Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Open Game License 1.1 – Intro
- Dungeons & Dragons (“D&D”) is all about creativity, both yours and ours. Throughout the nearly 50 years since the first
- release of D&D, Wizards of the Coast and its predecessor, TSR, have encouraged people to build new campaigns and
- material on the foundation of the Dungeons & Dragons base game. Historically, we have allowed fans, through our Open
- Game License, to make and sell commercial content using our intellectual property via the Systems Reference Document
- (SRD). This practice has continued for more than 20 years, and we continue to support it today.
- A lot has changed over the last half century, including the rise of the internet, apps, Web 3, and even virtual TTRPGs.
- Now in 2023, we are updating the Open Game License to address some of these new realities and fix some of the
- loopholes and contradictions that made their way into the Open Game License during the time since its first release.
- One aspect of that is dividing the old Open Game License into two pieces: first, a license covering non-commercial uses
- of SRD content (OGL: Non-Commercial), and second, a license that applies to commercial uses of SRD content (OGL:
- Commercial). The OGL: Non-Commercial and OGL: Commercial together make up the updated OGL. This revised license
- is intended to protect the D&D brand by reducing creator confusion, preventing bad actors from tarnishing it, and
- preventing large businesses from profiting off it without proper checks and balances.
- The actual license is available through the hyperlinks below, and if you’re comfortable with legalese (or somehow
- actually enjoy reading legalese) feel free to jump ahead to those links. We’ve included explanations and examples
- alongside the legal language to help make the OGL easier to understand and comply with. You can get to those
- comments by clicking the link after each section. If on the other hand you would like to start with a in plain language of
- how the OGL works, you can start here with the FAQ section. In addition to that, we have included a set of comments in
- the license itself that accompany the legal language and provide explanations and examples to help make the License
- easier to understand and comply with. You can get to those comments by clicking the link after each section.
- Below are a few FAQs about the new license and its parts.
- What is “non-commercial” use of SRD content? If no money (or anything else of value) is changing hands to get access to
- the things you create using SRD content, that’s “noncommercial” use and is covered by – and subject to – the terms of
- the OGL: Non- Commercial. If any form of payment or income for access to your work is involved, or is specific to a
- particular work, even if it’s just a dollar, it’s covered by the OGL: Commercial
- License. To be clear: crowdfunding a new project is commercial use. Accepting subscriptions or membership fees or
- Patreon patrons as a condition of accessing your work is commercial; accepting voluntary donations via any tipping
- mechanism or sites where you’re providing your content for free regardless of those donations/tips is not. If you’re
- giving your work away for free, on Patreon or otherwise, and asking that people support your work if they enjoy it, that’s
- not commercial. But your work must be given without strings attached if it’s going to be considered “noncommercial.”
- What are my options for making D&D-related content? If you are going to use SRD content to make tabletop roleplaying
- games and game supplements on a noncommercial basis, the OGL: Non-Commercial applies. If you are going to use the
- content we make available for third-party use to make tabletop roleplaying games and game supplements on a
- commercial basis, and only want to use material from the SRD – but not other material, like the Forgotten Realms
- setting – the OGL: Commercial has you covered. If you want to publish work that uses the Forgotten Realms setting or
- other content not included in the SRD, that’s under the Dungeon Master’s Guild. If you want to make videos or other
- content and monetize it via ads, that’s going to be covered under the Wizards of the Coast Fan Content Policy.
- What does the OGL: Commercial mean for me as a small creator? For most of the community’s content creators, those
- making under $750,000 per year in SRD-based content, the OGL: Commercial changes very little and is primarily
- designed to help us simply know you better. Under the OGL, those creators will need to register their commercial
- content with us so we know what’s out there, tell us a bit about their products and products sales, and start adding a
- “Creator Product” badge to their materials so that everyone in the community knows they are publishing under OGL
- license from Wizards of the Coast.
- Making Dungeons & Dragons is a labor of love for us, but it’s also a business. We, like you, want to keep doing what we
- love and pushing D&D forward. The Open Game License was always intended to allow the community to help grow D&D
- and expand it creatively. It wasn’t intended to subsidize major competitors, especially now that PDF is by far the most
- common form of distribution. So moving forward, hugely successful businesses that generate more than $750,000 of
- annual revenue will also need to share some of that success with us by paying a royalty of 20 to 25% of the “qualifying
- revenue” they make in excess of $750,000. But even for these wildly successful creators, they will not owe anything on
- any sales made before January 1, 2024, no matter how much money they make in 2023. We’re doing it this way so that
- creators have time to plan for the transition and adjust their business plans accordingly.
- How do I agree to the OGL: Commercial? Anyone publishing content under the commercial license will need to register
- that content with us, by creating an account at dndbeyond.com, providing us with identifying information (such as the
- name of the person or entity creating the work), the title of the new work, a summary of the work, and – once the work
- is available to others – a copy of the work. When you complete that registration, you will also be confirming your
- agreement to the terms of the OGL: Commercial. You can find the registration form here [link].
- What if I don’t like these terms and don’t agree to the OGL: Commercial? That’s fine – it just means that you cannot earn
- income from any SRD-based D&D content you create on or after January 13, 2023, and you will need to either operate
- under the new OGL: NonCommercial or strike a custom direct deal with Wizards of the Coast for your project. But if you
- want to publish SRD-based content on or after January 13, 2023 and commercialize it, your only option is to agree to the
- OGL: Commercial.
- Why is Wizards of the Coast updating to OGL 1.1 and subdividing it into Commercial and Non-Commercial terms? A lot
- has changed since the old OGL was launched, and that means the old license has some unintended applications we need
- to fix. For example, when we released OGL 1.0a, YouTube, apps, blockchain, crowdfunding, and other now every-day
- technologies and distribution channels didn’t really exist in the way they do today. OGL wasn’t intended to fund major
- competitors and it wasn’t intended to allow people to make D&D apps, videos, or anything other than printed (or
- printable) materials for use while gaming. We are updating the OGL in part to make that very clear.
