
- holoPos(1, Missile:toWorld(vec()))
- holoParent(1, Missile)
- }
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