- Additionally, over time the old OGL incorporated some confusing and even contradictory provisions. It was also written
- in fairly dense legal language. So while we’re updating it to take into account developments since it was last revised, and
- breaking out commercial use into a separate category, we’re also simplifying the language and streamlining the
- provisions so that it’s easier to understand and comply with. For even more clarity, we’ve included comments that
- should help illustrate what the provisions do, which you can access by clicking the relevant comment links in the license
- documents.
- We strongly believe in the power of creativity and the goal of the old OGL – and this new OGL revision, in both
- Commercial and Non-Commercial form – is helping our incredible community to build and share campaigns,
- supplements, and other content that enriches the way we play D&D.
- Who can I contact if I don’t understand something or need help? If you have any questions about what you read in the
- OGL: Non-Commercial or OGL: Commercial, please reach out to us at [TBD] before using or signing either part of the
- license.
- The preceding material is not part of the OGL 1.1. To access the subdivision of OGL 1.1 that applies to your use of SRD
- content, click below:
- OGL 1.1: Non-Commercial
- OGL 1.1: Commercial
- OGL 1.1: Non-Commercial
- Any non-commercial use of Licensed Content (defined below) is subject to this agreement; by using Licensed Content in
- this manner, You agree to the terms of this agreement. This agreement contains Your consent to jurisdiction in
- Washington State for any disputes between You and Us, and Your agreement that any such disputes will be resolved in
- individual litigation heard by a judge rather than a jury. If a dispute ever occurs, We hope You agree with Us that it’s best
- all-around if it is handled quickly, efficiently, and with the least expense possible.
- I. CONTENT COVERED (AND NOT). Dungeons & Dragons involves several different categories of content created by the
- creator (the “You”), and by Wizards of the Coast, and its parents, affiliates, suppliers and distributors (“Us” or “We”).
- Here are the different kinds of content and how they relate to this license.
- A. Content Covered
- i. Usable D&D Content (“Licensed Content”) – This is Dungeons & Dragons content that is included in the SRD v. 5.1,
- including basic game mechanics and a curated selection of classes, monsters, spells, and items that allow You to make
- content compatible with Dungeons & Dragons 5th edition.
- ii. Not Usable D&D Content (“Unlicensed Content”) – This is Dungeons & Dragons content that has been or later will be
- produced as “official” – that is, released by Wizards of the Coast or any of its predecessors or successors – and is not
- present in the SRD v. 5.1. Unlicensed Content includes things like the most famous Dungeons & Dragons monsters,
- characters, magic spells, and things relating to the various settings used in Dungeons & Dragons official content over the
- years – what the old Open Game License referred to as “Product Identity.” Unlicensed Content is NOT covered by this
- agreement, and You agree not to use Unlicensed Content unless Your use is specifically authorized by a separate
- agreement with Us. If You want to include that content in Your work, You must go through the Dungeon Masters Guild
- or other official channels.
- iii. Your Content- These are the characters, classes, settings, spells, items, new rules, and other creations that You have
- crafted. They are Your original contributions to the works that You want to sell. This license permits You to combine
- Your content with the Licensed Content and commercially distribute the resulting works.
- B. Works Covered
- This license only applies to materials You create for use in or as roleplaying games and as game supplements and only as
- printed media and static electronic files such as epubs or pdfs. It does not allow the distribution of any other form of
- media. And does not apply to creation of anything else.
- COMMENTS:
- To be clear, OGL: Non-Commercial only allows for creation of roleplaying games and supplements in printed media and
- static electronic file formats. It does not allow for anything else, including but not limited to things like videos, virtual
- tabletops or VTT campaigns, computer games, novels, apps, graphics novels, music, songs, dances, and pantomimes,.
- You may engage in these activities only to the extent allowed under the Wizards of the Coast Fan Content Policy or
- separately agreed between You and Us.
- C. Licensed Works For a work to be a Licensed Work under this OGL: Non-commercial, it must meet all four of the
- following:
- i. it qualifies as a covered works as defined in Section I.B;
- a. it contains both Licensed Content and Your Content,
- b. it does not contain Unlicensed Content; and
- c. it contains the text of this OGL: Non-Commercial within the body of the work.
- II. LICENSE. If, and only if, You fully comply with the terms and conditions of this agreement, You may copy, use, modify
- and distribute Licensed Content around the world as part of Licensed Works on a non-commercial basis, meaning for
- free: not in exchange for money or any other thing of value.
- A. We may offer others the ability to use Licensed Content or Unlicensed Content under any conditions We choose.
- B. You may not transfer Your rights and duties under this agreement under any circumstance or for any reason. This
- license is not sub-licensable.
- COMMENTS:
- As We said in the intro, “commercial” distribution is any distribution You get paid for in any form: money, crypto, barter,
- Your brother doing Your chores for a week, whatever. It does not include donations people give You to support Your
- work as long as they can have access to Your work for free if they choose to, and You informed them of that in a clear
- and obvious way.
- III. OWNERSHIP. You agree that We own copyright, trademark, and patent rights, if any, in the Licensed Content and the
- Unlicensed Content. We reserve all rights not expressly given to You through this agreement. You agree to include any
- copyright or other rights notices included with the Licensed Content in Your Licensed Works, and You may not impose
- any additional, different, or inconsistent terms or conditions with respect to the Licensed Content in any license You
- grant to any Licensed Works.
- IV. IDENTIFICATION OF LICENSED CONTENT. You must identify in Your Licensed Works which content is Licensed Content
- and which content is Your Content, in a way that allows a reader of Your Licensed Work to understand the distinction
- without checking any other document.
- COMMENTS:
- You can identify content in any manner You want to, whether that’s using a different font for Licensed Content than for
- Your Content, or putting an asterisk next to Licensed Content and telling readers what those distinctions mean; citing to
- the SRD whenever You use Licensed Content (“Dragonborn (SRD p. 5)”); or putting a separate index or list in the back of
- Your Licensed Work that lists out what, exactly, You used from the SRD; or something else We haven’t thought of but
- You did. How You do that is entirely up to You; if Your readers can tell what’s what, We’re satisfied. But it is not enough
- to simply include a statement that Your
- Licensed Work includes Licensed Content (what used to be called “Open Game Content”). If the only way a reader can
- distinguish what You created from what We did is to check Your Licensed Work against the SRD, You are not in
- compliance with this provision.
- V. SHARE-ALIKE. We are letting You use Licensed Content for free because You are using it on a non-commercial basis. If
- you want to better protect your ownership, You may register under the OGL: Commercial. You agree that others can do
- the same with Your work. This means:
- A. Each time You distribute or otherwise make Your work available, You offer the recipient a license to the work on the
- same terms and conditions granted You under this license.
- B. You may not impose upon others any terms that alter, restrict or otherwise change the
- terms of this license or the recipient’s exercise of the rights granted under this license.
- C. You must distribute a copy of the license alongside Your work. For clarity, the license should probably appear either at
- the front or the back of Your book – but it must be in the book.
- D. The version of the license You enclose with Your work must be this license. You must keep intact all notices that refer
- to it and You must keep its disclaimer of warranties.
- VI. DONATIONS. Your distribution of Your work must be non-commercial. This means that You cannot require that
- anyone give You anything of value in exchange for Your work or copies of Your work. However, You are permitted to
- accept donations through Patreon, Ko-fi, or other similar platforms provided that the donations are not a condition of
- the receipt of Your work, and You make that clear and obvious to Your donors. In other words, if You make Your work
- available for free and ask others to contribute what they like to You so that You can continue to do so? You’re fine. But if
- any of Your work is available only to “subscribers,” “patrons,” or any other word for people who give You money for
- access to it, then Your non-free work is subject to the OGL: Commercial and all of that income is “revenue” under that
- license.
- VII. WARRANTIES AND DISCLAIMERS. You represent and warrant that:
- A. You are over 18 years of age or, if younger, have had Your parent or guardian review these terms and agree to them
- on Your behalf.
- B. You have power, the authority, and the right to enter into this agreement and perform the obligations it asks of You.
- C. If We require additional paperwork or documentation from You in connection with a Licensed Work, You will provide
- it to Us as soon as possible.
- D. You will comply with any other requirements We have related to this agreement, such as registering or creating an
- account with Us.
- E. Your Licensed Works do not and will not infringe upon any third party’s intellectual property rights or any of Our
- rights not licensed to You via this agreement or any other.
- F. You will not state, suggest, or imply that Your Licensed Works are endorsed by, or associated with, Us, except that You
- must include the text of this OGL: NonCommercial within the body of the work to indicate that Your Licensed Works are
- compliant with this agreement.
- G. You will not violate the law in any way relating to this agreement or Your Licensed Works.
- H. You will not use any of the content or works covered by Section I for any harmful, discriminatory, illegal, obscene, or
- harassing purposes.
- I. You will not do anything that could harm Our reputation, that of Dungeons & Dragons, or the reputation of the
- Licensed Content or Unlicensed Content. For purposes of clarity, this provision does not apply to criticism of Wizards of
- the Coast, Dungeons & Dragons, or the Licensed Content or Unlicensed Content that does not independently violate
- these provisions.
- J. You will not attempt to circumvent or go around this agreement in any way.
- VIII. TERMINATION. This agreement may be modified or terminated.
- A. Modification: This agreement is, along with the OGL: Commercial, an update to the previously available OGL 1.0(a),
- which is no longer an authorized license agreement. We can modify or terminate this agreement for any reason
- whatsoever, provided We give thirty days’ notice. We will provide notice of any such changes by posting the revisions on
- Our website and by making public announcements of the changes through Our social media channels.
- B. Termination:
- i. We may terminate the agreement immediately if:
- a. You infringe upon or misuse any of Our intellectual property, violate any law in relation to Your activities under this
- agreement, or if We determine in Our sole discretion that You have violated Section VIII.G or VIII.H. To be clear, We have
- the sole right to decide what conduct violates Section VIII.G or Section VIII.H
- and You covenant and agree that You will not contest any such determination via any suit or other legal action. To the
- extent necessary and allowed by law, You waive any duty of good faith and fair dealing We would otherwise have in
- making any such determination.
- b. You breach any other term or condition in this agreement, and that breach is not cured within 30 days of Our
- providing You notice of the breach by communicating with You as provided in Section VIII.A.
- c. You bring an action challenging Our ownership of the Licensed Content, Unlicensed Content, or any patent or
- trademark owned by Wizards of the Coast.
- C. You may terminate this agreement at any time by (i) ceasing all distribution of all Your Licensed Works; and (ii)
- providing Us with written notice.
- COMMENTS:
- We know this may come off strong, but this is important: If You attempt to use the OGL as a basis to release blatantly
- racist, sexist, homophobic, trans-phobic, bigoted or otherwise discriminatory content, or do anything We think triggers
- these provisions, Your content is no longer licensed. To be clear, We want to, and will always, support creators who are
- using the OGL to help them explore sensitive subjects in a positive manner, but We will not tolerate materials We
- consider to be in any way counter to the spirit of D&D. Additionally, You waive any right to sue over Our decision on
- these issues. We’re aware that, if We somehow stretch Our decision of what is or is not objectionable under these
- clauses too far, We will receive community pushback and bad PR, and We’re more than open to being convinced that
- We made a wrong decision. But nobody gets to use the threat of a lawsuit as part of an attempt to convince Us. D. Upon
- Termination
- i. Upon termination of this agreement by Wizards of the Coast, You will cease all sales and distribution of Your Licensed
- Works.
- ii. Your obligation to pay royalties survives the termination of the agreement. So do the following provisions: Sections III,
- VII, and IX-XI.
- IX. INDEMNITY. If You get in legal trouble, or get Us in legal trouble, here’s what will
- happen:
- A. If We are on the receiving end of any legal claims, fees, expenses, or penalties related to Your Licensed Works, You’re
- responsible for paying all Our costs, including attorney’s fees, costs of court, and any judgments or settlements.
- B. If a claim is raised against You in connection with a Licensed Work, and You aren’t defending such a claim to Our
- satisfaction, We have the right, but not the obligation, to take over the defense of that claim against You. If We do so,
- You will reimburse Us for Our costs and expenses related to that defense.
- C. We may, at Our discretion, seek to intervene in a case brought against You in order to join in the defense of the
- claims, while leaving You and Your counsel in charge of Your own defense. If We do so, We will defend at Our own
- expense and cost. As for Our IP, that’s Ours to defend – You don’t have any obligation to defend Dungeons & Dragons IP
- Yourself, and in fact wouldn’t have standing (the legal right) to do so.
- X. OTHER PRODUCTS. Sometimes, great minds think alike. We can’t and won’t cancel products out of fear that they’d be
- seen as “similar to” Licensed Works. Therefore:
- A. You agree that nothing prohibits Us from developing, distributing, selling, or promoting something that is
- substantially similar to a Licensed Work.
- B. You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable,
- worldwide, sub-licensable, royalty-free license to use that content for any purpose.
- C. For clarity, nothing contained in this Section impacts Your agreement that Our Licensed Content, Unlicensed Content,
- and anything else You are not otherwise expressly authorized to use, under the terms of this agreement or any other
- agreement, remains Our sole property.
- XI. DISCLAIMER OF WARRANTIES. YOU UNDERSTAND AND AGREE THAT WE ARE PROVIDING THE PERMITTED CONTENT
- “AS IS” AND MAKE NO REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING YOUR USE OF THE PERMITTED
- CONTENT EXCEPT AS EXPRESSLY STATED IN THIS AGREEMENT. WE DISCLAIM ALL WARRANTIES, EXPRESS, IMPLIED,
- STATUTORY OR OTHERWISE. YOU BEAR ALL RISK OF USING THE PERMITTED CONTENT AND SUCH USE IS SOLELY AT
- YOUR OWN DISCRETION AND RISK.
- XII. LIMITATION OF LIABILITY. We have no liability to You for any types of damages in connection with Your use of the
- Licensed Content including without limitation any indirect, consequential, special, punitive, or exemplary damages, so
- long as Our conduct at issue was not grossly negligent or intentional.
- COMMENTS:
- We’re giving You a license, not agreeing to take on potential liability when We do so. To be honest, We’re not really sure
- what We could do while making Dungeons & Dragons content available to You that could ever be “grossly negligent,”
- but Our lawyers say We need to include that last clause under Washington law, so in it goes.
- XIII. MISCELLANEOUS.
- A. Notices. Any notices You send to Us must be sent to Us via email to . We may send notices to You to any email or
- physical address We can locate for You, including the email address used for Your registration with D&D Beyond, if You
- registered an account on that platform.
- B. Entire Agreement and Disclaimer of Reliance. This agreement governs Your use of the Licensed Content and, unless
- otherwise stated in this agreement, any prior agreements between Us and You are no longer in force. This agreement
- consists only of the terms expressly included herein, and not any matter not expressly included herein. For purposes of
- clarity, the introduction preceding the agreement and the comments and explanations accessible through links within
- the body of this agreement are not a part of this agreement and have no legal force or effect. In accepting this
- agreement You represent and warrant to Us that You have relied only on the terms of the agreement and the advice of
- Your own counsel, if any; You have not relied on anything that is not expressly a part of this agreement.
- C. Updates and/or Amendments by Wizards of the Coast. It may be necessary for Us to update and/or amend this
- agreement in the future and We reserve the right to do so. If We do, We will provide notice of those updates. You have
- the right to either proceed under the terms of the updated/amended agreement or follow the provisions of Section VIII
- for Termination.
- D. No Waiver of Rights. If We fail to exercise any right We have under this agreement, that failure will not prevent Us
- from exercising that right in the future.
- E. Assignment. The rights granted to You under this agreement are granted solely to You and You may not transfer those
- rights to another person or entity, unless We give You written permission to do so. We, in Our sole discretion, will
- determine whether to allow You to transfer the rights granted to You.
- F. Severability. In the event that any part of this agreement is held to be unenforceable or invalid for any reason, the
- balance of this agreement will be enforced as if that part which is unenforceable or invalid did not exist.
- G. Governing Law/Jurisdiction/Class Action Waiver. This agreement and all matters relating to its interpretation and
- enforcement will be governed by the laws of the State of Washington, and any disputes arising out of or relating to this
- agreement will be resolved solely and exclusively through individual litigation, and each party hereto irrevocably waives
- the right to participate in any class, collective, or other joint action with respect to such a dispute. You consent to the
- exclusive jurisdiction and venue of the federal and state courts located in King County, Washington for the resolution of
- any dispute arising out of or relating to this agreement.
- H. Waiver of Jury Trial. We and You each waive any right to a jury trial of any dispute, claim or cause of action related to
- or arising out of this agreement.
- I. Review by Counsel. You agree that You have reviewed this agreement carefully and have had ample opportunity to
- obtain advice as to the meaning of the terms and agreements contained herein from such advisors, including attorneys,
- as You deemed appropriate or necessary.
- OGL 1.1: Commercial
- Any commercial use of Licensed Content (defined below) is subject to this agreement; by making commercial use of
- Licensed Content, You agree to the terms of this agreement. This agreement contains Your consent to jurisdiction in
- Washington State for any disputes between You and Us, and Your agreement that any such disputes will be resolved in
- individual litigation heard by a judge rather than a jury. If a dispute ever occurs, We hope You agree with Us that it’s best
- all-around if it is handled quickly, efficiently, and with the least expense possible.
- I. CONTENT COVERED (AND NOT). Dungeons & Dragons involves several different
- categories of content created by the creator (“You”), and by Wizards of the Coast, and its parents, affiliates, suppliers
- and distributors (“Us” or “We”). Here are the different kinds of content, and how they relate to this license. A. Content
- Covered.
- i. Usable D&D Content (“Licensed Content”) – This is Dungeons & Dragons content that is included in the SRD v. 5.1,
- including basic game mechanics and a curated selection of classes, monsters, spells, and items that allow You to make
- content compatible with Dungeons & Dragons 5th edition.
- ii. Not Usable D&D Content (“Unlicensed Content”) – This is Dungeons & Dragons content that has been or later will be
- produced as “official” – that is, released by Wizards of the Coast or any of its predecessors or successors – and is not
- present in the SRD v. 5.1. Unlicensed Content includes things like the most famous Dungeons & Dragons monsters,
- characters, magic spells, and things relating to the various settings used in Dungeons & Dragons official content over the
- years – what the old Open Game License referred to as “Product Identity.” Unlicensed Content is NOT covered by this
- agreement, and You agree not to use Unlicensed Content unless Your use is specifically authorized by a separate
- agreement with Us. If You want to include that content in Your work, You must go through the Dungeon Masters Guild
- or other official channels.
- iii. Your Content – These are the characters, classes, settings, spells, items, new rules, and other creations that You have
- crafted. They are Your original contributions to the works that You want to sell. This license permits You to combine
- Your content with the Licensed Content and commercially distribute the resulting works.
- B. Works Covered. This license only applies to materials You create for use in or as roleplaying games and as game
- supplements and only as printed media and static electronic files such as epubs or pdfs. It does not allow the distribution
- of any other form of media. And does not apply to creation of anything else.
- COMMENTS:
- To be clear, OGL: Commercial only allows for creation of roleplaying games and supplements in printed media and static
- electronic file formats. It does not allow for anything else, including but not limited to things like videos, virtual tabletops
- or VTT campaigns, computer games, novels, apps, graphics novels, music, songs, dances, and pantomimes. You may
- engage in these activities only to the extent allowed under the Wizards of the Coast Fan Content Policy or separately
- agreed between You and Us.
- C. Licensed Works. For a work to be a Licensed Work under this OGL: Commercial, it must meet all four of the following
- criteria:
- i. it qualifies as a covered works as defined in Section I.B;
- ii. it contains both Licensed Content and Your Content, but not Unlicensed Content:
- iii. it does not contain Unlicensed Content; and
- iv. it displays the following “Creator Content” badge in the manner specified in the Creator Content Badge Style Guide:
- [drop in picture]
- II. LICENSE. If, and only if, You fully comply with the terms and conditions of this agreement, You may copy, use, modify
- and distribute Licensed Content around the world as part of Licensed Works on a commercial basis.
- A. We may offer others the ability to use Licensed Content or Unlicensed Content under any conditions We choose.
- B. You may not transfer Your rights and duties under this agreement under any circumstance or for any reason. This
- license is not sub-licensable.
- III. OWNERSHIP. You agree that We own copyright, trademark, and patent rights, if any, in the Licensed Content and the
- Unlicensed Content. We reserve all rights not expressly given to You through this agreement. You agree to include any
- copyright or other rights notices included with the Licensed Content in Your Licensed Works, and You may not impose
- any additional, different, or inconsistent terms or conditions with respect to the Licensed Content in any license You
- grant to any Licensed Works.
- IV. IDENTIFICATION OF LICENSED CONTENT. You must identify in Your Licensed Works which content is Licensed Content
- and which content is Your Content, in a way that allows a reader of Your Licensed Work to understand the distinction
- without checking any other document.
- COMMENTS:
- You can identify content in any manner You want to, whether that’s using a different font for Licensed Content than for
- Your Content, or putting an asterisk next to Licensed Content and telling readers what those distinctions mean; citing to
- the SRD whenever You use Licensed Content (“Dragonborn (SRD p. 5)”); putting a separate index or list in the back of
- Your Licensed Work that lists out what, exactly, You used from the SRD; or something else We haven’t thought of but
- You did. How You do that is entirely up to You; if Your readers can tell what’s what, We’re satisfied. But it is not enough
- to simply include a statement that Your Licensed Work includes Licensed Content (what used to be called “Open Game
- Content”). If the only way a reader can distinguish what You created from what We did is to check Your Licensed Work
- against the SRD, You are not in compliance with this provision.
- V. LEVELING UP UNDER THIS AGREEMENT. This agreement covers all commercial uses, whether they’re profitable or not.
- Note that if You appear to have achieved great success – that is, consistently meeting or exceeding the “Expert Tier”
- qualification below – from producing OGL: Commercial content, We may reach out to You for a more custom (and
- mutually beneficial) licensing arrangement.
- A. Initiate Tier. If You have registered at least one Licensed Work but haven’t generated $50,000 or more in total (gross)
- revenue from OGL: Commercial products in a given year, You are at the Initiate Tier.
- B. Intermediate Tier. If Your Licensed Work(s) have generated more than $50,000 in total revenue in a given year but
- less than $750,000, You are at the Intermediate Tier.
- C. Expert Tier. If Your Licensed Work(s) have generated at least $750,000 in total revenue in a given year, You are at the
- Expert Tier.
- COMMENTS:
- Why the tiers? For one thing, it’s Dungeons & Dragons (and even Our lawyers play); it’s possible We’re not actually sure
- how to design something without some form of leveling up.
- But also, We’re trying to minimize the burden on Our creators as much as possible. As You’ll see below, if You’re in the
- Initiate Tier, all We need from You is some basic information about what You’ve created and are offering for sale. Once
- You work Your way to the Intermediate Tier, We’ll ask You to provide annual financial reporting, so that We can see
- whether royalties are due. Reaching the Expert Tier means You will pay Us royalties on Your revenue over $750,000. If
- You’re doing incredibly well, You might level up into a custom license.
- VI. REGISTRATION AND REPORTING.
- A. Registration. No matter what Tier You are in or how much money You believe Your product will make, You must
- register with Us any new Licensed Work You intend to offer for sale, by going to [insert detail], filling out the form there,
- and including a description of the Licensed Work. We’ll also ask for Your contact information, information on where You
- intend to publish the Licensed Work, and its price, among other things.
- B. Reporting. As soon as You make $50,000 in gross revenue for a particular year on products covered by the OGL:
- Commercial – and as it is used in this agreement, “revenue” means any income You make from selling a work licensed
- under this agreement, or from crowdfunding those works, or any other income source – and reach the Intermediate
- Tier, You will need to [method for reporting income]. In addition, You will need to provide Us with Your year-end
- numbers by [again, method] by February 15 of the next year.
- VII. ROYALTIES. If, and only if, You are generating a significant amount of money (over $750,000 per year across all
- Licensed Works) from Your Licensed Works, The revenue You make from Your Licensed Works in excess of $750,000 in a
- single calendar year is considered “Qualifying Revenue” and You are responsible for paying Us 20% or 25% of that
- Qualifying Revenue as explained in Section IX.B.2.
- A. Delayed Collection: Though this agreement is effective January 13, 2023, no royalties will be due on any income
- earned before January 1, 2024 – no matter how much that income is. We want to give Our community a lot of lead time
- to plan for this. For clarity, all other requirements of this agreement are in effect from the time You enter into the
- agreement.
- B. Payment Tiers:
- i. At the Initiate and Intermediate Tiers, You will pay a 0% royalty.
- ii. At the Expert Tier, You will pay royalties as follows:
- a. If Your Licensed Work is crowdfunded or sold via any platform other than Kickstarter, You will pay a 25% royalty on
- Qualifying Revenue.
- b. If Your Licensed Work is crowdfunded on Kickstarter, Our preferred crowdfunding platform, You will only pay a 20%
- royalty on Qualifying Revenue.
- c. If You have more than one Licensed Work, and only some of Your Licensed Works are funded through Kickstarter, You
- will pay royalties on Your Qualifying Revenue based on the proportion of Your total revenue that was earned through
- Kickstarter. For example, if You sell two Licensed Works, one of which earned $600,000 on Kickstarter, and the other of
- which earned $200,000 off of Kickstarter, You will have $800,000 of total revenue and $50,000 of Qualifying Revenue, of
- which 75% came from Kickstarter and 25% did not. So You will pay a royalty of 20% on $37,500 of Your Qualifying
- Revenue ($7,500), and a royalty of 25% on the remaining $12,500 of Qualifying Revenue ($3,125).
- C. Payment:
- i. Royalty payments for a given year are due on or before March 31 of the succeeding year. For example, if $1,000 in
- royalties are due for 2024, You must pay Us that $1,000 before March 31, 2025.
- ii. Please pay Us on time! If You don’t, We reserve the right to charge interest at either 1.5% per month or the maximum
- amount permitted under applicable law, whichever is lower.
- iii. Please pay Us fully! If You don’t, in addition to paying the unpaid royalty and any applicable interest for late payment,
- You will be charged Our actual costs of reviewing Your records if You underpaid by 10% or more.
- iv. You must keep complete and accurate records sufficient to confirm Your compliance with this agreement, including
- the calculations of amounts due, for a period of three (3) years after each royalty period. In other words, if You have
- revenue from Licensed Works in 2024, You’ll need to keep those records through January 1, 2028.
- v. If We ask, You will provide Us with copies of Your records relating to revenue earned from Your Licensed Works,
- including those records You used to calculate the amount of royalties due to Us, so We can confirm the calculations of
- those amounts and audit Your royalty payments. If any mistakes were made, You agree to promptly pay Us the amount
- that was not paid, plus any interest due.
- COMMENTS:
- We want to be crystal clear about this. Royalties are due only on revenue above $750,000. If You make $750,001 on
- Licensed Works in 2024, You will owe Us a grand total of 25 cents (or 20 cents if You funded Your product through
- Kickstarter). We know this calculation can get more complicated if You have some works funded through Kickstarter and
- others that aren’t, but please don’t stress about it; if You have questions about Your particular situation, reach out to Us
- at [EMAIL] and We’ll work through them together.
- VIII. FUNDRAISING. We don’t object to You crowdfunding for Your Licensed Works, but We need to address concerns
- about overreaching and prevent the funding of infringing products. Because of that, this section has very specific
- requirements. If You are planning on crowdfunding, You must read this whole section carefully, and be sure You are fully
- compliant with it. A. You may crowdfund, provided:
- i. You may only crowdfund the production of Licensed Works.
- ii. No infringing materials are given out as perks or rewards.
- B. The primary product for Your campaign must be a Licensed Work, such as a campaign setting. You may have stretch
- goals that are not Licensed Works, provided they do not infringe upon Our intellectual property. For example, a dice set
- with Your company’s original logo (but not one with Ours) is permissible. You may also have stretch goals that would
- otherwise qualify as Licensed Works, such as modules and adventures. Those additional modules and adventures do not
- have to be registered separately with Us unless and until You decide to sell them separately from the campaign.
- C. Your entire campaign, including stretch goals, is considered one product for the purposes of the royalty threshold: if
- Your campaign raises $750,001 or more, You pay royalties on that last dollar, because the product You are crowdfunding
- exceeds the $750,000 revenue threshold. That said, revenue for any “add-on” material that backers separately purchase
- is not considered “Qualifying Revenue” unless the add-on is also a Licensed Work. Some examples may help make this
- clearer:
- i. Bruenor Battleaxe, author of Throwing Blades (a 5e Sourcebook), and Blocking Blades (a 5e Campaign) made a lot of
- money on those publications last year. Given how well Throwing Blades did, Bruenor decides to crowdfund for Blades II:
- Electric Boogaloo. He includes miniature replica blades as a stretch goal and has a backer-tier that grants access to all
- stretch goals. The replica blades are not Licensed Works (because they aren’t text-printed or printable) but all revenue
- from that backer-tier still counts as Qualifying Revenue.
- ii. Bruenor runs the same campaign and includes the same miniatures, but makes them available as add-ons for separate
- purchase. Because the miniatures are not Licensed
- Works and are being purchased separately, none of the revenue from those purchases is Qualifying Revenue.
- iii. Bruenor runs the same campaign, but in addition to the miniatures he also includes his other supplements –
- Throwing Blades and Blocking Blades – as separately purchasable add-ons. Because Throwing Blades and Blocking Blades
- are Licensed Works, revenue from purchases of them as add-ons is Qualifying Revenue.
- iv. Bruenor runs the same campaign, and includes all of the same add-ons – but this time offers it as a bundle: the
- miniatures and the supplements for one price. Because the supplements are Licensed Works, all of that revenue counts
- as Qualifying Revenue.
- IX. WARRANTIES AND DISCLAIMERS. You represent and warrant that:
- A. You are over 18 years of age or, if younger, have had Your parent or guardian review these terms and agree to them
- on Your behalf.
- B. You have power, the authority, and the right to enter into this agreement and perform the obligations it asks of You.
- C. If We require additional paperwork or documentation from You in connection with a Licensed Work, You will provide
- it to Us as soon as possible.
- D. You will comply with any other requirements We have related to this agreement, such as registering or creating an
- account with Us.
- E. Your Licensed Works do not and will not infringe any third party’s intellectual property rights or any of Our rights not
- licensed to You via this agreement or any other.
- F. You will not state, suggest, or imply that Your Licensed Works are endorsed by, or associated with, Us, except that You
- must apply the Creator Product badge to indicate that Your Licensed Works are compliant with this agreement.
- G. You will not violate the law in any way relating to this agreement or Your Licensed Works.
- H. You will not use any of the content or works covered by Section I for any harmful, discriminatory, illegal, obscene, or
- harassing purposes.
- I. You will not do anything that could harm Our reputation, that of Dungeons & Dragons, or the reputation of the
- Licensed Content or Unlicensed Content. For purposes of clarity, this provision does not apply to criticism of Wizards of
- the Coast, Dungeons & Dragons, or the Licensed Content or Unlicensed Content that does not independently violate
- these provisions.
- J. You will not attempt to circumvent or go around this agreement in any way, such as by creating separate entities to try
- to evade payment of royalties.
- X. TERMINATION. This agreement may be modified or terminated.
- A. Modification: This agreement is, along with the OGL: Non-Commercial, an update to the previously available OGL
- 1.0(a), which is no longer an authorized license agreement. We can modify or terminate this agreement for any reason
- whatsoever, provided We give thirty (30) days’ notice. We will provide notice of any such changes by posting the
- revisions on Our website, and by making public announcements through Our social media channels. B. Termination:
- i. We may terminate the agreement immediately if:
- a. You infringe upon or misuse any of Our intellectual property, violate any law in relation to Your activities under this
- agreement, or if We determine in Our sole discretion that You have violated Section VIII.G or VIII.H. To be clear, We have
- the sole right to decide what conduct violates Section VIII.G or Section VIII.H and You covenant and agree that You will
- not contest any such determination via any suit or other legal action. To the extent necessary and allowed by law, You
- waive any duty of good faith and fair dealing We would otherwise have in making any such determination.
- b. You breach any other term or condition in this agreement, and that breach is not cured within thirty (30) days of Our
- providing You notice of the breach by communicating with You as provided in Section XV.A.
- c. You bring an action challenging Our ownership of the Licensed Content, Unlicensed Content, or any patent or
- trademark owned by Wizards of the Coast.
- ii. You may terminate this agreement at any time by (1) ceasing all distribution of all Your Licensed Works, or by ceasing
- all sales of all Your Licensed Works and making such works available for free under a license with terms equivalent to
- those in the OGL: Non-Commercial; and (2) providing Us with written notice.
- COMMENTS:
- We know this may come off strong, but this is important: If You attempt to use the OGL as a basis to release blatantly
- racist, sexist, homophobic, trans-phobic, bigoted or otherwise discriminatory content, or do anything We think triggers
- these provisions, Your content is no longer licensed. To be clear, We want to, and will always, support creators who are
- using the OGL to help them explore sensitive subjects in a positive manner, but We will not tolerate materials We
- consider to be in any way counter to the spirit of D&D. Additionally, You waive any right to sue over Our decision on
- these issues. We’re aware that, if We somehow stretch Our decision of what is or is not objectionable under these
- clauses too far, We will receive community pushback and bad PR, and We’re more than open to being convinced that
- We made a wrong decision. But nobody gets to use the threat of a lawsuit as part of an attempt to convince Us.
- C. Upon Termination:
- i. Upon termination of this agreement by Wizards of the Coast, You will cease all sales and distribution of Your Licensed
- Works in exchange for any form of revenue.
- ii. Your obligation to pay royalties survives the termination of the agreement. So do the following provisions: Sections III,
- VI, VIII, and X-XIII.
- XI. INDEMNITY. If You get in legal trouble, or get Us in legal trouble, here’s what will
- happen:
- A. If We are on the receiving end of any legal claims, fees, expenses, or penalties related to Your Licensed Works, You
- are responsible for paying all Our costs, including attorneys’ fees, costs of court, and any judgments or settlements.
- B. If a claim is raised against You in connection with a Licensed Work, and You aren’t defending such a claim to Our
- satisfaction, We have the right, but not the obligation, to take over the defense of that claim against You. If We do so,
- You will reimburse Us for Our costs and expenses related to that defense.
- C. We may, at Our discretion, seek to intervene in a case brought against You in order to join in the defense of the
- claims, while leaving You and Your counsel in charge of Your own defense. If We do so, We will defend at Our own
- expense and cost. As for Our IP, that’s Ours to defend – You don’t have any obligation to defend Dungeons & Dragons IP
- Yourself, and in fact wouldn’t have standing (the legal right) to do so even if We wanted You to.
- XII. OTHER PRODUCTS. Sometimes, great minds think alike. We can’t and won’t cancel products out of fear that they’d
- be viewed as “similar to” Licensed Works. Therefore:
- A. Nothing prohibits Us from developing, distributing, selling, or promoting something that is substantially similar to a
- Licensed Work.
- B. You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable,
- worldwide, sub-licensable, royalty-free license to use that content for any purpose.
- C. For clarity, nothing contained in this Section impacts Your agreement that Our Licensed Content, Unlicensed Content,
- and anything else You are not otherwise expressly authorized to use, under the terms of this agreement or any other
- agreement, remains Our sole property.
- XIII. DISCLAIMER OF WARRANTIES. YOU UNDERSTAND AND AGREE THAT WE ARE PROVIDING THE PERMITTED CONTENT
- “AS IS” AND MAKE NO REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING YOUR USE OF THE PERMITTED
- CONTENT EXCEPT AS EXPRESSLY STATED IN THIS AGREEMENT. WE DISCLAIM ALL WARRANTIES, EXPRESS, IMPLIED,
- STATUTORY OR OTHERWISE. YOU BEAR ALL RISK OF USING THE PERMITTED CONTENT AND SUCH USE IS SOLELY AT
- YOUR OWN DISCRETION AND RISK.
- XIV. LIMITATION OF LIABILITY. We have no liability to You for any types of damages in connection with Your use of the
- Licensed Content, including without limitation any indirect, consequential, special, punitive, or exemplary damages, so
- long as Our conduct at issue was not grossly negligent or intentional.
- COMMENTS:
- We’re giving You a license, not agreeing to take on potential liability when We do so. To be honest, We’re not really sure
- what We could do while making Dungeons & Dragons content available to You that could ever be “grossly negligent,”
- but Our lawyers say We need to include that last clause under Washington law, so in it goes.
- XV. MISCELLANEOUS.
- A. Notices. Any notices You send to Us must be sent to Us via email to and any notices We send to You have to be sent
- to You via email to the email address You provide when You register products with Us as provided under Section V.A. It
- is Your responsibility to update Your registration information if Your email address changes.
- B. Entire Agreement and Disclaimer of Reliance. This agreement governs Your use of the Licensed Content and unless
- otherwise stated in this agreement; any prior agreements between Us and You are no longer in force. This agreement
- consists only of the terms expressly included herein, and not any matter not expressly included herein. For purposes of
- clarity, the introduction preceding the agreement and the comments and explanations accessible through links within
- the body of this agreement are not a part of this agreement and have no legal force or effect. In accepting this
- agreement, You represent and warrant to Us that You have relied only on the terms of the agreement and the advice of
- Your own counsel, if any; You have not relied on anything that is not expressly a part of this agreement.
- C. Updates and/or Amendments by Wizards of the Coast. It may be necessary for Us to update and/or amend this
- agreement in the future and We reserve the right to do so. If We do, and You are already registered under this license,
- We will send notice to You. You have the right to either proceed under the terms of the updated/amended agreement
- or follow the provisions of Section IX for Termination.
- D. No Waiver of Rights. If We fail to exercise any right We have under this agreement, that failure will not prevent Us
- from exercising that right in the future.
- E. Assignment. The rights granted to You under this agreement are granted solely to You and You may not transfer those
- rights to another person or entity, unless We give You written permission to do so. We, in Our sole discretion, will
- determine whether to allow You to transfer the rights granted to You.
- F. Severability. In the event that any part of this agreement is held to be unenforceable or invalid for any reason, the
- balance of this agreement will be enforced, as if that part which is unenforceable or invalid, did not exist.
- G. Governing Law/Jurisdiction/Class Action Waiver. This agreement and all matters relating to its interpretation and
- enforcement will be governed by the laws of the State
- of Washington, and any disputes arising out of or relating to this agreement will be resolved solely and exclusively
- through individual litigation, and each party hereto irrevocably waives the right to participate in any class, collective, or
- other joint action with respect to such a dispute. You consent to the exclusive jurisdiction and venue of the federal and
- state courts located in King County, Washington for the resolution of any dispute arising out of or relating to this
- agreement.
- H. Waiver of Jury Trial. We and You each waive any right to a jury trial of any dispute, claim or cause of action related to
- or arising out of this agreement.
- I. Review by Counsel. You agree that You have reviewed this agreement carefully and have had ample opportunity to
- obtain advice as to the meaning of the terms and agreements contained herein from such advisors, including attorneys,
- as You deemed appropriate or necessary.
Add Comment
Please, Sign In to add comment